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Basic Strategy

• First disband all lands that were 25k to buy except for guild
• Then purchase a forge and upgrade to level 3
o Don't move to next land until upgraded
• Once you own 3 level 3 forges purchase a defense tower and upgrade to level
2
• Build up cash flow for next land and enough to purchase all upgrades on forge
• Mess around with quests and volleys for cash
o volley = buying an ally back and forth with another player
• Purchase allies to help w plunder, until you have around 1 billion in allies by
the time you have 5 lands left
• After 5 forges upgrade defense tower to level 3
• Keep purchasing forges until you have 10 lands left to buy then buy another
defense tower
• Keep purchasing forges till 5 lands left
• By the time you have 7-8 lands left to buy you should be making around 4 mil
each attack
• After 5th land, start pile up on allies over 5 mil
• Remember each ally should be worth value, and make sure they are active
o i.e. - 1 mil=1000 stat bonus

Quick Ways to Make Cash


• Quick volleys - volleying an ally between 2 people and other party keeping
your ally so that you keep the profit
o The higher the value the higher the profit
• Attacks - make sure you look at profile before attacking; battle people with
lower stats then you; also attack people from inactive list
o Inactives are also known as farms

Clan
• If you get into a clan, make sure you stay active, i.e. clan chat
• Clan chat will help you a lot, higher members will give you advice and help
you out with your purchases

Pots
• Begin with buying def potions for enemy attacks
• These are advantageous for enemies with higher stats and more allies
• Start on purchasing low end potions in increments of ten before moving to
higher priced potions
• Offensive potions are not valuable until you are at higher stats
• Remember to keep a balance on pots (potions) between defensive and spy
defense
• For a character that is more into attacking it is important to load up on spy
defense potions because your stats are lower in spies
• Where as a spy strategy you need more defensive potions because you are
vulnerable to attacks
• Potions are not necessarily needed until your stats are above 30k unless you
are concerned about your statistics, but they even out down the road as you
grow stronger

Land Costs
1. $5,000
2. $30,000
3. $75,000
4. $150,000
5. $300,000
6. $750,000
7. $1,500,000
8. $2,500,000
9. $3,500,000
10. $5,000,000
11. $10,000,000
12. $20,000,000
13. $60,000,000
14. $100,000,000
15. $200,000,000
16. $300,000,000
17. $900,000,000
18. $1,200,000,000
19. $1,500,000,000
20. $1,800,000,000
21. $2,100,000,000
22. $3,000,000,000

Buildings
Army:
• Barracks
o Level 1 Pikeman – $25,000, Attack 20, Defense 40, Unit Cap 500
o Level 2 Archer – $200,000, Attack 30, Defense 50, Unit Cap 1000
o Level 3 Long Bowman – $1,500,000, Attack 40, Defense 60, Unit Cap
2000
• Workshop
o Level 1 Battering Ram – $25,000, Attack 40, Defense 20, Unit Cap 500
o Level 2 Ballista – $200,000, Attack 50, Defense 30, Unit Cap 1000
o Level 3 Catapult – $1,500,000, Attack 60, Defense 40, Unit Cap 2000
• Stable
o Level 1 Cavalry – $25,000, Attack 30, Defense 30, Unit Cap 500
o Level 2 Heavy Cavalry – $200,000, Attack 40, Defense 40, Unit Cap
1000
o Level 3 Knight – $1,500,000, Attack 50, Defense 50, Unit Cap 2000
• Beastiary
o Level 1 Wolf – $1,750,000, Attack 90, Defense 90, Unit Cap 500
o Level 2 White Tiger – $3,000,000, Attack 120, Defense 120, Unit Cap
1000
o Level 3 War Elephant – $5,000,000, Attack 150, Defense 150, Unit Cap
2000
• War Cathedral
o Level 1 Fanatic – $1,750,000, Attack 60, Defense 120, Unit Cap 500
o Level 2 Zealot – $3,000,000, Attack 90, Defense 150, Unit Cap 1000
o Level 3 Paladin – $5,000,000, Attack 120, Defense 180, Unit Cap 2000
• Forge
o Level 1 Bombard – $1,750,000, Attack 120, Defense 60, Unit Cap 500
o Level 2 Disease Catapult – $3,000,000, Attack 150, Defense 90, Unit
Cap 1000
o Level 3 Siege Tower – $5,000,000, Attack 180, Defense 120, Unit Cap
2000
• Summoning Circle
o Level 1 Iron Golem – $130,000,000, Attack 180, Defense 360, Unit Cap
500
o Level 2 – $350,000,000, Attack 270, Defense 450, Unit Cap 1000
o Level 3 – $850,000,000, Attack 360, Defense 540, Unit Cap 2000
• Subterranean Factory
o Level 1 Mortar Team – $130,000,000, Attack 360, Defense 180, Unit Cap
500
o Level 2 Siege Tank – $350,000,000, Attack 450, Defense 270, Unit Cap
1000
o Level 3 Clockwork Demon – $850,000,000, Attack 540, Defense 360,
Unit Cap 2000
• War Aviary
o Level 1 Bat Rider – $130,000,000, Attack 270, Defense 270, Unit Cap
500
o Level 2 – $350,000,000, Attack 360, Defense 360, Unit Cap 1000
o Level 3 – $850,000,000, Attack 450, Defense 450, Unit Cap 2000
Spy
• Guild
o Level 1 Scout – $25,000, Spy Attack 15, Spy Defense 15, Unit Cap 500
o Level 2 Rogue – $2,500,000, Spy Attack 30, Spy Defense 30, Unit Cap
1500
o Level 3 Assassin – $75,000,000, Spy Attack 60, Spy Defense 60, Unit
Cap 4500
o Level 4 Dark Assassin - $900,000,000, Spy Attack 75, Spy Defense 75,
Unit Cap 9000
Defensive
• Defensive – Archer Towers
o Level 1 Archer – $25,000, Defense 30,000
o Level 2 Canon – $4,750,000, Defense 225,000
o Level 3 Lightning – $30,000,000, Defense 1,620,000
• Lookout – Scout Tower
o Level 1 Scout – $25,000, Spy Defense 75,000
o Level 2 Garrisoned Scout – $2,500,000, Spy Defense 45,000
o Level 3 All-Seeing Eye – $75,000,000, Spy Defense 270,000

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