Professional Documents
Culture Documents
12/22/2010
This ship and aircraft counter sheet will support scenarios 1 through 5.
(Thumbnail and ship counter graphics by Christopher Jones)
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1/2 1/2 1/2 1/2 1/2 1/2 1/2 1/2 1/2 1/2 1/2 1/2
1
10
10
10
10
10
10
10
10
10
10
10
10
11
11
11
11
11
11
11
11
11
11
11
11
12
12
12
12
12
12
12
12
12
12
12
12
RA RA RA RA RA RA RA RA RA RA RA RA
RA RA RA RA RA RA RA RA RA RA RA RA
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
Fired
Defense
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SA SA SA SA SA SA SA SA SA SA SA SA
SA SA SA SA SA SA SA SA SA SA SA SA
LR LR LR LR LR LR LR LR LR LR LR LR
LR LR LR LR LR LR LR LR LR LR LR LR
DC DC DC DC DC DC DC DC DC DC DC DC
DC DC DC DC DC DC DC DC DC DC DC DC
V
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
SPOT
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
FIRED
Offense
The primary use of the numeric markers is to indicate movement rate. The
three different colors of the numbers corresponds to the change in sonar
spotting modifiers applicable to that speed; both for listening and making noise.
RA = Radar Active, SA = Sonar Active, LR = Launch & Recover aircraft or
hovercraft, DC = Dummy Counters. The green arrow heads show the final
direction of a vessel at the end of movement. SPOT markers are placed next to
vessels when they are spotted. FIRED markers are placed next to vessels that
have used their OFFENSIVE fire capabilities.
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NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
NEW ORDERS
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SUBMARINE
[[LOCATED]]
SUBMARINE
[[LOCATED]]
SUBMARINE
[[LOCATED]]
SUBMARINE
[[LOCATED]]
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
[[LOCATED]]
SUBMARINE
[[LOCATED]]
SUBMARINE
[[LOCATED]]
SUBMARINE
[[LOCATED]]
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
SUBMARINE
UNLOCATED
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RADAR ACTIVE:
SHIP EMMITING RADAR SIGNALS
SONAR ACTIVE:
SHIP EMMITING SONAR SIGNALS
LAUNCH OR RECOVER SUBORDINATE CRAFT:
SHIP HANDLING AIRCRAFT OR HOVERCRAFT
NUMERIC MARKERS:
SHIP SPEED AND OTHER USES
DUMMY COUNTERS;
GAMESMANSHIP AND OTHER USES
DIRECTIONAL ARROWHEAD:
EXACT SHIP HEADING AFTER MOVEMENT
SA
LR
12
DC
s
Speed changes are generalized based on the tonnage expressed as total hull points.
Changing speed: Based on Hull Points
US & UK/NATO
Russian/Chinese Speed Change
1 10
19
4 max.
11 35
10 30
3 max.
36+
31+
2 max.
All nations: Freighters, LSTs etc.
2max.
Pirate Speedboats
01
ANY
Size Class
1
2
3
2
0
10
3+ @ 20'
9+ @ 50
3+ @ 10'
9+ @ 27.5
3+ @ 5'
9+ @ 11
LOCATION BY RADAR:
SURFACE SEARCH by Ships:
Radar Type & mode Chance(1d20) @ Range (or less)
A-active
A-passive
B-active
B-passive
C-active
C-passive
D-active
D-passive
7+ @ 27'
11+ @ 40.5
7+ @ 6'
11+ @ 9
7+ @ 2.5'
11+ @ 3.75
7+ @ 1
11+ @ 2
3+ @ 17'
9+ @ 27
3+ @ 4'
9+ @ 6
3+ @ 1.5'
9+ @ 2.5
3+ @ 4
9+ @ 6
7+ @ 50'
11+ @ 75
7+ @ 16'
11+ @ 24
7+ @ 10'
11+ @ 15
7+ @ 7'
11+ @ 10.5
11
3+ @ 30'
9+ @ 50
3+ @ 10'
9+ @ 16
3+ @ 6'
9+ @ 10
3+ @ 5'
9+ @ 7
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12
16+ @ 9'
14+ @ 6'
10+ @ 3'
12+ @ 9'
8+ @ 6'
4+ @ 3'
Sample Location: The Slava and a Victor III are 5 feet from the Arleigh Burke, the
Pegasus and Los Angeles class sub, the Toledo. The Slava is at a 6 speed with type
B radar active and type A sonar passive. The Victor III is at a 3 speed and
submerged with type P sonar. The Burke is at 6 speed with radar passive and type
P sonar. The Pegasus is at 12 speed but within 1 of an intervening landmass with
type B radar active. The Toledo is at silent running at 1 speed with type P sonar.
The Slava has a net 12+ to locate the Burke (7+ for B-radar active at < 6 range and a -4
for radar passive and -1 for stealth technology), an 11+ to locate the Pegasus (7+ @ -4
land mass), a 19+ to hear the Toledo (14+ for A sonar at < 6 and -2 for silent mode
and -1 as a Los Angeles class and -2 for the Slavas speed). The Victor III has a 11+ to
hear the Toledo (8+ with -2 and -1), a net 8+ to hear the Pegasus (8+ with +4 speed
and -4 landmass), and a net 6+ to hear the Burke (8+ with +2). The Burke has a net 9+
to locate the Slava (9+ for A-radar passive with no modifiers), a net 12+ to hear the
Victor III (8+ with a -4 for speed and silence). The Pegasus has a net 7+ to locate the
Slava, no modifiers apply. The Pegasus has no sonar and cant hear the Victor III. The
Toledo has a net 8+ to hear the Victor III, no modifiers apply. The Toledo has a net 6+
to hear the Slava (8+ with +2).This means that the Slava rolls for radar location (12+
and 10+) and the Victor III rolls for sonar location (11+ , 8+ and 6+) of the U.S. ships.
The Burke rolls for the radar location (9+) and the Toledo rolls for the sonar locations
(8+ and 6+) of the Russians.
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13
Turns of 45 degrees or less are free. Turns of more than 45 and less than 135 degrees
cost 25% of the marked speed. Turns of 135 degrees or more cost 50% of the marked
speed. Select your speed marker as if you were moving straight. Calculate the reduction
as a loss to your set speed. Change speed markers only during the Bridge phase.
Only one change of course can be made per turn. The course change can be made at
any point on the movement path. The vessel must end up pointing the same direction
as the arrow placement in the Bridge phase. See examples on the next page.
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14
The requirement is that 8 points of movement be used and that the vessel makes one
facing change 90 degrees to port from its starting orientation. Options 1 & 3 are the
extremes of interpretation of the order. Option 2 is just one of many moves somewhere
in the middle. ALL ARE LEGAL and may be chosen at the time of movement.
TORPEDO MOVEMENT:
Torpedoes launched the previous turn that reacquire their targets move towards their
target at the speed given in the weapon data table. Note that dual speed torpedoes use
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15
SPECIAL MOVEMENT:
Special movement circumstances such as: collisions, ramming, loss of Engine Strength
points, all stop and being adrift all have additional rules.
Loss of all Engine Strength Points or going to all stop: These conditions reduce the
speed from the previous turn by half on the first turn. On the second consecutive turn
without the screws turning the speed becomes zero. On the third consecutive turn and
every turn thereafter the vessel drifts.
Drifting: When a ship becomes adrift, randomly roll for the direction of the wind and the
sea state. Once rolled, these items do not change for the scenario.
The sea state is on a scale from 0 to 10. Roll 2d6-2 to determine the sea state. If you
did not roll for the sea state at the start of play, halve the result and round down.
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16
DRIFT
Dice to be rolled
for drift
1/6D6
1/3D6
1/2D6
RESTRICTIONS
17
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18
Note that because of the relative position of the bow tips the red ship may fire guns
designated as Fore (F), Bow (B) or Starboard (S), mounts at the blue ship. Missile
launchers have no restrictions for ship position. REMEMBER, ALL LOCATIONS AND
RANGES ARE TAKEN FROM THE BOW POINT!
19
Strike A/C Initiative modifiers: {Note: Ties are not allowed for this}
+ the number of good aircrews
- the number of poor aircrews
+ the numerical advantage in strike aircraft to the more numerous side.
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The obvious question is: What about all the variations in accuracy of the missiles?
With this fire resolution system, accuracy of an individual missile is replaced by the
amount of ordnance expended as the controlling factor. I devised this system for speed
of play considerations, BUT THERE IS A SPECIAL CASE. When only one defensive
weapon is fired and no other weapons are firing use the accuracy number for the
weapon listed on the ship form; it is in parentheses between the range and damage.
SAMPLE COMBAT: The Arleigh Burke will fire 5 Tomahawk and 2 Standard missiles
and her 5 gun at the Slava 2 feet away; a total of seven missiles and 1 gun. The Burke
has a good crew.
(From the Arleigh Burkes ship form)
Wpn. Dir.
Mount(s)
(7)
(9)
A or D
(F&A) Mk41 VLS (rof:7)
A or D
Load
9 Thawk,
4 Std
1 ASROC/Mk 50 torp
62 ( 7+ ) 2D6+2 [ 0 ]
15 ( 7+ ) 1/6D6 [ -2 ]
5 +2 turns @ 13 ( 7+ ) 1/3D6 [ n/a ]
5 Thawk
2 Std
1 ASROC/Mk 50 torp
A or D
__________________________________________________________________________________________________
A or D
(F) 5 single (rof:1)
plenty
2.25 ( 11+ ) 1/3D6
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
The Slava can respond with 2 SAN-4s, 1 DP gun and 2 CIWS bursts. The Slava has an
average crew. Supporting the Slava are the Moskva with a good crew and 2 SAN-3As;
along with the Kynda, a poor crew, and 1 SAN-1.
(From the Slavas ship form)
Wpn. Dir.
Mount(s)
(8)
(17)
A or D
(F&A)SAN-6 (rof:4)
Load
16 SAN-6
12 ( 7+ ) 1/2D6 [ -2 ]
__________________________________________________________________________________________________
A or D
(P)SAN-4 (rof:1)
5 SAN-4
2 ( 11+ ) 1/6D6 [ -2 ]
A or D
(S)SAN-4 (rof:1)
5 SAN-4
___________________________________________________________________________________________________
A or D
(F)130mm twin (rof:1)
plenty
2.5 ( 12+ ) 1/3D6
( 19+ ) v msl & str a/c
( 7+ ) v other a/c
___________________________________________________________________________________________________
D
(PF) CIWS
3 bursts
3 ( 13+ ) v msl & str a/c
(SF) CIWS
3 bursts
( 7+ ) v other a/c
D
(PM) CIWS
3 bursts
(SM) CIWS
3 bursts
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22
(PA) CIWS
(SA) CIWS
3 bursts
3 bursts
First the fire by the Slava is resolved. Two six sided dice are rolled and 1 is added to the
roll due to the good crew of the Burke. The roll is a 6 and adding 1 gives a net result of
50%; resulting in 2 misses by the defensive fire of the Slava. There are now 5 incoming
missiles left.
The Moskva now resolves her defensive fire. Again 2D6 are rolled against the 2
defensive shots of the Moskva. Because the Burke and Moskva are both good crews
the modifier is zero (1-1=0). A 2 is rolled and both shots from the Moskva hit their
targets. There are now 3 incoming missiles left.
Next the fire from the Kynda is resolved. THE BULK DEFENSIVE FIRE TABLE IS NOT
USED IN THIS CASE BECAUSE THERE IS ONLY ONE DEFENSIVE MISSILE. The
base accuracy of a SAN-1 is 15+. The Kynda has a poor crew so the accuracy becomes
16+. A D20 is rolled with a result of 18 and the SAN-1 takes down a missile. The types
of the surviving 2 missiles are determined randomly. When the random selection is
complete there are 1 Tomahawk and 1 Standard still inbound towards the Slava.
The Arleigh Burke, the Slava, the Moskva and the Kynda may not use those same
weapon mounts again this turn.
The Tomahawks base accuracy is a 7+ on a D20 or 70%. The ECM value of the Slava
is a -6 modifier on the roll. The Burkes crew is good which gives a +1 modifier. The net
to hit roll for the Tomahawks is now 12+ on a D20. A roll is made for the missile with a
result of 15. The lone Tomahawk has hit its mark. The damage rating of the Tomahawk
is 2D6+2. The dice are rolled with a result of 3; adding 2,the net result is 5 points of hull
damage and one special damage. The hull points lost are noted on the ship form at
2D10 are rolled for the special damage. The 2D10 roll comes up as 9; two weapon
mounts are put out of action on the Slava. The mounts can be repaired on a roll of (15+)
for each mount at the end of the turn. The mounts are randomly picked from the ship
form.
Next the Standard missile resolved. The standard has an accuracy of a 7+ on a D20 or
70%. The ECM value is still -6 on the roll and the Burkes crew is good so 12+ is still
needed to hit. A 20 is rolled and the missile hits. One D6 is rolled and gets a 3. That is
cross indexed on the fractional dice table on the 1/6D6 line giving 1 hull point of damage
to the Slava. The Slava has taken 6 of her 23 hull points. She is now just over 26%
damaged.
Now the 5 gun fires with a range of 2.5 and an accuracy of (10+) because of the good
crew, and a damage potential of 1/3D6. A 10 is rolled and the salvo hits the target. The
D6 is rolled for a 6 and cross indexed to the fractional die roll table resulting in an
additional 2 hull points lost for a total of 8. The Slava is just under 35% damaged.
