Professional Documents
Culture Documents
1. There will be a pre-test, which contains 10 questions. Each one is a card. You can swipe left to disagree
with the argument or swipe right to agree the argument. In this case, there will be 5 fallacies that are very
common in daily life. Then students will check the answers. Next, there will pop up a message They are
not all good arguments. Some of them are XXXXX, which are fallacies. Then the learner will check the
questions one by one. Below each question, if its a fallacy, there will be a video illustrates what kind of
fallacy it is. Under the question, theres an discussion forum. The learners are required to give examples
of the same fallacies. Theres also a Q&A area, where students can ask questions with a plugin to insert a
time point of the video and vote for useful questions. After completing the pre-test, the learners will earn
100 points and get a badge. Students have their avatars, which will upgrade when they get more points.
Refer to Appendix 1 to see the interface of the 1st activity.
2. Learning taxonomies
Read the 2 taxonomies of the fallacies.
http://www.informationisbeautiful.net/visualizations/rhetological-fallacies/
http://www.fallacyfiles.org/taxonomy.html
Read the comics of the fallacies( Optional )
http://existentialcomics.com/comic/9
Discuss with your group mates about the differences among the 2 taxonomies.
Then post to the discussion form in group
a.Summary the difference
b State which one do your group like and why.
5. Create a picture (E.g, Meme) to explain an fallacy and post it on the discussion forum and comment on
3 peers graphic.
https://imgflip.com/memegenerator
2. Use the table below to describe your instructional strategies and technological tools
Instructional
strategies
Name the fallacies
Technological
tools
Justification
Mind map,
It is commonly claimed that giving a fallacy a name
Graphic, https:// and studying it will help the student identify the fallacy
www.diigo.com/ in the future and will steer them away from using the
fallacy in their own reasoning( Dowden, 2014)
As Steven Pinker(2007) says providing a label for a
complex concept could make it easier to learn the
concept. because the mind can handle it as a single
package when juggling a set of ideas, rather than
having to keep each of its components in the air
separately. It can also give a concept an additional
label in long-term memory, making it more
easily retrievable than ineffable concepts or those with
more roundabout verbal descriptions.
Pre-test
Quizzes
Create a picture
Asynchronous
online discussion
Discussion
forum
Gamification
Gaining points
Badges
Avatar
My opinion
Agree
It is interesting the
learning process
students follow to learn
about fallacies.
Disagree
Agree
I recommend to let a
space for students to
write an individual
reflection, after their
classmates write them
some comments.
Lack of individual
reflection.
N/A
Appendix 1
Interface of the 1st activity
I have found some interface pictures from some websites which I think can be applicable to this
course. So please focus on the interface instead of the content.
!
Figure 5 Pre-test welcome page ( https://www.khanacademy.org)
!
Figure 7 Question and answer area ( below the test) ( https://www.khanacademy.org)
Students can ask questions by pointing out a time point where he cant understand. They can vote for a
good question.
!
Figure 8 Gaining points page ( After finishing the quiz) ( https://www.khanacademy.org)
This is the gamification part, motivating students to do the learning activities.
!
Figure 9 Results analysis page ( After finishing the quiz) ( https://www.khanacademy.org)
Students can see the result and which one needs to improve and the badges they earned.
!
Figure 10 Avatar page ( students online image) ( https://www.khanacademy.org)
Avatar can upgrade as students gain more points.
References:
Boud, D., Cressey, P., & Docherty, P. (Eds.). (2006). Productive reflection at work: Learning for changing
organizations. Routledge.
Dowden, B. (2014, March 5). Internet Encyclopedia of Philosophy. Retrieved April 18, 2015, from http://
www.iep.utm.edu/fallacy/
Pinker, S. (2007). The stuff of thought: Language as a window into human nature, Penguin.
Berry, Thomas. 2008. Pre-test assessment, American Journal of Business Education, Third Quarter
2008, Vol. I, No. 1
Gunning, T. G. (2012). Creating literacy instruction for all students. Pearson Higher Ed.
Greenlaw, S. A., & DeLoach, S. B. (2003). Teaching critical thinking with electronic discussion. The
Journal of Economic Education, 34(1), 36-52.
Hew, K. F., & Cheung, W. S. (2014). Using Blended Learning: Evidence-Based Practices. Springer.
Hew, K. F., & Cheung, W. S. (2011). Higher-level knowledge construction in asynchronous online
discussions: An analysis of group size, duration of online discussion, and student facilitation techniques.
Instructional Science, 39(3), 303-319.
Hew, K. F., Cheung, W. S., & Ng, C. S. L. (2010). Student contribution in asynchronous online
discussion: A review of the research and empirical exploration. Instructional Science, 38(6), 571-606.
Grnewald, F., Meinel, C., Totschnig, M., & Willems, C. (2013). Designing MOOCs for the support of
multiple learning styles. In Scaling up learning for sustained impact (pp. 371-382). Springer Berlin
Heidelberg.
Figure 4[Online image]. (unknown).Retrieved April 16, 2015 fromhttps://iversity.org/en/my/courses/
critical-thinking-reason-and-fair-play-in-communication/assessment_units/31916/intro
Figure 5,7,8,9,10[Online image]. (unknown).Retrieved April 16, 2015
from https://www.khanacademy.org
Figure 6[Online image]. (unknown).Retrieved April 16, 2015
from http://www.okcupid.com/home