You are on page 1of 24

Codex: Fire, Steel and Zeal

++A Continuation of Codex: Eternal Crusade++

-Model by Captain Hat

To live is to sin
To serve is to repent

Much of this homegrown codex is a continuation of Codex: Eternal Crusade, which


was part of the Codex Leveling Project run by Brother Tyler. The Project aimed to
bring the codex into line with the 5th Edition SM codex. What I've done here is to
build on that platform and try to adapt the Black Templars fully to 5th Edition. I've
tried to keep lots of character in this and added some fun stuff in.
Army List and Rules
Headquarters
Emperor’s Champion
Cost: 100 points
Unit WS BS S T W I A Ld Sv
Emperor’s Champion 6 4 4 4 2 5 3 10 2+

Unit Composition: 1 (Unique)


Unit Type: Infantry
Emperor's Champion SeanSullivan

Special Rules: And They Shall Know No Fear, Slayer of Champions, Independent
Character.

Chosen of the Emperor: As per p31 of Codex:


Black Templars.

Wargear: Frag Grenades, Crusader Seals, bolt


pistol, the Black Sword, the Armour of Faith
and an Iron Halo.

Options:

• For +15 points, he may replace his bolt


pistol with a plasma pistol.
• For +10 points, he may take Digital
Weapons
• For +15 points, he may replace his bolt
pistol with a Storm Shield

Vows: The Emperor's Champion must select a


vow from below at the points indicated.

Accept Any Challenge, No Matter the Odds......... +30 points


Uphold the Honour of the Emperor.................... +15 points
Suffer Not the Unclean to Live.......................... +10 points
Abhor the Witch, Destroy the Witch................... +20 points

The Black Sword: Counts as a relic blade. Additionally, Emperor’s Champion may
forego all his attacks (including any bonuses) to attempt to deliver a single ‘Zealous’
attack. This attack causes instant death, no matter the opponent’s Toughness.

The Armour of Faith: Counts as artificer armour.

Slayer of Champions: As per p31 of Codex : Black Templars.


Marshal
“There will be no truce between us, xenos filth. Your existence in this galaxy is an
insult to the Emperor and we will not allow it. Only honour stays my hand now.
Leave this system now or face us our wrath. We do not need your witchcraft and
trickery to purge the orks. Our faith and blades will do that and they will do the same
to you, given the chance.”
Marshal Jeramakus’ response to an Eldar emissary

As per the Chapter Master on p52 and 131 of Codex: Space Marines. Gains Crusader
Seals in Wargear and loses Chapter Tactics.

Options: As per the Chapter Master on p52 and 131 of Codex: Space Marines.

• May take a Holy Orb of Antioch for +10 points

Castellan
Cost: 90 points
Unit WS BS S T W I A Ld Sv
Castellan 5 4 4 4 2 4 3 9 3+

Unit Composition: One Castellan

Unit Type: Infantry

Special Rules: And They Shall Know No Fear, Independent Character

Faith is the greatest weapon


Verses of Sigismund, Book XX, Verse III

Wargear: Iron Halo, power armour, bolt pistol, crusader seals, chainsword, frag and
krak grenades

Options: As per the Captain on p54 and 132 of Codex: Space Marines.
Reclusiarch
The Reclusiarchs of the Black Templars are formidable warrior priests, living vassals
of the Emperor's Wrath. Their faith and zeal on both on and off the battlefield is an
inspiration to their brethren. It is said that the Black Templar's chaplains are the most
zealous in the Imperium and such a claim does not seem particularly far off the mark.
The Reclusiarchs are the elite of the Templar's Reclusiam, each of them a veteran of
numerous crusades and actions against the witch, mutant and impure. The Reclusiam
of the Templars also serves a similar role to that of Librariums in other chapters, a
place where the history of the chapter is enshrined and battles recorded.