The above example will be carried forward for use in the damage control and morale
phases.
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24
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25
DAMAGE CONTROL:
Each vessel has set Damage Control Capacity (DCC) based on the size of the crew
compliment. Note that fires are handled separately from damage.
Each ship has a basic per turn value to make repairs. The number shown for DCC on
the ship form is the number of times in one turn that the base crew quality modifier is
used to repair Special Damage. Repair of any special damage may be attempted once
per turn. Once the DCC is exhausted for the turn the die roll modifier is lowered by 1 for
every additional attempt in that turn. This means certain pirate vessels might begin with
a -1 modifier to the repair rolls. Damage repair rolls are NOT the same as the heave
to roll to save a ship at zero hull points. Special damage that can be repaired has a
repair roll on a D20 shown next to it on the Special Damage Table. Note that the loss of
life Special Damage reduces the DCC.
FIRES:
Fire does an extra 1D6+1 damage per subsequent turn. Crew quality modifier applies to
the D20 rolls for extinguishing the fire. Fires do special damage for 4 or more points of
damage from a single fire.
OILERS have a (7+) chance of a fire when hit without respect to special damage. Oilers
have a (20+) chance of putting out the fire the first turn. After that, oiler fires cannot be
put out.
AIRCRAFT CARRIERS with clear decks that take 3 or more points of missile or gunnery
damage in a turn have a (16+) chance of catching fire SEPARATE from special
damage. Carriers have a (17+) chance per turn to put a fire out. Crew quality modifiers
are applicable.
ALL COMBAT VESSELS with planes or helicopters on deck (i.e. has a L/R marker up
prior to step 5 of the sequence of play) that are hit have a (11+) chance of burning
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26
CREW QUALITY:
The table below lists the crew base morale roll along with the modifiers for shooting
accuracy, damage control, special damage table rolls and initiative rolls.
CREW QUALITY TABLE
Rating
Morale Accuracy
GOOD
5+
+1
AVERAGE
7+
0
POOR
9+
-1
Sample Damage Control: From the previous example with the Slava we have the
following situation.
The Slava has lost two weapons mounts. Her crew is average and has a damage
control modifier of zero. Her DCC is 2. She elects to use both of her DCC to repair the
mounts. The repair chance is (15+) with no modifiers. A D20 is rolled twice with results
of 17 and 6. The first mount will be operational next turn.
SPECIAL DAMAGE:
SHIPS TAKE SPECIAL DAMAGE FOR EVERY 3 POINTS OF DAMAGE FROM A SINGLE MISSILE,
BOMB, TORPEDO, WEAPONS MOUNT, MAGAZINE HIT OR COLLISION/RAMMING. FIRE DAMAGE
(#13) CAUSES SPECIAL DAMAGE FOR EVERY 4 POINTS OF FIRE DAMAGE FROM A SINGLE FIRE
FOR THE CURRENT TURN. MULTIPLE FIRES AND MAGAZINE HITS ARE POSSIBLE.
Result
Roll twice ignoring repeats of this one
Magazine/fuel hit, +1D6x10% damage*
For nuclear powered ships roll a 50/50 chance for
reactor damage. See note below
Rudder hit, random course (d12) each turn
Rudder hit, no change in course
Lose 2 Engine strength
Lose 1 Engine strength
Lose elec., Search radar/sonar out (50/50)
Lose 2 Weapon mounts
Lose 1 Weapon mount
Bridge hit, repeat last orders 2 turns
Loss of life, Lose 1 DCC
Ship on fire
Lose 1 T/ECM point, 50/50 T or E
Lose 2 T/ECM points, 50/50 T or E
Loss of life, Lose 2 DCC
Lose elec., Wpn dirs. out, ASW out
Lose 1 Weapon director
Lose 2 Weapon directors
No Effect
Repair (d20)
N/R
N/R
(15+)
(15+)
(13+)ea.
(13+)
(11+)
(15+)ea.
(15+)
N/R
N/R
see fire rules
(15+)
(15+)ea.
N/R
(11+)
(17+)
(17+)ea.
*Magazine hit: If the roll is a 6, the ship takes 60% of the value of its original undamaged hull points in
12/22/2010
27
Modifier
0
-2
-4
-5
-4 for first fire, extra 2 for each additional fire
-1 (each)
-3 (ASW isnt for a surface battle and vice versa)
+2 (+3 for flag status, class 3 hull required)
-2
Failing by:
1-6 ship ceases offensive fire and maintains course and speed.
7-12 ship goes dead in the water; no offensive fire. (See all stop rules under Movement)
13+ causes the ship to withdraw from battle; no offensive fire. If the ship cannot move,
the crew abandons ship.
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29
Functional Effects
Hull Pts.: 5
Engine Str.: 2
ECM Str.: 1
TCM Str.: 2
DCC: 1
Max. Spd.: 7/4
ECM mod.: -3
TCM mod.: -6
System Ratings
Crew:__(good/average/poor)_
Radar: A
Sonar: P
Damage Points: In the left hand column above is the number of hit points of for each of the systems
listed. Damage from successful attacks is counted against the Hull Points. Hull points may NOT be
repaired. Submarines will have their number of hull points when submerged in parentheses and their
surfaced value after it, outside of the parentheses.
The Engine, Electronic Counter-Measures (ECM) and Torpedo Counter-Measures (TCM) systems lose hit
points as a result of Special Damage occurring from a regular attack. Damage to the engine, ECM and
TCM can be repaired.
Functional Effects: In the center above are the game effects of certain systems as well as the Damage
Control Capacity (DCC). The number before the slash is the maximum movement speed. The number
after the slash is the maximum change of speed possible in one turn. Submarines will have their
maximum speed when submerged in parentheses and their maximum surface speed after it, out side the
parentheses and before the slash. On submarines there is a line for an EMP modifier when submerged.
The ECM modifier and TCM modifier is the modifier to the die roll when a missile (ECM) or torpedo (TCM)
is attack the vessel. The Value of the modifier is reduced proportionately to damage incurred to those
systems from the Special Damage Table.
System Ratings: The far right column contains the general rating of three key systems. The crew can be
considered a system since they have to work together and interface with the ship systems to make them
perform. The other systems are the radar and the sonar. The crew has three possible ratings: good,
average and poor. These are described further under Crew Quality.
The radar has three possible ratings: A, B and C. Class A radar has the longest range. Class B has less
range than class A, but more than class C which is the group with the shortest range.
The sonar has two possible ratings: Class A is sonar that uses active pinging to find submarines. It may
be used in a passive mode but it is not very effective. Class P is a purely passive system that is designed
for listening only.
Weapon Systems:
Wpn. Dir.
(2)
A or D
Mount(s)
(7)
(M)OTO 76mm (rof:1)
{no local control}
{360 deg. Field of Fire}
(F) Mk13 (rof:1)
Load
plenty
1 ( 12+ ) 1/3D6
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
15 ( 7+ ) 1/6D6 [ -2 ]
9 Standard
1 Harpoon
17 ( 7+ ) 1D6 [ 0 ]
___________________________________________________________________________________________________
(PF) TT (rof:1)
3 Mk46 NEARTIP
2 turns @ 9 ( 7+) 1/2D6
ASW torps
or 3 turns @ 6
(SF) TT (rof:1)
3 Mk46 NEARTIP
ASW torps
___________________________________________________________________________________________________
D
Phalanx CIWS (rof:1)
1 burst
3 ( 13+ ) v msl & str A/C
( 7+ ) v other a/c
_________________________________________________________________________________________
(A) 2- SH - 60B Helo
1 Penguin ASM
4 ( 9+ ) 1/2D6 [ 0 ]
or 1 Mk46NEARTIP
2 turns @ 9 ( 7+) 1/2D6
ASW torp
or 3 turns @ 6
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30
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31
Range
C-801/YJ-8
YJ-82/C-802
YJ-83/C-803
YJ-62/C-602
Gabriel
Harpoon
HY-2
MM38 Exocet
MM40 Exocet
Otomat
NETfire PAM
Penguin
Seakiller II
SSN-2B/C
SSN-3A/B
SSN-9
SSN-12
SSN-14*
SSN-15
SSN-19
SSN-22
SSN-25
SY-1A
Tomahawk
ARMAT
Hsiung Feng II
Hsiung Feng I
5
14
16
50
5'
17'
12'
6
9.5
25'
5
4'
3'
6'
60'
15'
70'
7
5'
60'
16'
17'
82
62'
16
22
5.5
Accy(d20)
9+
11+
7+
9+
7+
7+
11+
7+
7+
7+
7+
9+
9+
11+
7+
7+
7+
10+
Nuke
7+
7+
9+
9+
7+
6+
8+
9+
Damage
DP gun mod.
2/3D6
2/3D6
2/3D6
2D6
2/3D6
1D6
2D6+3
2/3D6
2/3D6
1D6
1/6D6
1/2D6
1/3D6
2D6+2
3D6+6
2D6+3
3D6+6
1/3D6
200kt, Submerged burst
3D6+6
2D6+3
1/2D6
2D6+3
2D6+2
2/3D6
2/3D6
2/3D6
0
-1
-2
0
-1
0
-1
-1
-1
-1
-2
0
0
0
-1
0
-2
0
-1
-2
-2
-1
0
0
-1
0
0
* when used as SSM only. The SSN-14 is an ASW weapon with limited SSM capabilities.
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Range
3
3
3
3
2.5
6
27
10
2
9
4
5
1
1.5
8
6
32
Y
Y
Y
Y
N
N
N
N
N
N
N
N
N
N
N
N
1/6D6
1/6D6
1/6D6
1/6D6
-
Range
3
1"
3
3
3
6
3
3
3
9"
9"
9"
1'
1'
1
1'
1.5
1.5
1.5'
2.0
1.75
1.75
1.25'
2.25'
1.75
2.5'
Dmg.(Hull pts.)
Accuracy(d20)
1/6D6
n/a
1/6D6
1/6D6
1/6D6
1/6D6
1/6D6
1/6D6
1/6D6
1/6D6
1/6D6
1/3D6
1/3D6
1/6D6
1/6D6
1/6D6
1/3D6
1/3D6
1/2D6
1/6D6
1/6D6
1/3D6
1/6D6
1/2D6
1/3D6
1D6+2
17+
13+
15+
16+
16+
16+
15+
15+
14+
17+
15+
15+
12+
15+
14+
15+
14+
14+
12+
12+
12+
11+
11+
11+
13+
12+
2.5'
2.5'
3.75'
3.75'
5'
min.15/max.125
2/3D6
2/3D6
1/2D6
1D6
3D6+6
2D6+1
14+
15+
16+
14+
15+
7+
See damage tables on p.122 for more details on the 16 special round.
*CIWS guns (i.e. Phalanx, etc.) have an accuracy of 13+ vs. strike A/C missiles,
7+ vs. ASW A/C.
All other dual purpose guns have a 19+ accuracy vs. strike A/C & missiles and
13+ vs. ASW A/C. Note that the crew quality modifier applies to ALL gunnery
whether automatically controlled or locally controlled.
12/22/2010
33
Range
Crotale
HQ-7
HQ-9
HQ-16
HQ-61B
NETfire PAM
Masurca
RIM-7M
SAN-1
SAN-2
SAN-3
SAN-4
SAN-6
SA-7
SAN-7
SAN-8
SAN-9
Seacat
Seadart
Seaslug
Sea Wolf
Sea Sparrow
Standard
Talos
Tartar
Terrier
Terrier BTN
Accy(d20)
1'
1.5
25
4
3
5
5'
3.5
4'
5'
7.5'
2'
12'
6
4'
1'
2'
1'
10'
6'
1
3
15'
16'
4'
6'
6
Anti-Ship?
9+
8+
9+
7+
9+
7+
9+
12+
15+
13+
11+
11+
7+
9+
7+
13+
7+
15+
11+
13+
7+
9+
7+
13+
11+
11+
Nuke
N
N
Y
Y
N
Y
N
Y
Y
Y
Y
Y
Y
N
Y
N
N
Y
Y
Y
N
Y
Y
Y
Y
Y
Y
Ship Dmg.
