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e games area (rug, table with
two chairs, board that have
different numbers with shapes
and two tables of puzzles).
Imagination development in
children. For example, imagine
the events of the story through
the pictures.
4. Computer area
(table, sofa,
computer with a
mouse, keyboard and
printer).
- Promote students
participation and cooperation
with their friends.
- Interaction between
students. To help each other in
building what in their
imagination.