Cost: 135 points


Unit WS BS S T W I A Ld Sv
Reclusiarch 5 5 4 4 3 5 3 10 3+

Reclusiarch Arakal Prot


Unit Composition: One Reclusiarch
Unit Type: Infantry
Special Rules: And They Shall Know No Fear,
Independent Character, Unmatched Zeal (as per page 32
of Codex: Black Templars),

Wargear: Rosarius, power armour, bolt pistol, crusader


seals, crozius arcanum, frag and krak grenades

Options: As per Chaplain on p58 and 133 of Codex:


Space Marines.

In addition, they may select any of the following:

• Holy relic for +30 points


• Cenobyte servitors at +10 points per a servitor, to a maximum of three
• Holy orb of Antioch for +10 points
Chaplain
As per Chaplain on p58 and 133 of Codex: Space Marines, with the following
changes.

Special Rules: Replace 'Honour of the Chapter' with Unmatched Zeal (as per page 32
of Codex: Black Templars),

Wargear: Rosarius, power armour, bolt pistol, crusader seals, crozius arcanum, frag
and krak grenades

Options: As per Chaplain on p58 and 133 of Codex: Space Marines.

In addition, they may pick one of the following:

• Holy relic for +30 points


• Cenobyte servitors at +10 points per a servitor, to a maximum of three
• Holy orb of Antioch for +10 points

High Marshal Helbrecht


Cost: 225 points
Unit WS BS S T W I A Ld Sv
Helbrecht 6 5 4 4 4 5 4 10 2+

Lord of the Eternal Crusade wappellious

Unit Composition: 1 (Unique)


Unit Type: Infantry

Wargear: Artificer Armour, Sword of the High


Marshals (as per page 44 of Codex: Black Templars),
combi-meltagun, digital weapons, bolt pistol,
crusader seals, Iron Halo, frag and krak grenades

Special Rules: And They Shall Know No Fear,


Independent Character, Orbital Bombardment, Master
of the Crusade, Rites of Battle, Furious Charge

Master of the Crusade: Once per a game, you may select one of your units that is
arriving using the deep strike special rule and that unit may deploy without scattering.
Retainer Augustine
The Sword Brethren Retainer of the High Marshal holds a unique position of power
within the Black Templar chapter. He is responsible for maintaining the Household of
his master, acting in his master's stead while he is otherwise busy and monitoring
others under the High Marshal's command. This often places him away from the High
Marshal. Yet the High Marshal's Retainer has additional duties. At the death of his
master, it is he who oversees the trials of strength, cunning and organization among
the candidates for High Marshal. When the new High Marshal takes his office, the
previous High Marshal's Retainer hands his role to the new retainer appointed by the
new High Marshal. The old Retainer has a number of options for his future. It is not
uncommon for him to become a Marshal himself or to undertake a suicidal campaign
to repent for not having died by his master's side. Augustine has acted as Helbrecht's
Retainer since the death of the previous occupant, Adalric, in 991 M41. Augustine
wields two flamers, the better to purge the souls of the witch and the xenos.

Cost: 160 Points


Unit WS BS S T W I A Ld Sv
Augustine 5 4 4 4 2 4 2 9 2+

Retainer Augustine Titan136

Unit Composition: 1 (Unique)


Unit Type: Infantry

Wargear: Artificer Armour, crusader seals, frag and


krak grenades, power sword, twin-linked flamer

Special Rules: And They Shall Know No Fear,


Independent Character, Eyes of Helbrecht

Eyes of Helbrecht: Any unit joined by Augustine


gains the Furious Charge Special Rule.
Marshal Nikademus
Nikademus commands one of the largest current crusades of the Black Templars, the
Nerad Crusade. Tasked with the extermination of the burgeoning alien empire of the
K'Nib, Nikademus has already retaken five systems from the xenos. This is mainly due
to the mastery of naval combat that Nikademus possesses and the devastating orbital
drops the crusade has perfected against the alien's crystalline settlements. Nikademus
has lead his Household and crusade into battle by drop pod many times during the
crusade, laying waste to the multi-armed xenos across their own empire. Nikademus
wields both thunderhammer and powersword in order to deal with the xenos' various
warrior castes.

