Professional Documents
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How Used
I used the stage in order to set the correct size of my web banner. I
also used the stage in order to drag and drop stuff on and off the
stage so that different things appear at different times. I used this
area to display my assets easily and create the layout correctly to
suit the purpose.
The timeline is used to show the layout of all my assets and
arrange/change my assets to suit the client needs.
On the toolbar at the top of the screen on Director I mostly used the
script window, undo and the play/pause options. In the script
window I have used it to solve any errors that may occur. For
instance, when I added an animation onto one of the text images it
came up with a scripting error as it got confused between the two
animations being set on one asset. On the left hand side toolbar, I
used the shape tool but I mostly used the mouse tool to select my
objects/assets to move them around.
I used the library window in order to see the list of all the
animations I could use and when I found the one I wanted I dragged
and dropped it onto the asset and set up the settings given. In the
library toolbar I could also set up settings for any play/pause buttons
on my product, however they werent required this time round.
In the property inspector I could set the size of my stage size and
when clicked on a certain asset such as a sound clip this is where you
can set the music to loop itself.
Screenshot evidence
Victoria Holt
Victoria Holt
stayed on long enough to read. I used the duplicate tool to make an
extra copy of a certain animation to add to each section of my web
banner.
Aligning is used to set up the positions and sizes of my assets to
make sure that the spacing between each asset was equal and didnt
look uneven. To find the aligning tool you can go to modify > align.
I used the grouping and ungrouping tool in a different way by
selecting all the assets I wanted to move/change and just dragging
my mouse across them to highlight them on the timeline. I used it
when I wanted to move more than one asset at a time on the stage,
as this saves time. If I didnt want them to be grouped anymore I
could ungroup by then going to modify > ungroup.
I used the undo tool to go backwards one step whenever I made a
mistake. The only disadvantage of this was that I could only undo
once so I made sure I save my work after every new thing I did which
was right.
I used the delete tool in a similar way to the undo tool however I
could delete things whenever I wanted and didnt have to worry
about whether it was saved or not first. I mostly deleted images that
werent the right size or deleted assets which had an animation on
which was no longer needed.
I used the lasso and eraser tool in Photoshop when getting rid of the
background colours used in the images making my logo design. To
use these, I went to the left hand toolbar and selected the lasso
which is used by highlighting the parts you want to get rid of. The
eraser tool was used when I zoomed into the image to get rid of any
excess white I could see.
I havent used any of these tools whilst creating my product
however I will explain what symbols are in Director.
Victoria Holt
In Director symbols are another value that has a sign before the text
for scripting. For example, the first statement will run faster than
the second one as the coding is better. The only thing you cant do
with symbols is have them contain spaces or any kind of
punctuation.
userLevel = #novice
userLevel = "novice"
Symbols are made from an asset as this is what allows you to add
special movement effects. If something in the Director file is
changed the symbol doesnt change.
Duplicating symbols is when you make an extra copy of the symbol,
normally done if the creator doesnt want to make a symbol from
scratch again. It is very easy to do this in Director as you simply right
click on the asset in the library or on stage and go to the option edit
> duplicate.
If you want to swap symbols around this is also very easy, all you do
is select the symbols you want to swap, then go to properties panel
to click swap. This will simply replace the symbols.
Editing is basically when you double click on the symbol. This opens
a window and from here you will only be able to view a symbol
graphic only file. From this window you can edit whatever you like
without effecting any other graphics there may be on the Director
file.
I have only used a couple of these in my web banner but I will
explain what they are. The reason I didnt use them is because I just
used the generic colours given by Director.
Colour properties are basically the options given when wanting to
change the colour of text or shape. Colour codes such as #ffffff can
be used within the scripting to get a definite colour. These codes can
be researched to find a specific colour that the user wants. The
colours can be gradient or solid.
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The eyedropper tool is where an existing colour on an asset can be
selected and add to a different asset. This is a good tool as it means
you can get exactly the same shade of the colour so that the product
can stay consistent. This safes time as it means the user wont have
to use colour properties to rematch the colour again. I used this
because when there were any little gaps in my letters of my logo I
could use this then cover it up using the paint brush tool.