2/3D6
1/3D6
1/3D6
1/6D6
1/3D6
2/3D6
1/3D6
1/6D6
1/2D6
1/3D6
1/6D6
1/6D6
2/3D6
1/6D6
1/6D6
1/2D6
1/6D6
1/6D6
1kt
ASW WEAPONS
Type
Range
Accuracy
Damage
ASROC
5'
See Mk 50 torpedo
1/3d6
ASROC/Nuke
5
20kt, Submerged burst
Nuke
Depth Charge
1
20+
1D6
FRAS-1
6
200kt, Submerged burst
Nuke
Hedgehog
1
17+
1/3D6
Ikara
2'
13+
1/3D6
Mortars
3"
15+
1/3D6
RBU 1000
3
15+
1/3D6
RBU 1200
3
15+
1/3D6
RBU 2500
3
15+
1/3D6
RBU 3200
9
15+
1/3D6
RBU 6000
9
15+
1/3D6
SSN-14
7'
See E45-75A torpedo
SSN-15
5'
200kt, Submerged burst
Nuke
SSN-16
12'
See E45-75A torpedo
Weapon Alpha DC
1
18+
1D6+2
Mk10 Limbo DC launcher RoF:2, uses typical depth charges
12/22/2010
34
DP gun mod
n/a
n/a
-2
-2
n/a
-2
n/a
-2
-1
-2
-2
-2
-2
n/a
-2
n/a
n/a
0
-2
-1
n/a
-2
-2
-1
-1
-2
-2
Range
1 turns @ 10
2 turns @ 8
2 turns @ 10 or
3 turns @ 8
1 turn @ 9
1 turn @ 10
8 turns @ 6 or
3 turns @ 8
2 turns @ 6or
7 turns @ 4
2 turns @ 9
2 turns @ 9 or
3 turns @ 6
6 turns @ 10 or
3 turns @ 13
7 turns @ 10 or
3 turns @ 15
2 turns @ 13
2 turns @ 7
2 turns @ 8 or
6 turns @ 6
2 turns @ 11
2 turns @ 9 or
4 turns @ 8 or
6 turns @ 7
1 turn @ 15 or
3 turns @ 10
2 turns @ 12 or
4 turns @ 10
7 turns @ 12 or
20 turns @ 8
3 turns @ 10
1 turn @ 6
2 turns @ 10
2 turns @ 10
2 turns @ 12
2 turns @ 6
2 turns @ 6
2 turns @ 9
Accuracy
Damage
Function
10+
10+
9+
1/3D6
1/2D6
2D6
ASW only
ASW only
DP / wire
15+
15+
7+
2D6+1
1D6+2
2D6+1
Surface, non-home
Surface, non-home
DP / wire
9+
2D6+1
ASW only
8+
7+
1/3D6
1/3D6
ASW only
ASW only
7+
2D6
DP / wire
6+
2D6
DP / wire
7+
11+
9+
1/3D6
2/3D6
3D6
ASW only
ASW only
ASW only
7+
7+
1/3D6
2D6
ASW only
DP / wire
12+
2D6+1
Surface, non-homing
Nuke
20kt submerged
non-homing
9+
3D6+2
9+
12+
9+
9+
9+
9+
9+
8+
2D6+1
2D6+1
1D6 + 2
2D6+1
1/3D6
2/3D6
2/3D6
1D6+2
Note: Dual Purpose torpedoes attack either surface or submerged targets. *Wake homing torpedoes acquire
targets after they are launched.
NUCLEAR WEAPONS
Submerged burst
Yield(kt)
15-20
200
Kill Radius
3
12
Damage radius
9
24
EMP radius
6
15
Kill Radius
1
1
2
6
6
9
9
Damage radius
2
3
4
9
12
15
18
EMP radius
3
5
7
14
19
24
28
Note: Everything within the kill radius is destroyed. Aircraft within the damage radius abort the mission.
Ships and subs within the damage radius take 1D6+1 of Special Damage rolls treating fires and magazine
hits as no effect. EMP pulses will disable any ship or aircraft on a roll of 11+
12/22/2010
35
Accuracy
7+
7+
9+
7+
12+
7+
9+
10+
9+
7+
7+
7+
7+
3 k / 9 d
9 k / 15 d
16+
9+
18+
18+
18+
18+
6+
6+
7+
4+
14+
12+
7+
18+
18+
18+
18+
18+
9+
7+
15+
15+
7+
9+
7+
7+
18+
Damage
DP gun mod.
2D6+3
0
2/3D6
-1
*1/2D6
-2
2/3D6
0
1/6D6
0
1D6+2
-1
3D6+6
0
3D6+6
-1
3D6+6
-2
1/2D6
0
1/2D6
0
2/3D6
-1
1D6+2
-1
20kt submerged
n/a
550kt non-submerged n/a
1D6
n/a
2D6+3
-2
1/2D6
n/a
1D6
n/a
2D6+1
n/a
2D6+3
n/a
2D6+2
n/a
3D6+2
n/a
*1/3D6
-2
1/6D6
-1
1/6D6
0
1/6D6
-2
1/2D6
-2
1/6D6
n/a
1/3D6
n/a
2/3D6
n/a
1D6
n/a
2D6+2
n/a
1/2D6
0
1/6D6
n/a
1/2D6
n/a
2/3D6
n/a
1/6D6
-2
1D6+2
0
1/6D6
0
1/6D6
n/a
1/2D6
n/a
Each damage point from ARM & HARM missiles has a 13+ chance of destroying ONE Radar
source (EACH ECM/Search/Weapon Director rolled separately)
12/22/2010
36
RUSSIA/CHINA
Mk5
Mk10
Mk11
Mk12
Mk13
Mk16 ASROC
Mk25 Sparrow
Mk26 ASROC
Mk29 Sparrow
Mk41 VLS
Mk44 ABL
Mk45 VLS
Mk141 VLS
Sea Dart
Sea Cat
Sea Slug
Sea Wolf
MM38
1
1
1
1
1
1
4
3
2
7
4
3
1
2
2
2
1
1
SAN-1
SAN-3
SAN-4
SAN-6
SAN-7
SAN-9
SAN-9 VLS
SSN-2
SSN-3
SSN-9
SSN-12
SSN-14
SSN-15
SSN-16
SSN-19
SSN-22
1PA-25A
1
1
1
3
1
1
4
1
1
1
2
1
1
1
2
1
1
1/6D6=
1/3D6=
1/2D6=
2/3D6=
0
0
1
1
0
1
1
2
1
1
2
2
1
1
2
2
1
2
2
3
1
2
3
4
12/22/2010
Speed Change
4 max.
3 max.
2 max.
2 max.
ANY
Size Class
1
2
3
2
0
37
Modifier
0
-2
-4
-5
-4 for first fire, extra 2 for each additional fire
-1 (each)
-3 (ASW isnt for a surface battle and vice versa)
+2 (+3 for flag status class 3 hull required)
-2
Failing by:
1-6 ship to ceases offensive fire; maintains course and speed.
7-12 ship to goes dead in the water; no offensive fire. (See all stop rules)
13+ ship to withdraws from battle; no offensive fire. If the ship cannot
move the crew abandons ship.
DRIFT
RESTRICTIONS
0,1,2,3
4,5,6
7
8
9
10
1/6D6
1/3D6
1/2D6
2/3D6
1D6
1D6+2
12/22/2010
38
Result
Repair (d20)
Roll twice ignoring repeats of this one
N/R
Magazine/fuel hit, +1D6x10% damage*
N/R
For nuclear powered ships roll a 50/50 chance for
reactor damage.
Rudder hit, random course (d12) each turn
(15+)
Rudder hit, no change in course
(15+)
Lose 2 Engine strength
(13+)ea.
Lose 1 Engine strength
(13+)
Lose elec., Search radar/sonar out (50/50)
(11+)
Lose 2 Weapon mounts
(15+)ea.
Lose 1 Weapon mount
(15+)
Bridge hit, repeat last orders 2 turns
N/R
Loss of life, Lose 1 DCC
N/R
Ship on fire
see fire rules
Lose 1 T/ECM point, 50/50 T or E
(15+)
Lose 2 T/ECM points, 50/50 T or E
(15+)ea.
Loss of life, Lose 2 DCC
N/R
Lose elec., Wpn dirs. out, ASW out
(11+)
Lose 1 Weapon director
(17+)
Lose 2 Weapon directors
(17+)ea.
No Effect
*Magazine hit: If the roll is a 6, the ship takes 60% of the value of its original undamaged hull points in
damage. If the original number was 22 points the result would be 14 more points of damage (always
round up for this effect) plus 4 more special damage rolls. If reactor is damaged the vessel is dead in the
water with no propulsion or electrical power. This is not repairable (N/R). The vessel is out of the game.
Loss of Engine Strength of T/ECM points reduces the abilities of those systems proportionately to the
loss. Losing half the engines reduces speed ratings by half. Round down to the nearest half inch for
speed. Round down the defensive modifier of the T/ECM system.
If a gun is under local control It cannot be affected by a loss of its weapon director, if it ever had one.
If a gun normally aimed by a weapon controller loses its controller the crew may still fire the weapon
unless the ship form states otherwise. The accuracy for guns reverting to local control in this case is (17+)
against vessels, (19+) vs. missiles and strike aircraft and (18+) vs. ASW aircraft. Guns normally locally
controlled have different and often better chances to hit; crew practice time is why.
Collision & ramming damage: Roll the number of dice equal to the size class of the vessel for the
damage done to the other vessel.
12/22/2010
39
40
12/22/2010
41
DCC: 2
Max. Spd.: 8/3
ECM mod.: -3
TCM mod.: 0
Wpn. Dir.
(8)
A or D
Mount(s)
(8)
(P) Mk11 (rof:1)
A or D
Crew:____________
Radar: A
Sonar: A
Load
10 Std msls
15 ( 7+) 1/6D6 [ -2 ]
10 Std msls
A or D
A or D
__________________________________________________________________________________________________
A or D
(P) 5/38single (rof:1)
plenty
1.75 ( 13+ ) 1/3D6
A or D
(S) 5/38single (rof:1)
( 19+ ) v. msl. & str. A/C
( 13+ ) v. other A/C
__________________________________________________________________________________________________
(PB) TT (rof:1)
1 Mk46 ASW torp
2 turns @ 9 ( 8+) 1/3D6
(SB) TT (rof:1)
1 Mk46 ASW torp
__________________________________________________________________________________________________
A or D
(F) Mk12 launcher (rof:1)
12 Talos
16 ( 13+ ) 1/2D6 [ -1 ]
A or D
(A) Mk12 launcher (rof:1)
12 Talos
__________________________________________________________________________________________________
Helo pad aft; no hangar
12/22/2010
42
Wpn. Dir.
(7)
A or D
A or D
DCC: 1
Crew:____________
Max. Spd.: 7.5/3
Radar: A
ECM mod.: -6 & Spl.
Sonar: P
TCM mod.: -3
Mount(s)
(9)
(F&A) Mk41 VLS (rof:7)
Load
9 Thawk,
4 Std
5 Thawk
2 Std
1 ASROC/Mk 50 ASW torp
A or D
__________________________________________________________________________________________________
A
(PB&Q) Mk141(rof:1)
1 Harpoon
17 ( 7+ ) 1D6 [ 0 ]
(SB&Q) Mk141(rof:1)
1 Harpoon
__________________________________________________________________________________________________
(PB) TT (rof:1)
1 Mk 46 NEARTIP ASW torp
2 turns @ 9 ( 7+) 1/3D6
3 turns @ 6
(SB) TT (rof:1)
1 Mk 46 NEARTIP ASW torp
__________________________________________________________________________________________________
A or D
(F) 5/54 single (rof:1)
plenty
2.25 ( 11+ ) 1/2D6
( 19+ ) v. msl. & str. A/C
( 13+ ) v. other A/C
__________________________________________________________________________________________________
D
(F) Phalanx CIWS (rof:1)
1 burst
1 ( 13+ ) v msl & str A/C
D
(A) Phalanx CIWS (rof:1)
1 burst
( 7+ ) v other a/c
__________________________________________________________________________________________________
Helo pad aft; no hangar; may re-arm & re-fuel helos
12/22/2010
43
Wpn. Dir.
(6)
A or D
A or D
DCC: 2
Max. Spd.: 8/3
ECM mod.: -6
TCM mod.: 0
Mount(s)
(9)
(F) Mk10 (rof:1)
Crew:____________
Radar: B
Sonar: A
Load
10 standard
15 ( 7+ ) 1/6D6 [ -2 ]
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
44
Wpn. Dir.
(6)
A or D
A or D
DCC: 3
Max. Spd.: 8/2
ECM mod.: -3
TCM mod.: 0
Mount(s)
(13)
(A) Mk5 lnchr (rof:1)
(A) Mk5 lnchr (rof:1)
Crew:____________
Radar: A
Sonar: none
Load
18 Terrier
6 ( 11+ ) 1/6D6 [ -2 ]
__________________________________________________________________________________________________
A
(F) 8 triple (rof:1)
plenty
3.75 ( 14+ ) 1D6
(F) 8 triple (rof:1)
__________________________________________________________________________________________________
A or D
(F) 5/38 twin (rof:1)
plenty
1.75 ( 13+ ) 1/3D6
(P+PB) 5/38 twin (rof:1)
( 19+ ) v. msl. & str. A/C
(P+PQ) 5/38 twin (rof:1)
( 13+ ) v. other A/C
(S+SB) 5/38 twin (rof:1)
(S+SQ) 5/38 twin (rof:1)
__________________________________________________________________________________________________
A or D
(P) 76mm twin (rof:1)
plenty
1 ( 14+ ) 1/6D6
(P) 76mm twin (rof:1)
( 19+ ) v. msl. & str. A/C
( 13+ ) v. other A/C
A or D
(S) 76mm twin (rof:1)
(S) 76mm twin (rof:1)
12/22/2010
45
DCC: 2
Max. Spd.: 8.5/3
ECM mod.: -6
TCM mod.: 0
Mount(s)
(13)
(F) 5/54 single (rof:1)
(A) 5/54 single (rof:1)
Crew:____________
Radar: A
Sonar: A
Load
plenty
plenty
A/D
(A) Mk13 (rof:1)
10 Standard
A/D
A/D
{ these Wpn. Dirs. may also direct the 5 guns}
_________________________________________________________________________________________________
A
(P) Mk44ABL (rof:1)
1 Tomahawk
62 ( 7+ ) 2D6+2 [ 0 ]
(S) Mk44ABL (rof:1)
1 Tomahawk
_______________________________________________________________________________________
Helo Pad, may re-arm and refuel a helo, no hangar
12/22/2010
46
Wpn. Dir.
