Fiction influences society by presenting universal mediums of empathy and morality. Studies show conflicting views on the role of fiction and fictional characters in consumer identity. "Cosplay" in which fans dress as certain characters and act as them reveals insight into a fan's interpretation of fiction.
Fiction influences society by presenting universal mediums of empathy and morality. Studies show conflicting views on the role of fiction and fictional characters in consumer identity. "Cosplay" in which fans dress as certain characters and act as them reveals insight into a fan's interpretation of fiction.
Fiction influences society by presenting universal mediums of empathy and morality. Studies show conflicting views on the role of fiction and fictional characters in consumer identity. "Cosplay" in which fans dress as certain characters and act as them reveals insight into a fan's interpretation of fiction.
Introduction As modern society evolves, so does, it seems, its devotion to the fictional and fantastical genre. Works like J.R.R. Tolkiens Lord of the Rings and series such as Star Wars and Star Trek have defined generations with their comprehensive worlds and characters. As of 2013, the San Diego Comic-Con, a national convention held for fans of comic books and other related mediums, had more than 130,000 people attend. J.K Rowlings Harry Potter Series has had more than 450 million books in print worldwide. Of that, Harry Potter and the Deathly Hallows alone sold 11 million copies on its first day of release in the United States and UK. Even websites such as Fanfiction.net entirely devote themselves to fan-written literature, containing more than 3 million works based off of existing mediums. Education likewise acknowledges the role of fiction in conveying universal themes and social commentary to the masses in an understandable medium. The question, then, lies in how closely the two fiction, and society- interact and influence each other. By understanding fictions role in society and analyzing its role in peoples actions, validity of mediums of fiction as sources of education can be determined. That being said, fiction influences society by presenting universal mediums of empathy and morality. It can be used to empower others, as well as become a source of inspiration and idealism. Through fiction, people find themselves learning implicit values and honing skills that are not often easily taught in formal settings. Fan Identification Fiction exists as a great influence on how a fan perceives themselves and those around them. Both the subconscious and physical groupings that fans put themselves in create ways in which they can identify with others of similar interests and, furthermore, the world around them.
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Fan identity and identification with fictional scenarios and characters fosters identity fluidity and acceptance among fans. Studies and observational analyses show conflicting views on the role of fiction and fictional characters in consumer identity, but the general consensus of fictions influence on fan culture and identity remains primarily positive. Specifically, cosplay, in which fans dress as certain characters and act as them, reveals insight into a fans interpretation of fiction. As explained through Judith Butlers theory of performativity, identity particularly gender identityis formed through certain repeated actions and discourses. Nicolle Lamerichs comments that Butlers interpretation implies that identitiesare malleable and can be subverted. Lamerichs puts special emphasis on performativity in the context of those who consciously dress as a character of the opposite gender. Crossplay, as she calls it, increases fluidity between genders and gender norms, resulting in a level of laxness in gender roles (Lamerichs 2011). When a person crossplays, it can be seen as perfectly acceptable for males to don dresses and skirts, and females to wear suits and ties. In cases of fans identifying with a character, fictional identification results in a flexible, multilayered idea of identitythat cannot be pinned down (Lamerichs 2011). It is important to note that fixation upon gender in fiction can lead to stereotypes that work against positive fan identity. While some cosplayers crossplay, others purposefully create a costume that depicts the character as if they were the opposite gender (alternatively known as genderbending). Although this is often done out of convenience for the fan, people who are transgender, agender, or gender neutral, have sometimes seen it as perpetuating gender stereotypes by purposefully giving a character traditionally feminine or masculine qualities. Therefore, genderbended character become offensive to those who see them as a representation of traditional gender roles. That
