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Name:

Date:

Aidan

16/02/2015

Criterion D. Evaluating
DEADLINE: 16 Feb (T) 12 midnight
Part I. Product Testing
A. Self-testing
1. Describe in a detailed paragraph how you tested your project before presenting the final version to your target
users/audience. Discuss how you checked and improved the technical/functional problems that you encountered.
(Minimum 100 words)
before i released my final product i did various tests, i tested whether or not i had a good theme for my poster layout. i asked my fellow classmates to
give me good feedback after which i tweaked some things to make it more appealing. i also found that if i changed my web page into mobile version it
looked much different from the pc version so i had to make it fit both so that on any device it would look good. in the end i think that everything came
together and it ended up being pretty good.

Evaluate your own project using the rubric below.


0: Not achieved
achieved

1-2 Minimally achieved 3-4: Moderately achieved

Aspects:

Self-Score

5-6: Mostly achieved

7-8: Fully

Reasons for Score Given

1. Does the project have a clear and


relevant purpose?

i didnt give full marks because it has a relevant purpose but not so clear.

2. Were digital tools used effectively for the


project?

yes i used many pictures and even a slideshow.

3. Were digital tools used creatively for the


project?

i may have included them but they were not that creative.

4. Is the project complex and challenging


enough to actually solve a real school
problem or situation?

the project was not very complex but it is helping a real problem at the school.

5. Does the project prototype actually


work?

the prototype does actually work.

6. Does the project have a specific target


audience or users?

yes the audience was the members of the school.

7. Was there an appropriate testing done for


the project?

yes there was as i tested the qr code and also tested the design whether it was
good or not.

B. Evaluation by Target Users or Audience


1. Present and explain your project to 3 people from your target users or audience. Make them answer your evaluation
survey.
2. When you have gathered at least 3 feedbacks in your survey, post the link to the summary of results (the one with

graphs below.
https://docs.google.com/forms/d/13xPv0wSfdlTLJxQaOUmltkVdeqfnmx--i59EXlwSHdo/viewanalytics#start=openform

3. Compare the results of your evaluation survey to your self-evaluation. Complete the table below.
According to your self-evaluation

According to your survey results

a. How well did your final


product satisfy
your design
specification?

it did very well in all aspects of the specification.

it did well in most of the criteria but there are some


parts in which the criteria is just utterly ignored

b. 3 Strong points of your


final product

had a good poster, visual effects were excellent, and


directions were good.

had a good poster, visual effects were excellent, and


directions were good.

c. 3 Weak points of your


final product

didnt follow all criteria, could have put more visual in.

didnt follow all criteria, could have put more visuals in.

d. 3 Suggestions for
Improvement

follow criteria.

follow criteria.

Part II. Success of the Final Product


1. Did you strictly and thoroughly follow your original plan and design? If not, describe the changes that you made to the
final product, and give reasons why you made these changes.
Changes made to the original design and plan:

Reasons for these changes:

1. i changed what i advertised for

because it proved much too hard to advertise for the prom committee.

2. i changed the layout of my web page

to fit both that of mobile and pc websites.

3.
4.
5.

2. Generally, how well do you think your final project successfully achieved its original goal or purpose: to create a digital
codes -based project that can address a specific school problem or situation.Discuss 3 reasons.
i think that this helped solve the problem of supporters in school.
1) just by it being there people acknowledged it and may have subconsciously wanted to come.
2) for future contests there may be a better a larger turn out.
3) the team gain morale because of the prospect of more fans.

3. Discuss the impact of your final product.


Discuss at least 3 benefits that your target audience can
get from your project.
1)

detailed information about the event.

Discuss at least 3 limitations or disadvantages of using


your game?
1)

if you dont have a qr scanning app you cant use it.

2)
going.
3)

what will be at the event what is the purpose of


why they should come out.

2) takes effort and interest so maybe some people


wont bother scanning.
3) not much information on qr poster.

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