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Facts - Study - Research

https://www.elsevier.com/connect/can-video-games-cause-violence-and-will-your-ageinfluence-your-answer
https://www.youtube.com/watch?v=_9IBXVxP-tE
http://www.independent.co.uk/news/science/study-finds-that-violent-video-games-may-belinked-to-aggressive-behaviour-10458614.html
http://www.bbc.com/news/technology-33960075
http://www.healthline.com/health-news/violent-video-games-create-aggression-but-they-docause-kids-to-commit-081415
http://videogames.procon.org/
http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-ofvideo-games
http://www.scientificamerican.com/article/do-video-games-inspire-violent-behavior/
http://www.techaddiction.ca/effects_of_violent_video_games.html
http://biologicalconclusions.com/blogs/2013/3/2/whats-the-unbiased-truth-about-violentvideo-games
http://www.techaddiction.ca/effects_of_violent_video_games.html
http://www.science20.com/news_releases/video_games_and_violence_are_studies_biased

https://www.youtube.com/watch?v=m2Jq7vPxYGg
https://www.youtube.com/watch?v=Ax_ykbhcpBA

Script
Link to video: http://ginositsvideo.weebly.com/
Video Games & Violence
Time (In seconds)

Video/Visuals

Audio/Sounds

10

Archive footage: Call of


Duty - Character kills
another character/ other
characters

Video Game Audio Plays

Screen blurs

An instrumental plays in
background

Title Appears - Video


Violence
Sub title - With Gino De
Castro
10

Transition - Close fade


Narrator ( Played by
Richard)
Narrator plays games then
stops, looks at camera
and talks.

Narrator - Gaming has


been around for many years
but one problem has came
about for too long. Is
violence linked to Video
Games?
Instrumental continues to
play

Montage of Archive
Footage - Various Games
(Call of Duty, Battlefield,
Halo, Mortal Kombat,etc.)

Voiceover - Spoken by
Narrator
Narrator - As a child, you
would probably be told by
your parents that you're not
allowed to play violent
games because it is bad for
you.
Natural Audio to be used.

Close Up - Narrator stops


Game then looks at
camera

Narrator - Well is it?

15

Narrator talks to camera sitting behind a desk with


a laptop - make him look
smart

Narrator - Around 2012, A


doctor named Christopher
Ferguson published a study
that reveals the age of a
child has a big effect on

Quick cut - Archive


footage of video games in
background.
Picture of Dr. Ferguson
appears and is animated.

whether researchers believe


video games cause violence
to happen. Also proving the
older the researcher is, the
more likely they are to think
violent behaviour comes
from video games.

Cut back to narrator


behind desk.

Psychedelic Instrumental in
Background

Close Up - Narrator
speaks to camera while
lying on bed playing video
games.

Narrator - Could
Fergusons study mean the
more older clinicians get,
the more biased they are to
the problem?
Natural Audio

25

Interview - Narrator asks


school students and
teachers.

Narrator asks Question Do you think the more


older people in study of
violence and video games
get, the more biased they
get on the problem?
Student answers.

Quick cut.
Interview - Narrator asks
school student
Busy background

Narrator asks Question Do you think the more


older people in study of
violence and video games
get, the more biased they
get on the problem?
Student answers.

Quick cut.
Interview - Narrator asks
school student
In library to make student
look more smarter.

Narrator asks Question Do you think the more


older people in study of
violence and video games
get, the more biased they
get on the problem?
Student answers.

Quick cut.
Interview - Narrator asks
teacher
In Staff room or
professional area in
school

Narrator asks Question Do you think the more


older people in study of
violence and video games
get, the more biased they
get on the problem?
Teacher answers.

Fade to black
10

Quote on screen

No sound.

Displays with black


background - Ask your
kids why they like playing
these games, and play them
yourself. Direct experience
will give you much better
insight than a 20-second clip
on Fox News. And being an
informed parent, if you do
restrict their use of games
youll get more respect than
resentment. - Dr. Ferguson
8

Archive footage - Man


explains link of violence
and video games.

Video Audio

Place source at corner of


screen.
Plays 0:45 - 0:53
15

Narrator - Speaks to
camera while holding
video games

Narrator - If there isnt any


evidence that links to violent
behaviour being caused by
video games, why is there is
still a debate?
Arent the studies enough to
reveal the answer to the
problem? Is there missing
evidence or a link? Lets find
out.
Jazzy Instrumental in
background

30

Interview - Narrator asks


teacher
Teacher answers

Narrator - Why do you


think there is still a debate
between violence and
video games?

Quick cut

Clients answer.

Interview - Narrator asks


student

Student answers
Quick cut
Interview - Narrator asks
student
Student answers
Quick cut
Interview - Narrator asks
student
Student answers
7

Narrator talks to camera


while sitting in desk with
gaming computer.
Make it look casual and
youth- like.