Cost: 185 points


Unit WS BS S T W I A Ld Sv
Nikademus 6 5 4 4 3 5 4 10 3+

Unit Type: Infantry


Unit Composition: 1 (Unique)
Heresy does not beget death
Heresy is death

Wargear: Power armour, bolt pistol, crusader seals, Iron Halo, Thunder hammer,
power sword

Special Rules: And They Shall Know No Fear, Into the Fires of Battle, Orbital
Bombardment

Into the Fires of Battle: Instead of Drop Pods deploying according to Drop Pod
Assault as per p69 of C: SM, all Drop Pods remain in Reserve.

Reclusiarch Grimaldus
Cost: 200 points
Unit WS BS S T W I A Ld Sv
Grimaldus 5 5 4 4 3 5 3 10 3+

As per p47 of Codex: Black Templars, with amended profile above and one
amendment to the Special Rule 'Only in Death does Duty End'. Instead of the rule as
outlined in Codex: Black Templars, it simply confers Eternal Warrior upon
Grimaldus. Grimaldus may not take a command squad.
Chaplain Veerschelt
Veerschelt is one of the youngest chaplains in the chapter but already has forged a
reputation for himself. Although his ferocious conduct on the battlefield is known of, it
is for another reason that his name is spoken of throughout the chapter, namely that
Veerschelt is a psychic null. Where Veerschelt walks, the witch trembles and their
powers fail them. He has already been gifted the use of Terminator armour and has
served in Helbrecht's Household during the Reclamation of Mirvak, where his powers
proved extremely useful in combating the threat posed by a concave of rogue psykers.

Cost: 185 points


Unit WS BS S T W I A Ld Sv
Veerschelt 5 4 4 4 2 4 3 9 2+

Unit Type: Infantry


Unit Composition: 1 (Unique)

Veerschelt Ap0k

Wargear: Storm Shield, crozius arcanum, terminator armour, holy relic, crusader
seals
Special Rules: And They Shall Know No Fear, Shield from the Witch, Unmatched
Zeal

Shield from the Witch: Any Psychic Leadership tests taken within 24" of Veerschelt
are taken at -2 Leadership.

Emmerich, Master of the Forge


As per Master of the Forge entry on pages 70 and 133 of Codex: Space Marines.

Unit Composition: 1 (Unique)


The High Marshal's Household
"Fire will cleanse what steel cannot."
Retainer Augustine

If you select High Marshal Helbrecht, you may take one High Marshal's Household.

As per Honour Guard on pages 53 and 131 of Codex: Space Marines. The Chapter
Champion is removed and another Honour Guard is added to the unit composition. In
addition, up to five neophytes may be added at +10 points. One may carry Helbrecht's
Personal Standard at +10 points. Helbrecht's Personal Standard grants the unit the
Fearless USR. All models in the unit must take Furious Charge at +3 points per a
model.

The Marshal's Household


For every Marshal selected, you may take one Marshal's Household or one
Terminator Armoured Household. This includes Marshal Nikademus.

When a Marshal goes into battle, he surrounds himself with his Household, the Sword
Brethren. Armed with the best of the Crusade's weapons, this unit guards their lord
from all harm. It is these marines that are trained in the use of the chapter's
Terminator armour and utilize it to deadly effect on whatever battlefield they find
themselves on. It is also typically from within the Marshal's Household that any
Castellans are chosen from. These marines are the heart of the crusade and provide
inspiration to their brethren with their actions on the battlefield.

Cost: 115 points


Unit WS BS S T W I A Ld Sv
Sword Brethren 4 4 4 4 1 4 2 9 3+

Unit Composition: Five Sword Brethren


Unit Type: Infantry
Wargear: Bolter, bolt pistol, power armour, crusader seals, frag and krak grenades

Special Rules: And They Shall Know No Fear

Options:
• May include up to five more models, at +23 points per a model
• Any model may exchange their bolter for a chainsword at no extra cost
• Any model may select melta bombs for +5 points
• Any models may exchange their bolter or their bolt pistol for a storm bolter,
combi-melta, combi-flamer or combi-plasma +5 points
• Any model may replace their bolter and/or their boltpistol with:
o A storm shield for +15 points
o A plasma pistol for +15 points
o A power weapon or lightning claw for +15 points
o A power fist for +25 points
o A thunder hammer for +30 points
• Up to two models may exchange their bolter for:
o A melta gun or flamer +5 points
o A plasma gun +10 points

One model may carry the Crusade Banner for +15 points.

