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~~~JdI-----------,

Written by:
Lucien Soulban

SUB-ATTICA is Copyright@1993 Janus PublicatiOns,


Inc. All Right Reserved.

Editor;

SUB-ATTICA is a Trademark of Dream Pod 9/Ianus


Publications and is published under license from R

Marc A. vezina

Talsorian Games, Inc. Cyberpunk is a Trademark oCR


Talsorian Games, Inc.

Copy Editing:

Jean carri~res
Editor for R. Talsorian Games, Inc:
Derek Quintanar
An Direction:

Pierre Ouellette

Layout:
Pierre Ouellette

No pan of this book may be reproduced without written


pennission from the pUblisher, except for review pur-

poses.
Any similarity to characters, situations, institutions,
corporations, etc. (wilhout sadric intem) is strictly
cOinddental.

Jefffonier

Printed in canada.

Dominique Durocher

Published by:
lanus Publications, Inc.
5000 D'Iberville, Suite 332
Montreal, Qc
Canada
H2H 256

Cover An:
Pierre Ouellette
Jeff Faniet
Intelior An:
Ghislain Barbe
Maps:

Dominique Durocher
All Anwork lanus PublicatiOns, Inc.

Stock # ICP-120
Creative Team: Dream Pod 9

Special thanks to the Late Night Coffee Crew for those 1 AM bu ll sessions:

Marc "Canyon Man" PaquIn


Nicolas "Is THAT the pressure?! " Jtquier

laurent "But wait, there's more" Castelucci


Richard "Taking into account tbe depth,and the size of the hole..... Blnek
Mike "FF" Walthers

Jea n "h's NOT a frog! " Carrieres

Legal deposit: May 1994


BibliotMque Nationale du Qu~bec
National Library of Canada
ISBN

2-921573- 18-0

------------ ------ ~

AUTHOR'S NOTE

Black Widow ....................................... 47


Smugglt:r's Gaumlel ........ ..................... 47
An Old Friend ..................................... 48

INTRODualON

Wet Dreams And Scary Monsters ........ 49

Playing Tips ...................................................... 7

Angel Row ............... ,... ...................... 49

Blindsided .......................................... 52

ADVENTURE BACKGROUND 8
The Cold War ................................................... 8

New Hope Project ............................................. 8


Veiled Conspirades ........................................... 9
Hidden Agenda ................................................. 9
Current Macrunations ...................................... lO
On Dry Land ................................................... 12
Hooks ............................................................. 12

ChrL<;tmas Ust

.. ........................... 53

De-Compression ... . ............................. 54

Last Business ....................................... 55


Rumors ... .. ...................................................... 56
Rumor #1 : Bi o~Labs ............................. 56
Rumor #2: Salvage Operation .............. 56
Rumor #3 : The Flood .......................... 57

Rumor #4: Pilfering Su pplies ............... 57

Sequence Of Events ...................................... ,.. 13

Rumor #5 : Corry Rivka,


13 & The Christmas Ust ............... 58

A Brief Overview Of The Escape As Planned ... 14

Rumor #6 : Scary Monslers .................. 58

SUB-ATTICA DETENTION
AND LABOUR FACILITIES

Prison Slang ..... ............. .... .............................. 59

16

NPCs And Other Clues ... .... ............................. 60

The Christmas List .............................. 66

History ......................................... ... ................ 16


Personnel .............................. ... _............ .. ........ 17

68

THE GREAT ESCAPE

Prison Fadlilies ............................................... 20

Stan Counldown ............................................ 69

Smuggling SuppLies ......................................... 24

Aftermath ................................................. ...... . 71

Guide To The Facilities ................................... 24

Ways The Players Can Survive ........................ 72

Level 1: Agri-domes ........................................ 27

Level 2: Mine Shafts ........................................ 29


Level 3: AdministrationlSecurity ...................... 30
Level 4: GenerallBiolLife Support ......... ........... 32
Level 5: Prison Level!RecreationlMedical ......... 36

Level 6: Mln1ng And Supply ........................... .40

DAY TO DAY ADVENTURES 44


General Routines .. ,.......................................... 45
Situations ........................................................ 46

LIFE UNDERWATER

74

Life in the Deep .............................................. 77


Geared for the Deep ....... ................... .. ........... 84

94

THE DARKEST SEED


PRISON ARCHETYPES &
NPCS

Going Fishing ...................................... 46

103

20 Jut. 14nda the svrfau of Or!!: oaanr .

light begins 10 Jade and colours slowly va.nlsh.

Red is lhc first 10 go.


33 fut below the ocun's surface,

pure oxygen becomes toxic under Ihe P'~'lli"'5

012_"",,_

40 feet under sea level,

'P'",ium

yellow and orange vanish from 11"


and your world begins [0 look like a
and white silent film.

66 Jut below the swfau of the ocean.


the pressure is now equal /0 3 aLmospwe:s and air is ' , .
compresstd 10 one fhlrd it's original volume.

100 ltd. &d'owsca ial.

you mlghl SllU't sufferingjrom


Getting "narlwf'" all~ 100
if you sfart

~ciaI!y

without your equip111ClL


and coral beds to

can

Thae are

120 fee! below the ocean's surface,


you've hit the twilight zone what' your world

speclrom afblue andgrun. You tven bl",d-l:,,,.-diJw,,h,""_"


297 Jut unda thtswfllU of the ouan.-'.
the prcssure is now equal to 10 atmospheres

and even normal air becomes toxic 10 breathe.


500 Jut mtd plus bdow tire Daan's surfaa.
the conlinrntal shdf drops off into the dup abyss.

627 fed. below SQ level.


, .~,%
the pressure is now tqUal w 20 almosphue:s or 29i lbs
.!

Per

square iru:h.

&

'Yi

,Ai

]200 fut below 5e4 level,


'4 w;;~
the fDnpualure can go as law as 33 degre~'F oitls,'dt.~~C/
That's rightllbave die level ojJresh wa~rifruZf.ng.<',,'

Y.,

~ ---- 6

----------------------------------------------------~

rm world below tN: water is, ~!~:~~~I~


and breathtaking place. It is"
and the monsters aflegends dwell. II is
oj Sub-AWeD, an underwater II,",our ' ''''P'
fluting as UIt: daylight and despair as
darhn~ It is a bamn landscape,
and cuts that depict a crud face.
Sub-Attica IS a chance Jar tht GM to
a world far darha than they have (;Va
Dexs cybernetics malIC the man or
Here's the players' (hanee fD survive
and imnginalion alone.

capable oJ decimating d~, bloch upo,


oj urban suawl Here's '::~~~~;'~~~

/0 mUI the monsLers Uwl


as children and laughed aL as adulLS. H'~<" i!!
10 glimpse at

the threshold just beyond


Ihe donnan! dreams oj Cyberpunk.
Welcome 10 ehe /uwre ... 1t ain '{ all

'''';;-00,

preuyty'"

PLAYING TIPS
As stoled prevIously, Sub-AHlca Is an underwater labour

compo In lerms of game feel, the entire module Is selin the


mood of Aliens 3. The dark and dank despaIr of the wortd,

rhe fuTiUry of !he continued doldrums of existing In a vaguely


lit environment. Everything here Is flilhy and grimy, the colour
mUTed like II was bled away. Every comer hides 0 shadaw,
every fooTfoll echoes wlih a hollow melalllc ring. The air Is
humid and oppressive, ond consranriy filled with the hum of
me prison's generators or The dripping waTer Thor falls TO the
floor grallng wiTh a sready ping or dinglng to the pipes and
walls with a dirty moisT gleam. The equipment doesn'T worn
righl and old neon lUbes flicker in certain secrions and the
floors of the lowesl level Is anywhere from boot to chest deep
In dark, freezing seawaler. This Is The world of SubAlTlca.
For this module, the soundtrocks fo the Allen series Is recom
mended. They help set the mood of the environment and
give The players a sense of sltualfon. The soundtrack 10 Allen
was conducted by Jerry Goldsmith, the soundtrack fo Aliens
was aeoled by James Homer, while Aliens 3 was composed

by Elliot GoldenThal.
II Is olso audal That The GM be compleTely familiar and
comfortable wllh The workings of SubATtica. Because perti
nenT Informorlon Is Included Throughout !he module Thor
relaTes 10 Ihe wondngs oflhe advenllJre and the overall feel,
Ills recommended thor the GMread over !he module alleo.sT
TWice In order 10 know where everything lies.

7 -----~

THE COLD WAR


The evenlS leeding 10 rhls adventure lake place all The way
bod<; In The early 19905, wlrh the collapse of rhe Sovfet
regime. Wirh the formaTion of The CIS and me ending of Jhe
Cold 'War. many weopon SYSTems were dismantled and
mothballed. Most of the chemkal agenTS and biological
llfrolns developed for warfore were ordered Indnerated (01

lees' those thot were nett stolen cnd sold on the block
mart..et). The only problem was thaI certain chemical agents
and bJologlcol mutogenlcs could not be destroyed Ihrough
!he stonclord process (lndnerorfon caused IOxJc .side effects
rhor W~ more lethal than The original formula). Spedol
bunkers and fodlilkl's were needed 10 dispose of !he 'Cold
'Wa( tra.sh. burbolh fhe.ircosl [n building and use would hove

aroused too much suspldon In bolh sectors of the Western


military cnd In !he new dvIllon government.
The military hierarchy began 10 realize rho! If II were dIscovered what some of !he chemlcols ogenls and mUfogenics
were designed to do (and especially offer some chemlcol
agenTS hod been used agaInst me Ahfganl forces during me
Soviet ocruparlon). the subsequent backlash would resulT In
a complete reshufflIng of the CIS' Top brass.
Consequently, the military Slashed the remaInIng stockpnes
of chemical and biological walfare components In old shIps,
then sank them In the Horth Sea, hopIng thol they would be
rid of them fO( the nexl few generorlons.

NEW HOPE PROJEG


The 'Hew Hope' proJect was developed bock In 2007 when
a number of companies attempted 10 finance the building of
on underwater forming communlly on the slope of the Grand
Bonk Conrlne.nlol shelf. The economIc straIn proved foogreot

fOf some of the companIes thor were forced fa withdraw


from the proJecr. With theIr financial support gooo, the other
remaining members of the conglomerate hod no other
oprlon bur to sell off the half~bunr complex 10 Hlro-As.sod
Enrerprises. Hlro-Assod. In tum, went 10 the U.S. government
and offered to build an underwater prison labour camp thot
would be used for srrfp mI~ng If the govemment fooled for
port of !he bill. An ogreemenrwos reached where the profits
were divided between Hiro-Assad and the U.s. government.
thus gMng birth 10 Sub-Attica.

>n

~dr.-------------

--------------------------------------------------- ~

VEILED CONSPIRACIES

HIDDEN AGENDA

Me-/' SubAttlca opene-d and wa.s fully functional fOf dose lQ


decode, the strip mining began to pmve 100 .ffe<1fve. The
mnlng operation succeeded In depleting most of the occessible- onu found In !hot sector. Wllh the dedlne In rhe wOO<
qUOfO, SubAmca began losing money fhal we necessQty to
keep rhe proJect go'ng. 11 was In dangaf of lhunlng down.

With everything In order, Arosako needed one Io.st rhlng and

That was when Anto' Serva.... rch. 0 genetid5t wflh!he former


SoYierUnIon, pouedawoy. AnlofwasOf'Ml oflhe few people
left alive rhot worlo:ed on the blo-mUfogenic progroms that
w.re kJfef scunled In the North Sea. On his dealhbed. Anlo'
confessed his si:ns 10 a priM' who kJftH fried 10 sell rhe
InfotmOrton Ie any willing buyer. Atcuoko manoged to get
wind of 1M proposition and reached "'- prktlf first via on

eX!TOc1fon learn. After Jeomlng whot!he prfHtknew, Arosako


began sending netrunnel'! rhroughoul Sovspoce In order 10
~ mote Infcxmorloo about the Iocarb'l of rhe scvnted
iNps. They finally turned up one na~. anofhe.r exSO.....'
genefktst now Itvfng In the dry of Dogoro In the Manlk:

region. Leonid Hoprovifch.


From leonid they discovered nol criy whe~ the ships hod
be4tn.scvttktd. bur the contents of some of the ships. Arosoko
realized !hoI some of the- woRe dumped $fill conJolned
vlab~ strains of mufagenlc.!; that could be .vflned us5ng
CUI'etlt te<hnobJles. By this II"... Arasako was alreody
OWOfe' of the floundering Su~Artk:a projecfond reoI.lzed the
advantog. of sud1 a foclllly. Access 10 Sub-AJtka wood a llow
fOt access 10 unlimited test subje<fs In rhrtt fOfm of pri500ers
(who would proc1lcally do anything to fncope a labour
co"..,), 0 seduded and somewhat $&CUred bose not readily
occesslbl4t to the malority of the populce., a plelhofo of sea
lite to obtofn 0 wide boJe of genetk melerkll from which to
experimenT With. and a processing statfon where The mate-riots from the sunken Soviet ships would be stored and
stockpIle<! fOf la ter usc.
W1rh this'" mInd, Arosoka pulled a ~w srr/ngsond bovght out

the U.S. govemmenrs share of ,.. projecI undet' the condl


Tlon that th. staTIon was sTlI 10 be used as on Incorc:erallon
fodIlty. Wllh the majority of tha shores and through some
underhanded manIpulaTIon, Arc.soka bought out the reo
malnlng shores held by Hire-Assad Enterprises.
Arosaka now possessed me

focIlI~s

where they could run

Ihclr experlmenls and began using ~.wtn 10 make


rvns Info Ewospoce waters to ren1e~ the conlenls of the

thor WQS

quallned team to begin research In genefle:

englneerfng and monlpularfon. The problem with that was

the one person they had thelr eye on to head the team, Dr.
Lo Pok. WQS undergoing hiel proc:-.dlngs for 'crimes ogahut
Humonll)'. His development of blogeMrIc weaponry WQ.V"l' t

both sides In ttw s.c:ond South Amerk:on


sklrrrlshes were using btoIoglcoi weapons. His alme was
beIng on the Ioslng side.
so unusuol

~e

Wlrh his trial faking place In Mexk:o CIry. It proved ralhef


simple fof AIwoka 10 bribe a few of the right offtdals and get
Or. Lo Pak reploced with a b fo..sculpred double, Of course
when the double vehemenrty protested his Innocence, he
was sedated for the rest of the rrlal procee<tlngs and fof his
own execuTIon (so the rumours go).
The I"Ik),I Dr. lo Pok was raken ro SubAnlco and Informed of
the projed. His freedom was condltfonal on the resulls of his
. xpeWnenlt. Dr. La Pak, howe ver, was nof only a brillianT
sdenrist, bur he was also rarhe r parcnold and dldn', bUst
AIosoka to keep him alive when !he Time came rhor they no
Ionger needed him. He began dev..toplng a woy to esc:ope
SlbATTlca and sIowty began to Implement If over the next
year.

Dr, Poll began to gain rhe loyalty o f me prisoners by tlsfttbuTlng


drugs from rhe metical SToteS , TN$ enabted hk'n frO get the
pIisoners,o begin pRferfng valfous equlpment ftom me medical supplies ood from The now moslly defunct mining opecorIon. The pri.sooets began hiding Pole's needed equipmenT In
varb..t$airvents and ducrslXlrll rheYWefe needed. When the
ct.llvefy of rhe Sovktt c::hen"kaf and blo&ogka~warfore canis.lets started, Dr. Pak began his opararion.
The cvrrenT agenda for the generic manlpularton was to
create humans capable or living comfortably In an underwa
ret" hablrarwlrhout~mel'k augn'lenls.

Itwos meant to be
The aeatlon of blorechnology. what was Thought Ta be the
neXT step In augments. This Induded aeoflog a hutnan king
able to hold sea water ond capable of abSOfblng oxygen,
nitrogen and afhef gases from

me

Water dlrecrty wlfhout

Je1'Idlng the paTIenT InTO shock (this, In rum, would f"IOf only
c:reate someone capable of breotNog undefWaJef', but
would allow them to become more resistant ro The pressures
of 1M deep). Abe on rheagenda wQSO'eoffng a norurol mm
thot coYefed rhe eye- In order fot humans ro see more deolfy

SIXlken ships. The IUI\S may be dongt-rous, bur the euro Is

underwater, developing a natural way for divers to venT rhe

worth the risk. occordlng TO rhe smugglers.

ex tra nitrogen In the bloodstr.am In ad.... To prevenT The

9 -----~

~ ------------------------------------------------~

bends and ollow lot foster o.scentond descent 5n the oc:eon,


Anolhef hope was JO crear. nan.al bb-defenses fha. JOfTMt
of the 5e'O a&Ql\Jfes hod. this Induded a MU'O ttWc 1M rho,
cooIdbeexpel~Jlk.elheocrOPU5. llmbshowingnemcIOC)'S1S
Of tiny toxic srIogers thorme ~tytbh and Hre coral contaIned.
!he eJearkol discharge of the- eel and even naturol blolumlnescence rhot some spedes u$ed In the rot de.p. The

possibilities were endless.

Aher Q ylter of experiments Jot ArQSCIko, Dr. p~ hod !he


equipment he needed and the help of some of me prf5Ot'lers
(which. ,him. doubled OSI&sT subJects). bur he Iockedrwo
things. The fltst was Q proper OIQQ In which JO work wlrhout
being discovered and !he orhet WQS 0 good supply of blol'T'II.I'ogenla 10 conduct his experitne-nts. Atasoko WQS oI~
ready cOIeM wilh me amount they gave Dr. Pok for his rests
and the ornounl he needed would have robed :IWpldons.
Wlrh rhor 5n !rind. Dr. Pok had one of his contacts steal some
mining equipment from the stores. 'Nhor WQS token went
several emergency seal bombs (0 conlster of rvsin rhot.
when exposed to oft. would expand Jo ml Q sma. OJVQ and
horden fo prevent ftoodlng) and oxygen IK)'de unUs. One
of rho prlsonefS then overpressurlzed some air tanks and left
rh.,m leaning agolnsf Q stoom pipe neorrhe outs/de oIr4ock
on !he bosemeollevel of Sub-Ank;Q. The heat from !he ste-om
pipe cowed the ronks to explode, which In Mn weakened
!he oIr~ock ond surrounding strucrure. The preuure of !he
oulSlde woler did the reS!: I, punched 0 huge hole In !he

basemen' wall. The emetgeocy flood gotes had been


lompered wiTh SO rhot Ir rook them more time to seal off the
ftooded seaIons, and rhus doseto me enlfre bosemenllevel
of !he complex was InlH'ldoted by The time me emergency
measures did 'oke ploee.
Whor few people realized was thar Dr. Pak hod 5eOIed off a
contdor uslng !he- resin bombs. The dry conidor ope-ned up
Into on unused SlOfoge chamber. Also wllhln me chamtMtr
were two prtsot.ers who had ogreed ro help the doctor. II
wascwumed by me odmlnlsnorlon mot they pedshed when
!he orca was flooded. Dr. Pok hod also 'oken core fa bribe
!he prisoners on dive -IoU. Whe-n they Went sent down to
survey the damage and recover bom !he chemlc(1I ond
biological-warfare canisters as well os me ~SI bodies, they
convvnlenlfy Igt'lOred Ihe hardened resin seal In one of the
comdors ond reported the bodies MIA.
The domoge was '00 exJensl~ to seal off rhe breoch wI!hour
ntplodng on &nitre section and Arosoko dldn', like the Ideo
of repolrCntws snooping oround 1M bdliKes. Subsequenrty,
me basement was sealed off (suppoJedly) tIU H could be
Iolerrepolred. TheconlentJ ofrhe-SoviQt lhlpswere removed

~ ----- 10

from the IIooded bo5emeN and token ro 1tMt A.grk:bmes,


ond Dr. Pok 'WQS secrerty suppled with the dMHnIcoIs and
mJlogenJa he nee4ed from pflsoMts (who s~ som&
cotisretS during the choo5 of !he rransfer). EveryThing was
now ready for Dr. Pok.

CURRENT MACHINATIONS
Dr. Pok has been using me air dum 10 reach hb Ndden lob
and condUCflng severof eJlq>8flments on hls two 'lest subject{. The two pr(sonen; who ore a.uume<I MIA. Usa Canoll
and Mo<gon BonnIsIw....... boIh ogIeed 10 ponIdpale In
Pak's experiments for ~ own reason (fr's not MI bofh of
!hem have been wiling, onty one has; Dr, Pok has 9Olfe-n I.Isa
oddkted 10 his drugs and rhfe.otens 10 cur off her suppty " shedoesn'l t*p). Theyhav. both been ffQ'\Sfonned 5nfa hybrid
oceanic beings capobMl 01 survtvlng In the deep and now
wandw rhe lnundohtd basatnenr level of Sub--Ank'o.
Dr. Pak Is k.eping AImoka happy by gMng them !he
ocC'OSionol 'b~rough' (which to Pck they Of","',) and wfm
his .scape In sight. has now loid Arasoka thaI he's on the
vel9ft of a great ct.:overy.

Who, Dr. Pok Is planNng is sImpl....


J)
He first managed to have nanices (small mechanical
constructs designed Jor sian and bone weave augments, use.d In
his genetic research to rC'1rlDp parts oj che nervous S)'Sttm and
""",ito, biD-Junaion<) plaud into Ih< Jood oj Ih< prison s"'iJ.
The nanius are then ordered to inJl a biolllrin Into !he braill
what rMy dtttct an WTC4St of oxygen in che blood and
surrounding ~ (al! part of the Sequence OJ Evtn15 stction).
This will induce a coma in those 'infutt:d' by che nanitt:s,

2)
He's QWtJJ't! oj the supply ship's linu: table and will waH
Jor ilS arrival What it does, Morgan will swim 10 the ship'S
att:rior and C/lUSt!' SDmt! damage to che curbin.t's vent pons in
order ID delay Us departure. Dr. Pall will then dcaclivDlt! his
cohort's PADDs (Prc:s:sure AcdvatU DelOnaffon Deviet - the
aplosiva: art' implanlt!.d in the sinuses and will detonalt! whtn
lht oxygen Itvt:I smJts beyond a certain point) and sabolaUge eN
Ufe Support scaCion In order to bring about a change in the
almosph'" quality oj 1M pl'ison. This should lIlil all oj Ih<
pri.sorlt:rs, acdvaLt: Lhenanilts in Oat prison ltaff and allow Dr.
Palt and his ttam 10 escape the station amidst the confusion.

1 1 - -- -

~ ----------------------------------------------

ON DRY LAND

HOOK #1

Hrro-Auod was or flrsr rell~vvc1 or the prospe<r of havtng rt.Hr

fadlity and retrievea 6.ctitious itun. The.y then set the players

proJKf boughT our before JheylosrroomJCh money on If. but

up to be caught and hopefully aptured by Arasaka security.


When tbe players an: sentenced to seNe time, Hiro--Assad
bribes a u.s. jU5tice cleric into changing whatever prison the
players an: destined for, to Sub-Alaca. Hira-Assad thmofIers
the playen; the chance to escape prison if and after they
discover what is happening in Sub-Attica.

Hiro-Assad bas hirul the players to break into an Ara.salca

were stili suspicious os 10 why Atasoko nM'ded the fodUrles

and wanted to reploce N pdson SfOtf. They rook !he


precaulJon of hiring a spy to pose OJ 0t'I& of the pdsonea. a
MorkQuoy. leIer, though. Markwos~.-aoflghtwtlh
onorher Inmate- (rhcrs fM ofIk:foI YeISion) as Sub-Attko
...,mlngIy tIou~shed and bogan deaMng
lnavased
troffk: from smuggkH subs. Hlro-As.sod began to wonder
about !he odIvlrles en Sub-AttIca ond sfarted searchIng fOf
another way In.

wt'"

1M following hooks Ole not based on chorocrer M:herypes


such os the cop. medlo reporter, JOIo or the rodIefboy star,
Rother, Ihe hooks are based on the evenrs of the l'1"I06JIe.
Who, marks fh(s scenario as clfRoAr In retms of genfng rho
ployers [nvaNed is the foct rho, th. action takes ploee In a
prison S()fTl@-4,500 fr below Ihe ocean SUlfoce.
Trying fa NelTUn !'he InfOf'lTlQIfon our 01 SubwAttlca doesn't
work since The onty Inks to !he lodUrfes ant thlOUgh !he
~u~FQ)( machine and CcmnunlCDtbns ~. H..rher
system Is coonected to a mcinfforn& thor contaIns the
neE'ded InfotmOTbl sfnce OII.y dafQ
to Sub-Anfca ls
prlnreduposohardcopyondlnvnedorelydownloodedlnro
a prtvoTe compurer.

$en'

$OI"n&

sugqesdons os to how the players may

become Invotved. All of !hem CI:lSf rhIt players os prllOt'lefJ In

Sut>-ArrJco.

H1ro Assad hires the patty, but informs them that they wisb
to find out whal:'s going on in Sub-Attica. Tbey infonn the
playen; what they pian on doing, following the sequence of
events of Hook #1. The playen; will be extracted once they
learn what is occurring in Sub-Altia.

HOOKS

Here or.

HOOK #2

HOOK #3
Arasaka has become suspicious of the 'accidental' explosion
that occurred in5u'b.AlLica that flooded the ba.sc:mmt level of
the penHtntiary. They art. also aware that the disappearance
of some of the canisters from the scuttled Soviet ships
occurred after the explosion and wish to investigate the
occurrences without raising the suspicion of Dr. to Pal< (they
are also interested in the private research they believe him to
be. perfonning). They hire the players to investigate Dr. Pal<
while postngas prl5one:rs,lo10wing that Dr. Pak might cul't&il
his activities if an official investigation tum anived in Sub-

Attica.

HOOK #4
For the patient GM, this adventure can be used if the playen;
are ever actually capturt:d by law enforcement officers during
thecounit of the nonnal campaign. The GM can then use this
module as an excuse why the piayers5erve thdrjail term and
when:. The players can then be contacted by Hiro..Assad,
Arasaka or even the U.S. govemmc:nt (who hAs become
suspicious of Atasaka's motives in Sub-Attica) and oITered a
way out if they report what th ey find in Sub-Attiea.
Who knows, the players might alrudybe in Sub-Attica fora
number of years and be Ilwue of the changes occuring. This
book may evm be. used for the starting point of a new
campaign or a new player party.

~---

12 ------------------------------------------

------~

SEQUENCE OF EVENTS:
So..O-Amco is more of on open ended scenario based on a
llmellne the GM con set occOfdlng to the progress of the
players.

Once tha p1ayet'S nove olrlved or the fodVfles, the GM should


clow them Q decent amount of lime 10 get to know some
of !he prisoners and staff scouring around

f some Infofmo-

lion. Because !his rrighr requlreo fewsesslons otlnformotbn


gathering, rhe odvenTUfe oIso Includes Q few chance occur~

renee, to keep rhe odkIn ktvvl going, aI open ended


enough 10 b. randorrVy placed by Itwt GM. Some of Ihese
JaH'IOrios Include vI'al Infonnatkln pertinent to !he events
leading up to La Pok's o~t..::l eK'Ope and the resoIU1Ion
of the module.

J)
Cony Rivlw, ant of tht lift support t1lginLtrs and /ht!
only prisortSLaff m.tmbtr /.0 htlp Dr. Pall:, has tamptrtdwith Iht
lift support junc.tions on the statiDn. When tht time comes, tilt
lift support rystml5 will go through a st:qurnt:t oj preprogrammed directtvts whilt shutting down any outside aarn: In
lhtm until ofttr lht scqunut is complcl.td. Tht mainlClancc
cyclt will be ftnishtd ona: alltM tmt:rgrncy oxygtn WIlts in the
prison art wntM into the prison acmosphtTt. This will rtsUlt in
thtdcLonatiDn of the prisoner PADDs. Ht! has basically stt the
lift supportsyslans on a mainttnanadiagnosLic 'Ycll:. and thai.
cannolbtshutdm+71 without turnmgofJ tht entirt sysltm. If thai
happens. and tM ~1Dn is rdJoo~d, it will take 100 IongJor tM
atmosphert paramdnS to bt rt-tstabliWd_By lhL tim.t: il docs,
many pmpk in lht St:aW areas will havt died from rulfucalion
(or so Sa:urity and lift Supporl bt!-lit:vt:; Ihq art: not awaTt! thai.
tht air duclS art still optn). To them. fhe situation isa calch 22.

The reol ocIion begins when the GM decides lo Pok wants to


make hI5 escope onempf and 011 hal storts breaking loose at
the focAtrtes. From that point on, the players wlr have

limited amount of II".. befw&en Ihao 5UPP/Y wssel sobofouge,


the oTmOSpherlc change In rtw fodlides. and when both the
prison personnel ore Incapodtated and rhe PADOs detonate.

Whot mokes INs sceoorio ;/ghtty dltrIcuIt Is the liming of the


events. Soon offer the ployefS cHscover the existence of Dr.

La

Pok'sseaeffodllrlesond hi$nofeson generfc engineering, 011

he. breoks loose. Because of rhls. Ir Is aucIoIlhar the GM be


owoteof!he Incidents fhat must lake place befOfe rhe docfOf
begins his couf'lldown 10 escope. They ore bred below.
I)

With U's (a pow~llOnvict in Sub-Aftica) help. Dr.

Pak has managed [Q introduu naniles into lht staffcafeteria at


kas 2-3 weeks prior to Ihe brw autmpL Tht nanites wm:

placed in Ihe cups oj the swff; the Jood saved contained a high
amount of MSC's ([0 induct thirst and forCt eM 5U1Jf to drink
something from the cups in Jront c?f than). The rumitcs em:
dtsigntd to enttr Ute brain of thdr host and waitJor a biological
signal. What. the lift: support units arc tampcn:d with and 1M
tmtrgtney oxygen tanks artvenud into thtfacililit:s. eM nanitts
will ~I.tct an incrtast oj axygtn in the blood and Lissut: supply
of the host That is cheir signal /.0 injtcta bio/.oxin into the brain
in order /.0 induct tithtr dtath or coma.
2)

Taking Ik nani~ nmmaIJy used in his gt:nt:tU: rLV.f.ln:h,

Dr. pak has manop to rtprogram rhtm to Clltr tht ~ aM


starch ow: tilt PADD prtsSUrt mortitor Iocattd in tht sinus cavitits
and dt:actival.t /han. &:cau.st: St:curity monitors IN: PADDs, Dr.

Pale is wailingJor lht prison break blJort atttmpt1ng todtactivatt


'""" The cqxrimmLlw""wdy worio<d onMmgon and Usa, his
two subja.Ls (the prison hasasswnt:d that sinu: the twowut: MfA
af",!he explosion In !he basemen, and !he oubs<qutm fOOd, Wir
bodies wert swtpl out into tht oct:an when. the slalWn pumped in
mort air info the bast:mtnt /.0 force some of thtwatu OUf)

13 - - - -

A BRIEF OVERVIEW OF THE


ESCAPE AS PLANNED
T-2:00 HI'S
lbe supply shutde. arrtves at Sub-Attica.

T-1:50 HI'.
Morgan and lisa swim out using the # 1- watervator shaft to

theAgrt-dome where the shipis docked. Usingan emergency


sealant canister, they gummy up one of the turbines on the
supply ship.

T-1 :45 HI'.


Cony makts his way into the Communications Room of SubAttica and kills the communication officer. He then dismantles the UIuipment. including internal communications.

T-1 :30 HI'.


The supply ship discovers that one of the turbines is blocked
and delays departure. As the crew of the supplyvessd stay on
boord in order to begin repairs, Morgan and Usa kill the
officers on duty and take their weapons. Morgan swims back
down to the lab to mrieve eqUipment for Dr. Pak while Usa
boards the ship and takes the crew hostage. She keeps them
alive in case they need hostages.

T-1 :20 HI'.


Morgan anives at the hidden lab when: Pak and the other
escapees. 13 &: Nadine (a convict skilled in sub piloting), are
waiting. Pak begins diss.nning the PADOs.

T-1:15HR
Cony activates the maintenance routine cycle on the life
support systems before joining Pak in the secI'd lab. The
routin~ initiates th~ hiddm program.
1)
The first thing tltat happrns is a shuliN.t of af! systems,
including /he security own'ide. The system now b~ns running
a I Ui hour long diagnostics program.

2)
At T~ I:OO hr, tht! system ckfIXls a falsL flood breach in
cht facilities and b~ns staling off cht bast by closing all
<mag""l' flood buikh<ad<.
J)
AI T-0:55 minultS, tht rotUint" rtgislm Eltvator 114 (/he
wwavator) as being trapped between levels. As per slandard
operatingprtudun:, Utt:walain tMwalavaloris drained into the

jIood tunnds inarderfor aworkcrtw to rtpairil Thoughsrandard


operating proadurE di.c.fllll:s IhaJ. I.ht: walEr vmL to Iht: 0Iiliidt:
remain closed during /his timt", tM rl"JUtiM ov~ tht: opm wnL
and begins filling the flood ""'" whil< "qm.g bolh "nB <>pm

14 ---------------------------------------------

----------------------------------------------~

The only way to [ravel Ghour eM bast WthindtTaf now


is by using the JIootkd basonent or thrwgh the air ducts. both
oj which WeTC regislac.d as offline by the diagnostic program.
11Its is co gtvt Dr. 1.0 Paltand his team!h.c opportunity to mow:
around th.t bast in ordtr to rtach elevator # I, now located in th.t
~t Itvd oJ Sub--Attica ill an unfloodtd section.
'f)

5)

T-00:05 MINUTES
Maximum air prt!SS\lJ'e drop of 2 atmospheres is reached and
the sysl:em
pumping in oxygen . Morgan and lisa
succeed in freeing up the turbine wdl enough for it to
function while Dr. Pakand Ihegrouparriveat thc top and the.
ship is prepped for launching.

bew.ns

At T~OO: 15minutts. th.t liftSllpportunitsbegindecre.as-

ing prasure slowly by 2 ab7ul5pherts before dte r.hange is


noaud by Iht computers and mort afr is pumped in lOequali.tt
tilt bast:. Huwtvtr. !he hoses connected 10 tnt nnagmcy air
tanlts war: swilcMd with th.t mlC'Tgm.cy axygm r~a by

Corry tarlltT. Ule support S)'SIt:ms bqirt to pump mort.: oxygm


into th.t Jacilltfts, thtrdry rQUing the ax:ygen count in the air.
Due 10M already low counto!oxygen in theair (sa uJe Support
scctfonjorJurt.hr:r details), a hightr amount of itwas natkd in
arkr for 1M nanitts to dettct the oxygrn saturadonlevd in the
blood and Cissut as wtll asJorthe PADOs to rcgisttTtMchange.

It will taRt 10 minutt::s for tift Support computtn: to decrease


pressure by 2 aunospMrcs before th.t tmagrney oxygtn dump
tsslllrtd.. Oxygmsaturation countdown will btgmaL T~minus
one minuk after !he 2 atnlDSphtrt drop is reQ(htti Aftt:r that,
th.t prtSSUrc will rist at a rate of ~ almosphtrr: pt:r t:Va'j 2
minutts ('f minutes

T- 00:03 MINUTES
The supply ship Ic.av~ docking and proceeds to head out to
the open sea . Dr. Pale: successfully escapes with Nadine. 13,
Corry I Morgan and Usa.

T-OO:OO
Air pressure reaches standard atmosphcn:.lcve1. The PADDs
detonate and the nanitt.s in the staff members activate. The
diagnostic program ends on the We Suppon Unit and everything is brought back on-line.

wtaO.

T-1:00 HI'S
Cony arrives at the hidden lab as th~ alse flood is detected
and the base is sealed. The group makes their way to the
elevator using the air dUdS. Security begins U5ing the Flood
Tubes to trllVc.t about the base.

T-00:55 MINUTES
The #+ dcvator (watervator) begins filling the. flood rubes
with water on levels 3-6. The water bands through the rubes
and can be heard throughout the ttltire complex as 14
Security members get killed in the flash flood.

T-00:50 MINUTES
The group arrives at the elevator and waits till Lisa sends the
elevator down. Usa ttlgages the #1 devator to n:ach the
basemttlt level while Morgan uses the #+watervator to swim
to the top.

T-00:45 MINUTES
Morgan reaches the top and both he and Usa dive into the
water to begin freeing up the turbine of the supply ship. The
captured sub pilots are knocked out and boWld

T-OO: 15 MINUTES
Air is vented from the station and pressu~ bep dccrusing.
Stturity now reaUzes that the air vents art. still opened and
tries using them to travel about the base.

15 ---~

HISTORY
In 2001. Qfret' the worIdstDt layrecoverrng from tM effects of

!he ~J rhor ripped through the tum of the mleolo,


Wleral small ftrl"nS formed a consorrfum In the efforts of
wardng off gemng absorbed Inlo lorger companies.
Known as Te<hnoroqua, Ihls consofffum come up with whor
It thought was 0 luaotfve oppotf\Nllry. Thar was 10 bund on
undet'Woter farming cotrmunlry. a place where fomnlas
could live once rT'IOfe In the soferyof the cotrmunlry. Towords
this end, the cOl'l5tluc:tion fOi the fodillfes of 'Hew Hope'

began.
Vlrh"" a Yeal. the ccmp*ex was already over budge' by
severa millions. The- ogrl-dome. Ufe support and odmlnlstro-

rtve structures were completed. but the hoblJQrIon cenfefs


hod yet to be touched. Panic set In and some of the firms
pulled Otn from the 5nVe51'Jne('11. prefenlng 10 cut their loss
rothet' sink more money Into what they thought might be a
flnondoI block hole.
Wlrh over half the ftnondefs out of Ihe projecT, !he remolnlng

firms could nor hold 01110 rhe propeny or conrlnoe buld:ng.


In on attempt to find new business parTners, Tedmoroqvo

Hlro-Assad Enrerprbes. 0 folrly new cOfT'4l'Ony rhor


begon making lis mark.

confOCfed

Hlro-Assod liked the Ideo of on underwater complex, bUI

sow no reol profits In me creorlon of Q forming communlry.


Snip mining, on the other hand. would be 0 good business
venfUre considering rhor 'Hew Hope' lay Q few kilometres
awoy from voJious ore deposits. The Ideo for a prison COtn9
offero I"Ie'WS ~on theoveroowdlng of prbons and need
fofmore focDlrJes. This prompted HIfo-Assod fOconfOcTme US
govemmenr and offer Theft fodIllles as Q labout compoThe
moneY'Of!he sJrfp mlnlng would be dMded berween HIroAssad and rhe govemment, while Hlro..Assod bypos.sed !he
need to p<:If empla;ees, establish wodoiers compensolions Of
unlon-fVn mining fodllrles.

Hlro-Assod Enterprises bought the 'New Hope' complex from


Tedlnotaqua and began rebundlng the complex InfO on
underwater prl50n focIIlffes. The US pt'ovfsIonoI go't'8f1'V11etlt
hefped wtrh certain poymenta; ond wUh the lo$aMarfon of
sacullty measures (Indudlr.g the use of the PADDs on the
pllsooers).
Geological surveys of !he surrounding sheff In which .sub~
Altko was buAtrevealed
velru ofvallous otes os !he ogridomes Went oonverted k'ltosnwlflng foundrles. TNs went on
successfullyfOfthe next decade os the mk'l'ng profits paid fOf
the continued upkeep of the station.

11m

~---- 16

After rhor decode, however, me n'infng ron dtty In rhor area


when severol nearby sires proved 10 unsroble to expJolr
further. The proJea began Iosfng money and Hiro-Assod was
In danger of losing their shirr over the deal. That Is when
Arosoko sU~'Pped In.
The dedlne of mining propositions In fhe. O/VQ of Sub-AnIca
was no great seaet. It was general know1edge that wtlNn a
year, fhe. foclitfes would be shut down due to the enormous

cost expendihKes Incrued In running the pMon. That was


when AIasoka dlscovece<l the seaet of the scutded shlpsand
realized they nod the opportunity fro pm::ho.t& a pre-OIAt
outpost. vIrtuolty seaJre from outside Inlefference. Iytng rfght
there at the{r feet.
In a set1es of negoffalfons. An:asaka bought out ftMt g<W'l"f'n-

by M"Inlng numerous bQd(ground checks. They almost al


ways hire SOI'I"IeOne wfth Mends or family on the 'outside',
Thar way, It becomes easier YO keeps tabs on their ~~
ees and ensure the{r loyolry.

Peopfe tefmlnorlng melr conrroas whh Sub-AtrIco oflef complering rhek required 2 years ore wofChed by AIosko surveAbnce reams fof' a minimum of 2 monlfu YO ensure they oro
not selling anything theymlghrhove discovered to Arosoko's
cOl"T'lperlt0f5. Akeocty. Hlro-A.uad hm signl!'d the death WOlrant of three former SubAmca ~ Just

_ad them.

by trying to

The heads of the VOlIous departments are picked from a llit


of peop$e Atasoko considers to be extremely loyal and
whom they can essentially control.

meor's shore In Svb..Atfka on the srfpuJot1on that frremol'ns as


a prison labour camp. and dYough creative borgofdng,
convfnced Hlro-Assod to sell off rhefrshores. Arosaka. In one
fell swoop. managed to purchase 5ub~Ank:o lock. stock and
bone!.
After replodng most of The Sub-AnSca prison ~ with
thefr own people, Arosoko Invnediatety began hiring smug..
gIer subs to ~ the scuttSed P.uian ships In .,. Hotrh

Sea whAeushg theaglt-Domesas odealfngstatlon. In order


1'0 alleviate suspIdon, Atosoko dokned the prl50n tadlltJes

were tMHng used for the hatvesrhg of rich an:ftc fWds of


Dbfotrite. Dbroms are single celled Ofdtc plant lfe upon
which wholes feed. CenJVrles abet' DIatoms die, !heyac<:uQ rype of S&dImenJary lOCk caHed Dlat~tp.
Diatomite b nearty pure 5llka and ls sIrrBor In nann to
fiberglass. Ir b 0 good SOUICe of hear and COfF05kIn resistant
malarial that b used as sound proollng and as a rrtrerfng

i"MAClfe to fotm

medium. both of which ore very fmportant In the futuIe.


Uslng Ihe OJotomlte harvesting as a JUSe. AIasoka has

equipped Its focf1lr1es with a Bb-frlgloeertng secrion and the


beg sroff to run It. Including the dangerous Dr. lo Poll.

PERSONNEL
Apon hom the 300 Inmafes lncotcerared In SubAnlc:a, the
fodIhfes omdoly house 79 on-duty personnel to fUrl Sub-Anica, The members of the BIo-Geneoda wing are nor
Included in the otIkioI talty and blfng the l'lnal count up to 84

on-du1y peosonnel.
The on-duty pefSOnnai alV requlNH:I to 5BI'Vtt 2 years k1 Sub-

Aftfca wfth a minimum of 2 months training before hond.


Arasaka b extre~ canthi afwho they hire In the ftllfploce

17

~----------------------------------------------

PRISON ADMINISTRATION

LIFE SUPPORT MAINTENANCE

The prison is run by Byron Jurgt:ll5, an Arasaka front man


brought in after Arasaka took overSub-Altica. He is aware of
the Bio-Genetics wing and its overall goal. Under Jurgens
work +administrative clerks who tah care of general bwiness, files, incoming and outgoing traffic, pay slips. etc. In
general, the clerks have little to no knowledge of Sub-Attica's
true purpose. lhe only exception to this is Peter Norwiss,
Byron's personal secretaI}' and confidant.

It is listed as separate from General Maintenance due to the


importance of life suppon at the station. All the personnel
working h~ have access to the entire prison, much like
Security, and each one is a. trained technician. life Su pport
chiefis Pal:rick N'gui with 7personnel. including Cony Rivka,
working for him.
life support's primary function is conslant maintenance of
envirorunental. controls (since that mainlains the pressure
level within the base).

SECURITY
Audrey Malloy is htad of Security and perhaps one of the

PEER COUNSELOR

toughest people in Sub-Attica. Her no-nonsense approach in


maintaining prison security bas won her little favor from most
people (with exception to Jurgms and members of lhe BioGt-.neJ:ic:s wing). Especially hard on he.rownsccurity squad, few
prisoners dare tacross herparh out of f~rof the 'Pit' (8 cold water
filled tube where prisoner.;; are required to spend several hours
in for misconduct), Under Audn:y's conunand is a contigUlt of
30 SttUrity guards. all hand-picked by Arasaka for being more
thanjUSl rent-a-cops. Some members of the team. are even said
to be cx.-convic:ts from Sub-Attica itself.

tiving in the deep can be an emotionally taxing way of passing


the rest of your lif~ Ibesecounselors arelhe~ to provide the
prisoners and staff with someone to talk to, som~one to help
them come to grips with their situation and make it through
the hard days. Ib~re are 2 counselors working he~ under Dr.
Elisa Baboinne, the chief counselor. 3 prisoners can also be
found helping with lhe sessions (since some of the prisoner:'>
can get violent). A discussion group has been started here,
with at least 40 prisoners attending each meeting.

Security handles communications and PAOD monitoring as


well as the prison transfer section in the agndome.

RECREATIONAL ACTIVITIES

Dr. Hassan is a GP (General. Practitioner) who runs the medical


section of the base, alongwith2 other medical doctors. &cause
of the wide range of various problems the team has to mat,
doctor:'> help one another in the. role. of nurse. Each doctor is
capable in at least two differmt fields in the medical profession.

Passing time is a major pursui t in Sub-Attica, and doing it


without getting bored is everyone's goal. lbis program was
implemented fairly recently after the high suicide rate at SubAttica (10 prisoners a month) began to climb . The head of the
program isArtie Pelcn.ski, who has 3 other recreation facilitators
Wlder him. Also, up to 15 prisoners h elp with teaching or
running classes, animating activities, etc. A prison theatre
group has been started up, but with limited !lUccess.

Also assisting in this area are three prisoners who all hold
some sort of medical know-how from the dry-side.

KITCHEN DUTY

MEDICAL UNIT

BlOGENETICS DEPARTMENT
As stated before, the Bio-Genetics staff art not accounted for
in the official staff count. The members of the team are 4
scientists with a wide range of bio.-rtlated fields of expertise,
and Dr. 10 Pak, who is the head scientist.

GENERAL MAINTENANCE
The function of trussection is to take care of the basic janitorial
requirements of the base. Oeaning. ensuring the non-essential equipment functions properly, waste disposal, laundry
facilities, etc. Cany Smithers is the ~tion head, with 3
dvilian per:'>onnel under him. This unit uses 30 prisoner:'> to
help upkeep the general access areas while the 3 civilian
personnel tend to the Security and Administration areas.

Sub-Attica is called the last stop before hell and kitchen duty
is when hell kicks you funher down the line. Cooking and
cleaning up for 300 hundred inmates as well as fo r over 80
staff members is a full time endeavour. The kitchen staff is
headed by the Chief Mess Cook, Bernie Menerez (who is
considered the chief slave driver as well) and ... other chefs (the
title is dubiously used in reference to them). The kitchen uses
20 convicts at all times to help with the cooking, serving or
cleaning. This means that the kitchen is a hive of acUvityfrom
6:00a.m. when the breakfast crew begins, to 7:00 p.m. when
thelastc1eanupcrewfinisheswasmngthe lastspoon. Through~
out the entire time, Bernie is constantly watching And barking
out orders. 13 hours a day, 365 days a year, for life.
2 of the cooks are responsible for bringing 2 convicts to the
staff cafeteria to cany the food or clean upt hediny dis hes and
place the new settings.

~ --- 18------------------------------------------- -

-----------------------------------------~

In order to prevent the prisonns from bring driven to


exhaustion by thrir work schedule. a convict can usually get
away Vlith serving only one w~ of kitchen duty every 10
weeks. Trading shift times with another convict is probably
one of the most valuable trading assds a prisoner has.

MINING
Because this is a hard labour camp, all prisoners. except
'mercies' (see Slangsection), are rt:quirtd to work a minimum
of eight we.weul of len in the miningarr.a. This means either
directly in the mines themselves (there are still small projects
being completed bert: and there in the mines), the collecting
and sifting of the diatomite being brought in by the sweep
ships, and the melting. purifying and prepe.nuion of ores and
diatomite in the foundries for later shipping. The mining
foreman is Gail SWee1thorp and her learn of 5 experiUlced
miners who, in tum, act as overseel'5 for the various facets of
me mining operation. Gail can have at her disposal up to a
maximwn of 200 prisoners at anyone time.

Sbe also uses 10 prisoners to work in pennanmt mining


positions who have proven themselves with at least 5 yeaTS of
mining experience at Sub-Altica.
Also working with GaO is NabU Wadeem, the Process Manager forthe foundries . NabU is technically underthesupervision of Gail. who ~igns 30 prisoners 10 work for him. but he
is head of the foundry's production facilities which places .ojstaff members under him.

SUPPLY
It is n:fe~d to as the 'Golden Road' since convicts who work
insupply are often in the possession of nice 'hard.seU'. Supply
is in charge of stocking .stora~ and accounting of all supplies
at Sub-Attica, from perishables to clothing, linen. food, tools,
toiletries, mainterumce supplies and anything else the prison
stocks. The only exception to this.areall suppliesused by life
Suppon. Security, Medical and Bia-Labs as these 4J- areas use
their own .secured storage facilities .

