Professional Documents
Culture Documents
Section A:
Introduction and Overview
What Is
Strategy
and Why
Does It
Matter?
The
Managerial
Process of
Crafting and
Executing
Company
Strategies
Chapter 1
Chapter 2
Section B:
Concepts and
Analytical Tools
Concepts
and
Analytical
Tools for
Evaluating a
Companys
Situation
Section C:
Crafting a Strategy
Tailoring
Strategy to
Various
Company
Situations
Chapters
3 and 4
Should
Company
Strategies Be
Ethical and/or
Socially
Responsible?
Chapter
9
SingleBusiness
Companies
Multi-Business
or Diversified
Companies
Chapters
5, 6, and 7
Chapter 8
Section D:
Executing the
Strategy
Managerial
Keys to
Successfully
Executing the
Chosen
Strategy
Chapters
10, 11, and 12
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A. J. Strickland III
The University of Alabama
John E. Gamble
University of South Alabama
Crafting and
Executing Strategy
Text and
Readings
17TH E DITION
Boston Burr Ridge, IL Dubuque, IA New York San Francisco St. Louis
Bangkok Bogot Caracas Kuala Lumpur Lisbon London Madrid Mexico City
Milan Montreal New Delhi Santiago Seoul Singapore Sydney Taipei Toronto
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Preface
he objective of this text is to effectively and interestingly cover what every seniorlevel or MBA student needs to know about crafting and executing business
strategies. It features a substantive presentation of core concepts and analytical
techniques and an attractive collection of 20 readings that amplify important topics in
managing a companys strategy-making, strategy-executing process. A combination
chaptersreadings text works quite well for courses where instructors wish to provide students with a foundation in the core concepts and analytical tools of strategic
management and a taste of the literature of strategic management before having them
tackle a customized set of cases and/or participate in a strategy simulation exercise
where the class is divided into teams of 2 to 5 members and each team manages a company that competes head-to-head against companies run by the other teams. Two bestselling state-of-the-art online strategy simulations, The Business Strategy Game and
GLO-BUS, are optional companions for this textboth simulations were created by
this texts senior author as a means for instructors to give students an engaging, learnby-doing experience in crafting and executing a strategy and applying the concepts and
analytical tools covered in the chapters.
In preparing this 17th edition, our central goals have been to refine the explanations of core concepts and analytical tools, to update and refresh all of the examples,
and to incorporate the latest research findings from the literature. As in any substantive revision, coverage was trimmed in some areas, expanded in others. The content of
two chapters in the prior edition was condensed into a single chapter in this edition. A
new section on strategic leadership has been added to Chapter 2. There is important
new coverage of corporate and environmental sustainability. At the end of each chapter, you will now find (1) Assurance of Learning Exercises that will help you measure student comprehension of the chapter contents and (2) Exercises for Simulation
Participants that tightly connect the topics covered in the chapters to the issues and
decisions that students have to wrestle with in managing their simulation company.
Complementing the 12 chapters and 20 readings is a comprehensive package of support materials that are a breeze to use, highly effective, and flexible enough to fit most
any course design.
Explain core concepts in language that students can grasp and provide first-rate
examples of their relevance and use by actual companies.
Thoroughly describe the tools of strategic analysis, how they are used, and where
they fit into the managerial process of crafting and executing strategy.
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Incorporate the latest developments in the theory and practice of strategic management in every chapter to keep the content solidly in the mainstream of contemporary strategic thinking.
Focus squarely on what every student needs to know about crafting, implementing, and executing business strategies in todays market environments.
We believe this 17th edition measures up on all four criteria. The explanations of
core concepts and analytical tools are thorough and carefully crafted to maximize
understandingthe enterprise of sound teaching is never well served by page-saving
succinctness that leaves too much unsaid. Chapter content is driven by the imperative
of covering well-settled strategic management principles, recent research findings and
contributions to the literature of strategic management, the latest thinking of prominent academics and practitioners in the field, and the practices and behavior of real
world companies.
