Professional Documents
Culture Documents
Risk assessment
Movement of characters
Moodboard
Sets/backgrounds
Sound table
Props list
Audience
Frame rates
Lighting design
Production schedule
Crew details
Frame Numbers
Dope Sheets
LO3
LO3:
The documentation linked to the production will be full and detailed and there will be
evidence that the production management and scheduling of the project has been effective
and carried out in a professional manner. The techniques used in the production of the work
are likely to be related to an understanding of current trends in the industry.
Planning
Risk assessment: Are there any health and safety issues you may encounter?
There are a few health and safety issue that can come up in the creation of an animation. To
start off, the material used to create the clay could be hazardous and not near any children.
Another is the risk of the models themselves: as they are very fragile and even the slightest
change in temperature or nudge could drastically effect the fluidity of the animation. A final
risk is the lighting, and how stable they are: my studio uses wall lighting so there is a
possibility of the lighting falling off and damaging expensive equipment.
Discuss any legal issues you may face. Eg; sound, plagiarism, age restrictions
There may occur some issues with legal contracts within the animation; it is my job to ensure
the regulations are kept by the books and on legal boundaries, even though that I believe a
large company wont sue me: it is better to keep on the safe side.
To begin, the use of sound can be a problem as the use of 3rd party music can cause serious
legal issues, unless there is a statement somewhere on the video on who the music was
produced by and the name.
Going into plagiarism, it is down-right illegal to plagiarise works from 3rd parties and use
them demonstrating that it is your own work. That can cause the biggest issues and should
never be done. Plagiarizing can be in many forms of media: text, brand, music, visuals.
When it comes to age restrictions: there are a few rules, and these depend on who it is
aimed at, this effects on what content there will be. My animation will be aged restricted to
the BBFC of a U rating in the UK and Ireland, as I will not include any violence, gore,
swearing, graphical content, sexual visuals or use of alcohol or drugs.
What are the different possibilities you could explore using this format?
The possibilities I could explore using this format include the use of modeling, as the models
will have to be relatively stiff enough so that the position will be completely still for a short
period of time.
The other possibilities I could explore include the use of stop-frame
camera movement effects, which could be done via Adobe Premier Pro. Another area
includes the use of speech sync: using voice actors in my advert and syncing their voices to
a few of the characters.
What are the limitations of using this format? (i.e what problems/ obstacles might you
have?)
There are barely any limitations of this format, even though the production will take a lot
longer than recording the event, you can do literally anything, but it just takes a lot of time.
However, there are a few limitations that come with using found objects; these
include the limitation of the found object: whereby there will only be one of each object; if I
was to damage the item then it may be very difficult to repair or replace it. An example is the
tablet itself (selling at 1199); this is way too much money to spend in order to replace the
device; therefore it is recommended to get some insurance on the props and items.
What imaginative or inventive animations have you seen which use this format?
http://www.metacafe.com/watch/yt6gvOVWKKxmo/firekites_autumn_story_chalk_animation/
https://www.youtube.com/watch?v=eJlqQSMifqk&feature=player_embedded
https://www.youtube.com/watch?v=D8snA_nrGI4&feature=player_embedded
Subject
What will the subject of your animation be?
The subject of my animation will be an advertisement of the Wacom Cintiq Hybrid Drawing
tablet.
Storyline
Describe the storyline of your animation. What events will happen to your characters?
With the storyline of the animation, the advert begins when a person is drawing on the tablet.
After a little while he exits the room; his illustration comes to life. As the seconds of footage
progress, other 3d obstacle come life as well, and they do whatever they feel like it, however
they hear the guy coming back and they all recede into their initial positions.
Characters
What characters will be in your animation?
Wacom Tablet
Graphic Pen
Wooden Models
Clay models
Visual illustration
Boxes (possibly)
Name:
M/F:
Age
Costume:
Daniel Shaw
Male
17
Black clothing
Occupation:
GraphiC DesigneR
PC Repairman
Hobbies:
Art, illustration, CMD Prompt
Character
Background:
Add in images and drawings/ sketches of what they will look like.
Movement of characters
Mood board
Create a mood board showing what look your animation will have. Add images showing
ideas of mise-en-scene, characters, costumes and colours that will be present in the
different shots.
Sets / backgrounds
Will your set be;
A blue/green screen
An existing location
Draw sketches of how your sets/backgrounds will look. Add in labels to your diagrams and
details of locations / lighting etc.
Complete the sound list, detailing what sounds you will use, where you will source them,
what equipment you will need to record them and when you will use them in your animation.
You will need to design your own soundtrack. You cannot use copyrighted music, and it
must be more than simply adding a track.