Supply is also in charge of rtcdving md offloading supply

.ships and accounting for what is brought in before it is


processed to the store rooms.
In charge of Supply Is Laurenl Bellfon. His working crew
includes 2 staff mcmbcrsand 10 prisoners whoworka variety
ofjobs, from transferring supplies to the needed depamntnts,
to inVtntory and storage.

19

~ -------------------------------------------------------

PRISON FACILITIES
Sub-Afflco Is located In the Atlonrlc Ocean, Inslde the Grand

Bonk Conlfnenrol shelf oro deplh of 4500 fr. ltlssllUOfed east


of Newfoundland cnd north from the Hew England Seamount
chaIn In the North Amerkon BasIn.

The fodllifes InlrloUy built were meant to be Q bold step In the


drrecfkwl of underwater coIonlzcrlon. Reiher than building
rhe focUirfes above worer and connectfng rhem underwater
like mony of the proJects proposed, the fodllrles were bunt
Info rhe Grand Bank shelf. this was clone for several reosoru,
one of which was to creore 0 complete 'one stNcture' work
fodllrles as opposed to Interconnected 'bubble' or hive-like
STrVcfUres rhor were being used or rhe ffme. The purpose of
rhls was to aeote more open space for people fa move
around In and work wllhln rather rhon the Isolated and
limited work cree avo liable In the con5tnJc1fon of Inlellocklng
bundlngs. If was hoped rhot os the project grew and more

formers come

'0

the complex, more oreos could be buill and


added Inlo rhe side of The conlfnental shelf.

The moln reason why \'he toefl/ties were built Inside rhe
continenlol shelf was 10 loke odvanlage of the surrounding
rock. The pressureotthotdepth Is equal 10 135 otmospheres,
and building focllllles surrounded by rock would make It
easier to avoid the damage- Inaued by ony unforseen
pressure dlange (rapid decompression would result In the
starion collapsing In on Itself).
It Is rhoughtthot the reo..son why the facilities were built so for
down was to also capitalize on the rldl ore veins located
throughout the aree. The presence of a comple-tely built
faciliTy Thot could be readily changed to accommodate a
mining operarion would cur down on the amount of dolm
jumpers thotwould hove come to the oree hod the facll!lh,s
been advertised as a mining colony 10 begin with.

The only srruaures rhol were created separately from the


prison proper were the ogrl-clomes rhot were built near !he
rim of me Grand Bonks drope, le-ss rhon 4000 feet up. Since

the-n the ogrl-domes hove been converted Inlo storage


space, the foundries, and the docking fodlflfes which hold
the PrIsoner Processing sialfon, the- lost Slop before SubAmco. The ogrl-domes ore connected 10 the moIn focll/lles
vla elevators.
The foell/lies are cvrrenriy buill 10 support 200 mole prisoners
and 100 female Inmoles. With the massive overcrowding of
prisons on the surfoce, me femole prisons slorted receMng
mole Inmoles by the flXn of the century In order 10 ollevfate
the problem. Since men, most foclliries built hoYe been
desfgned for co-ed hoblralfon.ln Sub-Anlca, j udging an
opponent by the person's gender 15 a folol mlsloke sfnce
some of Ihe more rulh/ess Inmotes are women.

~-----20

~----------------------------------------------~

LIFE SUPPORT INFORMATION:


The entire facilities are dimatized at 135 atmospheres. the
equivalent of being 4500 feel underwater or "tS,150 pOWlds
of pressure per square inch while underwater Ohe norm is

1+.7 PSI or 1 atmosphere at sea level}, Thereasonthisdoesn't


afTr:ct the human body in a gas filled environment is because
oflhe air pockets in the human body that allow it to equalize
the interior pressure according to the exterior pressure (If
done slowly enough to aclimale the body)
Beause nitrogen and oxygm become toxic under higher pres-

surrs and our air is 78% nitrogm and 21 % oxygen, the airin SubAi.tiCl is mixed with higher Icvds of helium, decreased lcvds of
nitrogen (in orderle avoid nitrogen narcosis or'the Mutini effect'
- see the Ufe In lht Dp section for funher explanation) and
srn.a11c:r levels of oxygen (in orda to avoid oxygen poisoning).
Aftercenain sections were flooded due to the aplasian set orr
by the maneuve.rings orDr. La Pak, the waterset:page has also
made for a more humid atmosphere. within the facilities.
Almost everything in SulrAuica's lower levels isdamporwet
with moisture, adding to the already diny and grimy feel of
the place. Because ofthe incruse.d humidity, the moisture. has
gotten imo some general equi pmem and caused minor operational glitches. The We Support engineers are working fun
time to keep the moisture. from affecting the heating. lighting.
air recyclers or the air pressure units.

SECURITY MEASURES
Before the prisoners arc: ever taken to Sub-Attica, they are
completely stripped down of cyberware (though they don't
usually bother with mundane items like shift-tacts or simple
cosmetic up-keeps). Jacks are plugged up, neuralwa~ is
flatUned, implants and cybe:raugmenls are completely removed and claws and fang.sare declawed or capped. The only
cybcrwear not touched an: bi~ware.linear fnunes and body
plating (reconstructive surgery is too costly for lowlife dregs).
lnsttadoneoftwothingscanhappenwithcriminaIswiththis[)'pe
of hardware. One, if the prisoners are too dangerous with what
thr:y have, they'n:not taken toSu~Atr:ica Rather, they art: placed
in Cold-Stora~ (sepo.nu.e sunace facilities) and kept then:. The
second option is to send them to Sub-Attica, but in addition to
PADOs, !.he prisoners are also 'hames.sal' (sec: below).
Many of the prisoners in Sub-Auica bear the surgery scars
(missing eyes, ears ,limbs and the like) from rheir'processing'.
If the prisoner is too diabled after the surgery (missing both
anns and therefore cannot complete the heavy labour demands of the mining or salvage opuztions), the prisoner is
either found another job or placed in Cold-StoDge.
Those convicts who gtt sent to Sub-Attica forlifeare. those who have
proventooincorrigibl.etobenonnallyrehaWitatedorthosewhohave
proven too ~cntto be aItem::! by 'Braindanc:e' ps)rlto-thcapy.

The stat ion is equipped with the standards in modem security


measures. Securiry cameras in the corridors and specific
rooms, limited elevator access and reinforced walls and
doors. Since the general structure is built to withstand the
pressures of the deep, that means lh.at the walls have 35 SP,
50 SOP, the doors are 20 SP, 20 SOP and the emergency
bulkheads are 35 SP, 50 SDP.
The security cameras themselves are equipped with a motion
sensor that activates the camera the moment a person moves
within the c:arneD's field of operation. The cameras are
housed inside a wall alcove that is covered with a transparent
plexiglass sheet in order to prevent direct tampering. The
plexigJass has an SP of 15, SDP of 10.

PADDS (1'!Iruu., AOlVATED DETONATION DEVlCE


The primary form of security in Sub-Attica is the use of
PAOOs. The PAOO is a tiny sensor packd. linked to an
explosive. The ~ors are. calibrated to react to a change in
oxygen levels and detonate the explosives when a certain limit
is resched.
The way the device is used is that the ~nsor is installed in a
part of the body that contains an air pocket. The sinu.sc:s are
used because of their accessibility through the nose. Because
oxygen becomes toxic at cenain depths, the air u~d in the
facilities uses lower levels of oxygen in its mixtures. The
sensors are calibrated to detect the small changes In oxygen
that occur in the air pocket it's located in.
The sensors are nonnally programmed to ignore any changes
within a certain atmospheric range. If, however. the oxygen
level reaches the nonnal atmosphere parameters found at sea
level o r in standard air environments and remains there for
one minute, then t hesensor sends out a signal to the explosive
packet to detonate. 1bis means a great hig bloody mess to
dean up after.
What is not generally known is that with l'3pid descent or
increase in air pressure, the sensorunit can be desl.roy~d from
the quick compression of gases inside the air cavity. This
simply deactivates th~ explosiVes.
The PAODs are eqUipped with a monitoring unit that allows
the security station to realize if there is a problem with a
prisoner's PADO. The security station is capable of neutralizing a specific PAOO (if a prisonernecds beUer facilities on the
surface in cases of m~dical ~mergencies, etc), though they
don't l~t the prisoners know about that. If the PAOD is still
broadcast i ng,the security station can also activatea prisoner's
~xplosive packet (they did so once to prevent one prisoner
from using a group of on-duty personnel as hostages). The
only thing the security station cannot do is track the PADD
around the ba5e.
The PADDs are activated inside Sub-Auica after the prisoners
aT'!! brought in on prison subs.

--------------------------------------------21 -------~

~ ---------- -------------------------------------

HARNESSING

mer.;

An innoc~n( ~nough term that


to an 'incentive motivator' unit attached to the prisoner. This unit is primarily used
on those. prisoners with 'motivational difficulties' ormight be.

hard to conuol due to some unremovable augment.


The urul itself is surgically damped to thespine under the skin
or dennal plating and when activated, can fire an electrical
pulse into the nerve clusters of the spine. Because the damp
is attached to both the anlenor and posterior horns of the
vertebrae, the effect can do one of two things . Eitherthe signal
can cause debilitating pain in the subject or the prisoner will
be paralyzed as their muscles seize up.
The shock issufficienl enough to activate Ihese responses, but
not enough to cause pennanent damage (unless. of course,
the prisoner is subjected to this treatment often or over
extended periods of timd

The prison guards are armed with the 'incentive motivator'


and can use them against implanted prisoners.

LIMITED ACCESS
Due the sensitive nature of some of the prison areas, the
prisoners are. obviously not allowed into certain sections.
Even on-duty personnel are limited to which sections they
may cnler. Before Arasaka, secunty used the cameras available in the security room to watch who came and went as well
as buzzing open doors for people going into limited acc~s
areas. After Arasaka and the installation of the Bio-Genetics
Lab. this practice was replaced with the use of palm .scanners
al the different sections. The access requirements have been
broken down into the following, with Level 1 being the
highest access available.
level 1 - Red:
Full acCtS5 to all Jadliti~. PtOptt with chis cttaranu are in
Stcurity. Ufe Support. Rio-l.ab members and the Head of

Administration.

l.eYei 5 -

Invisible:
No Access. Most prisoners are not registered in the security
access jiles. and !ht:reJore are not permittt:d ID t'7lll:r any area
unless accompanied. ~ only exception to this art the prison
cells, lunch room and tht ret:realion deck In order for the
prisoru'rs to go to their assigned work stations, they must sign in
wtth a membtr of the on-duty staff they worlt under.

EMERGENCY PROCEDURE
This catchal.l phrase is meant to indicatc w~t happms in SubAttica und~r various ttl\ltrgency situation'>. In all.scmarios, thlt
prison shuts down when thlt emergency bulkheads all.seal. up.
isouning thevariousareas of the. prison. Thc oruy way to ovenide
Emergency Procedure is through one of the life Support technicians or through Security on the say so of life Support.

Ole-Hazard/Chemlcol SpUI
The BiD-Labs. basanatt levd, '!valors and agri-dome:s are all
equipped with sensors thaI monilor the air for any airbomt
particles or chemicals that excetd nonnal count or that simply
shauld not be!ht:r~ If they dell:ct somelhingwithin that paramtla, [ht area in which lht 'contamlnation'was dettcced is shut
down and sealtd off.
Breakout
This Is an event that has not OCCUlTed In 1M his/o')' Sub-AUIca.
The first rule ttamt in Sub-Auica is that anyauempt to riot. will
result in tither tht; security activating tht PADOs to dt/onall:
theircharg~ or uJe Support will acttvalt a rapid OX)'gen dump

in/o tht abttOsphere, resulting in an incre/lSt' in oxygen levels,


which in [urn, will acLivatt: 1M PADDs.
In cast that is a riot, the prisoners responsible will ~ inJonntd
that they haw: lOsewnds fD cease aU hostile activity. At wend
of the len se.conds, iflhey do not comply. ycurio/ will remolt
defDnau tht PADDs oj dJOS(: in the riot. Not all oj them, of
course, only a Jew to use as examples.

level 2 - Blue:
Complell: acc~with aceptian to Rio-Gt:netics Ulb. This access
is held by Gal/:ral Mainlmanct and Mtdil:a1.

In the mtanwhile, lhe prison is shut down: w tmergrncy


bulhheads slam info place, the areas affectaJ by the rioL are
removtd from the power grid (ljght and possibly a drop in
temperacurt) and the elevators art shu! down.

level J -

Ouring u. prison riot. the prison has St:Veral Dptions available 10


them In order /.0 stop the prisoners.

Green:

Auc:ss lO mosc areas exupl Security and Uft SupporL This


access is available /0 all other 1m-duty personnel.
level 4 - White :
Sputai access. Only certain

Aclivatt: U!t: PADIJs from lhe Security Station.

2)
Flood the prison wilh oxygen andwaitJor tht PADOs to
dtloMt.
pruo~

hold lhis privilege. "


fo swJj
habitation quarlt'TS, Stcunty, liJe Support, BiD-Labs and Ad-

allows Jor access 10 anywhere on base wilh exception


minislmlion.

1)

J)

Isolale the prisoners, that use the t:mtrgency flood rubes


those sections sealed off.

/.0 inundal

4)

Override Iht Emergency Precaution SyslmI and then

flood tht: base. (This final Dption was instalft:d by Arasaha if they
wished for a quick evac oj [ht base.)

~------ 22

----------------------------------------------------------------~

Fire:
In the cast! offire, the bast: is equipped with a sprinhla syS/Dn
Jor non crucial areas as wdl as wilh flame retardant Joam jef.S
used in sensitive areas [ihe the Bio-Labs, Security or Life
Support Apart from that, the entire comple:: oj SubAWca was
built with its own fire prevention SYSltm. A saies ojJIood tubes
that are [aced throughout the entire camp/a with direct acem
10 l1u: outside ocean.
In thecaseoJ asevereor DULoi contro/fire,lhe entire base isshut
dawn and isolall:d using the anergency bulkheads, and the areas
aJJlicted are flooded. The only places nr:va Law:hed by this
system are uIe Support and Security sinct tits/ruction oj
t:qUipmrnf in these- areas lauld activaLt: the PADDs or destroy
life support fa the bast and hill r:vayone..

if the fire is out oj control, the prisoners and staff who can be
rescued are ~n
dome .

10

UIt! dt:Valors and braught up

fD (h agri-

Flood Bream:
Again, 1M &nergen!)' Precaution SySIm wiU bring down rhe
bulhheads and seal the base. AJtathal. thewaLamusl bepumpal

out seelion by sec/ion in orda 10 r~daim /h~ jIofxkd ar~as.


Th~ only Lim~ Lh~ rysLcm was usro was during I1u: flood br~a.ch
oj the prison proper (numerousflood brea.chts have alflicrtd the
surrounding mining tunnels). The rysLcm, however, was tampered wilh by Cony Rivha who mad.! it look like a rtchnical
glitch. Th~ result was that the delay time b~tw~en /he flood and
r~a.cLion limeoJ (hI: emergency rySIm was great enough 10flood
J/i oj fhl: basem~ntlt:Vt!.

STANDARD OPERATING PROCEDURE


These arc minor security considerations used when a supply
ship is being off-loaded in the agri-domes or a prisoner is
finished from inventory or kitchen detail.
Standard operating procedure dictates that no convict can be
present in the agri-d ome while a supply ship is docked. They
must wait in their cells until Security comes to get them.
Elevators 111-3 at this time are brought up to the agri~domes
and kept there until the ship disengages from docking. Once
the ship leaves, Security alone is in charge of transferring
those supplies bound to th e 4 restricted areas. After those
supplies are taken out of the agri-dome, the convicts are
allowed to enter the agri-domes for inventory count and
supply transfer along with the supply staff.

Any prisoner used in the Kitchen or Supply detail isse.arched


before being allowed to leave work; this is done in order to
prevenllhefts and pilfering.

------------------------------------------23 -------~

~--------------------------------------

SMUGGLING SUPPLIES
The prlsoneB hova used two ways of bypcwlng SJOndold
Operoffng ProcecMe. The flfst Is to nod 0 smoII C\Ibby hole
thot the stolen materfot con be tidden In and Ntfrkwed tat'"'
Ike air ~rs whose grotWlg has been ICIOS(tM(!I, AnoIhet'
way Is by passing h off fo on on-dury staff I'I'I8f'1"Iber on !he
toke (like Cony Rlvka or Hairy Joke).
In the case of SInJ99Ilng.some of rhe lorger equlpment thor
Dr. Pok needed In his secret lab thot he couldn't stool from
Bfo..labs, Q smaU arrangement was made betwHn Half)'
Jake In supply, 13 and Dr. Pok.

NOf'I'1"IOIty. Bb-Iob suppUes ore requeSTed on Sl~dord lnvok:e


sheers. but sealed In spedoI envelopes. this Is 1'0 eet Atosoka
know that whatever ntqUeSt they recelvv Ihrough !his enve.lope. !he supply nr bock Is 10 be spedoly n"IOItced In Ofder
rhor If be handled by BIo-Iabs and Security alone.
To bypcsUhls. Dr. Pok seaerty mls out the on:ter fonn. bur has
Hairy Joke send the order requisition through normal channeb without uslng the special envelope. ShIpping rece4ves
!he orders and sends me equipment bock to Sob .. Anko In
regukIr supply oates. Security Ignofes the normal acres !hot
ore token to HollY Joke, who In tum gives It 10 Cony. Cony
!hen uses the flood tumels to move the equipment bock and
forth
the bQsemenr. mo-Jabs never know obout !he
requlslrfon Of the supplies f9(aived whne Dr. Pok geTS rhe
eqUipment he wonrs.

"'to

Dr. Pok ho.s also used rhls sysrem YO ob,aln the extra nonlres
he needed to use on the prison pen.orw'I9l. SCACE units, ere
(we OuIstmas UsI section tot' more Infonnalbn).
It Is up 10 !he GM.

if rhe player chCI'octetS are Arosoko spies,


use rhls 05 ore of !he ftrsf things rhot A.tQSQko dlscovered
rhor mode !hem suspicious of Dr. Pok's true InfenTfons. They
may be o/towlng Dr. Pok ro steal equfpmenl ond 91'1 away
wlih whorever he's doing In Ofder 10 gel his !rUe research
through me players.

10

GUIDE TO THE FACIlITIES


The fodllrfes ore divided into 6 different levels Of secr\ons.
level 1 & 2 ore nor considered to be PO" of me prtson propet'
and are onty In use duri'ng wOlkIng houn. t..vel1ls located
on !he Grand Bonksconrlnenrol shelf, some 500 fT below sea
level, and Is mode up of !he 4. ogrf~domes. lev~ 2 pertains
to Ihe mine shofts located In-between ..... ogrl-domes ond

!he prison proper, while levels 3-6 ore considered fa be !he


moln prlson compound.

~ ------ 24 -------------------------------------------

------------------------------------------------~

Emergency Bulkheads:
Tht: bulkheads thaL seal off 1M wlfam, sections fram one
anolha in ordtT co SlOp the flooding or fire Jar spraufing art:
Iocaud eilher al hallway intastcli.Qns or al 30 ~ta infa'Va1s
in lang corridors. For the agn-domes thaI are inltrconncctcd.
1M diswnc.e from Irnlhhead tobulhhe.ad is "10 mdl!T5 bctwt:m. #1
60 1M and20meursbetween III &112. #2 & II;. Iltebulkhtads
dcsund from tM Ct:iUng and taJu: 5 seconds to close compkttly
once lhty art activated. 1110' are con.sidtTt:d fD have 35 SP. 50
SDP.

Flood Tubes:

Th flood cu.b~ WCTe designt'd with two purpost:i in mind, 1M


first was CO flood (treain seclions as a mtans ojfire control while
!he second PUrpOSl! was 1M usc ojcontrcxkdJIooding as a means
oj riot dispasal. In eithtT ~ ojafire ar riDt (as oullined in Lhe
~rgern:y Proadurts section), lhe bulk hrods au brought
down and the stction in question can be}!t>olkd (!he amount of
walrT a sterian rtUNes can be controlled). DIe Support is in
chorge of the JIood cubes and their mainfrnance.

The flood cubes art 5 mtlcrs in diame!t:r and are overlaid


throughout t'ach 'evtllihc a grid. The points wht:rt: tk dijft'rml
cub! junctions interst'ct can be st'aled 10 channel water 10 a
spt:cifk aro!!a. The tube; all connect ID a st:a pump located in UJe
Support that fuds out ID the ocean through the bastmtnt. I1le
problem with this is thaI during the aplosion that flooded tho!!
basement, Ihe primary flood lubt was damagro and could no
longer be used until the area was repaired. Security is 1u:eping
thaL bit oj inJormation undt:r tight wraps-.
Currently, Ik rubes are dry and devoid of St:QWater as the
jwu::tions Ihar. w;ce:ss [#u: ocean are scaled Light until repairs can
be exar.Led. Whal is not hn.own is thai. Corry Rtvka (lhc tife
Support Engineer) has Jound a way ojflooding tht ltlOO (su
Sequence of Events sction under #) in tht running cf Lhl
rMlnl.l:nan.ce cycle and !he water .filed elL:vaJor shafls in this
chapLeT JOT explanation).

Air Ducts:
Ltvels )-6 are allinttrconnuttd viti air duels that t::an provide
the players wi!h a great SYSltm oj transportation around the
prison. The air dw:ts art: inll:rconnecLed well t"1lOLIgh thai if one:
sulion becomes flooded and the ducts in that area seal off. the
air is reroultd lhrough another avt"lluo!!. Tho!! air ducts are also
e:quipptd with bypass lines that connell allanating Dr diswnt
lL:vo!!ls

Gevtts ) & 5, ., & 6, )

& 6) in cast" one entirefloor go!!ts

scakdoJ/.
111 layout of the: air ducts are: built based on /Ju: tUsign oja spoke
whu!' Eac.h kvd COnsislS oJ th ru drcl.ab"Uiltwith the smallest
wheel in 1M unlre oj eac.h Itvtl and the largl!St whul bring lhe
ont that tnCompasstS tk otItsidt pmmeur of that lL:vel. From
1M central whet! radialcS outward the spokes oj the other air
ducts ilia! connect alllllree: drrular air dw::ts lDgethc:r. giving

that entirt levti the appmrance oj a wagon whetl. Evt:ry two


thue is a junction that connects that levti /0 /Ju:
one be:low or above: il
inte~cions,

Tht air dtu:ts wae fairly wen mainlLIined and cltanc:d by


Gtnt:ral Maintenance who did bi-annual air duct inspulions.
This encailed replacing all theJilttrs, removing mould bUildup
due ID some humidily prc:st:nL. ensuring !hal none oj the: duel
ports wert clogge'd Up, checking /0 mahe sure all the' venl
covmngs woe not loostned by prisoners, installing nc:w odour
suppressors, e!C. After Arasaha f.ooh U'.Jo!!r the faciliLil!S, that all
t::hanged when Ihey decided the: air ducts we:re 100 much oj a
st:rurily riskand IlSslgnc:dgtntral mainttnonu of lhe system to
life Supporl Ufe Support wasn't really equippd nor happy
with lhtir new chtail and allowedcheckups and the main!tnance
of the ducts 10 slip, This has caused sornt noliceable difftrtnCes
in the air since ii's a bit more stagnant and lhtTe is a distinct
odouroJdirty laundry. sweat and mould in !ht: atmosphere. The
air JilLe/'J art not replaced as quickly as th()' USt"d /0 be and Iht
higha humidity has made /ht: air ducts more grimy, mildc:wy
and pungt:7ll.

Now be:cause: of the: flood and the problem wilh humidily


afJe:aing scmt: of (he machinay, life Support d~sn't have as
much time 10 dc:dicate: 10 what Lhq consichr trivial uphup.
JlltreJort, tht:y aren', as awart: oj tht: growing numbt"r oj
Ioost:ntd air dueL graLings around the prison.
EleVOfOI'$:

The Jacilities oj Sub-Attica aro!! tqUip~d with 13 e:levators thaI


access the dilfertnL art:~ of the prisen based on Security
clearance. 1"hcre: art: fUllr difftrtnt Iypts oj tievalors that Jufill

a varitty ojJuncUons for I~ facilities.


Type 1:
1ksc: are standard eltvators used within Sub-Attka proper
GtveIs )-6). The')' can o.ccommodattup 10 10 ~ople inside t"(lch
one with a !.Dtal wright capadly of25oo /bs.
Type 2:

T1Ie'St art spt"cial eltvalOrs constructed ID transport ptTsonnd


from levels: 5 or 6 dirta!y 10 either Iht mine shafts or the agri
domts . The eltvalDrs art: spa:ial in lhat in addition to the
Incrt:ased Weight capadly (WOO lbs), they are also supposedly
airtight (the tltvator shaf~ art flooded to compensate Jor the
great prl!Ssure: d!fferential ~twet"1l the prison proptr and the
agridomts). Iltty can. provide a brtathablt atmosphere for 10
hou/'J dut to recyclable air ulls that recharge onu they arrive
at tither lhe prison levels or at tht agridomes. This process
requirts a half hour. Thc:st elevalDrs art: also equipped with
chai/'J 10 seat people (since it taRts Itss than an hour to travel
from the agn-dome to the prison proptr due to the pre:s.sure
changes), and c:mergency air tan~ capablt: of supporting a
breathable atmosphere Jor 8 hours.

- --. -_... --------------------------------------------- 25 --------- . ~

~ ------------------------------------------------------------

Type 3:
Th~sc are supply franspon lifts. becca known as Jrrighl deva
Inrs. 1110/ are designtd co carry some oj the heavier equipmaH
from levt:l6 (basement) /neither the mining kvds or to the agn

domes. Thac devators are fairly large and can either carry up
La '10 ~opk or 8000 Ibs worth oj equipment Their eltvalor
shafts are flooded as wdl
Type 4 ,
Commonly referred 1.0 as the waU'rvalOr, this eleva for was not
desIgned for human lravellt is an deva/or shaff with an optn
devOfor p!aifonn and is ~gnt'd to transport cht:micals and
explosives scperacely (the sitks of (he shaJI are buill with

reinforced maLl:rial capable oj absorbing the concussive impact


oj afluht explosionfrom either 1M chcmiCDls or explosives lMing
transported). It is connt'clI!d lD the ocean via a walt'r ven t that
channels in IMwaU'rwhDl nudal (somcsupplies afe needed to
be cold fransporud and 1M srowa[a" is perfat Jar thaI). If
ant:rgrncy rtpairs need co bedont on W walervalOr, the waw"
is drained into 1M flood tubes whik: 1M water vent is c/0S(d.
When repairs art finishtd. tM- wattr Vtnt is rtoptned to a!1ow
nr:w sea waft:r w enter.
1/ should bt nOltd that txp/osivts art traruporft:d in an airfi!1ed
shaJt in ordtr [0 ltSStn !ht concussivt Jora oj txplosions.

rht tltvawrs that access tJu: prison Jacilitks, mine shaJt lr:vels
and agridomts art sptciaJIy dtsigntd. Btcaust Utt dtvator is

changing prtsSUrts as it gats up or down, the dr:vawr shaft is


dtsigntd with tight airlochs along Iht: way that mainlain
standard air prt:SSUre at that level This means IMI Iht pa5st71.
gus have w aclimaLe tht:msdves to Ott pressure change, and this
is a slow process.

To muh 1M jif!it levtl oj Ote mining arte"ry Jrom tht basement


level requires a 15 minutt ridt in ordtr that tht passengers
btcome aclimitized Lo the changlngprtsSUre. Each Ir:vt! beyond
that n':quirlZ an additional 10 minutt:s to rtluh (fora Lotal oj 15
minutes in order to rtach /ht agridomt Jrom tht prison Jacility).
Eltvawf!i 1 & 2 are Type 2 t1tvaLors thaI travdJrom Ltvd 6
(basemtrll) and 5 (prison ltvd) all Iht: way up w agri-domt- iiI.
Thtst art two oJ Ott tkvators matgtL stnt up to tht agri..doma
when a ship anlves (sa Security Measurts section).
mators J & 14 are Type J or Jrtight tlevators dtsigncd to
carry htaV)' cargoJrom tht: basement toeilher the agridomt or
to the mints. Elevator # J caJ"Tit::s maLtrial strictly Jrom agri
dome #1 w Ott basement whilt Elevator II 11 can go Jrom thr:
basanmt, w thr: 3 mint Itvets all tht way up to agridomt # 4.
Elevator4 isaoneof a hind. II is thtwaltr,lator that Iravdsfrom
agri.domr:#1 w cold waLtrstorage in the bastmtnl. To use this
Jor lravd is i.nsant; an unprott:ctt:d swimmer would either
drown or Jrttzt btfore ht tvtr rtachtd the top.

Elevators 5-7 a rc Type 1 devators for staff USt alont. They


acctsS Itvtls 3-6 and a minimum of Green security clearana: is
required in order to use Uttm. They used 10 bt mort acctsSiblt
before Arasaka sl.t:ppr:d in with heavier security mtasurts.
E1evawr 8 is not an dtvator al all. It is an antrgenq shaJt
equipped wiOt a ladder that can only be acctssed by Security
mtmbers. This shaft can be u.std lD reach levds 3-6 in tht: case
oj an r:mergenq, lhough Otis is not gmtrally known.
Eltvawf!i 913 are Type 2 dtvators UStd strictly by mining and
supplypasonnt! &prisonm 10 reach Ltve! 6. tm minesoragri
dome li4 .
Power Source cnd Ute Support :
Tht jadlitits use a nucltargmerator to power the mtire prison,
including /he agri.domes (tsptcially die Joundries). Tht mint
levels use thtir own fud puwered generators 10 maintain dleir
own mergy consumption nuds.

Ufe support for the entirt: prison,Jrom the agri.domes through


to the mints and tht prison proptris handltd through tht life
Support division. Thl: mine Itvtls and agri-domes are tquipptd
with thtir own 15 S)'Sltms jor air. heating and pressure maincmanct (thr: different levels rtquire cuslomiltd atmospheres).
that are handled through sub.procc:ssors. The rub-proctsSOrs
are alilinhed andcontrolledfrom life Support central The agridome and mining life rupporl sub.syslt:m equipmtnl is acctssible. but only to LS ptrsonnd and Security (Red security clearance).

~ -------- 26

LEVEL 1 AGRI-OOMES
Even though 1M donws tK* no longer tclow 1M 0Ifgfn0I

P"'P"'" 01_ dooIgn. Ihoy ..... cohd'" ogokIcmos


due 10 the huge poInt.d calslgns on thH lllde rhot maIk
!hem os ogrt-domes 1... .

The ogri-domIts ~ '" Intran:lonneded donws whole original


purpose- was to help rhe k:wmefs maQ. 'tWw Hope' OS
lndej>endent ...... _help OS~. They_to be
trio! expet1menfJ tor Jhe. first 40 fomIIJes rha went supposed
to live hent to see-If they could tend to thH own food. Hod
the agrkb'nes proved succeuM on that small scaJe.. more
ogtf-dom&s woutd MI~ buIr as 'New Hope' started salUng
!heir produce to In'CMend buyen. Thor. of course, never
come to fnsItIon as the purpose 01 the domes changed undet'
HJto.Assod.

nevet' Installed snce the ones mot Hfro..Assad did puJt:hase.


nevet' realty seemed topoble of property IlllHT'Ifnoting rhe
enrrN!' dome. The domes eft therefore somewhaf doli< ond
bebodlng In that the comers and edges hide mooy deep
shadows.
The dorrMts ore 1 00 meters wfde (from one end fO the olher)
wflh 0 ~lfng space 01 ~O meters Of the highest poInf and
dlmortzed Of 15 a tmosphere s.
The ogrt-dornes are also InrerconnKfed In rhor ogri-dome 111
Isconnted through ronnels roogrt.domes 112 and II~, whik!-

ogrt-clonMt '4 b: cannea.d to ' 1 Ii ' 2. OnIyogri-dome #3


can be- IWtOChed by 110m #2, for safety reasons.

The ~ stn.tcnJle has rvmoIned the some In Ihaf ~e


the rest of Sub-Anla::., most of whIdt was bulir wtrh Q prbon
.. nWId. s.b~'" ogrt-domos _
nor designed 10
be ovedy opptesslwt In app8OIOf"IW. The prtsoners loved
f'lese ontQS ~ tor their high YOI..It.d dome and wetnendeus ctHIng space. The domes abo pro"ttd. one of me few
outside WtWl thor the pd:Soners hav. CX'C8'U 1O(l9gQfdIeoss of
No near ~ dorkness oursIde).
The bonom half of the domts ore rTlClde of hyper.snong
alloys, butonthelnslde. rheyo,..~byCCII'IC:M"togive
1M pIoca a
feel . The 1'Ioor. however. Is coveNd
wilh metal stw.fI and ~ stnc. the cdgfnal Otgn
coII&d 101 ca.p rich dfrt to cover the o.a In otder fa form. Thetop hoIf of the domes ant c:onstrudW<J out of Q dear cIuIobIeoUoy that warps the ~w of the oubkte (which can only be
norfced when Q ship Is coming In) ctu. 10 Irs thkkness. The
dome Is also built wllh 0 safery Mature thol utlllzes the
premls@ of Q honeycomb desJgn. What thot does Is thot In
cases ot Q woJet' bfeoc:tI. only N IndtlduoI ~11haf aoc:ks
be ofl'ected rather than weokMng or coIapsfng 1M

.,u ....

wi.

entire snudUre.

Tho pot""")' _

booms 01 ... dome ant

_...nos

tho, ""low the contous of the don-. and IrftHMd high


above In rhe cenft of the ceIIng. The ord1es Cft Intefcon.
nected toone onorhef rhlQUgh
of In~ng metal
pipes (tnOf'e of an otd'IIrecI'I.ro design rhon anything ebe)
thot ~ 1he dome rM oppeo!'Ol'W of 0 spldel's web. ThIs
web was designed to support a rncmIw . . . . at tnxk lights
that would pl'<Wlde the small 0fCh0rds and ~ Shfps
below with on opplOldmadon of JUnl9ht thot followed 1he
setting and rfsfng of me sun. These powerful track Mght5 were

Q"",

----------------------------------------------27 --------

~------------------------------------

AGRIDOME #1
or all the .gri-domcs. this Dnc has gone through the least
amount of change. It was designed to be ship and cargo
reception fot the facilities wtrh elevators l-"l accessing this
dome. The dome is located closest to the Grand Banks ledge
(110 meters.way) wherea 30 mduwide tunnd wascut into
the cliff facc. This passageway allows ships to surface in5ide
the domes for direct off and onloading.

More than half the floorspace in this dome is taken up by.-tO


meter deep pit filled with suwaterthat allows incoming subs
to dock directly inside the dome. The pit itself is located in the
centre of the dome with a diamue:r of 60 metus and a ledge
that circles the pit with a width of 20 metus. The bottom of
the pit opens up into the cliff tunnel that exits into the Atlantic
Ocean .
The facilities were built to handle subs under )0 mtters in
length (almost 113 thcsizc of . football field) and 10 meters
high (most ships this size are equipped for 2""" Cl'f:W members
and can hold a lot of cargo).
Apan from the pit. this dome is equipped with two loading
vehicles mounted with winches. This is used to transport the
heavier e.quipment brought into Sub-Attica from the subs to
either elevator #3 or 4, the watervator. Also locatM hut is a
small makeshift office for the reception processing of the
prisoners
Since the flood hit, boxes and non-essential equipment has
begun piling up on the ledge surrounding the pit due to the
increasing lack of space. The aru has now become highly
c1uuered and slighdy difficult to navigate; only one of the
loading vehicles is capable of loading material from the subs
to the elevators. Theotherve.hide has been boxedin by all the
supplies surrounding it that have yel. to be removed from this
agri-dome.

AGRIDOME #2 & 3
Both these agri-domes were. connea:ed to one moma and
made into one structure to benu install the facilities for the
foundries . U is hefewt theoresatemelteddowninloamon:
transportable medium and purified before. they are shipped
off to the surface:.
After Arasaka stepped in. the foundries were recalibrated to
melt down the harvested. Diatomite and process it for shiP'"
ping. The entire agri-dome #2 structure is a honeycomb of
prefabricated structures used as of6ces.locker rooms and &S
a control station for the foundries. Also found here are
material ready to be. mdted or shipped, or mini-transport
vehicles to be used for loading and unloading $Upplie.sl
materials. Also found here is a first aid swion for common
work n::bted injuries (heat. exhaustion is a daily occurance).

AGRIDOME # 3
This dome is sdf-enclosed and almost entirdy dedicated to
the blazing bot foundries which require the: workers to wear
blast suits in order to properly function in that environment.
The structure itself is ruled with elevated catwalks IlIld platformsoversee:ingt~three huge moheD. filled WISof ore. New
materUls are. lowE"nd into the vast cooking pots by winches
IlIld chains mounted into cdUng via a network of tracks, The.
plpes In thcceiling haY< also been spedaIly alt<r<d so that they
now channd cold sa. water to cool the foundries and the
surrounding structure.
Because ohhe heat genemted from agri-dome.#3, both domes
can ra.ch temperatures as bigh as 104 degrees F in the safe
ara.s (not when processing md purifying the Diatomite. but
for the mineral deposits from the still active, but low key.
mining ope.mion). This temperature bas caused an unusual
side effect in that the waters around agri-dome. M3 tend to get
wanned up when the foundry is ope.tating at full capadty.
Because warm. water is lighter than cool water, it creates
thennal updmugbts akin to turbulence.
This docs not make. n.mgating all that much more difficult,
merely that it could become a problem should a sub come
across a pocket of wann rising water, overcompe:n.sate before
finally hiuing the cold water again and finding itself seconds
away (rom crashing into an agri-dome (see Blindsidal in the
SitwJllons .section).

AGRIDOME #4
OriginaIIy. this dome was ldt empty when Hiro..Assad de-cided to allow the: prisoners the use of the dome as flU open
space, a kind of Spartan-like park that could only be used
during ~tion hOUIS. After the flooding hit, much to the
dismay of the prisoners, the. dome be:came: used to store both
the mining and supply equipment as well as the offices of the
ptl50nnel that wereonce.located. in the basement (everything
is n::allocated here until the basement is deemed sttucturally

..re).
This ana is considere.d off limits to the prisoners unless they
work in supply or mining or if they are under escort. the:
e:ntin dome is culTmtly a chaotic maze of e:quipment and
tOWClS of boxes and crates. Supplies are constantly moved
around and mixed up with the mining equipment. there is
not even a classification to what is stored whe~ and the
Supply department is currendy one we:e:k behind on requested parts.

This situation is a ble:ssitlgforOr. Pak and 13, who no longer


have to worty about supply inventory being accurate: for a
Jong while (until aftu they are gone).

28 --------------------------------------------

--------------------------------------------- ~

LEVEL 2 MINE SHAFTS


II Is rhoughr rhot It W05 arrhar a

of pur. h,d rho! SubAttIca was located neer SClt1W- ria. d.poslfs of minerals and
ores or It was Q morter of sh~wd thinking on the polf of
Technotoqua (.should the formlng convnunfry fall. they con
CQS@

shift over to 0 mfnlng based community).

Regardless of the reasoning. Hlro-As.sad discovered through


geologkot surveys thor ventures In rrinlng In rhor region
could supporr Sub-Alfko for Q good whITe. Whot they didn't
covor on was the rapid deptellon of the ores In the region os
well os having to Ignore many sires nearby due 10 unsafe
terrain. The mining venrure IIse lf above SUbAfflco begon
posing

problem when the Heed Geologist reported thor

the minIng mIght weaken the surrounding roa. srrucrure and

cause multiple cove-Ins rhroughour the different mining


tunnels. This In tum could $pell dlsosrer for the safery of SubArflco Itself. II was for this t&Q$OO rhol the mlnlng In Sub-Anko
was slowed down and proctkolly ground 10 Q holrwhen Hlro/used boiled out.

There ore currently 3 moln orteries from which the mining


operorfon has spread trom. The three arteries are aU at
different deprhs hom one another as air pl1!~r@ In the
working oreas ore molntolned through a primary generaTor,
portoble AKT- 'Plugs' (see SKtIon wlrh C1Jdsfmos Ust under'"
Oues .section for explonolfon). air recyders and pressure
tonks.

Each ortery Is olso equipped with Hush tunnels thoTacce.u the


face of me dlff wall. Rush tunnels allow access tothe oulsJde
ocean mrough reinforced alltocks which ore used lodump all
me rubbiSh removed durfng the mining and blostlng Inlo the
ocean. These Hush fUnnclsarea mree ahtocksysremwlmrwo
chambers In-between me three thaI are angled 01 a slope.
The Inllfoi olrlock Is opened while me debrfs Is placed In the
firsl chamber. Once Ihe Inner mosl airlock Is sealed. the
comportment occesslng the ocean Is ftooded, bringing In
waler Inla the second chamber. The outslde alrfod( Is then
sealed and both chambers ore porHolly pre~rlzed toequal
levels. Then the middle oIr1ock Is opened, tumbling all the
deblis Into me woter of the second chamber. Once that Is
completed, the middle olrlock Is sealed and the outer one
opens, dumping all me debris oulsJde. Rnally, pressure Is
equalized In bom chombfm whne rhe water Is vented out.

explosion and subsequent Hooding of the basement, thot


a/rfock become lnocce.ulble ond !he dumping of the refuse
had ,obe done dltferenrty. How!he garbage delon Ismoved
10 the third arrery where \'he alrfock lhefe Is used to clump the
trash of rhe prison,

The first two mining arteries are kxaled some 200 feet
above one another and tOlal1y Independenl from each
other. They both break oUllnlo a Ionlcewom of tunnels and
passageways that represent a good 10 miles oIlabyrinrh
eom. These two areas are now completely off limits and
bypassed by the ela-vatOlS slnee nobody ls worl<:lng In them
and the pressure In the 1991on 11 no longer molnlalned.

The third artery 15 the only one cutfenrty accessible and


pre~rlzed properly. It NN a good 20 miles In terms of
dIfferent fUnnels and possoges thot soake out from the moln
arteryo.s SMail mining d@taitsconslfllbeheardlnthedlstance
drilling away or the Q('cesslble minerals. The nush fUnnel
alrfock Is being used to dump borh natural and man-mode
debrts Inro the ocean whne the abandoned shafts ate rhe
current home of the chemicals found aboard rhe scutt1ed
Russian vessels, The chemicals not used or needed by the
Bio-Lobsare being stored In these abandoned areas thotore
sealed up uslng AKT-'Plugs'.

The fUnnels themselves are all darKened and hard to see


down with exceplfon to those po.ssoges still being used to
lead to some of the distant mining derolls. Those are
Uiumlnated by glawrods Imbedded Inro the wall. The passagBS leading to 1M different delalls are occoslonolly marked
by unoctfvaled AKT 'Plug' unIts waiting to detect pressure
chonges.

Originally, the base wos equipped wfth four such alrfocks, me


first three of which were used on the mining levels wNle the
fourth was localed on the basement level of Sub-Anlca and
was used 10 dump the prison's refuse Info the oceon. With the

-------------------------------------- 29 ------- ~

~v~

____________________________________________________________________________________

SubAnico was never designed 10 be 0 worm envfronment.

LEVEL 3
ADMINISTRATION/SECURITY

II Is Q prison colony and somewhol dark In ormosphere. The

ThIs entfre leve l contains AdmlnlSlTatfon, SeaJrlry and The

hallways, no molTer how wide. stili seem to be sllghtfy

personnel hablfats. Prisoners ore rarely a llowed up here.

SUB ATIlCA PROPER

squeezed wilh the everpresent overhead piping. rubes and


duer wadi rhar laces rhroughoul the prison like 0 giant

cobweb. The noors ore all covered by dati{ grey and


somewhat eroded graring rhar resounds wilt! a hollow ping
when people walk Ihrough the halls. The underside of .shoes
ore always covered with flecks of mefol enamel arpern! rhol
flakes away from rhe flOO(5 surface.

The walls rene-cl 0 dull shine, a cold mUTed surface rhol


absorbs more IIghl rhon II relleas. lis smoolh. onlisepflc
surface Is broken up by pipes ormeroll-beoms rhor run from
the floor 10 Ihe ceiling while tiny streams of woler dribble
down the :sIdes of the wall from the excess buJld..up of
molslure.

The corner of Ihe ceiling Is hidden by everpresenl duelS, pipes


and lUbes thaI run The length of The prison like veIns In The
body; ITs surface rellectS wllh the some oblique look of The
wolls. The ceIling also holds neon lUbes for IIghtlng. Inter
spaced 0 1 regular InlelVals throughout the hallwoys and
rooms, lhough The light shed seems to odd more to The
somber mood than deTrOCf. Some of The lighTS flicker as The
neon gas seeps our of The rube or waler accumula les In The
lighTIng fixlVres.
The aIr 15 cOO5lan~y filled wiTh The sounds That bounce aff The
walls from seemIngly everywhere, like rhe drippIng water
pIngIng on metol, The mild hum or flickering of IIghtlng rubes
and rhe shuffle of heavy shoes ogoi05I The melal grate.

1-1 STAFF CAFETERIA:


This room is decorated more along the lines of a restaurant or
cheap banquet hall with angled wood panelling adOrning the
lower half of the walls and stripped gold and blue wall paper
covering the remaining top half of the wall. The floor is
covered with a thin carpet that holds the stains of spilt food
and drink, though it still looks comparatively new (a new
carpet was installed when Arasaka stepped in overa ye.arago).
The lighting comes from wall mountings and the tables are
covered by a thin gaudy plastic tablecloth. The places are set
at the tables with a cup, plate and cutlery; the napkins are held
in aluminum dispensers.
On the left hand wall to the entrance is a buffet section where
the food from the prison cafeteria is brought and placed in the
tray recesses. A1so located here is a soft drink dispenser.

1-2 THE REC ROOM:


The ree room is an entertainment centre open to the staff
during nonworking hours. It contains 2 pool tables, 3 arcade
style entertainment units with over a hundred games on each.
a coffee counter operated by Mark Anabee (one of the
administration clerks who serves great coffee), a hard-liquor
bar (hard alcohol and Arasaka-approved designer drugs
dispensed on a quota basis), a table tennis set, one magnetic
hockey table (somewhat like air hockey. but using magnetic
polarityin order for the puck to hover), a CD jukebox, several
soft couches. chairs and an entertainment vid-screen. This
place is rarely quiet and rarely empty.

1-3 ADMINISTRATION OFFICES:


This area is the administrative nerve centre of Sub-Attica that
oversees the progress of the different projects, maintains
prison records, sends detailed reports on ore mining quotas,
progress of Diarnite harvesting and other information to be
sent back to the mainland or to be received [rom there .

A: The private office of Worden Byron Jurgens:


Th .,..,n"""'f'dofJ'a""",bdDng>lotkwanh 1k,.,Jy~~

noteinhmishispmonalcornp.LlUlhatcmrainslkjUtsoolkprogrm
~tk&-Jm;andth<_~ 0.-. P'*"P""lmJindin8"

and P'W'" mrroly 10 Iryron. """ .. rum rdays tk "i"""""" 10


ArasalIO through his waD-mounted video saun. This is /he ooly place
apart fran 1M lOI7D'I'tU1Iica CDltD' dVl! can anfact !he swfaa,
somtthing,.,Jy th<ofJ'a-

""""'aI=,

y,-,
~~ ---------- - - -

30--------------------------------------------

------------------------------------ ~

B: General Administration:
In hac arc Ioc4wf foor dtsti ust:d by tht Jaur d!ffaaa[ ,/aJtS

dtat handle various DSpects oj Sub-AUic.a business (Gmom


AccOWlling. Rtcetvership 6> Supply, P'rlsoner Information and
GmeraI Mainfl:nancc). l.oc.at.t:d on one sid" oj IN room arc a
,omputu~Jax. a photocopy madrme. 4 paper shredder and a
small cabinet Jor offiU: supplies.
C: Fileroom :
This room contains hard copy filL:s (jmnCOUIS) oj aU Sub-AUiat
lransacdons uYer the past duAJL The information. is also held
in the Jlle-room computers, whtch is liMed (0 a 'black bax'unlt
in cast: the Information is dtstrtryed in an cmt1Jcn.cy or IN
JOOlltits art so~how deslroyed through flood ur fire.

1-4 BATHROOM:
A gtneral we one mom bathroom .

8: Supplies:

SecuriC)' 1$ one of wJew sections that maintains its own supplies.


nus room conLains tht: kind of wt:apcnry that would makt: tht
most docile convict drool with mvy. It is I1lso the hardt:sl room
Ii} gd into; tht: doors and wall art' mnforct"d Ii} 40 SF (tht:
t:quivaknt ro an t"I1'IDXtrI9' bulkht:ad).

'WeapoN Ust:
30 MiJituh Arms Avmga Medium autoptstru.
10 Sttrrtmqtr Type 35 Htavy autopisrols.
S edt AMT MlOOO aulopistols.
-to Arasalla Minami 10 Medium subma.c:hinguns.

10 H6>K MPK-l I Ht:avy submachinguns.


20 Arasalra Rap;d A=ullShot 12.
10 Avante P-IDS ~wltitht:r Sletpor BiD-toxin 1.

S Arc.scka Naz&4lor riot conum dtWt.


-None of tht: ammo Jound hac is laUgh mough or damaging
mough to pierce a Bulkheadoran outsfdewall-.