There is solid, up-to-date coverage of the continuing march of industries and companies to wider globalization, the growing scope and strategic importance of collaborative alliances, the spread of high-velocity change to more industries and company
environments, and how advancing Internet technology is driving fundamental changes
in both strategy and internal operations in companies across the world. All the chapters
are flush with convincing examples that students can relate to. Theres a logical flow
from one chapter to the next. And we have strived to hammer home the whys and hows
of successfully crafting and executing strategy in an engaging and convincing fashion.
The result is a presentation with mainstream chapter content that mirrors contemporary academic thinking and actual management practice. But there are two standout
features that strongly differentiate our 12-chapter presentation:
1. Our coverage of resource-based theory of the firm in the 17th edition is unsurpassed by any other leading strategy text. RBV principles and concepts are
prominently and comprehensively integrated into our coverage of crafting both
single-business and multi-business strategies. In Chapters 3 through 8 it is repeatedly emphasized that a companys strategy must be matched not only to its external
market circumstances but also to its internal resources and competitive capabilities. Moreover, an RBV perspective is thoroughly integrated into the presentation
on strategy execution (Chapters 10, 11, and 12) to make it unequivocally clear
how and why the tasks of assembling intellectual capital and building core competencies and competitive capabilities are absolutely critical to successful strategy
execution and operating excellence.
2. In addition, our coverage of business ethics, core values, social responsibility, and
environmental sustainability is unsurpassed by any other leading strategy text. In
this edition, we have embellished the highly important chapter on Ethical Strategies, Social Responsibility, and Environmental Sustainability with fresh content
so that it can better fulfill the important functions of (1) alerting students to the
role and importance of ethical and socially responsible decision-making and (2)
addressing the accreditation requirements of the AACSB International that business ethics be visibly and thoroughly embedded in the core curriculum. Moreover,
discussions of the roles of values and ethics are integrated into portions of Chapters 1, 2, 10, and 12 to further reinforce why and how considerations relating to
ethics, values, social responsibility, and sustainability should figure prominently
into the managerial task of crafting and executing company strategies.
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Preface
We have done our best to ensure that the 12 chapters hit the bulls-eye in covering
the concepts, analytical tools, and approaches to strategic thinking that should comprise a senior/MBA course in strategy. The ultimate test of the text, of course, is the
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positive pedagogical impact it has in the classroom. If this edition sets a more effective
stage for your lectures and does a better job of helping you persuade students that the
discipline of strategy merits their rapt attention, then it will have fulfilled its purpose.
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The two simulations are very tightly linked to the material that your class members
will be reading about in the text chaptersthe senior author of this text is a co-author
of both The Business Strategy Game and GLO-BUS. Moreover, both simulations were
painstakingly developed with an eye toward economizing on instructor course preparation time and grading. Youll be pleasantly surprisedand we think quite pleasedat
how little time it takes to gear up for and to administer a fully automated online simulation like The Business Strategy Game or GLO-BUS.
In both The Business Strategy Game (BSG) and GLO-BUS, class members are
divided into management teams of 1 to 5 persons and assigned to run a company in
head-to-head competition against companies run by other class members. In BSG, the
co-managers of each team run an athletic footwear company, producing and marketing
both branded and private-label footwear. In GLO-BUS, the co-managers of each team
operate a digital camera company that designs, assembles, and markets entry-level
digital cameras and upscale, multi-featured cameras. In both simulations, companies
compete in a global market arena, selling their products in four geographic regions
Europe-Africa, North America, Asia-Pacific, and Latin America. There are decisions
relating to plant operations, workforce compensation, pricing and marketing, finance,
and corporate social responsibility.
You can schedule 1 or 2 practice rounds and 4 to 10 regular (scored) decision
rounds; each decision round represents a year of company operations. When the
instructor-specified deadline for a decision round arrives, the algorithms built into
the simulation award sales and market shares to the competing companies, region by
region. Each companys sales are totally governed by how its prices compare against
the prices of rival brands, how its product quality compares against the quality of
rival brands, how its product line breadth and selection compares, how its advertising effort compares, and so on for a total of 11 competitive factors that determine
unit sales and market shares. The competitiveness of each companys product offering
relative to rivals is all-decisivethis is what makes them competition-based strategy simulations. Once sales and market shares are awarded, the company and industry
reports are then generated and all the results made available 1520 minutes after the
decision deadline.
