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Nikitha

Argument: Want people to think, about government and democracy. Majority does not rule,
minority rules before the majority in a strange paradox.
Reaction: I was skeptical until she mentioned the minority game, and how it is in fact a game of
who is the least represented in order to get into college.
Concerns: Making sure the game works, in the end: needs to be tested. What if minority is
actually minority? Game seems a bit too complicated to explain in one class period, rules
possibly need to be specified.
Aesthetic: A game, deck of cards. Are you a woman? Do you have facebook? Game cards that
are yes/no are given out. Each player must vote yes or no. Goal is to try to be the minority,
theme is college applications, best minority gets into the college. You can lie, be deferred, etc.
Niesa
Argument: The media perpetuates racial stereotypes that make it hard to be human, being who
you are with no reservations. Its hard to stay true to who we are while adhering to societys
preconceived projections of who we are supposed to be.
Reaction: I like it, its going to be very realistic and obviously itll appeal to me. It also might
open the eyes of people who have not seen these stereotypes or thought of them before.
Concerns: May have problems getting it done in time.
Aesthetic: Outside layer shows stereotypes, inside shows who you actually are (collage). Media
portrays blacks as uneducated and financially unstable, etc. (childrens book)

Camilla
Argument: Wants to show how gender roles are perceived in society and how they evolve into
sexism. Strongest argument is that there are differences in what is expected in men/women.
Presents barriers for both men and women, in the end.
Reaction: This appeals to the raging feminist inside of me. I like it, and it should get the message
across properly.
Concerns: Camilla is concerned with attacking men or women, or offending anyone. I think that,
depending on how she makes the rules, this wouldnt be a major concern; after all, we are
talking about societal values. Strange numbers are used for some properties, ex. $120
Aesthetic: Uses a monopoly board as a game, titled Manopoly. Property names have been
changed, and property values are different as a man or woman. Quotes are used to show how
society views the choice of different property.

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