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SCVNGR’s
Game Mechanics Flash Cards
This
study
guide
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@EricJFernandez
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memorize
game
mechanics.
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This Is A Study Guide
It
was
made
to
help
you
make
flash
cards
out
of
each
Game
Mechanic
so
you
can
easily
study
and
memorizaBon
them.
How to use this study guide
Print pages 7-38. Set the printer
Pages
7‐38
Double
Sided
1. to print double sided pages.
Jesse Schell’s Dice 2010 Talk Jane McGonigal’s TED Talk
Seth
Priebatsch’s
TED
Talk Amy
Jo
Kim’s
Slideshare
SCVNGRʼS
47 GAME MECHANICS
All
content
within
is
directly
quoted
from
Erick
Schonfeld’s
Aug
25,
2010
Blog
post
on
TechCrunch
enBtled
SCVNGR’s
Secret
Game
Mechanics
Playdeck
The
TechCrunch
content
is
quoted
from
SCVNGR’s
Game
Mechanics
flash
cards
that
employees
are
given
to
memorize.
contingency
LEVEL
UP
response
reinforcer
Source: SCVNGR
Reward
Schedules
Contingency
Response
Reinforcer
Behavioral Contrast
Definition: The theory defining how
behavior can shift greatly based on
changed expectations.
Blissful Productivity
Example: A monkey presses a lever and is
given lettuce. The monkey is happy and Definition: The idea that playing in a
continues to press the lever. Then it gets game makes you happier working hard,
a grape one time. The monkey is than you would be relaxing. Essentially,
delighted. The next time it presses the we’re optimized as human beings by
lever it gets lettuce again. Rather than Behavioral Momentum working hard, and doing meaningful
being happy, as it was before, it goes and rewarding work.
ballistic throwing the lettuce at the Definition: The tendency of players to
experimenter. (In some experiments, a keep doing what they have been doing. Example: From Jane McGonical’s Ted
second monkey is placed in the cage, but Talk wherein she discusses how World
tied to a rope so it can’t access the lettuce Example: From Jesse Schell’s awesome of Warcraft players play on average 22
or lever. After the grape reward is Dice talk: “I have spent ten hours playing hours / week (a part time job), often
removed, the first monkey beats up the Farmville. I am a smart person and after a full days work. They’re willing to
second monkey even though it obviously wouldn’t spend 10 hours on something work hard, perhaps harder than in real
had nothing to do with the removal. The unless it was useful. Therefore this must life, because of their blissful
anger is truly irrational.) be useful, so I can keep doing it.” productivity in the game world.
Behavioral
Momentum
Blissful
Productivity
+10 +10
Source: SCVNGR
Achievement
Appointment
Dynamic
Avoidance
Cascading
Information Theory Chain Schedules
Communal Discovery
Definition: The theory that information Definition: the practice of linking a
should be released in the minimum reward to a series of contingencies. Definition: The game dynamic wherein
possible snippets to gain the appropriate Players tend to treat these as simply an entire community is rallied to work
level of understanding at each point during the individual contingencies. together to solve a riddle, a problem or
a game narrative. Unlocking one step in the contingency a challenge. Immensely viral and very
is often viewed as an individual fun.
Example: showing basic actions first,
reward by the player.
unlocking more as you progress through Example: DARPA balloon challenge, the
levels. Making building on SCVNGR a Example: Kill 10 orcs to get into the cottage industries that appear around
simple but staged process to avoid dragons cave, every 30 minutes the McDonalds monopoly to find
information overload. dragon appears. “Boardwalk”
Chain
Schedules
Communal
Discovery
:30
Real-time vs.
Companion Gaming Countdown
Delayed Mechanics
Definition: The dynamic in which players
Definition: Games that can be played Definition: Realtime information flow is
are only given a certain amount of time to
across multiple platforms uninhibited by delay. Delayed information
do something. This will create an activity
is only released after a certain interval.
Example: Games that be played on graph that causes increased initial activity
iPhone, Facebook, XBox with completely Example: Realtime scores cause instant increasing frenetically until time runs out,
seamless cross platform gameplay. reaction (gratification or demotivation). which is a forced extinction.
Delayed causes ambiguity which can
Source: SCVNGR Example: Bejeweled Blitz with 30 seconds
incent more action due to the lack of
to get as many points as you can. Bonus
certainty of ranking.
rounds. Timed levels.