Both simulations feature a Learning Assurance Report that rates your students
performance on facets of learning included in accreditation standards for most business school programs. Also, at the end of each of the 12 chapters in the text is a section
containing exercises for simulation participants that require students to utilize what
they have read in the chapter in running their simulation company.
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Assigning students to run a company that competes head-to-head against companies run by other class members gives students immediate opportunity to experiment with various strategy options and to gain proficiency in applying the core
concepts and analytical tools that they have been reading about in the chapters. The issues and decisions that co-managers face in running their simulation
company embrace the very concepts, analytical tools, and strategy options they
encounter in the text chapters. Giving class members immediate learn-by-doing
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opportunity to apply and experiment with the material covered in their text, while
at the same time honing their business and decision-making skills, generates solid
learning results.
A competition-based strategy simulation arouses positive energy and classroom
excitement, engages students in the subject matter of the course, is a fun way
for students to learn, and steps up the whole tempo of the course by a notch or
twoall of which greatly facilitate the achievement of course learning objectives.
The healthy rivalry that emerges among the management teams of competing
companies can be counted upon to stir competitive juices and spur class members
to fully exercise their strategic wits, analytical skills, and decision-making prowess. Nothing energizes a class quicker or better than concerted efforts on the part
of class members to gain a high industry ranking and avoid the perilous consequences of falling too far behind the best-performing companies. Case analysis
assignments lack the capacity to generate the interest and excitement that occur
when the results of the latest decision round become available and co-managers
renew their quest for strategic moves and actions that will strengthen company
performance. As soon as your students start to say Wow! Not only is this fun but
I am learning a lot, which they will, you have won the battle of engaging students
in the subject matter and moved the value of taking your course to a much higher
plateau in the business school curriculum. This translates into a livelier, richer
learning experience for students and better instructor-course evaluations.
Because a simulation involves making decisions relating to production operations, worker compensation and training, sales and marketing, distribution, customer service, finance, and corporate social responsibility and requires analysis
of company financial statements and market data, the simulation helps students
synthesize the knowledge gained in a variety of different business courses. The
cross-functional, integrative nature of a strategy simulation helps make courses in
strategy more of a true capstone experience.
Using both case analysis and a competition-based strategy simulation to drive
home the lessons that class members are expected to learn is far more pedagogically powerful and lasting than case analysis alone. Both cases and strategy simulations drill students in thinking strategically and applying what they read in your
text, thus helping them connect theory with practice and gradually building better
business judgment. What cases do that a simulation cannot is give class members
broad exposure to a variety of companies and industry situations and insight into
the kinds of strategy-related problems managers face. But what a competitionbased strategy simulation does far better than case analysis is thrust class members squarely into an active managerial role where they have to take the analysis
of market conditions, the actions of competitors, and their companys situation
seriously. Because they are held fully accountable for their decisions and their
companys performance, co-managers are strongly motivated to dig deeply into
company operations, probe for ways to be more cost-efficient, and ferret out strategic moves and decisions calculated to boost company performance. Such diligent and purposeful actions on the part of company co-managers translate into a
productive and beneficial learning experience.
Use of a fully automated online simulation can reduce the time instructors spend
on course preparation and grading papers. Simulation adopters often compensate for the added student workload of a simulation by trimming the number of
assigned cases from, say, 10 to 12 to perhaps 4 to 6, which significantly reduces
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the time instructors have to spend on case preparation. Course preparation time
can be further cut because you can use several class days to have students meet
in the computer lab to work on upcoming decisions or a 3-year strategic plan (in
lieu of lecturing on a chapter or covering an additional assigned case). Lab sessions provide a splendid opportunity for you to visit with teams, observe the interplay among co-managers, and view the caliber of the learning experience that is
going on. Furthermore, the added student workload associated with participating
in a simulation can be compensated for by cutting back on other assignments that
entail considerable grading on your part. Grading one less written case or essay
exam or other written assignment saves enormous time. With either simulation,
grading is effortless, requiring only that you enter percentage weights for each
assignment in your online grade book.