15

Archive footage - Montage


of Video Games

Narrator - Although

research on the effects of


media violence has been
conducted for over 40
years, the first serious
studies on the effects of
violent video games on
children only appeared in
the 1980s.
Narrator Voice over Despite three decades of

research on the effects of


violent video and
computer games on
children, there seems to
be as much confusion as
ever.
10

Continued shot of
Montage - Picture of APA
logo popping up and
important and significant
images on screen.

The American Psychological


Association (APA) also
concluded that there is a
consistent correlation
between violent game use
and aggression, but finds
insufficient evidence to link
violent video play to criminal
violence.

29

Cut to Black then to fade

Video Audio Only

Archive footage - Video


Interview - Professor Brad
J. Bushman, a scientist who
studies human aggression
and violence at The Ohio
State University.
2:19 - 2:58

10

Narrator speaks to camera


while behind desk.
Make him looks smart and
intelligent.

10

Narrator - Whether you


argue that playing violent
video games increases
the risk of violence, or that
these games do not
increase the likelihood of
later aggression, you can
probably find several
studies to support your
argument.

Narrator speaks to camera Could it be aggression in


while on bed playing video youth that has stopped
games.
the debate in video games
being linked to violence or
Make him looks casual.
evidence professionals
want to reveal that
suggests the real answer.
Either way its up to the
parent to decide whether
their child has the right to
play video games.
Credits Roll.

Context
The tasks of this project was somewhat new and great to work with in the
Information Technology Systems subject. Each task to achieve was semiexperienced where working with half of the softwares, programs and resources and
the other half was trying out, learning and understanding the algorithms of each
system. Working with Adobe Premiere Pro CC and YouTube wasnt a challenge
since past knowledge of working with the program in another subject of school.
Working within the effects of the program was new, challenging and an experience.
With access to the internet, finding the evidence and information for the project was
difficult and a hassle. Overall the tasks assessed are very multiplatform, open to
many uses of the internet and new programs. After the work of this project the
programs such as Adobe Premiere Pro are much more useful due to needing to
learn how to use effects, cancelling audio and much more. For the tasks, the client

must retrieve a multimodal source observing social media, video games and
violence. The violence and video game issue was chosen to create a documentary.
Support of violence not being linked to video was needed for this project but a
neutral and not biased thesis type of documentary was more suitable. To give the
client information from both sides of the issue to give a much more better insight of
the situation. In the end of working in this project, many video interviews and sources
were removed that would really help support the thesis of no bias. The client will be
happy due to the portions of the documentary including interviews form professionals
and public science speakers. Also asking students to give the client and opinion and
view from that side of the story.

Inputs
The tasks of the project were completed by the various uses of softwares and the
internet. Adobe Premiere Pro CC was used to edit the project to finalise and turn it
into a product. Google Chrome was used to gather resources and information and
turned them into data to use for the project. Websites such as YouTube provided
multimodal evidence to use as a way to support the bias for the project. These
softwares and sources were used for the project because they were understandably
easy to use, simple to learn and really useful for the assigned tasks. Some websites
included issue to whether the evidence was in a factual or fictitious state. Adobe
Premiere Pro CC threw many issues during the development of the project such as
crashes, progress being removed or lost and some functions of the software not
being able to work on the laptop. The project file was corrupted and damaged near
the deadline of the project which causes lack of time to fix the project and other
footage being removed from final product. The product was made in a tone of
subtlety and simplicity which was completed by the use of Adobe Premiere Pro CC
features. All of these programs and software were fitting for the project as they were
easy to use, fast to catch on to learn and understand; and were very useful and an
advantage to use for the project.

Processes
This project required a huge amount of time management, organisation and use of
software and programs. A proportion of time during development of the project was
learning and understanding how to use the software and programs. Organisation
was a main consideration as it helped set the duration of what was being developed
to the projects and tasks. Time management was a huge difficulty because of timing
of work and assessing the development to set times. When setting progress of the
project each week, it became more difficult to finish as other tasks to the project still
needed to be completed. Catching up to date with the progress to the time
management caused many issues. The use of software such as Adobe Premiere Pro
CC brought huge amounts of issues. Crashes occurred frequently which caused
progress to be lost and work needed to be completed again, editing that harmed
many audio and video files and saves of the project gone missing or removed.

Overall the processes of the tasks were difficult, took time and management of time
in progress of the project was minimal use. Keeping up to date with the set duration
progress table brought many issues along the way too.

Product
The tasks of this project was required to bring a format of media on the observation
of social media, violence and video games. To bring an study of the debate whether
video games cause children to have violence in the future. As a final product, the
project was successful but disappointing as well because of development issues.
Due to software issues, footage that was useful for the product were not able to be
rendered or placed into the final product. While rendering various software crashes
occurred which caused heaps of footage with information and data for the project to
not make it to final product. At the deadline of the project, the final product was
successful; editing was completed, most footage was placed to keep a consistent
flow to the project and a suitable amount of research of studies were used in the final
product. This project was mainly disappointing due to the extra information and data
evidence needed for the final product not being able to make it due to Adobe
Premiere Pro CC causing many issues. Overall, the effort and work done in the
editing and finalisation of the product brought a successful but disappointing project
that got all tasks completed.

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