1-5 GYM:
A staff gym that holds 1+ different pieces of exercise equip-

mtnt and a section for free weigbls. Arasaka encourages its

AlsoJound in this room is a PADD deactivation unic. It sm.ds a


signal out to !he PADD todmclivate,lhough it cantmly be-uwI
on ant person at a ~ in the immedfalt arta.

employees (Christmas cum bonus attached to the paycheck)

to exercise in order to help alleviate deprt.SSion.


The entire room is t:Overed with mirrors and charts defIning

muscle groups and exercises to complete.

1-6 COMMUNICATIONS ROOM:


Manned by Security Guard at all times, this room is

responsible for not only nooving and sending out communications to the dry side. but ilS responsible for the television
feeds to the differed rooms and internal communications by
either telephone, PAsystt.m. orthewall communication units.
It dOtS nOl have anything to do with privatecommunications
used by Security or Mining details.
The room also contains a private cubicle for anyone who
Vtishts to contact somebody on the surace vi. satellite Oong
distance charges are deducted from their paycheck as the
communique is routed through Arasaka security on land and
monitortd).

1-7 SECURITY 51ATIONS:


These four rooms are used by Security forces to enforce law
in SubAtuca. Only Ufe Support and Security are pennitted
to enter these restricted areas.

A, ~ Offices,
This is the woriring sCDlion Jor security where Iht:y Jill daily
altivity and situation reports. It contains .. desksJorgcnual use,
on& dr:s1tJor the Du.ty 5tTg~I, ~Jar the Supply Clalr:and one
for Head oj Security.

C: Prisoner file Information:

Stcurityitst!fisinchargt:ofmainl4iningandupdatingprisonm:
flIts. As S1Uh, this room is a1localtd wl!upinghardcopl<s ojany
and all prisontrs, pastand prtsmt,ln Sub-Attic.a. This tn.duaes
everything known about tJlt:m. from du:ir gmual bad,Uowtd to
thtir prison rtcord, rap shut, psychiatric and mMical profile.

Tht information is o1so Jrq!l on compu.l&r for imm.cdialt' inJor.


mation n:trir:val in castS oj tTtIll'gtndc:s and Jor monthly vpdatessmt to Arasaka 5tcurir:y Ctnual via supply ship (as stated

before, Sub-Attica is kqt asJar away from tht: nt:t as possib~ in


ordtr (0 avoid ouLSidt: lamptting).
D: Sulvellionce l\oom:
This (Uta is 1LSt'd to monitor tht: prison through rN: 5t:curil:)l

camt:ras. .. oJ.fims are Tt:SpOnsible for 10 monilOrs t:QCh (40


total) thatpanthrough rN:oya JOOcamaas located throughout
SubAttfca. &cause tht: camt:J"as art: equipped with motlorl
st:nSOf'S, it makt:s it a little tasitrfor Security towauh only thost
art:aS with pa3Onnt:1 or prisoners in them.
Also Iocalt:d fltrt are three small work stations that only sound
whm that: is an emt:rxmcy. 'The first .rtceivts signals Jrom tht
prtsontr's PADDs, tht: second station is conn.ectcd 10 tht: Palm
Sc4llrttrS and activatts whtn someOnt ddtermakts an attempt
at tntering a catain art:a what tht:y are tID! clearedfor thalleYt:1
oJsecunl)' or whtn !he unll is Im?!pcrt:d with. Tht third station
is linJred with liJt: Suppon and rhe Emagtnty Proct'dures
System whtn an alert arises such as afire. station brt:m:h (]I' biDhatard ltd

----------------------------------------- 31--------

~ -----------------------------------------------

1-8. HA~ITAT WING:


The Habitat wing is considered to be a different section from
Level 3. It is comprised of 6 floots in itself with IS one person
apartmcnts located on each floor to ilccommodate. the 83 staff
members.

The apartment block is Lshaped with apatttnmts on 4 sides.


One. side. has 7 apartments, the next has +while the third and
fourth side have 1 and 2 apartments with a shared comer

apartment.
The apartments are connected to one anolhcr through a
grailed walkway that b~ resemblance to a fire ~pe with
an overlook to sec Lhe othcrapartment floors . The top floor is
indicated as floor #1 and is the only level that exits into the

main puildingat two different points. The rest of the levels are
connected to one another through stairs.

The apartments themselves are 23ft by 25 ft units and


equipped with a bcd, desk, bureau, night table, closet,
shower, sink and toilet. Each room is also wired with a
television feed linked to Arasaka's Enteruinmenl Satellite.

Compared to the prison cells and even habitation units


landside, these: apartments are quite comfortable.

LEVEL 4
GENERAUBIO/LIFE SUPPORT
e.cause of the sensllfve norure of Ufe Support and nJo..-lobs.
this .nlfr. level Is kept off limits to most prisoners except to
those on the duly rosIer for General Maintenance. General

Malnfenance Is located In a separate wfng on level "'.


thereby making It ecsIer 'o.wal the conidors leading to 810--

lobs and Ute Support.


ThIs level Is also smaller thon the ones aboY& or below It. It
Is for this reason thor this level was <hewn for Bb-lobs: the
entfre area could be shut down and bypauad wfthaut
alTec:Tfng the running of the Prison. Inltkllly, Arasako wos
considering lronsferTfng General Malnfenonce to the fourth
ogri-dome, but the noodlng of the basement ond subse-quent rronsferof supplies hos mode Ir necessary to postpone
Those plans.

2-1 GENERAL MAINTENANCE:


Whatever n eeds to be. done at the prison that does not fall

under the scope of the other departments is relegated to


General Maintenance. The duties of this division cover matters dealing with anything from general upkeep and janitorial
work to housecleaning duties .

A: Offices:
OJalllhe differm.tsIXtions. General Maintmanceprobably has
the poorc;[offta and spau considerations. Carry Smithm: and
the lhru other GM ptnonnel USe' lhis cramp&i, smelly and
paper inJc;/Ld spau as a work offICe. Prisoner detail in GM is
oJten dreadul as many a Rec tilm' invoice has gOllnllost in the
shuJjlz oj papers. It is easy for convicts here /0 s~l invoices.
olfice supplies or titbits ojgenera! inJormation sinee its absmce
would not be noticed Jor a long ti~e. if tver.
B: laundry Units:

One oj the job areas dt:lt:galLd to 'mercjc;', Laundry detail is


about as unpleasant as Kitchen duty and is a required 2 wed:
stintJor prisonas not on the mining or Joundry programs. This
areaconlains 10gigantic washm: and dryers as well as constant
piles ofclean and dirty laundry seallam about the place in huge
SIlUN:s. The prisoners here are also required [0 press-fron the
clothing using two pressing uni/s.
The noise levd in this area is incredible Jrom titt constantly
working machi~. Because oJlhe stream oJlaundry Lhal comtS
through lhis area, i[ is not uncommon Jor lhe laundry slaJf to
mispJaCt: whatarli~ oJ clolhingbclongs to who. Iht prisoners
do not really can: sinu their uniforms are the same (t:XCtp[ Jor
height and weight) and have ba'ome used /0 wearing somron.t:
else's garb.

~-------- 32 ------------------------------------------'

c, Supply !loom,
This area is Ji'~d with gmcral upketp cqtlipmtlH such as
plungm. mops. brooms. dt:togcnlS, c/t.aners, sponges. glovfi.
e/.c. Th, room is kept undo" loch and Jtq /0 prt:VDlt pri.sonas
from stealing certain dtttrgtnts and cltaners in order to construct home-made bombs. Onry the slDjf is Qllowed in hut'.

0: Wost. Room :
Oapite the airtight door, Vu: smtll from this room always
manages tosctpout and raist" a strnch In the area. This room is
used to store fM prtson'swaste unnl crash day onct' a wcdt. Huui
0I5<runty Audr<y Molloy Ms also "''" /mown", pioceprison~ hat' overnight 10 rethink thrir posirion on matta'S.

This room is tnfesttd with fruit fl~s and tiny 17I(Iygots from the
kiUhaL trash that thrive off eM humid &accaia-ridden atmosphert',

E:Asslgnme-nt Room:
While 1M prisoners art' not working. ~ arc ~ in this room,
walling robeassigned. Equtppedwiln a table. sm7aJ bc:ncht::s.poor
lignang and an. air processor unit Iha.r: fllchm on and off. the
prisalm have kamt [Ocomt ~~ todeal with tht boredom of
~ng here,lhwgh, 1honIiful~,""e aIwoy> """,", '" a nud
for somt'body in Gmaal Malnt.t:nana (even though it might be
sweeping up the balhroom or carrying trash in from the kitchen).

2-2 UFE SUPPORT:


The largest wing of the level. this divaion is in charge of
heating, lighting, running water and most importantly at SubAttic., continued upkeep of air and atmospheric pressure
within the prison. Most ofthisseroon takesuptwo lenIs.The
entire wing is dedicated to a plethora of twisting and interlocking pipes, ducts, conduiLs, vents, valves, tanks, genera.lars, pistons and flashing sub-monitors , all geared towards
keeping Sub-Attica operational. Most people would find
themsclve.s lost in what seemed to be a dragon's belly filled
with vented steam and the chIome and steel innards that
hT1n.ch out like a perfectly designed tree.. Located here an:. is
the water distillation units and pumps. the centnl haling
processor, the primaryandseconcLuy emergency generators.
theair ruycling unils and pumps, air pR'SSUtization tanks as
well as the emergency air supply designed to rdlilthe entire
base at the proper atmospheres. All of this is hooked up to the
bases' nuclear generator.
Urul'SS an emergency arises, this section only has 2 pcrsormel
onduty in the Control Room since the rest of the 1.5 stAff are
checking on machinery or helping the GM staff in repairing
humidity damaged equipment.

A: Control Room:
Tht only aspect of Ufe Support rt:COgnkabk ID mail pt:apk, this
room isvisib~onlylry lht: window set in thtwall that is located

q{ the ground as wdl as the fire escape stairs leading


up to a door beside it Inside 1M room is a bustle ojactivity if only
from the nest of computm: and sensors that dominate J of the
four walk (theJourth onl'iswhere thewiMqw is locaLed.) There
are 5 sqaraLt: units that. monitor the Ufe Support systans alId
sub-S)'51t:mS and a sixth responsible for overriding tilt owr
systems for emergency procedures that ts linW up to the
.5t'curity Swtion (it is this unit that Corry reprograms in ordtr
to run the S)'Slt:m-widt: diagnostics and loch aut all otJJer
com~. Each unit has irs own hardcopy prinLer, anagenty
wall light and a siren. ~aphoru: that can be heard throughout
the level <Just in case).
ont SlDry

B: Main Office:

Thissmall OJfIU space is used by Patrick N'gui . It shows tMt the


office ts rarely used since PatricR would rather wander around
the labyrinth oj mttal innards and keep a personnl rye out on
matLt:rs thtre. The offict: is only usaf tojill out the daily actividts

log. the mondlly updtms to be 5t1'It toArasaka by Supply ship or


when Patrick wants 10 spend 50mt time alone. Apart from the
desk, compuLer,filingcabwt (fitled with IS hardcopy inJOrmtltUm) and two chairs, tlte room is Spartan In decor.

C, LS Lounge,
Since a technician is required ID be present in Life Support at all
times, thts lounge is used by IS scaff during slow periods or at
nighL It isjurnfshed with a coffu table, wall TVunit,IS readout
marquis, small fridge, pull out sofa and chair. One pason can
always be found hat:, whether awake or asleep.
0 : Nuclear GenerOfOl':
fOWld in this chamber is a small nuclear generator used to
power lhe entire bast:. The generalDr is an old power souru
(though II fs still usable a:M' highly eift.Cie:nt Jor at It:.ast a decade)
installed when 1M basewas first bang constructal. DespiLe the
influx of newer and safer equipment into the mar~l. 1M
installal:ion of a beua power source would be lmpossiblt: because of the required minimum oj 2 months to properly aJfIX
such aunll and conform thet:ntire base toilSUSt:. Sw:h a proct:55
would shut the fou~ dawn as well as most of the prison.

The chamber is staled mrtight and lint:d with alloys that keep
SOIt\ot of the low-level radiations from escaping the chamber (Irq

word here is 'somt:? The room itstlf is dominated by the


gtnt:Tator mountM. from floor to ceiling and t~ hodge-podge oj
piping and ,abies oIfIx<d "' "

2-3 IlIO-LAIlS:
Apart from the Medical wing on level 5,the Bia-Labs are one
of the few plaCts that has remained clean, sterile and devoid
the ambient moisture so prevalent throughout the rest of
the facilities (dehumidifier units wert:. s pecially ordered). At
one time trussection was sct aside for General Maintenance to
use as they saw fit. hut the need for the Bia-Labs forced GM

or

33

---)I

~------------------------------------

into more crowded accommodations with the. bulk of their


supply moved to the basement (and later to agri-dome #4),
while this area was rebuilt.

Because of the restructuring, the labs are equipped with stateof-the-art equipment and considerations. 1bis wing has the
most amount of free space available in order ihal the scientists
can freely move. around and not ~ hampered by physical
restrictions.
In cases of emergencies. each section of the lab can be
hermetically sealed and kept airtight. For jUst such an emergency, each of the labs is equipped with II. special vent hooked
up to individual air ccll.s and purifiers that will prevent any
airborne virus from penetrating the prison through the air
ducts.

A-E Privote OffIces:


8eGausc oj th~ importance Arasaka pIat::s on tht project,
virtually no e~ was spar~ in insuring lilt: comfort of tht:
scientists. Tk OffIces are all equipped with a MicrolUh llKLrf
Workstation mainjrflJTlL: compufEr (sa: Chromtbook II, p. 15),
geared COWards labworkandinformation which in tum is linked
fDa wall vidaJ unit, an information black box (su Gw.red for tht

Dup St'ctitm) into which ali da/adownIotukd into Ute Micror.tch


Mainfr~ is

immediately recordro on lhe blach box. stereo


systtm. couch. ~rn work tablt: with special chatr (designed
CO alleviate back slress). potted rubba plant and a verbally
activated light inkltSif~r. Every month, w black box is replaced
and all the infonnanon is taken by tht supply sub back CO
Arasaka R&>D.

FMoin lob:
The BiD-Labs are equipped with stVeral labs designtd Jor a
varicly of junctions.. Tht Main l1Jb is Ute ru:xus paint for Ute

smallt:r lab:; since all in/ormation n-ctived Jrom Iht adjoining


areas art: displayal on 6 vidrowall units. In hert:. a.scitntist can
monllOrwprogressoj"histxpaimtntwhiluompltlinganotMr
funt.lion. This lab is built with several work artos for a varitcy
oj functUms including compiling of data. and general analysis
(using equipmnlC such as che eit:ccron mi.croscopes, chemical
reaG/ion ILsts, 1;/).

G G&ne Sequendng lob:


This entire lab is uurfltted with a computeT mainJrame and a
waU vitko unit, all geared lOWan:ts the Human and AntmaI
Gtncm Projects. The rMinfranv: unit is cramrmd wilh Ute rMp
oj human and.some oceanic lifc's entire genetic sequence. This
mainfrarm: is lin1u:d to tht: otherwor/t<itaLiDns and video monitors for the scientists to USt' Tegardlt:ss of where /hey are.

H S(ACf Lobs,
This lab is jilILd with 20 SCACE Units (sa: ChrisLmc1S list
section for more inJormation) that each contain a sedated

animal or prisoner (the BiD- Labs have bun borrowing prtsonm

and not reurning them). The SCAGE tubtSareaJlfifledwith a


VarU:-t)' of liquids, Jrom pure stawater. to liquid breathing
mtdiums and chanical baths. Sam" oj EM subjuts (those in the
chtmiLal baths and some ojthem in the sea water) are brazthing
using air tubes TiMed to ou!side tanks whilt the rest are

breathing using the liquid breathing medium.


The subjats within tht'SCACE units are connuled to various
wires and tubes that Imd 10 aulsidt: racks abow: taCh tube. The
racks bold nutrient bags, life Junction monitor rt:"Iay boxes,
chemi.caZ injectors for new bakhfi ofviruses or just Q71.Qt'sthei'ics.
The test subjats are Itq1t in piau via reslTaining clamps St:t into
1M sid< of 1M rus.
The d!lfe,,"t tubes are connecud to cables that tlLn 10 the
observation roam nal door. The only enlranct: to !his chamber
is through the obstrvalion room door or the bay-5iwl window
overlooking the proja:l

I Observation Room:
Alsoequipptd with a mainframe, this Jab isdtsign.t.d tomonitor!he
lifesignsofthesubjectswithin~SCACEfab,controlthtirnulrialt

in"', cmtroIllv:atmasphmc paranv:tDi oj tad! whe, record the


incoming data. adjusl the anesLhttic, drug or viral fad to wch
subja:t and alert !he odttr labs: in cases ofa change in the subjects'
cmulition. Set inlo tht:waU ofthis lab is an obsmIatiort ~wiru:bw

d<sign<d '" wirhsuznd h<OV)' ",.,uWmn' and vida> waH data


scrml st:t CJPlXlSUe from the bay window.
J Ol&micollob:
Anything ptrtaining to chemical or compound analysts and
separation can be fC1l1M in this room. The room can be called a
Mal-Tah dream sint.e it holds 1M top lint: in ultra powerful
deetTon miLroscoptS, spectToplwCOmcIa. mass sptclrosropy,
ultra centrifuge and gas chro/7Ulwgraph units. All the equipment
in here is geared towards analyzing chemicals and compounds,
and separating than..
InJormationinht:n:can~ immt:dia.tt:lyuploa.dtdordownloadaJ

intoammnframecomputtrpresent, whiLh In rum can acCfiStM


video wail units in Uu: Main Utb or Private Offices.
K P.efrigerorion Room:
This room is lined wall to wall wtth close to 15 differtnl-si.{td
rt:frigerafion units. Eachfridge lleeps the contents stored within
it at various ttmpaatures. Anything can be fCNnd hert: from
Lissu.t and blood samples. various chemical compounds, drugs
and rncdiril'lt:S to the batches oj BiD-Warfare canisters found
aboard !he scuttled Russian ships.

Also fou.nd. in here are gt71ttic sampls Jrom several diJjertn[


species oj sta-faring life.

L Biopsy Lob,
This arm is uwl [0 dissa;{ and analyze the remains of Uwst [0:[
subjeruwho have peruhd The room contains an autopsy table

- - - - - -- 34------------- -- ------ -------------------

---------------------------------------------~

willt all rt:levant a,uipmmf. as wt:lI as aJrec'l.U wall unit that

holds lht viviscc(td rtmains oj tUad humans and animals. The


Biopsy lAb may bc~ lDopua/l:Oflsomt live testsubjeccs, but
that is rardy done.
M Anlmol Kennel:
1M lab uses a wide VGritty oj mammals as Ctst subjects and
oceanic: life forms as genetic sck for g~ grailS. The hennt:l is
a IDtolly automalt:d area that carO" for tk animals' bast nuds
oJJood and warmth. while dfsposingoJ wasil: matmal. In hen:,

avaric%J creatures can beJound.jrom dogs to lab rats, simple


angel JIsh to ltlrge lOnfainers sloringjtllyjish, squids and oclOpi
N Culture lob:
In this lab, gent and viral growths arc SlaTed in a cartfolly
rt'gulatal confainmtnf unit (die unit holds different .se!f-<ontained cdls where Ihe samples can be stored) that allow the
differmt CUI/UTes to propagate. The room is divldtd into two
DUllS and sea,", oJfby an airtighLJllmglasswafl in which is built
a waldo unlL This mablcs Iht'scimtisls" fa manipula!t' SOI7It' of
tht cultures without coming inlD direct conlacf 'Wtlh them.
It is hut' that Ilu!scimtists art' lmrningwhat thcvarious effects
the augmmled bio-warfare viruses have on the dijfermt samples ojgmdic material. Some oj W lab animals arc also brought
to this area to study the effects oj some oj the viru.st:s on
mammals.

This room is built with a mini portabl.cSCACfuni[ used fOclonr


ct:rtain grnt:tic malt:rial.

0 Supply Room ,
Any equipmmt. cht:micals or drugs thaL do not need reJrigeration or spcdal storage considerations arc kept here. The wasl.c
transJer confainl:f'S can be Jound hue Jo r shippingoJ dangerous
waste products to Arasaka.
P Generator Room :

In cases oj tmcrgendts. the Bio-LWs are equipptd with thtir


own pOWtT gmeralOrs that allow the labs to continue at 50%
original capacl!y. This is used primarily to power ongoing
aperimmts and to htep w SCACE unUsJromshultingalf and
himng the fest subjt:ds (not a humanitarian c.onum ; it would
just set the project bach by a Jt:W months).

This room also holds a wasil:" disposal incineraLDr. Most maCt:rials used in the labs are destroyed while refox chanical
compounds and viral cultures are shipped to Arasaka to be
specially handlt:d.

----------------------------------------- 35 --- ~

~----------------------------------------------------

LEVEL 5
PRISON LEVEL-RECREATION/
MEDICAL
this t'IooI' Is referred to os rhe Prison level for two IeCIJOt\S. nw
first is because this IIoor conned$ up fo the Prl50n ee. Blocks
whktI ore also Iooored .separatefy from the moln structure of
Sub-Artfco ood Is the onlylevel wflh en exit from thecall bbdu
Inlo Sub-ArrIco. The second reason why rhls Is consfdeftt.d rhIt
Prison&r level Is thar wlrh excepfbl 10 spedoIly designated
.VOIOIS. mosr of this level Is open occes.s TO !he prt.son&rs.

3- 1 CAFETERIA:
'This is one of the few rooms whose ceiling was heightened to
include the Door above it. lhis was to incorporate a catwalk
above the cafeteria where the guards could oversee the
prisoners' meals.
The cafeteria can hold over 300 prisoners per meal with 18

rows of bench tables, a serving line where the prisoners line


up for theirmeals and a window to hand in plates and utensils.

3-2 KITCHEN :
Considered to be noisier than the mines and foundries. the

kitchen is rarely quiet; cooks are constantly mass-cooking


food over huge stoves, gigantic ovens and heating pads.
Dishwashers S:mingly toil away at mountains of dishes.

cutlery. trays, pots, pans and cups for the entire day as the
busboys serve the food to screaming convicts and carty dishes
and from the. dishwashers. All this noise is dwarfed by
Bernie Menerez screaming and barking orders to .11 the
persolUlcl in order to get the food right or have all the dishes
washed for the mealtime rush .
(0

3-3 FREEZER:
An enonnouswalk-in freezeris used tostore all themeatsand
other perishables until the next supply ship comes around.

3-4 REFRIGERATION ROOM:


This room is used to store items that require refrigeration but
not freezing. 1his includes produce, desserts (served only on
Saturday), drinks, daiI)' and poultI)' products, etc.

3-5 STOCKS:
The stockroom is used to store all the non-puishable items that
do not require refrigeration. The stockroom is always kept at a
minimum of half full by the time the nw supply ship arrives.
lhis is to p~e:nt a sbonageoffood if one of thesupply dates gets
pushed 'WIck or a ship never makes it (which has happened).

:41

~-----------

36

------------------------------------------------~

3-6 & 3-7 SHOWERS:

3-22 & 3-23 REC OFFICES:

Sink and shower area for the prisoners.

These are the private offices of the'" recreation staff members


who share 2 ~rofice. Thesea.re not readily accessible by the
prisoners.

3-8 - 3-10 & 3-13 - 3-18 CLASSROOMS:


Rooms designated as classrooms Corany courses a prisoner or
ActiviticsCounsdormaywish to leach orthey can beused for

3-24 COUNSELLING ROOM:

any interest group that wants to meet . The rooms are one of

This room is divided into two sections by a partition screen

the few carpeted areas, and filled with chairs, desks and a
blackboard. Some of the c:1asses taught are. English literature,
world Uterarure, mathematics, arts and crafts. mechanics and
electronics (theoretical only), body fit fitness training etc.

that splits the room in half. It is used by the 3 counsellors to


hold workshops and group help sessions to assist both the
prisoners and staff mem.bers in coping wi th whatc.ver ails their
psyche.lhestaff and prison ers neversharea session together.

Some of the groups include a support group to cope with the


p~ures of protracted living man undeIWate.r prison (not in
grut attendance), a women's group and a group orsocial club
Cor the disabled (since 'nu:rcies' are often picked on orabused

The room itself is simple in design, with only a carpet and a


circle of chairs that grace the room .

by other ptison inmates).

3-11 A-I CONJUGAL ROOMS:


9 small rooms with a bed and nightstand for prisoners that
would like some private time together forintimate moments.

Access to these rooms can only be obtained by Security, who


checks to prevent anyone with a history of sexual assault from
using the rooms, and from Medical, which c~rtifies the lack of
STDs (sexually transmitted diseases).

3-12 WEIGHT ROOM:


Like staff, the prisoners are encouraged to keep fit during their
own flU time. The weight room is solely equipped with fret:
w~ghtsand is in coostant useduring Rtt-Time. The walls are
not minored in order (0 prevent broken glass from beingused
as a weapon, and constantly supervised by either a prisoner
or one of the Rec Staff.
A! the end of each year, II. contest is held for physical fitness
with categories like MBr:st Bodyft, MMost Improved", "Strongest
in ~ Category" and such. Winners are awardt;d various
prizes that include trophir.s and gifts (nice 'h.ardsdl'). The
contr..st is fairly popular with the inmates and comptlitions
are even held between Security and Convicts.

3-19 & 3-20 MINING LOCKERS:


Thesetwo rooms are lockerarea.s whett the prisoners on Mining
Duty change into their work clothing. The lock~rs are fairly
tough to break into (Difficulty Roll of +20; the lockets them~
sdves have an SP or lOin orderto batter one of thedoors down).

3-21 MOVIE THEATRE! REC-RooM:


During the week, this room is used for simple recreational
activities such as chess, boardgames and t:Ven an RPG. On
saturday, however, the area is converted into a movie room
thal shows 2 movies in the evening before. lights out.

3-25 & 3-26 PRIVATE OFFICES:


Th~ are the private offices of the counselors. Two members

share one room while Dr. Bisa Baboinne has her own private
office. Here the prisoners can have. one-on-one.sessions with
th~r counselors in a relaxed atmosphere. '!be rooms are
warmly decorated to remove. the cold metallic harslmess of
Sub-Attica and take the patients' minds off their surroundings. This includes a carpeted floor and pictu~ ofland..sca pes
on the walls. The no~mt lighting has been dimmed to
provide a more intimate II.tmosph~re and there is a comfort~
able couch on whkh the patient can lie.

3-27 MEDICAL WING:


This entire section is onc. of the only areas not readily accessible
to the geneI3l prison populace. with exception to the front office.
U the prison seemed cold and sterile, the medical wing only
amplifies that sensation. The lights here are: brighter and harsher
as they illuminate and shine olIthe cold metal floors and VI'Illls.
Eventhe walls are: shinier, moreannseptic underthe bright white
lights. Thesmcll of cleaningchemicals and medicine permeates
the air and sticks in the n ose like saturated cotton.

A: Reception:
This is the only pIau in eM medical wing eM prisontTS art
aI/awed 10 enter IlnCSCort.ed. fu room holds J 5I)Ja. 3 chairs. a
tablt and some- news magazines (3-4 years old) Jor reading.
There is always at least ant: prisoner in the waiting room.
Across/rom tMdoorisasMlterprooJ pltxtgl.a.~win.dow (i55P)
behind which sits areceptionisl (aprlsontr) lnasmall room. The
door kading 10 eM inLtrior oj the medical wing can only be
oprntd from the othtr side or if the receptionist buttes tht
person In.

B: Keod Offic8':
The offcu of eM htad doclor. Dr. Hassan, holds allllle personnel
and prisoner medical jilfi on computer. Dr. Hassan has altempted to alleviate Lhl: sterile Jetl oj the prison by including

37 -------)tl

~------------------------------- -------------------

wallP'lP'r Jar his oifia, cmpeting. several holo-plcrures oj


archilaLural wondtrs from around die world and a SCtreo
sySfml that PU:rys snIt clnssit:al ru.nes. Jt [ames as no great
surp~ thrn ro Itam thatlhe: docrorsptruis mosla/hts timt in
his OffILl:.

C: Receptionls,:
This small space is (N.ifit~d wifh a simple window Utat overlooks
reception, a desk, ,hair and buzztr to open lilt: door !O W
medical wing. It is usually occupied by a prisont:r who rumes
Ihtprisoners and relays thdrprobkms tothedoctor atpravidts
w prisorLdworking there with a smafl bit of~Jul information
to trade from time to timt:)

1M b!!tls are equipped with reslraints for the more troublesorru:


patients. The ctiJing is also moun[e(.i with tracRs Jor privacy
curtains for ~ patients (available only Jor sfajf mmWtrs).

J: Stoff Lounge:
A small loungeJar the prisoners andstafJ on duty equip~wtth
acoJJee rnaktr, a sma1lfridgejar snacks, a couch, a table, asmall
T.V. and st'o'tTa1 chairs. Since the prisont:rs who work hae are
carefully screattd and muse earn the truse oj Security by bang
rnodt:l prisoners, iJu! USC' of the lounge is a major bonus to those
few who work in the wdica1 wing.
K: Operation Room:

This rachaspacious area is a multi-functional operation room


0: Generol Offices:
This space is shared by the two rtmaining doeWI'l of thefadlilits.
II is SJ"Irstly rkcoraud. aapt Jar the filing cabintLS holding
mtdical hts/OrUs printal up into hardwpia:.
E:

Scan Unit:

This room (onlaw W MSU 550, a compla sauming un!! that


fuji/Is a varitI:Y ojJunctions from X-ray to Cat Scans. The unit
has a chamber in which LM paliatt is pl.aud. an GlCecrtor control
pGIl\tl, a vicwscrttn toview the resulrsoJ the scan and aprint unit
to give 1M doctors a hardcopy oJ/M completed scan. This unit
has afeed EO one of the viewscreens in the surgical unit for any
in/ormation downloaded into the MSU 550.
F (; G: Exomlnarlon Rooms:
Bofh rooms are allocated as gmt:ral examination rooms with a
variety of versatile equipmrnL 10 cuva various aspeC($ of the
medical field. With aaption to surgery or vay sptCiali<':ed
cases, fMs.e roomsaruquippdto handle anything/rom gmeraJ
dentistry to oPWftldry, gattraI chechups and physicals, elc.

H: Pre-Op:
LocalLd here is the room whae the dDclQrs change into surgtcal
garb and S(rub up before Lhrir opaations. This room also holds
a compulLr !hat can download any information in ordt:r to
display il on me operation room's 'liewscrerns.
In the COmLr of the roam is a minor incendiary unillD di:slroy
any $A)J! mtlterials ~d during the operation. Jf necrnary, this
area can be se-aIedoJI. II is alsoequipptdwith aSlLriliZaLion unit
to clam used surgical tqUipmcnl in-between operations.
I: POll Op (; GenerollnflOTlory:

Any prisoner that requires observation, hospi!ali<':alion or is in


post-op, is plac:ed in lhe infirmary. This area is capabl.t of
bedding 30 ~Iients at one rime with Iwle trouble. There is
always ont: prisonu here huping an eye on the pariaHs al all
Limes (one oj Ihe on!>' night-shift jobs) from dttir observation
desk al the rn.d of lhe room

~ ------- 38

t.qUi~with a variety ofequipmn1t dl:signGd to deal with most

sfruations. The walls of the room are cQ\lercd with thru largt:

scruns kryed into me compulU in /he pre-op room, the scan


room, the Jab and some of the explDratory equ.ipmntL used in
SU,"&t1)' (r.he screens can also display inJonnation rectived by
surgical nanil.es armed with a transmiUtr). Thevicwscreens are
used in surgery by the doctors for any injormation ru:e.ded during
the operation. This includes bio-monitors, 3-D scans peiformtd
on !he patient, information from a medical catalogue dt:tailing
alilmown procMures, ailments aM Irealmrnts.
The fourth wall oj the room holds a refrigeration unit Lhatstores
a. varidy oj blood plasma Jor lransfusions during the
operation.The room itself can also be sealed htrmetically Jrom
the rest oj me wing to avoid the rish of bia-hazards.

L, Medlcol Supply,
Stored hue is a variety oj medical supplies needed Jor as wide
a range as possible in the treatment of the prisoners. The room
is used to store everything/rom dean linen to gau.ze bandages,
from binding Iapes to stail.t conlainmcnt units Jor surgical
equipment Supply also holds two spt'cUll units. The first is a
rejrigeratiDn unit jor storage of i/cms lihe regenerative Cissut:
baccena, medicinal cultures and special drugs thac require cold
storage. Thesecond unit is a secure cahint-L (SP 10, alarm linkup to Security, IOL 201 on Zochpicbing to open) which holds a
varitty oj drugs and medicines, Only the doctors have access f.O
either uniL

M: Anotysls Room:
IJhe the Scan Unit room, thls area is dedicated to ont' machine
that fufifls a variety aJlah US[S on tissue, utine/scool and blood
samples. lr is also equipped with a prinlU, a display and a linkup to the surgical viewsuuns.
N: Morgue:

Simply put. this room is US(d to peifonn autopsies and CD store


the dmd booi!:\; unlil they can be shippt'd ouL 1lu: walJ unil is
atrdghc and can store up to 6 propl.t as well as chilling their
bodies.

.
PRISON CELL BLOCK
This entire wing was built separately frorn themain facilities
in order to limit and thtttby better supervise prisonermovcmmt. There are 2 large corridors that connect the Prison
Wing to level 5 aCthe roaln facilitl.esthatattsealedupat night
Iftu lock-up.
The cell block is a multi-level area much like. the Habi[4tion
wing for theslIIIff. Thcrt are six levels that contain. total of 52
cells each. with the 2 camdon to the main facilities located on
me. 3rd noor. In the center of each level isa balcony that looks
down or up at the adjoining levels as well as 6 sets of stairs
joining the various floors.

Starting from the top. Levels 1 & 2 are designated as the


Women's Cell Unit, Lc.vc13 is used. for those prisoners with

physical disabilities (since this level has the two corridors to


thcmain fadlitiesand does not require thc~ of stairs) while
l.cvds ... 6 a~ the Men's Cell Unil.

The bottom floor, or Level 6, does not have Ute balcony set
into the floor, rather It has . ramp leading down into a pit area.
The pit holds the Solitary Confinement units. Then: are 10
cubicles shut away from the prison by a windowle.s.s.steel door
set in the pit wall. These. cubicles act as sensory deprivation
units in thallhq are light and sound proof.
On the noor of the pit are .. tubes covered by a heavy grate.

The tub~are filled with water, cold enough to cause discomfort, but not enough to kill or render a prisone.runcon.scious.
The roMs are small (standing room only) and are used on

those conviclS that do not seem to learn their lesson after


several stinu in solitary confinement . If the tubes fail to break
tvm the hardest of criminals, then there is always the waste
dispos.a1 room iOClted in theGeneraJ Maintcnancewing. Most
prisoners reform their ways by the time. they have gone
through the tube once or twice (time spent in these areas is
GM',s discretion) .
In tenns of the celts themselves, each one conl:ainsa bunk bed

fort wo prisoners, a toilet, a small desk and Iwo storage cheslS.

------------------------------------------ 39

~ ------------------------------------------------------

LEVEL 6
MINING AND SUPPLY LEVEL
(NOW PAI\llY flOODED)
ThIs ftnallevttl of the prison was dedlcoled 10 Sforogo and

supply befae the ftood . Ills buill deeper lhan the ofherJevets
In order to oa::ommodal. some of the high canrng storage
boys. Becous& of rh& omounl of equipment rhe pruon uses,
INs k&st Ie~ ls the lcrgt)st.se<Jk)n In !he enlfre fodUoos. "'lIh

.xcepHon to

few spedfk areas, most of rN.s

UIVnOpp&d beccu.$e It Is virtually

acwIng COITIdors and

stOf0ge

Ie~ Is

left

glgonlk maze 01 crW.-

boys.

Beoouse!he Iotget' SJOrOge boys ore It.... ~ high. scm.


of me corridoc5 go up Of down a couple of ~ In order to

occess me srcroge boy~. Some COIrldon; ate wtder


than orhers ~ order to ocxom-nodore me voriow leve-!
carwolu: overlooking the ground 1'Ioor. Oltwtr leveb ore
Rlrhef hoIf orcot'l"\?lelcly I'boded OJ slolrs vonlsh 1010 oily sea
WQf,",

and emergency IJghis con be soon dimly glowing In

"'" """"1' pooI>.


When the flood hit this I.vel, the flrsl 25% of Ihe basemen!
WQS completely Inundated. The only occoulble roules Itvough
this orea ore rtvough some of !he 3rd level catwalks rhor are
unrouched ond some second level catwalks whcue roiling
sflll breaks the sufoce of me Mgld Wafef'.

Mer INs oreo. me !eve{ 1 cemden ore eilhet completely Of


hoff ftooded wHle onkSe deep wofet' rem In me lew! '2
J\.KInets and corwolks. The ~ 25% 01 1M ~r
level ls dry excepr on the groond I'Ioor where ~ ftood
war..- mIghJ be knee hi9h.
Whot mokes It difflcuIr In flying 10 pump our !he wolet" from
!he flooded .sedbns is rho, II was neceS5Ol)' 10 seoI rhe
contdoB to the breach point LWng AKT 'PlU9S' and Resin
bombs In order 10 property equolll.e !he prelSU'e of !he
bo.semenr before the woric tearru could be senlln. Decause
!he area damaged contained ocee1$ yalves and ports fOf!he
noocl rubes, !he waste disposal alrladl and !he emergency
Qyocvolton airlock. !he dosest place to pump !he woler our
from was !he mine shah waste dtspo.sol oIriocks. There was
on Ideo to pu0'"9 !he waler out from The Type 12 eleYOIOf
sham which were equipped to hold ond nwh waler. bt.Ir It
was dedded fa pcopefIy fix the bfeoch befote!'he purge wos
done. Some areas ore being redolmed. bt.Ir moss purging 01
rhe damaged secrk>ns ore on hold CIA' fOt fear rhol motepteSAKe changes In those Sfions cCMJi'd resutt In on .nitre-/)'
now breach.

-------- 40

------------------------------------------~

--------------------------------------------- ~

TtU 0 gntOf pJoce for the GM 10 pJay rnnd games wfIh !he
players If they Ole not careful of me cJNC1kIo they oreheeded In end end up by genlng losl. Hotf..ftlled pagoges of
freezing woret', dim underwater Ilghrs thor exude 0 sfddy
gnNl'n tJow, the ocoaslonol ftsh lhat got frappe<! here end
now dolts Io-berween the legs of woty pony members.
ro/IIngs from submet'ged catwalks rhor bcwefy break the
surloce, bubbles of air fOfl'1"lk'lg on !he woret' surface from Q
slow valve leak, Ihe renrodes of Motgon rhor b~fty coress
!hit surfoce os he swims In ftoode.d c:onfdotos, the soft eetie
lopping of WOfer against the meral waJb; or the slurping
sounds of WQNi' being sucked In ond our of 0 vent, thIs b 0
run ploce b me pIo)'efS 10 confront Mor9QI'l or Usa. both of
whomotecompklfefycomlorfobktlnrhewoter(Morgonond
Usa ore ,..,. ..suit of Or. Pak's expedmentcrJon; fer more Info
on rhem NOd !he HPCS sectbn).

STORAGE IlAYS :
Most of the storage bays in the basenu:nt are either sealed and
cannot be ruched because of the water level, Hooded with its
contents either removed or in the process ofhring removed

or were never touched by the water, but empty ~c.ause the


contents are being transferred to the agri-domes. These are
generic rooms used for standard storage that affords the GM
an idea of what some oflhe rooms are like if a party member

decides to investigate them.


The only areas readily open are those that are completely or
partially flooded and whose contents have. been emptied out
(much like the garages). Those rooms sealed airtight with
their contents intact a~ inaccessible because the surrowlCiing
comdors are stut flooded or Security has locked out access
W'ltil the rooms can be emptied.

41 MINING SEcnON:
Most of this section was spared the flooding, though some
storage bays were still hit with water. The axea is now a series
of empty conidors, offices and argo bays whose personnel
and contents wert. transferred [0 agri dome #4. Even the
power grid in this area has been turned off, casting the place
into uncertain shadows.

A: Vehlde- Garoge-:
This 2 story high storage bay was built as the garagt and storage
Jacilities Jar most oj the mmmgvchiclts. When IlKflood hif., all
the vehiclt:s and tools was transJerred ~r!ly up 10 agri~
M.lt.:Mng this baytmpty. Theonly things kft behindwtre the
chains and winches still danglingJrom the ctiling. 1M iO or so
""Po/andda......, alwv<sin Ih,wal~ (va."., bays) and Ih<
grtDSJ pools oj oil and water.

8-E: fmp'Y

Offlce.s and storoge. rooms.

F-L: Empty cargo holds


Empty cargo holds thaL used 10 store all the various mining
supplies beJore they were traniferreti upstairs. Thq vary in
height from one 10 cwo siory ltvel00)'s.

M-?: Sealed Corgo Holds:


Most of /he storage bays Inyond this point art adlerJIootWi and
lnacc(SSib1e or seaiM off by Stcurily until its wntmts CM be

,,,,,,,,,al.

42 COLD STORAGE:
The Supply division hasmostly cleared out from this area wilh
exception to one place, ColdStorage.1his chamberisa 3levd
cargo bay tbat acc~ the watervator. The chamber is filled
with cold seawater for the fit'Sl 21evcls while the 3trl level is
dry and holds a catwalk just above the water that extends from
one side of the room 10 the other. This catwalk has two stairs
leading into the water for the divers to use.

This chamber is used as a mass rerrigeration unit to store


chemicals. supplies and explosives not nonnally stable when
in wanner temperatures. The supplies are. sealed away in
special waterproof containers when in agri.dome #1 and
brought down using the WatervllOt. After it dears the
watervatorairlock (still filled with water but shie.1dingthearea
from anything ha.ppeningin the watervatorshaft), divers take
the containers and place them in their assigned sloIS.
It was thought that the chamber would also be useful. in
storing dangerous chemicals in that the water would negttte
any damage brought about through chemica1leaks or toxic
fumes . The chamber, as a side effect of the freezing water, is
cold since prttipitation fonns from breathing. Except for the
temperature. variant, the players may mistake this room to be
another flooded chamber.

It should be noted that Morgan and Usa use the air duct over
the door for the catwalk to get into this chamber. The
watervato r doors can be opened manually and are not hooked
up 10 the Security console (who figured that no one would be
suicidal enough to use the watervator for transpolt).

43 DR, PAK'S SECRET lAO:


This cargo bay was one of the few open areas left in the
basement . Amsaka was not comfortable with the. new prison
ers being processed tluough agri-dome #1, and thought It
would be better to install II. prison transfer area closer to the
base. lbissection of basement was the choice for that transfer
point and a new airlock was to be built here.. The plans got
shelved until after the flood damage was cleared up.

What attracted Dr. Pale to this .section were the different


advantages it held. Fit'Sl of all, this section was one of the few

---------------------------------

41 - - - >l

~----------------------------------------------------------

empty areas left in the prison that could be accessed through


the air ducts. Secondly, there was only one corridor linking
this chamber to the rest of the basement because it was an
outlying cargo hold. lbirdly. the area was not sealed like all
the other cargo bays, which meant that during a Oood,
Security would not come and investigate. this section of
basement since nOI bing was supposed 10 M here and It would
be asswned that the hold was flooded .
Minutes More the air tanks bltw up from the excess pressun:.,
the corridor was blocked usingresm bombs pi1lced at various
points in the passageway. This isolated the chantber completely. which can now only ~ accessed Ihrnughlbe airduc:ts
that open up inside the bay. Beca~ Morgan and Usa swim
around the basement fmm time to time, they use some of the
basement air ducts (above water) to exit and leave. Cony has
insured that a couple of the air ducts were left unblocked
(though they do not registe.ras such at life Support) in ordcr
for people [0 move in and out of the secret lab. The air ducts
around that bay were supposedly sealed in order to prevent
water from flooding the rest of the air ducts. However, since
there is no water in that bay, the vents can be left opened and
the alanns will not soWld (there is not the threat of water
entering).

The air ducts in and aroWld the bay that have remained
unnooded (3rd & 2nd k-vcl vents) haYe had their grating
loosened for Morgan and lisa to use. When any player is
passing a grating in that area, they may make a Perception!
Notice roll to see if they spotted the grating slightly out of
place (Very Difficult IDL 25/). Fiddling with one of these vent
grates will automatically reveal that they have been loosened.
Onceinside theairducts, the players can usc them toenterthe
lab (if they can find thdr way around). Th~ is a 2 in 10
chance that they comeacross aglowpowder trail leading from
Elevator #1 to the lab (see The Great Escape section).

The bay that holds the lab itself is a large area, 3 stories high
and dripping with moisture. The equipment prt.Sent in the
room is dwarfed by itshe:ight. but the thrum of the machinery
fills the space with a low-keyed buzz. The cargo bay holds all
the chann of a crude, roughshod and scrapped together
Ripperdoc lab. Strewn about the areaare two oxygen reclamation units used to keep th,e air fresh, one Wlused AKT- 'Plug',
a crate next to a portable freezer unit, a work table, three
SCAa Units, two of whicharefilled with an unusual-looking
soup (the chemical bath of Batch 487-D &t Batch 35-K) and
the third more penable unit being used to grow genetic
samples (Morgan's tentacles and lisa's tail). Also fOWld in
here. is a crude cot covered with blood (oper.ating table), a
flood light positioned over it with a stand (operating light)
and a table filled with various minor medical equipment,
including a micfO-ctn1lifuge. located next to the. table is a
tankconnectedtoanairho.5eandmouthpiece(theantSthetic).
The smsll crate contains the four N-4 Emergency Resin
bombs. a can of Resin Solventspray. an empty canister of NTGlowpowder and various odd tools, clamps Bnd screws. The
fridge holds onecanisterofRatch 487-D, and one of Batch 35K, thue LMN Pump each holdingtwovanant 2 nanites , blood
and tissue samples and three plasma bags.
The work table has a notebook and a variety of looseleaf
handwritten notes tom from the book involving mathematical formulae. genetic sequences, equipment lists, supply ship
timetables , progress of implants coupled with genetic altering, rt1l.ctioM, possible side-effects to the re.search, etc .

Impottont:
1'he mas( relevant piece of infamw.tiort in the noubook is a
current timetable of ~ prison breakout (the eM may or may
not wish to include this gem of information, dtprnding on ~
progress oj the playtr5 and whelhu t119 can deduce the events
without tht: book. or if thq are tolally lost).

All the machinery is hooked up to thru portab/.e generators


using cables strewn haphazardly around. In the comer of tJu:
bay are two cots with harvy blankts soaIud in wattr and a
variety of maga.tine:s collected on the JIoor around them. Thtst
are 1M rtsting plaas of Morgan and Lisa, who usc the wet
blankets to hap tMirshinandappmdages molst. Thtccmblnatim ofblood. chanical and wet blankets adds to the distinct odor
that even Iht oxygrn purifiers are hard pressed to be rid off
Any MaJ.-Tahit:whoamniru:s tht:arca will realitt thatlhe lab
Is missing urtain crucial equipmrnt if in fact it is a crode
operating and geneli.c manipu.lation lab. 1'he reason why t.ht
doctor d.ot-s no{ m:aJ. such equipment as el.aLron micrascopa,
g~ sequrncers, spLrophO~kT, mass spectroscopy. ultra
Ctnl.rifug~ andgas chromatograph units (equipmtnt used in tilt
ana'!Ysis and separarion of compounds) is because he uses tJu:
Bic-Labs to secretly analyze his results or prepare Ute more
advanced compounds.

~ --------42 --------------------------------------------

------------------------------------------------ ~

43 -----~

.. ,. ,

'

~ --------

.. ------------------------------------------

-------------------------------------------------~

anotherholfrorwo hours waiTing In transport. They then worfl


from 12:30 p.m. to 4:30 p.m., ond allowed a half hour 10

GENERAL ROUTINES
In SubAltica, most of the prisoners are used In the foundries

and other hard lab~ur Jobs around the prison (mining,


sanltorian redamation units and off..JoadJng). The prisoners
ore used os cheap labour In malntolnlng the upkeep of the

wash up before dinner Is served 01 5:00 p.m .. After that,


more prisoners wlm Hme from successfully completing there
work qUOla are giVen recrecHon time to enjoy outslde their
cell before lights out or 10,00 p .m ..

focilUies. Hormally. the head of any of the prison slaff Is 0

Those prlsoners who do not have recreation time 10 spend

civilian, while theIr help Issomeone serving time who would

ale escorted bock to melr cells 10 spend the rest of the

be best surfed 10 the task he might be helping In.

evenIng there.

Some prlsoners ore given permanent Jobs helping In the


kitchen, recreolfons, medlcol, JanItorial or admInIstrative
section. These positions are usually delegated to 'Mercies', a

The prisoners are given one day a week off where they have
actfvitles) and the evening Is copped off by movies brought

derogatory remarK aImed at those prisoners unable 10

In from the surface.

compleTe the heavy physical labour


prison.

requrremen~

unlimited rIK: lime available (based on avalloblUryof amain

of the

The only oreos where the prisoners ore not ollowed access
ore me Dlo-generfc lobs, the agrf-domes when Q ship arrives
or the security enforcement offices.
6e<Quse most of The people sent here are lifers, alleviating
boredom Is a major faCTor. Therefore, woJic; quoras are
established where the amount of wolk you do dictates the
amount of recrearion and days off you nKeive. This system
encourages better work out of the prisoners as even the most
headstrong of convicts gets bored.