In sum, a three-pronged text-case-simulation course model has significantly more
teaching/learning power than the traditional text-case model. Indeed, a very convincing argument can be made that a competition-based strategy simulation is the single
most effective teaching/learning tool that instructors can employ to teach the discipline of business and competitive strategy, to make learning more enjoyable, and to
achieve course learning objectives.
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11 factors: attractive pricing, footwear styling and quality, product line breadth, advertising, the use of mail-in rebates, the appeal of celebrities endorsing a companys
brand, success in convincing footwear retailers dealers to carry its brand, the number
of weeks it takes to fill retailer orders, the effectiveness of a companys online sales
effort at its Web site, and customer loyalty. Sales of private-label footwear hinge solely
on being the low-price bidder.
All told, company co-managers make as many as 53 types of decisions each period
that cut across production operations (up to 10 decisions each plant, with a maximum of 4 plants), plant capacity additions/sales/upgrades (up to 6 decisions per plant),
worker compensation and training (3 decisions per plant), shipping (up to 8 decisions
each plant), pricing and marketing (up to 10 decisions in 4 geographic regions), bids
to sign celebrities (2 decision entries per bid), financing of company operations (up
to 8 decisions), and corporate social responsibility and environmental sustainability
(up to six decisions).
Each time company co-managers make a decision entry, an assortment of onscreen calculations instantly shows the projected effects on unit sales, revenues, market
shares, unit costs, profit, earnings per share, ROE, and other operating statistics. The
on-screen calculations help team members evaluate the relative merits of one decision
entry versus another and put together a promising strategy.
Companies can employ any of the five generic competitive strategy options in
selling branded footwearlow-cost leadership, differentiation, best-cost provider,
focused low-cost, and focused differentiation. They can pursue essentially the same
strategy worldwide or craft slightly or very different strategies for the Europe-Africa,
Asia-Pacific, Latin America, and North America markets. They can strive for competitive advantage based on more advertising or a wider selection of models or more
appealing styling/quality, or bigger rebates, and so on.
Any well-conceived, well-executed competitive approach is capable of succeeding, provided it is not overpowered by the strategies of competitors or defeated by the
presence of too many copycat strategies that dilute its effectiveness. The challenge for
each companys management team is to craft and execute a competitive strategy that
produces good performance on five measures: earnings per share, return on equity
investment, stock price appreciation, credit rating, and brand image.
All activity for The Business Strategy Game takes place at www.bsg-online.com.
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and components they specify for their cameras, work force compensation and training,
the length of warranties offered (which affects warranty costs), the amount spent for
technical support provided to buyers of the companys cameras, and their management
of the assembly process.
Competition in each of the two product market segments (entry-level and
multi-featured digital cameras) is based on 10 factors: price, camera performance
and quality, number of quarterly sales promotions, length of promotions in weeks,
the size of the promotional discounts offered, advertising, the number of camera
models, size of retail dealer network, warranty period, and the amount/caliber of
technical support provided to camera buyers. Low-cost leadership, differentiation
strategies, best-cost provider strategies, and focus strategies are all viable competitive options. Rival companies can strive to be the clear market leader in either entrylevel cameras or upscale multi-featured cameras or both. They can focus on one or
two geographic regions or strive for geographic balance. They can pursue essentially the same strategy worldwide or craft slightly or very different strategies for
the Europe-Africa, Asia-Pacific, Latin America, and North America markets. Just as
with The Business Strategy Game, most any well-conceived, well-executed competitive approach is capable of succeeding, provided it is not overpowered by the strategies of competitors or defeated by the presence of too many copycat strategies that
dilute its effectiveness.
Company co-managers make 49 types of decisions each period, ranging from
R&D, camera components, and camera performance (10 decisions) to production
operations and worker compensation (15 decisions) to pricing and marketing (15 decisions) to the financing of company operations (4 decisions) to corporate social responsibility (5 decisions). Each time participants make a decision entry, an assortment of
on-screen calculations instantly shows the projected effects on unit sales, revenues,
market shares, unit costs, profit, earnings per share, ROE, and other operating statistics. These on-screen calculations help team members evaluate the relative merits
of one decision entry versus another and stitch the separate decisions into a cohesive
and promising strategy. Company performance is judged on five criteria: earnings per
share, return on equity investment, stock price, credit rating, and brand image.
