Professional Documents
Culture Documents
Name:
larissacorreia
Date:
16february2015
CriterionD.Evaluating
DEADLINE:17Oct(F)12midnight
PartI.ProductTesting
A.Selftesting
Rateyourowngameusingtherubricbelow.
0:Notachieved
12Minimallyachieved
34:Moderatelyachieved
56:Mostlyachieve
d
78:Fullyachieved
Aspects:
SelfScore
ReasonsforScoreGiven
1.Isitfunandengaging?
becauseitseducationalandteachesmathtothepeoplehavetroublewithmath
2.Doesthegamehaveaclearandspecific
educationaltopicorcontent?
thetitledoesn'tspecificallysayitsamathematicalgame
3.Aretheinstructionsclear?
thegameissimpleandinmydesignspecificationsIdidnotaddinstructions
4.Isthegamechallenging?
dependingonthepersonplayingitandwhatlevelofmaththeyareon
5.Isthegameoriginaloramodification?
partlyimademyownandtheotherparticopied
6.Doesthegamehaveaspecifictarget
audience?
peoplethataren'tgoodatmath
7.Isthescriptorcodecorrectlydone?
becauseicheckeditandexperimentedit
8.Wereimagesandsoundscreatively
used?
ihadabackgroundmusicthatmaybepeoplefounddistractingandididntadd
soundeffectstonyscripts
B.PeerEvaluation
1.Askatleast5peopletoplayyourgameandansweryoursurvey.
Thelinkofallthegamesandsurveysarefoundhere:
http://goo.gl/rRR68A
2.Whenyouhavegathered
atleast5feedbacks
inyoursurvey,postthe
linktothesummaryofresults(theonewith
graphs
below.
https://docs.google.com/forms/d/14tY0bRi0qziVJTjPi9qvHvD6vgYYyradUTg3dPNGxBg/viewanalytics
3.Comparetheresultsofyourevaluationsurveytoyourselfevaluation.Completethetablebelow.
Accordingtoyourselfevaluation
Accordingtoyoursurveyresults
a.Howwelldidyourfinal
productsatisfy
your
design
specification
?
Myfinalproductmatchedmydesignspecifications
exceptinthetimevariablethatIdidn'taddinmygame
accordingtomysurveymypeersalsoagreethatI
haveachievedmyspecificationsexceptmytime
variable.
b.Strongpointsofyour
finalproduct
mygameiseducational,easyandmostofallsimple
mygameiseasilyaccessed,iteasyforsomepeople
butalikechallengingforothersanditsfunand
enjoyable.
c.Weakpointsand
suggestionsfor
itdidnothaveinstructionpageanddidn'thavetime
variable
itdidnothaveinstructionpage,didn'thavetime
variableandnogameoverpage.
improvement
PartII.SuccessoftheFinalProduct
1.Didyoustrictlyandthoroughlyfollowyouroriginalplananddesign?Ifnot,describethechangesthatyoumadetothe
finalproduct,andgivereasonswhyyoumadethesechanges.
Changesmadetotheoriginaldesignandplan:
Reasonsforthesechanges:
1.background
whenIrealizedthatthegamewouldn'tmakesense.
2.soundeffects
thesoundeffectIchoseinthebeginningweretooloud
3.sprites
IhadtoomanyspritesandnowIreducedtheamountofsprites
4.
5.
2.Generally,howwelldoyouthinkyourfinalscreencastingsuccessfullyachieveditsoriginalgoalorpurpose:todesignan
engagingeducationalgame?
Thisgamewaseducationalandchallengingandisabletohelppeoplewhohavetroublewithmathematicsincludingme.
3.Discussthe
impactofyourfinalproduc
t.
Discussatleast3benefitsofusingyourgamebyyour
targetaudience?
Discussatleast3limitationsordisadvantagesofusingyour
game?
mytargetaudienceare4thto7thgraderswithmathproblemsandmy
gameisgoingtohelpthistargetaudiencetoimproveitthe
multiplicationskills.
theplayermyignoreandjustsimplyguesstheanswersanda
disadvantagewasthatmygamehasnoendanditmaybeslightly
confusing