You are on page 1of 12

COMPU

TERS A
S
INFORM
ATION A
ND
COMMU
NICATIO
N
TECHN
BRIONES,
CHERYL
O
L
O
GME
CENITA, CHERY
Y

INFIESTO, SHIELA
MAE
SAGOLILI, JUNALYN
TAMPON, REWIENA
ANNALIZA JUSON
CHARIE ANN
LUCENIO

The advent of computer is recognized as the third


revolution in education:

First was the invention of the


printing press.
Second, the introduction of libraries.
Third, the invention of the computer,
especially so with the advent of the
microcomputer in 1975.

ADVANTAGE OF COMPUTER
TECHNOLOGY:
-Educators saw the amplification of learning along
computer literacy.
-Modern students can now interact with computer
messages.
-Respond to questions or even computer commands.
-Like writing, the learner can form messages using
computer language or program.
Computer-Assisted Instructed (CAI) was introduced
using the principle of individualized learning through a
positive climate that includes:
realism
appeal w/ drill exercise that uses color, music and
animation.

THE PERSONAL COMPUTER (PC) AS ICT


Until the 90s, it was still possible to distinguish
between instructional media and the
educational communication media.

:
F
O
S
IST ce and
S
N
O
A C to enhan
I
D
E
M
L
v ed
A
r
e
N
s
O
t
I
s.
a
s
T
h
e
t
C
c
s
U
o
r
d
INSTRdio-Visual Ai g-learning p
chin
a
e
t
the
h
c
i
r
en
s:
e
l
p
m
rd
E xa
a
o
b
k
ac
Bl to
o
Ph
lm
Fi
deo
i
V

u
A

E D UC
A
COM TIONAL
P
C
M R I SE S O F O M M UN I
CATI
edia
:
ON M
o
Exam
f Com
EDIA
p
mu n i
catio
Pr les:
n
in
Fi t
lm
R
adio
telev
S
ision
atelli
te

THE PC

IA
D
E
M
N
ATIO
C
I
N
U
M
OM
net)
r
e
t
n
I
(
and
t
x
e
t
il (
E-ma
)
video oms
ro
t
a
h
C

sites
g
o
l
B

ices
v
r
e
s
s
lip)
c
New
o
e
d
, vi
elevi
t
(print
/
e
i
v
ic/mo
s
u
M

oom
r
n
o
i
s

AUD
I
MED OVISUAL
IA
(Multim
edia)

t ex
t, soun
d,
graphic
chart,
photos
pow
er poin
t
presen
tation
CD,
VCD, D
VD
Player
Edu
cationa
l
softwa
re

PROGRAMS INSTALLED IN AN ORDINARY


MODERN PC:

ft
o
s
o
r
c
i
M

t
n
i
o
p
r
e
w
Po
Excel
r
e
r
o
l
p
x
E
t
In t e r n e
e
l
g
o
o
G
r
o
Yahoo
.
r
e
d
a
e
R
e
A d ob
MS N
r
e
y
a
l
p
a
i
d
e
m
s
w
o
d
n
i
W
r
e
w
o
P
r
e
b
Cy
e
s
u
o
h
e
t
a
G

COMPUTER AS A TUTOR

COMPUTER AS A TUTOR
The computer is one of the wonders of human ingenuity;
even in its original design in the 1950s to carry out
complicated mathematical and logical operations.
With the invention of the microcomputer, the PC has
become the tool for programmed information.

COMPUTER-ASSISTED INSTRUCTION
The computer can be a tutor in effect relieving the teacher of
many activities in his personal role as classroom tutor. It should be
made clear, however, that the computer cannot totally replace the
teacher shall continue to play the major roles of information deliverer
and learning environment controller.
Even with the available computer and CAI software, the teacher
must:
Insure the students have the needed knowledge and skills for any
computer activity.
Decide the appropriate learning objective.
Plan the sequence and structured activities to achieve objectives.
Evaluate the students achievement by ways of test the specific
expected outcomes.

CAI INTEGRATED WITH LESSON


CAI computer learning should not stop with the drill and
practice activities of students. In effect, CAI works best in
reinforcement learning through repetitive exercise such
that students can practice basic skills or knowledge in
various subject areas.

SIMULATION PROGRAMS
Simulation software materials are another kind
of software that is constructivist in nature.
This simulation
software:> Teacher strategies and rules applied to real
life problems/situations.
> Asks students to make decision on models
or scenarios.
> Allows students to manipulate elements of a
model and get the exercise of the effects of
their decisions.

While relation to low-level learning objectives


( e.g. basic spelling or math skills),instructional
computer games add the elements of
competition and challenge.
Example:
GeoSafari which introduce adventure activities
for Geography History and Science.
The programs can be played up to four players
to form teams.
Learning outcomes can be achieved along
simple memorization of information,
keyboarding skills, cooperation and social
interaction, etc.

These are more sophisticated than the drill and practice


exercises and allow students to learn and improve on their
problem solving ability. Since problem cannot be solved
simply by memorizing facts, the students have to employ
higher order thinking skills such as logic, recognition,
reflection, and strategy-making.

The Multimedia Encyclopedia can store a huge database with texts,


images, animation, audio, and video. Students can access any
desired information, search its vast contents, and even
download/print relevant portions of the data for their compositions
or presentation.
Example:
eyewitness Childrens Encyclopedia
Electronic books provide textual information for reading,
supplemented by other types of multimedia information (sounds,
spoken words, pictures, animation).
These are useful foe learning reading, spelling and word skills.
Example:
Just Grandma and Me animated storybook which offer surprises

R
O
F

U
O
Y G
K IN
N N
A E
H
T IST
L

You might also like