All activity for GLO-BUS occurs at www.glo-bus.com.
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Time requirements for instructors are minimal. Setting up the simulation for your
course is done online and takes about 1015 minutes. Once set-up is completed,
no other administrative actions are required beyond that of moving participants to
a different team (should the need arise) and monitoring the progress of the simulation (to whatever extent desired).
Participants Guides are delivered at the Web sitestudents can read it on their
monitors or print out a copy, as they prefer.
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There are extensive built-in Help screens explaining (a) each decision entry, (b)
the information on each page of the Industry Reports, and (c) the numbers presented in the Company Reports. The Help screens allow company co-managers to
figure things out for themselves, thereby curbing the need for students to always
run to the instructor with questions about how things work.
The results of each decision round are processed automatically and are typically
available to all participants 15 minutes after the decision round deadline specified
by the instructor/game administrator.
Participants and instructors are notified via e-mail when the results are ready.
Schedules for the decision rounds are instructor-determined. Decision rounds can
be scheduled once per week, twice per week, or even twice daily, depending on
how instructors want to conduct the exercise.
Following each decision round, participants are provided with a complete set of
reportsa 6-page Industry Report, a 1-page Competitive Intelligence report for
each geographic region that includes strategic group maps and bulleted lists of
competitive strengths and weaknesses, and a set of Company Reports (income
statement, balance sheet, cash flow statement, and assorted production, marketing, and cost statistics).
Two open-book multiple choice tests of 20 questions are built into each simulation. The quizzes, which you can require or not as you see fit, are taken online
and automatically graded, with scores reported instantaneously to participants
and automatically recorded in the instructors electronic grade book. Students are
automatically provided with three sample questions for each test.
Both simulations contain a 3-year strategic plan option that you can assign. Scores
on the plan are automatically recorded in the instructors online grade book.
At the end of the simulation, you can have students complete online peer evaluations (again, the scores are automatically recorded in your online grade book).
Both simulations have a Company Presentation feature that enables students to
easily prepare PowerPoint slides for use in describing their strategy and summarizing their companys performance in a presentation either to the class, the
instructor, or an outside board of directors.
A Learning Assurance Report provides you with convincing empiricat data concerning how well your students performed vis--vis students playing the simulation worldwide over the past 12 months. The report is based on measures of
student proficiency, business know-how, and decision-making skill and can also
be used in evaluating the extent to which your schools academic curriculum produces the desired degree of student learning insofar as accreditation standards are
concerned.
For more details on either simulation, please consult Section 2 of the Instructors
Manual accompanying this text or register as an instructor at the simulation Web
sites (www.bsg-online.com and www.glo-bus.com) to access even more comprehensive information. Using Internet conferencing technology, the simulation authors
conduct seminars several times each month (sometimes each week) to demonstrate
how the software works, walk you through the various features and menu options,
and answer any questions. To sign up for a demonstration, please visit www.mhhe.
com/thompsonsims. By all means, please feel free to call the senior author of this
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text at (205) 722-9145 to arrange a personal demonstration or talk about how one of
the simulations might work in one of your courses. We think youll be quite impressed
with the capabilities that have been programmed into The Business Strategy Game
and GLO-BUS, the simplicity with which both simulations can be administered, and
their exceptionally tight connection to the text chapters, core concepts, and standard
analytical tools.
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20-question self-scoring chapter tests that students can take to measure their grasp
of the material presented in each of the 12 chapters.
A Guide to Case Analysis containing sections on what a case is, why cases are a
standard part of courses in strategy, preparing a case for class discussion, doing a
written case analysis, doing an oral presentation, and using financial ratio analysis
to assess a companys financial condition. We suggest having students read this
Guide prior to the first class discussion of a case.
PowerPoint slides for each chapter.
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FOR INSTRUCTORS
Online Learning Center (OLC)
In addition to the student resources, the instructor section of www.mhhe.com/
thompson includes an Instructors Manual and other support materials. Your
McGraw-Hill representative can arrange delivery of instructor support materials in a
format-ready Standard Cartridge for Blackboard, WebCT and other Web-based educational platforms.
