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Lesson 1

A REVIEW OF EDUCATIONAL TECHONOLOGY



The Educational Technology 1 course has truly paved the way for the
learner to become aware, appreciative and equipped to use educational
technology tools ranging from traditional to modern educational media.
In this course, learners are oriented towards averting the dangers of
dehumanization which technology brings into societies. There are areas where
learners are oriented with and needs to be aware of:
Ideological propaganda
Pornography
Financial fraud
Other exploitative used of technology
If the learners would not be aware of these areas, these will continue to affect
peoples and cultures, and would give gap between poor and rich countries. ET- 1
has something to apply which is necessary for instruction.
1. Setting of learning objectives
2. Designing specific learning experiences
3. Evaluating the effectiveness at the learning experiences
4. Revision as needed of the whole teaching- learning process

REFLECTION
In this lesson we are being aware the importance of computer to our
learning and to our life, it helps us to be computer literate and aside from that
it enhances our knowledge about the use of computer. Teachers also become an
effective teacher where she/he teaches us effectively.
Lesson 2
An Overview: Educational Technology 2


Concerned of: Integrating Technology into Teaching and Learning
The meaning of which is putting together technology into teaching and
learning so that these will become one in learners education. To specify-
focused on introducing, reinforcing, supplementing, and extending the
knowledge and skills to learners so that they can become exemplary users of
educational technology.

ET-2 will involve a deeper understanding of the computer as well as
hands-on-application of computer skills. To infuse technology in the student-
teacher training, helping learners to adapt and meet rapid and continuing
technology changes in information and communication technology (ICT)
environment.
The course objectives are:
To provide education in the use of technology in instruction;
To impart learning experiences in instructional technology supported
instructional planning;
To acquaint students on information technology;
To learn to use and evaluate computer-based educational resources;
To engage learners on practical technology; and
To inculcate higher-level thinking and creativity among students.

REFLECTION
This lesson teaches us to be aware with the use of different use of
computer software including the Microsoft, power point and micro excel. As a
future teacher we are given a chance to become an effective teacher someday
we are being thought for a better teaching which is also helpful for both teacher
and students.

Lesson 3
EDUCATIONAL TECHNOLOGY IN THE ASIA PACIFIC REGION


It is really necessary that there should be state policies and strategies in
the use of technology especially in educational institutions on a country it is
because these serves as guiding principles for educators how to go about in the
adoption of these technologies. We all know that we are now on the computer
age and the use of information and communication technology (ICT) is almost
applicable in all aspects of our lives. But not all of us knew the importance of
these technologies and how to go about it. Therefore, the infusion of which
should start in the schools, more particularly to the students curriculum.

Most of the countries in the Asia Pacific Region (Malaysia, Singapore,
Hong Kong, etc.) already adopted their own policies and had created an
educational technology environment in their schools. They equipped them with
facilities and venue for the facilitation of learning to students and even to
teachers. Teachers are given trainings in the use of these facilities as well as
with the core skills and competencies in the use of ICT in their classroom
discussions. The state policies for these technologies differ from one country to
another depending from their culture and geographical locations or as the need
for it may arise and/or the usefulness of which in the capacity building of their
nation. But generally, most of the countries around Asia Pacific find it a need
to really institutionalize the use of technology in their respective countries as
evident to their state provisions and policies. In other words, they find it
crucial to infuse technology in the minds of the people so that they can compete
with other countries around the pacific and the world. They know they can
boom their industries through the use of technology.
REFLECTION
This lesson awaken us that those other countries are really progressive
when it comes with the development of computer, we know that even those
elementary grades are already aware with the use of computer because of the
fact that computer plays a vital role with our learning.

Lesson 4
BASIC CONCEPTS ON INTEGRATING IN INSTRUCTION


It has been a long time issue as to how to integrate technology in the
teaching-learning process. The mere use of computer does not mean that
technology is already integrated in the instruction. A need to provide learning
on how educational technology can be applied and integrated in the teaching-
learning process is very crucial. According to Pisapia (1994) in her definition of
integrating technology with teaching is that there is integration if the learning
technologies are use to introduce, reinforce, supplement, and extend skills.