(5)
A
DCC: 1
Max. Spd.: 7.5/3
ECM mod.: -6
TCM mod.: -3
Mount(s)
(6)
(M) Mk16 (rof:1)
Crew:____________
Radar: A
Sonar: A
Load
2 ASROC/Mk50
5 +2 turns @ 12 ( 7+ ) 1/3D6 [ n/a ]
ASW torps
__________________________________________________________________________________________________
A or D
(A) Mk11(rof:1)
2 Harpoon
17 ( 7+ ) 1D6 [ 0 ]
A or D
9 Standard
15 ( 7+ ) 1/6D6 [ -2 ]
__________________________________________________________________________________________________
(PB) TT (rof:1)
1 Mk 46 NEARTIP ASW torp 2 turns @ 9 ( 7+) 1/3D6
3 turns @ 6
(SB) TT (rof:1)
1 Mk 46 NEARTIP ASW torp
________________________________________________________________________________________
A or D
(F) 5/54 single (rof:1)
plenty
2.25 ( 11+ ) 1/2D6
A or D
(A) 5/54 single (rof:1)
plenty
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
________________________________________________________________________________________
Helo pad aft; no hangar, may re-arm helos
12/22/2010
47
DCC: 4
Max. Spd.: 8/3
ECM mod.: -3
TCM mod.: 0
Crew:____________
Radar: A
Sonar: none
Wpn. Dir.
(12)
A or D
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(19)
(F) 5/38 twin (rof:1)
plenty
1.75 ( 13+ ) 1/3D6
(P) 5/38 twin (rof:1)
A or D
(A) 5/38 twin (rof:1)
__________________________________________________________________________________________________
A or D
(P) 76mm twin (rof:1)
plenty
1 ( 14+ ) 1/6D6
(P) 76mm twin (rof:1)
( 19+ ) v. msl. & str. A/C
A or D
(P) 76mm twin (rof:1)
( 13+ ) v. ASW A/C
(P) 76mm twin (rof:1)
A or D
(S) 76mm twin (rof:1)
(S) 76mm twin (rof:1)
A or D
(S) 76mm twin (rof:1)
(S) 76mm twin (rof:1)
_________________________________________________________________________________________________
A or D
(F) 76mm twin (rof:1)
plenty
1 ( 14+ ) 1/6D6
A or D
(A) 76mm twin (rof:1)
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
A or D
A or D
__________________________________________________________________________________________________
A
(F) 8 triple (rof:1)
plenty
3.75 ( 14+ ) 1D6
(F) 8 triple (rof:1)
A
(A) 8 triple (rof:1)
__________________________________________________________________________________________________
Helo pad aft
12/22/2010
48
DCC: 1
Max. Spd.: 11/4
ECM mod.: -6
TCM mod.: 0
Crew:____________
Radar: A
Sonar: A
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [ DP gun mod ]
(4)
(9)
A or D
(P) PAM Mk47 (rof:3)
3 NETfire PAM
5 ( 7+) 1/3D6 [-2]
__________________________________________________________________________________________________
A or D
(F) 110mm single (rof:1)
plenty
2 ( 12+ ) 1/6D6
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
__________________________________________________________________________________________________
(local control)
(P) 0.50 cal MG (rof:1)
plenty
3 ( 17+) 1/6D6
(S) 0.50 cal MG (rof:1)
( 18+) v. msl & str A/C
( 17+ ) v. other. A/C
________________________________________________________________________________________
A
(P) Torp Tube (rof:1)
2MK50 ASW torps
2 turns @ 13 ( 7+) 1/3D6
A
(S) Torp Tube (rof:1)
2MK50 ASW torps
__________________________________________________________________________________________________
2 SH-60R/S helo
1 Mk 50 ASW torp
2 turns @ 13 ( 7+) 1/3D6
1 - MQ-8 UAV helo
1 Hellfire Missile
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel. The MQ-8
has the same movement and endurance as the ASW helicopter. The MQ-8 has the same movement,
ECM value and endurance as the ASW helicopter. The MQ-8 can also visually spot: 9+@ 10 and 5+@ 2
12/22/2010
49
DCC: 1
Max. Spd.: 11/4
ECM mod.: -6
TCM mod.: 0
Crew:____________
Radar: A
Sonar: A
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [ DP gun mod ]
(2)
(9)
A or D
(P) PAM Mk47 (rof:3)
3 NETfire PAM
5 ( 7+) 1/6D6 [ -2 ]
__________________________________________________________________________________________________
A or D
(F) 110mm single (rof:1)
plenty
2 ( 12+ ) 1/6D6
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
__________________________________________________________________________________________________
(local control)
(PF) 0.50 cal MG (rof:1)
plenty
3 ( 17+) 1/6D6
(SF) 0.50 cal MG (rof:1)
( 19+) v. msl & str A/C
(PA) 0.50 cal MG (rof:1)
( 17+ ) v. other A/C
(SA) 0.50 cal MG (rof:1)
__________________________________________________________________________________________________
2 SH-60R/S helo
1 Mk 46 NEARTIP ASW torp 2 turns @ 9 ( 7+) 1/3D6
or 3 turns @ 6
1 - MQ-8 UAV helo
1 Hellfire Missile
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel. The MQ-8
has the same movement, ECM value and endurance as the ASW helicopter. The MQ-8 can also visually
spot: 9+@ 10 and 5+@ 2
The Tri-maran hull is more maneuverable at speed and has different turning costs. Turns of 60 degrees
or less are free. Turns of >60 degrees but <150 degrees cost 25% of the marked speed. Turns of 150
degrees or more cost 50% of the marked speed.
12/22/2010
50
Mount(s)
(3)
P&S/B)TT(rof:2)
Load
4 Mk 48 torps
ADCAP
1 Tomahawk
62 ( 7+ ) 2D6+2 [ 0 ]
2 Harpoon
17 (7+ ) 1D6 [ 0 ]
______________________________________________________________________________________________________
A
Mk45 VLS (rof:3)
3 Tomahawk
62 ( 7+ ) 2D6+2 [ 0 ]
Extra quiet design. Attempts to locate by type P sonar get an additional -1 modifier
12/22/2010
51
DCC: 4
Max. Spd.: 8/2
ECM mod.: -6
TCM mod.: none
Crew:____________
Radar: A
Sonar: none
Wpn. Dir.
(12)
A
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(29)
(F) 16 triple (rof:1) 30 shots
5 ( 15+ ) 3D6+6
A
(F) 16 triple (rof:1) 30 shots
________________________________________________________________________________________________________
A or D
(PF) 5/38 twin (rof:1)
plenty
1.75 ( 13+ ) 1/3D6
A or D
(SF) 5/38 twin (rof:1)
plenty
A or D
(PM) 5/38 twin (rof:1)
plenty
A or D
(SM) 5/38 twin (rof:1)
plenty
(PA) 5/38 twin (rof:1)
plenty
(SA) 5/38 twin (rof:1)
plenty
______________________________________________________________________________________________
D
(PF) Phalanx CIWS (rof:1)
1 burst
1 ( 13+ ) v msl & str A/C
D
(SF) Phalanx CIWS (rof:1)
1 burst
( 7+ ) v other A/C
D
(PA) Phalanx CIWS (rof:1)
1 burst
D
(SA) Phalanx CIWS (rof:1)
1 burst
______________________________________________________________________________________________
A
(M) Mk44ABL (rof:1)
1 Tomahawk
62 ( 7+ ) 2D6+2 [ 0 ]
1-target
(M) Mk44ABL (rof:1)
1 Tomahawk
4 - shots max
(M) Mk44ABL (rof:1)
1 Tomahawk
per turn
(M) Mk44ABL (rof:1)
1 Tomahawk
(M) Mk44ABL (rof:1)
1 Tomahawk
(M) Mk44ABL (rof:1)
1 Tomahawk
(M) Mk44ABL (rof:1)
1 Tomahawk
(M) Mk44ABL (rof:1)
1 Tomahawk
______________________________________________________________________________________________
A
(P) Mk141Harpoon (rof:1)
1 Harpoon
17 ( 7+ ) 1D6 [ 0 ]
1 - target
(P) Mk141Harpoon (rof:1)
1 Harpoon
2 shots max
(S) Mk141Harpoon (rof:1)
1 Harpoon
per turn
(S) Mk141Harpoon (rof:1)
1 Harpoon
______________________________________________________________________________________________
(A) 4-SH - 60B Helo
1 Mk46 NEARTIP (each/any helo)
2 turns @ 9 (7+) 1/3D6
or 3 turns @ 6 ASW torp
OR 1 Penguin ASM (each/any helo)
4 ( 9+ ) 1/2D6 [ 0
______________________________________________________________________________________________
Aft 16 triple mount will destroy any helos left on deck if fired
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
52
Wpn. Dir.
(6)
A
DCC: 1
Max. Spd.: 8/3
ECM mod.: -6
TCM mod.: -6
Mount(s)
(12)
(F&A) Mk41VLS (rof:7)
Crew:___________
Radar: A
Sonar: P
Load
13-Tomahawk
62 ( 7+ ) 2D6+2 [ 0 ]
2-ASROC/MK50
5 +2 turns @ 13 ( 7+ ) 1/3D6 [ n/a ]
ASW torps
_______________________________________________________________________________________________________
A or D
Mk29 Launcher (rof:4)
2-RIM-7M
4 ( 9+ ) 1/2D6 [ 0 ]
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
53
Wpn. Dir.
(4)
A or D
DCC: 1
Max. Spd.: 7/4
ECM mod.: -3
TCM mod.: -6
Mount(s)
(8)
(F) 5 /54single (rof:1)
Crew:____________
Radar: B
Sonar: P
Load
plenty
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
54
DCC: 1
Max. Spd.: 7/4
ECM mod.: -3
TCM mod.: -6
Mount(s)
(7)
(M)OTO 76mm (rof:1)
{no local control}
{360 deg. Field of Fire}
Crew:____________
Radar: A
Sonar: P
Load
plenty
1 ( 12+ ) 1/3D6
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
9 Standard
15 ( 7+ ) 1/6D6 [ -2 ]
1 Harpoon
17 ( 7+ ) 1D6 [ 0 ]
___________________________________________________________________________________________________
(PF) TT (rof:1)
3 Mk46 NEARTIP ASW torps 2 turns @ 9 ( 7+) 1/3D6
or 3 turns @ 6
(SF) TT (rof:1)
3 Mk46 NEARTIP ASW torps
___________________________________________________________________________________________________
D
Phalanx CIWS (rof:1)
1 burst
1 ( 13+ ) v msl & str A/C
( 7+ ) v other a/c
_________________________________________________________________________________________
(A) 2 SH - 60B Helo
1 Mk46 NEARTIP torp
2 turns @ 9 ( 7+) 1/3D6
for each/either helo
or 3 turns @ 6
or 1 Penguin ASM
for each/either helo
4 ( 9+ ) 1/2D6 [ 0 ]
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
55
DCC: 1
Max. Spd.: 12/4
ECM mod.: 0
TCM mod.: 0
Crew:____________
Radar: B
Sonar: none
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(2)
(3)
A
Mk141 Harpoon (rof:1)
1 Harpoon
17 ( 7+ ) 1D6 [ 0 ]
1 - target
Mk141 Harpoon (rof:1)
1 Harpoon
___________________________________________________________________________________
A or D
(F) 76mm (rof:1)
plenty
1 ( 15+ ) 1/6D6
( 19+ ) v. msl. & str. a/c
( 13+ ) v. other a/c
12/22/2010
56
Mount(s)
(1)
P&S/B)TT(rof:2)
Load
9 Mk 48 torps
ADCAP
2 Tomahawk
2 Harpoon
62 ( 7+ ) 2D6+2 [ 0 ]
17 (7+ ) 1D6 [ 0 ]
Extra extra quiet design. Attempts to locate by type P sonar get an additional -2 modifier. Exceptional targeting sonar grants a +1
modifier when firing torpedoes. Anti-cavitation design means that there is no detection modifier up to a speed of 5 inches per turn. At
speeds of over 5 inches per turn gives a bonus to the searching platform of +1.