Think of the scenes in your animation. Each scene should have different sounds/music to
give information about the mood / emotions of the characters.
Sound Table
Production Name: Cintiq Companion Hybrid Advert Sounds
Producer:
Shot
Action
Description
of Sound
Diegetic/non/diegetic
Atmosphere
created
Musice type
and
atmosphere
Car
movement
Car moves
Non diegetic
action
action
Boxes
movement
*pop
Non diegetic
Light hearted
Light
heartness
Pencil
*clutter and
*scribble
Non diegetic
neutral
neutral
Soldier
Guns
*firing
Non diegetic
action
action
diegetic
neutral
neutral
Door opens
5
Props List
What props / models / furniture etc will you need to make your animation?
PROPS LIST
Production Name:
Producer:
Item
Description
Character/location
Cintiq 13HD
Digital tablet
Centre of desk
Wooden Car
Toy car
Centre frame
Pencils and
Cup
Pencils in a cup
Boxes
Moving boxes
Soldier Toys
toys
Digital Pen
For tablet
Notes
Audience
Define the following characteristics of your audience;
Gender
Male and Female
Age
17-35
Interests
Creative and Fine arts
How will they physically watch your animation? (i.e in an exhibition format, on screen,
projection, online?)
I would have played the video on the tablet itself, however I do not trust the public with
expensive equipment. Therefore, it is better recommended that I project it from an online
source which can replay.
Think carefully about the shots you will be using. Consider the range of shots/angles
to give interest and perspective
Shots
Camera Angles
Birds-eye view
High angle
Eye-level
Low angle
Oblique / canted angle
Worms-eye view
Ground Shot
Movement
Editing
Pan
Tilt
Tracking Shot
Zoom
Montage
Cross cutting
Match cut
Shot, reverse shot
Eye-line match
Jump cut
Tracking shot
Frame Rates
What is the duration of your animation in minutes? (minimum 30 seconds)
Half a minute
In seconds?
30 seconds
There are 60 seconds in a minute. How many frames (ie. Individual photos) will you
need to take?
720
Lighting Design
Where will you place your light source(s) to create interesting effects?
I will place my light sources at the front of the animation setting, a direct lighting source.
(LO3)
Frame numbers
You will need to label your images as frames
The first 24 frames will be written as;
0_1
0_2 etc etc
Dope sheets
A dope sheet is an animation tool which helps a animator organise the animation shot-byshot.
This gives the camera operator instructions on each shot type and how many frames this will
be used for.
A dope sheet is usually split into 5 different sections.
For example;
Because you will be working with video, you will be using 30fps. You will need to complete a
dope sheet for EVERY SECOND of your animation.
i.e, if you make a 30 second animation, you will need to complete 30 dope sheets.
This will be a time-consuming task, but it will help you understand what will need to
happen in each of the shots you take. The higher marks will come from a detailed and
careful collection of dope sheets. For example, if your characters speaks, you will need to
show the mouth forming every shape in order to look effective.
Frame
0_1
Path of action
Wacom logo movement
and title of product
Dialogue /
Soundtrack cue
Animation
Camera
instructions
Stop Motion
Animation
Booklet
Begins
Wacom
logo Pre-production
Medium shot
soundtrack: Red size
Brick wall
0_2
0_3
0_4
0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
0_20
0_21
0_22
0_23
0_24
0_25
0_26
0_27
0_28
0_29
0_30
Camera
Path of action
Dialogue /
Soundtrack cue
Animation
instructions
1_1
Text size
Med shot
1_2
1_3
1_4
1_5
1_6
1_7
1_8
1_9
1_10
1_11
1_12
1_13
1_14
1_15
1_16
1_17
1_18
1_19
1_20
1_21
1_22
1_23
