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this is a list of mission variables and what they do

-------------------------------------weightlimits for Enahnced Movement


-------------------------------------EM_weightlimits = [300, 600, 900];
execute this inside the mission for all players
with a delay to make sure babe_em has already been initialised before you do so.
(for example a trigger)
you can also do waituntil {!IsNil "babe_em_init"};
-------------------------------------this example shows how the three weightlimits can work. the climbs and vaults
(except for the very lowest) are divided into 3 heights. so in this example,
if you have a load (loadabs player) over 900 you won't be able to get on/over
the (normally) biggest height. over 600 will not allow you to get on/over the
second biggest height and so on.

-------------------------------------fall damage variables


-------------------------------------EM_fd_min_dam_h = 4;
EM_fd_mu = 1;
execute this inside the mission for all players
with a delay to make sure babe_fd has already initialised before you do so.
(for example a trigger)
you can also do waituntil {!IsNil "babe_fd_init"};
-------------------------------------the first variable is the height cap that will determine which fall height
will do damage at all. so any height below that number (in meters) will not
cause any damage.
the second variable is a simple damage multiplier. so by increasing the
value you can increase the damage output of the fall damage formular.

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