The system base for the work quota Is for every two hours of
good solid work, the prlsonerrecelveshalfan haurreaeaHan

"me.

The prisoners go according to a 10 week roloHon schedule.


During thjs lime they are reqUired 10 serve elghl weeks In
mining and foundry detail, one week In on area of their
choice (pending approval by deportment heads and administraTion) and One week In me kitchen (hell duty).
Once each prisoner has been given a work schedule for the
neXI 10 weeks, they are ouigned to one of the stoff
members worl<lng In their area. When reportfng for work,
they must sign In wllh lhelr 'supervlso(, who then escorts thegroup of convicts under him or her 10 their asslgned work
areas.
The prison schedule begins 01 6:00 a.m. (klfchen stoff wakes
up at 5:00 a.m. and begins preparing breakfosl by 6:00
a.m.) when the prisoners woke up and begin gearing up for
me Hrst work shift. By 7:00 a.m., me prisoners hove already
eaTen and are on there ways to thelrdeslgnoled work areas.
At 12:00 a.m., the prisoners are fed lunch and allowed a holf
hour off. Those prisoners thatworfl In the mlnesoragri-domes
have their meols Transported 10 them In order noT to waste

45 -----~

~ ---------------------------------------------------

SITUATIONS
The following ore nine mlnl-odventures or situations to put

the player rhrough In Ihelr quest to leorn more about SubArfICQ, Oneofrne options the GMmoywlsh to pursue In order
to have me players mOre Involved with the ocrfons of the
octvenrure, Is hovlng them present or Involved with the
events of the floods and me SUbsequent salvoge work to

remove SlJpplies from Ihe flooded sections. this may put


them In conrad with NPCs like Pak and 13, who need 0 few
specially marked contaIners or supplies from the flooded
stores as per the mini-adventure Smugglers Gauntlet. It
would olso Involve them more directly In the events of the
prison. Thor Is an option fhat GMs should be aware Is
available to Them.

1bis is one of the more enjoyable ways of obtaining infonnalion from diITen:nt soun:es (at least from the GM's point of
view). lt is als~ one of the primal)' ways people. do business
down here and is somewhat akin to a scavenger hunt.
It begin.c; when the players need information from someone,

but the person the players wish to trade with wants the
infonnation in exchange of a specific item. The problem now
rests with the prisoner who has the item the players need will
only pan with it for something else, something that a trurd
prisoner has. II is almost like bureaucratic red tape, but
among<;t convicts.
TIlls scenario is good for the players' initial contaclS in the
prison since they would probably have little to nothing to
negotiate with initially for information. The term 'fishing'
implies an errand boy or someone doing favours in ordcrto
baner.
Here is an example of how the sale ofinfonnation would go:
Sweet 0 is one of the prisoners working in an area the players
do not have access to but want info about (except Bio-Labs,
life Support and Security). Seeing as how the players do not
have the ~hard sell" (see Slang section) to trade the information with, Sweet D is going to cut them a deaL The players
have to collect a debt owed to Sweet D by Shank, one of the
kitchen help. Shank owes Sweet 0 two canons of cigarettes
and he wants them now!

~ ----- 46

Shank does not have the cigarettes because the person he is


supposed to collect them from, Rich Ricky, is currmtly
serving time in solitary. Shank can not get the cigareues
because he does not know where Rich Ricky hid them. The
only w.ay to find out is to talk to Geek, Rich's cellnate whom
Shank does not get along with.
Geek knows wherethecigareues .are, but he wants the players
to do him a favour in exchange forthectgamtes first. Himand
Rich are tight, so he knows that Rich is probably going nuts
without his smokes right now. Geck wan1s the players to
sneak Rich some smokes into solital)'. Gee.k tells them the
only way to do that is to do lunch duty, and the person in
charge of the lunch roster is Crispy. one of the cooks.
Cri..<tpy WIll place the players on lunch duty for that seaion if

they get for him the Octobe.rissueofPlaychrome withthe pinup of Alicia Digitexxx.
After some seart:iling. the only person in the prison with that
issue is Rough Sally (she only likes the magazine forthe articles).
She IS willing to part with the magazine in exchange for some
extra recreation time the pla}'i:rs may have (she will start haggling
at 7 hours, but can be brought down to 4). In. order for them to
IIJ.llSfer n:c lime, they will have to talk to Ryerson, oneofthe only
prisoners working the rec time duty roster.

begins with flirting, but if she sees she can go funher (aU this
she will try to do when theyare in private since all the men she
has attempted to seduce thus far have been wamedaway),she
will start coming on to the player.
Times when she will be alone will be during rec time, whe.n
she remains in her cell. She will mostly refuse to go out in
'public' and ask the player not to tell anyone that he talks to
her (she will claim. one of the other prisoners is her boyfriend
with alot of friends and highly jealous).Throughout this time,
Ikirdra will play hard to get , letting the player know she is
interested, but waiting for the right time.

It finally comes down to the movie evening when most


cveryoncelsc is at the movies and Deirdra leaves a note for the
player to meet her one of the conjugal rooms which she
borrowed the key for. The evening will go smoothly, but after
that, Dierdrt. will fed betrayed and refuse to speak to the
player. using illness as an excuse..
The next movie night , Deirdra will reinvite the player back to
the conjugal room to 'apologize' for her behavior. It is then
that she will attempt to kill him using a homemade knife.

IT the playeris warned off of her before anything ever happens.


she will ignore him and drop all conlact, pretending the
interest was never there.

Ryerson will hdp the party if they help him get a date with one
of the other prisoners, Marlena Napoli. someone who Ryerson
really likes but does not have the courage to ask out. Marlena
mayor may not agree. depending on how rar the GM wishes
to carry this.

This should afford the GM a basic idea of the work involved


bthind getting some infonnation. The infonnation could
even be useless since the party has to start back from square
one in obtaining information .

"SMUGGLER'S GAUNTLET"
The player in this .scenario is assigned to Supply ddm. This
can cover a number of duties including assisting with offloading the supplies after the supply ship
leaves. inventol)' of cum:.nt stock, delivering supplies to the
various departments (never to Security, Bio-Llbs,life Support or Medical) , invemory of supplies damaged in the flood ,
etc.

"BLACK WIDOW"
This scenario is a bit of an unusual situation. It involves a
woman named Deirdra Hollins who is in prison for several
coums of manslaughter. Deirdra is a black widow in that she
enjoys making love 10 men, then for some. reason feels
betrayed al having been 'taken advantage of' and sets out to
kill that person. Most male prisoners have found out about
her in time and will not go near heT.

In this case, it is close to the end of the work week in supply


detail when the playerissent to help with invemoI}' of articles
damaged during the: flood . One of the storage rooms in the
basement was half flooded when the bulkheads activated and
sealed off the section. Unable to approach the room from the
flooded corridors , the work c~s accessed this are.a through
the flood tubes and managed to pump most oftbe wateroul.
The area stored tools, equipment, spare. parts, nuts, bolts,
sealant, etc ., ror General Maintenance.

When the pany first anives al Sub-Attica, DeiHira will attempt to seduce one of the players with high Cool (5+). It first

47

~ -------------------------------------------------

lbe area is stiU knee-deep in .su water, since a lot of the


contents from the supply containers spilt out and are now
noatingin the room. GeneTBl. maintenance has been unable to
pump out the remaining sea water without the loose supplies
getting sucked up into the water pumps and clog9ng the
system up. The player is included in part of a work detail to
clean the room out, which is expected to take two days.
As the supply detail is ~moving the remainingsuppUes from
the room, the player has to make an Awarene:ssINoticelDL
20/ in order to see one of the prisoners, Riprap, pocketing a
canister of sealant. From then on, the player notices IOLl'S1
that every once in a while, Riprap will steal a small tool here
or there and pocket it.

If the player chooses to remain silent about the afWr, at the end
of the work shift when the prisoners leaving the work detail are
searched before beingallowcdto leave. the player will notice that
whm the guards search Riprap, he turns up clean.
If the player decides to 'naIk' on Riprap (tell the guards what
he is doing), he will still come up clean and Riprap may
ammge through 13 to make the players' lives miserable (if
Riprap knows it is the player who squealed on him).
What Riprapis doing is this: he has been asked by 13 to stw
cetulin tools that Dr. Pak needs in order to repair some of his
equipment. Knowing tluu the prisoners are searched after
supply work detail, Ri. prap has been hiding the stolen material
by sliding it down one of the adjoining flood tunnels when
cverhe reachesaspecific junction. uter, Cony Rivka, the life
Support Engineer, goes into the flood tunnels on the preterue
of maintenance work and retrieves what was stolen. He then
uses the air ducts to deposit the tools in Dr. Pak's secret
laboratory.

U the player confronts Ripmp alone and demands a piece of


the take, Ripmp will discuss it with 13 and either bring the
player in on the deal (though he will not say who the material
is being stolen for) or might try and arrange an accident to
happen to the player if they do not trust him or her.

A second option for this scenario is not involving Riprap and


having 13 directly approach the player with the deal. It involves
the player dolng the same thing as Riprapin staling canisters of
emergency watertight sealant, a pentorch and a lightWeight
toolbox.lbe playeris also instructed tosecretly sIi p the materials
down flood tunnel G7 while moving the supply boxes through
the tunnels. The tunnels an: small. enough to allow only one
person going through than at one time.
In exchange for the player's cooperation (that means the
player was valued more d~d than alive), either Riprap or 13
will supply them with some 'hardse1l', within limit of course.

~ ---- 48

"AN OLD FRIEND"


Have the players e:ver been responsible for getting someone
imprisoned or caught by authorities? Maybe someone: trying
to escape trouble up on dryside has been forced to serve a
stint in Su"b--Altica until the smoke: blows over and it was the
players who got him or her in that pot of boiling water.
Anothe:r option is that the players may have previously
thwarted the plans of someone in Arasaka and, as plUlishment, that Arasaka corporate headhunter or solo the players
embarrassed is now back at the bottom of the corporate ladder
and forced toclaw his way back up again. What is the bottom
of the Arasaka corporate ladder, you ask? Why Sub-Attica, of
course.
Whatever the cin:um.stances, this NPC las discovered that
the players are in Sub-Attica and now has a chance or striking
back at them. It rnay start with the NPC spreading rumors
about the players to other prisoners. Such rumors may
include accusing them of being Arasaka spies, the perpetra
tOIS of some n:ally vile crimes (the: prisoners are convicts, but
even they have standards), in possession or some really nice
'hardsell' (some: people would prefer to steal as opposed to
trade), etc.
After a while of this minor badgering, the NPC would move on
to sendingthe patty on wild goosechases if he discove:rs thtyatt
asking questions, getting them to enter restricted areas to pick up
illegal itc:ms ortrade infonn_tion then neve:rshow up and infonn
Security where the players are, planting illegal merchandise in
their rooms (makeshift weapons, drugs, stolen supplies, etc.)
and again infonning Security to search their quarters. Finally,
the NPC will reson to having the players attacked.orambushed.
whenever one is working alone or oIT to the side. This will
eventually leadto the pIayerhavinga fatal workingaccidentsuch
as getting pushed into the fOWlWy, faulty belt on mining hsnd
bore unit (wicked backlash), airunil they are using to breath has
faulty filters. etc.
Throughout the enrire process, the NPC will try not to reveal

his or her presence to the players unCiI the absolute last


moment before the player is about to die. The NPC will have
about J-4 other prisoners working with or for him.

If the table is somehow reversed and the NPC is the one who
ends up getting killed, the players will make a friend of 5evend
other prisoners who did not like the NPC. This could lead to
the players getting more inIonnation.

Ara.saka recently procured Arach-MK 2

-4 units (see Media

Junine, The Finol Cut module formore details) and hasdecided


10 send them to Su b-Attica Bio-labs for study and possible

field (tsting. In order Cor a comprehensive field test, Dr. Pak


has convinced Security to aUow him to u.se them in the main
mining level for testing on prisoners in omer to fully under$land their workings.

'WET DREAMS AND SCARY MONSTERS'


Or. Lo Pak and his cxpuimcnls use the air d ucts of the prison to
go from pla~ to place. On one evening, Morg;an Bannister (the
experiment with the implanted Man.()War stingers) is (ravd.~
ling through the air duels while lrutSporting loose. supplies he
5Clvenged from the flooded supply rooms. Though fairly quid
when he moves, he does have a chance of awakenirl8 one of the
player:; whose ccll he shuffies past IDL 151 usin& Awareness!
Notice. What t~ player will see when he awakens is a whitish
trail of tentacles moving through the duct.
The rest depends on the player. Ifhe decides to leU Security,
they will blow it off as a bad dream . If he statts talkingaboul
what he saw to other prisoners, consult the Rumors #6 table
for some of the stories he will har.

If there is one thing that the players should learn through their
questioning, it is that most prisoners have become superstitious about the flooded basement, an d treat it the same way
little kids talk about the bogeyman under their bed. The more
rahonai convicts think that some sealife got trapped in the
basement below befou the hole got plugged up. while olhers
think that the creatures down below were secret experiments
dumped there by the lsbs.
Regardless of their conjectures, one thing is aped upon: th e
basement has something floating around down there.

l'~~J$tt'~/'l,
.

"ANGEL ROW"
Once the mainstay of the prison, mining duty has le;.sened over
the past two yUI"! and only a few details now mine the tunnels
of the third artery. The third artery itself is a hive of tunnels and
shafts mten:onnttted to one another or stopping at dead ends.
The player or players are assigned to work in one of (he mining
de.l.1i1s with a group of 1-04 convicts (depending on the party
size) and a staff member in one of the rustanl tun nels. Their
only link back to the elevators through the latticework of
tu nnels are the glowrods.set into the walls to mark their way
back home. It is something the convicts call Angel Row .

Four Arach-MK 2 and two Arach-MK 4 units have bun


equipped with a tracking device and nanile bio-monitors in
order for the Bio-labs to gauge their respOl15e times and
reaction capabilities. Security has insured that only one work
det2i1 is present in th e tunnels that day (the one the playersare
in).
The adventure begins after an hour of work when the stan
member acU.'iCS himself to go to the batluoom , leaving II
pany member in charge. At this point in a game. players
become suspicious as to why events occur and may insist on
tailing the staff memb er. For this, the GM can set up II red
hetting by having one of the other convicts present with the
party (make sure the group has at least one NPC present.
preferably a raJ. psychopath) starts talking about how that
momenl is a great opportun ity 10 make a prison break.
His pln is to jump the staff member when he returns, kiU
him, cut orChis h and to usc on the. palm scaMers, make their
way up to agri-dome # 1 and wait for a ship to arri ve.. Since.
ship traffic is almost a daily occurance. they can highjack one
of the ships. modify the .Imosphere make-u p to ensure the
PAODs do nO( detonate and make Ihdrway 10 II friendly port
where he knows people who can remove the PADDs. One of
the flaws in the plan is that he does n ot know how to pilot a
sub. but he figures -how difficult can it ber Another problem
is that Security would remote detonate the PADDs once they
try highj.lcking a ship.
Asstated before, the convict's banterisa red herring to distract
the attention from the staff member while delaying the party.
The staffer is backtrackin g his step5 to the devator while
removing the glowrods along the way and keeping them u ntil
they can be dumped in an abandoned shaCt or pit. In essence,
he is remOving the mining detail's lifeline back to el~Btor
shaft.
While he is doing this, the Arach-MK units Bre released from
thei! remote-controlled containers located throughout the
passages ofnearbytWUlels. Thelights throughout the level are
then shut down (only the work aras are equipped with flood
lights which are connected to a generator in one of the
tunnels) , leaving the pBny in darkness. The group VIiII now
notice that thei r clothcs do not have any glow powderon them
(especially removed for this) and their safety helmet flashlights are devoid of bBtteries.

----------------. ~-

- - - - 49

---~

The group is now flying blind and must make its way baclcin
me dadmess to the elevators and safety. The players may
make lntdligmcc+Tracking skill roUs to remember some of
me tunnels leading back ('Very Difficult TasklDL 25/). If me
patty decides to U5t the cables on the walls leading to me
generator. this will only take them deeper into the web of
tunnels. The GM should have agmeral idea of the heading of
the el~ators and the location of the party. Whenever the
group moves somewhere. draw out a map so that evmtually
mey might be able to trace back wrong tums, link up tunnels
and passages and reach the exit .

To determine what oa:urs while the party is trying to find its


way back, roll 1010 and consult the chart bc:low. Every
tunnel has 2 in 10 chances of hiding an Arach~MK 2 unit and
a 1 in 10 chance of hiding an Arach-MK 4 unit.
I: CM's c}wice.

2: Stn"gltr pa5SGge.
J : Passage that tum.s left.
<t: PGuage rhal

lI,Im,.s

rigltl.

5; Intersection 1M' gOS .straight and !efL

6: Intersection lhar goes straight and right.


7; 'ntn-sution that only goe.s Itft or rigttL

8: <t Way intersection.

9: Dead ned.
10: Pit/all (Jd6 .. 10 ff. ld6 faJling damage pff 10 /t) ,
Stcuritywill be wailing by the elevators in order to detennine
the damage the Arach-MK units inflicted on the players. If
they survive, the players ate escorted to the medical wing
when: Dr. Pak will ask them questions about the effwency of
what they encountered . The players will be told to keep quiet
about the \lnfoltunate' accident that occured or Suurity will
insure their silence. Dr. Pal< will recommend keeping the
players alive in order to use them in further testing against the
Arach-MK units in the futuTt. . He Ylill bribe th~ players by
tdling mem they may earn their freedom if they assist in these
experiments.

If the GM wants another go at it, a sc:cond series of tests will


be set up using water-capable Arach-MK units down in the
inundated basement or the prison. This time, the players have
to go from point A to point B while surviving the small units
in the water. If Dr. Pak is impru<>w with the abilities or the
players, he may find a way of incorporating them into the
escape as extra muscle.
Because theArach-MK units art specific to this scenario, their
stats an: included hen: for easier access.

50

ARACH-MK 2
STATS
INT:2

REF: 7

COOL: 4

M.A: 12

BODY: (8)

SAVE: 8

BIM: -3

DM: +1

DESCRIPTION
Wdghr: sIbs

Eye Color: Greenish red

Distinguishing Features: Small round body with eight metallic legs and a 2' long
segmente.d tail . Walks on walls due. to molecular adhr..sive on lip of legs.

SKilLS:
Skill

Level

+4
+4

Awartn~

Brawl

Level

Skill
HidelEvade

Stealth

+8
+4

P~OG~AMMING:
As the SCOUtS of their hive. these creatures hide and wait in dark places. ready to pounce

on anyone who passes near them. Once they do, they tty suffocating their target (ld6
damage damage per tum) using their tail. They cease functioning when having suffered
2x their Body Type in damage.

ARACH-MK 4
INT: 4
DM: +2

REF: 9
IN IT: +2

COOL: 6

MA: 10

BODY: (10) SAVE: 10

BTM:-4

DESCRIPTION
Height: 4'4"

Weight: 95 Ibs

Eye Color: Red

Distinguishing Features: Covered in hard chitinous shell, half scorpion-like body with
six legs and a four armed torso (clawson each ohhe four hands) with an insect-like head.

SKilLS
Skill
Hide/Evade
Stealth

level

+4
+4

Skill
Awareness
Brawling

level

+6
+6

P~OG~AMMING

Because these units are not controlled in thcsamc way as in MediaJunkie. The Final Cu t.

they will simply wander the tunnels. ttying to find the scouts. Anyone whom they come
across will be attacked for I d612 + OM per claw. These creatures will be destroyed after
laking three times their Body Type in damage.

------------------------------------------- 51

J..ttiCC'#Ifork of veins, cobweb of rapidly spreading linf3 that


resounds with the crack of ice that has been stepped on.
Almost immediatdy. the fractured cell breaks away like
shattemi gUw and cold seawater comes a.scading with a
raucous thunder into the agri.dome ... It's time to run.

"BLINOSIOEO"
Along with De.Comp~ion", this is one of the most lethal
this section, depending on when: the player is
sitw.ted during this scmario. The besI: .seat in the ho~ for
thIS adventure is in agri...dome # ....
adventu~ in

It begins in agri-dome tt3 as the foundries kick into full gear

while melting down Ii batch of ores brought in from the mines.


Am istakc OCCUIS during this time when one of the technicians
in the control booth fllils to observe sUnd.rd operating
procedure and mass vents the watcrbcatingup in the cooling
pipes in order to bring in more cold seawater to cool the
foundries. Thehot wate.ris dumped into thecold ocr.an, hats
the surrounding water and r.pidly rises to the sutfac.e (hOI
water is I~ dClSC than cool water and will therefore rise

above it) .
The failure to observe standard operating procedure

com~

from the fact that the technician did not check to verify
whether or not a sub was presently near Sub-Attica. Very
much duetounluck, asub was circling Sub-Attica, waiting for
the docking pon in agn-dome ttl to be. elared belate it
encountered the column of warm water.
The ship -an old sub with a wide wing span design on which
the turbines were located- gets hit on the left wing by the
rising column of water. The pilot tries to compensate by
Increasing power to the other turbine, but only succeeds in
overioading the stabilization gyroscope CAU5ing the right
wing turbine shuts off from the strain. Without the gyroscope
to keep the sub levd, the right wing turbine out of conunission and the left wing turbine operating at full, the sub spins
out of control and goes careening into agri-dome #4.

nus causes microfraaures in the dome's honeycomb struc-

l ' seconds (' rums) after the breach, the emergency proc~
dure system activates. The agrt-dome begins Muning down
access sc.ction by section (.see Emergency Procedures under
Security M~and Emergenc.y Bulkheads under Guide to
the Facilities). Anybody caught in the agri-dome aftcer the area
suls up is dead .
It is up to the GM to determine bow faraway from themt the
players are at the time based on their movement ability.
Anybody caught within 20 meters of the breach point (ground
level) is going to be swept off his feet and cru.shed by the
incoming water. The GM may want to consider not pladng
the players the.re since the pressun: behind that. column of
cascading water is equivalent to well over a ton ... 1.7 ton of
continuous piledrivingsea water falling from 30 meters high
from a I meter wide hole. Within 20-25 meters of the breach
point, players must. make skill checks based on Rdlexes and
any Athletic skill to stay on their r~et /Ol201. Failure means
that the player 102S one action scrambling to his fed. in an
effort to escape the deluge. The ncoding will spread out from
the original 20 meters area at a rate or l' meters pertum (yes,
an avalanche of water is fast). The water spread is broken
down as such for the various tums, taking into account the
maze of equipment that water breaks through or seeps
around

Tum '1:
20 mcLm C?/}Ioor space ger hammered under eM incoming sea
water and begins spreading otLtW4rd

Tum '2:
lniLlal JI.ood wave now rtaChes eM 35 mt'tm: mariL
TIAn

.a,

Flood wave hits du: 50 mcttTs mark.

tu~ that ~t in a cell coUapse under the pressure of water.


The ~ult is another breach that begim flooding agri-dome
,,'t with a rush of thundering water.

Tum '4:

Imagine the player's surpri..se when security alarm.s ~ issuing


throughout the complaandall eyes look upat lhe dome. There
they sa the sub,sr..conds away from impact, before it slams into
the agri-dome with a dull thud and falls away in a burst of
dectrica1 fires and bubbles of escaping air. The muted sound
revet"bemcs inside the dome for. moment before everything
goes silent under the hush. or hdd bralh. Thm it bapptns...

TIAn ,5,
lnitUzl flood waw now rt4Ckts 80 metm: marit an.d 1M
heads begin to dlu (requtring 5 seconds 10 properly SlaO.

A tiny vein appears in one of the cells of the dome's thick


honeycomb structure_Within seconds, it spruds out into a

~ --- 52 ---

- --

Flood wave hits tht 65 mettn marit.

""!Jr-

T...m .6:
Flood wave now re.aches du: 95 mctas marl!: before the bull!:huIs jiMJIy slam in,. pi"" (1M fi'" "'.... tf 1M ......b
tnbctwc:m agri~ 112 60 II" is compl.ecely jIoodd whtle w
.firsr stction of twmd iMttwun agri--dorru: #J 6- iii is waistdap In wattr).

- - - - - - - --

- --

Anyone with a Movemalt Allowance over 3 (15 meters


running) em stay ahead of the initial flood wave. Anybody
caught within the initial 1 meter mark of a flood wave must
make It Reflex check usingre1c:vant skills to stay standing and
running (IOL 1S/though a success still reduces the players
Movement Allowance by 1). Within 3 rnetc::rs or the initi.al.
flood wave, the player must make a Reflex check using any
necessary skills to n:main standing and running (/DUO/
thoughasuccc:ss stilt reduces his Movem.alt Allowance by 2).
Forevery 2 meters inlo the flood wave beyond this point, the
player's rollsaa increased in difficulty by llasklevdlDL+51
and reduced in Movement Allowance by l.
The player may have more time to escape the: flood if they can
ract before the sub hits the dome. Rl:acting before the sub hils
affords them 2 extra turns of action while lCiding after the sub
hits but beforetheactual breach enables me p1ayerto react wim
1 c:xtn. tumor action. TheGM may also add in an extrasccneor
twO as the player.;, ifthey beDn moving before theactual. brach,
might have to assist a friend who is paralyzed by shock.

If the GM thinks the player might c:sc:.apc: too easily and wants
to up the ante, he can do one of two things:
1)
Whosays eM run toLhtait isa:uraightlim7Tht- player
may have 1.0 wwve in and out oja ~t: ojt'quipmmt, StlU:/wJ

baxes andsuppUes In order to tSC~. Torandomite the nutte,


rolla IdJO to~W4moun'OJ passage:sat an tnttrstcdon.:
1: A ltraighlline.
2; A side corridor (0 rllt: left.
J: A. side corridor 10 the right.
of: T -interstcHon with a break 10 Ihe left.

S: T-intersection widl a brealt to lite right.

6: A. .,-way junction.

7: A dtod end.
8: An optn area.
9: GM's discretion.

10: This mcam thallht: player bows aacdy where 10 go


al that point In ordu 10 esca~.

Forthis setup, theGMshould knowwltat dilUtion the player


is headed In and keep tabs on the different turns he may have
taken.

2)

In a panic oj e:scaping. 011& oj the owr pri.sonmJsrtJjJ


CWisted his aMle and can not run. Tht:y plead Jor the player to
helpas he orshe runs by. Helping Ihtm willcut the1rmovnntnt

in half, bu.! could get 1M player in favourable standing wilh


someone important.. Deserting !hem c.ou.ld rSUlt in. new QImIics
if tither the person glIS lucky andtSCaptSorifsomeone sawwhat
happentd and starlS inJonning tvt:l)'oru: dst:.
~ 1h<""""",lh<cbncbnnlo, uw;noK30.am<ktofil! ih<dom<
1 m&rfulJifwow, and 10......" ..fil!.~ "P,

After [his incident, the base wtU 5U.SpQId mining opaations for
a month and eM prisoners au given. a vacation of sarIS from
mintng and supply drails: <Jor obvious reasons). Ourtng thts
time there wiD lK an. W:rtaSt.: in supply uajJl while both this
breach and !he basemm!are repaird. in order to get the slatim
fully running again. During the inilia! week after /he incident,
Dr. LoPakwill make his bid to escape using the high amount oJ
~ ship tra1fic in the area. If the players save someone in this
situation, It may beagoodplace for them to learn the jiMl clues
that they may ..I "' =ap<-

"CHRISTMAS L1sr
Dr. Pak hadcornpileda list of things he needed in order to run
his secret lab. He gave copies of the list [0 Hairy Jake, 13 and
Cony. This list has become known as the 'Christmas list'
amongst the convicts, who do not know what it is ror, but
know that it has items on there that they can trade ror nice

'hardscU',
One of the prisoners named TIght has photographic memory.
He had the chance taste the list once while it was in 13's hand
and has since copied it down He's been selling the list to
various convicts ror small boons and gifts (who believe the
price to be worth it).
13 hears about Ttgh1'slittlev~and tries (0 nip it in the bud
by having Tight knifed in the showers. since TIght likes to take
showetS at times when it is not crowded with convicts (he's
modest). One the playc::rs could be going for a late shower or
simply hear theery forhd pand discover Tight bleeding to death.
Tight will not dieifhe receives immediate hospital hdp or fitst
aid (Average Difficulty roUIDL 20/to stop the bleeding).lfthe
player does so, hehas madea n~ friend in Tight and will also
get I. chance to see the infamous 'Christmas list'. lbat means
that the player will also have made an alemy in 13, and that
could be dangerous.
"Ibis adventure should be used as one of the last scenarios
before Dr. Pakmakes hismove. The reason for this is because
the list contains equipment that a techie could use to determine what theitans needed are for. The items needed on the
list are included in third area or this section on the different
NPCs and the clues.

53----

~----------------------------------------------

chemical spill. That means that the elevator will be long


flooded by thal point.

"DE-COMPRESSION"
This scenario is a good phu:c forthe players to learn about the
little~known fact of the rapid incrus.e in pressure destroying
the PADD sensor in the ear. It is also a veI)' difficuk scene to
play out since it does involve someonc's death scene.
It begins when one of the players enters #2 e1~.tor bound to

the agri-dome. The only other occupant is Terrance the First,


one of the 'mercies' working for supply. Tenanceis l'airly wdl
liked due to his surprisingly friendly demeanour and is
named the 'First' b~U5e he is one of the longest inhabitants
of Sub-Attica and the firs!. Tcmmce. to reside there (there aR:

several other Terrances in the prison). Terranet is now limited


by ilge and partial paralysis brought on by a previous stroke.
When the dev.uar is over 3/4 of the way to the top Oess than

100 more fect left), a freak aplasian occurs durlng Ute


transfer of equipment on nearby #3 (freight) deviltor (the
explosion occurs wht:n a mislabelt.d container holding explosives is jostled during transport). 1b.i.s activates 'Emergt.ncy
Procedures' (see Security Measures section) and shuts down
tht. elevators.

Though the elevators are supposed to be airtight, a small leak


develops in the floor section of #2 devalor due to the
concussive impact of the nearby explosion. The elevator
begins filling up with cold sea water. This will take less than
an hour to fin up completely. There is an emergency hatch in
the ceiling, but that will instantly flood the elevator. U opened,
the player may then swim to lhe lop oflhe shaft and hope the
doors are either open or there is 8 small air pocket at the top
remaining.
The problem with that plan is Terrance. Terrance cannot
survive the swim or the chamber flooding because of his
asthma (brought on through se.vue lung damage which
barely gives him }O seconds of held breath), the crushing
damage the water will do when it floods in and the hypothermia brought on through the [rccz..ing waler (regardless of what
happens, Terrance is dead!) Terrance has been in prison long
enough to know thllt he could die here. The problem rests
with tht. player.
Will the player wait with Temmcein lhecold freezing sea water
as their stnngth gusslowly robbed by tht. minutt. (and ruiucing
the player's chance ofswinuninglo thetop) orwill tht. player opt
for abandoning Terrnnce and flooding the chamber.
The devator has no t.mt.rgency lines and rescue is over an
hour and a half away after they determine the nature of the

~---- 54

Opening the emergency hatch will bring in a flood of freezing


seawater. That will cause 4d6 points of damage and the player
must make 8 Stun Save vs beingslwnmed unconscious by the
water. The player is allowed one extra save on Stun for every
3 points in body he has (the cold water shocks them awake).
For every 15 minutes that passes in the elevator before the
hatch is opened, thedamage incurred by noodingtheelevator
decreases by 1 die.
Because. the water seeping in is fresh sea water, the temperatu~orit is c:urrcntly 7 (dcgJ1!cs) Cori5 (degn:es) F. Normally
thar. means that an unprotected person immersro in waterwill
die orcezingwitbin 1 hour, but because the waterts seeping
in slowly (comparatively), the player can survive longer and
lose strength at a slower nue (once the water ruches waist
level, the player must make a Stun save every 15 minutes in
order not to fan unconscious). Remember that the playuhas
less than 100hun<in:d fttl to swim in order to ruch the top.
Terrance will die of heart failure from the freezing water after
25 minutes (that is chl";St level by then).
When the player reaches the top (the elevator door at the top
is submerged and can not be opened), there is an air pocket
there as well as the support structure forthe elevator's pulley
mechanism and an air unit that recharges the elevator's air
supply wheneverit reaches this level . The playerc.an n:st then:
out of the freezing water umU help anives. lt is up the GM to
be particularly nasty and make it difficult for the atremely
weakened player to pull themselves up (but that is just a
thought).
Afterit has becn. determined what caused the explosion ,the rest
of me elevators are brought back on-line as tht. elevator makes
its way to the top. Once the doors an: opened, the water will
come nooding out along with T emmce, and the player can drop
down through the open hatch if they still have the strtngth.
After all this, what is the reward for the player surviving this
encountet? Nothing if he left TeITllnce berore he died and
simply flooded the chamber. If, however, he remained to the
end with Terrance as he was dying, Terrance tells him some
infonnation that could save the players later, something that
this incident reminded him of.
He tells them about the time when he and another ptisoner
were. using the elevators to transport supplies from the agridome to the bas.emt:nt. Through a nuke accident (he never
discovered the reason why), the elevator malfunctioned and
began descending without bothering to slow down for proper
pressure equalization. 1he pressure in the elevator rose faster
than the two prisoners could adjust to as they both began
suffering from $queue (8 condition where contracting air in
an airtight enclosure begins to shrink and squeezes the
surrounding tissue, causing pain and tissue damage).

By the time the elevator had reached the bouom, the other
prisone r had died when the cyberwearthat powered his hean
malfunctioned under the increasing pressure., compressing
tight all the air pockets in his cyberunit. Tenance, on the
other hand, barely survived, though he did suffer Crom severe
lung and ear damage that n:lagated. him to 'merrie' duty.
While in emergency trc.atmenl, Security was adamant about
reinitializing his PAOD after the doctors were finished with
him. It was then thnt Temmce realized that the PAD[)s could
break down under rapid pressure increase and the risk of
detonation wa.s negated. Tetr.m ce believes that a r.a.pid increase in pressure will cause the PADD to malfunction and
shut down, though he does not know how much of a change
is required.

'LAST BUSINESS'
Thisscenario is to be playedat thcend oftheadvcntureafter the
of events involving Dr. Pak's auempted break-out.

~uence

1his adventure can be run in one of several ways depending


on who sent the players to Sub-Ania. Regardless of the
player's employer, the end product is that the emergem:y
dispatch that WardenJurgen sends to the surface for help will
be received and a team is sent to aid the prison. albeit too late
10 really help. The message is also inten:epted by II sub in the
region either spying on the prison for Hiro-Assad or a
Ridgerunner sub (see Slang section for explanation) looking
for an easy mark.

sub that was seen leaving. therdon: th eir existence is superfluous. The areas the Hiro-Assad team will hit will b e Administr.ation, Secu rit y Medical and eventually the Bi~Ltbs when
th ey discover th eir existence.
If the sub is a Ridgerunner sub. it is one of the groups hired
by Arasakalo haul in the cargo of the scuttled Russian ships.
After docking and discovering mat the base is nowhere near
able to defend itself, they set about to scavenge as much as
they can before they leave. This means that they will start with
cargointh eagri domeo.nd spread downward from there. One
place they will be b ound to attack is the Security offices in
order to procure some n ice hardware.

In either case, regardless of who amves at Sub-Attica during


those two hours priono th eArasaka 'rescuc', thl: t:ntire prison
is going to be a riO! zone: the survivors will be .Inned with the
weapons found on dead security guards in order 10 protect
themselves. 7 men snd womcn from either Hiro.-Assad or the
S(aYenger sub will be assassinating anyone they come across
as they scour the base.
In addition to that,Arasaka ~cue is under orders to ascertain
what happened and after relaying the information, to scrap
the entire facilities, includingany survivors (unless, of course,
the pl.ayer5 work for Arasaka) . It will be listed later in the
papers as a tragic accident.
The base bas 30 survivors bdwe~n the staff and security (it is
upto the GM todt.tennin~ who). l,," of the survivorsareanned
(see x'1.lrity Weapon's SupplieS) while the remaind er either
nock around th e anned individuals for protection , or are
hiding from them.
The boarding team consists of .,. women and 3 men, all of
whom are armed and cybere.d (use Security Archetypes # 1 E,;t
#2 for stats). The remaining survivors run the gamut from
Archetype #1-#6: it is up to th e GM to place who where.

The result is this: the sub arrives after the supply ship leaves
and docks in agri-dome #1 under the pretence of assisting in
any way they can. After scouting around the perimeter, they
realize that most of the personnel on board are dead or
trapped somewhere (some personnel will survive; check
Sequence oj Events section further down) due to a plioon
escape (they spotted the supply sub earher, but were unsure
of the situation to stop it).

If the sub is from Hiro-J\ss.3d, they will tear through the base
as rapidly as they can in order to procure (he infonnanon they
need. Whether or not th e party was hired out by Hiro-Assad,
the hoarding team is told to leave no witn esses. They will open
rirc on anyone they come across and SIIuempt to access the
infocmation from the compule~. First of all, they know the
layout of the ba.se due to their previous ownership. Second of
all, the people dad or left behind are obviously not in the
know of things, or they would have escaped with the supply

-------------------------------------------- 55

~------------------------------------------------------------

RUMOR # 1: BIO-LABS

RUMORS
Despite The various silUorioru ond scenollos me players mey
become Involved wiTh prior to the escope, anythIng Thot the
charaaers learn Is up TO GM discrerlon. Unlike mony ( Punk

odvenrures, The players do not have the opponunlry to


obtain Information by nerrunnlng o r through Inte rrogallng

D;fficulty, Eo')' (+ 1 0)

Whtn Sub-Attica changed pawsfrom bastards #1 (Hiro--Assad)


to baslards #2 (Arasaha), all prison personnel wert changed
(1Vr:r, evm smm: of tht: cool ont:S, and rt:plat:t:d with Am-saki
nubt:S. N~ St'curiry mt:aSUrt:S wt:rt: also installt:d. Wtt: this
plact: didn't nt:ed mort: dog chains.

coprured opponenrs. In This scenorlo, the players Themselves

ore rile coprured opposition and therefore muST find a way


around me drcumsfonces. Because of rhor, Informollon here
Is word of mouth and !he price Is nof euro or credITs, bur
dgorerres. dirty magazines, sweeTS, drugs and, moST Imporlanlly. recreation time.
In o rder to undErsTond whot some of the words being used
In the following rumors mean, II may be necessary roconsulT
!he Prison SIon9 section.

Difficulty: Average (+15)


A 10' of nt:W Chrislmas liryS" wert: put in/o the- new Arasaka
playground. allt:ast that'S" the lalk jrom the boys in tht 'Coldtn
Road'. NOTLoj usdr-cgs could play with tht::SCnt:W high tt:ch liryS",
bUll don'tj"! bad, Stcurirywouldn'[ letanyoru: lou.ch thanand
had to do all tht hard work themstlvt:S. Ht:!ps work off tht old
donut gut I say.
Difficulty: Difficult (+20)

Fromwhatl heardfram urlain sourct:S, beJore th.t:new St'curity


rrn:asurcs had been installtd, a couplt oj the convicts in my (til
bloch managed to sru:ak a ptak into tht nt:W St'clions. From what
tht:)' saw, it looked like samt n~ high Itch lahswert: bdng built.
D;fficulty, Ve"l D;ff;cu~ ( +25)
Tht new section is dcfinilLly some sort oj ripjoh lab. I saw somt
of Ihe pitus of t:qUipmtnt bring brought in and I hnow whal a
microcryo-stasis unit IS. You know, a micro cryo-stasis unit ustd
in the storage of tissut: samplt:.

I think thatArasaha isusing this piau as a n~ Body Bank,you


know, using us as stoch. I ",m heard lhat samt convicts have

bun sun mitring Lht: labs and not returning.


Difficulty: Nearly Impossible (+~O)
What was built is a BiD-Lab, I'vt worhtd in awugh of than to
rananbt"r tht sltnt:h of 1M prtsaVing gds or tht: whir of 1M
cryo-stasis units. It's obviously hush-hush to evtTI other slaff
hae sinct: I havm '[ sun a Mglt: gmmginur come- outside- thost:
labs. You /mow what, I be-tyou thty'vt gotJFK's body on ict:in
tht:rt:, waiting 'till 1M right timt: to clone him, you waLCh.

RUMOR # 2: SALVAGE OPERATION


D;fficulty, Eo')' (+1 0)
Diomil.t: harvt:Sling my cybt:r-scavazge-d buLL! Tht: profityiJ:ld on
harvt:Sring that crap can', httpthisplauopmt'Ymiflht::yart:
continuing 1M mining operation. You can '[ Itll tnt' most: Stingray and Ridgaunnu cUru- S"Ubs art: bring USt'd for DiomilL
harvt:Sdng ritha.
Difficulty: Average (+15)
Uss than a quarlLr of tht: incoming ships arm', bringUSt'dfor
DiomiCt: harvt:Sling, fMy St'm! to bt: smugglt:r Iowlift:... Thm

~-----

56 -----------------------------------------

---------------------------------------------~
again. I should talk. 1do know lhaL ~ are bringing in oddly
marked containen. Whatt:va tht:y'rc dumping in hat: has got
CO be important enough for Arasaka to sink mont:)' into this
piaa.

Diffk\Jhy, DIffIQJlr (.20)


Do flook liM I can readJragg;.n Ruskie. thal'swMt tht: canisters
wac marhtd with. At kast 1 ain't dragged tnOUgh no( 10 know
the infDltaticn.a1 symbol for faXU: wasCC. You want proof, just
SOpe out the toxic smsors: /JuJt waf: placed all ava supply and
in tht devawn:. 1M Ia7gtr dnmu: are boundJor 1M rniMS, but
du! smaller ones are only handled by hose ~crtt nubes working
in the new section.
DIffI",hy, Very OOfi",h (.25)
I used to think mal Ute only thing I could thank my parmts Jor
was bringing mt.: into this hell, Inti I goua thank dttmJar beating
Russian into mt.:. Ihost: canisters: bring brought into tht: mind;
sure as hell ain', Diomilt. and ifmy Russian is sail good. it reads
~Dan.gt:r. Chemical H~ards. 1lwL, at least, is wha.r: tht larga
ones read. eM stnQllu 01lt$ I never saw cause uu:y're taken
directly to tht ~'rtt section aftu the floodDiffk\Jhy, Hearty Impolble (.:Kl)
Today's 'hardscll' word oj tht: day is Bio-mulagmiu. Can you
say that with mt: brochm: and sisters. This tvfl stew of cre.alton
is !DE' dog these days and som.ebody in those: &o-labs is PQYing
a sidcbc:t against his home /.cam. Just ask 13, ht:'1l fdl yoo nght

before you get A-1ocIied.

RUMOR #3: THE FLOOD


DiffiaJhy, Eosy (.10)

litt olfllial scory is that ovaprcssurlted Ianks Wt'Tt stored 100


clost: to healing duds g~J 7~ 19 and lhc n:sulling txploOOn was
tnO\lgh to ptmh a holt in the station. No! Thtbast:menthasn't
bun fl~d out ye[and rIDbod)' knows why, so quit asking w
quesCions, r have work to do and so do yllfL
Diffk\Jhy, AV"'Q9& (.15)
For an aaidrnt, it sums whave done more good than bad. An
acciden[ you say? 1'haa again, yllIl. probably thought lhtsinking
of the ntanic wasn '[ a conspiracy, am 1right? Somdmdy wanted
eM bastmtnt.flooded and now Arasaka's 100 scared to fix it up.
Makes you wanda what Orey'rt hiding down Orae.
Dlfflcuhy, DIffIQJh (.20)
Tht Xpfosion was inundtd. Sowbody wanttd to get thar
handson lhe canislnl swred in lhe arta. SomtoJ lheronvil:ts got
niu gifts ajm- rhty helped move rht canistrn to lhe AgriDomt
and pilfaed a Jew along the way. Corry lfuJta, one the liJe
Support guys sums In b, doing aWl oj lht: 'giJt' distribution Jor
a third party.

- - - - - - -- -- - - - - - - -- -- --

DIffIQJhy, Very [);ffiQJh (.25)


~ divas on ruuvtrj ~IailJor lheJIoodtd basanrnt wae paid
somt han.dsomt- 'hard ~U ' (su SLANG) 10 ignore 01lL of lhe
scctions in the flooded basantnt aswt'll as pi!fmng somt: oj /he
sma1lt:rcanis~rs and bringing than to OJrry Rivka. Evtn mort
strange was that lJ sandionr..d it all.
Diffk\Jhy: Nearly Impossible (.:Kl)
The sec'ion lhe divers ignored in the bastmtnt was a walll1"ltllk
oJhardmal resinfrom lhe stai bombs designed to protect Ont oj
the sections from the.flood. 5omt: prnplc working In
said
that lhc bombs wat: takt:n by 13 who was bvying it for SOmt:ont:
else. Probably Rhrka, the liJt: Support Englnet'r.

sum

RUMOR # 4: PILFERING SUPPLIES


Dlfflcuhy, Eosy(.10)
Me... s[(:Q)} Neva, that ain', my thang. Since Arasaha Slqlptd
in, stuffs bem vanishing awt more, gt:lrin to be that you. can't
[rustanyoneanymort. Nevtr knowifyour Main C ganna bt! tM
chump to smooth yau..

Difficul1y: AV(H'Qge (+15)


BtJore Arasaka, pilfuing was Jor chump change Jar small
timers. Prisontrsscramblingaround likeratsandall that, trying
get a little 'hardstll'from the small stulJ they could sltal. Now
the game's gotttn bigger with word that somebody is paying nicc
'hardsdl'forreally big itmls. A Ioto/sdtnct'cquipmt:nt suppos.cdlywmtdownwhot 1MJIood hit, bulsomc peoplesay they saw
sow oj 1M equipment bring muved into the air ducts.
Dlfflcuhy, DIffIQJlr(.20)
Prisonm: arc talking about the 'Christmas shopping list'. It's a
list held by somt mySkrious lift: Supper[ fnglnt"er and 13 with
the namt:S of somt: ikms thq'rc looking to pieR up. The harder
W Utm is to oblain, the biggu lhe payoJI.

Difficulty: Vf:rY OiffiOJIt (+25)


Hard limes? Naw man, it's taSicr down hae than dry-side. I
nud some 'hardstll' to traclt:Joradoggit: lrta.!, aliI do is talk to
my man OJrry or 13. Youge' thon w swfftMy'(t loohingJor
on lhrir shopping list and thty Ett you want you want, niet Jltal
and no guns.
DiffiaJhy, Nearly Impossible (.30)
Don't bother listming to t:\Iaybody t!.st',just listm to my words
and D"t'4t than like Bibit'. You want to lrnow about stealin stuff
tDgc[by,gotalktDCorryRivRa, 13orHairyJa~.1hty'l!doyou
right ifY(]U can gtt than what thty wan!.

- -- - - -- - - 57 - - - - - - ~

~ -----------------------------------------------

RUMOR #5:
CORRY RIVKA,
13 & THE CHRISTMAS LIST
Difficulty: Easy (+ 1 0)

ChriSIJnas lisa Ya man, I'd Ii~ In sa Santaflool dawn ont: oj


lhtm flood tubes ... WHOOSH! I htard talk about some IISI, but
ii's like Santa man, itjusL dotsn'( aisl
Difficulty: Averoge (+ 15)
QUit! with that word d1omba. Calling Christmas around htrt

in the wrong season'lIgl:l yauA-Iockt:d by 13. A man don', have


a list like chat without a plan in mind.
Difflculry, Difficult ( ...20)
What's in itJor rru:? Wt.:11 ~bt I did set: /he list when I was
'~n 'with 13, bUI

a smart man knows when not pukeevayching he saw. I can't be dochW Jar ullin you that the list I saw
was a (echic's drmm. You hnowyau. didn't ~ar IhatJrom me.
That and with half the 'Mrd sdl' crossed off on that list, he had
~Ip from che hips in tht: nemicudareas. JjusfgO(/a wonde-rone
thing... where does somebody sfash all thal grab.
Difficulty: Very DiffiOJlr (+25)
Definltdy a list with some hta\l)' duty ifemS. Half the stuff on
there, 13 wouldn't 'mow abouL He had major help in name oj

somebody in science or med and definitely someone by Ute name


oj Carry Rivka ht:lping him wiUt Ute transporL Transport to
where... che basemttlt is where I figure.
Difficulty: Hearty Impossible (+:30)
Dive~ paid to ignore fo!oded sections, slOlen maurial passing
t:VerybOOy's hand liJu: klt:ma beJore it vanishes down side,
cretpJ monsters j!oain around. IIlIl you something, there's a
secret somewhere down lhere

in thatbasem.tntandboth Corry and 13areinon iL Problem is,


I think th'Y're workingJor somebody.