Source: SCVNGR
Source: SCVNGR
Companion
Gaming
Real-time vs.
Delayed
Mechanics
Countdown
RANK
Source: SCVNGR
Cross
Situational
Leader-boards
Disincentives
Endless Games
Envy Epic Meaning Extinction
Definition: The desire to have what Definition: players will be highly Definition: Extinction is the term used to
others have. In order for this to be motivated if they believe they are working refer to the action of stopping providing a
effective seeing what other people to achieve something great, something reward. This tends to create anger in
have (voyeurism) must be awe-inspiring, something bigger than players as they feel betrayed by no longer
employed. themselves. receiving the reward they have come to
expect. It generally induces negative
Example: my friend has this item Example: From Jane McGonical’s Ted Talk
behavioral momentum.
and I want it! where she discusses Warcraft’s ongoing
story line and “epic meaning” that involves Example: killing 10 orcs no longer gets
Source: SCVNGR each individual has motivated players to you a level up.
participate outside the game and create
the second largest wiki in the world to Source: SCVNGR
help them achieve their individual quests
and collectively their epic meanings.
Source: SCVNGR
Envy
Epic Meaning
Extinction
Visit
Visit
Visit
‐
5
‐
‐
5
‐
‐
X
‐
LocaBons LocaBons
LocaBons
Source: SCVNGR
Ratio
Reward
Schedules
Fixed Ratio
Reward
Schedule
Variable
Ratio Reward
Schedule
FIXED VARIABLE
Source: SCVNGR
Interval Reward
Schedules
Fixed Interval
Reward
Schedules
Variable
Interval Reward
Schedules
FREE
Free Lunch
Fun Once, Fun Always Lottery
Definition: A dynamic in which a player
feels that they are getting something for Definition: A game dynamic in which the
Definition: The concept that an action in
free due to someone else having done winner is determined solely by chance.
enjoyable to repeat all the time. Generally
work. It’s critical that work is perceived to This creates a high level of anticipation.
this has to do with simple actions. There
have been done (just not by the player in The fairness is often suspect, however
is often also a limitation to the total level
question) to avoid breaching trust in the winners will generally continue to play
of enjoyment of the action.
scenario. The player must feel that they’ve indefinitely while losers will quickly
Example: the theory behind the check-in “lucked” into something. abandon the game, despite the random
everywhere and the check-in and the nature of the distinction between the two.
Example: Groupon. By virtue of 100 other
default challenges on SCVNGR.
people having bought the deal, you get it Example: many forms of gambling,
Source: SCVNGR for cheap. There is no sketchiness b/c you scratch tickets.
recognize work has been done (100 people
are spending money) but you yourself Source: SCVNGR
didn’t have to do it.
Source: SCVNGR
Fun Once,
Fun Always
Free Lunch
Lottery
Game
Within
Game
1st
Meta Game
Definition: a game which exists layered
within another game. These generally
are discovered rather than explained
Loyalty (lest they cause confusion) and tend to Micro Leader-boards
appeal to ~2% of the total gameplaying
Definition: The concept of feeling a audience. They are dangerous as they Definition: The rankings of all
positive sustained connection to an can induce confusion (if made too individuals in a micro-set. Often great for
entity leading to a feeling of partial overt) but are powerful as they’re distributed game dynamics where you
ownership. Often reinforced with a greatly satisfying to those who find want many micro-competitions or desire
visual representation. them. to induce loyalty.
Example: fealty in WOW, achieving Example: hidden questions / Example: Be the top scorers at Joe’s bar
status at physical places (mayorship, achievements within world of warcraft this week and get a free appetizer
being on the wall of favorite customers) that require you to do special (and hard
to discover) activities as you go through Source: SCVNGR
Source: SCVNGR
other quests
Source: SCVNGR
Loyalty
Meta Game
Micro
Leader-boards
+10
Moral Hazard
of Game Play
16. Envy 17. Epic Meaning
Definition: The risk that by rewarding
Definition: The desire to have what people manipulatively
Definition: players willin abe
game you
highly
others have. In order for this to be remove the actual
motivated if theymoral
believevalue
theyofare
the
effective seeing what other people action and replace
working to achieveit with an ersatz
something game-
great,
have (voyeurism) must be employed. based reward.awe-inspiring,
something The risk that by providing
something
Ownership
Modifiers toobigger
many thanincentives to take an action, the
themselves.