12/22/2010
57
DCC: 2
Max. Spd.: 6/2
ECM mod.: -6
TCM mod.: -6
Mount(s)
(12)
(PB) 5/54 single (rof:1)
(SB) 5/54 single (rof:1)
Crew:___________
Radar: A
Sonar: none
Load
plenty
plenty
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
58
DCC: 2
Max. Spd.: 8/3
ECM mod.: -6
TCM mod.: -3
Mount(s)
(12)
(F) Mk41VLS (rof:7)
Crew:____________
Radar: A
Sonar: P
Load
15 Standard
15 ( 7+ ) 1/6D6 [ -2 ]
A or D
(A) Mk41VLS (rof:7)
15 Standard
A or D
_________________________________________________________________________________________________________
A or D
(F)5/54 single (rof:1)
plenty
2.25 ( 11+ ) 1/2D6
(A)5/54 single (rof:1)
plenty
( 19+ ) v. msl. & str. a/c
( 13+ ) v. other a/c
_________________________________________________________________________________________________________
D
(P) Phalanx CIWS
1 burst
1 ( 13+ ) v msl & str a/c
D
(S) Phalanx CIWS
1 burst
( 7+ ) v other a/c
_________________________________________________________________________________________________________
(P)TT (rof:1)
3 Mk46 NEARTIP torps
2 turns @ 9 ( 7+) 1/3D6
ASW {1 turn to reload}
or 3 turns @ 6
(S)TT (rof:1)
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
59
DCC: 1
Max. Spd.: 7.5/3
ECM mod.: -6
TCM mod.: 0
Crew:____________
Radar: A
Sonar: A
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(6)
(9)
A or D
(F) 5/54 single (rof:1)
plenty
2.25 ( 11+ ) 1/2D6
__________________________________________________________________________________________________
A
(PB) Mk141(rof:1)
1 Harpoon
17 ( 7+ ) 1D6 [ 0 ]
1 - target
(SQ) Mk141(rof:1)
1 Harpoon
__________________________________________________________________________________________________
(PB) TT (rof:1)
1 Mk46 ASW torp
2 turns @ 9 ( 7+) 1/3D6
(SB) TT (rof:1)
1 Mk46 ASW torp
__________________________________________________________________________________________________
A or D
(A) MK10 (rof:1)
10 Std msl
15 ( 7+ ) 1/6D6 [ -2 ]
A or D
5 ASROC
5 +2 turns @ 13 ( 7+ ) 1/3D6 [ n/a ]
/Mk 50 ASWtorps
__________________________________________________________________________________________________
D
(PB+P) Phalanx CIWS (rof:1)
1 burst
1 ( 13+ ) v msl & str A/C
D
(SB+S) Phalanx CIWS (rof:1)
1 burst
( 7+ ) v other a/c
__________________________________________________________________________________________________
(A) SH-2 Helo
1Mk46 NEARTIP
2 turns @ 9 ( 7+) 1/3D6
ASW torp
or 3 turns @ 6
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
60
DCC: 1
Max. Spd.: 7.5/4
ECM mod.: -6
TCM mod.: -3
Mount(s)
(7)
(F) 114 single
Crew:____________
Radar: A
Sonar: A
Load
plenty
_______________________________________________________________________________________
(PB/SB) TT (rof:1)
1 Stingray ASW torp
2 turns @ 11 ( 7+ ) 1/3D6
_______________________________________________________________________________________
A
(B) MM38 Exocet lnchr (rof:1) 1 MM38 msl
6 ( 7+ ) 2/3D6 [ -1 ]
_______________________________________________________________________________________
(A) 1 Lynx helo
1 Stingray ASW torp
2 turns @ 11 ( 7+ ) 1/3D6
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
61
DCC: 1
Crew:____________
Max. Spd.: 4/4
Radar: B
ECM mod.: 0
Sonar: none
TCM mod.: 0
Mount(s)
(2)
(P) 40mm single
(S) 40mm single
Load
3 ( 15+ ) 1/6D6
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
___________________________________________________________________________________________
(A) Helo pad, no hanger
12/22/2010
plenty
62
DCC: 1
Max. Spd.: 7/3
ECM mod.: -6
TCM mod.: 0
Crew:____________
Radar: A
Sonar: P
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(3)
(9)
A or D
(F) Sea Dart Lnchr (rof:1)
Sea Dart msl
10 ( 11+ ) 1/6D6 [ -2 ]
_______________________________________________________________________________________
A or D
(F) 114mm single(rof:1)
plenty
1.75 ( 12+ ) 1/6D6
( 19+ ) v msl & str a/c
( 13+ ) v. ASW A/C
_______________________________________________________________________________________
Local
(P) 20mm single(rof:1)
plenty
3 ( 15+ ) 1/6D6
(P) 20mm single(rof:1)
( 19+ ) v msl & str a/c
(S) 20mm single(rof:1)
( 13+ ) v other a/c
(S) 20mm single(rof:1)
(P) 30mm twin(rof:1)
(S) 30mm twin(rof:1)
3 ( 16+ ) 1/6D6
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
_______________________________________________________________________________________
A
(A) MK10 Limbo DC(rof:2)
DC Salvoes
1 ( 19+ ) 2/3D6
12/22/2010
plenty
63
DCC: 1
Max. Spd.: 7.5/4
ECM mod.: -6
TCM mod.: 0
Crew:____________
Radar: A
Sonar: A
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(2)
(8)
D
(F) Sea Wolf Lnchr (rof:1)
Sea Wolf msl
1 ( 7+ ) kill a/c [n/a]
_______________________________________________________________________________________
Local
(P) 20mm single
plenty
3 ( 15+ ) 1/6D6
(S) 20mm single
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
(P) 30mm twin(rof:1)
(S) 30mm twin(rof:1)
plenty
3 ( 16+ ) 1/6D6
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
_______________________________________________________________________________________
A
(B) MM38 Exocet(rof:2)
1 missile
6 ( 7+ ) 2/3D6 [ -1 ]
_______________________________________________________________________________________
(A) 324mm TT (rof:1)
Stingray ASW torp
2 turns @ 11 ( 7+ ) 1/3D6
_______________________________________________________________________________________
(A) 1 Lynx helo
1 Stingray ASW torp
2 turns @ 11 ( 7+ ) 1/3D6
or 1 Sea Skua msl
2 ( 7+ ) 1/6D6 [ 0 ]
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
64
12/22/2010
Mount(s)
(1)
(F) 533mm TT(rof:2)
Load
8 turns @ 6 ( 7+ ) 2D6+1
or 3 turns @ 8
65
17 ( 7+ ) 1D6 [ 0 ]
DCC: 1
Crew:____________
Max. Spd.: 8/4
Radar: A
ECM mod.: -6
Sonar: A
TCM mod.: -3
Mount(s)
(11)
(F) 114 twin
Load
plenty
________________________________________________________________________________________________
(A) 1 Lynx helo
1 Stingray ASW torp
2 turns @ 11 ( 7+ ) 1/3D6
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
66
DCC: 1
Crew:____________
Max. Spd.: 3.5/4 Radar: A
ECM mod.: 0
Sonar: A
TCM mod.: 0
Mount(s)
(3)
(P) 20mm single
(S) 20mm single
Load
plenty
3 ( 15+ ) 1/6D6
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
_______________________________________________________________________________________
(A) 2 Lynx helo
1 Mk46 NEARTIP ASW torp 2 turns @ 9 ( 7+ ) 1/3D6
or 3 turns @ 6
or 1 Sea Skua msl
2 ( 7+ ) 1/6D6 [ 0 ]
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
67
DCC: 1
Max. Spd.: 5/3
ECM mod.: 0
TCM mod.: 0
Mount(s)
(5)
(F) Sea Cat Lnchr(rof:2)
Crew:____________
Radar: B
Sonar: none
Load
1 ( 15+ ) 1/6D6 [ 0 ]
12/22/2010
68
DCC: 3
Max. Spd.: 7/3
ECM mod.: -6
TCM mod.: 0
Crew:____________
Radar: A
Sonar: P
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(2)
(20)
A or D
(P) Sea Cat Lnchr(rof:2)
Sea Cat msl
1 ( 15+ ) 1/6D6 [ 0 ]
A or D
(S) Sea Cat Lnchr(rof:2)
Sea Cat msl
_______________________________________________________________________________________
Local
(P) 40mm single
plenty
3 ( 15+ ) 1/6d6
(S) 40mm single
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
_______________________________________________________________________________________
2 Wessex helos ASW Detection ONLY
2 Harriers (See aircraft forms for armament options)
12 Sea King helos
Mk46 NEARTIP ASW torp 2 turns @ 9 ( 7+ ) 1/3D6
or 3 turns @ 6
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
69
DCC: 3
Max. Spd.: 7/3
ECM mod.: -6
TCM mod.: 0
Crew:____________
Radar: A
Sonar: P
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(5)
(18)
A or D
(F) Sea Dart (rof:2)
Sea Darts
10 ( 11+ ) 1/6D6 [ -2 ]
A or D
_______________________________________________________________________________________
Local
(P) 20mm single
plenty
3 ( 15+ ) 1/6d6
(S) 20mm single
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
_______________________________________________________________________________________
D
(P) Goalkeeper CIWS
1 burst
1 ( 13+ ) v msl & str a/c
D
(S) Goalkeeper CIWS
1 burst
( 7+ ) v other a/c
D
(S/SQ) Goalkeeper CWIS
1 burst
_______________________________________________________________________________________
(A) 2 Harriers
See aircraft forms for load out options
1 Sea King AEW helo
none
2 turns @ 9 ( 7+ ) 1/3D6
or 3 turns @ 6
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
70
DCC: 1
Max. Spd.: 7.5/4
ECM mod.: -6
TCM mod.: 0
Mount(s)
(8)
(F) 114 single
Crew:____________
Radar: B
Sonar: A
Load
plenty
15 ( 12+ ) 1/6D6 [ 0 ]
2 ( 7+ ) 1/6D6 [ 0 ]
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
71
DCC: 1
Max. Spd.: 6.5/4
ECM mod.: -3
TCM mod.: 0
Mount(s)
(6)
(F) 114 single
Crew:____________
Radar: B
Sonar: A
Load
plenty
15 ( 12+ ) 1/6D6 [ 0
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
72
DCC: 1
Max. Spd.: 7.5/4
ECM mod.: -6
TCM mod.: -3
Mount(s)
(9)
(F) 114 single
Crew:____________
Radar: A
Sonar: A
Load
plenty
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
73
Mount(s)
(1)
(B) 533mm TT (rof:2)
Load
5
1Harpoon
17 ( 7+ ) 1D6 [ 0 ]
__________________________________________________________________________________________________
Extra quiet design. Attempts to locate by type P sonar get an additional -1 modifier
12/22/2010
74
Wpn. Dir.
Mount(s)
(1)
(B) TT (rof:2)
Load
5
2 Harpoon
17 ( 7+ ) 1D6 [ 0 ]
__________________________________________________________________________________________________
Extra quiet design. Attempts to locate by type P sonar get an additional -1 modifier
12/22/2010
75
Mount(s)
(1)
(B) TT (rof:2)
Crew:____________
Radar: C
Sonar: P
Load
2 ET-80A torp
DP/wire
2 turns @ 10 ( 9+ ) 2D6
3 turns @ 8
1 SSN-15 (nuke)
5 ( 12k/24d ) 200kt [ -1 ]
__________________________________________________________________________________________________
Extra quiet design. Attempts to locate by type P sonar get an additional -1 modifier
12/22/2010
76
Wpn. Dir.
(8)
A or D
A or D
DCC: 2
Max. Spd.: 8/3
ECM mod.: -6
TCM mod.: 0
Mount(s)
(18)
(F) SAN-3B (rof:1)
(A) SAN-3B (rof:1)
(F) SSN-14 (rof:2)
Crew:____________
Radar: A
Sonar: A
Load
6 SAN-3B
7.5 ( 11+ ) 1/3D6 [ -2 ]
6 SAN-3B
2 SSN-14 (ASW/SSM)
7 ( 10+ ) 1/3D6 (SSM) [ 0 ]
6 turns @ 6
(S) TT (rof:1)
2 SET-65 ASW torps
_______________________________________________________________________________________________________
(P) RBU 1000 (rof:1)
2 salvoes
3 ( 15+ ) 1/3D6
(S) RBU 1000 (rof:1)
2 salvoes
_______________________________________________________________________________________________________
(F) RBU 6000 (rof:1)
2 salvoes
9 ( 15+ ) 1/3D6
(F) RBU 6000 (rof:1)
2 salvoes
_______________________________________________________________________________________________________
Ka - 25 Helo
1 E45-75A ASW torp
2 turns @ 8 ( 10+ ) 1/2D6
ASW Helicopters have been generalized to carry 1 torpedo (at scale) and have an ECM value of -2.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
77
DCC: 1
Max. Spd.: 8.5/4
ECM mod.: -3
TCM mod.: 0
Crew:____________
Radar: A
Sonar: A
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(8)
(13)
A or D
(F) SAN-1 (rof:1)
6 SAN-1
4 ( 15+ ) 1/3D6 [ -1 ]
A or D
(A) SAN-1 (rof:1)
6 SAN-1
_______________________________________________________________________________________________________
A or D
(F) 76 twin
plenty
1 ( 14+ ) 1/6D6
A or D
(A) 76 twin
plenty
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
_____________________________________________________________________________________________
D
(P) 30(r) CIWS
3 bursts
1 ( 13+ ) v msl & str a/c
(P) 30(r) CIWS
3 bursts
( 7+ ) v other a/c
D
(S) 30(r) CIWS
3 bursts
(S) 30(r) CIWS
3 bursts
_______________________________________________________________________________________________________
(P&S) TT (rof:1)
2 SET-65 ASW torps
2 turns @ 8 ( 9+ ) 3D6
or 6 turns @ 6
(F) RBU 6000
2 salvoes
9 ( 15+ ) 1/3D6
_______________________________________________________________________________________________________
A
(PQ) SSN-22C (rof:1)
1 SSN-22C
16 ( 7+ ) 2D6+3 [ -2 ]
A
(SQ) SSN-22C (rof:1)
1 SSN-22C
1 - target
_____________________________________________________________________________________________
Helo pad, no hangar
12/22/2010
78
Wpn. Dir.
