this is a list of mission variables and what they do
-------------------------------------weightlimits for Enahnced Movement
-------------------------------------EM_weightlimits = [300, 600, 900]; execute this inside the mission for all players with a delay to make sure babe_em has already been initialised before you do so. (for example a trigger) you can also do waituntil {!IsNil "babe_em_init"}; -------------------------------------this example shows how the three weightlimits can work. the climbs and vaults (except for the very lowest) are divided into 3 heights. so in this example, if you have a load (loadabs player) over 900 you won't be able to get on/over the (normally) biggest height. over 600 will not allow you to get on/over the second biggest height and so on.
-------------------------------------EM_fd_min_dam_h = 4; EM_fd_mu = 1; execute this inside the mission for all players with a delay to make sure babe_fd has already initialised before you do so. (for example a trigger) you can also do waituntil {!IsNil "babe_fd_init"}; -------------------------------------the first variable is the height cap that will determine which fall height will do damage at all. so any height below that number (in meters) will not cause any damage. the second variable is a simple damage multiplier. so by increasing the value you can increase the damage output of the fall damage formular.