Example: my friend has this item and Definition: The act of controlling
incentive of actually enjoying the action
Definition:
I want it! An item that when used affects Example: something, having it be *your* property.
taken is lost.From Jane McGonical’s
The corollary to this is Ted
that if
other actions. Generally modifiers are theTalk where
points she discusses
or rewards are takenWarcraft’s
away, then Example: Ownership is interesting on a
earned after having completed a series of theongoing story line
person loses and “epic meaning”
all motivation to take the number of levels, from taking over places,
challenges or core functions. that involves
(initially fun on itseach
own) individual
action. has to controlling a slot, to simply owning
motivated players to participate
Example: A x2 modifier that doubles the popularity by having a digital
Example:
outside Paraphrased
the game and from Jesse
create theSchell
points on the next action you take. representation of many friends.
“If second
I give you points
largest wikievery time
in the you to
world brush
yourhelpteeth,
them you’ll stoptheir
achieve brushing your teeth
individual Source: SCVNGR
Source: SCVNGR
b/cquests
it’s good
and for you and then
collectively their only
epic do it
formeanings.
the points. If the points stop flowing,
your teeth will decay.”
Source: SCVNGR
Modifiers
Moral Hazard
of Game Play
Ownership
PRIVATE
Source: SCVNGR
Pride
Privacy
Progression
Dynamic
16. Envy 17. Epic Meaning
Definition: The desire to have what Definition: players will be highly
others have. In order for this to be motivated if they believe they are
effective seeing what other people working to achieve something great,
have (voyeurism) must be employed. something awe-inspiring, something
bigger than themselves.
Shell Game
Example: my friend has this item and Social Fabric of Games Status
I want it! Example: From Jane McGonical’s Ted
Definition: a game in which the Definition: the idea that people like one Definition: The rank or level of a player.
Talk where she discusses Warcraft’s
player is presented with the illusion another better after they’ve played games Players are often motivated by trying to
ongoing story line and “epic meaning”
of choice but is actually in a with them, have a higher level of trust and reach a higher level or status.
that involves each individual has
situation that guides them to the a great willingness to work together.
motivated players to participate Example: white paladin level 20 in WOW.
desired outcome of the operator. outside From
the game
Example: Jane and create theTED talk
McGonicgal’s
second
where shelargest
suggestswiki in the
that world
it takes to of
a lot Source: SCVNGR
Example: 3 Card Monty, lotteries,
help
trust tothem
play aachieve theirsomeone
game with individual
gambling
questsyou
because andneed
collectively
them totheir epic
spend their
Source: SCVNGR meanings.
time with you, play by the same rules,
shoot for the same goals.
Source: SCVNGR
Shell Game
Social Fabric
of Games
Status
16. Envy 17. Epic Meaning
Definition: The desire to have what Definition: players will be highly
others have. In order for this to be motivated if they believe they are
effective seeing what other people working to achieve something great,
Viral Game Mechanics Virtual Items Rolling Physical Goods
have (voyeurism) must be employed. something awe-inspiring, something
bigger than themselves. Definition: A physical good (one with
Definition:
Example: A mygame element
friend that
has this item and Definition: Digital prizes, rewards,
requires multiple people to play (or
I want it! objectsFrom
foundJane
or taken within the real value) that can be won by anyone
Example: McGonical’s Ted
that can be played better with multiple course of a game. Often these can on an ongoing basis as long as they
Talk where she discusses Warcraft’s
be traded meet some characteristic. However, that
people) ongoing storyorline
given
andaway.
“epic meaning”
characteristic rolls from player to player.
that involves each individual has
Example: Farmville making you more Example: Gowalla’s items,
motivated players to participate Example: top scorer deals, mayor deals
successful in the game if you invite Facebook gifts, badges
outside the game and create the
your friends, the social check-in
second largest
Source: wiki in the world to
SCVNGR Source: SCVNGR
Source: SCVNGR help them achieve their individual
quests and collectively their epic
meanings.
Viral Game
Mechanics
Virtual Items
Rolling
Physical Goods
!
EPIC
WIN
16. Envy
Definition: The desire to have what
others have. In order for this to be
effective seeing what other people
have (voyeurism) must be employed.
Urgent Optimism
Example: my friend has this item and
I want it! Extreme self motivation.
Definition:
The desire to act immediately to tackle
an obstacle combined with the belief
that we have a reasonable hope of
success.
Source: SCVNGR
Urgent
Optimism
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