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Sound
Focus
2. The Vertigo Effect: making to movement of the character the same as the zoom so
that the character remains the same size.
3. Deep focus: Regardless of the space frame stays in focus throughout.
4. Soft Focus: The scene is soft, somewhat blurred or diffused.
Framing
(Shots)
5. Rack focus: Brings background or foreground into sudden focus. Forces viewer to
focus on one thing.
1. Long-Shot: The object seems small or is seen from a distance. If a person is in the
shot, it is the entire body and a great deal of background visible.
Capture scenery
To focus more on the exterior architectures.
Shooting two to three people in a frame.
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1. Field of View: (<) A cone like angle determined by the cameras focal length. The
longer the focal length the view would be more narrow, and vice versa.
2. Birds eye view: an eye level view of the frame or scene.
3. Eye-Level: More of a straight forward view. A shot from the characters eye level.
Camera
Angles
4. High angle shot: shot made above eye level. Camera is above or at an angle above
the subject. Makes the object look weak or more vulnerable.
Lighting
1. Bottom lighting/ Side Lighting lighting from the side that leaves the subject half
in light and half in the shadows.
2. Back lighting/Background lighting: used to focus on what is ahead instead of
what is in the back. Lighting from the back.
3. High-Key Lighting/ Hard-lighting: casts a bigger shadow. Lighting that produces
uniform brightness; scene is flooded with light.
4. Front lighting/Soft lighting: casts a shadow but is more blurred. Lighting from the
front.
5. Cucocolis (cookies): often used for cut outs of wood, metal, plastic, etc.
6. Gobo (Go before Optics): cut out of metal or glass that goes directly in front of
lighting to on cast a shadow.
3. Tracking shot: having the camera in space parallel to the ground moving forward or
backwards.
3. Long take: long shots of a single frame.
4. Tracking: a shot in which the camera is mounted on a wheeled vehicle. General
term for the camera in a moving state.
5. Craning: a shot or scene taken on a crane or jib. The camera is mounted on a crane
enabling the camera to take overhead shots.
Transitions
6. Proxemic Patterns: when the distance of the camera is far from the scene being
filmed to capture all movement.
7. Zoom: The camera is stationary, but the lens moves to or farther away from the
subject.
Editing
1. Fade a scene fades to black (or any other color) for a very short time as is slowly
replaced with another image; may start the next scene or change subjects
2. Wipes: When one screen wipes across screen introducing a new scene. A new
images wipes off the previous image.
3. Dissolve: transition between scenes. A transition technique where one image is
gradually replaced by another.
4. Straight cut: A quick transition between two shots.
5. Strobing: panning to fast causing an abrupt movement in the frame.
6. Blur: to help more of the movement effect, avoiding strobing.
7. Shot-Reverse-Shot/Cross cutting: when moving back and forth quickly between
two scenes or characters.
8. Crosscut (Parallel editing): when one shot is replaced quickly by another. A
joining of two separate shots so that the first is instantaneously replaced by the
second; two pieces of film are sliced together. Switching back and forth between
two actions taking place at the same time, but not necessarily in the same place.
9. Continuity editing: when the action flows smoothly across the frame.
10. Point-of-View (POV): A shot from the characters point of view- what the character
sees.
11. Flashback/ Flash forwarding: A segment of a film that dramatizes what has
happened in the past or what will take place at some point in the film.
12. Eye-Line Match: A cut from a person to an object and back to the person.
Elena Le