Instructors Manual
The accompanying IM contains a section on suggestions for organizing and structuring your course, sample syllabi and course outlines, a set of lecture notes on each
chapter, a copy of the test bank, and some of the most comprehensive case teaching
notes available with any strategy textbook.
PowerPoint Slides
To facilitate delivery preparation of your lectures and to serve as chapter outlines,
youll have access to approximately 500 colorful and professional-looking slides displaying core concepts, analytical procedures, key points, and all the figures in the
text chapters. The slides are the creation of Professor Jana Kuzmicki of Troy State
University.
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ACKNOWLEDGMENTS
A great number of colleagues and students at various universities, business acquaintances, and people at McGraw-Hill provided inspiration, encouragement, and counsel
during the course of this project. Like all text authors in the strategy field, we are intellectually indebted to the many academics whose research and writing have blazed new
trails and advanced the discipline of strategic management. The following reviewers
provided seasoned advice and splendid suggestions for improving the chapters in this
17th edition:
Dennis R. Balch
Jeffrey R. Bruehl
Edith C. Busija
Donald A. Drost
Randall Harris
Mark Lewis Hoelscher
Phyllis Holland
James W. Kroeger
Sal Kukalis
Brian W. Kulik
Paul Mallette
Anthony U. Martinez
Lee Pickler
Sabine Reddy
Thomas D. Schramko
V. Seshan
Charles Strain
Sabine Turnley
S. Stephen Vitucci
Andrew Ward
Sibin Wu
We also express our thanks to Lynne Patten, Nancy E. Landrum, Jim Goes, Jon
Kalinowski, Rodney M. Walter, Judith D. Powell, Seyda Deligonul, David Flanagan,
Esmerlda Garbi, Mohsin Habib, Kim Hester, Jeffrey E. McGee, Diana J, Wong, F.
William Brown, Anthony F. Chelte, Gregory G. Dess, Alan B. Eisner, John George,
Carle M. Hunt, Theresa Marron-Grodsky, Sarah Marsh, Joshua D. Martin, William
L. Moore, Donald Neubaum, George M. Puia, Amit Shah, Lois M. Shelton, Mark Weber,
Steve Barndt, J. Michael Geringer, Ming-Fang Li, Richard Stackman, Stephen
Tallman, Gerardo R. Ungson, James Boulgarides, Betty Diener, Daniel F. Jennings,
David Kuhn, Kathryn Martell, Wilbur Mouton, Bobby Vaught, Tuck Bounds, Lee
Burk, Ralph Catalanello, William Crittenden, Vince Luchsinger, Stan Mendenhall,
John Moore, Will Mulvaney, Sandra Richard, Ralph Roberts, Thomas Turk, Gordon
VonStroh, Fred Zimmerman, S. A. Billion, Charles Byles, Gerald L. Geisler, Rose
Knotts, Joseph Rosenstein, James B. Thurman, Ivan Able, W. Harvey Hegarty, Roger
Evered, Charles B. Saunders, Rhae M. Swisher, Claude I. Shell, R. Thomas Lenz,
Michael C. White, Dennis Callahan, R. Duane Ireland, William E. Burr II, C. W. Millard, Richard Mann, Kurt Christensen, Neil W. Jacobs, Louis W. Fry, D. Robley Wood,
George J. Gore, and William R. Soukup. These reviewers provided valuable guidance
in steering our efforts to improve earlier editions.
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As always, we value your recommendations and thoughts about the book. Your
comments regarding coverage and contents will be taken to heart, and we always are
grateful for the time you take to call our attention to printing errors, deficiencies,
and other shortcomings. Please e-mail us at athompso@cba.ua.edu, astrickl@cba
.ua.edu, or jgamble@usouthal.edu; fax us at (205) 348-6695; or write us at
P. O. Box 870225, Department of Management and Marketing, The University of Alabama, Tuscaloosa, Alabama 35487-0225.
Arthur A. Thompson
A. J. Strickland
John E. Gamble
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