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Power
Build
Game On
EVENTS
Testing
DATES
College
VISITS
University of Houston
at Victoria October 31 in
the library.
Special
Edition...
2014 edition
15th Anniversary
This year marks the 15th
year of The Tigers Tale
literary magazine and the
publication reception and
awards event, Stars of the
Savannah. Each annual
edition features original
student poetry, short stories,
academic papers, artwork
and photography. Students
may submit their original
creations through email.
thetigerstale.sphs@gmail.com
ROBOTICS
CLUB STARTS
SIX WEEKS OF
CONSTRUCTION
WITH KICK OFF
MEETING
ORGANIZATIONS MEETING
Monday
by staff reporter
Delilah Rivera
by staff reporter
Alyssa Davis
CLUB
LOCATION
TIME
UIL Current Events C224
8:15
Key Club
B106
B Days 4:15
Gamerz Unite D109
4:15
1
by Alyssa Davis
4
2
by Robotics Club
3
by Robotics Club
by Robotics Club
6
5
by Alyssa Davis
by Alyssa Davis
1. Members of the robotics team gather around sketches of their robot at their third
meeting. 2-4. As a starting point, members of the club pre-draw their dream robot.
Sketches use arrows to show movement patterns. 5. During a club meeting, Todd Head
gives senior Kriti Swami and freshman Nicholas Morris a lesson on how to use the
power tools safely. 6. During the first robotics club meeting, Swami explains the course to
sophomore Mathew Wessman and freshman Nicholas Morris.
Calendar
Tuesday
CLUB
LOCATION
IBSO
B223
Environmental C201
Junior Historians B107
TIME
8:30
4:15
4:15
Wednesday
CLUB
LOCATION
TIME
FFA
Ag room
2nd Wed 4:15
NHS Lecture Hall 2nd Wed 8:15/4:15
Photo Club
A209
2nd Wed 4:15
Drama Club
F125
8:30
En Croix
G144
FBLA
D106
8:30
Senior Class Officers B201
8:00
Kappa Psi
Concession Stand 4:15
Fast
FACT
Fact 1
Teams are scored
on seven other
things beside the
working robot.
Fact 2
In order to
compete, the
robot must be 2
feet by 2 feet.
Fact 3 The team
must have at
least one driver
and three
spotters.
Fact 4
Each member
must know how
to drive the
robot in case the
original driver
cant.
Wielding pencils as
weapons, viewing friends
as enemies, students in
chemistry know that
playing the game and
gaining experience points
is crucial to surviving the
semester. Through minion
and boss battles, the heart
and soul of the chemistry
classroom has become
competitive and technical
with gaming strategies.
Starting this year,
chemistry teachers have
replaced the flipped
classroom with a process
called gamification. Like
PC games, students now
earn XP which counts for
their grade. They earn this
XP through homework,
worksheets and labs. After
completing base work,
the students compete in
minion battles, quizzes,
and boss battles, final tests.
Its like runescape [a
fantasy multi player online
role-playing game], junior
Juwan Webster said. Its
basically just school in
game terms now.
Chemistry teachers,
Daniel Veve and Christin
Angirasa came up with the
gamification idea.
I read an article about it
in February of last year and
talked to Mrs. Angirasa
about it quite a bit, Veve
said. We decided to go
forward with it since we
did the flipped classroom
last year, so we figured wed
take it to the next level.
Gamification does not
change the entire way
chemistry is taught. The
scoring is still the same as
getting regular grades, but
the content is presented in
Thursday
CLUB
LOCATION
TIME
GSA
C155 every other Thur 4:15
Crossroads
Lecture Hall
4:15
ITS
F125
1st Thur 4:30
Kappa Psi
Concession Stand 4:15
Solar Car
B264
4:15
Friday
CLUB
LOCATION
TIME
HOSA Lecture Hall every other Fri 8:30