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ACTIVITY SHEET

Brandon Jones
LEI 4724
Activity File 28
Activity Title: Pac Man
Source: www.bc.edu
Equipment: two towels, twenty orange cones
Description of Activity:
The goal of this activity is to improve cognitive ability and strategic thinking but also to introduce a
participants to a fun atmosphere that should inspire each participant to give 100 percent for
themselves and their team. This activity also requires social engagement which should help with selfesteem, self-confidence, teamwork, and recreation participation. This activity is meant for small
groups so rules can be clearly explained, demonstrated, and executed. This activity take from 15 to
30 minutes to play and starts with choosing two volunteers. Following this have everybody else pair
up with a partner and link arms. Then after everyone has a partner, have the partners spread out a
little. Then choose one of the volunteers to be Pac Man and the other to be the ghost. Hand the
ghost a towel. The object of this game is for the ghost to touch Pac Man with the towel. If the ghost
does this then Pac Man becomes the ghost and chases after the new Pac Man (old ghost). There is a
catch though. All these partners that are linked up are Pac Mans helpers. At any time the Pac Man
can link arms with a pair of people. When this occurs the person that is on the far end of the link
releases and becomes the new Pac Man. For instance, there is a pair 1 and 2. Pac Man comes along
and links arms with partner 1. This means that partner 2 releases and becomes the new Pac Man.
This game continues until the leaders want to break it up. (www.bc.edu)
Leadership considerations: This activity works well with small groups from ten to twenty
participants. Therapist should act as a facilitator, teacher, demonstrator, and motivator while
effectively communicating all spectrums of activity. As a facilitator one would have to know how to
play or demonstrate the activity, explain, and facilitate the tempo or engagement of each individual in
activity. I recommend use a whistle to be able to control game play and overall activity.
Adaptations:
Participants with autism-Behaviors associated with autism include delayed learning of language;
difficulty making eye contact or holding a conversation; difficulty with executive functioning, which
relates to reasoning and planning; narrow, intense interests; poor motor skills and sensory
sensitivities (www.autism-society.org). If necessary participant will watch activity with therapist for
five to ten minutes while therapist helps participant better understand activity and rules that go along
with it. If necessary participant will play activity on a smaller scale with four to six people before
playing with a larger group.
Participants with muscle dystrophy- Muscle dystrophy is characterized by progressive weakness and
degeneration of the skeletal muscles that control movement ( www.ninds.nih.gov/disorders). Clarify
that if they ever need any assistance during game that they can raise their hand to gain attention for
extra help. Allow participant to take a break at any time due to continuous movement involved in
activity. Also to keep participant actively engage in activity allow participant to act as an extra
pacman to accomplish objective of getting ghost.

ACTIVITY SHEET
Brandon Jones
LEI 4724
Activity File 29
Activity Title Annihilation noodles
Source: http://www.gamesforgroups.com/

Equipment: Twenty pool noodles, twenty orange cones, twenty headgears (optional)
Description of Activity:
This activity is a fully body experience using both mind and body to win. Similar to sword
jousting in regards to rules and procedure this activity is played with pool noodles that are either
whole or have been cut in half in length. This activity starts as one on one competition until all
participants are familiar with rules and procedures of activity allowing therapist to then change
game to teams with equal participants on each team. The rules of this activity are simple in
which both participants start with a noodle. The objective is hit opponent with noodle taking
away whatever body part hit except chest or head which is an automatic out. Thus if right arm is
hit have to put right arm behind back and can only use left arm. If both arms have been hit
participant is automatically out. If left or right leg is hit participant has to bounce on whichever
leg that hasnt been hit. If both have been hit participant has to play rest of match on knees until
they win or have had head chest or both arms hit. Once a participant is out a match is over and
therapist should start a new match with two new participants. Participant should keep track of
wins and losses to see who has best record at the end of activity, making that participant with
best win to lose ratio grand champion of activity.
Leadership considerations: This activity should be done inside where participants have necessary
equipment to participate in activity but also so temperature can be regulated as activity does require
participants to constantly move. This activity can be done in groups from four to twenty depending
on available equipment and participants understanding of rules / procedure of activity. Therapist
should be able to effectively explain, demonstrate activity, and communicate rules associated with
activity. Participants in this activity should never use excessive force and should be automatically out
if do so repeatedly. Although activity is fun in teams it is up to therapist to make sure all participants
understand activity before transitioning from one on one to team play. Head gear isnt a requirement
but can be implemented if therapist chooses to.
Adaptations:
Participants with Intellectual Disability- Intellectual disability is characterized by significant
limitations in both intellectual functioning and in adaptive behavior, which covers many everyday
social and practical skills (www.aaidd.org/intellectual-disability/) Clarify that if they ever need any
assistance during game that they can raise their hand to gain attention for extra help. If necessary
Participant will participate in first match with therapist to walk through rules and procedures but also
to allow participant to get comfortable with activity. Also allow participant to call timeout at any time
during activity or match to get assistance from therapist.
Participants with ADHD- Inattention, hyperactivity, and impulsivity are the key behaviors of ADHD
(www.nimh.nih.gov) Participant will be allowed to practice with noodle with partner or therapist in
order to keep focus on activity and also to prepare for match. Also allow participant to rematch
opponent if loses and face another opponent if wins first match only to increase engagement or
participation in activity.

ACTIVITY SHEET

Brandon Jones
LEI 4724
Activity File 30
Activity Title: Flag Appreciation
Source: www.todaysparent.com
Equipment: Twenty Different Colors of construction paper, crayons, markers, color pencils,
scissors, five foam pads or grips
Description of Activity:
This is a creative expression activity that allows participants to choose or create their own flag to
draw, color, and present. The freedom in this activity doesnt limit participants to have to pick a
specific color, shape, or design for their flags. This activity is done in a four step process. The first
step of this activity is choosing a flag to draw. This flag can be state, country, club, or an original flag
the participant wants to create. After choosing a flag the second step is actually drawing the flag they
chose in step number one. The third step of this activity is coloring the flag the participant drew in
step number two. The fourth or last step of the activity is to present or show your flag to everybody
in the activity while telling everyone one cool fact about the flag or why it is important to you.
Leadership considerations: This activity can be done with groups of all sizes but preferable
between five to twelve participants. This activity should be done inside .There is little equipment so
being able to explain, demonstrate, and walk participants step by step to produce outcomes is key to
success of activity. This activity should be explained and demonstrated first before having
participants play in activity. Therapist should have a wide variety of construction paper, color pencils,
crayons, markers, and sharpies for participants to use.
Adaptations:
Participants with Arthritis- Arthritis is characterized by stiffness and inflammation of the joints
(www.arthritis.org/about-arthritis/understanding-arthritis/arthritis-swelling-and-stiffness.php)
Due to this allow participant unlimited time to complete activity. Also allow participants to take as
many breaks as needed or whenever feeling any pain. If necessary provide participant with foam to
help grip and control markers or other utensils to color and draw.
Participants with Cerebral Palsy -Cerebral palsy affects muscles and a persons ability to control
them. (www.cerebralpalsy.org/about-cerebral-palsy/definition). If necessary allow participant to have
a partner to do activity with, both will complete all four steps together to come up with one final flag.
Participant will also be provided foam to help grip and control markers or other utensils to color. If
necessary participant is allowed to raise hand so therapist can help them color or draw by using hand
over hand technique.

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