(11)
A or D
A or D
DCC: 3
Max. Spd.: 8/2
ECM mod.: -6
TCM mod.: -3
Mount(s)
(40)
(F) twin 76mm (rof:1)
(A) twin 76mm (rof:1)
Crew:____________
Radar: A
Sonar: A&P
Load
plenty
plenty
1 ( 14+ ) 1/6D6
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
_________________________________________________________________________________________________________
D
(PB) 30(r) CIWS
3 bursts
1 ( 13+ ) v msl & str a/c
(PB) 30(r) CIWS
3 bursts
( 7+ ) v other a/c
D
(PQ) 30(r) CIWS
3 bursts
(PQ) 30(r) CIWS
3 bursts
D
(SB) 30(r) CIWS
3 bursts
(SB) 30(r) CIWS
3 bursts
D
(SQ) 30(r) CIWS
3 bursts
(SQ) 30(r) CIWS
3 bursts
_________________________________________________________________________________________________________
A
(B) SSN-12 (rof:1)
2 SSN-12
70 ( 7+ ) 3D6+6 [ -2 ]
_________________________________________________________________________________________________________
A or D
(F) SAN-3B (rof:1)
9 SAN-3B
7.5 ( 11+ ) 1/3D6 [ -2 ]
A or D
(A) SAN-3B (rof:1)
9 SAN-3B
_________________________________________________________________________________________________________
A or D
(F) SAN-4 (rof:1)
5 SAN-4
2 ( 11+ ) 1/6D6 [ -2 ]
A or D
(A) SAN-4 (rof:1)
5 SAN-4
_________________________________________________________________________________________________________
(F) SUWN-1 (rof:1)
6 FRAS-1
6 ( 12k / 24d ) 200kt submd
(F) RBU-6000 (rof:1)
2 salvoes
9 ( 15+ ) 1/3D6
(F) RBU-6000 (rof:1)
2 salvoes
(P) TT (rof:1)
2 SET-65 ASW torps
2 turns @ 8 ( 9+ ) 3D6
or 6 turns @ 6
(S) TT (rof:1)
2 SET-65 ASW torps
_________________________________________________________________________________________________________
14 helo: Ka-27
1 E45-75A ASW torp
2 turns @ 8 ( 10+ ) 1/2D6
3 helo: Ka-25
1 E45-75A ASW torp
3 a/c: Yak-38 Forger
Choose ONE type of weapon. The amount carried depends on use of drop tanks.
See aircraft sheets for specific details.
AS-10
1.5 ( 7+ ) 1/2D6 [ 0 ]
Rocket Pod,
3 ( 7+ ) 1/6D6 [rocket]
Bomb, 500#
0 ( 18+ ) 1D6 [bomb]
AA-8
9 ( 9+ ) kill a/c [AA-8]
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
79
Mount(s)
(2)
(B) TT (rof:2)
Load
3 ET-80A DPtorp
2 turns @ 10 ( 9+ ) 2D6
or 3 turns @ 8 [wire]
Extra quiet design. Attempts to locate by type P sonar get an additional -1 modifier
12/22/2010
80
Wpn. Dir.
(11)
A or D
DCCs: 2
Max. Spd.: 8.5/2
ECM mod.: -6
TCM mod.: 0
Mount(s)
(23)
(F) SAN-6 (rof:3)
Crew:____________
Radar: A
Sonar: A
Load
3 SAN-6
12 ( 7+ ) 1/2D6 [ -2 ]
A or D
(A) SAN-6 (rof:3)
3 SAN-6
________________________________________________________________________________________________________
A or D
(P) SAN-4 (rof:1)
5 SAN-4
2 ( 11+ ) 1/6D6 [ -2 ]
A or D
(S) SAN-4 (rof:1)
5 SAN-4
________________________________________________________________________________________________________
A
(F)SSN-19 (rof:2)
5 SSN-19
60 ( 7+ ) 3D6+6 [ -2 ]
________________________________________________________________________ minimum range 1_____________
(F)RBU 6000 (rof:1)
2 shots
9 ( 15+ ) 1/3D6
(P)RBU 1000 (rof:1)
2 shots
3 ( 15+ ) !/3D6
(S)RBU 1000 (rof:1)
2 shots
________________________________________________________________________________________________________
A
(F)SSN-14(rof:1)
1 SSN-14 (ASW/SSM)
7 ( 10+ ) 1/3D6 (SSM) [ 0 ]
A
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
81
Wpn. Dir.
(11)
A or D
DCCs: 2
Max. Spd.: 8.5/2
ECM mod.: -6
TCM mod.: 0
Mount(s)
(24)
(F) SAN-6 (rof:3)
Crew:____________
Radar: A
Sonar: A
Load
12 SAN-6
12 ( 7+ ) 1/2D6 [ -2 ]
A or D
(A) SAN-6 (rof:3)
12 SAN-6
________________________________________________________________________________________________________
A or D
(P) SAN-4 (rof:1)
5 SAN-4
2 ( 11+ ) 1/6D6 [ -2 ]
A or D
(S) SAN-4 (rof:1)
5 SAN-4
________________________________________________________________________________________________________
A
(F)SSN-19 (rof:2)
5 SSN-19
60 ( 7+ ) 3D6+6 [ -2 ]
_______________________________________________________ ________________ minimum range 1_______________
(F)RBU 6000 (rof:1)
2 shots
9 ( 15+ ) 1/3D6
________________________________________________________________________________________________________
A or D
(F)SAN-9 (rof:2)
2 SAN-9
2 ( 7+ ) kill a/c [ n/a ]
A or D
(A)SAN-9 (rof:2)
2 SAN-9
________________________________________________________________________________________________________
D
CIWS (rof:1)
3 bursts
1 ( 13+ ) v msl & str a/c
CIWS (rof:1)
3 bursts
( 7+ ) v other a/c
D
CIWS (rof:1)
3 bursts
CIWS (rof:1)
3 bursts
D
CIWS (rof:1)
3 bursts
CIWS (rof:1)
3 bursts
________________________________________________________________________________________________________
A or D
(A)Auto130/70 twin (rof:1)
plenty
2.5 ( 12+ ) 1D6+2
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
________________________________________________________________________________________________________
(P) TT (rof:1)
1 SET-65 ASW torp
2 turns @ 8 ( 9+ ) 3D6
6 turns @ 6
(S) TT (rof:1)
1 SET-65 ASW torp
________________________________________________________________________________________________________
(A) 2 Ka-25 Helos
(A) 3 Ka-27 Helos
1 E45-75A ASW torp
2 turns @ 8 ( 10+ ) 1/2D6
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
82
Wpn. Dir.
(4)
A or D
DCC: 1
Max. Spd.: 8/4
ECM mod.: -3
TCM mod.: 0
Crew:____________
Radar: B
Sonar: A
Mount(s)
Load
(9)
(A) Auto 100mm single (rof:1) plenty
(A) Auto 100mm single (rof:1)
12/22/2010
2 shots
2 shots
83
9 ( 15+ ) 1/3D6
DCC: 2
Max. Spd.: 8.5/4
ECM val.: -6
TCM val.: 0
Crew:____________
Radar: B
Sonar: A
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(5)
(8)
A or D
(F) SAN-1 (rof:1)
6 SAN-1
4 ( 15+ ) 1/3D6 [ -1 ]
_________________________________________________________________________________________________
(F) RBU 6000 (rof:1)
2 salvoes
9 ( 15+ ) 1/3D6
(P) TT (rof:1)
1 SET-65 torp
2 turns @ 8 ( 9+ ) 3D6
or 6 turns @ 6
(S) TT (rof:1)
1 SET-65 torp
_________________________________________________________________________________________________
A or D
(A) 76 twin
plenty
1 ( 14+ ) 1/6D6
A or D
(A) 76 twin
plenty
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
_______________________________________________________________________________________
A
(F) SSN-3B (rof:1)
1 SSN-3B
60 ( 7+ ) 3D6+6 [ -1 ]
A
(A) SSN-3B (rof:1)
1 SSN-3B
_______________________________________________________________________________________
Helo pad, no hangar
12/22/2010
84
DCC: 2
Max. Spd.: 8.5/4
ECM Mod.: -6
TCM mod.: 0
Crew:____________
Radar: A
Sonar: A
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(7)
(12)
A or D
(F) SAN-1 (rof:1)
6 SAN-1
4 ( 15+ ) 1/3D6 [ -1 ]
_________________________________________________________________________________________________
(F) RBU 6000 (rof:1)
2 salvoes
9 ( 15+ ) 1/3D6
(P) TT (rof:1)
1 SET-65 torp
2 turns @ 8 ( 9+ ) 3D6
or 6 turns @ 6
(S) TT (rof:1)
1 SET-65 torp
_________________________________________________________________________________________________
A or D
(A) 76 twin
plenty
1 ( 14+ ) 1/6D6
A or D
(A) 76 twin
plenty
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
_______________________________________________________________________________________
A
(F) SSN-3B (rof:1)
1 SSN-3B
60 ( 7+ ) 3D6+6 [ -1 ]
A
(A) SSN-3B (rof:1)
1 SSN-3B
_________________________________________________________________________________________________
D
(P) 30(r) CIWS
3 bursts
1 ( 13+ ) v msl & str a/c
(P) 30(r) CIWS
3 bursts
( 7+ ) v other a/c
D
(S) 30(r) CIWS
3 bursts
(S) 30(r) CIWS
3 bursts
_________________________________________________________________________________________________
Helo pad, no hangar
12/22/2010
85
DCC: 2
Crew:____________
Max. Spd.: 8.5/4 Radar: B
ECM mod.: -6
Sonar: A
TCM mod.: 0
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(7)
(12)
A or D
(F) SAN-1 (rof:1)
6 SAN-1
4 ( 15+ ) 1/3D6 [ -1 ]
________________________________________________________________________________________________
(F) RBU 6000 (rof:1)
2 salvoes
9 ( 15+ ) 1/3D6
(P) TT (rof:1)
1 SET-65 torp
2 turns @ 8 ( 9+ ) 3D6
6 turns @ 6
(S) TT (rof:1)
1 SET-65 torp
________________________________________________________________________________________________
A or D
(A) 76 twin
plenty
1 ( 14+ ) 1/6D6
A or D
(A) 76 twin
plenty
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
______________________________________________________________________________________
A
(F) SSN-3B (rof:1)
1 SSN-3B
60 ( 7+ ) 3D6+6 [ -1 ]
A
(A) SSN-3B (rof:1)
1 SSN-3B
________________________________________________________________________________________________
D
(P) 30(r) CIWS
3 bursts
1 ( 13+ ) v msl & str a/c
(P) 30(r) CIWS
3 bursts
( 7+ ) v other a/c
D
(S) 30(r) CIWS
3 bursts
(S) 30(r) CIWS
3 bursts
________________________________________________________________________________________________
Helo pad, no hangar
12/22/2010
86
DCC: 2
Max. Spd.: 7.5/2
ECM mod.: -6
TCM mod.: 0
Crew:____________
Radar: A
Sonar: A
Wpn. Dir.
(4)
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(24)
(F) SUWN-1 (rof:1)
4 FRAS-1
6 ( 12k / 24d ) 200kt submd [ n/a ]
_______________________________________________________________________________________________________
A or D
(P) 57 twin
plenty
9 ( 15+ ) 1/6D6
A or D
(S) 57 twin
plenty
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
_______________________________________________________________________________________________________
(F) RBU-6000 (rof:1)
2 salvoes
9 ( 15+ ) 1/3D6
_______________________________________________________________________________________________________
A or D
(F) SAN-3A (rof:1)
6 SAN-3A
7.5 ( 11+ ) 1/3D6 [ -2 ]
A or D
(F) SAN-3A (rof:1)
6 SAN-3A
_______________________________________________________________________________________________________
(A) 18 Ka-25 helos
1 E45-75A ASW torp
2 turns @ 8 (10+ ) 1/2D6
may launch or recover 8 per turn
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
87
DCC: 1
Max. Spd.: 9/4
ECM mod.: -3
TCM mod.: 0
Crew:____________
Radar: B
Sonar: A
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(3)
(5)
A or D
SAN-4 (rof:1)
5 SAN-4
2 ( 11+ ) 1/6D6 [ -2 ]
________________________________________________________________________________________________
A or D
(A)76mm single (rof:1)
plenty
1 ( 15+ ) 1/6D6
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
(A)CIWS (rof:1)
12/22/2010
3 bursts
88
Wpn. Dir.
(2)
A
DCC: 1
Max. Spd.: 9/4
ECM mod.: 0
TCM mod.: 0
Mount(s)
(3)
(B)SSN-2B/C (rof:1)
Crew:____________
Radar: B
Sonar: none
Load
1 SSN-2B/C
6 ( 11+ ) 2D6+2 [ 0 ]
___________________________________________________________________________________________
A or D
(F)30mm twin (rof:1)
plenty
3 ( 16+ ) 1/6D6
(A)30mm twin (rof:1)
plenty
( 19+ ) v msl & str a/c
( 7+ ) v other a/c
______________________________________________________________________________________________________
12/22/2010
89
Mount(s)
(4)
(P&S/B) TT (rof:2)
Load
minimum range 1
12/22/2010
4 ET-80A DPtorp
90
Wpn. Dir.
(2)
A or D
DCC: 1
Max. Spd.: 4/2
ECM mod.: 0
TCM mod.: 0
Mount(s)
(3)
(F)57mm twin (rof:1)
(A)57mm twin (rof:1)
Crew:____________
Radar: B
Sonar: none
Load
9 ( 15+ ) 1/6D6
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
___________________________________________________________________________________
A or D
SAN-4 (rof:1)
2 SAN-4
2 ( 11+ ) 1/6D6 [ -2 ]
12/22/2010
plenty
plenty
91
Wpn. Dir.