One model may exchange their bolt pistol or chainsword for a relic blade for +30
points

The whole squad may swap their bolter for a Space Marine Bike at +18 points per a
model.

Crusade Banner: Functions as a Company Banner (as per page 100 of Codex: Space
Marines).

Dedicated Transport: May select a Drop Pod, Rhino, Razorback or Land Raider
Crusader as Dedicated Transport, if the whole squad is able to embark in them. These
options may not be taken if the unit is mounted on bikes.

Castellan Payan Hunter-Flood


Terminator Armoured Household
For every Marshal selected, you may take one Marshal's Household or one
Terminator Armoured Household This includes Marshal Nikademus.

Cost: 205 points


Unit WS BS S T W I A Ld Sv
Sword Brethren 4 4 4 4 1 4 2 9 2+

Unit Composition: Five Sword Brethren.


Wargear: Crusader Seals, Terminator Armour, Storm Bolter, power fist.

The veterans of the Marthak Crusade Ana

Options:
• May include up to five more models, at +41 points per a model
• Any model may replace their storm bolter and power fist for a pair of lightning
claws for free
• Any model may replace their power fist for a chainfist for +5 points
• If all models have lightning claws in the squad, any model may replace their
lightning claws with a thunder hammer and storm shield for free
• If no models replace their storm bolter and power fist with any other weapons
(except for chainfists, for every five Sword Brethren, one Sword Brethren may
select the following:
o A heavy flamer for +5 points
o An assault cannon for +30 points
o A cyclone missile launcher for +30 points
• One model may carry a Crusade Banner for +15 points

Crusade Banner: Functions as a Company Banner (as per page 53 of Codex: Space
Marines)

He is watching
Fail Him not!
Initiate Command Squad
For every Castellan selected, you may take one Initiate Command Squad.

Unit as per Command Squad on pages 55 and 132 of Codex: Space Marines. The
option to take a Company Standard is removed and replaced with the ability to take a
Fighting Company Banner for +10 points.
Elites
TDA Sword Brethren
Cost: 205 points
Unit WS BS S T W I A Ld Sv
Sword Brethren 4 4 4 4 1 4 2 9 2+

Unit Composition: Five Sword Brethren.


Wargear: Crusader Seals, Terminator Armour, Storm Bolter, power fist

Sword Brother Aris Kyr Gkikas


Options:

• May include up to five more models, at


+41 points per a model

• Any model may replace their power fist


for a chainfist for +5 points.

• Any model may replace their storm


bolter and power fist for a pair of
lightning claws for free.

• If all models in the squad have lightning


claws, any model may replace their
lightning claws with a thunder hammer
and storm shield for free.

• If no models replace their storm bolter and power fist with any other weapons
(except for chainfists), for every five Sword Brethren, one Sword Brethren may
select the following:
o A heavy flamer for +5 points
o An assault cannon for +30 points
o A cyclone missile launcher for +30 points
Sword Brother Varrikan
One TDA Sword Brethren squad in the army may replace a Sword Brethren with
Sword Brother Varrikan at the indicated points.

Varrikan's name is a whispered legend among the entire chapter. It was Varrikan who
walked out alone from the space hulk, Bringer of Woe, where over twenty-five
Terminators, the whole of the Marshal's Household and Marshal Tancred himself,
boarded with the intention to destroy the hulk. Every marine battled with the foulest
horrors in the galaxy, each Astarte taking a score of enemies with him when he fell.
Marshal Tancred fell against a Broodlord and its alien bodyguard, slaying the
Broodlord with his final breath. Varrikan took up Tancred's blade and led the
survivors onwards into the hulk. Only Varrikan survived the mission, teleporting out
of the hulk as the plasma generators reached critical point. Varrikan swore a death
oath in front of the rest of the crusade, vowing never to rest his blade until his death.
Since then, Varrikan has gone from crusade to crusade, seeking the most fearsome
enemies and deadly situations so that he may finally find his rest.

