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Deathwatch Strike Force Points: models

The Deathwatch is the military wing of the Ordo equipped with unique weaponry to neutralize the
Xenos, the Alienhunters. Its members are drawn Xenos that would prey on mankind. Though they
from volunteers from the legions of the Adeptus normally operate in small units on the edges of
Astartes, though similar doctrine between these Imperial controlled space they have been known to
chapters is essential as its members operate in gather in force when a full scale Xenos incursion is
small tactical units. Often trained in the Inquisitorial imminent. Under such dire circumstances the
Fortress at Talas Prime they form a highly elite unit, Deathwatch will take to battle in, for them, large
specialising in countering the incursions of aliens numbers. Led by a Captain who is often a powerful
that threaten the freedom and lives of Mankind. In psyker and supported by terminators they stand
order to fulfil such an arduous duty its members are against the Xenos tide.

10+ Deathwatch Marines

Deathwatch Commander

FORMATION: FORMATION RULES


1 Deathwatch Commander Purge the Xenos:
10-24 Deathwatch Marines The Deathwatch Marines are experts at striking the
5-10 Deathwatch Terminators (optional, see Formation Rules) enemy where and when it will hurt the most.

UNIT STATS: The 24 Deathwatch Marines may be split into 3


Cost WS BS S T W I A Ld Sv separately operating squadrons of 5 to 8 Marines
Captain 60 5 5 4 4 2 5 3 9 3+ each. No more than 2 Special Weapons may be
Veteran 30 4 4 4 4 1 4 2 9 3+ allocated to each squad and one squad MUST be
Marine 20 4 4 4 4 1 4 1 8 3+ joined by the Commander. The Commander counts
EQUIPMENT: Bolter, Close Combat Weapon, Frag Grenades,True as an Independent Character, but may not leave his
Grit, Deep Strike and Meltabombs. Veterans may unit unless he is the last survivor. Each squad may
exchange their Bolter with a Boltpistol for free. use special bolter ammo: metal storm ammunition,
inferno bolts or kraken bolts at +5 points per model.
OPTIONS –Up to 6 Marines can be armed with a special weapon However an entire squad must use the same type.
from the following list: Heavy Bolter with Hellfire ammo and
suspensors at +15 pts, M.40 Targeter with Bolter and ammo +10 Like giants they stand against the storm:
pts, plasmagun at +6 pts, meltagun at +10 pts or a flamer at +3 pts. With foes so plentiful more than ‘mere’ Marines will
be needed to turn the tide of battle against the Alien.
The Commander may be upgraded to a Librarian (Codicier) for +40
points, he is then equipped with a psychic hood and force weapon. A Deathwatch Terminator squadron may be chosen
He has the ‘ Storm of the Emperor’s Wrath’ power, but may replace as part of the Deathwatch Strike Force. 5-10
it with another power at the cost stated in Codex: Space Marines. Terminators may be bought at the cost given in
Codex: Space Marines, the squad has their normal
Up to 10 Marines may be upgraded to Veterans for +10 points codex options. However, each Terminator may select
each. Any veteran can be armed with a weapon from the following up to 20 points of wargear from any Space Marine
list, unless they are already armed with a special weapon. The new codex’ armoury. This may only be done if a member
weapon replaces their Close Combat Weapon: powerfist +25 pts, of that Chapter is also present in the squad, this
lightning claw +25 pts, pair of lightning claws +20 pts (replaces both model MUST have the appropriate chapter
Bolter and Close Combat Weapon) or powerweapon at +15 points. shoulderpad. ‘No counts as’ allowed, only real
recruits with Chapter roots will give you this bonus!
Written by – Capitano

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