(8)
A or D
DCC: 2
Max. Spd.: 8.5/3
ECM mod.: -6
TCM mod.: 0
Mount(s)
(17)
(F&A)SAN-6 (rof:4)
Crew:____________
Radar: B
Sonar: A
Load
16 SAN-6
12 ( 7+ ) 1/2D6 [ -2 ]
__________________________________________________________________________________________________
A or D
(P)SAN-4 (rof:1)
5 SAN-4
2 ( 11+ ) 1/6D6 [ -2 ]
A or D
(S)SAN-4 (rof:1)
5 SAN-4
___________________________________________________________________________________________________
A or D
(F)Auto 130mm/70 twin (rof:1)
plenty
2.5 ( 12+ ) 1D6+2
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
___________________________________________________________________________________________________
D
(PF) CIWS
3 bursts
1 ( 13+ ) v msl & str a/c
(SF) CIWS
3 bursts
( 7+ ) v other a/c
D
(PM) CIWS
3 bursts
(SM) CIWS
3 bursts
D
(PA) CIWS
3 bursts
(SA) CIWS
3 bursts
___________________________________________________________________________________________________
(P) TT (rof:1)
1 SET-65 ASW torp
2 turns @ 8 (9+ ) 3D6
or 6 turns @ 6
(S) TT (rof:1)
1 SET-65 ASW torp
(P) RBU 6000 (rof:2)
2 salvoes
9 ( 15+ ) 1/3D6
(S) RBU 6000 (rof:2)
2 salvoes
___________________________________________________________________________________________________
A
(F)SSN-12(rof:2)
4 SSN-12
70 ( 7+ ) 3D6+6 [ -2 ]
___________________________________________________________________________________________________
(A) 1 Ka-27 Helo
1 E45-75A ASW torp
2 turns @ 8 ( 10+ ) 1/2D6
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
92
Wpn. Dir.
(10)
D
DCC: 2
Max. Spd.: 8.5/3
ECM mod.: -6
TCM mod.: 0
Mount(s)
(15)
(P)CIWS
(P)CIWS
Crew:____________
Radar: B
Sonar: A
Load
3 bursts
3 bursts
(S)CIWS
3 bursts
(S)CIWS
3 bursts
____________________________________________________________________________________________________
(P)RBU 1000 (rof:1)
2 salvoes
3 ( 15+ ) 1/3D6
(S)RBU 1000 (rof:1)
2 salvoes
(P) TT (rof:1)
(S) TT (rof:1)
2 turns @ 8 ( 9+ ) 3D6
or 6 turns @ 6
__________________________________________________________________
A
(F)SSN-22 (rof:1)
1 SSN-22
16 ( 7+ ) 2D6+3 [ -2 ]
1 - target
(F)SSN-22 (rof:1)
1 SSN-22
____________________________________________________________________________________________________
A or D
(F)SAN-7 (rof:1)
5 SAN-7
4 ( 7+ ) 1/3D6 [ -2 ]
A or D
(A)SAN-7 (rof:1)
5 SAN-7
A or D
A or D
A or D
A or D
__________________________________________________________________________________________
A or D
(F) Auto130mm/70 twin (rof:1)
plenty
2.5 ( 12+ ) 1D6+2
(A) Auto130mm/70 twin (rof:1)
plenty
( 19+ ) v msl & str a/c
( 13+ ) v other a/c
__________________________________________________________________________________________
(A) 1 Ka-27 Helo
1 E45-75A ASW torp
2 turns @ 8 ( 10+ ) 1/2D6
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
93
Wpn. Dir.
(7)
A or D
DCC: 1
Max. Spd.: 8.5/3
ECM mod.: -6
TCM mod.: 0
Crew:____________
Radar: B
Sonar: A
Mount(s)
Load
(16)
(F) Auto 100mm single (rof:1)
Plenty
(P) TT (rof:1)
2 turns @ 8 ( 9+ ) 3D6
or 6 turns @ 6
(S) TT (rof:1)
1 SET-65 torp
_______________________________________________________________________________________________________
A or D
(F)SAN-9 (rof:1)
4 SAN-9
2 ( 7+ ) kill a/c only
(F)SAN-9 (rof:1)
4 SAN-9
A or D
(A)SAN-9 (rof:1)
4 SAN-9
(A)SAN-9 (rof:1)
4 SAN-9
_______________________________________________________________________________________________________
D
(P)CIWS
3 bursts
1 ( 13+ ) v msl & str a/c
(P)CIWS
3 bursts
( 7+ ) v other a/c
D
(S)CIWS
3 bursts
(S)CIWS
3 bursts
_______________________________________________________________________________________________________
A
(F)SSN-14 (rof:1)
1 SSN-14 ASW/SSM
7 ( 10+ ) 1/3D6 (SSM) [ 0 ]
_______________________________________________________________________________________________________
1 Ka-27 Helo
1 E45-75A ASW torp
2 turns @ 8 ( 10+ ) 1/2D6
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
12/22/2010
94
Mount(s)
(2)
(P&S/B) TT(rof:1)
Load
2 ET-80A DPtorp
2 turns @ 10 ( 9+ ) 2D6
or 3 turns @ 8 [wire]
1 Type-65 torp
7 turns @ 12 ( 9+ ) 3D6+2
or 20 turns @ 8 [wake] (surface only)
1 SSN-15
5 ( 12k / 24d ) 200kt submd [ -1 ]
1 SSN-16 ASW
12 +2 turns @ 8 ( 10+ ) 1/2D6[ n/a ]
_______________________________________________________________________________________________________
Noisy boat. Location by sonar is at a +3 on the die roll
12/22/2010
95
DCC: 1
Max. Spd.: 10/4
ECM mod.: -6
TCM mod.: -3
Crew:____________
Radar: B
Sonar: P
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(3)
(9)
A or D
(F) 114mm single (rof:1)
plenty
12/22/2010
96
Wpn. Dir.
(2)
A or D
DCC: 1
Max. Spd.: 5/4
ECM mod.: 0
TCM mod.: 0
Mount(s)
(4)
(F) 76mm single (rof:1)
(A) 76mm single (rof:1)
Crew:____________
Radar: B
Sonar: A
Load
1 ( 15+ ) 1/6D6
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
__________________________________________________________________________________________________
A or D
(A) 40mm twin (rof:1)
plenty
3 ( 15+ ) 1/6D6
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
__________________________________________________________________________________________________
Local
(F) 20mm single (rof:1)
plenty
3 ( 15+ ) 1/6D6
See rules
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
__________________________________________________________________________________________________
12/22/2010
plenty
97
DCC: 1
Max. Spd.: 9/4
ECM mod.: -3
TCM mod.: 0
Crew:____________
Radar: B surface search only
Sonar: none
Wpn. Dir.
Mount(s)
Load
Rng ( Acc ) Dmg [DP gun mod]
(3)
(3)
A
(PQ/SQ) 1PA-25A (rof:1)
1 C-802 SSM
14 ( 11+ ) 2/3D6 [ -1 ]
__________________________________________________________________________________________________
A or D
(F) 76mm OTO Melara(rof:1)
plenty
1 ( 12+ ) 1/3D6
No Local Control
__________________________________________________________________________________________________
A or D
(A) Bofors 40mm single (rof:1)
plenty
3 ( 15+ ) 1/6D6
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
__________________________________________________________________________________________________
12/22/2010
98
Mount(s)
(1)
(B) TT (rof:2)
Load
2 turns @ 10 ( 9+ ) 2D6
or 3 turns @ 8 [wire]
2 Unnamed torp
3 turns @ 10 ( 9+ ) 2D6 + 1
[wake ] (surface only)
_____________________________________________________________________________________________________
Extra quiet boat: -1 modifier for location
12/22/2010
3 ET-80A DPtorp
99
DCC: 1
Max. Spd.: 8/4
ECM mod.: -6
TCM mod.: 0
Crew:___________
Radar: A
Sonar: A
Wpn. Dir.
(2)
A or D
Mount(s)
Load
Rng ( Acc) Dmg [DP gun mod]
(7)
(F) 5/38 twin (rof:1)
plenty
1.75 ( 13+ ) 1/3D6
(F) 5/38 twin (rof:1)
( 19+ ) v. msl. & str. A/C
(A) 5/38 twin (rof:1)
( 13+ ) v. ASW A/C
__________________________________________________________________________________________________
(B) 324mm Torpedo Tube (rof:1) A.244s ASW
1 turn @ 10 ( 10+ ) 1/3D6
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
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100
DCC: 1
Max. Spd.: 6/4
ECM mod.: -6
TCM mod.: 0
Crew:___________
Radar: C
Sonar: A
Mount(s)
(7)
(F) 100mm single (rof:1)
Load
plenty
plenty
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DCC: 1
Max. Spd.: 4/4
ECM mod.: -3
TCM mod.: 0
Crew:___________
Radar: A
Sonar: A
Wpn. Dir.
(4)
A or D
A or D
Mount(s)
Load
Rng ( Acc) Dmg [DP gun mod]
(8)
(P) 76mm twin (rof:1)
plenty
1 ( 14+ ) 1/6D6
(S) 76mm twin (rof:1)
( 19+ ) v. msl. & str. A/C
(A) 76mm twin (rof:1)
( 13+ ) v. ASW A/C
__________________________________________________________________________________________________
A
(P) Mk10 Hedgehog Lnchr(rof:1) Salvoes
1 ( 17+ ) 1/3D6
(S) Mk10 Hedgehog Lnchr(rof:1) Salvoes
__________________________________________________________________________________________________
Local
(B) 324mm Torpedo Tube (rof:1) A.244s ASW
1 turn @ 10 ( 10+ ) 1/3D6
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DCC: 2
Max. Spd.: 6/3
ECM mod.: -6
TCM mod.: 0
Crew:___________
Radar: B
Sonar: A
Wpn. Dir.
Mount(s)
Load
Rng ( Acc) Dmg [DP gun mod]
(6)
(25)
MANUAL RELOAD
A or D
(PB) Sea Cat (rof:2)
Sea Cat msls
1 ( 15+ ) 1/6D6 [ 0 ]
A or D
(SB) Sea Cat (rof:2)
may fire to either port OR starboard sides buy not fore or aft
__________________________________________________________________________________________________
A or D
(F) 5/25 single (rof:1)
plenty
1.25 ( 11+ ) 1/6D6
(F) 5/25 single (rof:1)
( 19+ ) v. msl. & str. A/C
(F) 5/25 single (rof:1)
( 13+ ) v. ASW A/C
(F) 5/25 single (rof:1)
A or D
plenty
plenty
3 ( 15+ ) 1/6D6
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
3 ( 15+ ) 1/6D6
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
__________________________________________________________________________________________________
(A) Helo Pad & Hangar with capacity of 2; no helos on board
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DCC: 1
Max. Spd.: 7.5/4
ECM mod.: -6
TCM mod.: 0
Crew:___________
Radar: A
Sonar: A
Mount(s)
(9)
(F) Sea Dart (rof:2)
Load
Sea Dart
10 ( 11+ ) 1/6D6 [ -2 ]
plenty
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
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Crew:___________
Radar: C (surface search only)
Sonar: A
Mount(s)
Load
(1)
(B) 533mm Torpedo tubes (rof:2) SST-4 torps
wire guided; surface
targets only
Mk37 torps
ASW
Due to exceptional sonar ranging capabilities this boat receives a +1 to its attack roll.
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12/22/2010
Crew:___________
Radar: C (surface search only)
Sonar: P
Mount(s)
Load
(1)
(B) 533mm Torpedo tubes (rof:3) Mk14 torps
surface only
106
DCC: 1
Max. Spd.: 7.5/4
ECM mod.: -3
TCM mod.: 0
Crew:___________
Radar: A
Sonar: A
Wpn. Dir.
(4)
A or D
Mount(s)
Load
Rng ( Acc) Dmg [DP gun mod]
(10)
(F) 5/38 twin (rof:1)
plenty
1.75 ( 13+ ) 1/3D6
(F) 5/38 twin (rof:1)
( 19+ ) v. msl. & str. A/C
(A) 5/38 twin (rof:1)
( 13+ ) v. ASW A/C
__________________________________________________________________________________________________
A or D
(A) 76mm twin (rof:1)
plenty
1 ( 14+ ) 1/6D6
(A) 76mm twin (rof:1)
( 19+ ) v. msl. & str. A/C
( 13+ ) v. ASW A/C
__________________________________________________________________________________________________
(B) 324mm Torpedo Tube (rof:1) A.244s ASW
1 turn @ 10 ( 10+ ) 1/3D6
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
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DCC: 3
Max. Spd.: 4.5/3
ECM mod.: -6
TCM mod.: 0
Crew:___________
Radar: A
Sonar: none
Wpn. Dir.
(0)
Local
Mount(s)
Load
Rng ( Acc) Dmg [DP gun mod]
(23)
(F) 40mm single(rof:1)
plenty
3 ( 15+ ) 1/6D6
(F) 40mm single(rof:1)
( 19+ ) v. msl. & str. A/C
(A) 40mm single(rof:1)
( 13+ ) v. ASW A/C
(A) 40mm single(rof:1)
(P) 40mm single(rof:1)
(S) 40mm single(rof:1)
(S) 40mm single(rof:1)
(S) 40mm single(rof:1)
(S) 40mm single(rof:1)
____________________________________________________________________________________________
3 - A-4Q Skyhawks (see aircraft form for details
6 - S-2E ASW planes (see aircraft form for details)
4 SH-3D Sea King Helos
2 turns @ 10 ( 7+ ) 1/3D6
(Fr.) AS.12
OR
A.244s ASW
15 (12+) 1/6D6 [ 0 ]
1 turn @ 10 ( 10+ ) 1/3D6
ASW Helicopters carry 1 torpedo (at scale) and have an ECM value of -2 and move up to 2.5 feet/turn.