1_24
1_25
1_26
1_27
1_28
1_29
1_30
Frame
Path of action
2_1
2_2
2_3
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
2_13
2_14
2_15
2_16
2_17
2_18
2_19
2_20
2_21
2_22
2_23
2_24
2_25
2_26
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Text size
Med shot
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
3_1
Text size
Med shot
3_2
3_3
3_4
3_5
3_6
3_7
3_8
3_9
3_10
3_11
3_12
3_13
3_14
3_15
3_16
3_17
3_18
3_19
3_20
3_21
3_22
3_23
3_24
3_25
Frame
Path of action
4_1
4_2
4_3
4_4
4_5
4_6
4_7
4_8
4_9
4_10
4_11
4_12
4_13
4_14
4_15
4_16
4_17
4_18
4_19
4_20
4_21
4_22
4_23
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Text size
Med shot
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Text size
Med shot
Photo Size
Zoom in
Frame
Path of action
5_1
5_2
5_3
5_4
5_5
5_6
5_7
5_8
5_9
5_10
5_11
5_12
5_13
5_14
5_15
5_16
5_17
5_18
5_19
5_20
Frame
Path of action
6_1
6_2
6_3
6_4
6_5
6_6
6_7
6_8
6_9
6_10
6_11
6_12
6_13
6_14
6_15
6_16
6_17
6_18
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Photo Size
Zoom in
Frame
Path of action
7_1
7_2
7_3
7_4
7_5
7_6
7_7
7_8
7_9
7_10
7_11
7_12
7_13
7_14
7_15
7_16
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Photo Size
Zoom in
Coloured Blocks
Photo Size
Zoom in
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
8_1
Coloured Blocks
Photo Size
Zoom in
7_18
7_19
7_20
7_21
7_22
7_23
7_24
7_25
7_26
7_27
7_28
7_29
7_30
8_2
8_3
8_4
8_5
8_6
8_7
8_8
8_9
8_10
8_11
8_12
8_13
8_14
8_15
Path of action
Dialogue /
Soundtrack
cue
9_1
Coloured Blocks
Photo Size
Zoom in
Cintiq Tablet
Photo Size
No animation
Animation
Camera
instructions
9_2
9_3
9_4
9_5
9_6
9_7
9_8
9_9
9_10
9_11
9_12
9_13
9_14
9_15
9_16
9_17
9_18
9_19
9_20
9_21
9_22
9_23
9_24
9_25
9_26
9_27
9_28
9_29
9_30
Path of action
Dialogue /
Soundtrack
cue
10_1
Cintiq Tablet
Photo Size
No animation
Movement
towards corner
of screen Med
angled shot
Animation
Camera
instructions
10_2
10_3
10_4
10_5
10_6
10_7
10_8
10_9
10_10
10_11
10_12
10_13
10_14
10_15
10_16
10_17
10_18
10_19
10_20
10_21
10_22
10_23
10_24
10_25
10_26
10_27
10_28
Path of action
11_1
Movement
towards corner
of screen Med
angled shot
11_2
Cintiq Tablet
Photo size
Zoom in
11_3
11_4
11_5
11_6
11_7
11_8
11_9
11_10
11_11
11_12
11_13
11_14
11_15
11_16
11_17
11_18
11_19
11_20
11_21
11_22
11_23
11_24
11_25
Animation
Camera
instructions
Frame
Path of action
12_1
Cintiq Tablet
12_2
12_3
12_4
12_5
12_6
12_7
12_8
12_9
12_10
12_11
12_12
12_13
12_14
12_15
12_16
12_17
12_18
12_19
12_20
12_21
12_22
12_23
12_24
Dialogue /
Soundtrack
cue
Red Brick Wall
and 13.3 inch
screen title card
Animation
Camera
instructions
Photo size
Zoom in
Path of action
13_1
Cintiq Tablet
13_2
13_3
13_4
13_5
13_6
13_7
13_8
13_9
13_10
13_11
13_12
13_13
13_14
13_15
13_16
13_17
13_18
13_19
13_20
13_21
13_22
13_23
Dialogue /
Soundtrack
cue
Red Brick Wall
and 13.3 inch
screen title card
Animation
Camera
instructions
Photo size
Zoom in
Path of action
14_1
Cintiq Tablet
14_2
14_3
14_4
14_5
14_6
14_7
14_8
14_9
14_10
14_11
14_12
14_13
14_14
14_15
14_16
14_17
14_18
14_19
14_20
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Photo size
Zoom in
Zoom in
Frame
Path of action
15_1
15_2
15_3
15_4
15_5
15_6
15_7
15_8
15_9
15_10
15_11
15_12
15_13
15_14
15_15
15_16
15_17
Zoom in
Animation
Camera
instructions
Block
movement
Path of action
16_1
16_2
16_3
16_4
16_5
16_6
16_7
16_8
16_9
16_10
16_11
16_12
16_13
16_14
16_15
16_16
Dialogue /
Soundtrack
cue
Red brick wall
Animation
Camera
instructions
Block
movement
Path of action
17_1
17_2
17_3
17_4
17_5
17_6
17_7
17_8
17_9
17_10
17_11
17_12
17_13
17_14
17_15
Dialogue /
Soundtrack
cue
Red brick wall
Animation
Camera
instructions
