Professional Documents
Culture Documents
(Official Rules)
1. Play a card.
Unit
Cavalry
Infantry
Foot Artillery
Horse Artillery
Horse Artillery
Artillery (on hill)
VMI Cadets
General
2. Order units.
Move
3
1
1
2
1
--1
3
3. Move.
4. Battle.
Additional
+1 die to unit*
*not for Artillery
5. Resolve battle.
Terrain
Woods
Orchard
Hill
Building
Waterway
Bridge
Field
Rough
Fence
Field-works
Move
Stop
----Stop
Stop
----N/A
-----
Die Modifier
-1 attacker
-1 attacker
-1 attacker
-2 attacker
-1 defender
---1 attacker
---1 attacker
-2 attacker
L.O.S.
Blocks
--Blocks
Blocks
----Blocks
-------
60 Command Cards
Order cards
13 Probe (2 units:1 section) 4L-5C-4R
10 Attack (3 units:1 section) 3L-4C-3R
9 Skirmish (1 unit:1 section) 3L-3C-3R
6 Assault (all units:1 section) 2L-2C-2R
4 Coordinated Attack (1 unit: each section)
1 All-Out Offensive (all units: all sections)
1
1
1
1
1
1. Play a card.
Unit
Cavalry
Infantry
Foot Artillery
Horse Artillery
Horse Artillery
Artillery (on hill)
VMI Cadets
General
2. Order units.
Move
3
1
1
2
1
--1
3
3. Move.
4. Battle.
Additional
+1 die to unit*
*not for Artillery
5. Resolve battle.
Terrain
Woods
Orchard
Hill
Building
Waterway
Bridge
Field
Rough
Fence
Field-works
Move
Stop
----Stop
Stop
----N/A
-----
Die Modifier
-1 attacker
-1 attacker
-1 attacker
-2 attacker
-1 defender
---1 attacker
---1 attacker
-2 attacker
L.O.S.
Blocks
--Blocks
Blocks
----Blocks
-------
60 Command Cards
Order cards
13 Probe (2 units:1 section) 4L-5C-4R
10 Attack (3 units:1 section) 3L-4C-3R
9 Skirmish (1 unit:1 section) 3L-3C-3R
6 Assault (all units:1 section) 2L-2C-2R
4 Coordinated Attack (1 unit: each section)
1 All-Out Offensive (all units: all sections)
1
1
1
1
1
1. Play a card. 2. Order units. 3. Move. 4. Def. fire. 5. Battle. 6. Resolve battle. 7. Draw a new card.
Unit
Cavalry
Infantry
Infantry
Foot Artillery
Horse Artillery
Horse Artillery
Artillery (on hill)
General
Move
3
1
2
1
1
2
--3
And
And
And
Or
And
And
--And
Defensive fire
1 die
when
Additional
+1 die to unit*
*not for Artillery
1st moved adjacent
Terrain
Woods
Orchard
Hill
Building
Waterway
Bridge
Field
Rough
Very Rough
Fence
Field-works
Move
Stop
--Stop
Stop
Stop
Stop
--Stop
Stop
-----
Die Modifier
-1 attacker
-1 attacker
-1 attacker
-1 att, -1 def
+1 att, -1 def
+1 att, -1 def
---1 attacker
-2 attacker
-1 attacker
-1 attacker
L.O.S.
Blocks
--Blocks
Blocks
----Blocks
--Blocks
-----
60 Command Cards
Order cards
13 Probe (2 units: 1 section) 4L-5C-4R
10 Attack (3 units: 1 section) 3L-4C-3R
9 Skirmish (1 unit: 1 section) 3L-3C-3R
6 Assault (all units: 1 section) 2L-2C-2R
4 Coordinated Attack (1 unit: each section)
1 All-Out Offensive (all units: all sections)
1
1
1
1
1
1. Play a card. 2. Order units. 3. Move. 4. Def. fire. 5. Battle. 6. Resolve battle. 7. Draw a new card.
Unit
Cavalry
Infantry
Infantry
Foot Artillery
Horse Artillery
Horse Artillery
Artillery (on hill)
General
Move
3
1
2
1
1
2
--3
And
And
And
Or
And
And
--And
Defensive fire
1 die
when
Additional
+1 die to unit*
*not for Artillery
1st moved adjacent.
Terrain
Woods
Orchard
Hill
Building
Waterway
Bridge
Field
Rough
Very Rough
Fence
Field-works
Move
Stop
--Stop
Stop
Stop
Stop
--Stop
Stop
-----
Die Modifier
-1 attacker
-1 attacker
-1 attacker
-1 att, -1 def
+1 att, -1 def
+1 att, -1 def
---1 attacker
-2 attacker
-1 attacker
-1 attacker
L.O.S.
Blocks
--Blocks
Blocks
----Blocks
--Blocks
-----
60 Command Cards
Order cards
13 Probe (2 units: 1 section) 4L-5C-4R
10 Attack (3 units: 1 section) 3L-4C-3R
9 Skirmish (1 unit: 1 section) 3L-3C-3R
6 Assault (all units: 1 section) 2L-2C-2R
4 Coordinated Attack (1 unit: each section)
1 All-Out Offensive (all units: all sections)
1
1
1
1
1