Cost: 80 points
Unit WS BS S T W I A Ld Sv
Varrikan 4 4 4 4 2 4 2 9 2+

Unit Composition: 1 (Unique)

Wargear: Terminator armour, crusader seals, Blade of Tancred


Blade of Tancred: A master crafted relic blade

Special Rules: And They Shall Know No Fear, Hero of Legend


Hero of Legend: Varrikan has the Heroic Intervention rule, as per p62 of C:SM. He
also grants it to the squad he is part of.
Upgrade Character

Sword Brethren Mandor Titan136


Sword Brethren
Cost: 115 points
Unit WS BS S T W I A Ld Sv
Sword Brethren 4 4 4 4 1 4 2 9 3+

Unit Composition: Five Sword Brethren


Unit Type: Infantry

Wargear: Bolter, bolt pistol, power armour, crusader seals, frag and krak grenades

Special Rules: And They Shall Know No Fear

Options:

• May include up to five more models, at +23 points per a model

• Any model may exchange their bolter for a chainsword at no extra cost.

• Any model may replace their bolter and/or their boltpistol with:
o A storm shield for +15 points
o A plasma pistol for +15 points
o A power weapon or lightning claw for +15 points
o A power fist for +25 points
o A thunder hammer for +30 points

• Any model may select melta bombs for +5 points

• One model may exchange their bolt pistol or chainsword for a relic blade for
+30 points

• Up to three models may exchange their bolter or their bolt pistol for a storm
bolter, combi-melta, combi-flamer or combi-plasma for +5 points.

• Up to two models may exchange their bolter for:


o A melta gun or flamer +5 points
o A plasma gun +10 points
• The whole squad may swap their bolters for Space Marine Bikes at +18 points
per a model.

Dedicated Transport: May select a Drop Pod, Rhino, Razorback or Land Raider
Crusader as Dedicated Transport, if the whole squad is able to embark in them. These
options may not be taken if the unit is mounted on bikes.

'I am His Sword of Retribution, I am His Vessel of Wrath.


Though I am but weak and mortal flesh, the spirit of His
Divine Will fills and strengthens me.'
13th Canticle of Divine Retribution, Canto IV, Verse IX
Dreadnought
As per pages 65 and 137 of Codex: Space Marines.

Venerable Dreanought
As per pages 65 and 137 of Codex: Space Marines.

Ironclad Dreadnought
As per pages 65 and 137 of C:SM.

Brother Praxus Prot

Techmarine and Servitors


Per pages 71, 72 and 138 of Codex: Space Marines. Crusader seals are added to the
Wargear.
Troops
Crusader Squad

Crusader squad Gimmers

As per page 37 of C:BT, with the following amendments.

Wargear: Initiate- Power armour, bolt pistol, chainsword, frag and krak grenades

Neophyte- Carapace armour, bolt pistol and close combat weapon, frag and krak
grenades

Options:
• All Initiates in the unit may take crusader seals at +2 points per a model
• Any Initiate may exchange their chainsword for a bolter
• Any Neophyte may exchange their bolt pistol and close combat weapon for a
shotgun

The Vengeful Blade in pursuit of Eldar pirates Eberious


• One Initiate may exchange their chainsword for:
o A power weapon for +15 points
o A power fist for +25 points
o A heavy bolter for +5 points
o A missile launcher for +5 points
o A multi melta for +5 points
o A lascannon for +15 points
o A plasma cannon for +10 points

OR

o A flamer for +5 points


o A meltagun for +10 points
o A plasmagun for +15 points

Once the squad number 10 models, you may select the option that you did not
initially.

Dedicated Transport: The unit may take a Rhino, Razorback, Drop Pod or Land
Raider Crusader if the unit will all fit into the transport.

Brother Maynard
One Crusader squad in the army may add Brother Maynard at the indicated points.