RUMOR # 6:
SCARY MONSTERS
Difficulty, Eesy ( ... , 0)
Monstm7... Say, ain', you the same Joallhat wuz falkin about
Sanfa C1ausr.: and his Christmas Usa Get oulla my flUe jool!
Difficulty: Average (+15)
I heard aboutsome stuff. My grandma used to !alk about ghosts
andspirits, nt:Vt:r bt:lieved it till I saw thaLjloafing ... Thing in the
mints lhat one time. I tried ullin people about if, but they say I
was getting nar~d off bad air. 5tH! man, I here the mine's

haunud.
Difficulty: Difficult (+20)
Forget the #S@&'''mintsandthe#$#$@&kiddietimeghost
stories jIoalin around, the strange #S@& going on is in SubAtlica's #$@&airducts. #$@&thingwiOt #$@6..tenfaCle:s is
#S@&>crupin around the #S@& prison at #S@& night and
disturbing my #S@&slt:r.:p. Nal lime I see !.hal ugly #S@6>or
#$@& ~ar thaI #$@&slurpingnoise, I'm going to #S@&kill
;L

Difficulty, Very Difficu" ( ...25)

Monstersindud,lhnow a human whcn 1see one. Nearas 1can


lell, il looks liht a bio-sculpted human with jelly fISh !i~
appendages Jor one thing. 1 have ID admil it's a bit unsetding.
Why use the air ducts ... what betler way oj travt:llingJor one
place in the prison to !he other. llhink iC's travellingJrom the
flooded basement ID the new section. It has ID reside in the
bastmt1lt, how else would you explain all lhatsca water in the
air ducts being left behind in oily puddles.
Difficulty: Hearty Impossible (+30)
1can ""ttl give you the name oj this unholy ./it1ld oj hell... It's
name is Morgan. .. Thought I was going to say Satan, didn'tYDIL
Well it might as well be, thai. poor boy sold his sou l lD the devil
and now looks li~ one oJhis spawn. Satan even gave him a new
domain to rule called Lhr.: basemr.:n[ and wife to procreate with
called Usa.

ti7.----- 58-----------------------------------------

------------------------------------ . ~

PRISON SLANG
A-led<t>d ,
A reftrence 10 airlock or bring llilled.

M&rcies:
Prisoners UMbIt cofuJiIl cht high work quota~ to a medically
urtifW. reason..
Nubeos:

Corporatt idiocs or mindless corporate zombit:s.


B.A.,

PAOO'.d Down,

&Jort ArllSQM carne In.


B<lsto"!

Having a PADD installtd.

.1 (, '2,

A rtJaDIU to Hiro--As.sad and Arasa.lla (in lMl: order).

Big,
In "auDit,

Pocket:
Shut up!

CB2,

un B1oc1l2. 8QlISl Sub-ALtic:a only has on.t' Cell Block. CB2


mtallS something rhat doesn't txtsr or a faislhood.

Oockt>d ,
&in, accused of something.

_ - - -- -- -

Dog-dlalns,

Pe:r.:
Mini-Torptdoes or a small person duu packs a wallop.

or prccautions. Anything chat !:iools tht:


convi(:ts (which. in thtir opinion, is everyfhing).
Suuri l)' I'I'ItaSUrts

Doggie Treof:
Earning W prtviltgt oj using the conjugal room.

Droggt>d,
On drugs or our oj if.

'oIling,
Running t"ands or doingfavours in exchange for something.

F.O.,
S!and:s Jar Federal Off~ or an important pawn (winal for
prisoner 13).

Grab:
Wot Dr stolen. ilans.
Hord 11:

A tangible commodir:y such as candies, drugs, smokts or magaVru:s that can be wed ID trade.
Heodaa..,
A PADO dclonaLing.

Hips, Hypoait...
A rtJtrmLt 10 1M staff who lht convicts jokl about being as much
oj prisonerS as they art.

P\.Jke:
Rtv~1

tvtrydtingyou Itnow, spilling evayLhing.

Rich,
Plasfutd out on drugs.

PJdgeruM:
PiTa.tt:s and. smuggltn
RipJab lebs,
Labs ~g in ""!y pans. ,Ionin" 'Yb<T-~, d.
Sessln:
ToUting to, having a conversation.
Skoolin:
When .sevtral individuals Jol n wgl!:cheT to bring down a targeT
targl!:L

Slip Sid. Up,


Tht: surfOCI!: or julin, good.

Slip Sid.. Down:

Sub-Alliea or not doing wdl


SmiUes:
Dirty

mogatintS.

Smooth,
To stt:aljrom, to rip

ou.

Toobln:
Bring punlshd by sprndillg rime in Ute 'cubt'
Uncook.c1 Of Vegeforioo:
.A rejtrmce to raw meal or havtng your cybcr equipmrnt

, Iripp<d off
Vety Big :
In rtally dttp Irouble.

Moine:
Best friaul. or Cdl JM/.e.

5 9 - - --

~ -------------------------------------------------

NPCS
(WHO THEY ~ WHAT THEY KNOW)

AND OTHER CLUES"


ThIs Is the third end final port 10 the Day 10 Doy Adventures

section rnar covers specific prisoners and Sl'off. who they ore
and whollhey know.
NPCS stands

'Of non.ployer character support or !he SUpporT

Nadine Bauchra
Female

rhol the ployers mee' and InTeract with. Because of the size
of the prison and Ihe amount of personnel, (rwould be dose

NadW is serving Cimc Jar her carr choice as a sub pirate.

to ImpoMlble as well as Improcrtcol to Include storlSfk:.s on

Gt:na~antisociaI.NadWisnolrtadilyt.agertoengagetncasual

everyone the players meTorrclked 10. Therefore. Those NPO


wllh slars ore Induded In a loler se<:rfon and ore those
charaders Invoived dlrecrly In the planning of the eSlpe
(Pok. Usa, Morgen, Cony & 13). Also Induded In the Iorer

bantawithanyone. Heroneweahnm, however, isanaddiction to


snjffing 1M.fumes generated by asealed can ojmolecular adhatve.
Th.t ~a:t i1u:fua:s Julings oj ~phoria and dispJ.acemou. A J~
people are aware oJht:r addiction, including Hairy Jake. who acts
~ ht:rsuppUuin exchangeJar saualJavours.

.secr1on ore 7 generfc c:horocter orcherypes..


Generollnformarfon and desafpllons of !he various prisoners

and on-dury stoff members will be given along wlih Q


chorocrerorchetype number designated 10 Indicate whIch o f
The 7 siorfstfc archeTypes the NPCS fit Inlo.

Remember rhor The ployers must understond whot Is hoppenlng In order 10 hove 0 flghrfng chonce of surviving during
the breok-OUl onempt. The differenT orees within Ihls.sectlon
are designed to help
ployers leom all They can before Dr.
Pak makes his mo....e 10 escape.

me

The 5 main NPCs knaw exactly who, Is going to happen


when Dr. Pok deddes Ills time 10 break OUI. 2 of Them, Usa
Calrall and Morgan BoMlster, are- nat readily accessible and
are under deI'S 10 dispose of anyone who dlsco....ers ThaI,
existence. The remaining three-. 13, Cony PJv\o;a and

Dr. Pak,

will nOT discuss their escape plans with anyone (The

tnOI1t

Nodind' bdngUS<d to pi""lk lrighjachal supply ship during Ik


""'1"" though,,",
told any",lng apar< from '& ready".

has"", ..",

-she is to be the pilotJor the highjached Shutlkwhen lhe prison


break occurs. She does not know Lhe spedfics oj the plans, only
thaL oru:e she is con/.ac:ted, she is to make herway to 1J:t cell and
he will escort her to the esco~ si~.

-She also hnows that Dr. Pak is Ihe masLtrmind oj thusca~ and
head oj the B~lAbs (yes. she knows about !he B~labs), but Is
no! aware why he would have a reason Jar t:S(:aping. She docs
know that Dr. Pak has a way oj deactivating !he prisoner's
PAD~ and will do so beJore the t:SCapt.
that boUt Hairy jake and Cony Rfvha have
S~ knows !hat
Corry will be accompanying !he esca~ graup, but not Hairy
Jahe. wham s~ thinks dixs not even know about !he tsCapt
(which she is glad Jar; she haltS jake).
-Nadi~ is aware

bun helping in procuring sLoIm materials.

people In on the escope. the less of a dlance It has of

-she is compk~1y unaware oj both Morgan and Usa, the two

succeeding). The only person In on rheescope, butna, ptf..y

txptrimtnLS.

10 The derails, Is Nodine Boochro, and her Invlrolfon comes


solely due to her skills In piloting saogolng ....essels.

Hal!}' lake
Male

Suppry"' persannel,
c'. ,.- ;,Jvchetyp' e (I .".'',\'::.".,

'

'.

A',)

~"

JaM is one ojdie fWO staffpersonnel who trak 'hardsell'with the


prismKrs. For a prill:. Jake can anange Jar a prisoner Lo gd

~ ------

60-----------------------------------------

------------------------------------------------------------ ~

wha~r he pays Jar (OUp! firearms) and overlook it in the


stlpply manifest when doing inventory. He has bern tk main
S1.lpplltrJar 13 and Dr. Pak inobLainingS(1lm'ojlht: harda-~
get ilcmS like storage containers, "ec(ricol equipmrnL and Ihe
mining sealant bombs. He SlLSp.!Cls" that 13 and 1.0 Pah had
somethIng 10 do wien Ute flooding. and knows [ky used 1M
~alanl resin canisfL"1'3: ID do something in the flood, but tit does
nol know what.

Whal makes 13 and oLhuunwilling to usc him is his big moulh.


For the ngh! priCt. hcwi/l tvm stll inJonnarion abouL pas! buys
and sales.

-13, Corry and Dr. Pahartal! working r.ogtcheron sonw:thingbig.


Thct:quipmrntLheypilfacdlhroughhimtsnotjuslsimple'hardstll',
rhty art up to somt'thing du:y do not wan! ATasaha knowing about

Riprap has bem ~oJthe primary errand boysJor 13 and is


lhereJore aware oj nwst oj the items an the Otris~ list.
He thinks thai 13 and Corry have bun plannlngabreahout. He
is a bit irrilated at tlteJad that he is not in on it yet and will tither
try to prove his worth to them in any way orwill betray them out
oj spite.

Rlprap knows thaI 13 and Corry are Jollowing insLrw:tions


f rom a Dr. La Pah. though he has never setn this doctor.
~ The flooding in tlte basm1ent was also planned in orckr to
Stcretly procure more supplies and to (Teate a havm in whi.ch
this doctor operates a hidden lab Jrom.

13 let It sliponu: that tM:y had away tod&aclivate tlte PADOs


wing nanites, though he nnotT explained how or when..

-The equipment they have tahrn istithermedical or hard /Uh stuff


He knows !hal Dr. Pah is hcadoJIht Ulbsand tvmhnows than as
BiD-Labs. He just can not figure out what the Doc/or wauJd na.d
with similar equipment 10 W sruJ[ in the Labs just far hi~lJ

-jake knows chat the JIood in dtt: basanmL was no w:cidatL He


figures thaI Pah and 13 werc behind it all and art using the Ni Rcsin Bombs to seal up something during the JIood. possible a
cubby hole somewhere in that.Jlootkd labyrinth.

.Jahe also suspects Uta! Pan and his bunch are going to make a
prison breah since they seemed very interested in hnowing the
supply ship's limelables and who amongst the prisonm was a
good pilot was him who recommtndtd Nadine to them).

at

Riprap

Male
Nicknamed RiprapJor his anncrying habit of lallring inussantly
at breaJlllech spuds, Riprap is considtrtd to bt the gopher oj the
prison. If you. nad anything done, he will volunteer to do it. He
is conslanliy alltmpting to mahe friends with ptople seeing as
how nobody can really sland him. Get into a conversation with
him and you are likely to be spending hours trying to get rid oj
him if you are anylhing bu.1 blunt

if /here is one thing he t:Xl:els in it is Slealing things under the ru&


oj Security. Nobody is sure how he gets away with it, but he
II.S\UlIIy squirms and fuIgets during body searches while engaging
in his usual OOntcr. 1k guards are always a bit /00 hasty in.
dispafChing him on his way.

Tight

Male
TIght is a classic example of a prisoner survtving on his wilS raLhtr
than brawn. Alreadyinltlligenl: tobegin. with, TighL's photographic
mmtDry makes him one oj the best insLrw:tors at W Rl:c classes.
where he tutors prisonm in a variety oJfields. TIght tries not to
involve himstlfin wprison 's mort seedier tradc:s, buthis manory,
coupled with the jact tha gossip is a numba- one pasrimt aL 1M
prison, maht::s it hardJor TIghtnot. lobe rcgardedas an iliformation
broIler. He is usually cartjul with whom he talks 10 and wfry, but
his indiscretion UVtT the 'Christmas Lis,' could prove to be his
'""'"fall
His number one oorgaining chip is his phOiographic memory
and the Jact that he knows what is on the 'O!riscmas Lis,'.

He knows that 1M only way toobtaln most oj the items on that


list is ID go through astaJJ member, and he thinks thal HairyJake
is that very person who has bun supplying IJ.

Tight docs not figure 13 ID be the type of person who knows


about half the equlpmalt on the list. He thinks that 13 is the
muscle Jar the brain behind the project.
TIght has already figured out how ID USt: 1M: elt:valDr to
prt:SSUrl4e an arca in order to disrupt the PADDs. He asctrtained this tc.c:hniquc after talking ID Terrance the First (see DeComprc:ssfon mlnl-adventtlre).

------------------------------------------- 61

------------- ~~

~---------------------------------------------------------

Audrey Molloy
Female
Her no-non.smsr: attitude, caupla.l with hu handling of the
Riker's 2017 Riots, won her Arasaha's admiration. That trans~
luted 10 a great payingjob as Head oj Security Jar Sub-Af1ica.
I1u; reunt slew oj problan at 1M: Jarilili.t:s has proven to be a
grt~a[ thom in her sitk and her disciplinary me/hods are increasingly bmw!. This, coupkd with her already harsh work tdties,
has not made her friends In many.

Audrey is IlnI.gh, she likes to bem control, she is bluntand at dmo:.


unneassari!y rude. Despit all this. sht: is asupab tacW:ian and
logical loa faulf. Do some-ching illogical or something she does not
expect and she will do everything in her power to humiliale the
pmon responsibleJar making her look Joolish.

Sweet D
Mole
Hidden implants
Sweet D is an Arasaha agrnt ht!t!plng an t:je out on things. The
problem is that ht: does not do so very well and is gentrally
susptct to many of Ihe prisoners. It is for this reason M is not
informed of vay mw:h or given tht: wrong information.

WhaLSweel D is used for is tooblain good 'hardsell' that M gets


through his contacts in Security for information trades. Tht
information ht: rames is usually titbits and scraps of info;
howl!Vl!T, nothing orc1ost lOnolhfngdtalswith 13, Corry or Dr.
Pah.

Swett Dwill tl}' to 7'I1lZk frirnds aut ofthe players when /J1f:Yfirst
arrive in ordeT to tl}' and secuTe some steady sources oj info. If
the players dealloo mw:h with Swt:et D. this could alirnatt them
from somt: oj the other convicts and the inJormaoon thq hold.

Marlena Napoli
Female
Marlena is one of tht: J~ people who actually dots not belong
here. She was a Nctrunncr set up by Him-Assad and framed into
being SOlI ht:rt . Whm Him-Assad lala contaclt'd her and /old
her mat they would release inJonnalion o::oneraling her fram
the aimt: if she would help them find aut what Arasaka was up
10, she told them 10 drop tUM. Nira-Assad has left her in tht:
prison La rot
Marlrna is a bt!autiJUI woman, ht:a-.y set and headstrong. SM
only becomes friends wid! peoPU: who arc: genuinely friendly
around her (she senses whrn people are bt:ingfak, it's a shill).
-Scmc:d!ing bizarre is going on in the prison. Hiro-Assad is
desperattiy trying La find out what Arasaha is doing in SubAHica. Whalt!Ver j( is, it has something to do with the new
increase in sub traffic altht: prison.

Crispy
Mole
Not a vay pretty niCRJtaJ71t: faT Alan considering his dLsability.
Crispy was badly disfigured in the foundrir:s when a fellow

convict took objection to Alan's sarcasm and whipptdsome halfmeltt:d ort: nuggets into his faLl!. In an eJJort to remove the
burning liquidfrom his face, Alan destroyed al1 hisfingmon one
hand and two on the otht:r. He now wears gloves and a plastic
mash in orda to hide tk scars, and works permant:nt position
in the hitchen (which he actually doe:s naL mind since hedOt:s gel
alangwith the head cook). Crispy is stillsarcastic andgeneraJ[y
dis/iht:s peoplE.

~--------62 ---------------------------------------------

-----------------------------------------------~

ktpL on Ita by both the prisoners and SecuriC)' dut to her


repufation. Apart Jrom 1lzaJ., sht: is virtually isolaud Jrom th.t:
prisoner rumorvint: and knows Ij[de to no/hing about the events
going on insidt: th.t: prison.

Geek
Mole
Gee:h is Rich Ricl/)"s cl:!!mate and best Jrimd. Geek is an avid
rea.ckr and is currently assisting the aclivitits coordin.alors with
teaching iJll:rarure classes. Forbdng a meW! criminal, Geeh is
also anawed to operate a small library during ree houn; which
anyont: can ust:. Geeh is ont: oJ the Jew pri.sonas. apart from
Ih~ escaping wi th the Dr. that has tntl Dr. 1.D Pah and bU71 on
friendly (enns wid!. him (nOI friendly enough, howr:ver.Jor the
DoclDr 10 disable his PADD when the =pt: aa:urs).

Byron Jurgens
Mole
Byron is thecurTentJacilifalDT oJSub-AUiuz.. Ht:was broughL in
when Arasaha installed dtdr Bio-Gent:tics Jacilities and Utt:y
nt:t:dt:d a cava man fo handk th.t: day to day mundanitics while
shielding the new labsJrom the outside. Jurgens disliht:s working
in Sub-Atlica, but recognizes it as a launching point Jor a
pt:rmant:nt and lucraLivt: p05irion widt Arasaka. He rarely
associates with the prisoners dtU" fo his disdnin Jor them.

Dr. Hasson

Mole
Dr. Hassan was one oj thefew prison staff manbers not changed
ave-rwhrn Arasaha began runningSub-Atdca. He is aware that
UI.I: prisoners arc bring USt:d Jar SQml: apcrimmls. but /he
mont)' ht: st7lds 10 his family land-sUU is too good to (Urn down.
Dr. Hassan is nonnaUy quitt and rardy olfers conversation 10
t:vt:n his fdlow docwrs. He is a bit oj a wid fish .

Deirdro Hollins
Female

Needle
Mole
Nt:t:dlt:'s actttal name is Adrian. A bad accident leJt him without
It:gs and ht: is now Jorct:d to work as a 'rm:rcit.:' in th.t: prison's
laundry room. This does not bodtt:T him terribly much as ht: is
also a failorandusually sprnds his timt:!lXingpt:op!e'sclDthing.
This has given him a uniqut: view into lhings m:cause ~ can sa
Jrom !ht: clothing he rt:pairs who has bt:en snt:ahing around the
air ducts when they are not supposed to, who has blood on their
slt:evt: wht:n ont: of!ht: prisonas had a small accidt:nL last night,
etc. He usually keeps his mouth shucabaut /hal, unless someone
bribt:s him wilh chm:olatt: (his wt:ahnt::SS).

Prtsorier:'

Arch~p~.:5

fu infamous Blach Widow oj Sub-Attica. She has yet to malt'


