This document discusses commands used to set textures, owners, and sides for flags in a game. It recommends keeping flag image sizes as powers of 2 between 128 and 256 pixels for best results. An example command is provided to set the texture for a flag to a specific image file and make the flag undamageable.
This document discusses commands used to set textures, owners, and sides for flags in a game. It recommends keeping flag image sizes as powers of 2 between 128 and 256 pixels for best results. An example command is provided to set the texture for a flag to a specific image file and make the flag undamageable.
This document discusses commands used to set textures, owners, and sides for flags in a game. It recommends keeping flag image sizes as powers of 2 between 128 and 256 pixels for best results. An example command is provided to set the texture for a flag to a specific image file and make the flag undamageable.
flag SetFlagOwner unit; flag SetFlagSide side; variable = FlagOwner flag; //name of a unit carrying the flag; variable = Flag unit; //name of the flag carried by the unit; Remember to keep the flag image size, the best technique is to keep the image in 2^9 and 2^8, or 2^8 / 2^7 pixels. Deu certo!! =>this setFlagTexture "data\img_PO3flag_1.paa"; this allowDamage false;