Block
movement
17_29
17_30
Frame
Path of action
18_1
18_2
18_3
18_4
18_5
18_6
18_7
18_8
18_9
18_10
18_11
Dialogue /
Soundtrack
cue
Red Brick Wall
with title card
Nvidia Tegra 4
Quad
proccessor
Animation
Stop frame drift
Camera
instructions
Car rotates until
exit behind
tablet
18_30
Frame
Path of action
19_1
19_2
19_3
19_4
Dialogue /
Soundtrack
cue
Red Brick Wall
with title card
Nvidia Tegra 4
Quad
proccessor
Animation
Stop frame drift
Camera
instructions
Car rotates until
exit behind
tablet
Path of action
20_1
20_2
Dialogue /
Soundtrack
cue
Red Brick Wall
with title card
Nvidia Tegra 4
Quad
proccessor
Animation
Stop frame drift
Camera
instructions
Tablet shows
until car enters
behind tablet
Door Opens
Low angle
ground shot:
med
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
21_1
Door Opens
Low angle
20_24
20_25
20_26
20_27
20_28
20_29
20_30
Path of action
Dialogue /
Soundtrack
Animation
Camera
instructions
22_2
22_3
22_4
22_5
22_6
22_7
22_8
22_9
22_10
22_11
22_12
22_13
22_14
22_15
22_16
22_17
22_18
22_19
22_20
22_21
22_22
22_23
22_24
22_25
22_26
22_27
22_28
22_29
22_30
Door Opens
Low angle
ground shot:
med
Path of action
Dialogue /
Soundtrack
cue
23_1
23_2
23_3
23_4
23_5
23_6
23_7
23_8
23_9
23_10
23_11
23_12
23_13
23_14
23_15
23_16
23_17
23_18
23_19
23_20
23_21
23_22
23_23
23_24
23_25
23_26
23_27
23_28
23_29
Animation
Door Opens
Camera
instructions
Low angle
ground shot:
med
Path of action
Dialogue /
Soundtrack
cue
Animation
24_1
Door Opens
Low angle
ground shot:
med
Reverse drift
animation
Med shot
Camera
instructions
24_2
24_3
24_4
24_5
24_6
24_7
24_8
24_9
24_10
24_11
24_12
24_13
24_14
24_15
24_16
24_17
24_18
24_19
24_20
24_21
24_22
24_23
24_24
24_25
24_26
24_27
Path of action
25_1
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
25_2
25_3
25_4
Reverse drift
animation
Med shot
25_5
Reverse back
onto same
location
Med shot
Reverse back
onto same
Med shot
25_6
25_7
25_8
25_9
25_10
25_11
25_12
25_13
25_14
25_15
25_16
25_17
25_18
25_19
25_20
25_21
25_22
25_23
25_24
25_25
Animated creature in
cintiq reverses his
actions (blink shrug)
location
Red Brick Wall
Zoom out
25_27
25_28
25_29
25_30
Frame
Path of action
26_1
Animated creature in
cintiq reverses his
actions (blink shrug)
26_2
26_3
26_4
26_5
26_6
26_7
26_8
26_9
26_10
26_11
26_12
26_13
26_14
26_15
26_16
26_17
26_18
26_19
26_20
26_21
Dialogue /
Soundtrack
cue
Red Brick Wall
Animation
Creature shrugs
and blinks
Camera
instructions
Zoom out
Animated creature in
cintiq reverses his
actions (blink shrug)
Frame
Path of action
27_1
Car positioning
form left top
corner to exit on
center
Med angled
shot
Car positioning
form left top
Med angled
Dialogue /
Soundtrack
cue
Creature shrugs
and blinks
Animation
Zoom out
Camera
instructions
27_2
27_3
27_4
27_5
27_6
27_7
27_8
27_9
27_10
27_11
27_12
27_13
27_14
27_15
27_16
27_17
27_18
corner to exit on
center
shot
Photo zooms
out
27_30
Photo zooms
out
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
28_1
Zooms out
Med shot
27_20
27_21
27_22
27_23
27_24
27_25
27_26
27_27
27_28
27_29
28_2
28_3
28_4
28_5
28_6
28_7
28_8
28_9
28_10
28_11
28_12
28_13
28_14
Photo zooms
out
28_25
Still photo
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
29_1
Still photo
28_26
28_27
28_28
28_29
28_30
29_2
29_3
29_4
29_5
29_6
29_7
29_8
29_9
29_10
29_11
29_12
Camera
instructions
Close up, full in
frame
Path of action
Dialogue /
Soundtrack
cue
Animation
30_1
Still photo
30_2
30_3
30_4
30_5
30_6
30_7
30_8
30_9
30_10
30_11
Camera
instructions
Close up, full in
frame
Begins to get
lower
30_17
30_18
30_19
30_20
30_21
30_22
30_23
30_24
30_25
30_26
30_27
30_28
30_29
30_30
Audio kill
Still photo