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being said, as with every source of social and cultural influence, interpretation and action remains heavily reliant on the individual. Fights and conflicts that occur between members of a fan group most commonly happen because of a mixture of ingroup/outgroup bias and a lack of respect for the other party. For the most part, fans who maintain a level of respect for each other find themselves being brought together in positive ways that encourage acceptance of multiple facets of identity, such as identity. Expanding upon fan identity and fictional characters, wishful identification describes the process in which the desire to be like or act like a character shapes consumers identity and behavior (Hoffner 2005). Perceived similarity between character and consumer causes the watcher to shape their values according to the character they admire or identify with. While this can instill positive values, a potential danger is that identification with media characters can have significant social and psychological consequences. For example, a fan can develop disordered eating habits in an effort to physically align with a character, or exhibit increased violent behavior by modeling certain actions or attitudes (Hoffner 2005). These consequences, however, often depend more heavily on visual media, which presents a concrete model to base oneself on. Written forms of fiction like novels are more open to reader interpretation of character designs, allowing readers greater freedom to shape the described characters in terms of physical appearance. Despite the possible dangers of identification with a fictional character, when relatable and representative characters are portrayed in fiction, they can promote acceptance within their audience. Voice actor Troy Baker, upon being asked about his role as Kanji Tatsumi a young male teenager who is teased about his effeminate qualities and (hinted) sexual orientationconfessed to having fans tell him that what [his] character didgave [them]the strength to
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come out and finally admit that [theyre] a homosexual (Final Fantasy and Kingdom Hearts Union 2012). Similarly, the television show Glee, which features a diverse cast including various races, genders, homosexuals and transgendered persons, presents both good morals and representation to its audience, which may include people undertaking similar experiences. Despite the potential dangers that are often cited when modeling a character too closely, fans are primarily positively affected by their identification with new and evolving forms of fiction and its characters. Activism Activism draws upon current and relevant issues within the community, and seeks to gain as much support as it can in order to evoke change. For that reason, fiction and literature have shown to be invaluable in spreading common goals and values. Some of the most prominent examples of fictional activism include Harriet Beecher Stowes Uncle Toms Cabin and Upton Sinclairs The Jungle, which produced such strong shock among readers that it led to changes in attitude and legislation regarding the issues discussed (Hamid and Prose 2015). It is implied that fiction narratives have the power to offer another view about what can be considered universal issues, and for that they increase peoples empathy and raise the chance of political activism. A phenomena occurring more recently within society the use of well-known media and pop culture to channel a distinct theme and message and apply them to real life situations. This type of activism has been growing more and more popular and diverse, most likely because it employs a medium that everyone is familiar with and can relate to. Whats even more interesting is the media attention that it propagates. Protesters in Bilin, Palestine, dressed as the Navi from James Camerons Avatar and approached an Israeli military barricade (Brough and Shresthova
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2012). Because of the familiar medium that was used in the activism, pictures and videos of the protest caught the attention of news media outlets. The Chair of Popular Committee of Bilin, Iyad Burnat, said in regards to the use of popular media and fiction in protests: most people in the world know about Avatar, and it is similar to the Palestinian situation, and gives a message to the people (Kerr 2014). Similarly in modern activism, various scholars have cited fiction and popular culture as resources around which young people come together and are mobilized to social action (Kliger-Vilenchik, McVeigh-Schultz, Weitbrecht, and Tokuhama 2012). By taking advantage of the group camaraderie and motivation, efforts can be devoted to a higher cause. A prime example of fan activism directed to a related subject is the Harry Potter Alliance (HPA), which was founded by Andrew Slack in 2005. The HPA uses parallels between the fictional content world and the real one as an impetus for civic action. Some of its causes have included literacy, equality, and human rights (Kliger-Vilenchik, McVeigh-Schultz, Weitbrecht, and Tokuhama 2012). Fan groups are powerful forces, as exemplified in the efforts some fans go through to prevent their favorite television shows from being canceled. By building on the preexisting shared identity of its members, activist groups can translates their efforts to fight for universal issues (Kliger-Vilenchik, McVeigh-Schultz, Weitbrecht, and Tokuhama 2012). They gain the ability to create new communities from existing ones. Because of the widespread popularity of fiction and its mediums, the range of which fiction can be used to influence society is a part of what makes fan activism so effective. Activists, traditional or modern, are able to use universal fiction in a multitude of mediums to spread universal messages to people. Education and Skill Development
