Professional Documents
Culture Documents
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communities are smaller groups of people that are known and recognized by all members.
However, technological advances in the last few decades have aided in a non-physical,
anonymous, communication with people around the world. Communities now contain
anonymous groups of people with different forms of communication. However online seems to
be an effective and easily accessible vehicle of communication. Technology may have taken
away familiarity in communities, but it has helped connect people with similar interests.
Annotated References
Alberti, John. The Game of Reading and Writing: How Video Games Reframe Our
Understanding of Literacy. Computers & Composition 25.3 (2008): 258-269.
Onesearch. Print.
In this article Alberti argues that video games reveal how the reading and writing process
are inherent in order to fully participate and understand the game. Video game players are
simultaneously readers and writers as online video games are inherently dialog
discursive spaces (Alberti 2008). Video games give a visual form of writing as
communication, compared to the static quality of printed text. Online games are
discursive worlds that develop and evolve through text. Reading and writing are arenas
of socialization, communication, and ultimately, play. Texts are important genres in
video games as they help immerse the player into the online worlds and help give
meaning towards their actions.
The information in the article is both fair and accurate. Alberti is a professor of English
for Northern Kentucky University, with many publications and achievements. The article
lists its sources and was peer reviewed. Alberti argues that online games give new
pedagogical possibilities of digital writing, and can help reframe our understanding of
literacy. On the topic of communication in discourse communities, as video gamers are
the reader and the writers, without the form of texts online games would not function and
the communicative goals would be non-existent.
Hartman, Michael. "Better Communication For Winning in LoL." Altered Gamer. 17 Apr. 2012.
Onesearch.Web. 18 Sept. 2014.
This article gives tips on how to improve your communication in game. It includes
examples of the specific terminology in the community, as well as a background to the
terms. Communication is vital for victory, and becoming familiar with the terms that
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players use will allow you to understand what they are trying to convey. The terminology
also gives a shortcut in quickly exchanging information. Without teamwork, you cannot
win a team based online game. The article is short and does not fully express all the
terminology in the game, however, for those new the community this could be a helpful
first guide because it does not go that far in depth of the concepts. The site and the links
are maintained, and easily navigable. The information in this article is consistent with
other sources, as well as being unbiased.
Johnson, Matthew S.S. "Public Writing In Gaming Spaces." Computers & Composition 25.3
(2008): 270-283. Onesearch. Print.
Johnson argues within the article that the text/writing done in computer games from
players for their online communities are directed to a clear audience with specific
purposes. As well as having the potential to institute real change within gaming
communities. Textual exchange is self-motivated in online games, and impacts the
ecology of online games, as the text helps to define and facilitate the goals of the
community. Johnson states that gamers are agents who have the power, through writing,
to shape the electronic worlds (Johnson 2008). Therefore meaning of words is set
publicly through the game community to shape the game.
Civic participation in gaming environments, such as publicly hosted websites, or forums
are the training grounds for active citizenry (Johnson 2008). As gamers participate in
their communities, they affect the online game and are able to spread their
ideas/knowledge to other members in order to invoke change. All members affect the
community through the participation, and reciprocity occurs during the interaction.
Reciprocity is an essential element of the public writing in online games, as mutual
benefit aids in the aim of the communitys goals. Mathew Johnson is the Director of
First-Year Writing, and an associate professor of Southern Illinois University. The article
has the sources listed and is also peer reviewed.
Moberly, Kevin. Composition, Computer Games, and the Absence of Writing. Computers &
Composition 25.3 (2008): 284-299. Onesearch. Print.
Moberlys article gives examples as to how computer games can give
fundamental knowledge, and understanding of the compositional process. As Moberly
states, computer games fundamentally incorporate composition into their game play,
composition is thus incorporated through the use of symbols. Computer games require
players to read, and to make meaning from the symbols and words on the screen from the
game, and the players. However, computer games also require that the player writes and
modifies their actions in the game in relation to these symbols, and words.
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The symbolic constructs which are the photo-realistic graphical environments teach the
compositional process and the larger socio-political structures which are involved in said
process (Moberly 2008). This helps students construct meaning, and ultimately give their
interpretation of these symbols. Communication through the process of symbols and texts
are how players and members of the League of Legends community communicate, and
thus work with one other. The genre allows the anonymous, non-physical communication
to thrive, and gives the members an adequate tool in order for teamwork to come into
place. Moberly is an associate professor for Old Dominion University and the article is
both peer reviewed and has the sources listed.
Niek. "Why Am I Here: A Guide to Roles and Lanes." Weblog post. League of Legends
Community RSS. N.p., 23 Feb. 2012. Onesearch. Web. 18 Sept. 2014.
This is a guide that is intended for new players that effectively explains how to play the
game, what each role is, and understanding specific terminology. This guide does a very
effective job in going in depth, and explaining each aspect of the game. It describes the
five roles within the game, and what their overall objective is i.e., Support, Marksman,
Mid lane, Top lane, and Jungle. Supports babysits and protects the Marksmans because
it is the Marksmans job to deal high damage and kill enemy players. Mid laners deal a
lot of damage in team fights, and the top laner and jungler are usually tanks to absorb all
the damage and take the focus away from the teams damage dealers.
The guide additionally talks about how to effectively earn gold, what to buy, what to do
during the different points of the game, and explains the terminology. This guide is the
best one that I have seen for learning how to understand the basics, and it is very useful
for background information. Niek also talks about how to communicate with your team,
and how large a role it plays throughout the game. The information is unbiased and is
consistent with other sources. The links are maintained, and the information is fair and
reliable.
Peterson, Mark. Learner Interaction in a Massively Multiplayer Online Role Playing Game
(MMORPG): A Sociocultural Discourse Analysis. ReCall 24.3 (2012): 361-380. Onesearch.
Print.
This article had studies in which it investigated the linguistic and social interaction of
four intermediate EFL (English as a foreign language) learners during game play in a
massively multiplayer online role playing game (Peterson 2012). The participants text
chats were collected over a one-month period and were analyzed from a sociocultural
perspective. The research showed that EFL learners properly used politeness
involving greetings, informal language, small talk, humor, and leave-takings as a
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