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E.S.-362
Computers in Education
Disclaimer/Special Note: These are just the sample of the Answers/Solutions to some of the Questions given in the
Assignments. These Sample Answers/Solutions are prepared by Private Teacher/Tutors/Auhtors for the help and Guidance
of the student to get an idea of how he/she can answer the Questions of the Assignments. We do not claim 100% Accuracy
of these sample Answers as these are based on the knowledge and cabability of Private Teacher/Tutor. Sample answers
may be seen as the Guide/Help Book for the reference to prepare the answers of the Question given in the assignment. As
these solutions and answers are prepared by the private teacher/tutor so the chances of error or mistake cannot be denied.
Any Omission or Error is highly regretted though every care has been taken while preparing these Sample Answers/
Solutions. Please consult your own Teacher/Tutor before you prepare a Particular Answer & for uptodate and exact
information, data and solution. Student should must read and refer the official study material provided by the university.
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When something has to be implemented. It definitely has some uses some of the uses of Instructional uses are:
1. Motivation: It is one the clearly defined objective to motivate the student to reach his/her goal. Without
motivation in student age it is very difficult to create a interest in learning.
2. Guideline: Student generally acts according to the guideline given by the teacher. Guidelines are generally
the strategy by the teacher to the student. It helps the student to remove some difficulties at learning level.
3. Evaluation: The teacher can evaluate the performance of the student in terms of specific objective. The
student can access the success and failure of his/her method of presenting subject-matter to the student and can
eliminate the weakness of the student.
In short we can say that we use instructional objectives for followings:
(a) Better instruction occurs.
(b) More efficient learning results.
(c) Better evaluation occurs.
(d) Students become better self-evaluators.
There are following three components of Instructional objectives:
1. Condition: This is the setting in which the demonstration of learning will take place, including environment
and materials, where appropriate. An objective containing this component is necessary to prepare a student for
learning. It draws the students attention to the enthusiasm.
2. Behaviour: An explanation of an observable behavior that may be measured from which one can infer that
the student has learnt. It is important to state objectives in the form of observable behaviour, which can be observed
and measured.
3. Performance: This is one of the measurement criteria for achievement of objective of the student. One can
not measure the learning of a learner it can only be checked by ones performance. We can judge that he/she learnt
something or not by comparing the performance before the learning process and after the learning process.
Q. 2. Explain the meaning and characteristics of a good tutorial, with suitable examples.
Ans. Some of the dimensions are as follows:
Dimension
Teaching style
Amount of interaction
Course content
Student data
Student-computer dialogue
Control of instructional
sequence
Low
High
Little Interaction
answer. No performance
records kept.
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Feedback to student
Course Content
Instructional strategy
Student model
Feedback to student
Graphics
Line drawings
Speech
Three-dimensional dynamic
simulation.
N
No speech capability
Intelligent Tutoring System: ITS are programmes designed to teach as a good teacher. They concentrate on
developing system which provide supportive environment for more limited topic i.e. a specific domain of knowledge
such as antibiotic, solution of quadratic,electronic fault diagnostic procedures etc. Since the ITS are domain specific,
the subject domain should be chosen carefully as its development involves major investment of resources. Since the
efforts have been in the direction of developing experimental ITS, they are designed with future technology in mind
and hence require substantial computing resources to run. This makes the ITS at present a cost-in effective proposition.
Role of ITs in teaching: In principle, ITS offers a highly interactive environment that is responsive to individual
learners need. Like a good teacher it acts as a facilitator and a discerning advisor who determines what the student
knows and guides in a manner that the student remains in control and is always at the centre of learning. However,
all his requires accurate and extremely refined understanding of characteristic of learners as well as of the domain
and the methdology of instruction. Frequently, the models built in are rather adhoc, restrictive and incapable of
deciphering studentss response of offering appropriate remedial help. Even for well designed system, the utility is
ultimately determined by the quality of dialogue and the actual degree of uSER INITIATIVE AND MOTIVATION.
AN ITS WITHIN A TEACHING ENVIRONMENT THEREFORE FULFILS TWO BROAD ROLES: Advisory
and Instructional. In its advisory role, the system is used to provide the advice about particular course of action
relevant to any given situation that four components CAI-oriented activity.
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Dimension
Low
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High
Teaching style
Amount of interaction
Little Interaction
Course content
Student data
Student-computer
dialogue
Control of instructional
sequence
Evaluation of student
input
Feedback to student
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that computer lab we have a separate audio-visual room in that student comes and have their sessions on a big screen
that is totally controlled by the computers. Teachers of different subjects used to make the presentations on computer
and displayed them on the computer. In that way students have better option to acquire knowledge by the teacher
side. Suppose some students have a lesson on Disaster Management, for this they want to see different volcanos,
Sonai. Hs etc. and that matter can be only collected by different place and can be converted into single presentation.
So, in a nutshell we can say that computer are very useful in education.
1. Algorithm: A set of well-defined instructions that outline the solution of a problem in a finite number of
steps.
2. Artificial Intelligence (Al): The use of computer to imitate or expand human intelligence. Computer that
play chess usually employ artificial intelligence. It is the intelligence exhibited by a machine or software. It is the
field of research currently developing techniques whereby computer can be used for solving problem that appear to
require imagination, intuition, or intelligence.
3. Flow Chart: A flow chart is a graphical representation of the algorithm to show the actual flow of the data.
There are many symbols which represent the flow of operations, logic, data, and equipment of program or system.
4. Function: These are the small part of the program use in programming languages like C & C++, They can be
used when needed in the program, In Excel functions are the built in process to solve the particular task like SUM,
COUNT, RANGE AVG. etc.
There are following three physical components of CAI
1. Hardware
2. Software
3. Courseware
1. Hardware: Hardware consists cf all the physical components of the computer attached with it, which we can
touch. Like Monitor, CPU. Kx.'board, Mouse etc. CAI may be designed for use on a variety of hardware platforms
or computers ranging from nainframe computer to Personal Computer.
2. Softwares: Software refers to it. Programs and packages where we work. In CAI softwares are of two types
Delivery Software and Authoring System Software. Delivery system software interfaces the learner with the computer
while authoring system software interfaces the course writer with the computer for designing lessons or material.
3. Courseware: It refers to programs that administer or impart instruction to the learner. This refers to those
programs that are course material apart from the handbooks and performance aids.
The communication media used in education was earlier radio and television which is now followed by computers
too. The computerization trend consists of a purposeful and integrated approach to the use of communication media.
Computer and internet are playing role in each and every field of education. Computer technology can be used to
teach many topics to school children. I would like to use it to teach students about aquatic animals. Issues related to
media selection are:
1. Democratization of educational opportunities.
2. Improving the quality of instruction and learning.
3. Impact of communication media on rural area.
4. Participation of people in their own education.
5. Effective demonstration via computerized plan.
6. Motivation to education field through computerized graphical mode.
Digital graphical mode of the software will help satisfy all the media related issues and it will enhance the
quality of instruction and learning. For example, instead of discussing the habits and habitate of aquatic animals, the
variety of species, it can be shown and elaborate using media to provide lively effect.
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