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GROUP 5

MEMBERS:

BAUTISTA, MARIANNE
COSICOL, JEROME
DELA CERNA, KRIZZA IANA MAE
GERALDE, JUDY ANN
MOLINA, JOCERYL
TORREDES, LEE MARJORIE

BEED 3-A

WHAT IS
COOPERATI
VE
LEARNING?

Is learning in small groups


where each student is actively
engaged in a three step process:
Research
Discussion
Group discussion making

IS THE PROCESS OF
DISCOVERY THROUGH
SHARING
it requires the participation of each
student in the process
this approach to learning
understands that the whole is
greater than the sum of its parts

IS A GOAL ORIENTED
Through

research and the


sharing of information and ideas,
students construct a group
understanding or larger picture
which leads them toward new
meanings and insights.

Cooperative learning is
not...
four

kids in front of a computer


with one kid dominating the
mouse, keyboard, or discussion

Cooperative learning is more


thantelling the class to split
into three groups to "answer
these questions."

It is a way of learning that the teacher both


directs and models through their words and
interactions with their students.

Cooperative learning is an
intentional lesson planning
strategy that fosters
discussion and facilitates
contributions from all
participants.

In cooperative learning, the computer


becomes a means to an end, --a tool to
promote the sharing of ideas and peer to
peer relationships.

To be successful with your


cooperative computer lab
strategy, you will need to do two
things:

1) Carefully and intentionally craft your


lesson plans.
2) Schedule teachers in blocks of weeks
rather than intermittently, and allow them
to use the same lesson plan with more than
one class in order to allow them to
experiment and improve a single lesson
plan strategy week after week.

Cooperative learning is a
LEARNED habit.
it

is a great help to schedule


students in for several weeks in a
row. If they are only in the lab once a
month, good habits will take longer
to develop and students will have a
tendency to want to "play
everything" in their one visit.

Why Computers and Cooperative


Learning Are a Great Match

When properly used, the computer can be a


wonderful tool to facilitate discussion. Kids
frequently find it difficult to open up and share
with their peers, many of whom they may only
see once a week in church. With a cooperative
learning strategy, the computer helps them
get around the problem. The reason is this:
kids want to succeed with these tools and this
motivates them to overcome their natural
shyness about sharing or working together.

There are three other reasons why


computers and cooperative
learning work well together:

First, the use of computer software is often task


oriented, i.e., moving about in search of information
or using programs in combination with each other.
Second, because students approach this technology
with varying skill levels and each program has a
unique set of navigational controls, students often
need each other's help.
Third, computers can generate a lot of excitement
and some anxiety among the kids.

THE SOFTWARE AS AN
EDUCATIONAL
RESOURCE

The Software as an Educational


Resource:
Whenever

people think about computers, they are most


likely thinking about the computer machine such as the
television-like monitor screen, the keyboard to type on, the
printer which produces copies of text-and-graphics
material, and the computer housing called the box
which contains the electronic parts and circuits (the
central processing unit) that receives/ stores data and
direct computer operations. The computer machine or
hardware is naturally an attention-getter.

Its

more difficult to realize, however, that the computer


hardware can hardly be useful without the program or
system that tells what the computer machine should do.
This is called software.

two kinds of software:


Thesystem

software

Theapplication

software.

In turn the applications


software may be:

Acustom software

Acommercial

software

Microsoft Windows

Microsoft Windows or Windows for short is


an operating environment between the user
and the computer operating system. Also
called a shell, it is a layer that creates the
way the computer should work. Windows
uses a colourful graphics interface (called
GUI pronounced gooee) that can be
seen on the computer screen or monitor
whenever the computer is turned on.

Windows is in itself a selfcontained operating system which


provides:
User convenience just click a file name to
retrieve data or click from program to program as
easy as changing channels in your TV screen
A new look fancy borders, smooth and
streamlined text fonts
Information center Windows puts all
communications activities (e-mail, downloads etc.
in a single screen icon); adapts/configures the
computer for the Internet.
Plug and play configures the computer with
added components, such as for sound and video.

Instructional Software

Instructional software can be visited on


the Internet or can be bought from
software shops or dealers. The teacher
through his school should decide on the
best computer-based instructional (CBI)
materials for the school resource
collection.

In evaluating computer-based
educational materials, the following
can serve as guidelines:

Be extremely cautious in using CBIs and


free Internet material.
Dont be caught up by attractive graphics,
sound, animation, pictures, video clips and
music forgetting their instructional worth.
Teachers must evaluate these resources
using sound pedagogical principles.

Among design and content elements to evaluate are:


the text legibility, effective use of color schemes,
attractive layout and design, and easy navigation from
section-to-section (such as from game to tutorial to drilland-practice section).
Clarity in the explanations and illustrations of concepts
and principles.
Accuracy, coherence, logic of information.
Their being current since data/statistics continually
change.
Relevance/effectiveness in attaining learning objectives.
Absence of biased materials (e.g. gender bias or racial
bias).

THANK YOU

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