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Educating people seems to become a harder and harder task as society progresses. Teaching social values becomes especially hard due to the diversity and multitude of societal and cultural norms that influence a persons thought process. At least at the basic level, theres much hope that certain mediums of fiction -comic books, for example- will encourage others to learn a multitude of skills, including reading comprehension. Fiction envelops almost all forms of media and popular culture for society, creating a powerful source of implicit education for people especially todays youth. The greatest power of fiction lies in how stories of physical and metaphorical adventures enrapture readers in their plots. The average citizen may not be able to sit down and read a scholarly dissertation on the decline and propagation of the Apis Mellifera population, but short story or comic depicting the efforts of a young boy attempting to save the dwindling number of Honeybees could easily be consumed in moments. With comic books and other visual forms of fiction, such as movies, picture books, and television shows, the readers interest in the storyline of the medium can be used at an educational advantage. Stan Lee, founder of MARVEL Comics, discussed in an interview that teachers have often told him that reading comic books is one of the best ways to teach literacy to young children because it appeals to them (Mariam 2014). The desire to understand the plotline of a story featuring a superhero or adventure character spurs them to learn the words that are written on the page. While simple narratives of this is [X], see him run are added to books designed to teach young children to read, it stands to reason that a more effective option would be to introduce budding readers to something that would keep their attention and make them interested in learning to understand the sentences in front of them. Once readers have a solid grasp on
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language, writing narratives can also aid them in mastering that language in the same way. Constant attempts at improving ones storytelling ability develops these skills further. Other applications include remembering important historical and cultural events. James Prothero compares fiction and science-fiction to mythology. The tendency of schools is to approach knowledge solely through reason: to teach just the facts, not the meaningful context (Prothero 1990). Students often learn history by dates and events, but the emotional context of the people becomes lost in exchange. By weaving knowledge into the narrative format (for example, placing a character into the events and telling of their experiences) historical fiction can become a powerful tool in teaching the significance of certain events, rather than looking at history from a distant perspective. Like in activism, presenting relatable examples makes a message more accessible, leading to students learning social significance as well. Implicitly, then, fiction serves as an effective way to teach values and social norms to youth and society as a whole. Johnathan Gottschall reasons that fiction seems to be more effective at changing beliefs than nonfiction (Gottschall 2012). Unlike nonfiction, which is meant to be persuasive, fiction appeals to emotions. It enhances our ability to understand other people, promotes a deep morality, and (interestingly enough), it tells readers the lie that the world is more just than it actually is, which promotes a certain sense of optimism in life (Gottschall 2012). In a study conducted by Mar and Keith Oatley, it was concluded that entering fictions simulated social worlds enhance [peoples] ability to connect with actual human beings (Gottschall 2012). For that reason, empathy is repeatedly cited as one of the most influential aspects that fiction can teach others. Voice actors Troy Baker and Laura Bailey describe the spread of empathy through mediums of fiction as the opportunity to be a part of something that isnt just entertainment
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(Darell and Lauren 2012). When discussing some of their experiences with the fictional narratives that theyve worked with, the two were humbled by the reception their work received. Bailey recounted a young girl with Aspergers Syndrome who told her that watching Fruits Basket [a Japanese anime series] helped her identify her emotions better (Final Fantasy and Kingdom Hearts Union 2012). Seeing a visual narrative, even though that narrative is fictitious, helps those who may have trouble understanding and coping with real life situations gain some sense of reference that increases their ability to empathize and take action. Baker expanded upon this concept, commenting that video games as a narrative, not just as an entertainment medium, but actually as somethingmore profound than that provided powerful and valuable experiences to fans because [theyre] observing those things but [theyre] also part of it (Final Fantasy and Kingdom Hearts Union 2012). Personal involvement and attachment to fiction and its themes presents easily understandable and universal concepts that raise a persons empathy. By studying and analyzing fiction and its values, the audience implicitly learns social norms and emotional constructs, leading to a moral development. Fans can also learn valuable skills through creation of products inspired by the fiction they read. Fan works such as fan fiction, fan moviesfan art, and cosplay are described as encouraging fans to closely interpret existing texts, perform them, and extend them with their own narratives and ideas (Lamerichs 2011). Fan works, therefore, become mediums of critical thinking and creativity. For all that they imitate the original source, creators of fan works often use vital critical thinking and problem solving skills without even realize it. Creating crafts such as a favorite characters costume or weapon, can also indirectly help develop skills of sewing or molding materials. Book clubs and other discussions featured on forums can vary in quality, but