During the Templars reclamation of an abandoned chapter keep that had been
overrun by Hrud, Brother Maynard recovered Marine Artificer Antioch's long-lost
Book of Armaments from among the inner rooms of the keep. As the Orbs of Antioch
built in the last millennia had been made by artificers simply copying a previously
built one, the design had gradually deteriorated until without the proper handling, the
Orb proved as dangerous to friend as to foe. With discovery of this relic, the safety
and deadliness of the Orbs was restored. In gratitude for Maynard's perilous feat, the
Marine Artificers ensure that he is never unarmed against an enemy by gifting him a
Holy Orb every time he should need one. Maynard is surely being watched by
Marshal Trop and it may only be a matter of time before he finds himself raised into
the Marshal's Household.

Cost: 30 points
Unit WS BS S T W I A Ld Sv
Maynard 4 4 4 4 1 4 2 9 3+

Unit Composition: 1 (Unique)


Wargear: Power armour, chainsword, bolt pistol, bolter, crusader seals, Holy Orb of
Antioch, frag and krak grenades

Special Rules: And They Shall Know No Fear


Upgrade Character
Dedicated Transports
The Nex-Gero pattern Razorback
The Nex-Gero pattern Razorback was developed in the depths of the forgeship,
Arcadia. Adapted from some of the same schematics that gave birth to the Land
Raider Crusader, Techmarine Malak's creation was armed with a Hurricane bolter
turret. First seeing battle in the Arginian crusade against the Orks in 975 M41, the
initial design proved superior to many of the other Razorback variants in an anti-
infantry role, especially within the close quarters of the hive world. The design
quickly spread among the chapter, often supplanting the popularity of previously
preferred designs. The Templars have had few requests for the design from other
chapters, perhaps because of many chapters' distrust of any Razorback, let alone one
conceived within the last century.

Rhino
See pages 76 and 135 of Codex: Space Marines.

Razorback
See pages 77 and 135 of Codex: Space Marines. In addition to its other options, you
may swap the Razorback's twin-linked heavy bolter for a Hurricane bolter for +10
points.

Drop Pod
See pages 69 and 135 of Codex: Space Marines.
Fast Attack
Assault Squad

Brother Jort jah-minis

As per pages 60 and 139 of Codex: Space Marines, with the following amendments.

Replace the Space Marine Sergeant with a Space Marine. All of the Space Marine
Sergeant’s options are discarded. Instead, the following is added to the Options of the
unit.

• One Space Marine may to replace his close combat weapon with:
o A power weapon or a lightning claw for 15 points
o A Power fist for 25 points
o A thunder hammer or pair of lightning claws for 30 points
• Up to two Space Marine may select melta bombs, at +5 points per a model.

• Any marine may replace their bolt pistol with a storm shield for 15 points.

The option for a Dedicated Transport is removed from the unit's options. Therefore,
the ability to remove jump packs is not available.

Land Speeder Squadron


As per pages 74 and 139 of Codex: Space Marines.

Bike Squadron
As per pages 68 and 140 of Codex: Space Marines
Heavy Su95+pport
Land Raider
As per pages 81 and 142 of Codex: Space Marines.

Land Raider Crusader


As per pages 82 and 142 of Codex: Space Marines. Blessed Hull option (as per page
29 of Codex: Black Templars) is added to list of options for the cost listed on p26 of
Codex: Black Templars.

Land Raider Redeemer


As per pages 83 and 143 of Codex: Space Marines.

The fires of the righteous shall not be quenched.


Chaplain Veerschelt

Vindicator
Per pages 80 and 143 of Codex: Space Marines.

Predator
As per pages 78 and 143 of Codex: Space Marines.
The Crusading Wrath
This Land Raider Crusader was the first one ever modified by by Simagus. The
ancient Land Raider is said to have first seen battle in the Scouring in the aftermath
of the Horus Heresy and it was only with High Marshal Lodoldus' personal consent
that Simagus went to work on it. The changes wrought proved successful and within a
month, the Jerulas Crusade was concluded successfully. Its machine spirit is said to
be one of the most ancient servants of the chapter and as such, the Crusading Wrath is
treated with great reverence by the chapter. Since the Jerulas Crusade, the ancient
warmachine regularly continues to participate in Crusades.

