History is an area of the humanities that requires critical thinking and analysis when observing events or trends of the past. Digital learning in a history classroom can augment, modify and redefine the way that the students are receiving information, processing it, and communicating their understanding and thoughts. This essay will discuss how ranging learning theories, and implication of digital learning into the classroom abiding by these, can engage students in higher level thinking. Going by Prenskys digital natives theory (2001), the students of today are already well accustomed to and are submerged in online lives. The way that they interact and absorb information has changed from what we are used to. Research has shown that a graphics over text pattern is emerging, connected to the quickly accelerating twitch speed. On top of this, students are now parallel processers, and prefer to be active experiential learners (Prensky 2001). These claims made of the generation change are however sweeping, and nave through a clearly more complex situation; but they are relevant to consider (Bennet, Maton & Kervin 2008). If agreeing with Prenskys theory, it is important to look at the ranging educational theories, and understand how they and technology play off each other. This is not to say that a teacher should employ the only one theory, but understand the benefits of them all, rather than operating under the constraints of a limited theoretical background (Etmer & Newby 2013). It has been argued that to make headway in understanding the impacts of the digital age upon new learners, we must be cautious, and take on a more measured and disinterested approach to assessing the implications of digital nativity on education (Bennet, Maton & Kervin, 2008). The behaviourist approach suggests that students learning is dependent on their environment, and that their knowledge can be assessed through their behaviour. In a behaviourist classroom education is in the hands of the teacher, who shapes the knowledge of the student. This setting can lead to the use of technology as a Teaching machine (Skinner 1958), which rewards selection of the correct answer following a multimedia stimuli, encouraging the student to make the 2 Bernadette Kennedy 2 same choice again. This theory is strong, but problematical when preparing students for a 21 st century society, which is rapidly changing, and the patterns students will need to assess how to respond to are constantly shifting. The constructivist theory is vastly different, and views the student as the master of their own education, who constructs knowledge from personal experience, and is more active in their learning. This theory is backed by the work of Seymour Papert (1980), who envisions computers being used as a form of motivational engagement, to start the students journey of discovery. These views are stark contrast to those of Skinner, who felt engagement was possible but not necessary. Two learning styles that embody the constructivist pedagogy are situated learning, and anchored instruction. These are two methods of positioning the student and their education in distinctive relationships, and are assessable by student engagement. Situated learning in its extreme form believes that all thinking must be situated or contextualised, and is best explained by concepts of perception and action, rather than information processing (Young 1993). Generally however situated learning means education should be placed in a meaningful context that will relate to the student; preparing them for life beyond schooling, rather than simply education to facilitate the passing of exams (Whitehead 1929). Anchored instruction is the situation of this learning around a topic that the students find interesting, and therefore engage with deeply. Exploring a common topic from ranging perspectives allows students to develop their higher level thinking skills such as critical thinking and problem solving (Young 1993). When observing the way digital technology can be used to effectively benefit a classroom, situated learning and anchored instruction are two teaching methods that appear very effective. Assessing the two methods against the SAMR model, teachers are able to go beyond Substitution of information, and can use the students interests to augment, modify and even redefine the way that the student is learning. Some suggestions of higher end tasks that could be presented to students are virtual reality; situating the student in a topic of their interest, and having the ability to explore and understand the peripheries. 3 Bernadette Kennedy Debate has been increasing through the educational sector, over the use of the socratic pedagogy through secondary schools. Socratic pedagogy is a teaching method inspired by Socrates, which uses open ended questions rather than giving information, to assess the untapped knowledge already rationally present in students, or to bring awareness to the current limits of their knowledge in a certain topic. In this way, Socratic education shares similarities with both behaviourism and constructivism, however it is fundamentally incompatible with both (Boghossian 2006). It encourages in depth critical thinking, evaluation and creation of knowledge. This form of pedagogy is clearly quite intense, and debate surrounds whether it is appropriate to be used with secondary students or should be left for tertiary education. However when striving for excellence, Socratic education has the ability to engage students who are successful learners, confident and creative individuals, and active and informed citizens, as outlined by goal 2 of the National Declaration on the Educational Goals for Young Australians. Technology in a Socratic classroom is extremely high end on the SAMR scale, with tasks such as web quests, and open- ended explorative journeys. Whiteley argues that the Socratic method and blooms taxonomy are two effective theories when considering the cognitive domain, and how to increase higher level thinking through the technological landscape (2006). The inclusion of technology in the classroom also opens up an entire world of unreliable information to the students, which needs to be addressed in their development of critical thinking and digital literacy.
The inclusion of technology in the classroom from a teachers perspective can be acknowledged through the TPACK graph, which suggests that effective teaching is achieved through a balance of technological, pedagogical and content knowledge (Mishra & Koehler 2006). Whilst above we have discussed the connection between pedagogical and technological knowledge, it is vital so observe technological knowledge on its own platform in learning, and acknowledge the teachers responsibility when it comes to managing students digital literacy in the classroom. Digital literacy encapsulates a persons ability to engage with technology safely and effectively, including knowledge, skills, attitudes and behaviours. Teachers in the 21 st century need to be familiar with 4 Bernadette Kennedy 4 the programs that their students are using both inside and outside the classroom, as this will affect the way that they learn.
In the history classroom, critical thinking is vital, to tasks such as assessing the credibility and usefulness of sources. Students will assess and evaluate the reasons for, impacts of, or influences in different events or trends through history. These higher-level thinking skills are all embodied through the above teaching theories, and their digital technology applications in the classroom if used effectively. However these skills are not exclusive to a secondary history classroom, and will be beneficial to the entire schooling process, assisting students in later life. It is vital as a teacher to know and understand the content you hope to teach. It is vital to know the students you are working with, and assess what pedagogy is appropriate to help them reach their goals; and it is vital to maintain a forward looking perspective, embracing the new technologies and ideologies of the 21 st century. As a future educator we hope to be able to create a classroom that embodies the present, and assist our students in being prepared for their future.
5 Bernadette Kennedy Resources
Bennett, S., Maton, K., Kervin, L. (2008). The digital natives debate: a critical review of the evidence. British Journal of Educational Technology, Vol. 39, No. 5, Pp. 775-786.
Boghossian, P., 2006, Behaviourism, constructivism, and socratic pedagogy, Educational philosophy and theory, Vol. 38, No. 6, Pp. 713-722.
Ertmer P.A. & Newby, T. T., 2013, Behaviourism, cognitivism, constructivism: Comparing critical features from an instructional design perspective, Performance improvement quarterly, Vol. 26, No. 2, Pp. 43-71.
Jones C., Ramanau R., Cross S.J. & Healing G. (2010) Net Generation or digital natives: is there a distinct new generation entering university? Computers & Education, 54(3), 722732.
Kennedy, G., Judd, T. S., Churchward, A., Gray, K. & Krause, K., 2008, First year students experiences with technology: Are they really digital natives?, Australian Journal of Educational Technology, 24(1), 108-122.
Whiteley, T.R., 2006, Using the socratic method and blooms taxonomy of the cognitive domain to enhance online discussion, critical thinking, and student learning, Developments in business simulation and experiential learning, Vol 33.
Young, M. F., Instructional design for situated learning, Educational technology research and development, Vol. 41, No. 1, Pp. 43-58.