and hi!! ont: oj cht prisoners in Sub-AHica dul! to Ute dost eye

~~~----~~~~~~~~-------------- 63~----~ ~

~ -----------------------------------------------------------------------------

P-Top
Female

I\lch I\lcky
Male

.5

Every prison has one, dt.t ant: person everyont: turns 10Jar their
drugs. That's P-Top, dt.t rtsi.datr drug distributor. Her drug
source comtS from somc of fhc ptTSOI'I1ltl working in rupply who
smuggle drugs to her Jrom eM. 0I.ItsUU: in t::xehange for saual
Javors. &c~ oj her rraLk, P- Top trit:S 10 be neutral by Mt
s~ppi ng on peoplc's too:. she is thercJore the tpitome oj a
bllSiness person: calm, collected, rardy belligertnt and always
keepmg her opinions oj propk or maLlt'rs OI.Il of her dtalings.
-Somc oj the 'hardscll' that 13 has bun distributing has bern
drugs (from the Bio-lAbs. courtesy oj Dr. Pah) not in Mnnal

Uk his namt: implits (sa SUNG section), Rich Ricky is


constantly high or ftxakd on something. if it isn't oru: hind oj
drug. it's anoth.u, or it's dgarctu:s or It's glut. [)(spilt' his
addictions, htsLiU watchtSOI.ILJorGuk, hisullmat.t. whom he
gcfS along with. That. is nollo say that he would not sell Gcck ouL
iJhewere in direnud oja fix, but Coeekwruld be the last person
he wOl.lld do thaL to. BtCatLSt he is high in ant Jorm or anolhtr.
Rich Ricky can bc in a variety of moods dtpcufing on wh.at.drug
he has rahat before people ralk 10 him (CM's discretion on his
aHitude or reaction to dt.t players).

distribution and are definitely home-grown lab quality.

'''..

Mary Porkins
Female

Administration
Uaisan ta Supply
Archetype :3

Mary is a bit oJ a quiet ptrson. ShegcfS thejob done att<f speaks


her mind, but when it comes to ha priva~ life. she is fairly
wilhdrawn. The one pason sht: despises at the prison is Hairy
Jalle. with his childish aLltmpfS LO come on to her. The probltm
IS thaI she has 10 work wifh Hairy Jake as Administration
Uaison , but that has proved htlpJuI in that she is ready /.0 /ay
charges against Hairy Jar Slt'aiing supplits once inVtnlory is
back online (with the floodal basantnt and all).

~ - - - - ---- 64

Raugh Sally
Female
That is a niclmamt: fhat was not assignallO a danure person.
Sally likt:s 10 do everything with a tot of noise, usually in an
abrasivc manru:r. Shc wls, talks, gtStures and moves like a
Mack truck bulldozing ifS way thrOl.lgh a crowd cf pt'oplc. Tht
funny thing is that her stature as a petit woman does not sttm
to fit hcr personality, yct Jr:w pt'ople point that out 10 her. She
lovt:S fighting and claims !O act like a man buause oUta met
artn', mancnoughJar htr". soshe has decided 10 lake tJtrirroil
"Stand up or get out of my way" is hcr gtnual mntlO.

--------------------------------------------------------------- ~

Ryerson
Male
One of the few convicf.s who has bun lucky awugh 10 gain
enough (rustlQ land agood permtl1la1tjob. Ryerson is in-charge
oj I.Ipdalingprisoru:r fee timt: a!lowana:s. As sw::h, he rarely leIS
ptople slidt: by, actions which have wrmd him an many or two
(a mnlfer he rUlified by giving afewothapeop~ exira Tee time
fobodyguardhim) . Ryerson iscurious andJor/Jw.l reason aiDnl:',
he willlalh Ul new people. He has a crush on Marlata Napoli and
has bun ~cretly adding alra lime to her 1l!C ptriod.something
slu! has noticed but been unsure as IowheLhcrsheshould broach
the mailer or noL

Shank
Male
Shank is not the most populaTe] convills. He awe> a lola! people
small fervors, but nobody wants to brttlh his limbs in orda (0
col/ecl since it will irritate the other people he owes. Shank
usually manages /0 rqJay people at the last second before they
au about 10 pound on his face, but whoever comes (0 collect a
dtbt better do so with more dum ant: person. Shank is large and
has won the Fitness compttWon In the past..

BecaUSt' it heeps him away from the other convicts a good deal
oj time and under Ihe wauh ojstaff, Shank volun IUrs lime in fhe
kilChen and now worlu: 5 weeks ouL of Ihe 10wl!'ek 'Yele therl!'.
Shank is nonnaUy suspicious oj pr.:opk and Lhrir monvtS and
wi!! only help than if thl!')' do him a Javor firs/.

Teeth
Male
Ever know someone with the perfat smile and flashing tt:ethl
Wdl Teeth was if unti! Rough Sally hnocked mosl oj than OUI
(aJtt:r sht- heard aboul how many women Teeth manied and
hmed Jor the tn.suranu). Tuth now wr.:ars a bandanna over lht:
lowr.:r partoJhisJaer.:, much lillt: abanh robberJrom theoldwtst,
and sikhs 10 a small gangJor prott:aion (especially Jrom Rough
Sally). Htwillstay away Jram most womr.:n since most /mow his
rr.:pulation and he knows Rough Sally is watching him like a
Iulwh (she did claim to make amends one time and Lry and set
him up with Dt:irdra Hollins, AKA 'Thr.: Blach Widow:>.

Toad
Male

Prisoner
Archetype

Toad is one oj lho.se clulrcu:ters who Jail in-beLWer.:n the crachs.


He is not slrong enough to be an Archetype '1, nol good looking
or cool enough 10 bl!' Archetype 5, nOI sma" enough to be
Archetype 6 and is not an inJonnatwn broher to be Archetype 7.
Toad is one of those convicts r.:veryone ignores because they do
not think he has enough In offer. For that rt'ason, Toad slicks 10
himself. rardy talks 10 anyone and minds his own business.
Anyont' who auempLs ID lalh ID Toad is going La have LObe very
patit'7lt since he will initially regard than with suspicion, that
slowly begin ID lalk lothan (though hewillslill becareJul around
him).
One thing that people do not really realize about Toad is that he
may not /mow the specifICS of the rumors or clues in the
adventure, but what he dm:s know is who 10 lalh ID in order 10
find out Toad is good Jor sending the players off in the right
direCfion.

65 ---- ~

~ ------------------------------------------------------------

THE CHRISTMAS LIST:


The list was created by Dr. Pakand 13 whentheybminst:ormed
over what tools would be needed to build the labs, deactivate
the PADDs, access the computer programming for the life
Support unit, what equipment would be needed to secretly
move around the base and any other extra items. Since the list
was drawn up way briore ~ny ever entered the Cannula, the
Ust included some of thethings that Cony lussince bun able
to do since, like reprogramming life Support and finding a

way of movmgaround the baseSttrt:tly. The list possessed by


13 is the old list even though many of the items h.a.ve bun
marked off. This is the list that Tight is familiar with from his

photographic memory.
Forthe intelligent player, the list could provideinsightinto many
differenuhingsdulingv.ith the t.SCape. Admittedly. many of the
tools are generic in ust:, but some are specific in what function
they fulfill. Here. are.some examples of items on the list and the
functions they can be used fo r. Not mentioned hen:, but
included. on the list aremundanities such as electric screwdriv
crs, wrenches, bolts, nuts, hammCts, pliers. ttc., and medical
tools such asa fidd ope.r.rting kit, portable freezer unit, portable
flood light and a list of medically used ch~cals.

OXYGEN REClAMATION UNITS:


Portable purifiers that maintain a standard quality of air. It is
primarily used in the mines. Used by Dr. Pak to keep the air
in the hidden lab fresh.

N-4 EMERGENCY RESIN !lOMB:


An emergency container slightly larger than a grenade. It is
designed to fill a small area with a resin or foam-like substance
that solidifies when in contact with air. Primarily used to seal
small passages airtight when threatened with fiooding. The resin
can fonn a wall with 20 SP, 30 SDP against nonnal damage
(valueis halved against weapons fire). Used by Dr. Pakto prevent
the labofliitOry from fioading dUring the basement inundation.

RESIN SOLVENT SPRAY:


A canister with a spray nozzle that contains a liquid solvent.
The solvent can disrupt the molecular bond of the N-4 Resin
bomb at a rate of 1 SDP pet minute without damaging the
surrounding object. Needed by Pal< to dissolve the resin used
to gummy up the turbines of the Supply ship.

AKT- 'PLUGS' :
listed as an alternate to Resin Bombs, these units are portable, inflatable plugs that can detect variations in air pressure
and seal up a mine shaft or tunnel to maintain the current
pressure of the sealed section. They are used in conjunction
with Oxygen Reclamation Units.

~ -------- 66 -----------------------------------------

-----------------------------------~

NT-GLOWPOWDER:
A powder sprinkled on mine worke.r clothing that cannot be.
washed off and glows in the dark. Provides limited illumination for a 5 ft area around the user. Used on the miners'
clothing in case. of power outage in mines. The powder is
bring used to illuminate the lab and to mark a trail from the
lab to elevator # 1 using the air ducts (once the lights in the
facilities go off).

KAITLIN HAND HELD PROGRAMMER:


A small unit that can be attached to any computer tenninal.

access the programming and allow the user to reprogram the


equipment in question. The tool is not held at Sub--Attica, hut
is nOl needed anyway since Dr. Pak now has Cony to directly
access the urI'. Support Unit.

BATCH 487-D:
One of the Bio-mutagenic batches that Dr. Pakis using in his
research. It is part of the Bio-Genetic bath used to alter the
DNA oflhe experiment (see Gmetic Remodellingsection at the
end of the module), Not very many people know about it
except those that can identify the markings on the canisters
(see Rumor #2: The Salvage-Operation for an indication of who
knows Russian).

plac~ a human subj~ct within a self-contained environment.


The unit has a variety of uses, including flooding the chamb~r
witha lissue-regenerativesolution to treat bum victims,a precl)'o unit to lower bodily functions in order to slow the effects
of poisons or certain types of tissu~ degeneratives, post-op
nutrient-rich treattnent bath for major bia-sculpt jobs or a
trnnspon unit fora quarnntined patient. It is beingused by Dr.
La pak to administer the Bio-bath to Morgan and Usa.

LMN PUMP:
(liquid Medium Nanite Pump) TIlls unit is designed to fit
over th~ ears or the nose and fill the sinus cavity with a liquid
in order to deliver nanites. Th~ reason for this is that most
nanites can only function in a liquid medium. It is used by Dr
Pak to deliverth~ nanites into th~si nus cavity where. they will
disable the PADD transmitter.

MICRO-CENTRIFUGE:
TIlls piece of hardware is a portabl~ urtit used to separate
compounds as well as blood samples. It is standard in almost
any lab dealing. Itis being used by Dr. Pakin ordertotest the
new chemical baths and blood samples oflisa and Morgan.

BATCH 35-K
The second Bio-Mutagenic strain used to replicate the DNA
of what~v~r organism it is expos~d to (se~ Grntlic
Ranoddling section at the end of the module). Same parameters as Batch 487-D for identification .

sequ~nc~

PORTABLE GENERATORS:
A gen~rator used by the miners to power some equipment
deep in the mines. Used by Dr. Pak to power his mini-lab.

NANITES VARIANT 2 & 3,


Small drones, invisible to the naked eye, designed to enter the
human body to perform a variety of tasks. The variants are only
known to those that work with Nanites. Variant 1 is used to
perfOlm bone and skin weaves, Variant 2 is used on machinery
or cybe.rwe.ar for internal micro-repair (this batch is being used
to dtactivat~ th~ PADOs) while Variant 3 isdesign~d to monitor
the body for specific responses and respond accordingly (this
variant is being used to detect excess oxygen in th~ blood and
surrounding tissu~ and inject a toxin into the brain that will
induce comas in the prison slaCl).

SCACE UNIT:
(Sell-Contained Atmosphere and Controlled Enviromnent) A
containment unit used by n:sean:hers and the medical field to

67----~

68 - --

- -

-----------------------------------------~

START COUNTDOWN
T-2:00 HI'S:
The supply shuttle anives at Sub-Attica. At this time, the agridome is cleared of prisoners and is sealed off from the other
sections, and elevators #1-3 are brought up and kept then:
until the transfer is complete. PrtMnt in the agri-ciome are
three security guards helping wilh the transfer of supplies and
the two men present aboard the supply shuttle.

They begin unloading the

Sll pplies.

T-1:50 HR:
Morgan aml Usa swim out using the # 'I- water transport
devalor shaft to the agn-dome where the supply ship is
docked. Using an N-4 Emergency Resin Canister, they secretly gummy up om: of the turbines on the supply ship and
wait for Security to radio in the completion of supply transfer.

T-1:15 HR:
Corry arrives in life Suppon for his shift and secredyactlvates
the maintenance routine cycle on the life suppon systems. He
then dismantles and takes away some computer n:.lay chips
from the life Suppon unit and pocketslhem before entering
the flood tubes (the computer relay chips are the onsite bypass
for the sySl:em . With them gone, nobody can override the
maintenance routine at the source. The other l5 engineer on
duty was told by Corry to rest while he took the first shift). The
routine initiates the hidden program.

NOles on the Hidden Program: The five steps taken by the


hidden program are listed in thc Sequence of Events and
indicated as Hidden Step #1-#5.

Hidden Step" 1:
The fint thing lMl happens is a muL Old ojall sySl.t:rru, including
lhe 5CCUrity ovcnidt:. Inc system now begins running a 1 1/4
hour fong diagnosticS program Wllh t~ bypass chips gone and
system uvt:nidt: shut out, the only way /0 slop the sySIm from
running Us routint'is IoshullM cn.lire 5)'sl.t:mduwnJora reboot

T-1:45 HR:
Corry makes his way mto the Communications Room of SubAnica under the preten~ of calling a family member. He kills
the communication officer on duty with a blow to the head
using a wrench, thcn dismantles the equipment, including
internal communications (the waU units, telephones and PA
system). He is sure not to touch the television feeds for the
different rooms in order not to arouse suspicion.

The uni t will require a minimum of 4 hours work IDL 25/


using the Jury Rig skill to repair.
Cony locks the room up by propping a chairagainst the inside
door handle and makes his way out using the air ducts. The
door can no longer be brokcn through and will require to be
opened with dther blowtorch or minor explosiVes.

T-1 :30 HR:


The supply ship discovers that one of the turbines is blocked
and delays depanure. While the two members of the supply
vessel stay on board in order toascenain the problem, Morgan
and lisa come out of the water using the cratesand equipment
in the crowded bay as cover. They then ambush and kill the
olTicers on duty and take their weapons. Morgan swims back
down to the lab to retrieve equipmem for Dr. Pak while lisa
boards the ship and takes the crew hostage.

T-1 :20 HR:


Using elevator #4 . then going through the flooded hallways of
the basement. Morgan arrives allhe hidden lab where pak and
the other escapees (13 and Nadine) have just arrived through
the air ducts from their rooms/cells. "flak begins disarming the
PAD Os.

Hidden Step #2:


At T-J:OO hr, Iht: sysLtm tk:l.t:crs a false flood breach in the
basemtnL area and begins scaling off the bast: by closing all
emergency flood bulkhtads. The probkm is that. Ott: routint'
running Ote system is scMing Old Ott: same mognitWn c.odt: from
the initial breach that jIoodd tht: bascmt:nL ThaL man5 thaI. the
jIoodiru1icakdun security 5tnsoTS ftl:; Iht: exact parCll1lt:l.t:" as UI('
IastJlood. Security recognizes the.JloodasJalse and~ns wing 1M
jIood runntls to inwstigiJU the dilJerrnL art:a5 for signs of trauble
while life Support ~rambl.es ID repair 1M Life Support unit.

T-1 :00 HR:


Corry u..es the.air ducts to arrive al the. hiddcnlab ju.sl as the false

flood is detected and the base is staled. The group takes aU


relevant infOlmation dealing with Dr. Pak's experimentation
before entering theaird uctsand following the glowpowdcr trail.
Security recognizes the flood breach as false , but cannot override
thesystmt. They immediately begin sending pe.rsonnelthroughout the complex using the false e1evatorshaftand the flood tubes.

Hidden Step *3:


As a mtmbtr of Lift Support, Corry is aware oj Security
proa:durcs in Limes oj tmt:rgrncy such as now. At T-0:55
minUlts, flit: rotLtmt: regisl.t:rs elcvator #4 (lhe weutrvator) as
bring trapped bttwun !evels. As ptr operating standard proceau ft, flit walLrin Uu. watrrvatoris draind into thefloodtunnt'ls
in orduJor a work crew to repair iL. Though standard operaling
procedure diclaLt's that Iht: water vent to tht: outsUU urnains
do~dduri"g this time, 1M routineowrfoohs the optn vent and
uglns ftIling the flood tubes while kEeping both vatLs upen.

69

~----------------------------------

T-00,55 MINUTES:
The Watervator begins SUing the flood tubes with water on
levels 3-6. The water rushes through the tubes and can be
heard thro ughout the entire complex. 11- Sewrity members
get caught in the flash flood and die. Random sections
throughout the complex get flooded from the open flood
tubes that were. being guarded. or used by Security in transit
(the air ducts in those alUSimmediatcly sal, though they do
not register on the Life Suppon mainftame).

The flood tubes are. rilled under five minutes.


Hidden Step ",:
The only way to travel about Ute base unhindtred now is by
wing the flooded basement or through [he air ducts. both oj

which were falsdy listed as S('aled offand inaccessible by the


mainLerl(lnce program. This is to enable Dr. UJ Palt and his
Leam lhe opportunity to move aratuttl the base and to reach
elC'WlCor #l.locat.cd now in the bascmtnt Itvtl ofSub-ALlica
in One oj theunjloodcd sections. ~ rout.e they lake is n'larW
with mining rJowpowdcr. all the way from !k lab to tM
elevator (this also means that. die players haY( a chance oJ
f,llowing iO.

T-00:50 MINUTES:
Dr. Lo Pal< and pany exit from the. air duds and arrive. at the.
devalor. They wait for a few momentS for Usa to send the
devator down . lisa engages the #1 elevator to reach the
basemel\t levd and pick the group up while Morgan usc.s the
# ... elevato r to swim to the tOp (aftel" ensuring that the flooding
of the tubes has stopped).

T-00:45 MINUTES:
With the agri-dome secured and sealed, Morgan and Usa dive
into the water to begin freeing up the turbine of the supply
ship using a chemical compound that slowly dissolves the
resin.
Security blows open the door to communications and discovers the dead communications officerand the destroyed equipment. WardenJurge:nssends an emergency call to thesurface
and though help is sent, it will not arrive foranother 3 hours.
Another sub in the area picks up the call (see Ulst Busftttssin
the Oat to Day Advmlllres section).

tht: air. Due to an already low count of oxygen. in tht: air (see
lJ/e Support section for further derails), a higher amount oj
it was needed in order Jor tht: nanUes to deuct. tht oxygen
saturation level in the blood and tissue as well as Jor tht
PADOs to registt'r lh.e change.

It will taJrc 10 mirru.lesJor I.ife Supportcomputtrs to decrease


presSIl.re by 2 atmospheres before the emergency OXigen
dump is suuud. O;(),gen saturation CO\lntdown will begin at.
T-wnw one minute after the 2 atmosphere drop is reached.
Afur th4t, the at.mosphue wilJ rise at. a rau oj Ont atmosphere per evuy 2 minutes (., minutes total) .

T-OO, 15 MINUTES:
We Suppon systems begin decre1Sing air prusun: in the
station and the pres:.'Ure starts dropping. Security now realizes that the air vents an:: sti1l open and tries using them (0
travel about the base.
& the air pressure is dropping, the effects will be vinuaUy
unnoticeable (lDL 251 AwalV1c.ssINotice roll). Anyone who
notices the pressure dropping will hear so through. slight
cruking noise in the surrounding willis and su pporu, or may
see it where the waterisin contact with the ocean (Good tubes,
basement level, etc.) as the water level rises slightly.

T-00:05 MINUTES:
Maximum airpressun:: drop of 2 atmospheres is reached and
the system beJPns pumping in oxygen. Morgan and lisa
succeed in fruing up the turbine well enough for it to
function while Dr. Pak and the group .rrive.at thetopand the
ship is prepped for launching. The hostages are lied in the
hold of Ihe vessel in case Dr. Pak needs them later.

T- OO:O:J MINUTES:
The supply ship leaves docking and proceeds to head out to
the open sea. Dr. Pak successfully escapes with Nadine. 13,
Cony, Morgan and Usa.

T-OO:OO:
Airpressure reaches standard atmosphere level as the PADDs
detonate and the nanites in the staff members activate. The
diagnostics program ends on the life Suppon Unit and
everything is brought back online.

Hidden Step 115:


At
IS minutes, the life support units begin dt:creasing
pftHll.re slowly by 2 at.mosphe res beJore the change is notia:d
by the compulers and more air is pumped in 10 equalite Otc
bast. However, the hoses connected to tht: ant'rgen.cy air
tanks were s'oVit.c:hed with the emergency oxygen. reserves by
Corry earliu. DJe support systems begin to pump more
oxygen into the facilities, thereby raising the oxygen count in

r-oo:

~-------70------------------------------------

- - - - - - .- - - - -- -- - - - - - - -AFTERMATH
" Or. Pok is .successful wlm his sequence 0' events, the
following occurs:
J)
30 people survive, excluding the players. 24 wert:
prisoncrl whose PADDs somehow ma1Junaiontd due to
faulty equipmtnt or because they ascertained what was

occuring and uSt'd Scuba tanks to kup their air normal (u-.
low..:r oxygen count) until thq could reach Security to
dLacLivat.c the devices. Some poor fools in medical wed a
freezing liquid spray and inject.td it up their nostrils in orelLr
to ckstroy the PADDs.

The remaining 6 survivors wuc staff rnt"mrs who either


wert newT inJUkd by the naniks because they wert: not
present aI. tlw1. lunch ~riod or they accidtntly borrowed
SDm.t'body elSt"s glass that wa5 already UStd.

Dr. Fak and his team vanish in the world. Afta


Arasaka takt:s a tally of who t5C4fXd and who did not, thry
usc their spy network in an. effort 1.0 find (hi: escapees (could
include the playcrs if things worked out wdl for them,),
Eventually they only find 1J and Nadine, but Dr. Pal:!:
vanishes in ant oj the cit~s .
2)

3)
Lisa and Morgan die f rom acceleralLd cancer brought
on by the experimentation (sec the Genetic Remodelling
section at t~ end of the book) within a year and Dr. Pak
realizes lhallhis avtnue oj gent[u manipulation is a dead
,,,,[

4)
After tht: playing au! of tht: LIst Business scenario in
/he Day to Day Adventum section, the media sends out ships
to the area when /hey hear about the prison's distress call. fn
oriUr [0 coverup /heir activities at the prison, the remaining
rurvivors are killed and Arasaka claims thaL the entire
incident waJ tJu: result of a violent prison break which ~nt
bad. With most of the staff rither dead or held hostage, the
wardtn chost to flood the entire facilities to prewnr any
esca~s. The facilit~s are cleaned out and IocW down until
Arasaka has further usc of it in tht: future.

71

t'J

.~--------------------------------------------------------------------

WAYS THE PLAYERS


CAN SURVIVE:
Thl5ls Q very important section on how ore the dlffanK1t ways

the pbyen: con survtve the detonation of the PADDs once


oxygen Is ftooded Info the bose. Some of the soIutkns (AJ<T
'Plug', EJ.volor and Medkal StaHon soIutfons) should b.
'obvious' to the ~s based on thelrskills. See If !he pIaytKs
con come up wfth the schmal'll on rhelr own before aIIowfng
them 0 rei.
In any of the soIudons InvoMng the rapld lnaeose of
pressure, the only way to deocrfvote the PAnOs Is to double
the pressure In thor areo, Jhereby compressfng the air In the
ears to holf Irs orlglnol volume. At 15 atmospheres (300 tt),
the person would need to rapidly dexend to 30 atmos.pheres (1000 fr). At 30 otmospheres, the lnaease wfI only
work al60 atmospheres (2000 tt). Thol meons In using fhe
elevators fof rapid descenr. the players woufd hoYe to storr
from Ihe agrI-dorne and rravet 10 the first mine orrery TO otfe<.T
!he PADDs or SlaIf from ~ne Iev&l1 Of 2 and trovel down TO
the prison Inordertoget thesomeeffect. Using rherhlrd mine

011&1)' will not help.

DISASSEMilLY:
The players could use the equipment in Dr. Pak's secI'd. lab
that he use.d to disassemble the other PADDs. He still has 6
nanites geared towards dismantling the PADDs located in the
sinus cavities. The nanitcs are held within a liquid filled
capsulc (standard issue and recognizable by any techie) that
can be inserted into a lMN Unit (see Christmas List under
OutS). The process of~rtingthecapsuleintothe LMN unit,
placing the unit over the nose, waiting for the narute to be
injected and begin working on the PADD will take a total of
10 minUies. 11 will be another minute brJore the PADD is
deactivated.

AKT- 'PLUGS':
An AKT 'Plug' ortwocan be used toseal off a tunnel orsection,
thereby making it airtight (providing there are no vents In ilie
sealed section orno outlets for the air to escape). By disabling
the emergency vent unit on the AKT 'Plug' and by wing
several Scuba tanks [0 mpidly release more air into the
section, the air in the area will become compressed as the
atmospheres increase. Provided he area is small enough for
the air tanks to rnakea difference, the pressure will hopUul.ly
rise high enough to dismantle the PADD.

:<Y1
~ ------

72

--------------------------------------------------~

SECUP.11Y STATION:
The Security Station is equipped with a PADD deactivation
unit stored in Security Supply. Though it only takes a minute
to deactivate someone's PADD, it can only do so for one
prisoner at a time. The problem is trying to rach it past the
security personnel. especially since Security i~lf is limited
access, as is the level it is located on. One option is to use the
air ducts to get into and oul of Supply (this option was

discounted by Dr. pak since he thought the theft of guns


would bringtoo much attention to them or be too risky during
the mayhem of the escape).

The third procedure usesshock needles. The. needles are used


to pierce flesh and bone a.nd directly administer a mild
electro-shock to the hean in cases of Cardiac arrest The
needles an be inserted in the nostrils and an increased
voltage will disable the PADDs. The problem with this method
isthatshock will do damage (ld6l2) and a subsequent muscle
spasm will cause the needles to cut and lacerate the sinuses
(ld6l2).
After any of these procedures. any skill checks involving
olractory senses is increased by two difficulty levels until the
damllge is repaired.

ELEVATOP.S:

SCUIlA TANKS:

The Type 2 elevators arr.airtight and ~ui~d with t'.Inergmcy


air tanks. By sealing t~ purge valve that rd~ acess air. the
air in the elevator is kept from escaping. By holding an airtight
container such as a cup over the air sensor of the elevator, the
SC1lSOr can be fooled into believing that the air supply in the
eIevatoris limited. 8ec.auscof this, it pumpsin fn:shairfrom the
tanks. Muck like the AKT 'Plug' solution, the rapid air pressure
buildup in the elevator should be able oush the PADD.

Because the air stored in the Scuba tanks of Sub-Attica art;

Thesecondsolution with the elevators is tosa the elevator for


cargo transpon only (this can be done by breaking into the
dt:Vatoraccess panel on either the agri-domeormining levels
and reset the function parametet'5) . This will usult in the
elevator not bothering to slow down from proper eG,ualiza~
tion, thereby re-enacting Ternmce's accident (sO! De-Comprruion mini-advemure for furtht:r ~planations) .

filled with the same mixture as the prison's atmosphere, it is


possible to delay the PADD detonation by using the Scuba
gear and clipping the air coming through the nose (most
regulators are equipped to fit only over the mouth, masks are
what covt:rs the nose). lbis will prevent the ~cess oxygen
from reaching the PADD for at least 2-+ hout'5 (tank's air
supply) and a1low the players some extra time in trying to
dismantle their units.

MEDICAL UNIT:
One of three things can be covered here, all of which are
terribly Wlplt:aSant. The first is using some of tht: surgical
equipment suchas a lase.rscalpel or bone scrapper to clean out
the inside of their sinuStS. This will cause pemtanent sinus
damage that will require cyber replacements to repair. in
order to do this, the player must make a courage roll under
their Cool and succeed by at least 2 over their Cool stat in
onit:r to either do it themselves or have it done 10 them.
Anyone pursuing this action will suffer Id6 points of damage.
Having a Med Techie petfonn this pmcedull'! will reduce the
damage roll by half (ld6l2).
The second way is a little les<i gruesome but equally as
damaging and painful. Most surgical units all'! equipped with
a modulated cold spray unit that numbs an aru. via _jet that
sprays the tissue with a freezing liquid meruum . By opening
the flow regulator of the spray jet and directing it up the
nostril. the jet fills the sinus with a freezing compound that
(or.ally destmys the sinuses. but eliminates the PADD transmitter as well. The damage suffered is smaller compared to the
use of sharp objecls (ld612) as the required. roll under the
Cool stat is done at no penalties.

73 ---~

~ - Li:& UriJeh-v;f~'j- -----------..

...

'

"

So you're interested in TUnning a'~('i!i!iPi;i.


in the deep. Visions of SeaQuest

Abyss, Leviathan, Deepslar 6


Voyage to the Bottom of the Sea
you that the realms o(C.be:,..,.,.
Here, governments and coTI's

beyond the 3 mile territorial


mainland head quarters. It's .
of the old west, only the wagons

reinJorcd hyper titanium


to your six-gun is a button that

called torpedoes.

It's back to t.he time ofOseittlementto.;;ms


jreeports and dty states, where
mal~e

is written by the weapon

This is life in the underwater


Cyberpunk.Here you learn the

of survival from the sharks and


you smell your prey from miles
hard and fast and the only thing .
behind is their blood, that is,
a buyer for it You know the dlJ,-sl:di:~jr~
beyond saving. but here... here
frontiers are being forged,

skills might be able to make a difJrtf~


Here you don't play at being a
appointed lawman.

The following sections are desigJil


GM to run the undelwoltel-b,lSed
Sub-Attica. The infonnation
a brief view of the developing _OO~O ! .

in which the prison is located.

~------

---------------------------------------- ~

BOUNTY HUNTER
1M foUowlng HPC Is one rhor ho:s recenlty appeared sll'W:e me.
Inceptkln of me undefWO'et' COfT'mUI"lIIfes.

The Bounty HVntefS of the moThw world ore porr Solo, porT
Cop. They WOfk obne 10 enfOfCe the low when! rhete Is none
WJ1nen and ore trained YO handle rhemsefves In rough
situations. Whar being Q Cop cicio', Jeoc:h rhem, WOfkIng
alone on rhestrNfS I\as. BounryHunfersore used byJhe cotp.S
and govemrnetllS to handle those Indlvfduols beyond the
reoch of the c:oIonles and Insrolofbu. TlMt low may have Q
long arm. bur the Bounry HUnfers hove Q wider gfQSp.
The Bounry HunlelS ore either driven by proftr ct by an
undying sense rho,
wrongsc;d!he world con and must be

me

be righted. In Ihls tole !hey ",UtM'!' die- or lmpIove. It's on


e llhet'-ot sfruaJk>n for them. They uaJOIty Ifve. out of their subs,
gofng from one ponrocnother Jo dowNood cunen,'Hunled'
files, c:hed\Ing ourfhegolng ,m:.fofblfnglngowantad petp
In, raking core of repairs on fhefr Ihfp, 'C05hIng In' on a
copNl'ed p elp Of JUSt sp.nc:lng JOI1"I@ftee kwKtly hours wllh
some c~ny. 8e-fng a cop down here doesn't mean 0
thing when the varfous INfo/iaffons and bosH use li'*r own
securlry and I'herefore Q~'r fNSflng e-nough of their rtvoIs
(big surprise) 10 establish Q unlHed IItCUfty toKe. Nelther do
they wont 10 show weakness by adtnlrrfng thor someone
raided mek complex. The petps know thor too. They're
aware Ihot !hey can commIT 0 afro. In ot'Mt Sfofk)n. go to 0
second base orport and walk to without 0 hcwIe (ooless they
have 0 record mere os well). ThaI's wheN> the Bounry HUfI~rs

come In.
The Bounry Hunters hove become Jhe unoMdai low of the
oceons. The dlffantnr cotps and govemment ourposts. colonies, ports. etc, hovQ begun using me BounryHunters 10 1t'OCk
down wanled perps because the Bounry HUflJerS hove no
offlllotion orolfHjonc. (excepl 10 their own CQUM) end ore
lhefefore leu likely to be stopp4td from anlering

rtval

colony to lind their mo~.

COLONIES: A BRIEF OVERVIEW


Three quorters of !he

Eanh Is coveced by woter. Thor meons

Ihot7S% of !he mfneral rights and row resourws h:we yet to


be exploited by mego-<of'pJ and COt'rlXries. TharwQSoolll2
decades ago. when new profe<rs sh/hQd rhK focus beyond
!he averaow~ dlies and ba~fom COU'lrrysk:fe to the cool
serenlry 01 !he ocean. This began moss mgmlkJns of people

and fanilles 'Yfn9 to ftee Jhe sufoce wOl1d In Ofder to COIW


oulo$8Cllon oIN new ~fOfthernsetves. The newlonds
at ..... oean 1Ioorw.re meanlJo be 0 spbflUQJ renaIs.sonce for
fheo wottd. sonwlhlng to show !'he ev~ rhor the human
roce srDl hod endess possIbllrtes In fronr of her,

The ckwom ron haodbng Inro cyberpunk, however, ClOd was


smashed Into a mfllon froaal pkt<es. The oceon become the
newwtkt westwtwHe you took wharyoucould gerand rorefy

got wholYOU deJeNed. PIrates, mourouders Q'ld scc.vengetS


began QUQulting end onocklngsuppty IJnes ond the weaker

focilltfes. Outposts even begon hitting one onother rn

perry

raids. Corporolfons ond gove mments began budding !heIr


Instollafk)ns dose by to OM another for defense purposes, so
dose. 01 points, that they could be connected by seMce
runnels or trovel rubes. After rile ln/rIol proJeds were buDt,
semen be90n ontvIng Q'ld o.sked perrnlWon to sam. along~de !he lNrollollons. M4rtt o/!he ~. ogoved '" !he
senlerss proposals of mutuoI prof'eC1fon In exchange for
srorMg 0 communlry end supptyrng the ~ny wotklH:l
wflh 0 woy of cIleWttfng the bomdom end JoneUneSL
TNs began the blnh 01 hoc:tge.-podge sememenlS coined 01
'Bubble Towns' (the Bubble snucrures were- a lways the
~eSl ro frQnspotf. the easiest to onoch 10 one onothef and
!he ecdIest 10 use to build !he foundorlolu at "porfQble

towns" )' Soon offer !he oppeorance of 'Bubble Towns'.


underwater establishmentS began beIng bunt wtlh Com"l"lu.
nfry support In mind. Shops, bars, movfe houses, fQmlly
oportmanb, brothels and the like wet'e on lnoorporoted klro

the asJgru of wholeVet' profed was being bvl'h ra support


Ihe wCfk...-s end !heir fOlTiUes. CUll'enrty. !here IS ncr an
Instcllaflcn built under rhe sea rhor Is nol designed for
prarrocte<l hoblrollon. Most ofrhe coJonlesondsub poasbunr
rhot are open potts c# caD cr.lccated or obove- sao !'eel on
the Con1tnentol Shelves. In rnoSfotlhese fadllHes, his nlegal
to corry a slde-arrnoronyolherweopon Iholconruprure!he
hull of me srotlon. Some faciliTIes ore eq.... pped wtth me
proper derectSon devk:es 10 pntve-nt 5Ofnebody from sneokIng a weapon on boord. some ore not. P.egordless of the
stollen. Ihefe otwoys seems to be sorneooe who has found
o way oround ~t ontS-weapon measures.
Prf'Ior. run fadllrles. .MOet projects ond govemmentoVcorporat. military ouTpcStS orelocared or depths of 1 000 feet and
beycnd(ln an effottto limit pubiJeoccess). The FAPSSYb base
In the PhQIIpIrw Trench, the Vow Managemenl todites In
the Hudson Canyon and Sub-Anlco ore prfme exampk!-s of

!hi.,

------------------------------------------ 75 -------

~ -----------------------------------------------

SOME COMMUNITIES OF NOTE


SOUTH CHINA SEA COLONY:
Regarded. as the tatge:st 'Bubble' town to date, the SCS Colony
is located on the South China Sea Continental Shill inbetween Borneo and Indochina, at a depth of 250 fcct beneath
thesurface.just north oftheequator. The initial facilities built
was a mining outpost under the dominion of the Far Asian

Prosperit), Sphere. The area rapidly greY{ '\loder a successful


. mining operation that began attracting people from nearby
overcrowded Philippines and Hong Kong. Now the SCS
colony is a free trade pon being equated as the Night at)' of
th e oceans. The colony supports over a million different
bubble struCNres, mostly connected with another, that contain over 100,000 people (at lastcowlt, thenumberscontinually change). The Stu is declared a neutral zone between
various factions and pirates, maumuders, bounty hunters and
olhers of their ilk can be found patronizing such bars as the
Milk Fish and the Tiger Sam's. nus is a good place to either
stan a career as a Ridgenmner, a Bounty Hunter or as shark
bait.

KEY WEST BAFFLE RIDGE PROJECT:


This new facility is prime example of gearing a complex for
underwater community lie. Supported by Hydro-Subsidiwn
and Dyn.alar Technologi~, the -project consists of a series of
experimental bafflers and dams located just northwest of Key
West, at a depth of 200 feet. The dams and bafflers are
designed wilh a twofold purpose in mind, the first of which
is to redirect cooler water to the sunace. It is thought that
because the formation of hurricanes is caused by higher
surface tempenuure.s, redirecting cooler water to the surface
could cut down on the amount of hurricanes generated per
season oral least decrease thcirintensity. Thesecond purpose
of the darns is to utilize the currents in the Gulf of Mexico to
provide the coastal cities with a new source of electricity.The
KW project suppons a small community of 100 workers and
their families with the proper facilities [0 house and supply
them with more thanjust the basic niceties. Thestructuresare
more permanent than [heir South China Sea counterparts.

CORAL FOREST ESTATE:


Most underwater settlements do not even regard the Coral.
Forest Estates as a pan of the oceanic community. The rich
and affluent of the world now consider it to be trendy to have
a lodge in Switzerland, a penthouse in Tokyo and an underwater mansion on the Great Bahama Bank.You heard correctly. the Coral Forest Estate is a series of specially designed
mansions located just 30 feet below the surface on the Great
BahamI1 Bank, north of Nassau. All the mansions are built
with a minimum of 15 rooms at a starting price of 3 million
Eb per estate. They are designed with huge bay windows to

~ ------- 76

see the outside ocean, 'surface towers' equipped with a


covered dome and docking platfonn to receive guests from
land, all of which is surrounded by a carefully 'cultivated'
coral garden .The a rea is cum:.ntl y home to 50 such estat~ and
is protected by state~of~the~art security measures as well as by
a private finn that employs 100 security agents trained in
marinevehicleuseand underwater combat. They have at their
disposal3 Lampreysubsand 3 helicopters on constant patrol.
Ship traffic in the area is heavily monitored and routed away
from the estates.

DEAD ZONES:
These pockets are termed 'Dead Zones' due to the years of
toxic dumping and waste mis-management that have taken
their toll on the ecology. The Hudson Canyon south of Long
1sland, the waters north of japan (Russian waste dumping in
the area has fueled more than one skirmish), and the NOIWe~
gian Basin north of the British 1sles are all examples of
pollution that has killed all the sea life in those regions and
even changedthe property of the very waters. These regions
are marked by warning buoys to prevent divers or subs from
entering those poisoned I1rtas.

---------------------------------------~

LIFE IN THE DEEP


Welcome 10 the deep abyss. 10 0 ploce lhal has always
inspired humonlry's visions of mystel)'. enchanrmenT ond
danger. II Is one of the few places leh In the world rhor holds
on allen landscape unfamiliar 10 most. It Is a place of muted
light and eerie-dlsploced silence. To undentond the naTUre of
!his woltd. one has 10 understand Irs lows and dangers. this
followfng secloo Is designed to fomillodze!he reoderwlfh the
general nOMe of living In !he oceans and hoperullyoUow the
GM more leeway In the running of Sub-Atrfco and the Inherent
dongM. Needless 10 say. beIng obi" 10 enJoy the mystenesof
!he deep depends on whether or not Q player has the
SwImmIng skill. II the ployer has no skill in swlmmng and

deddes to toke 0 dive, hemustroQ underhls Cool Stolforevery


10 seconds he deddes to stay In WOlIN and not panic while
IIoorfng there . He foils hIs roll and down under he goes.
A ployer wiTh The Swfmmlng sklills able 10 move normally

about woler or 1 meIer for evelY level of swlmmfng ne


bought per IUrn. If me pJoyerwonrs 10 sprfnlme dlstonce. his

swIm movemenT Is equal 10 his Swimming skill x2. bUT his


b,ealh Is mole quickly depleled (see Body Types under
Bleofhfng se<;llon funher down for explonallons).

FLOATING
An object noats based on whether or not it weighs more than

water. As a whole, people trod to noat in water despite their


weight for several n:.asons.

1)HODY:

3) AIR:
Often refemd to as a built in buoyancy adjuster. anyone who
swims knows that by exhaling you sink, while inhaling air
causes you to stay afloat. Who has not rested on the surface
of water by just lying there? The reason for this is because the
human lung is capable of holding 1.7 gallons of airwhen you
Inhale completely. This produca approximately 12 pounds
of buoyant force.

4) WATER:
The density of water also plays a factor in buoyancy. Because
of the dissolved salt in it , sea water weighs more than fresh
water. Consequently, it becomes easier to noat in sea water.
The heavier the liquid. the asier it is to Doat (as seen by the
heavily salt-saturated Dead Sea). The same also applies to
temperature, where cold water is more dense than wann
water (because the watermolecules are closer together in cold
water).

5) DISPLACEMENT:
An object in water tends to displace water and push it away.
This factors in with wet suit and BC units (Buoyancy Control
vests) that weigh little, but manage to displace more water.
That means that they displace more water than adding to your
weight, thereby making you lighter in water. A diver wearing
a medium size, lIfinch thick wet suit can provide 18 pounds
of buoyant force.

To compensate for all the buoyant force being gener:ued by


differmt sources, it becomes necessary for the diver to wear
a weight belt to counteract the forca that might keep him
stuck at the surface. The weight belt should provide enough
counterweight for the diver to become neutrally buoyant
(where he can float just at the surface of the water and sink
when he exhales and rise when he inhales). Obviously, the
weight of the belt varies according to how deep the diverplans
on going down. The deeper the diver descends, the less
weight he will need to remain neutrally buoyant at lower
depths. The weight belt can 2lso he ditched in cases of
emergency when the diver needs to ascend quicker (which
entails a series of problems).

The human body is comprised of 70% water. It is for this


reason that when in water, evel)'one can reach a cettain point
of neither sin king nor rising. A state where they j ust noat.

2) WEIGHT:
Obviously, the build of a person has a great deal to do with
buoyancy or nonting. but not in the way many people believe.
A heavier person is more likdy to stay anoat than a skinny
person. This is because fal weighs less than muscle tissue or
bone.

77----~

~-------------------------------------------------

cause turbidity varies, so would the penalties to any sightbased skill. The greater the turbidity of the surrounding
water, the greater the difficulty in trying to hit the targd.. It is
up to the GM to determine the penalties incurred during an
underwater fighL

UGHT SPECTRUM,

SENSES
SIGHT,
Underwater, what people see with the naked eye is blurred
due to the way light moves in water. 1igh1 travelling in water
is bent at a wider angle. therefore the eye is unable to
compensate properly for the light received and the image
becomes blurred.The face mask provides the proper protec-

tion the eye needs to receive the image. though there is a slight
sidedfecllo that. Becauselheeyeneeds airto properly mract
an image clearly. the mask provides that necessary pocket of
air. However, the light is refracted an additional time by the
glass of the mask before the eye ever receives it. Because of
that, the image is already slightly distorted and what is seen

is 25% larger than normal .

TURBIDllY
is another factor water vision. Underwater light can be
scattettd and absorbed by floating panicles. Water containing these particles is called turbid and extreme turbidity can
seriously cut down on visibility. Depending on the degree of
turbidity, 3/4 of all light rays (artificial or othetwise) are
absorbed and diffused by the waterborne particles within 20
feet of that light sou rce.Water also cuts down on the spectrum
oflight as it travels deeper beneath the surface. Redsdisappear
after 10 feet underwater, oranges vanish after 15-20 feet,
yellowsafter 2j.. 30 fut, greens vanish after 50 fut while blues
vanish beyond 60 feel.The followingindicatts the penalties or
bonuses a player will receive while working underwater to
sight-based skills (taking aim, AwarenessI'Notice, reading,
etc .). Remember that the effects of this could be cumulative
(the player is working both without a mask and the water is
extremdy turbid) or could work to offset one another (player
wearing mask while in mildly turbid water).

WITHOUT FACE MASK,

I
I

Any action involvingworkingundetwater without any sort of


water visor or mask will increase any Dillicully level by 1 (+5
added to the raring).With Face Mask: Ikcause the siu of
objects is increased by a factor of 25% underwater with a
mask, it improves the AwarcnessI'Notice skill by reducing the
Difficulty level by 1 (-5 added to the rating). It also penalizes
any skill involving weapon fire and the chance to hit by -2
since the objttt appear.> Inger than nonnal.Turbidity: Be-

Loss of color will not affect the diffi(:ulties of any of the rolls

unless the players are at least 60 feet below the surface. After
that, unless the player is using an artificial light source to
illuminate the way. the player is engulfed in utter night and
suffers -5 to any aiming rolls. U they are using a light source,
most of the light is diffused by particles after 20 feet (some
light sources are built to project a bright field of light; those
can reacha maximum of 40 feet). Rememberthat if the player
is using a light source, he becomes visible to the opponent
(again, depending on the turbidity of water).

HEARING AND VOCALIZING,


Put simply, sound travels four times wter in water than it
does in air. 1his does not improve your hearing since sound
does not travel well from airtowaterand vice vusa.1hisdoes
make it difficult to dd.emUne the source of any sound
generated.
Normally, above water, people can determine the source of
the sound based on whi(:h ear receives the sound waves first
Ql1d which one receives it second. Underwater, the minUte
time difIen:.ntiai between the two ears is virtually eliminated,
making it difficult to locate the source of anyvibrations.1bis
makes the underwater domain a very unsettling place.

DANGERS OF DIVING
The dangers inherent in diving can be one of many ways a
player can land in deep trouble. Some dangers like exposure,
bttathingand wllterpressure are all things a GM knows when
to take iruo account and when any of these will pose a danger
to the player. Other matters such as air embolisms, nitrogen
narcosis and the Mnds are all factors based on a failed skill or
task check. Whe.nascending or descending. each player must
possess a skill in Scuba Diving in order to prevent certain
problems from II occurring. Any player who tries to wing it
must succeed in making a 'Nearly lmpossihle' Task rolllDl
301 in order to use the equipment correctly and not suffer the

~--- 78-----------------------------------------

dIms of the deep. 1 he fails. the GM is free [0 use his


imagination to the fullest in telling the playerwhateve.r fate he
thinks bdits the PC.
For any player with the Scuba Diving skill (see New Skills
section). he must make two rolls whileScuba Diving. The first
roU is in ordu to dc1enrune whether the player descmded
propt:rly while the second roll is (0 duemtine whether he
ascended properly. The rolls are of Average Difficulty lOt 151
wing Intelligence and the Scuba Diving skill.If the diver fails
I skill check while descending, a number of problems may
occur. Nitrogen rw.rtOsls, oxygen poisoning and squeeze are
three immediate situations that could arise. A failed skill
check while trying to ascend could more dangerous becauSe
the diver could suffer from emboUsms or even the bends.

EXPOSURE
The creation of the wet suit came about mort: through the
need to keep the diver insulated rather than the need for
buoyancy. Ever jump into a pool of supposedly wum water
and fmd youIX1f shivering? Water conducts heat away from
the body about 25 times faster than air. Eventually, the body
adjusts to the heat drain by constricting the sutface blood
vessels, then:by reducing the Dow of blood and the heat loss
(which also accounts for why people look blue when they
come out of the pooO. If the body fails to stay wann and
raches a certain temperature, the muscles start shivering as
a way of generating heat.

Hypothermia is a dangerous thing. The heat drain from the body


can cause a loss in strength, make it harder to think, cause.
difficulty in fine motor control and even trigger muscle cramps.
A diver who succumbs to the heat loss will rue if not rescued.
The foUowing chart shows how the cold will affect the: player
and the added difficuhy of operating in the cold .

aslup. If the playartmairu awake:, he slilllost:s a pointoJ8ody


every 15minultSthac~isawakt. ThenumbtroJI~thatlht
playa is allowed comakt: Savevs Sam roll is equal to his Body
Typt:s CVuy Weak '" 1 roll, Weak ", 2 rolls, Avtrage. 3 rolls,
Strong. 4 rolls &- Vay Sfrong _ 5 rolls).
The pla.yer may extend the amount of timespent in cold water
conruUons if engaging in physical activilies.
Below 60 (degrees) F, the player may properly opernte and
work In cold conditions based on ...
CUlTent F temperatureX2.. amount of minutes the playerc:.an
comfortable work before suffering from Hypothennia.
Once the player passes that mark, every point of Body the
character possesses gives them three extra minutes of activity
based on the Chills t.Xplanation of Unprotected Diver at
Work. &yond that point,the playermusl make Saves vs Stun
every 5 minutes or go unconscious.

Protected Olver

Diving mits alford Ik diva a cmain amount oj pro!t'clion


against htat loss based on Ik stylt ojsuit Tht suilS lisud below
indica[e lh.t temperatures that taCh divtr (an withstand while
wearing that mil. Fortvery 5 (dl:greesl below suil'ssLandard On
Fahrtnheil), the piaytTUSts Ik lime limit chartJor 1M "UnprollCkd Diver" lnal is lisltd above.
Wet Suit: Affords protection Jrom 70-60 (ckgrets) For 2J-16
(degrees) C with no penally to actions.

Dry Suit: Affords pro!t'crton Jrom 60-'15 {ugrees} For J5-7


(degrees) C with no ptnaltits waclions.

Hot WGtn" (Vnisuit): Alfordsprol.tclionJrom i5 (degreesJ F


and 7 (dLgr"us) C aUlMwaydown to thtJruv.ngpointoJ tither
sta wala or Jresh water wiLlI no pmaltil:s to attions.

T&mpetotur&S:

N"""'" Body Tao",..." " 98 (degrus) F. c.- 37 (dtgr<<s) C.


Slin TDflpaGtIIn': 93 (lhgrusJ F. or Ji {kgTusJ

c.

UnproleCf9d Div9f
Cold:88 (dcgr"tts}F or 31 ldegrm}C. Atrhispoinc,adiverat
r~1 will fed un.comJorlablt. +5 diIfi.culty addt:d 10 any ReJia

and Inulligmu-based skill

c. At this point tJu:


diverwill begin shlvtrlng. +10 di1ficulty addtd fa any Rtjltx and
In[ell!gmce-bastd skill, Body gets fowtred by j point.

Shlvmn&: 86 {degrees} F or 30 (kgrusl

Chllb: 78 (degrus) F or 25 (degrus) C. Th< div... win chill In


1-2 hours. +15 diffICUlty added toCll'ly Rtjlaandln[elligenu:b=l skill, Body " low"cd by 2 poinu.

After 1 hourin Utisltmpaarureorlowa, thtpJayamu5tmakt


a Snm save vs lh.t (old every 15 minutes or last: aU Body andJail

----------------------------- -- -- -- -- --

79 ----- - -

~--------------------------------------

IlREATHING

WAlER PRESSURE

Om: of the first things children leamabout brea1bingairis that


we breath in the good dr:an oxygen and exhale to dirty old
carbon dioxide, Ulman dioxide builds up when there is no
fresh oxygen coming in. This can have several side effects such
as mu.o;c1e cramp, fatigue, IlI;ck of breath, and even unconsciousness. A lack of oxygen in the blood is called hypolCia,
and that can result in nausea as well as heavy breathing and
unconsciousness: lbe amount of time a player may hold his
breath underwater is dictated by his Body Type and the type
of activity he is engagro in.

Pres.surt insalt waterincttASesata l2teof 1 almosphen. forcvcry


33 fed the diver descends. This amounts to 14.7 pounds per
square inch (SCllcvd) forevcry oneatrnosphere. The easiest way
to describe this effect is by imagining the air and water being
stacked. on top of the diver. 60 miles of air pressure above us
equals 14.7 poWlds of pressure being exerted on people or the
equivalent of 1 atmosphere.. Because a cubic foot of salt water

No Aaivhy
l...!y Ty~'

2-4

:1-7

1.2 """

2cJ/1.J;JO ......

...

10

'30 ....,..." IbIy Tn-

Hormel Adivify
lIoJyTy~'

0(

Swimming

2 -41

$-7

10

O;iO-J:20 """

1:'fO..2:20 ......

J:20..w.

"20 .WlrI<h ... Body r".

Hype< Activity or Sprints


Bod] T:nc'

"'/01""""" ..

2...

jo1

O:20d(1,"

O:XI-UO noi>I

10

1:.20l:3O '"'"

1.40PIIb>

IbIy r".

Every ten seconds that passes after the player runs out of air,

he must make a successful saving roll against Stun or faU


unconscious and drown. The ttaSOn why the save is vs Stun
and not Death is because the player will die from drowning If
he goes unconscious, but that does not mean that he cannot
be saved once he goes under. Every 30 seconds the player
remains unconscious, he suffers 1 point of pamanent lntd
Jigmce loss. Once'" minutes have passed or when the player
goes unconscious. he must make a successful save vs Death
every 30 seconds. Every time the player is required to make
either a Stun or Death Save roll. he does so at an increased
difficulty of -1 against his Body Type nwnber.

The time underwater can be extended by 30 seconds if the


players usc controlled hyperventilation. Through this. the
diver breathes in deeply and exhales completely 3-4 times
before going undeIWater. This drops the carbon dioxide
COWlt in the lungs and fools the body into staying Wlder
longer. The reason for this is because the regulatory center of
the brain activates breath whe:neverthere is an excess level of
carbon dioxide. This pnlctice, however is dangerous and not
usually recommended for continuous use. Controlled hyperventilation isalso mentionedas a skill in the New 5killssection.
Though anyone can naturally saturate their lungs with air for
increased time. those people with the skill can stay under for
even greater amoWlts of time.Remember that the brain will
suffer damage after 4 minutes if it does not receive fn:sh air.

~ ----- 80

weighs 64 Ibs. it becomes understandable why p~re in


creases the deeper a person dives. It is the weight of all the cubic
feet being stacked. on top of the diver.
For every point in Body T)'pC a person or object holds, it can
function easily underwate.rm an annosphere value dou ble to
its rating (i.e. Mark has a Body Type of 3, which means that
he can work m~y under 6 atmosphe~). A person can
sutvive up to four times his Body Type rating in atmospheres
Wore they begin to suffer 1 point of damage for every 5
atmosphere levels they go beyond their maximum (ie. Mark
with the Body Type of3 can withstand upto 12 atmospheres
bdore he begins taking damage).

In determining the SDP of an object and how well it can


survive in the deep, that actually is variable since SOP is nOl.
so mucha factor of thickness, but of the alloys used to givean
object its durability. Inthis case, it is GM d1scretionas towhat
object can survive at wlut depth. Just remember that the
'Aquarius Su~ Maline Full Body Conversion' (seeChromebook
II p. 67-68) can withstand depths up to 16,000 ft or 465
atmospheres worth of pressure (7 1,695 PSI). A good rule of
thumb might be lhat objects can survive the deep depths if
they are buUt forthat mdeavour. butsomethingwilh equ.al.or
more sop than 'Aquarius' like 'The Swan' (65 SDP car; see
Chrome.book II p. 9O)wouldget crushed in theocean because
it was built to handle a different set of circumstances.

SQUEEZE
Squeeze is a refermce to the shrinking volume of air in the
body as the diver descends deeper. Nonnally. the diver can
equalize the pressure in his body by descending slowly and
allowing the pressure in the body to acclimate to the outside
pressure. Then: are. certain cases where: the air is trapped and
as the air volume decreases; it results in an intemal SQ.ueeze.
An example of this is sending down. an air~6.1led aittight can.
N. the air volwne in the can decreases. the air becomes mort
and more compressed. the em begins to get crushed and it
collapses in on itself. This stops once the internal pressure is
equal to the exterior pressure.
lbere are several different types of squeezes that occur from
air trapped in the body. They include ear squeeze (water
pressure against your eardrum; yawning or swallowing will
place equal air pressure on the other side of the ear drum).
tooth squUZ (air trapped in a filling). intestin.al squeeu

----------------------------------------------------~

(gases from food in the inlcstim:s) and mask squeeze (air in


the mask). MoS[ of the lime the squeezes will merely cause:

pain and require a slow Q.SCmt. Other times like ear squeeze
(where. the air passages arc blocked due toa cold) can shatter
the ear drum (utrcmely rare) or mask squeeze can damage

the tissue around the eyes.

pipe, expanding and squu.zing th~ areas in question and


causing faintness, chest pains and difficulties in. breathing
properly. Forthis, the playermusl make Stun Saves every 15
minut~ in order not to faint from pressun: on the heart
(unlimited amounts of time) until he can be treated in a
recompression chamber.

Squeezesaremorclikelytoinconverue:nceadiverthanseriowly

affecr them. Any playeruying to complett.an action under thtse


conditions suffers penalties to his difficulty levd (+5 modifier).

For those players using non~aquatic cy~twear while diving.


if they insure that their equipment is airtight. then there is
going to be trapped sir in their gear (unless they took special
precautions to vent the air). What this mam.s is that the
shrinking air pockets in their equipment could wreak havoc
with the circuitry. Could you imagine the effects of a neural
plug squeeze or cybertye squeeze? Unless equipment is
specifically protected or a din.r is within a sdf-contained
environmUlt. these arc the chances based on pen:entile tnat
the player is going to suffer a malfunction with his gear if the
cybcrwear or equipment contains a good deal of circuiuy
(hydraulic systemssuch as linear Frames orlimb im plantsare
spared due to minimal circuitry).
.
3 Atmospheres or above (66feet), air volume is reduced to 11
3 ori~l capacity, with noerrect. Beyondthis, the equipment
begins to suffer a 5% cumulative chance of malfunctioning
per additional atmosphere (33 feet per atmosphere).

EMIlOLISMS
Ouringan 8.SCtnt, if &iris held in the lungs and not vented, the
expanding air could rupture the hmgs as air escapes into the
blood stram. The air bubbles then make their way into the
heart, and from then: into the vessels supplying blood to the
brain, where they will eventually get caugbr. in small capillaries
or arteries and halt the blood flow to the bmn. This n:sul.ts in
Wlconsciousness and death if the patient does not tmdergo
immediate recomprtS5ion ina specia1cbam.bcr. Thesymptoms
forthis include weakness, chtSt pain, blood in themouth, partial
paralysis, convulsions, dizziru:ss and cessation of breathing.
Once the ruptun: occurs, the GM rolls a 1d6 to deh:nnine the
number of minutes befon: the effects take place... After that, the
player must make a successful Stun Save every minute he is
conscious in order not to fall unconscious. The maximum