Cost: 300 points


Front Side Rear WS BS S I A
14 14 14 n/a 5 n/a n/a n/a

Type: Vehicle (Tank)


Unit Composition: 1 (Unique)

Wargear: Searchlight, smoke launchers, twin linked assault cannons, pintle mounted
multi-melta, 2x hurricane bolters, blessed hull.

Special Rules: Power of the Machine Spirit (as per page 81 of Codex: Space
Marines), Assault Vehicle (as per page 81 of Codex: Space Marines), Venerable
Machine Spirit

Venerable Machine Spirit: The tank ignores any Crew Shaken and Crew Stunned
results.

Wargear
Unless specified below, all wargear, armour and vehicle upgrades work as per Codex:
Space Marines, p97-103.

Cenobyte Servitors, Blessed Hull, Fighting Company Banner, Holy Orb of Antiochs
and Crusader Seals all work as per p27-29 of Codex: Black Templars.

Holy Relic- Once per a game, the model with the Holy Relic in its wargear may
reveal it. For that player's turn, any friendly Black Templars' models within 12" gain
+1 Attack.

Crusade Banner- Functions as a Company Banner (as per page 100 of Codex: Space
Marines).
Special Rules
Righteous Zeal: If a casualty is taken during the Shooting Phase by any Black
Templar Infantry unit that benefits from 'And They Shall Know No Fear', a Zeal
Leadership test is made by the squad. If the test is passed, the unit may then choose to
make a Fleet move towards an enemy unit. If the test is failed, there is no effect.
Morale checks from shooting are taken as normal. If a unit is forced to take a Zeal
leadership test and a Morale Check in the same round of shooting, the Zeal leadership
test is taken. If passed, the unit moves as above and the Morale Check is not taken. If
the Zeal Leadership is failed, the unit then loses the Morale Check automatically.

Abhor the Witch as per p23 of Codex: Black Templars.

Drop Pod Assault as per p69 of Codex: Space Marines.

Kill Them All as per p23 of Codex: Black Templars.

And They Shall Know No Fear as per p51 of Codex: Space Marines.

Brother Kjart confronts a Wraith construct during the Relief of Drek Ado
Vows

Accept Any Challenge, No Matter the Odds: The first time a unit benefiting from
And They Shall Know No Fear is involved in assault, the unit gains the Preferred
Enemy USR for that round of combat only.

Uphold the Honour of the Emperor: If this vow is taken, Black Templar units are
immune to Pinning and may not Go to Ground. In addition, every non-vehicle model
gains a 6+ invulnerable save.

Suffer Not the Unclean to Live: As per p24 of Codex: Black Templars.

Abhor the Witch, Destroy the Witch: The Black Templars benefit from a Psychic
Hood of Ld 9 whenever a Black Templar unit is targeted by a psychic power.

I would like to thank the following people for their contributions towards this.

For the use of pictures of their minis, I owe Captain Hat, Ap0k, Titan136, Ana (and
mahon), wappellious, Kyr Gkikas, Gimmers, hunter-flood, jah-minis (aka jah-joshua),
Ado, Eberious, Prot and SeanSullivan many thanks. Thank you guys for providing the
awesome pictures that make the codex truly come to life and for the minis that
provided inspiration for me.

For their great feedback and help in polishing the codex, I'd like to thank Brother
Tyler and Bannus. Thank you for making this codex as good and balanced as it could
be and bringing me back down to Terra when I needed it.

Thank you to Iago and Von Richtofen for their ideas, concepts and support throughout
the process.

Thank you to Templar14 for his Special Character ideas and his old wise wisdom.

Thanks to RandomX and Brother Hadafix, who both cast their eyes over the codex
and gave feedback from a true Templars' perspective.

Another thanks must go to the remainder of the mod team at the Bolter and
Chainsword. Thank you guys for your encouragement and for mercilessly pouncing
on any mistakes I made.

Finally, to my number one helper, Marshal2Crusaders, thank you. You were my best
ideas springboard and suggester. Your help was invaluable in the production of this
codex, it would not be half as good without your input.

You might also like