Custom colour is where you can create your own without using the
plain sample colours given. This means you can go back to their
swatch which has been recently made. This means when you open
the colour palette the new colour will be there ready to use. Colour
swatches are colours that are pre-set without the use of picking
colours using the colour picker tool. If I wanted I could set my own
colours or easily pick out basic tones.
Stroke and fill is where you can adjust the colours to your own
needs. This means they can change the colour from black to red by
clicking on the square below the icon and swapping the colours. This
also applies to the paint bucket tool. I used the fill tool to colour in
the lettering of my logo text.
Text is just the way of giving people information in standard format
without any visuals.
I didnt use the scrolling text boxes because my web banner didnt
include enough information to fill one. I would use a scrolling text
box if I wanted to add lots of venues and dates as it would make it
easier and quicker for the user to access.
Once you have created the text box using the tool on the left hand
side panel and clicked on the stage in the correct place you can start
typing. After this you can edit text in many ways by highlighting the
information then going to modify > font. This will then allow you to
choose many different options such as the font colour, size and
style. I used this at first in my web banner but then I decided that I
Victoria Holt
could use more fonts and edit my text more in Photoshop first. In
Photoshop I mostly changed the boldness and colour to make it
stand out more on my web banners chosen background. In
Photoshop I made sure I saved the text image as a PNG so that it had
a transparent background when importing into Director.
When moving text, I just went onto the select tool at the top of the
toolbar and moved it to reposition it exactly where I wanted it on
stage.
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testing movies; frame by frame animation;
tweening (shape, motion)
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each other and add animations to two assets which are being shown
at the same time.
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found in one place. This makes it easier to drag and drop the assets
onto the stage.
Guide layers are more known to be called guides and grids in
Director. I used they to make sure all my assets are lined up and the
right size. These guide layers wont appear when I export my final
web banner.
I didnt use any masking in my product however I will explain what it
is. Masking is where another visible layer is created through a hole
in an object. It can be filled with a shape or graphic. In order to use
this an object will need to be created first and then another layer
above it will need to be shown. To link the two masks together you
simply right click on the mask layer shown on the timeline and then
select mask. Effects can be added once the asset is converted and
the frame in the timeline is selected.
I didnt use any timeline effects however in order to add them you
need to make sure the asset is converted into a symbol. To add
these timeline affects you go onto insert > timeline effects >
blur/drop shadow/expand/explode.
At first while creating my web banner I used the scripting in order to
make my web banner stop in certain places such as making the
animations stop so that a user can interact in order for it to carry on
with the next animation. I then found that this wasnt so good in a
web banner so I took the scripting out again.
I have used behaviours in Director to add effects and provide
interactivity to my web banner in order to make people more likely
to use it. To add these behaviours, I simply went the library and
dropped a behaviour onto the sprite asset. In order to make the
behaviour work the user just has to give a simple mouse click in
order to make the animation jump to another frame or sprite. I only
used a couple of these behaviours on my logo and sound clip. I also
used a behaviour of fading out on the second lot of each asset.
Victoria Holt
I didnt use any of the ones highlighted in green in this range but I
will explain what they are. The reason I didnt use these is because
my web banner doesnt need to be very interactive with the users.
Triggers are part of the scripting which lets the program know that
you want something to happen so that an action can take place.
Actions is where the user can make and edit scripting code for a
frame or object. There are different options for actions such as you
can have movie clip actions or button actions but it depends what is
being selected.
Buttons are related to triggers in that they allow the user to perform
a certain function. They are interactive because they take you to
another internet page or part of the product. They can either be
obvious buttons or hidden so its not as easy to see them. They can
be hover and click or roll-over and click. In order to trigger the action
and run the function ActionScript must be used.
Rollover is where when you hover the mouse over an object it can
change colour for example on text titles is where it is most
commonly found. It can also be used on images too. These can be
applied by ActionScript.
Playback control is when there is a video in the product and controls
are given to help the user playback any video content. Some of
these controls would include play, pause and rewind.