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v 0 , then we
decompose the velocity into two components, horizontal and vertical, using right triangle
trigonometry.
Now we can define our parametric equations for projectile motion. The
equation is defined
using the formula familiar to all (and hated by some) first-year Physics students
h(t )=
g 2
t + v y t + h0 . Since there is no air resistance, the
2
v x 38.30 m/ sec
and
=40 , and
v 0 =50 m/ sec
equations are:
x ( t )=38.30 t
y ( t )=
9.81 2
t + 32.14 t+10
2
t -values. Clearly
or
t max ? What
lowest they should go is zero, but what about their maximum values? Use Algebra and Calculus
to find appropriate maximum values for your variables.
Now lets open GeoGebra and lets make this projectile!
To see the entire path, we will use these same equations, but this time we will use them to define
2
a parametric curve. In the input bar type Curve[ 38.3 t ,4.905 t +32.14 t +10,t , 0,6.85 ].
What will we see if we define a vector whose components are the coordinates of the point,
P ?
In the input bar type Vector[P]. Now we have a vector that draws our curve!
Now in the input bar type
t' s
value. Redefine your Curve by double-clicking its equation. Change it so that the End
Value is
point,
b=t
instead of 6.85. Animate your slider to see the vector draw the curve behind the
P .
Now, sometimes we can observe and record the path of some object over time, and we want to
deduce information about the velocity and acceleration of the object.
Open a new GeoGebra file and lets explore another parametrically defined curve.
Define functions
f ( x )=(1x)( 3x)( 5x )
and
y (t )
equation as
goes from
to
x (t)
equation and
for our
5 .
Define six points by typing (f(t),g(t)) into the Input bar using the times
t=0,1,2,3,4,5 . Resize
your window so you can see all of these points. Can you visualize the path of the particle from
these six points?
Lets see the entire curve. In the Input bar, type:
Curve[f(t),g(t),t,0,5].
Notice how the points you plotted are closer together on the loop part of the curve. What does
this mean?
As in the projectile motion problem, define a slider called
Speed: 2, and Repeat: Increasing. Define a point, P=(f(t),g(t)). Animate the slider. See how the
particle slows down in the loop?
Here comes the Calculus! We want to know how fast this particle is moving (and its acceleration
t , then what is
If we define a vectors,
v x =
dx
,0
dt
dx
dt
and
vy = 0,
dy
dt
components of the particles velocity, respectively. Their vector sum is called the velocity vector,
and it points in the direction that the particle is moving at each moment. Its length is equal to
the magnitude of the velocity (this magnitude has a special name speed). So, when anyone
says velocity they are talking about a vector (it has both magnitude and direction). The term
speed is directionless, it is just the magnitude of the velocity vector.
velocity=
speed=
dx dy
,
dt dt
dx 2 dy
+
dt
dt
)( )
P .
Now lets define the vectors that for just the individual components of the velocity.
Type:
Vector[(f(t),0)]
Vector[(0,g(t)]
These are the vectors
v x =
dx
,0
dt
and
vy = 0,
dy
dt
and
u + v .
Right-click each of these vectors and choose Object Properties. Under the Position tab set the
Starting point to be your point,
the particle moves through space. Feel free to change the colors of the 3 vectors or to hide any
of them as you watch the animation.
What do you notice about the velocity vector relative to the curve at each moment in time?
Does this make sense?
What do you think the acceleration vector is? Can you make it? Try it!
Have GeoGebra take second derivatives of
and
a =
d x d y
, 2
2
dt d t
point to be at the head of the velocity vector and attach the acceleration vector to this point.
This will create a nice visualization where the acceleration vector appears to tug on the
velocity vector, pulling it along the curve.
and the velocity vector in the input bar. Now under Object Properties of your acceleration
vector, attach your acceleration vector to the point at the head of the velocity vector. Turn the
animation back on, sit back and watch.
x (t) 5 cos
y (t)
Lets create an animation of the path of a rider with the position, velocity, and acceleration
vectors.
f ( x )=5 cos
In GeoGebra, define
and
g ( x ) =5 sin
. Then define
a curve by typing into input bar: Curve[ f ( t ) , g ( t ) , t , 0,12 ]. Have GeoGebra take the first and
second derivatives of
Create a slider for
and
g .
with a range of
to
vectors using these functions, and their first and second derivatives (as we did with the
parametric loop problem).
Put a point at the head of the position vector (or define a point
(f ( t ) , g( t))
at the head of the position vector!), and then attach the velocity vector to it. Create a point at
the head of the velocity vector and attach the acceleration vector to it. Now animate your slider.
Next we want to graph the magnitudes of these vectors in a separate graphing window. Go to
the View drop down menu and choose Graphics 2. Move the Graphics 2 window to the bottom of
your screen by dragging it (left-click and hold as you drag) from the top if its window. Then adjust
your axes appropriately.
To find the magnitudes of our vectors, we only need to take the absolute value of them. That is,
the magnitude of a vector,
u , is simply
( t ,|(u )|)
. We can right-click these points and select Trace On to see the magnitudes over time
as we animate
t .