?autoinv PT(2000) (effectTime($FrenziedPrevailingSonata) <19000 or effectTime($F renziedRefreshingSonata) <19000 or effectTime($FrenziedDaringSonata) <19000 or e ffectTime($WizardsFrenziedHarmony) < 30000 ) and not isMember("Chimneey") : Invi te looter Chimneey ?autoinv PT(2000) (effectTime($FrenziedPrevailingSonata) > 30000 and effectTime( $FrenziedRefreshingSonata) > 30000 and effectTime($FrenziedDaringSonata) > 30000 and effectTime($WizardsFrenziedHarmony) > 30000 ) and isMember("Chimneey") : Di smiss Chimneey ?autoinv PT(2000) distance(actor) < 1000 and dead(actor) and isMember("Chimneey" ) : Invite looter Chimneey //Auto Accept Ress @Resurrection isMember(actor)or actor == me : Revive 1