amO\.U1t of times the playermAymake this roll is equal to his Body
Type.Once the person goes unconscious, he must n:cei..ve first
aid treatmtnt or begin suffering brain damage after 5 minutes of
unconsciousness (1 point of intelligence lass e:vexy minute).
Afterthal, he must make a Death Save eYCI)' hour until taken to
a recompression chamber and treatmtnt ~.
Another type of embolism that is not as lethal, but is dangerous is called mediastinal emphysema. lbis is when: air
bubbles pass in-between the lungs, near the heart and wind-

NITROGEN NARCOSIS
Often td"em:d to as the 'Man:ini Effect', it occurs when nitrogen
in the body is compressed and becomes somewhat toxic at
higher pressures. To the diver, it is as though he has become
intoxicated and begin suffering loss of his faculties and judgement. Getting 'drunk' while diving is not considered. a good
thing. Though diffe.rm.t pressures have been known to affect
people differently, the rule of thumb is that I1t ...
At lOO(w: (stage }),thedive.rmaynot beablcto think clearly
and may suffer from loss of judgement C100k at the little
Hsrues, bet you I could swim without gear too).

At 150 f[ (stage 2), the diver may begin suffering (rom


dizziness <-1 can't tell which d.iIe:tion is up any more, maybe
if I go this way as he heads further down). At 200 ft (stage 3),
he may be unable to communicate clearly or establish fine
motor control or thought ("\Vhrrzz buzzbegrglliwheeee!").
At 2.50 ft (stage"), the diverwill be unable to do anything and
prove to be mon: of a menace (Om Quayle time).
Those players without the n~essary skills to dttp dive (see
Scuba Divingski.ll), those that failed their rolls and those that
did not use special breathing mixtures Oow nitrogen, higher
helium count) below 100 feet will suffer from thc:se effects.
Anybody who begins suffering from nitrogen narcosis can
fight the effects long enough to head back up to the surface
slowly, thereby mnoving the rutrogm's toxic effects. This
requires a Cool check based on the stat roll fOT the player to
be levd-headed enough to get out of lhat situation (roll aid 10
under the character'S Cool stat). AI stage 1 of the toxic side
effects listed .bove, the. playe.rsuffe~ no penalties to his Cool
check. MSlage2. thedifficultyisincre:ased by 1 (i..e . the player
is treated as having one point less of Cool). At stage
the
difficulty is increased by 2, while at stage .., the difficulty is
increased by 3 (or a 3 point drop to Cool until the player
recovers).tfthen: isnobody around to help the player backup
to the surlace when he becomes incapacitated, it's 'adios
muchachos' for that character.

>,

OXYGEN POISONING
The problem with using pure oxygen mediums to breath with
is that at 2 atmosphell5 (33 feet unde:rwater), oxygen becomes
toxic. Umnodified breathing mediums using normal air also
becomes toxic at 297 feet
atmospheres). Symptoms of these:
would be nausea, twitches, fatigue. confusion, laboured breath
ing,anxieryand lassoffinemotorconrrol. In order to overcome

no

----------------------------------- 81 ------~

~--------------------------------------------------------------------

these symptoms, the diver needs to make a Cool check using his
Cool Slat and roll under that number using a 1010. A failure
indicates that pruUC, fatigue or confusion are clouding the

NEW SKILLS

judgment of the mind while the diver heads down deeper(where


they could die ifsomeone does not hel p them), or he ascends too
quickly and get afllicted with the 'lknds.To alleviate these
symptoms, the diver need only to rerum up to the surface or
reduce the oxygen mixture in the airsupply.

THE !lENDS
Of all the dangers known to divers and non-divetS alike, this one
is the most recognized. Also known as decompressionsickness.
the 'bmds' occur when a person goes from a high pressure
environment to a low or nannal pressure envirorunUlt. lbe
reason for this is that gases entering a liquid will do so proportionally to the panial p~re of that gas (i.e. if you double or
triple the pressure of nitrogen, which is what happens to it
between 33-66 feet be.low the oa:an'ssurface, then the amount
of nitrogen that blood and tissue absorb is also tripled).
Because the human body is constantly absorbing and releasing gases from the blood stream into the lungs, a sudden
decrease in pressure causes the nitrogen to expand. forming
tiny bubbles in the blood and tissues.1bis will occurif a diver
ascends to quickly (also note that overweight people arc more
at risk because fat absorbs five times more nitrogen than blood
or tissue). Once a diveris hit withthe'bends', it will take 1010
hours for the symptoms to manifest. Once that occurs, the
GM should roll a Id6 for location of excess nitrogen pockets.
Consult the table below for the number rolled and its effects.

Bends Tobie
I

a..w..:

Tlu::pLzyu .....JJ b..lljJ!iwl .......th blirldr.Bs. ",:m.lysis, diWllal,


cCOMdsioou

",..d ,.,..m~"""-

2- Join.l$,
M..!(ln Or &.on.:

BODY TYPE SKILL:


CONTROllED HYPERVENTILATION:
If the GM wishes, this could be used as an expansion on the
Enduranceskill. With thisskill, thedivercan maximize the air
he can maintain in his lWlgs and increase the amount of time
he stays Wlder without outside help by making the most out
of'Controlled Hyperventilation'. Members of the Navy SEALs
and pearl divers would be examples of people who would
have thlsskill. At +2, the diver can remain 1 minu te extra, at
+S it increases to 2 minutes, at .s it increases by 3 minutes,
while at + 10 it increases by four minutes. These extra minutes
are added to the 'No Activity' category of breathing based on
Body Types, and will suffer the same penalties of greater air
consumption during activity.
In order to use this skill, it requires a minimum of 1 minute
of controlled breathing b efore attempting the dive. EveI)'
attempt made after that will require an additional minute per
previous dive using this skill (i.e. Mike has already used this
skill twice, and Vlishes lOUse it a third consecutive time; this
means that he will need the base 1 minute preparation as weU
as an additional 2 minutes for the previous dives).

P"irl is ~ifpodleI..< Dinitr<l801imn ill~47t41. This


.....:II ill(T""'" m" player', ..bi!ily ID poi""" ,,")'tIo;,,; b] 2 TtIS.
levds ~ ~.& is CI"~d by uvuc p<II ...

Ni1ro&"'"

in

the blIlOd<Ir=n will !:Iot. d m<Lztion """ couL:I

.coM certtII'II

,,= r.t!(/ru (CM'! diwtfiun

/I.J

10 wIIuc Ike

blodOlzgc OCCllI""I and 10 W~.4I.UI).


....Spine:
$-bllgs:

Th is wiD ."",11 illl"" oj .""",no.. tIS w.rl tIS Fa,Al)"lu..

Nluogo. bu1>bk:1 i>I !he IImgl will cmu. cl!olling and ~... dttllh
II)' <l5phyxiarum.

Bwb!:I", willi'''''' ,,,",,,,,, "lid i!u.ir>g or. !"" SlJ.j"". oj!Ioo: ,/ri,.
(~~!lJor s=nd.:zry .sympumu, 1h000gli Utli .I)"IIIFIO!!t could /:It
W<!d /I.J the w<lr"nirlg signs oj ftulhtr complicalioru).

A person afflicted with the 'bends' can recoverifhe is taken to


a recompression chamber in time. However, for every hour
that a person has decompression sickness (including the
IdlO hours of grace period, whett he is not awatt he is
amicted with it), hesuffers a 5% cumulative chance of having
pe.nnanent erfects (based on percentile dice using 2d I 0).

~ ---------

REFLEX-BASED SKILL
SUB-PILOTING:
This skill is broken down into either Surface Water and
Submersible Vehicles category. With this skill, theplayercan
pilot and steer either a surface or submersible vehicle. This
cannot be used to pilot any air or ground vehicle. At +3. the
player knows the basics and can travel aroun d with some
confidence. At +6 level of skill. the pilot can handle bad
situations like violent storms, runningan underwater canyon

82 ----------------------------------------------

---------------------------------------------------- ~

and eng3ging in combat scenarios. At +9. the player is an old


saltlick. a veteran of combat and any situation the sea decid~
to throwat him, including fresh Wale.rsinkholes, the Bermuda
Triangle and even that odd prehistoric tentacled beastie thal
almost got him that one time.

WATER COMBAT:
When fighting underwater, any person without this skill will
suffer penalties of -4 to any combat skill he knows (with
exception to the Wrestling skill. which suffers -2), Those
possessing t his skil11eam a new way offighting that is only useful
in an aquatic environment. 'Ibe style is superiorlo the wrestling
Skill in that it takes advantage of the nature of water and slow
speed at which punches and kicks travel. Key Attacks include
Leg Holds (using the legs to wrap around the wai.st of the
opponent), Otokcs, Elbow & Knee Strikes. Escapes and Grapples.

TECHNICAL SKILL
MARINE TECH:
With this skiU. the player can repair and fix any surface or
submersible faring vehicle, from luxury yacht cnginc.s to the
turbinc.s on a Mama class sub. At + 3. th~ skill mabl~ th~
player to perform light maintenance tasks and repairs. AJ. +6
th~ player can disa.ssembl~ and reassembl~ any engine that
needs fixing, whil~ at +9 th~ play~r can redesign engines and
build a more efficient ocean faring craft from hisown dc.signs.

SCUBA DIVING:
The skill enables the player to become familiar not only in the
dillen:nt underwater breathing apparatus and how to use them,
but th~y also know how to dive properly without placing
themselves in danger. At +2, the player is a qualified spons diver,
with the skill and knowledge to dive at depths up to 30-40 feel.
At +4 th~ player can now de~p div~tod~pths upto lOOf~et. At
+6 the player can become a qualified rescue diver as long as he
has the First Aid skill in conjunction with this one. At +8, the
player can now ic~. sa.lvag~ and cav~ div~ without putting
himself in danger. AI +10. the player now knows how to dive
beyond depths of 100 feet and can pretty much dive in any
environment as long as he can preplan what he will need.

SPECIAL ABILITIES
RECOGNITION
1his specialty skill is almost equivalent to Authority used by
Cops. This skill indicate:; how well known the character is and
the level of cooperation afforded when he/she comc.s to visit
a complex. Because Bounty Hunters are regarded as a necessity in hunting down perps and because the installations may
have need to hire them. Bounty HunteI'5aresomClimcs given
a wide benh when they corne to visit. R~cognition is almost
a mark of their 'fame'.
At Level +3, th~ Bounty Hunter is beginning to makea name
for himself. ContracLS at this level are few and usually dealt
with one at a time. At +6, the character has multiple contracts
to fufiU and is usually welcomed in sev~ral facilities due to
work and reputation. He has become one of the established
hunters. At level +9. the character is listed as one of the top
10 Bounty Hunt~rs on all th~ Corp lists - the player belter
have a damn good reason for having his skill at this level.
This skill can also work as a CU~ . With Recognition, people
may challenge the hunterto build up their own rep, members
of private Security forces may not like his presence in their
territory. or the perp he's hunting happens to work for the
facility that has eagerly welcomed him fora special dinner",

BARTER
The Ridgerunner is an enterprisingindividual, and as such, h~
can usually tum up some Euro with whatever junk he stole,
stripped or found beneath the waves. The Batter skill enables
the Ridgerunner to know who to go to for the best prices or
trades. what's a hot commodity and how to tum the trash he
may be holding into enough Euro to finance his next outing.
AI Level +3, the Ridgerunne.rcan haggle well and knows some
big players, though h~ has yet to properly establish his own
network At level +6 the Ridgerwmeris good enough to know
what's wonh taking or leaving behind just by looking at it; he is
well recognized and sought after to nm missions and has a list
of contacts and sources to use. At level +9, the Ridgerwmercan
strip the plastic insulation off a fewwiresand make enough euro
off of it to rebuild his ship's engines. AJ. this level he has at least
one contact that he knows or has heard of in every port around
th~ world, and is good ~nough to get into trade deals with them.
usually on the better side of the batgain.

----------------------------------------- 83

--------- ~

~ ------------------------------------------------------------------------

GEARED FOR THE DEEP


P.70:
The following Items ore some devices used by Ihose who
make their mark under rhe surface of The oceans. this
equipment Is new and does nof Indude ITems already listed
In 2020 and Chromebook I and II which ore still popular and
wfdely used. Check the following books for some underwo~
ler gear orconverfed equipment already covered (see IrsT or
rfght),

Since Sub-Attica i5 a prison facilities. the players an: unlike.ty


to encounlermost of this equipmenL H owever,several items

are used by the prison staff and/or the various persons


(friendlic.s or hostiles) thal come in contact with the facilities.

o.

liJ

water
wa!T

currmts,

sure).

P. 73-74:
P.74:

P. 74:

IndepmdrntAir Supply;
for double dt.e cost and
Humanity cost is tht' samt'.

Sonar Implant range

wacer properlies.
P. 77:

Image Enhancr:ment
image focus only on solid

P.80:

Web FooL

P. 82:

Mlcromissilt Lwncha:

P.8:

Sonar Scanner: manm:

available.
P.15:

P. 31,

Hydm-Subsidium Di>
' ;ng 5u,

Kiroshi OptiShftlds: also


in wa~r. lhough special

equalize the air and prov,"'"


Mi:rocybt'rneLics Rd"<G,o.,~
ing underwater. though
oxygen becomes toxic.
ablt: fur dives.

Gyro Stabilizer: ,Is" iu"CI;,,,,

P . .5:

Cyluh CuslOm Cy!"rharul" .


can be ordered and tmd

P 3 1:

~ ----- 84

P.67:

Aquarius Full Body eo"",.,

P. ]08:

AquaJonn Exotics.

--------------------------------------------------------- ~

4JOEb. 10 Eb to replace the fjlters.


"ranklcss Air Valv!: Unit: J ust when you thought it would never
arrive, this lightweight and affordable pIece of hardware Is designed
for you sport diVing l'anatics or for those who just don't want
CybergUls Installed. This unit Is eqUipped with a mouthpiece
attached to a now regulator. The regulator takes in water from ilS
now valves and removes the ai r from the water for the diver [0 breath.
With Us dual now mechanism, the diver controls his own br~thing
rather than waiting for the. unit to supply him with air, ilS that
simple. The unitcomeseq uipped with a Diamite filter that allows for
contInuous diving up to 12 hours at a time befon: the fiiter needs
replacing.Because the ai r mixture extracu:d from the water Includes
nit rogen, It Is recommended that the unit not be taken any deeper
than 50 feet underwater to prevent the deadly effects of nitrogen

narcosis,'

250 EB
"This cyberllnger unit is often called a life saver by those divers who
miscalculated thei r air supply <l nd ntcdcd onc last breath of air to
reach the surf3Ct:. Already serving the sub-surface communily for a
decade now, our newest model of deLachil.ble finger is designed to
gtve tilt: diver one. punch of compressed oxygen. r1ch air in order 10
kill the carbon dioxide count In his blood and resaturate his tUng5
with air. Our unit provides you with an addltion:d 30 seconds of
breathing time. When it's your breath one the line. we care.'

12,000 EB (FulJ)4,OOO EB (Portiol)


"Tired of tattooe:d flesh, plastic weave, squeeky clean chrome? Why
should Mothe r Nature have all the huilt-in defenses? This avant
garde conce:pt hot from the Orient has become the rage of oc.ean
scavengers. It's a new Skinwaveenhanament that grafts dilimond
shaped mic ro-scales onto certain parts of the body (arms are
popular). The micro-scales act like a serrated surface capable of
damagtng anyone who scraps against your new skin. Gratted cheese
.anyonenhe damage from the scales is Id613 (some scavengers have
been known to treat their scales with mild toxins). Very few people
have bun known to get full body conversions, those that do are
treated as having 12 SP with a Humanity Cost of 3d6.
Shark weave tsavallab!e In a number of bright colors Including skin
tone, Get yours now!'

--------------------------------------------- 85 ------~

~------------------------------------------------------

4000 ED
"13difS and Gentlemen, our company has always prided itself on
delivering to you, the consumer, the newest in black-ops technology. We are now proud to present to you, Ihc 0.5.0. or Oceanic

Stealth Drysuit. This suit operates off the same fiber-optic u~chnol
ogyused in the Militech M96 'Ghostsuil' (sccChromebook II, p. 27),
but with simpler parameters. The suit Is designed to take into
account depth. light dispersal, watercurrents and tu rbidity to mimic

the surrounding Woller. Thesuit's light patlemcan even flow slightly


according 10 the current and the surrounding particles while the

diver remains in place, giving the effect of moving water. The suit's
use of fiber-optiC cells allows It to be used al vI!1ually any depth and
is also designed with Sonarabsorbent material that prevents thesuil
from ht:lng detecled.

We will now begin bidding at 1,750,000 cb for exdusivc contracts


on the O.5.D."
The O.S.D. provides the diver with an additional +4 to Stealth rolls
or -"l to any Awareness checks made against him. The suit provides
no SP protection, hut Is considered to be In the Dry Suit category of
protection. The one piece suit isequipped with m ini-flippers to help
the swimmer paddle faster, and a face mask to allow fo r benervisuai
acuity underwate r. The only thing the suit does not take into account
is air. Though there is an opening for the mouth, whoever uses the
suit has to do so using either Cybergills o r a Sponge Lung. Any
outside eqUipment will show against the suit's field .

10.000 EB ( base cost. +2.000 EB for


every 2 polnr upgrode In strengTh)
Much li ke their land counterpans, the unde rwa ter frames are
designed to augment a person's strength and lifting capacity while
ellOlbling them to withstand the pressures of the deep. The Omega.
Beta and Epsilon [Hum:s wen; designed [or land use and were
therefore uneqUipped for sea duty. The Gamma. Delta and Pi frames
are not only as 5trong as thei r land-based counterparts, but are
equipped with oock and chest ool1asts In order for the d iver to
achieve neutral buoyancy and bio-luminescent paint that glows In
reaction to water.The frame Itself is eqUipped with Its own alTa]] for
usc: in either maintaining the buoyancy of the [mme or in sc:rvingas
an emergency pack should the diversu ITer problems with his air use.
Because the un it is designed to take advantage of the decreased
weight undetwater, the frames can be buill using lighter alloys.

~ ---- 86

From e

SlrengTh

Unear Gamma

12 underwa~r, 10 above wafer

Unt:ar Dcila

14 undawa/.er, 12 above water

Unear Pi

16 underwa!er, 14 above water

---------------------------------------------------------------- ~

1,000 EB
When in the deep, very little is taken to !;hance. This unit is a
modified version of the Ugh! recorder used on air vehicles and on
subs 10 record night Information. The Black Box is designed to be
hooked up to any computerized equipment through an adaptable
port and can download whatever information it receives to the
system it's attached to. The Box itsel[ is speciaUy designed to
withstand the ngorsof the deep through use. of the newest fibreglass
technology that prevents the internal components from getting
crushed. The sturdy exterior is developed from the same fibrcglass
design and state of the an alloys used in many of the submersible
vehicles (25 SP with a 20 SDP). The box is also built with 'Smart
Voice', or a transmitter designed to release a homing beacon only
after it receives a predetermined series of solUlr echoes (much like a
secret knock). Though the Black Box is eqUipped to download '40
MU worth of information, its only function is to upload or download
whatever is in its files. It cannot be used as a makeshift computer.
Because the incoming data is transferred onto chips once the Black
Box receives it, the infonnation can be: held indefinitely .

600 Eb
Much like the Web Foot, this design mends a flat surface web Inbetween the toes and fingers. In addition to augmenting swimming
speed, these specially designed limbs include an extra setting tha t
extends the webbing to one inch beyond the fingers and toes (like an
open fan) . In this form, the sharply honed edges can be used as a
sliCing weapon in hand to hand combat, delivering 1d6 points of
damage to the target.When either setting of webbing Is act ivated, the
fingers and toes are splayed fully open. Inadditionlu that, the hands
cannot dose Into a fist untillhe web edges are retracted:

.50 Eb
Thlsclose range high powered Juice' spraycanisterisan underwater
weapon despite its innocuous appearance. The spray cannister is
loaded with a liqUid botded under a high-powered gas mixture.. The
gas Is able to expel the liqUid contents up to a range of 10 feet
underwater{50-60 feet range Inanalrmedlum). The liqUid itself can
be: any form of loxinor acid usable in water. The originalliq uld that
arrives with thecannlster, however, Isa pheromone-based chemical
dtSigned to drive sharks into a feeding frenzy. Anybody hit with the
fuding frenzy juice is going to attract sharks within a 3 kilometer
radius. Any sharks in the area will first attack.the object or person
with the smell, or else anything in the area of the smell (yes, even the
user of thecannlsler is in dangerunless he hightails It out of the area).
It costs 15 EB to refill either the gas mixture or replace the feeding
frenzy Juice.

87 ---------~

~ -------------------------------------------------

The Sound Wand is a flashl!ght-slzed. mulli.purpose piece of equipment The wand is capable of erutlng noise from low to high
ffUluUlCY, thc~by producing a variety of effects. At the different
setting!>, the wand can generate low frutuency vtbrat[ons (the same
Idnd 11'131 auraCI: sharks to wounded fish. withinarangeofS kilometers),
it can establish a sonar homing ping (10 kilomerers range), can
generate acacophony of pings to confuse any sonar being used in the
area (.5 to any sonar-based tracking equipment reaching the wand's
area) and it can be ~ I05tt up an ear-piercing high-pitchr:d whine
lhat affects a 20 foot dlameter around the wand (-5 to all actions do~
W1thin thatana. and causes 1d6 hours of dcafncssaftu 3 turns USC> the
target must makelDL 2CV under Cool and Resist ToltUrelDrugs skill
In order to staywlthln Ihc2rea). ThlsafTects anyone in the an:a unless
he is wearing Noise Dampeners or special headsets' earplugs.

200 EO - 20 EO per

OrTO

Unlike regular spear guns, this spur gun is mounted with a hollow
shaft spear, pn:ssurizcd with clther pure nitrogen or oxygen. The
shaft is designed to release the pressurized gas through the spearhead
Inlo Its ta rget upon Impact nfltan bypass the SP rating of whatever
is shielding the diver). The nitrogen and oxygen are. compressed
based on the pressure of the surrounding water. Therdore. In the
case of pure. oxygen, it is best effective at below2 atmospheres, while
nitrogen is dfective at "1 atmosphertS and below.
Rcgu.1ardamage oftht: speargun is Id6, with a range of "10 mtter5, In
addition to oxygen or nitrogen poisoning (sceeither nitrogen narcosis,
the bends. oxygen poisoning or emboliSms forwhat could occur to the
target; GM's discretion based on the conte nts of the spargun).

4000 ED
This unusual cyber-enhancement was developed to overcome one of
the Inhert:nl problems linked 10 the usc of liquid breathing mediums. The problem with the use of these was the subsequent Irritation
of the lungs that assailed the divers. The liquid medium was limited
In use permonthand, therdort, did not make. a good option for deep
sea livlns. That is wherc the use of Lung Weave was implemented.
Much In the same way Sktnweave enhances the ruilence of the skin,
Lung Wa.ve protec:ts the lungs from such Irritants as liquid brta-thIng mediums (though It cannot affect tiny aerosol particles) while
remaining pliable enough to allow the lungs to expand and contract
normally. Anyone who does not uselhts enhancement when using
liqUid 'bn:atber.>' wiJl surfer from lung Irritation. Immediate subsequent use orlile Uqulds (within thrte days of the last use) will suffer
from Ipoint of damage on the lungs. This will reduce any endurance
tasks by one point In Body Type and double the amount of damage
Innlcted by aerosol projection weapons (tear gas. KO gas, etc). The
Humanity Cost for this surgery Is Id6l2.

~---- 88

89 ----- .in1
~

~-----------------------------------------------

THE lAMPREY

MANTA CRUISER CLASS


"The most widely used class of mini-sub working beneath the
oceans, now it's your tum to discover why many Bounty

Hunters and Ridgerunners can be found behind the cockpits


of these vehicles. Tbeire.a.sy handling. anns reach navigation
and sonar systems literally make. this class of sub a one person
vehicle. Developed by DynalarTechnologies, thcsleek , wide
wing-span cxtuior of the
makes it a favorable first sub

eml

pun:haseformany people who want to make their mark in the


ocean. Don't you think it's time. to find out why Bounty
Hunters and Ridgerunners only come together when they
rave about the Manta?"
Maneuver Speed: .....:........................... ., ....... ., .., ...... 20 knots.
AcdDt.c ............... .............. " ..................... 5 knots ptr phase-.
Top Spe<d: ................................................................. 6 hph

Fuel F,[f<ri<ncy' ....................................................... 2hpg


Passmgm: .......................................................................... 5
Fuel Capacit;y: ............................................ 600 gallons avgas
SDP, ...................................................... .. ........................ 200
Maneuverab ility: .............................................. +2 to all rolls.
SP, ............. ................................ ............................. ........... 30
Maximum Depth Dive: ................................... ........... 6,500 Jt
Maximum Air Time: ................................................ iO hours
Cos" ....................................................... 1,250,500 EB (new)

Tmd of pirate raids? Sick of paying premium protection for


antiquated equipment? Well then, sink your teeth into the
future , behold the reality of the Lamprey. Now I know what
you're thinking, but unlike itsmarine counterpart, this sub is
anything but a sycophant feeding off others. The Lamprey is
the newest in sub technology, the latest ocean going defense
and assault vdricle. The subs are designed to be short ra nge
vehicles used in immediate response siruations. They are fast ,
beaten only by the larger subs, and capable of turning on an:
tulderwater dime. Because we care for you, the Umpreys,
developed by Aquanox En terprise, are sold only to governments and corps for theirsecurilY needs and yours. If you see
a pirate in one of our subs, we'll send you your money back!"

Maneuvt:r Speed: ...... .. ............................................. 25 knots.


AcclDec: .................................................... 6 knots per phase.
TopSpe',t .................................................................. 60 hph
Fuel F,[f<ri<ncy' ............................................................... 2hpg

Passatgm: .......................................................................... .,
Fu.eI Capacity:............................................ '100 gallons avgas
SDP, ............................................................. ... ................ 325
Maneuverability: .............................................. +3 to all rolls.

SP, ............................. ................ ....................... ................. 25


Maximum Depth Dive: .................................... .......... 7,500 Jt
Maximum Air Til1lt: ................................................ 20 hours
Cost: ........ ....... ............. ........................... 2,700,000 fB (ntw)

Special Equipment:
Sonar; Radio; Satt:llitt: Unk-Up; Fire Extinguisher; 2 person
Escape Pod; Auto-pilot (5hill It:Vel +"1); Compulu Navigation;
Spotlights; 1 Mini-Torpedo Bay wI., mini-foptdoes aD-JO kg
paylO<Uh)

Special Equipment:
Sonar; Radio; Satellite Link-Up; Fire Extinguisher; ., pmon
Escape Pod; Auto-pilot (5hilllt:Vel +5); Compulu Navigation;
SpOllights; I Mini-Torpedo Tubew/6 mini-topedots a D-30 kg
payloads); 2 Torpedo Tuba wli torpedot:S OOO-JOO kg
payloads); fCM; Rtar Chaff Dispenser; Sonar Jammer.

Game Notes:
The mini-~dres used can be affi:.ad with most detonation
paramtl.m available (rima, Contact., Range, Depth) euept
Jar Sonar or Transpon.dtr LDch. Ute sub can also transport 0.5
ton worth oj cargo in the btfly hold. though the hold is not able
toJit large piect:S oj equipment.

Game Notes:
AsslD:~ prtviously. tk Lamprey isa shorr. range rapid scriht
sub piloted by 2 personnel and capable ojcanying two more. 1L
has no cargo transporr. capabilities, bul is wtll ~d Jor a sub
fts me. The targeT torpedoes can be fitttd with any detonation
option including Transpcmdtr and Sonar loch.

~ --- 90

------------------------------------------------ ~

CYCLOCEAN CARGO VESSEL


-The only thing this sub is designed to ttanspon. aresupplies.
When you' rc. tired ofshrinking supply routes or handing over
most of your business to pirates, consider the Cydoccan. Sure
she's heavy. slower than most !l.nd maneuvers like a dead sea

urchin. Sure she's just like mom, but if you want something
delivered safely, the Cydocean is your best bet. Designed to
travel deeper than most pirates would ever dare dive, the
Cydocean follows the old motto -The best way to survive It.
fight is not to be there.:

Manttlver Speed: ..................................................... 16 knots.


AalD,c; .................... .................................. 1 knot pcr phase.
Top Speed: .................................................................. "10 hph
Fut'l Efficiency: ................................ ............................... 5hpg
Passengers: ......................................................
.... 10
Fuel Capacity: ........................................ .. 1000 gallons avgas
SDP: ................................................................................ 500

Maneuverability: .......................................................... None.


SP: .................................................................. ................... 50
Maximum Depth Dive: ............................................ 12,500Jt
Maximum Air runt!': ................................................ 70 hours
CosL' .........................

.. ............... 7,500.000 EB (ru:w)

Specia l Equipment:
Sonar; Radio; Fire Extinguisher; Two 5 pason Escape Pod;

Computer Navigation; Spotlights.


Game Notes:
She may not be armed, but the Cyclocean is heavily armored.
Shuan carry 200 metlic tons ojcargo and can dive Own deeper
than most mini-raider subs would care 10 pursue. The Cyclocean
is piloted by a crew of 10.5 on-duty slLlJ[ and 5 offdury staff
members. These cargo vessels are always accompanid by 3-5
escort vehicles armed with tDrpedoes and capable of putting up

agoodfighL

------------------------------------------ 91 ------- ~

~-----------------------------------------------

GENETIC REMODELLING
Even within the highly f'ururlslk world of CybefPunk where
.science threatens to become as understandable os magic
and olmost anythIng .seem!i to be wfthln the grasp of
humankind's desperate grasp for more, the sdence of
genelk spHdng stili falls short of expectalicns. Sdance then
cheors and perfornu blo-sculprs and rmplanfs In rhose pe0ple willing to change the very nature of their being to mirfOf
whot mey believe Is their true heart. Even then. however. II
Is SffII nor what Is sought ofter by rhose who belt.va- genetic
splldng to be the rood fa humanity's future evolution. If Is for
that reason thot companies like Arasaka ploat great Impor~
'onee In R&D proJectsond ventures fhat ore beginning to stray

away from the concept of Cyberpunk In on effort to discover


a tOfallyblologlcol way of augmenffng Ihelrcho.sensubjem.

Inle!Spedes geneffcs Is nor as dIfficult a task In achieving as


frying 10 compensate fOf the problems brooghtobootrtvough
cross-species generics. sud! os ITyfng to splice the DNA of a
warm-blooded organism with 0 coldblooded one, or on
Invertebrate with a vertebra Ie. Heaped on lop of rho! Is the
difficulty brought about rhrough trying to alter Q generic
sl'nJclure In a fully grown pelSOn -lIKe a ptfsoner- wfthout
the body totally rejecting rhe changes mode.Thor Is where
Dr. Pak comes In. Dr. Pak Iheorized rhat In order to alter the
genetic sfJucfure ofanalreodygrown and developed being,
the changes made would have te be ones rhot harkened
back to sotT'Ie prfmltlve state thot humankind exIsted In at
one point along the evolufJonary scole. A slate of being
which was SffII present In our genetic makeup and could
somehow be re-actfvaled. The body would therefore have
a for lesser chance of rejecting the chonges brought about.

Dr. Pak began to explor@theposslbllilyofactfvctlng lhat port


of Ihe DNA stNcture responsible for allowing the human
embryo to grow a tea and gills up to a cartaln point of
development In the womb. His research finally uncovered Jhe.
exact DHAsequence necessary to octIvotfng the growth of tolls
and gills, but now a new set of problems began to arlse.
The changes InTroduced wo':!ld have to find a way of
rewritfng the genetfc patfem of the whole body In Ofder fOf
Iheentlre body to become ocdlmated lorhechonges.ln Ihe
case of a toll. Ihe body hod to be able to rework port of the
nervous system In order for the brain ro be oble to conll'olrhe
actions of the ron. That Is when the bJo..mutagerics came In.
The Russians hod been working on severol advanced srrolns
of ela-muTagens before they were dumped, highly rore
srrolns rhor would have taken Arosoko mnllens of Euro fOf
R&D TO hope to duplicate. Arosoko discovered from the

~--------------

92------------------------------------------------------------

--------------------------------------------- ~

neTNnners thor rolded Sovspoc. whot some of !he properties

of the BIo-mulogens were, and it fit In perfectly wllh theIr


project (offef' 0 little reworldng of COUDe). Afrw successfully
wMlng on eXlrocrfng clNtoln strains from the Blo-mulogenlcs,
Aro.sako found their vehicle of delivery for rhe{r DNA coc:kt
chonge,. The lesul! was 0 6k>-boTh aeored from two different
designer blo-s1TQlt'\S. The nlSt blo-sfrcJn WWi d&~ned to
lower the body's noturol defenses and the chances of
reJeoion syndrome (when the body rejects new froruplonls).
The second srraln was Q vfrus rhor look the properties of
whatever generic moterlal It was InfToduced to and then

replkored "

0' 0

rapId role.

The lolrlolleSfs were unsvccessful and the teST subjects died


from me shock of mel, body rapIdly shedding old generic
was!. 10 creole room for The new. Or If mey survfved rhoT.
they perished fTom any dlseose present In Their body when
the blo-sfroln repllcoror augmented The d1seose cnd II spread
Throughout their system (SubAn\c:o ls completely unaware of
how dose the Bla-Iobs come 10 wiping our everyone when
one of the prl.son&lS become a walking viral factory and
010"1051 escaped his contalnr-rwnt unIt; his body and the
containment unit were destroyed using
CUfTenrty, Or. Pak has found a way

the foundry).

pm' these problems. He

now Introduces the 'est subjects wfth a smell sample patch 10


determine wether or nOI the effects would horm the patient.

Musde Pouch:

Asmall pOlUh is built near the ba.~ oJ!h~ spin~. Tht: pouch holds
asmall Sl!tc!graJkd musclts att.achtd to!he spim !hrough crudt
nerw reuptorsJor limi kd 'lail' control The primary purpose oj
lhepouch is toenable the subject todther retractor atmd their
tcn/.acks Jrom the pouch, or to create a special holdingp/aceJor
toxin prooudngr)ands (ld6 HumanityCosL, MA surgery, 1500
EB cos[).
Tentacles:

like !h~ !t:Iils graJted on!t:l Exotics, tenlacks bas~d 011 thejdlyjish
species cost !ht: samt: humanity loss and priu. They are also
mobile, butw~ah (abl~ toat:rtund~r 1Ibsojpressurt:),butcan
b~ t:qUipp~d with nm1llL09'SlS (or S[ing~rs) that carry a toxic
punch. Th~ Unlades oj tM Sea Wasp ar~ 12-15 JL in length,
fransparentandcancaUSt:dt:ath (Bio- Toxin I, CybcrPunk2020
p. 9n.The lOI/.acles are slOr~d in tht: subdtrmal muscle pouch
at tht: bast: oj tM spint: Jor movtment ouLsidt: th~ water and to
hap them moist Tht:y also slow a person's MA by 1 sinc~ fht:)'
provide drag when Jru jIoating.
Black Ink:

TakenJrom Iht: ocfOpUS, tnk-secrelingglands art: grajced onlO dtt:

bo4Y using Iht: muscle pouch built near the bast: oj tht: spint. Dna
dtt: ink is rtlt:astd. fL is capable oj clouding an area t:qu.al to a hex.
Th~ inhcan be lI:lric. though rupturing the pouch duringcombatcan
hill boUt tht: carrier and Iht: auacktr (unless tht:Y ar~ jar away).

INs Is where the nonltes ore wed, to monItor the body cnd

Who' Dr. Pak wfll not dlscavRr unlf1 much later Is rhot thIs line

analyze any chemical change Inside the host organl5m. If the

of reseotch will eventvolly leed Into a deod end. The vlrol

body reccts favorobly to the trealment, they then progress 10

repllcotor 15 designed to kea-p repllcaring the DNA strancls

the se<:ond stage. The viruses have also been altered so rhot

even atrer the body change Is complete. ThIs causes an

they only replicate the genetic polfem they were pro-

eventual teoctlon In the body where cell growth conHnues

grammed wfth Initially.

unoboted cnd The subJe<r dies from vorlous cancers b/'OlJghl

Or. Pak has kept these lalest developmenTs 0 seaet, Though

on by highly malignant tumors.

he gives Alosoko a small nibble from time ro rime In order 10

Maybe Mother Nature was never meanl ro be tampered

ollevio'. their suspldon. He 15 now promlslng rhem a great

wfrh...

breakthrough wlrhln a month (0 promise he does not Intend


on keepIng wfth his upcomIng escope).WJth his current
research.

Dr. Pok Is wing a comblnollen of grafting append-

ages to Usa and Morgon while wing the

vfNS

10 Introduce

minot changes In rhe genellc makeover of the two of them.

The changes ore currenrty minor In scope compared to whot

Dr. Pok wfshes 10 do In the future.


Most of the Implants used can be defined using Exotics from
OIromebook II (p. 101-110). Someoddlrional porophema110 Include:

93 -------~

Seed
. P ~:r. XeST
-.- - - -- - -- - - -

~--ne

94 - -- -- -- -- - - -- -- - - -- - - -- -- - - - - -- -

GAMING HORROR
(ROLEPLAYING TIPS)
The- problem with holTor and the deep has been !he proUf~
eratlon of Weasand stories conc:emlng the mysterioosoceons.
Myths of the Kraken and orhertenloded beasts hove always

been used to stir the Imoglnollon of frightened children. Toles


of Davy lones, The flying DUTchman and orher ghost shIps

hove been the source of many martlfme roles. Alluring


mermaIds and sIrens who bed<on sollolS 10 melr doom have
been legends told sIne. the days at Joson and the ArgonauTS

or through the travels of U1ysess.


The problem, then, presents Irself 10 the GM to spin new
stories of horrors, ones never heard before, ones rhot do nof

seem so rrlte and reused from legends of old, The tales and
monsters of yeSTeryear hove been used so offen they hove
D fomilloriry thor Is olmost comfortfng. Good horror and thriller

movies and books rely on one thing. the elemenT of suspense. Orten !he appearance of the creolUre or monster
stalkIng the vlcrfm Is onrl-dlmoctk compared 10 the slow
buRdup leodlng 10 thor scene. Once the aeoture shows lIS
face 0( !he mystery surrounding Irs nature vanishes, the

viewer relaxes. The monster before them Is no longer on


unquonTfnable enTIty. Keep the pony on their foes, don'f let
them leam everything In one Shot, rathertontallze themwfth
small bllsof Informotlon here and there. The less the players
know about the surrounding drcumstances, the more likely
mey will be on their toes and the easier It will be to roleplay
me tension In the air.

opponent completely; use shadows and obstodes as Q


cover whne the rhJng taunfS rhe party or conducts hlt-ond-Nn
raids. If the antagonist of !he party Is alone. why should It
confront a group larger rhOn Itself, It would use hit-and-run
strikes ogalnst the group or play with them the some way a
cot does wflh a mouse. The best example of rhls would be
!he movfe Predalor.
Don't use opponents and adversaries os cannon fodder.
Mostofthe tfme, the players will bearradoilng thelropponenrs
on their foe's turf. The enemy should know Its tenflory faIrly
well. so use thot 10 theIr advonlage. The moST Important
aspect of honor must be the mood set during the game. As
always, the right music con enhance a game to ~ end, but
more Importantly, some of the best lools In setTIng the mood
are Ihe velY desafptfons set fol1h by the GM. In your
descrlptfons, give ~ players a moving snapshot of what
Ihey see before them . think ofyourse/fas a director shoollng
a scene. Describe Ihe lone shafr of light that stretchesaeress
a darkened room from Ihe sllghtty opened door. Take the
tfme to desofbe me way Ihe wind gently causes the curtains
to move and cIonee. Tolk about the faraway noises rhot
rumble lightly In the air hom Q dlsfonce. Remind them In your
descrlpffons Thatthey seem all alone In this place, and when
describing scenes: lower your voke In order to draw the
players doser to you.
One lost racommendolion In enhancing the mood of the

game Is try not to break the now of the gome once If has
been established. Enforce Srnke(s Rules (where what The

The comblnarionofCyberpunkand Nlghrs Edge presenfS the

player says, even In Jest, Is sold by the character, regardless


ofdrcurnstonces). Often. roiling dke to determine action can
also disrupt Q game, so the best option would be to roll

GM with a very rore opportunity In horror, the aspect of mul"level mystery. What rhls means Is thor the GM should use the

perceptfon and even some combat dice before the game


and record them on paper. The GM may Ihen use these rolls

aspect of ao~enre ([e. cyberpunk and horror) to keep the


party guessing. Is whot rhey are fadng technological In
nature, supernatural In being or perhaps on amalgamoTfon
of bo!h? Herein lies rhe source of new roles of horror, new
stories for a new breed of children. The movie coiled SpUt
Second wl!h Rutger Hauer Is a run example of horror In a
cyberpunk world. Sdenrlncolly based thrillers ate also as

to determine whaf the player sees or does nor see without


having to break the now of the roleplaying.

potent as ony 'bogey-mon' fole. Allen. AlieN, Allen 3 and


even lurauk: Porio; will lesrlfy to the heart pounding SCQres
brought about through pseudotence monstef3. Amalgamotions of such would Include mo'lfes like the . Hellralser
series. where the boundaries between magic and a demonIc form of science ls almost non-exlstenf.
Here oresome hints In runnIng hOfTOr-based material thofoon
apply to any campaign... Don'f reveal the monster or

95----

~--------------------------------------

HORROR IN SUB-AlTICA

VAMPIRIC ADVENTURE:
ELIJAH THORNE

Suppose the earth was infesled wllh !he seeds of dorkness

Before Sub-Attica, there WIL'i the New Hope project, an


attempt al creating an undetwater farm ing community. Ont.
of the principle firumcers for that project was Elijah Thome.
a reclusive philanthropist. Elijah Thome backed the project
not ~cau~ h~ ~Ii~ved it to b~a bold n~w st~p forth~ future
of mankind. Rather he supported N~w Hope ~~ of th~
possibilities it prtSent~d for him~lf.

known os Vampires, (reatures shunned by the light of day


and forced 10 toke refuge from the bllsteraus sun. Whot
would Sob-Anko mean fa some of Them? SonCfUOry.

The rnhoductlon of Vampires inlo SubAttica presenls on


Inretestfng added twist to rhe I'1"IOCtIlnotions already 01 play

In !he prison. Their very ex istence would change severol

voriobles sorrooncUng the creotlon of Sub-Artko, the prison


life srrucrure. the escape of Dr. Lo Pok and the oh'ermofh. The
following sectioruote addenda ThotlheGMmay wish to toke
Into occount If using !he supemarurol In his campaign. The
fhree sections eom Introduce 0 new NPC within SubAttlca,
!heIr ston;, mel'r in'iONemenr In !he priS04"1 and possible

encounrers InvoMng memo

Elijah Thomeis an old Vampire that hasexisted since th~ days


when Portugal. Spain and England sail~d the sas under
heavy cloth sails and the bann~rs of Kings and Que~ns . A5
time progn:.ssed and the past slowly gave way to the future.
Elijah and many other of his ilk began to realize the dangers
of radiation and th~ monsters that they bec.am~ beneath th~
sky's wilting gaze. A sailor long before th~ day of his becoming, Elijah knew that he could escape the mounting devastation that radiation heaped u pon his body by living in the near
darkened world beneath the ocean's surface.
Pooling aU his available funds towards what h~ con.sid~red a
'life saving' venture, Elijah began funding the N~ Hope
project. Th~ seed that Elijah planted, however, proved to be
fruitless and th~ proj~ct swiftly dmined him of his resources.
W'hen some of the backers panicked and withdrew from th~
project. in st~pped Hiro-Assad and purchased the property
with aid from the u.s. Provisional government .
Despite the number of growing settlements that began appearing throughout th~ oceans, Elijah refused to see his
dreams and hopes be tak~n away. During the construction of
Sub-Auica, Elijah decided that the only way to live in the
project was to replace oneofthe staff members. After learning
who was assigned as staff, Elijah kill~d Grant Medonnal, one
of the prison therapists and took his place. A Netrunner
~mployed by Elijah secmeJ.y broke into Hiro-Assad and
replaced aU of Grant's vital information, pictures, palmprints
and retina scans with those of Elijah. Whl'7l Sub-Attica
opened, Elijah moved to Sub-Attica as Grant Medonna! and
began working there.
A decad~ passed before Sub-Auica changed hands once again.
This time Arasaka stepped in for custodialship of the prison.
As Arasaka start~d r~placing most of the staff, Elijah realized
that he could not use the sam~ methods to infiltrat~ Alaska's
ope.r:alion as he had with Hira-Assad. Still headstrong and
unwilling to pan with what proved to be an Lffective haven,
Elijah retreated to the abandoned mine levels of the prison
and hid there_ In order to feed. Elijah caused technical glilches
in som~ of the electronlc sensors that were left ~hind and fed
a little off the repair crews sent up to repair the problems.

96 --------------------------------

-------------- -------------------------~

CURRENT STATUS
After t he nood of the basemc:nllevd of the prison. the Ru.ssian
cannisters were moved imo t~ mint$. Elijah did not rtalize
that the some of the containers were leaking radioactive waste
until he began suffering from acute nldiation poisoning.

Alilhe efforts he had made into preserving his physical form


over the past 20 years was practically for naught and Elijah
rapidly deteriorated intO a visual monstrosity. By thc lime he
was able to sneak out of the mining levels without attracting
a!twlton, he looked like a waHcing bum victim, II moving

corpse whose slrippt.d flesh seemed rudy to fall away at the


slightest provocation.

During the reshurfling ofall t he equipment from the bascncnl


to 114 Ilgri-dome.l!lijah used the opportunity to move into the
flooded sectiuns of the basement . He has discovered the secret
lab of Or. La Pak and tus even been keeping an eye on his
progress. His is unaware of what Or. Pa}( truly plans.
8ijah is cu~ntly fc.c.ding of some of the work CJ"I:WS trying to
dear the basemmt. He has avoided making contact with
Cllhc:r Usa o r Morgan, the two experim~l$ who swim around
the basement, and is on the verge of sinking into a suicidal
depression.

ENCOUNTERS
These are the various ways the players have of encountering
Elijah Thome, Remember that any lime they do, Elijah looks
like a monster and may not be in the kindest of moods. The
encounters are likely 10 occur in the basement of Sub-Attica
or within the Flood Tubes (since a few are Opullo hdp the
work crews move around completely flooded .reas of the
basement).
Encounter" 1:
J"h( playm may be htlpingwith the rel.ocat:ton of equipmml or
just snooping around the bastmml whm they comt a.crossSlrips
oj skin Icft behind by Elijah as hc continues 10 pec:! from the

radiation poisoning. If they show s.::meate the skin, like 13,


Corry or Dr. Pak (if lhq somehow /mow him), the three would
mis~ the sianJar lhal: of lisa or Mo'lWt and taJre approprialt
measu res (CM's ptT~ative on how tht)'would rtact towards lht
playtrs).
Encounfer #2:
While In!: players are snooping around the basematl on Iltt Jrd
storycatwalhs (10 stay abave the jI.oodedcorridors), dll:)'cansu
a bloa~dfigtAre Otaving!H:m in Ihe wattr so long. Elyah u now
bloa~d from Ute waft'r and his skin is cra.ckt-41swimmingswifdy
pasl ant' of the undawaleT !ighlS beJore vanishing into the
wala's murky darhnt:ss. The movem.ml is so swift dUll they
could am mis~ Elijah Jor a giant fish.

Encoun,,", '3:
Onccftheonly timeS' lhep1aym might manage toJully sa Elya
iswnm he appears btforeone oj lhtm In order tosalt his thirst.
Ifhe is able to capture a pfaytr andJeed, he will use his abUiCits
!O mcht the player Jorget the- incident A good way to run this
scenario is to roll tht r~irtd numbers beJorehand Jor tht
player 10 notice syah's ambush:, the use oj Elijah's power (Ner
1M player ID capture him and ID ma.Irt: him forget the incident.
If thts sw:ctds, then jtLsl inJorm die player IMt al one point dlat
he seemingly had (J slight diu;y spell and Jell rtally weak
aJterWards.lbtninfonnhimthat~st:l:mstobemissinganhour

of his time. This should set the player's curiosity in m()(ton.

REAGIONS DURING THE ESCAPE


Once thee.scape of Dr. Pak hegins, Elijah will begin exploring
the base via the Flood Tubes to ascenain what is happening.
Though he manages to avoid the surity forces, he does get
hit in the flood tubes and is pinned down by the inundation.
By the time he manages to escape the Flood Tubes via the
watervator, he sees that the PADDs have been activated and
both prisoners and staff are dead.

This is when Elijah fmally lets go of his dreams, having seen


everything spiral down over the past year. His money and
fortunes are gone, his looks forever destroyed beyond the
hope of repair, his safe haven is slowly being tom apart and
hi! will to live faded. He will make his way up to agri~dome
#1 vi .. the watervator, then use the sub channd to swim into
the ocean. Elijah will then floet up to the surface and let the
sun claim him, body and soul.

HUNTER ADVENTURE:
EDWARD BRACKENSHIRE
Edward Brackmshire is a rarity: he is what people call an
'Esper' or a human with psychic abilities. Edward's entrance
into Sub-Attica comes after Arasaka's takeovu of the prison
f.cUities. Though he poses as a prisoner, Edward's real
identity is hidden behind a few facades that he himself put in
place in order to cany out his mission.
With the mass exodus of ~ple escaping from the overcrowded
surface world to the oceanic communities, many vampirehunting organizaUons began to realize that the Vampires and
other creatures of the supernatural would immediately (ollow
suit. One such group, the Sun Knights, decided to take the
initiative and entrench themselves in the wtderwatu community before the Otildren of the Night did. With the establishment
of the aquatic ann of the Sun Knights, many begllIl posing as
BowlIy HW'llers in order to tnlvei. mon: frttIyfrom oneunder~
watu installation to the othe:r_Edward Brackc:nsltitt is a 'Knight
withthedivisionandhasused.hiscontactswiththevariouscorps
(as well as his Espcrskills, which few knowoO to gamera name
for himself. Most believe it to be forthis reason that he wassel

--------------------------------------97-------~

~ --------------------------------------------~

or

up forthe murder an Arasaka CEOin the LandIord SeawCd


Harvesting project off the coast of California. Only a few dose
allies know that Edward did cenunit the: murderin order to gain
accessto Sub-Attica, and once his missioniscom pleted, theywill
come forward with the evidence that wUlaoneratehim. Edward.
wanted to be placed in Sub-Attica because he suspects that
Vampires are hiding there. Arasska has been.so adamant about
prohibiting visitors that Edward's curiosity was piqued.
Edward has now bttnserving time at the facilities forthe past

"" months, trying to locate the Vampires. He has a few suspects


in mind already, including Constance Pattovitch, but feels
there may be more.

CURRENT STAlUS
Edward is serving his prison tenn quiWy. He picks one wge.t
and keeps tabs on lhal pexsonfora few days. This bdlaviorhas
nOl gone unnoticed by a number of people who have become

suspicious of his motives. People are already reticent to talk to


him and some even believe him to beaspy be.cause of his past
record as an effective Bounty Hunter. The two attempts made
against his life, however, failed ~rably and those responsible
wen: hurt in one way or anotherin f~h accidents soon after.
Theseincidents have do ne much in keeping people out of ann's
length of Edward wherever he is. Most rtgl1rd him as bad luck
and tho.se who do not still .stay out of his way just in case-.

Encounfer It:}:
Tht playas 5U .Edward swuting SDl'nt:Ont: elsl: out and looking
tn!.mUy at that person just before an a.ccidt:nt happms (he is
concmtrating on using his ability)..

REACOON DURING THE ESCAPE

nus has been the oppdttUnity that Edward. has been looking
for. He knows exactly where the w~pon Stores are and will
make his way there via the air ducts (he noticed the fact that
airwas still circulaling through the base, which meant that the
airducts were still open). Once he has taken the weaponry he
needs, he is going to begin scouring the base, finding those
suspects on his list of possible undead. The first shot he does
willbetowound. lftheyvampout,hewill killthern . Need.1ess
{osay, he is going to leave a lot of wounded people in his wake.
Edward willsurvive the detonation of the PAnOs. The rtaSOn
for this is because after he realizes that the atmospheric
pressure is rising. he uses his Mauer Manipulation abilities to
disintigrate his PADD (he will suffer from a nosebleed, but
that is on parror him). Afterthat, he will kill whoever survives
for two reasons: either they survived became they are Vampires or because they are going to end up as Vampire snacks
or recruits.

ENCOUNTERS

It is up to the GM to place Edward where he wants, but his


presence should prove to bea dangerous nuisance to both the:
players and the boarding patty of ScavengerslHiro-Assad
team (see LIst Busint:SS mini-adventure) .

Here are a number of ways that the players may meet or


encounter Edward. Beca~ he is a prisoner, he follows the
same 10 wetk work shift that most do and can. therefore, be
placed wherever the GM has a need for him .

VAMPIRIC ADVENTURE:
CONSTANCE PATROVITCH

Encounter *1:
Guess what, it's ~ playas' tum ro be sc.ouLtd out as possible
suspects. Edward will btgin. wauhtng Ott players sincc some oj
than shim: tht sameworkshiftwith him. He-will even lISt wtain
siruation stimuli on Ott players (through 1M use oJhis power).
The It:Sl could include... For objects to accidently Jall on tht
player to eithtr detmninc re'uctlnn limtand spud if Ihc player
calChes theJailing object, or durabjlt~ of the player if eM object
hilS him. Delt:rmi~ strength oj the player by using matter
manipulation to make' Ihe' obje'ct heavier Own It is.

He will wear a cross in order to see the player's reaction to it and


evm cut up garli around 1M playa if they art: sharing kiLchen
duly. Edward may even cut himself in order to 5U the PC's
reaclion 10 spill blood.
Encounter *2:
if !he playm: sll.lrt asking questions about Edward and he- hears
about it, accidents will begin plaguing thtm when Edward is in
the area. The al:cidrnLs wiUget worse if 1M playas lhrealt:n or
try 1.0 confront Mr. Brackrnshire.

~ -------98

like most Vampires. Constance is from this century. a


Cyberpunk. Her introduction into Sub-Attica comes after
Arasaka's takeover of the ptisonsystem.. but not asa prisoner,
ralher as a prison guard. Constance is completely head ovu
heals in love with Audrey Molloy, (he head of Security, who
is unaware of Constance's desire. Constance first served
under Audrey during the Riker's 2017 riots and was sccretely
instrumental in queUing the riots and making Audrey look
good (that is not to say that Audrey could not have done the:
job; it men:ly facilitated matters) .
Since then. Constance has followed Audrey around, protectingh er, watching over her, actingasa loyal lieutenant, gaining
her trust. When Audrey Molloy was offered the job as head of
Sub-Attica Security. Constance was one of the people Audrey
chose to be a pa.tt of security task force .

CURRENT AGENDA
Constance has been serving well Wlder Audrey's leadcrship for
the past year. She is not gteally liked by the Qtbersccurity orstafl'

membcrs since she has ignored the mm's auemps at st:ducing


her and lrats other women as rivals.

ail Sfu:win rtlldtsafety. but tht' playrnwill hnow one thing/or


sure: thae is somtthing t:XLrcndy sLrange and powcrjul about

ConsWlce feeds ofT theother female prisoners, that makes them


forgelthe incident through herabiliIy. At moS{ limes, Constance
can be found nar Audn:y ,assistinghcrin.50me marUler, finding
some work that reqUires her 10 be around her love.

Consfan.Ct.

Apan from that, Constance is fully aware of Sub-Attica's


secrds (but not the machinations of Dr. Pak) and will be
keepinga watchful eye out for Audrey. Because Const.ance lu.s
proven herself to Audrey and is probably one of the few
people Audrey trusts in, Constance is considered to be.
Audrey's enrorcer and righlM
hand woman.

ENCOUNTERS
Because of Consta nee's main focus, she is almost always found
around or near Audrey. There are few times when she is not.

EncoUnlQr II i :
If a PC is ft:mak, Ihm she could be awakrned' one night by
movcmmt outside her ull. Upon puringout, shesus Constance
enla one of the jail cells, rtmQin IN:re for at kast 10 minutes,
then reemerge. If lhe player makes an Average shill chul!: in
NoIiulAwarent:$slDL 15, she may see II trickle orspocttd dam
Slain on the snirt oj Constance ncar Iht: collarbone as she
emerges (in her haste fO Jud, she spill II litllt bloodlOnt thing
11 for surc, regardless oj whether Lht player notices the stain or
nOl, Conslance sees Ihe player spying on her. ili will merely
smileat Ihe PC, with a briefflash offangs, quick enough rorilht:r
be rcal or a trick oj the light
Encounter #2:
This should be done ajrLr lh.e first encounter. Within aJew nights of
lh.e f.n.counkr #1 incident, theJemale pCwiU wake:upont: nighuo
find ConsIanU: in her cell, hilling her in a.soofhingvoict: 10JaU badr:
into slumber. Tht playcrwlll Immtdiedy waht up with a start and
discovtT it was a.l1 a dream. This should occur over a pt:riDd oj
SC\'aal days, taCh time the playerwahing upJrom thedream in a
SWtilL What lh.e dremns mean is lhat Conslanu is using her
HypnowguQI abihlits fO test dlt: playa. With t:at:h dream shcwill
edge slowly IDWards fading on the player without mahtng It a
frighlDling aptrimu:. If the player accepts bcingJed upon or
evmtually treats it as a dream progre:ssWn, wwin visit !he playa
Jor real one evening and actuallyJud on her as the nat step of tht
d""",.
Encounter II~:
This tnCounter has nodting to do with the previous two. During
this mcounkr. Constance was Ullring care oj certain duties in
agri--domt: #1 when the sub crashed Into iL (sa Blinsidt:d miniadventure). While the players are scrambling 10 reach the
anergatC)' doors, one or two oj lhmt may see Conslanct:
bounding over high crates and moving like wildfire to rt:at:h the

REAGIONS DURING THE ESCAPE


As indicated earlier, Constance's first insUnct is to prote<:t
Audrey. She will th~~(on! ~main in th~ Security Station