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fans often capitulate their own theories and scenarios based off of evidence from the text, subtly modeling the analysis process used by literary critics albeit possibly on a shallower level. Fan fiction, despite being often regarded as a lower form of literature of varying quality and bordering on copyright and plagiarism issues, does have undeniable merits. It can lead to the creation of meticulously planned and ironically original plots or twist of a familiar medium (often in the form of AUs alternate universe stories). On the amateur level, fan fiction is often used to develop writing and language skills and gain feedback from the public. The longest work of fan fiction, The Subspace Emissarys Worlds Conquest, is over 4,024,000 words long and 220 chapters. Its author, known as AuraChannelerChris to the users of Fanfiction.net, began the story in order to improve his English (Grudziecki 2013). Likewise, professional authors also use fan fiction as a way to develop themselves. Sarah Rees Brennan, author of the Demons Lexicon series, began as a fan fiction writer under the pseudonym Maya. She was later able to evolve her writing into publishable material. Conclusion The resulting consensus among the literature community is that fiction is wildly powerful in its effect on society and its cultural values. That being said, the main debate lies in whether this effect is positive or negative, and whether fiction should be seen as a legitimate source of education. Studies show that cultural identity is determined in part by the popular media, and that the appearance of new social norms, such as homosexuality, in television and literature positively increase peoples perception. Furthermore, fan identity can be greatly influenced by the identification of a character to their person. Popular media can also be used by activists to spread attention to their cause.
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Because of the increase of empathy in people who consume fiction as opposed to almost any other medium of communication, it can be surmised that reading fiction can be used to educate people socially in positive ways.
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References (2012, March 7). FF Union: Snow and Serah Voice Actor Interview. Final Fantasy and Kingdom Hearts Union. Brough, Melissa M., Shresthova, S. (2012). "Fandom Meets Activism: Rethinking Civic and Political Participation." In "Transformative Works and Fan Activism," edited by Henry Jenkins and Sangita Shresthova, special issue, Transformative Works and Cultures, no. 10. Retrieved from http://journal.transformativeworks.org/index.php/twc/article/view/303/265 Gottschall, J. (2012, April 29). Why Fiction is Good for You: the beautiful lies of novels, movies, and TV stories have surprisingly powerful effects and may even help make society tick. Retrieved from http://www.bostonglobe.com/ideas/2012/04/28/why-fiction-good-foryou-how-fiction-changes-your-world/nubDy1P3viDj2PuwGwb3KO/story.html Grudziecki, J. (2013). Would You Read the Longest Fan fiction Ever? Retrieved from http://community.sparknotes.com/2013/08/05/would-you-read-the-longest-fan-fictionever Hamid, M., Prose, F., (2015, February 17). Does Fiction Have the Power to Sway Politics? Retrieved from http://www.nytimes.com/2015/02/22/books/review/does-fiction-have-thepower-to-sway-politics.html?_r=1 Hoffner, C., Buchanan, M. (2005). Young Adults Wishful Identification with Television Characters: The Role of Perceived Similarity and Character Attributes. Retrieved from http://www.communicationcache.com/uploads/1/0/8/8/10887248/young_adults_wishful_i
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dentification_with_television_characters_the_role_of_perceived_similarity_and_characte r_attributes.pdf Kerr, D. (2014, June 17). Our goal is to have our freedom: Interview with Iyad Burnat on popular resistance in Bilin. Retrieved from http://mondoweiss.net/2014/06/freedominterview-resistance Kilgler-Vilenchik, N., McVeigh-Schultz, J., Weitbrecht, C., Tokuhama, C. (2012). Experiencing Fan Activism: Understanding the power of fan activist organizations through members narratives. Retrieved from http://journal.transformativeworks.org/index.php/twc/article/view/322/273 Lamerichs, N. (2011). Stranger than Fiction: Fan Identity in Cosplay. Retrieved from http://journal.transformativeworks.org/index.php/twc/article/view/246/230 Mariam, P. (2014, May 19). An Interview with Stan Lee: The legendary comic book writer discusses the role of comic books in childrens literacy and what secret super powers he possesses. Retrieved from http://americanlibrariesmagazine.org/2014/05/19/an-interviewwith-stan-lee/ Prothero, J. (1990, March). Fantasy, Science Fiction, and the Teaching of Values. The English Journal, Vol. 79, No. 3, pg. 32-34. Retrieved from http://www.jstor.org/stable/819231