Dipping sonar can only be used when the helicopter is stationary. Helos have 24 turns of fuel.
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DCC: 0
Max. Spd.: 10/9
ECM mod.: 0
TCM mod.: 0
Mount(s)
Hand held RPG-7 (rof:3)
Crew:_______
Radar: none
Sonar: none
Load
RPG-7
Ship Name:______________________
Ship Class: Generic Pirate Fishing Boat or Cabin Cruiser
Hull Pts.: 0*
Engine Str.: 1
ECM Str.: 0
TCM Str.: 0
Wpn. Dir.
Local
Local
DCC: 0
Max. Spd.: 7/5
ECM mod.: 0
TCM mod.: 0
Mount(s)
Hand held RPG-7 (rof:4)
Hand held SA-7 (rof:3)
Crew:_______
Radar: none
Sonar: none
Load
RPG-7
SA-7
**If a small weapon hits the cabin cruiser and rolls a 0 for damage the crew must heave to and roll to save the boat.
Otherwise the boat is sunk. **The RPG-7 causes only 1/6D6 damage against combat vessels; freighters, etc. get 2/3D6.
Ship Name:______________________
Ship Class: Generic Freighter (AF)
Hull Pts.: 8
DCC: 1
Crew:_______
Engine Str.: 1
Max. Spd.: 5/2
Radar: Navig. only
ECM Str.: 0
ECM mod.: 0
Sonar: depth only
TCM Str.: 0
TCM mod.: 0
Ship Name:______________________
Ship Class: Generic Tanker (AO)
Hull Pts.: 6
DCC: 1
Crew:_______
Engine Str.: 1
Max. Spd.: 5/2
Radar: Navig. only
ECM Str.: 0
ECM mod.: 0
Sonar: depth only
TCM Str.: 0
TCM mod.: 0
Ship Name:______________________
Ship Class: Generic Super Tanker (XAF-O)
Hull Pts.: 10
DCC: 1
Crew:_______
Engine Str.: 2
Max. Spd.: 4/1
Radar: Navig. only
ECM Str.: 0
ECM mod.: 0
Sonar: depth only
TCM Str.: 0
TCM mod.: 0
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109
DCC: 0
Max. Spd.: 6/4
ECM mod.: -3
TCM mod.: 0
Mount(s)
(X)
Hand held SA-7 (rof:3)
(B) SAN-6 (rof:2)
(A) 20mm single (rof:1)
Crew:____________
Radar: C
Sonar: A
Load
SA-7
2 SAN-6
plenty
3 ( 15+) 1/6D6
( 19+ ) v. strike A/C & missles
( 13+ ) v. ASW A/C
Mount(s)
(1)
(B) SAN-6 (rof:2)
Hand held SA-7 (rof:3)
Load
2 SAN-6
SA-7
Mount(s)
(3)
Hand held SA-7 (rof:3)
(A) 20mm single (rof:1)
Crew:__same___
Radar: C
Sonar: A
Rng ( Acc ) Dmg [DP gun mod ]
12 ( 7+) 1/2D6 [ -2 ]
Crew:___same_____
Radar: none
Sonar: none
Load
SA-7
plenty
* If the hull sections are joined the Disco Volante has 3 hull points. If the aft hull section
is detached hull points are assigned to each section individually.
** The
aft hull section can be detached while in motion. It stops in one turn.
The hydrofoil section may not move faster than 6 until the aft section is detached. A
Lauch/Recover order is required to detach. Reattaching must be done at speed.
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110
Speed: 5 to 10
Jamming:none
Dist. to Base:
Supersonic?:N
Crew:
In flight refuel? N
Plane:MiG-29 (Str)
Speed: 7 to 12 & 25
ECM value:-4
Jamming:Pod
Fuel Range:201
Dist. to Base:
Load: 1 gun burst,1 ECM pod, (2)AS-12 & (2)AA-11
Supersonic?:Y
Crew:
In flight refuel? N
Plane:MiG-29 (Str)
Speed: 7 to 12 & 25
ECM value:-4
Jamming:Pod
Fuel Range:201
Dist. to Base:
Load: 1 gun burst,1 ECM pod, (2)AS-14 & (2)AA-11
Supersonic?:Y
Crew:
In flight refuel? N
Plane:MiG-29 (Str)
Speed: 7 to 12 & 25
Supersonic?:Y
ECM value:-4
Jamming:Pod
Crew:
Fuel Range:242
Dist. to Base:
In flight refuel? N
Load: 1 gun burst,1 ECM pod, (2) drop tanks, (2)AS-12 & (1)AA-11
Plane:MiG-29 (Str)
Speed: 7 to 12 & 25
Supersonic?:Y
ECM value:-4
Jamming:Pod
Crew:
Fuel Range:242
Dist. to Base:
In flight refuel? N
Load: 1 gun burst,1 ECM pod, (2) drop tanks, (2)AS-14 & (1)AA-11
Plane:MiG-29 (Str)
Speed: 7 to 12 & 25
Supersonic?:Y
ECM value:-4
Jamming:Pod
Crew:
Fuel Range:242
Dist. to Base:
In flight refuel? N
Load: 1 gun burst,1 ECM pod, (2) drop tanks, (1)TN-1000 nuke & (1)AA-11
Plane:MiG-29 (Str)
Speed: 7 to 12 & 25
ECM value:0
Jamming:none
Fuel Range:201
Dist. to Base:
Load: 1 gun burst,(4)AA-10 & (2)AA-11
Supersonic?:Y
Crew:
In flight refuel? N
Plane:MiG-29 (Str)
Speed: 7 to 12 & 25
Supersonic?:Y
ECM value:-4
Jamming:Pod
Crew:
Fuel Range:201
Dist. to Base:
In flight refuel? N
Load: 1 gun burst,1 ECM pod, (4)FAB-1000 bombs & (1)AA-11
Plane:MiG-29 (Str)
Speed: 7 to 12 & 25
ECM value:0
Jamming:none
Fuel Range:201
Dist. to Base:
Load: 1 gun burst, (2) drop tanks, (2)AA-10 & (2)AA-11
Supersonic?:Y
Crew:
In flight refuel? N
Supersonic?:Y
Crew:
In flight refuel? Y
Supersonic?:Y
Crew:
In flight refuel? Y
Supersonic?:Y
Crew:
In flight refuel? Y
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111
Supersonic?:Y
Crew:
In flight refuel? Y
Supersonic?:Y
Crew:
In flight refuel? Y
Supersonic?:Y
Crew:
In flight refuel? Y
Supersonic?:Y
Crew:
In flight refuel? Y
Supersonic?:Y
Crew:
In flight refuel? Y
12/22/2010
Speed: 2.5
Jamming: 0
Dist. to Base:
Supersonic?: N
Crew:
In flight refuel? N
112
Supersonic?: N
Crew:
In flight refuel? Y
Supersonic?: N
Crew:
In flight refuel? Y
Supersonic?: N
Crew:
In flight refuel? Y
Supersonic?: N
Crew:
In flight refuel? Y
Speed: 7 to 12
Jamming: none
Dist. to Base:
Supersonic?: N
Crew:
In flight refuel? Y
Speed: 7 to 12
Jamming: none
Dist. to Base:
Supersonic?: N
Crew:
In flight refuel? Y
Supersonic?: N
Crew:
In flight refuel? Y
Supersonic?:N
Crew:
In flight refuel? Y
Speed: 5 to 10
Jamming: none
Dist. to Base:
Supersonic?:
Crew:
In flight refuel? Y
Supersonic?:
Crew:
In flight refuel? Y
113
Supersonic?:
Crew:
In flight refuel? Y
Supersonic?:
Crew:
In flight refuel? Y
Supersonic?: Y
Crew:
In flight refuel? Y
Supersonic?: Y
Crew:
In flight refuel? Y
Supersonic?: Y
Crew:
In flight refuel? Y
Speed: 7 to 12
Jamming: Pod
Dist. to Base:
Supersonic?: N
Crew:
In flight refuel? Y
Speed: 7 to 12
Jamming: pods
Dist. to Base:
Supersonic?: N
Crew:
In flight refuel? Y
Speed: 7 to 12
Jamming: pods
Dist. to Base:
Supersonic?: N
Crew:
In flight refuel? Y
Speed: 5 to 10
Jamming: none
Dist. to Base:
Supersonic?: N
Crew:
In flight refuel? N
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114
Speed: 7 to 10
Jamming: none
Dist. to Base:
Supersonic?: N
Crew:
In flight refuel? Y
Speed: 7 to 10
Jamming: none
Dist. to Base:
Supersonic?: N
Crew:
In flight refuel? Y
Supersonic?: N
Crew:
In flight refuel? Y
115
Supersonic?: Y
Crew:
In flight refuel? Y
Supersonic?: N
Crew:
In flight refuel? Y
Helo: SH-3H
ECM value: -2
Fuel Range: 152
Load: 3 squads
Speed: 2.5
Jamming: 0
Dist. to Base:
Supersonic?: N
Crew:
In flight refuel? N
Helo: SH-60H
ECM value: -2
Fuel Range: 100
Load: 1 squad
Speed: 2.5
Jamming: 0
Dist. to Base:
Supersonic?: N
Crew:
In flight refuel? N
Helo: SH-60H
ECM value: -2
Fuel Range: 100
Load: 1 Penguin ASM
Speed: 2.5
Jamming: 0
Dist. to Base:
Supersonic?: N
Crew:
In flight refuel? N
Helo: SH-60H
Speed: 2.5
ECM value: -2
Jamming: 0
Fuel Range: 100
Dist. to Base:
Load: 1 Mk46 NEARTIP torpedo
Supersonic?: N
Crew:
In flight refuel? N
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116
Supersonic?: N
Crew:
In flight refuel? Y
Supersonic?: N
Crew:
In flight refuel? Y
Pescador missiles [ASM]
Speed: 5 to 10
Jamming: 0
Dist. to Base:
Supersonic?:N
Crew:
In flight refuel? N
British (Falklands)
Plane: Sea Harrier I (Str)
Speed: 7 to 12
ECM value: 0
Jamming: none
Fuel Range:155
Dist. to Base:
Load: (2) 30mm cannon, (2) Sea Eagle [ASM], (2) Sidewinder
Supersonic?:N
Crew:
In flight refuel? Y
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
Plane:
ECM value:
Fuel Range:
Load:
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
12/22/2010
117
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
Plane:
ECM value:
Fuel Range:
Load:
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
Plane:
ECM value:
Fuel Range:
Load:
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
Plane:
ECM value:
Fuel Range:
Load:
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
Plane:
ECM value:
Fuel Range:
Load:
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
Plane:
ECM value:
Fuel Range:
Load:
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
Plane:
ECM value:
Fuel Range:
Load:
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
Plane:
ECM value:
Fuel Range:
Load:
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
Plane:
ECM value:
Fuel Range:
Load:
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
Plane:
ECM value:
Fuel Range:
Load:
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
Plane:
ECM value:
Fuel Range:
Load:
Speed:
Jamming:
Dist. to Base:
Supersonic?:
Crew:
In flight refuel?
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118
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119
120
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121
1/3D6
1/2D6
2/3D6
1D6
1D6+2
2D6
2D6+1
2D6+2
2D6+3
3D6+2
3D6+6
12/22/2010
inch single)
57mm(quad), 76mm OTO Melara, 100mm(single,), 114mm(twin) 130mm/58(twin)
Auto 100mm(single), 203mm{8 inch}(single), 127/54mm{5 inch},
152mm{6 inch/47}(triple), 152mm/57(triple)
203mm (8 inch)(triple)
Auto 130mm/70 twin
Special 406mm{16inch} firing a discarding sabot round of 152mm{6inch} GPS guided to target
406mm{16 inch}(triple)
122
Perry
start
zone
6 or
15cm
6 or
15cm
Ships can start at any speed they choose (see ship form for maximum speed and rate of change). The
Perry does NOT have any helicopters airborne at the start. If you want them you will have to launch them.
Both crews are rated as average.
Victory conditions are simple. Sink the other boat without getting sunk.
You might want to play it a second time with one good crew and one poor crew; just get the feel for crew
quality effects.
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123
Victory conditions: The Russians must exit at least one ship off of the USN board edge to win. Anything
else is a US victory.
12/22/2010
124
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125
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126
8 ft.(2,5m) x 5 ft.(1.5m) All surface vessels start within 6 inches (15cm) of their respective board
edge. All submarines start within 3 feet (1m) of their respective board edge.
USN Surface Start Zone
Victory Conditions: Youll know it when you see it. If its debatable its a draw.
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127
Victory conditions: The pirates win if they can get one freighter to have a morale failure and get the fishing
boat or three speed boats to the freighter to place the prize crew aboard
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128
Victory Conditions: One side must sink twice as many ships as they lose. Any other result is a draw.
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129
Coastline of Oman
Victory Conditions: If the USN loses only the Perry class frigate it is a minor victory for the USN. If the US
loses more than one ship including freighters it is an Iranian victory.
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130