during the commotion while Audrey coordinates th~ security
teams. Because the bulkhead to weapon storag~ is sealed,
nobody will notice Edward sneaking in and stealing a few
weapons.

When Security rtrally realizes they have access to theairducts,


Audrey and Conslance remain behind to coordinate the
security members through the complex. When th~ atmosphere control units pump in more. oxygen into Sub--Attica,
Audrey collapses into a coma due to the toxin-injeC1ing
nanites in her brain. Constance panics, realizing that Audrey
could die. and brings her up to the active mine level in order
to hide. After waiting an hour to see what happens to her,
Constance finally turns Audtty into a Vampire and waits out
the remaining day while Audrey recovers.
Later, when theArasaka rescue teamissent in to kill r:veryone,
ConsLance steals the Arasaka rescue sub and escapes with
Audrey. After this point, it is up to theGM to decide what he
wishes to do with Audrey and Constance. Though nO( lovers
(much to Constance's chagrin), they are rriends, a friendship
now stronger due to their common link.

ADVENTURE HOOKS
For any party playingVampiru tharwish to become involved
in Sub-AUiea.

He"" ' 1,
The players are hired by II Cavm togo aJIer Edward. They will
be inforJ7WJ lha! Edward is a psychic individual and an optrlM
meed Sun Knight His current inccucaation cauld be oj greal.
beru:fit in lha! he may not haveatSS toall tht lOols of his trade
andmigh! dlereJore bee4rit:r wtakt:down. The playm wiU be
replacing criminals bound Jor Sub-Altica, but It will be necessary to 'PADO' lhe players 40wn to alleviate susp!ctort.

He"" J2,
News ojan impauling IrtqUisition has the Vampiric community
In a panic. Rumors abound thaL an ancIDtt Vampire named
GodJroi. is turning against his 0W7l JMd, hut cht rumours n.ud to
bt' substantiated. The only oru: that ever Imt:w Godfroi was
Elijah Thorne. The playas are rtqu.tSkd to seek Elijah out and
bring him back so that the main. Covens may question him. His

last known IDeation was Sub-AUfca. bur ruxning has been he4rd
from him in over II year. The playas will be brought 10 SubAllica in the same manner as Hook#l .

------- -- -- -- - - - - - 99 -------

~ ---------------------------------------------------------

HORROR IN THE DEEP


VenTUrfng beyond !he reinforced walls ofSub-AIIkx:I wli bring
you In contocrwllh the oceonlc cOfTYT'IUt'IltI&s of the cbk ful\Jre
and !he even do~er shadow of The hOITOIS 0( the deep.As
humanlry began to refTetlnto the ocean forollb seenVngly

unHrrlred posslbnrlfes, tosr on their heels were rhe Vampires.


who sow rhe new feeding grounds explode. How Vampires
can be found anywhere where there ls ample blood, but thor
Is not f0sat lhat they ore the orlyaeorures who use the oceans
os stalking grounds.Forget evel)'fhlng yoo hove heard about
seo-monsIers and mermaids. they died our ages ago. The
new hon'Orsof!he d&@parenotsoobvlous.sodlrect. Thenew
horrors of the oceans ere Of"Ie'S new to the human race and to

Ihe chndren of the night. Here are a fewoflhe new breed that
!he GM con pit the players agolnsf.

THE COLONY
The basic prtmist behind the entity known &S the Colony is
that it isanorganism withahive~based muuality that isslowly
bringing creatures into its fold and under the control of the
hive.1t all began with the discovery of an unusual series of
coral growth off the Arabian coastline in the Arabian Gulf.
Similar to Fire-Coral (the tips of the contI are equipped with
stingers and a mild toxin), this type of coral seemed to beahle
to produce a toxic ink from ink sacs growing in the place of
the numatacyst stingers.
Upon further investigation, it was discovered that the coral
would spr.ay fish that ventured close to it. Iv. first, the sea life
exposed to the toxin did not seem to react adversely to the
properties of the poison, but soon afler it was discovered that
exposed sea creatures began 10 act differently than the con
ventional nOIm. When the researchers stepped in to remove
samples of the coral, the 'infected' sea creatures began to
attack the science teams with a suicidal vengeance. Unable to
gel close to the coral growth, the researches noticed that the
different species of fish that attacked the tearn seemed to
operate in a similar fashion despite the fact that many were of
varying species and genus type.

an

After several failed attempts, sam pies of the coral were finally
acquired, the remaining coral was ordered destroyed to avoid
an infestation, and the problem was considered solved.

THE ADVENTURE
The adventure begins when a brief distress signal is intercepted by the party from the BIOSMaL (Biotechnica Oceanographic Institute for the Study o r Marine life) station Oocated
on the edge of the Cayman Trench some 4,200 feet under the
ocean,just north ofJamaica) before all commw1icationis lost.

~ -------- lOO ---------------------------------------------

~---------------------------------------- ~

Completely baffled about the originsof thecara!. the: BIOSMal


research station decided to grow the coral under supervised
conditions. One of the divers tending to the new growth of
coral m.ggedand ripped his wetsuit on thecoral outcroppin~
and was exposed. to the toxic lnks .seemed by the Colony.
Viewing Ihili as a tremmdous opportunity to study the effects
of the toxin on alivmg Odng, the 810SM.1. scientists soon
learned thAt the toxin destroyed certain pans of the brain that
allowed for independent thought . The coral ilSc:lf was some-

how trlepathic and would control the now lobotomized


being. What they did not discoveruntU itwas too late wasthat
the tdepathy was also a means Cor the coral to learn and
become mo~ intelligent . The coral not only controlled the
diver (who was now quarantined) but also had access to his
knowledge.
This proved to be a fatal miSCAlculation on the part of the
sclentisls. who believed that thecotal andlhenow-controlled
diver operaled on nothing more than an animal-level intellecl. The diver was able to escape his confinement area and
began infecting (he rest of the station's personnel by canying
the toxin from the com in a hypo spray gun and injecting
whoever he came .cross.

THE CHALLENGE
The base is now predominantly under the control of the
Colony with 11- station personnel infecled and 1- dead from
the skirmishes. The remaining 6 personnel have managed [0
lock t hunselves inlO a secured section and areawaiting rescue
(hopefully). The Colony is planning on expanding the hive by
infecting the nearby stations and is maIdng preparations to do
so.The distress call came from an uninfected station scientist
who was subsequently captured after the call was made.

WHAT IS THE COLONY


The origins of the Colony is unknown and a GM's toy [0 fool
around with. Ideas about its creation range from aside effect
stemming from the biological, bi~hemica1 and chemic:al
dlsasters tlult befell the region amidst the 1990sand year2000
Gulr Wars, to the rumors that the Colony that was found in
the Arabilln Gulf was a minor infestation compared to the
ones reponed off the Australian coast .
Alilhal is known is that the Colony is a sentient lonn of coral
and is capable of using a ncuro-Ioxic ink that destroys parts
of the brain and allows for telepathic control of the living
cre.atuteS infected. Whether or nol it is following a specific
agenda is unknown, but it is thought to be intent on spreading
its control over a greater range.
The Colony ~ also usc its telepathic abilitit'S to learn the
inIonnation present in a creature that it controls. Itsinte1ligencc.
levels are, therefore:, variable. When confrontingthe Colony, the
greatest danger the players are going to face come. from any

cruture or human that the Colony now has control over. The
Colony }w; no powu save its toxins and the telepathic
manipulation.The majorweaknes.ses of the Colony ate.. ..
J)
Its immobile stale; wcoral mahcsllan aJS'j tar;gtt coftrt
on. Deslrtrying half oj LIIe presmL coral mass will eliminalt w
mental control if hasOVtTilSvictims. whiledeslroymguvtr 75%
oj LIIe coral mass will hill the coral If, however,tht t1ttirt mass
of coral is nottie:strtry'w &5%+), it will regrow and begin again
al INT leu/I. In order to dtterminc the amountoJ damage: iM
Colony can taU, asrign the coral an SOP rating oJ2dIO+10.

DIu to the mmlal control that the Colony aerts, lilt


TtQ(lion timt and speed of a domlMud life form is greatly
hindatd. To dt:taminc how fast the Colony reacts in maLkrS
such as iniliative. we only a IdlOwilhout lh.c additiDnal bonus
oj using Iht REf stat s/rills based on REF art halved, with
fractions rouncUd up.
2)

3)
Because the Colony thinks (II a hive-based life form. 1M
"eahms under its control ace unifonndy or in a similar
manncr. In high-action silLultions, t.h.t Colony has not yet
developed theabilio/ co 'mulli-wlt'its servitors. In oiMrwords,
btcOLlSt oj the influx oj inJonnolion from all the c:oncrolltd
organisms, the Colony will dispmse: with indcpendant aclions
thaI mighl save one life form sud!. as dodging or laRingcuvtT. In
combal Situations, if I~ Colony has mort people or creatures
than Its current INT rating 10 concrol, W conlrolled crealures
will begin allacklngen rMSSt, opctingftre en masse, runningm
masse. Toa nonnal observer, thriractlons would appear ID be
SUlddGd or Jtl11Qlical. T~ minute the Colony begins controlling
le:ss peopk or "eaElms than its cvrrenl INT btl, then it
becomes more sneaky, rtW:s on various skills, mulli-tasks its
scrvilDrs and acts on mort: uu:"lical-bastd decisions.
Those subjected to the toxin (against bare skin or injected
'h'ilh it) must make a succesful Death Save or lose half their
INT stat and forget half theirski.l1leve1s (fractions are rounded
up). A lotal of -4 rolls are required before the toxin no longer
affectes them. Those who hit an INT of 1 are now considered
connolled and dTective.1y dud. Even if lhe control of the
Colony is removed, the freed organisms and humans now
possess the mental acuIties of II. newborn baby.
CN:ncter5 who managed to make alleast 2 succesful Death
Saves can recover their lost INT through regenerative bn.in
surgery. Their lost skills wiU have to be relearned, though, at
a fraction of the original cost (GM prerogative).
lis a final note, the Colony incrustS its INT level by one point
for e.very 10 pointsoflNTit gains through its servitors (i.e. for
the Colony to increaseits INTby one, it would need to control
20 Goldfish or 10 dogsor2 average people or 1 gamer or 50
politicians). Forevery point oflNT the Colony possesses,the
range of its mental control is increased by. one mile radius.

------------------- lOl ---- ~

~----------------------------------------

CONCLUSION
Hopefully. The moteriol conTolned throughouT rhe preceding
poges will be the source of mony InTereSTIng odventures for
both the GM ond The pony. As 0 GM. If you find yourself In
need of more Ideos ondpossible STorylines. There Is 0 wealth
of good concepTs ond posslbililies In the different enTe'rTolnmen' mediums. Movies sud"! os the Abyss, DeepSTor 6.
Levlothon and even the sci-A flicks like OuTlond. The Fog ond
the ThIng con be 0 greaT source of compolgn adventure
moTerial. Televbion series such os SeoQuest DSV ore filled

RIPTIDING5
What is it called whm a Vampire fuds off a drunkard,
becomes bamboozled himself, then decides to have a little:

with greaT future ond presenT doy possibilities concerning the


oceans. Good books to read would olso be Mlcheol Crlchtoo's
Sphere or The Andromedo Stroln.

fun? The answer is called a terrible. mistake.

It is uncertain how Riptide was borninto being, though the


above. explanation is the most accepted theory. Thcstory goes
that a young punk Vampire named Chains got blitzed while
drinking the blood of a drunk companion and decided to
experiment with the. local sea life.. The stories differ as to
wh~her trus occured in the Bahamas or California and how
Chains did it, but the end result was the same. Chains
managed to draw some sharks into the area (some say he
killed fish and waited for the sharks to arrive, others say he
possessed the powers to control animals and forced the sharks
to appear) and began trying to feed off one. The rccepient of
Chains' bite was an adult tiger shark that proved to be. too
overwhelming for Chains. Instead of feeding off the tiger
shark's blood, Chains himself was ripped apart during the
ensuing feeding frenzy.
It issaid that the tigershark, c.alled Riptide. wasthe only shark
in the feeding frmzy that assimilated enough blood to be
turned into a Vampire. Then again, that is only a rumor.

WHAT 15 RIPTIDE
Irs origins matter little. What is known is that there is a
Vampiric tiger sba.rkstal.king the oceans. What scares people
is the fact that Riptide (as it has been baptized), is proving to
be an extremely bright tiger shark and is capable of wielding
some Vampiric abilties, to a limited yet efficient degree.
Riptide h:lS already been docked at traveling at higher speeds
than normal, ramming objects using a kinetic thrust to bowl
over small surface vessels and even disabling smaller submarine craft. Fishing boats are reporting finding dead dolphins
and porpoises that have been tom to shreds in their nets and
new fears are arising that Riptide may possess the abiliy to
summon other sharks to its vicinity. Already. the Amity
Resort in the Galapagos are reporting a sharp rise in the
amount of shark attacks in their region.

~-------- l02 -----------------------------------------

-D~s6~ A~6e-k~ '


r.f\

' .~'

'.'

' 7~

&

M
. s -------- ~
.~

ARCHETYPE 1
Role.: CopSpccilility: Prison Security

STATS:
INT: 7
BODY: 9

REF: 9
EMP: ..

TECH: ,

COOL: 7

ATTR: '5

LUCK: S

Mk7

BIM: 3

SKILLS:
Skill
Authority
AwarenessINotj~

Brawling
Endurnnce
Human Perception
Intimidate

Melee
Scuba Diving
Swimming

Level

.,

.7

.6
2

.,
.6
.2
.3

SIdlI
Athletics
Basic Tech (Weapons)

Education
Handgun
Interrogation
Leadcl'!ihip

Rill,
$uutwise
Water Combat

Level

.6
.3

.7
.5

.5
.3
.3
.6

EQUIPMENT:
Mastoid Commo; Handcuffs; (any weapons SecUr1l)' uses are. listed In the Security Supply
inventory); Hamas Control Transmitter (controls the Harness unit in Security Measures section).

CYBERWEAR:
Anyenhancements lhat thecyberwtarOrrcrs isnot]lsted In thesurs or Included In the.lfsktU level.
Cyberlimbs and the different options art. not listed because of their variety; once again It is GM
disc retion In outfitting ce rt3in Ind\V\duals.

Neuralwart wI Spetdware. Pain Editor or Smartgun Unk; Chipware Socket wtlh 7 APTR Chips
(+110 +3 with any skills relating 10 Rdkx), 2 MRAM Chips (+1 to +3 with any Int-based skills)
&: 1 MRAM Database Chip (prisoners at Sub-Attica): Grafted Muscle or Muscle and Bone Wuve
(+2 to Body Type); Skin Wuve (SPI 2); llmg Wuve (see Gan:d for Deep Under); Independam
Air-Supply or Gills; Cyberoptics wllnfrared, Image Enhancement and TImes Square Marquee.

BACKGROUND:
Archetype 1 are those personnel In Security-and havebeen formally trained assuch. They have had
experience on the. fie.\d and arc ge.nerally well versed for situations under rire, enough so to
competent on the level of the pl.1yers.
The GM may wish to alter stats, add levels to better match thiS category to the level of
the party. In terms of Sub-Attica Security, there arc 8 personnel including Audrey
Molloy who fit within this category.

---------------------l03----~

~---------------------------------------------------------

ARCHETYPE 2
Role.: Cop or SoloSpeclallty: Security or Random Staff membc:r

STATS:
INT: 5
BODY: 8

REF: 8
EMP: 3

TECH: 4

COOl.: 6

AlTR:5

LUCK: .5

MA:6

BIM: 3

SKILLS:
Skill
Authority or Combat Sense

AwarenessfNotlce
Brawl!ng
Endurance

Interrogation
Scuba Diving

Water Combat

Level
.6
.3

.4
.6
.3
.2
.2

Skill
Athletics
Basic T:h (Weapons)
Education
Handgun or Rifle

Melee
Swlmming

Level

.4
.4
.5
.5
.3
.2

EQUIPMENT:
Mastoid Commo; Handcuffs; (any weapons Security U~ are. listed in the Security Supply
Inventory); H3messContro\ Transmitter(controls the Harness unit In Security Measuressect!on).

CYBERWEAR:
Anyenhancementsthat thecybc:rwearofIers is not listed in thestats or Included In Ihdrsklll level.
Cybc:rllmbs and the different optiOns are. not listed lxcause of their variety; once again it is GM
discretion in outfitting certain Individuals.
Neuralware wI Kerenzlkov Boosterware or Smartgun link; Chipware Socket with .. APTIt Chip
(+1 to +3 with any skills relating to Refla), 1 MRAM Chip (+1 to +3 with any skills relating to
Intelligence) & 1 MRAM Database Chip (prisoners at Sub-Attica); Grafted Muscle or Muscle and
Bone Weave (+2 to Body Type); Skin Wuve(SPI2); Lung Wave (see Geared for Deep Under);
Independant Air Supply; Cyberoptlcs wlInIrared & Time Marquee.

BACKGROUND:
Those ~ople in thLscategoryare the remaining Security Staff or those few on-base ~rsonnel with
training, a bit of experience and cyberwear to be able to handle certain situations. They may not
be as well versed as the players in tenns o[ their expertence, but that does not mean the players
should discount their ability to add to their woes.

~-------- l04 -------------------------------------------

------------------------------------------------------------------------------------

~~.
~

ARCHETYPE 3
Role: Corporatt or TechleSpecb Illy: General Mainterumcc, Medical, Admlnlslr.ulon. Ufe Su ppon
or Bio-Iab staff.

STATS:
INT: 9

REF: ...

TECH: 10

BODY: 6

EMP: 9

BTM: -2

COOl: '5

AlTR: 7

LUCK: ..

MA: 4

SKILLS:
(all personnel have Swimming -t, Brawling 2 and Handgun 2 from Arasak.1 Basic Training)

ADMINISTRATION
Skill

Level

RtsoUtcts

.5

Educa tio n

.7

Ubrary Starch
Pers uasio n

Stock Market

. 5

SIdll
AwarenessfNotlce
Human Pcn.:c.plion
PeI'50nai Grooming

Social
Wardrobe & Style

level

. 7

.7

UFE SUPPORT & GM


jury Rig

.7

Awa~n~otice

Basic Tech

CyberTech

EduC3lion

.9
.8

Marine Tech
Any) Tech Skills-

.7
.8

Teaching

Elu:tronics

.5
.5
.2

"(Gyro, Aero, Weapons. Eltxl. Suurity)

BIO-LABS AND MEDICAL


Med Tech
Basic Tech
Dbgnose

8
.8

Human Petc.

.2

Pharmaceuticals

.9

Awa~nc:ssINotice

Cryo13nk Opt-tallon

.5
.8

EduOlition
Ubrary Search
Any 2 Human Science. Skills" +9/+6

(Genelics. Zoology, Biology, GP, NturolDgy, Bio-01emisrry, ttl.)

EQUIPMENT:
Pocket Commo; Techsc.anner &. F\.ashl1ght (both Ufe Support and General Maintenance); Tech
Tool Kit (General Maintenance); Elcclronic Tool Kit rure Suppon).

CYOERWEAR:
Any enhancements that thecyberwcaroffers is not listed in the Slats or included In thelrskiU level.
Cyberllmbs :lnd the different optiOns are not listed because. of their variety; once again It is GM
discretion In outfitting certain individuals.
Biomonitor, Neuralware w/Cybermodem link. Datatcrm Unk (administration) or Machine Unk
(Ure Support or General Maintenance); Interface Plug; ChlpwareSockel w/ID6.-t Chlps(adds+l
to . 3 on Intelligence or cognitive based skills); Cyberopl\cs w/Tlme Square Marquee. MicroOptics (Medical or B1o-L1b personnel) or Low-Ute (GM or 15 personnel); Cyberaudlo w&und
Editing or Level Dampener (GM or ts personnel who work around loud equipment or a sadiStic
doctor).

OACKGROUND:
More comfonable with a hypo-spl2}' or bridcase.ln hand. members of this an:hetypc. are better
trained for office or lab work than life on the streets. It does not me3n that they were nO( required
to go through the Arasaka Sclf-Defell5C Training courses, merely that they are beller outfitted to
handle scicntlrtc or business problems..

--------------------------------------------l05 -------- ~

~ ----------------------------------------------------------------

ARCHETYPE 4
Role:: Solos and NomadsSpeciaUty: Variable

STATS:
INT: 6
REF: 9
BODY: 10 EMP:'!-

TECH: Ii
BTM: -1

COOL: B

ATIR:5

lUCK: 1-

MA: 5

SKILLS:
Skill
Combat SensdFamily
Awareness Notice
Endurance
Manlal Arts-

l evel
+6
+3
+7

Skill
Athletics
Br.Iowling

Id6+2

Mdu

+3

Rill.
Stealth

Prison Strt:etwise
Scuba Diving
Strength Feat
Swimming

lD6+1

+7
+2

Levd

+B
+6
+5
+4
+2
+3
+3

Handgun

Sub-Machine Gun

"(Choost. one; can also include Underwater Combat)


(1 in 10 chance)

BACKGROUND:
Being physically fit and strong Is a necxssary skill for this Archetype. Beinga prisoner in a system
of survival of the fittest has only made them harder and more difficult to controL They are usually
the ones to \'1.1n the underground ma rket, head thegangsorbeequlpped with a harness dev ice (5eC
Security Measu res). That Is not much of a deterrent for these convicts, only an Incentive.

ARCHETYPE 5
Role: Rockerboys and Corporate.sSpeciality. Variable

STATS:
INT; 7

REF: 7

TECH: 6

BODY: 6

EMP: 7

BTM: -2

COOl..: 10

ATIR: 8

LUCK: 6

MA:4

SKILLS:
Skill
Charismatic lndtrshlp
Brawling,
Composition
Ptrform
Play Instrument
Scuba Diving"
Social

~vd

+6
+3
+7
+6
+3
ld6..3

+<

Skill
Aware.nesstNotict.
Dodge &. Escape
Oratory
Pel"5uaslon
Prison Strutwist.
Seduction
Swimming

l evel

+6
+5
+,
+B
+4
+5
+3

- (1 in 10 chana)

BACKGROUND:
This set has goUen by on their looks and attitude alone. People follow this type fo r thtir natural
chann, thtir bravado, thtir humou r, thtlr style and cooL Thty ntvtr ~tm to gtt lnto trouble
because they always know the tight thlng to say and to whom. They always know wht n not to be
tht re or the tight time not to notice things.

~--------l06 --------------------------------------------

---------------------------------------------~

ARCHETYPE 6
Role Tuhle or Netru nner Speciality: Variable

SlATS:
INT:I O
BODY: 6

REF: '

TECH: 8

EMP: 8

BTM: -2

COOl: ...

AITR: ...

W CK: '

Programming

....
..

Teaching

.i

SKILlS:
SIdll

l..e.vel

.7

Jury RJgImerface
BasicTcch
CyberTech

7
.2
. 5

Composition

Electronics
System Knowled~

SIdll
AwarenessINolice

Level

Brawling
Cyberdeck Design

.2

Education

MA:

.7

IlACKGROUND:
Br.il.ins ova brawn quantifies this breed. They an:: uitrasmart, know how to make interesting things
with the llmlted tools around them and know how to share Infonnatlon ror just the rlght prlct:.
Forget thescicncc nerds. these guys att. in Sub-Attica because they knew how to use theirskill on
the Strut and who to sell It to. In Ihtlreyes. It Is better to be alive to exact revenge another day than
die in a display of stupid machismo under a hall of bullets.
Their stn:.ngth lies In knowing who 10 ally themselves with,and for what benefits,

ARCHETYPE 7
Role: Fixer lit Media Speciality: lnfonnation Broker

STATS:
INT: 6
BODY: 7

REF: 8
EMP:8

TECH: 5

COOl.: 10

ATIR: 7

WCK:9

MA: 5

BTM: -3

SKILlS:
Skill
Strtetdeal or Credibility

Br.lwling

Forgery
Human Perception

Intimidate
Pl".rsu.uion

Pick Lock

level

SIdll

t~yd

.8

AwarenessINotice

.7

.3

Composition
Handgun
Interview
Melee
Pick Pocket

.i

Streetw~

.7

.5

.3
.5

.3
.5

IlACKGROUND:
Forget brawn, good looks or Intelligence, this breed works off the smans found on the struts,
living by the tip oftheir wits, uadingand dealing in information, developinga good nose for sifting
through the trash and discovering what the rul truth is. The best weapon 15 the information you
can use :lgainst people by having them do your dirty work Cor you,

-------------------------------------------l 0 7--------~

~ ---------------------------------------------------------

STREElNAME: NONE. REAL NAME: DR. LO PAK


Role: Medtechie Speciality: Geneticist

SlATS:
INT: 10 REF: 5
BOQY:.. EMP: 1

TECH: 8
B1M: -1

COOl: 6

ATIR:.

LUCK: 6

MA:"

DESCRIPTlON
Sex: Male

Age: "to's

Ethnic Origin: Vietnamese

Hair Colour: Black

Hair Style: ~hort cropped with long taU and receding hair line.

' 7-

Facial Hair: None

Height:

Wdght: 140

Eye Colour. Gnat (implants)

Dress and Style: lab smock or 19)05 pulp style Connal wear (out of prison).

Distinguishing Features: Missing an ear (shoot off during 'questioning' by authorities).


No cyberwe.ar (he disdains their use).

PSYCHOLOGICAL
Motivation; Science and rt..sta.reh
Ex-Mode: Frimdly. inquisitive.

InMode: Conniving, probing.


Attitude: life has no meaning. it is just onegigantic experiment waitingto be conducted,
quantified and understood. To do that you have to go to the basics and
change the initial parameters, hence genetic manipulation. In the pursuit of that,
anything goes, inc1udinghumaruty. After an, since Ufe was just an accidental creation,
imagine the results of deliberate creation.
researc~d.

SKILLS: (Dr. Pok Is 0 brlliiont mon If not mod).


Skill

Level

Skill

Level

Awareness/Notice

+7

+8

Biology

.7

Diagnose

+9

Education

+10

Forensics

+8

Genetic Engineering

.10

Human Pen::cption

+7

Ubrary Search

+6

Medical Tech Operation

+7

Neurology

+9

Pharmaceuticals

+8

Surgery

Zoology

+8

Med Tech

+10

Basic Tech

+10

~--------l08 -----------------------------------------

------------------------------------------------------------------------- ~

EQUIPMENT:
Techscanner, all the equipmcnlliste:d in the lab; private labs around the world; a virtual
fottune in Euro currency.

CYGEflWAflE:
Though he dislikes the use of cybe.rware, Dr. Pal< does have Toxin Binder Nanites and
Nanosurgeons implanted on him ("to avoid deadly lab accidents-).

GACKGflOUND:
Very litl1eis known cfDr. Pak's background; hisfingerprints have been add washed and
no records (medical, hirth, or school) have been found. It is thought that his parents
might have been influential members of. far cast Asian drug cartel that chose to vanish
into the woodwork and erase ~etything1mown about themselves and thar family. Thl":)'
even say that Dr. Pal< is probably a fictitious name and that the face he wears is a biesculpted job to hide his real identity.

All that is known is that he began appearing as Dr. Pal< at the tum of the millennia,
working for different sides during various global conflicts, always using bio-genetic

weaponry to funher his studies of the human gene pool. Ouring the use oChis 'ro;:earch'
against the American forces in the Second South American Conflicts, he earned [be
nputation of a mass murderu as well and gained the animosity of the US.
After the collapse of the 'Gang of Four' (Columbia. Ecuador, Peru and Venezuela), Dr.
Pal< reappeared briefly after vanishing in the wave of refonn that swept South America,
this time during the Brush Fin wars in Eastern Europe. Rumors began flying about this
time that it was no longer the same Dr. Pak. but somebody else who looked differently,
acted differently and was even younger in appearance by 20 years. Before the rumors
could be founded. Dr. Pak vanished once aga!n. Some time later. however. news surfaced.
that he had been captured back in South America and was being sent to Mexico City to
be tried for crimes against Humanity.
There has only been one celtainty in all this: Dr. Pak is an enigma that has chosen to
remain silent, and, according to the world. he was executed a year ago in Mexico City.

----------------------------------------------I09--------~

STREElNAME: 13, REAL NAME: ANDREW FAELIN


Role: Fixe.rSpeciality: Drug smuggle.r

STAT5:
INT6

REF: 6

COOL: 8

ATTR: 5

LUCK: 3

MA: 7

BODY: 10 EMP: 3

DESCRIPTION
Sex: Male

Age: 34

Ethnic Origin: Caucasian

Hair Colour: Bleach white

Hair Style: Tight curls.


sides are shaved with fade to Dattop

Facial Hair: Thin goatee

Height: 6'2-

Weight: 240 Ibs

Eye Colour: Ught grey to bluc.

Dress and Style: Prison clothing.

Dis tinguishing Features: Celtic knotwork crown stretching across his forehead,
mulitiple face and body plerctngs.

PSYCHOLOGICAL
Motivation: Escape and power.

ExMode: Quiet , threatening, arrogant.


InMode: Bigot, superiority complex.

Attitude: My famUy line can be traced all the way back to the Wanior~Kings of Ireland
while my father and his before him and his great grandfather and all those that preceded
him were with the IRA. Now the new battlefidds to conquer in this new world are on

the street and I don't plan on rotting in here for much longer. I don't care that I need that
little Gook to help me, it's only the ends to a mean and so is everyone else.

SKILLS:
Skill

l.t:vel

Skill

Level

Strtetdeal

+8

AwarenessINotice

+8

Brawling

+5

Forgery

+6

Handgun

+5

Intimidate

+.

Melee

+7

Persuasion

+6

Pick Pocket

+3

Pick lock

+2

Strcetwise

+8

~ --------l lO ---------------------------------------------

------------------------------------------------- ~

CYBERWARE:
Harness Unit (Security Measure); Muscle and Bone Weave (+2 to BT already included);
Skin Wuve (12 SP).

BACKGROUND:
Andrew was a first genel'3tion American, after h is mother (who was pregnant with him)

moved from Ireland to New York following the death of Andrew's father. His mother
wanted him to grow up away from the violence that plagued BeUast , bur fOWld that her
son was soon engulfed in the sttttl viotalce of America.
In 1993, his mother later died of radiation siclmess when New York was hit with a tacHeat
nuke. Rather than becoming a ward of the court , Andrew hit the streets and began
prostituting himself to survive. He swiftly became bitter and angry until the day he
murdered a customer for his money. Now realizing that h e had the power to take what
he wanted rather than working for it, he began punruing a life of crime. Along the way,
he was caught several Urnes and sen t to prison, but each time he managed to escape or
vanish back into th e streets.
By the time he was finally arrested and sent to Sub-Attica for 13 consecutive life terms
(for the bombing oJ udge Marking's home and the death ofms family) , Andrew had set
up a small fortune based on drug trade.
During his incarceration, Andrew has bun idolizing his fath er more and more, falling
back on the heritage of his ancestors and their struggle throughout history. He now
believes it to be his destiny to follow in his ancestor's footsteps and fight the establish
ment (. misinterpretation of what his ancestors stood for) . lbis is his justification for
carrying on with his drug empire and for his general dislike for anybody nonwhite.

------------------------------------------- lll -------- ~

STREElNAME: NONE, REAL NAME: CORRY RIVKA


Role: Techie Speciality: Ufe suppon engineer

SlATS:
INT: 8

REF: +

BODY: <4

EMP: )

TECR9
BTM: -I

COOL: 5

ATIlt 6

LUCK: 3

MA: 5

DESCRIPTION
Sex: Male

Age: 27

Ethnic Origin: Caucasian-Israeli

Hair Colour: Brown Hair

Style: Straight, marine cut , receding hairline.

Facial Hair: Constnnt 5:00 o'clock

shadow.
Height : 5'S- Weight: 180 Ibs

Eye Colour: Brown

Dress and Styh:: Techie overalls. constantly smudge or dirt covered, a slob.
Distinguishing Featu res: Unappealing body odor. filthy clothing.

PSYCHOLOGICAL
Motivation: Revenge, wants to gd: out.

ExMode: Obnoxious, Superiority complex..

InMode: Selfish, thoughtless.


Attitude: Cony is a loner , a private person who does not reaUy want much to do with
other people. He believes himself to be mentally superior to most and will theld on:: treat
them of ignorance. Whenever he speaks with people, he will nssume they will not
understand him, and will therefon: begin explaining matters to them as though they wen:
children. If Corry is embarrassed of humiliated, whether in public or private, he will do
his best to strike back at the person responsible. He hates feeling fool! sh or being trented
as one. The only person at the base he remotely respects is Dr. Pak.

SKILLS:
Skill

level

Skill

level

+10

AwarenessINotice

+4

+9

Brawling

+1

+7

Education

+9

Electronics

+8

Handgun

+2

Marine Tech

+8

Programming

+9

Scuba Diving

+2

System Knowledge

+7

Swimming

+2

Teaching*

+1

Rig

*(not patient enough to teach)

~ ---------- 112 --------------------------------------------------

--------------------------------------------------------- ~

EQUIPMENT:
Techscanner; Electronic Tool Kit; Nash Ught; Pocket Comma; Basic Tool Kit.

CYllmWEAR:

Neuralware wlMachine Unk; Chipware Socket wn MRAM Chips (5 are dedicated to +1

to +3 on tnt or Cognitive skills IGM's choice as to allocationl, 2 are databases on Sub~


Attica life. Support Systems and Marine Technology); Cyberoptics wlTime Marquee,

Lowlitc, Image Enhancement EirMicro-optic options; Cyberaudiow/Radio link fstLevel


Dampener.

IlACKGROUND:
Corry's parents were one of many e,xsoviet families escaping to Israel after the collapse
of Russia. Uke many of Jewish refugees of that period, they were forced to live in

settlement camps until they could be relocated. Problem was that they never were
relocated and ended up by living their lives Out in these 'temporary camps'. Corry was
raised in a somewhat hostile: environment where he was not liked by the children around
him and was always in the wayofhis parents. To pass his me time, Corry began reading.
trying to prove his worth with his intelligence.
He began seeing himself as more intelligent than the people around him, viewing
everybody (including his parmts, who had little fonnal education) with contempt at
their blatant stupidity. With this attitude, he grew up alienated from most people until
the time he was accepted, with ascholarship,at theAUB (American University in Beirut).
After severallone1y years in University, Cony graduated with honors and went on to
work for the Brito-Cypriot Consortium, a group trying to establish a sea colony in the
Meditemmean. After 2 years of working on their life Support systems, they released his
contract due to financial cuts. Cony took the research and information he had developed
for them and approached Him-Assad for a job at the newlywopened Sub-Attica. lhey
refused his work and Cony was forced to take menial jobs (according to rum) in order
to support himself.
When Hil'()wAssad latersoldSub-Altica to Atuaka, Corry was contacted by Arasaka, who
wanted him to upgrade thrir tife Suppon systems based on the designs he had initially

contacted Hiro-Assad with (they have eyes everywhere). He agreed to sell them the info
if they would hire him to work at the facilities, though he was talked down from Section
Head to support staff.
Afterworkingat Sub-Attica for under a year, Cony's superiority complex landed him in
decp waters with certain staff and the Section Head. After one public confrontation
where Cony was told that his contract was not going to be renewed., Cony snapped. He
swore that Arasaka would pay fornot placing him. as Section Head and that everyone else
would suffer as well. His tittle tantrum was witnessed by one of the tife Support
engineers (whom Cony later apologized to, claiming cabin fever as an excuse and
ensuring his silence with a bribe) and several Scientists from Bio-tabs. It got back to Dr.
Pak, who later began talking to Cony and testing the waters. They both discove~d their
mutual dislike for Arasaka and began formulating their escape/revenge.

----------------------------------------------11 3 -------- ~

~---------------------------------------------------------

STREElNAME: CHITCHAT. REAL NAME: MORGAN BANNISTER


Role: NomadSpeciality: Courier

SlATS:
tNT: 5
BODY: 9

REF: 7
EMP: .5

"ffiCH: -+
BTM: -2

COOL: 3

ATIR: 2

LUCK: ...

MA: 6

DESCRIPTION
Sex: Male

A~e:

Ethnic Origin: Afro-American

Hair Colour: None

Hair Style: Bald

Facia1 Hair. Scruffy growth.

Hdght: 5'6"

Weight: 147lbs

Eye Colour: Blue

Dress&: Style: Nakedexc:ept forragged boxershorlS

19

Distinguishing Features: ConstJmtly wet, slits in neck for gills, webbed fingers and

transparent tentacles rnrnded from additional skin pouch on lower back. All this
reduces his ATTR (already factored in).

PSYCHOLOGICAL
Motivation: Never happy with himself. searching.
ExMode: Confidant, brave.
InMode: Unsure, scared, low self-esteem .
.A Uitude: For Morgan,life is like being caught in a stann withom a solid anchorto attach
oneself to. No matter what happens, it always tums out like what Morgan least expected
and usually forthe worse, Due to early psychological abuse, he is never ppy orsatisfied
with himseU and constanlly finds a reason to fail at what h e does. Part of him wants to
belong to society. but its rejection of him has made him bitterly go in the opposite
direction to 'showthem all', Heisaneasy target of users and controllers bec.ausehewants
somebody to show him what to do, to be able to follow somebody ratherthan make the
decisions himself.

w.

SKilLS:
Skill

level

Skill

...

Level

Family

.0

Athletics

Awareness! Notice

.7

BllIwling

.6

Drive

Endurance

.5

Handgun

.6
.3

Prison Streetwise

.2

Rifle

.1

Stealth

.5

Strength Feat

Wilderness Survival

.8

-(his family is dead)

~-------- 114 -------------------------------------------

------------------------------------------------------------ ~

CYBERWEAR OR BIOWARE:
Most of the implantsattnaruntl and the ttSUlt of a combination of genetic manipulation
as well as grafting, though they can be described as having the same propertie.s as thdr
cybe.rwarecounterparts.
Gills; Tentacles from the Sea Wasp wIN cumtom; Muscle Pouch (see Genetic RDTIlXlEliing
section for the two previous items); Webbed fingers and toes; Muscle and Bone Weave
(through the use of nanotechnology); Augmented lung Wave Oaeing that was used on
all the sinuses and lungs to :allow for water storage during deeper dives); Natural Film
to cover the eyes (equivalent to Custom Tacts).

BACKGROUND:
Morgan Bannister was one of many families forced out into the stree.L~ and on the roads

as Nomad packs, moving from place to placcin order to survive. His family and hehave
been travelling on the road for so long that he has fOlgouen what city or part of the
cauntI)' he came from.
Morgan's difficulties came about through the pack leader, his own father, a very abusive
individual who tolerated no infractions or insubordination against himself or the pack
as a whole. Nothingwas ever good enough for his father or the n~ds of the pack. Morgan
was nrised by his father alone, a man who was never satisfied with the actions orattempts
that Morgan made to please him .
One day, while trying to escape from the law outside of St. LDuis, Morgan killed two
officers who were trying to 3ITt'.St his father. When Morgan saw how pleased his father
was when he distt:gardro petsOnal safety for the pack. Morgan's actions became more
reckless and he began doing anything to help the pack (thereby pleasing his father). This
continued for a number of years when the pack was finally ambushed by an Arasaka
Strike Unit (the pack had interfered in AIasaka interests). The pack was close to wiped
out as Morgan and few others remained as the sole surviVOIS. Even his father had died.
Taking this as his petsOnal quest, Morgan attempted to strike back at an Antsaka sttUnty
fum fordcstroyinghis pack, but was woefully underprepared forthcirdefenses. He was
wounded, caugh t and sentenced to Sub-Attica to serve out the remainder of his years for
the murder of the two police officers.
Whilein Sub-Attica, Morgan met 13 and began working for him as one of 13's enforcers.
When Dr. Pak approached 13, he recommended they use Morgan for the experiments
beeause Morgan could easily be manipuhued due to his desire for attention and the n~d
to feel wanted.

------------------------1l5 ------- ~

STREETNAME: BLACK ANNIE, REAL NAME: USA CATP.ALL


Role:: Ne.trunner Speciality: Corporate Sabotage.

STATS:
INT: 5

REP: 7

TECH: 7

BODY: 5

EMP: 5

BIM: -2

COOl: 4

ATIR: 6

LUCK: 3

MA: 6

DESCRIPTION
Sex:Fmtalt.

Ag" 23

Ethnic Origin: Caucasian~European

Hair Colour. Black Hair

Style: Sides cropped soft,long tail in the back.

Facial Hair: None

Height: 5'2'

Weight: 12S1bs

Eye Colour: Dark brown.

Dress and Style: Prison clothing

Distinguishing Features: Bum scar on right tempie, disheveled appearance,

PSYCHOLOGICAL
Motivation: No options left .
ExModc: Quiet, disapproving attitude.
InMode: Angry, freespirite.d , suicidaL
Attitude: The thrill, the juice that boiled in her veins came when she could jack onto the
Net and start breaking some data-heads. Now after the accident, the main love of her life
is gone, people started COntrolling her future and she docs not like it. H er options are.
being taken from her and h er decisions are being made by others. Now with a chance
10 leave Sub-Attica. she is going to ensure that nothing gets in the way. It is either leave
or die. Either way it is the last opportunity to wrest h er life back from being controlled,
the last chance to dictate her own destiny. It's do or die time.

SKILLS:
Skill

level

Skill

lLvel

Interlace

+0

AwartnessINotice

+6

Basic Tech

+8

Brawling

+2

CyberTcch

+7

Cyberdeck Design

+6

Electronics

.7

Progn.mming

.8

Slreclwisc

.8

System Knowledge

.4

(due to the accident)

~ --------116 ---------------------------------------------

------------------------------------------------------ ~

CYBERWEAR OR BlOWARE:
Most orthe implantUl'e natuml and the result of a combination of genetic manipulation
as well as gnUting, though they can be described as having the same properties as their
cyberware counterparts.
Gills: Biotoxic BlAck Ink; Muscle Pouch (sa. Gmt:li!: Rrnwdt:lling section for Ihe two

previous items); Webbed 6ngets and toes; Muscle and Bone Weave (through me use of
nanotechnology); Augmented Lung Weave Gating that was used on all the sinuses and
lungs to allow for water storage du ring deeper dives); Natural Film 10 cover the eyes
(equivalent to Custom Tacts).

BACKGROUND:
life for lisa was always fun. Nolhingmattered enough to get in the way and she made
sure nothing did. Formal education wasn't available to her or to most kids of her
generation. She learned everything on the street when her mom was stripping for a living

or from her dad when he would use her as a lookout while fencing stolen goods.
It was at her 16th birthday party that her dad got Usa h e.r fiTst cybe.rdeck and from her
mom that she got herneuralwat'e implanted at some hole in the ground ripperd.oc lab.
She now worked with dad; he would steal the hardwareand she would steal the software,
he would make tracks and she would cover them. lbey made a good team until the
wanderlust caught up to her at 18 and she decided to join a Nomad pack travelling

through.
The pack moved throughOUt the countryside and Lisa always kept them abreast of
potential hits or trouble areas. Eventually, lisa ran across Netwatch during one of her
raiding escapades and paid the. price fOT having he.r n euralware. 1m planted al a cheap lab.
The Flatline program used against her fried herneuralware, burning a hole in her skult .
Unable to help h er , the Nomad pack ditched Usa al a nearby hospital and ran. The
doctol'Swho treated her told Netwatch whm they showed up that it was lucky that lisa
never died from the short circuit. AJ.. that time, Netwatch was under a great deal of fire
to deal with cyberhacker criminals. lisa was arrested and charged with various crimes
(including false charges that Netwatch was being pressured to solve). The maximum
sentenctS were handed out in order to use her as an example, and she was carted away
to Sub--Atdca.
While in prison. to cope with the loss Or her freedom and her ability to fly on the Net,
Lisa ~Ited to drug use. in order to escape the pain. 13 thought her to he a good
candidate for Dr. Pak and got lisa addicted to the doctor's drugs.
Cutl''Cluly Usa is forced to undergo the experiments and pain in orderlO get her fix (lhe
drug induces pleasant hallucinations at the cost of slow manory loss . though it has not
become that b ad yet). The one thing that keeps lisa going at the moment is the thought
of escaping. 1 she cannot escape, she is desperate mough to kill herseU.

~
---------------------------------------------------11 7--------- ~A.

~ --------------------------------------------------------------------

CONSTANCE PATROVITCH
STREETNAMEIALlAS: NONEREAL NAME: CONSTANCE PATROVrrCH
Role: CopIVampire5pecial.iry: Araska Seonity

STATS:
[NT: 6

REF: 7

BODY: 8

EMP: 4

TECH: 4
lITM: -4

COOL: 8

ATIR: 9

LUCK: 6

MA: 7

PSY: 8

DESCRIPnON
Age: (AppIReal) Early 20ifl5

Sex: Female
Ethnic Origin: Eastern European.

Hair Colour: Auburn Hair Style: Bald.

Facial Hair: None

Height: 5'7"

Wetght:1201bs

Eye Colour: Shs.rp green.

Dress and Style: Ar2.saka Security unifonn or pammilitaty gear.

Distinguishing Features: Tattoo of a snakehead covering one eye while the snake body
goes behind the ear and loops around the neck.

PSYCHOLOGICAL
Motivation; Infatuated with Audrey.
ExMode: Perfect soldier, follows orders. quiet and watchful.
InMode: Completely in love with Audrey. will do anything 10 please her.
Quirks: Very Attractive (+2 Attractiveness), pouring Holywateron her will destroy her.

cannot enter Churches.


Auitude: Always picking what she can't have, Constance seems 10 thrive off the agony
of not being able to engage in a relationship with someone she falls for and not willing
to use her powers to get them. She uses her Hypnological abililies on other women when
they are sleeping 10 act out her fantasies for what she feels for Audrey. Constance would
hun herself first rather than allOwing Audrey to gel. injured in any way. She would
sacrifice herself for Audrey if she needed to (besides, it might eiitcit some favorable
reaction from Audrey) .

SKILLS:
Skill

Level

Skill

Level

Authority

+8

Athletics

+3

Awarene.ssINotice

+7

Brawling

Education

Handgun
lnterrogation

Manial Arts

++
+5
+8

+6
+5
+6

Melee

+2

Piloting- -

+2

Rifle

+6

Scuba Diving

+2

Swimming

++

Human Perception

-(Water Combat)
--(Submersible Vehicles)

~ -------- 1 18 ----------------------------------------------

------------------------------------------------------ ~

PSYqllC POWERS:
Hypnologica1
Ment.al Assault

+7

M",1al

+5

Psychic Focus:

++
++

IlACKGROUND:
Constance Patrovitch was one of the few lucky children to escape waHom Bosnia. Her
luck, however, was not enough to save her parents, who di~ in that brutish affair, and
Constance was brought to France to live with her lUlcle.

Heruncle treated herwell and never left her wanting for anything uhe could help it, hut
Constance ~w up pining for something she could never get hack, her mother. This left
Constance empty. a feeling she tried to cure bywandering the roads of Europe, by joining
the French militaty for a number of yeats and even traveling to North America, always
searching for something that she herseU was unsure could not dearly identify.
Eventually, she found someone, a woman by the name of Leila with whom Constance
had a brief but dynamic love affair. It was during this relationship that Leila revealed

herself to be Vampire and Conswtce (completely infatuated with her) decided she
wished to spmd the rest of eternity with her. She managed to persuade Lcila to tum her
into a Vampire, but upon recovering, discovered that Leila had vanished.
She eventually recdved a note from Leila telling hu that relationships were nevermeant
to last an eternity, so it would be better for Constance to discover who sh e truly was and
live a few lives befoTe. being ready to give herself to one person forthe rest oft1me. What
she gamed enough experience from Ufe toundeIStand what Leila had gone through over
the past century, then she couldcome looking for h erand, perhaps, they could start anew
as equals.
Constance took the advice to hean IUld began trying to live out h er new life. She tried
various jobs and eventually discovered that the Riker's facilities were looking desperately
for new guards following the escalating level of violence in prisons. Constance managed
to procure a nighttime interview with Head of Security, Audrey Molloy, following the
acceptance of her application (based on heryears in the French Forces as Military Police).
Thoughshefirst treated the job application as a lark, it was not u ntil she met Audrey that
she Cound herself interested in another woman, something she thought would not
happen after Leila. Because of her fascination with Audrey, Constance did her best to
land the job. She initially used. her abilities to always ensure she had the night shift, but
after Audrey saw h ow well she handled herself, she quickly got promoted and was given
the night shift without question.lt was during the 2017 Riker's riots that Audrey was
thrust into the spotlight (Constance used her powers to quiedy quell some of the riot
zones and eliminate the riot leaders so that Audrr.y's job was that much easier). After
Arasak.a approached Audrey about heading security for Su'b--Attica, she insisted on
naming Constance as one of her team members since she had proved invaluable in a
number of occasions. Araska did n ot object heavily and the two are now rarely seen
without one another.

----------------~-------------------------119 -------- ~

~ -------------------------------------------------

EDWARD BRACKENSHIRE
STREETNAME: UGH1HOUSE REAL NAME: EDWARD BRACNNSHIf\E
Role: Bounty HunterSpeciality: SWl Knight

STATS:
lNT: 6
REF: 9
BODY: 7 EMP: 8

TECH: 5

COOl.; 9

BTM: -3

PSY: 6

ATTR: 4

LUCK: 3

MA:6

DESCRIPTION
St:x:Male

Age: 32

Ethnic Origin: Oriental-Indian

Hair Colour: Black

Hair Style: Monk cut (roundlOp)

Facial Hair: Full beard., mustache andsidebums.

He igh t: 6'1 "

Weight:1901bs

Eye Colour: Grey_

Dress and Style: Prison garb.

Distinguishing Features: Never cracks a smile, face is cast in stone, compact , sleek
build. Face is also scarred due to failed attempt at cyber-irnplants.

PSYCHOLOGICAL
Motivation: Driven by a personal quest.

ExMode: Silendy judgemental, severe, harsh.


InMode: No-nonsense, direct , to the point, blunt.
Attitude: Without God there is no direction. Without direction, life becomes meaningless. Everything in life has a purpose or serves one. Nobody can claim to idly stand by
and not choose sicll"S, fo r by doing that, th ey have already chosen the wrong sid e. The
truth is universal, therd"o~ those who deviate from that course cannot claim ignorance
or blindness. Truth surpasses aU that and allows for no argummt or misinterpretation .
Follow the path . It is not m eant to b e easy and railu~ is not treated lightly.

SKILLS:
Skill

Level

Skill

Level

Recognition

+6

Alhletics

+5

AwarencssINotic:e

+5

Controlled Hyperventilation +3

Brawling

+'I

Education

+6

Handgun

+'I

Human Perception

+7

Interrogation

.8

Martial Ans

+6

Melee

.6

Piloting-

.5

Religion

.9

Scuba Diving

.3

Streetwise

.4

Swinuning

.5

Vampire Lore

.9

-(Water Combat)
(Submersible Vehicles)

~-------- 1 20 ----------------------------------------------

-----------------------------------------------~

PSYCHIC POWERS:
Kinesis

+4

Psychokinesis

+4

Matter Alterntion

+5

BACKGROUND:
As is indicated from his personality, Edward is not an easy person to get along with.
Truthfully he is downright difficult to deal with.Edward was born near the tum of the
century and raised in the undercity of Chicago. He spent more time on the streets then
at home, as his mother had a habit of marrying abusive men. like many of his peers
Edward saw that he did not have a direction. His life was heading towards a wall and he
knew he would die when he finally hit it. It was this realization that made Edward enter
a suicide pact with a group of his friends who be.lieve.d in the same things Edward did.
They would all commit suicide when tbe first of their lot reached 16.

The lime eventually came that one of them reached 16 years of age and they gathered in
the bastment of a friend's house. By this point, Edward's powers had slowly begun to
emerge, powers of brief telepathy and some mauer control. Th e choice of death was
ingesting a poisened drink, something they all partook in. What they had not counted
on was the parent of their friend returning home early and summoning emergency
services to save the group.
By the time they were taken to the hospital, four of them had died and three were saved,
including Edward. It was during the point that the drugs were taking effect that Edward
felt his friends die in his mind. It was then that he grew scared and realized he did not
want to die. Upon recovering. Edward's mother.scnt him to get religious counselling and
it as there that Edward foun d the drive to live that religion gave to him .
Edward later confided to his ~ouru;cll or and mentor about his now-growing abilities.
After many discussions on the possible benefits the powers could bring to people,
Edward's mentor escorted him to watch a very special event. Edward was taken to a
rooftop where a group of people, including Edward's mentor, were waiting for the sun
to rise. Also present was a woman, seeroinglydead witha stake through her chest:. Before
Edward could ask any questions, the stake was removed just as the sunlight cleared the
rooftops. Edward watched his first Vampire die and saw his quest crystallize before him.
Edward was inducted into the Sun Knights through his mentor, and has been one ever
since. Edward is currently somewhat noticeable since his face was visibly scarred after a
failed attempt of implanting cybClWear. Edward has proven allergiC to the implants and
has also discovered it inhibits his psychic abilities to a drastic degree. The implants have
been since removed.

--------------------------------------121-------~

~ ---------------------------------------------------------

ELIJAH THORNE
STREETNAME: GRANT MCDONNAL, REAL NAME: ELUAH THORNE
Role: SoiolVampire Speciality: SaUor

STATS:
INT: 8

REF: 9

BODY: 10 EMP: 4

TECH: 4
BTM:-5

COOL: 3
PSY: I3

ATTR: 0
LUCK: 3
SKIN SIP: '4

MA: 7

DESCRIPTION
Sex: Male

Age: No longer discerniblel220 yrs

Ethnic Origin: Caucasian-European.

I lair Colour: Black

Hair Style: Growing in tufts, wetted down.

Facial Hair: None

Height: 5'9"

Weight:160lbs

Dress and Style: Tattered and shredded

Eye Colour: Dull black. Lackluster.

clothing always wet or damp.

Distinguishing Features: Elijah has suffered [Tom the ravages of radiation poisoning and
now bears the appearance of a walking burnt corpse. His prolonged contact with water
has made. him purplish and bloated in appearance.

PSYCHOLOGICAL
Motivation: Slowly fading away, close to suicidal.
ExMode: Acting as the monster he appears to be.
InMode: In pain, physically and psychologically.
Quirks: Very strong (+2 Body), stake th rough the heart will dest roy him, decapitation
with a shovel will destroy him, awakens carlier than usual.
Attitude: At one time he fe lt like he had cheated Time and Duth by becomingimmonal.
This gave him an unswerving drive to pursue matters and stick with them (since he had
all the time in the world to accomplish what ever he. wanted). Now he. realizes that Time
was never tricked and merely destroyed what was around him ratherthan himself, while
Death killed him in slow measures since it could not do so in th e swift and gentle way
it claims most ofhumanilY. Elijah believes his time of passin g has come, but he cannot
bring himself to part with h is final haven, at least not until after the events of the escape.

SKILLS:
Skill
Combat Sense

AwarenessINotice

Brawling
Handgun

Stealth
(Underwater Combat)

122

level

Skill

+5
+4

Athletics

+6

Erst Aid
Leadership

+4
+9

Martial Arts

HiSlory

+8

Rifle

+9
+9

Scuba Diving

..

Basic Tech

Swimming
(Oceanography)

Level
+7
+3
+2
+9
+7
+10
+3
+8
+10

------------------------------------------------------------------------- ~

PSYCHIC POWERS:
Elcctro1(inesis
Mnemonic

+3
+7

+4
+4

OACKGROUND:
Elijah Thome was born in 1785 in London, England. He was conscripted into service
for the Royal British Navy at the age of 15. Atlhe age of 20, on Oct 2 1,1805, he was
involved in the Baule of Trafalgar against the Spanish and French naval armada.

As the ships returned home from their victorious cndevour, Elijah was assigned to tend
to the wounded in the ship's belly. While many men died or lay close to death, his
attentions fell on Christopher R~ord, acomrade with whom he had served forthe past
year. Chris lay dying of II. stomach wound that would bring about a slow and painful
demise. Elijah did his utmost to keep Chris comfortable, though Chris was undaunted,
constsnlly speaking of a means of ~ping death. Upon aniving in England, Chris
instructed Elijah to sea out a man named Godfroi, an old ally of his famitty that would
help cure Chris.
Elijah did asChristopherinstructedand brought Godfroi back to the ship. Godfroi saved
Chris'life by turning him into a Vampire, and Chris repaid Elijah's kindness by giving
him immonality.
For the initial century, Elijah lived out his existence with a thrill-seeking kind of zeaL
Since. death no longe.rthreate.ned him. hecould enjoy all the. ventures he had been scared
to do berofe. take all the risks that nonnal people would rarely take. 'Ibis. however.
proved to be lacklustre for Elijah since his attentions fell back to his love that he held for
the sea. Only the pounding surf and unquieted oceans thrilled him more than blood.
As the 20th century passed, Elijah took every expense to live by the sea, to follow the
explorers ofthesea and to privately fund lheire.ndeavofS. He closely followed the reports
and works of men like Otis Barton. Anton Frederik Bruun. Maurice EwingandJacques
Cousteau. To Elijah, these men were visionaries who would one day colonize the ocean's
floors, and much to Elijah's satisfaction. no matter the date that it would happen at, he
would be there, death be damned.

Matters took a different tum, however, as the 20th century progressed. Though Elijah
saw his dream coming closer to fruition , he also saw humanity's slow spiral into chaos.
He saw friends become hombly disfigured from something called radiation and knew
he would be affected next. He began to realize tbat the price of cheating personal death
was watching death claim everything else around him. EUjah's quest of living beneath
the waves became a paniked attempt at escaping the horrors of the surface world,
escaping the entropy that pervaded everything. It became Elijah's quest for Eden.
It is for this reason that Elijah refused to abandon his New Hope project, it is for this
reason he took up residence in Sub-Attica. However, after the radiation began takingils
toll and Elijah saw the control he once had slip swiftly away from his hands, he slowly
realized Ihat his Eden had become lainted and that Death touches everything, including
the soul.

--------------------- 123 ---- ~

RIPTIDE
NAME, RIPTlDE
Role: Tiger SharkNamplre

SlATS
INT: 3 REF: 9 BODY: 11 BTM: -6 PSY: 9

DESCRIPTlON
Quirks: Highly psychic (+4 PSY); fresh water immersion will destroy it; stake through
the. heart will destroy it; awakens earlier than usual; CalUlot cross running fresh water;

dEicimt digtstion .
The sea has events that all! called sinkholes. They are pockets of fresh water trapped
in the ground that are fed by underwalc.rstrcams. When a pocket is exposed to saltwater,
it begins rising to the sulface and creates a stream. of freshwat er. Any submersible vehicle
caught in that stream will sink like a rock since the vehicle is calibrated to be neutrally
buoyant for saltwater and not the lighter fresh water.

PSYCHIC POWERS,
Skill

level

Skill

level

Animal Telepathy

+4

Kinesis

+6

Psychic Focus

+7

Regeneration

+4

*(sharks only)

NOTES,
Riptide is an adult female tiger shark, 15 feel in length. like most tiger sharks, Riptide
has razor sharp teeth, a highly acute nervous system that allows it to accurately pinpoint
its prey, is capable of ntpid bursts of speed in excess of 30 miles per hour and has a rather
nasty disposition.
Riptide's ability in Psychic focus allows it to increase its movement by 2 mph (though
the points spent in thal power are Stilt dependent on the difficulty modifiers outlined in
Night's Edge).

In attacks, Riptide will first use its Kinesis to attack targets larger than itself or will
accelerate to blinding speeds and clip smaller living targets. Its jaws are capable of
delivering Id6 of damage in a bile-lock and a s,u bscqucnt 2d6 in tearing and rending
damage when it shak~ its head from side to si~e,
Because Riptideisstill an efficient eater, it chooses to assfrnilate the blood of a target once
it is inside Riptide's stomach .

~-------- 124-----------------------------------------

"

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