Here are external manifestations of technology integration into instruction:
Theres a change in the way classes are traditionally conducted.
The quality of instruction is improved to a higher level in such a way that
could not have been achieved without educational technology.
There is planning by the teacher on the process of determining how wand when
technology fits into the teaching-learning process.
The teacher sets instructional strategies to address specific instructional
issues/problems.
The use of technology provides the opening of opportunities to respond to these
instructional issues/problems.
In sum, technology occupies a position (is a simple or complex way) in the
instructional process.
There is actually nothing to be worry about for teachers who are still novices in
technology integration because learning how would really take time.
Technology integration into instruction is developmental and takes a gradual
road to mastery and expertise. In time, a teacher can advance from basic
integration to more complicated integrations.

REFLECTION
We know that during the traditional time, teachers uses the old visual
materials like chalkboard, paper and pencil, book and others but as time goes
by instruction nowadays had become more modern we already using the power
point presentation in discussion, through it we are motivating students to
listen, to focus with the discussion. Students become computer literate but we
know the fact that computers are not being use in good ways, some are using in
games and watching videos but all in all adequate hands-on computer skills are
necessary.

Lesson 5
STATE-OF -ART ET APPLICATION
PRACTICES


We are all aware of the speedy turn-over of technology advancement and
upgrading technologies now-a-days. In this advancement and upgrading of
technology, educators today should become more aware and active in adopting
state-of-the-art educational technology practices for them to ride on in the
system and development of technology.

There is this certainty that our schools audiovisual aids may not even
apply in this modern day computer hardware and software in todays
technology advancement for the reason that we are fun of investing and not on
adopting the development and advancement of the upgraded technology. As it
is said dont invest in technology hardware or system that may become a
white elephant in a few years time. We need to adopt upgraded technology for
greater computer literacy and competency as well.

REFLECTION
We cant deny the fact that there are certain schools who had computer
but just put in other side because nothing knows how to manipulates. Somehow,
This new approach led us to have student centered classroom but as time goes
by we could not handle the mind of the people in using and developing
technologies. So in some way it might lead to technology centered classroom.

Lesson 6
IT ENTERS A NEW LEARNING ENVIRONMENT


The four conceptual models namely Meaning Learning, Discovery
Learning, Generative Learning and Constructivism are useful in achieving
instructional goals through preferred application of educational technology.
With these conceptual models, we shall see how effective teachers best interact
with their students in innovative learning activities while integrating
technology to the teaching-learning process.

Meaningful Learning
This gives focus to new experience that is related to what the learner
already knows. A new experience departs from the learning of a sequence of
words or memorization through rote memory but gives attention to meaning.
It assumes that:
Students already have some knowledge that is relevant to new learning
Students are willing to perform class work to find connections between
what they already know and what they can learn.
In the learning process, the learner is encouraged to recognize relevant
personal experiences. A reward structure is set so that the learner will have
both interest and confidence, and this incentive system gives positive
reinforcement to learning.
Discovery Learning
This kind of learning is differentiated from reception learning in which
ideas are presented directly to students in a well-organized way, such as
through a detailed set of instructions to complete an experiment or task. To
make a contrast, in discovery learning students perform tasks to uncover what
is to be learned. New ideas and new decisions are generated in the learning
process, regardless of the need to move on and depart from organized set-off
activities. In discovery learning, it is important that the student become
personally involved and not subjected by the teacher to procedures he/she is
not allowed to depart from.
In applying technology, the computer can present a tutorial process by
which the learner is given key concepts and the rules learning are directly
presented for receptive type of learning. But aside from that, the computer has
other uses. In a computer simulation process, for example, the learner himself is
made to identify key concepts by interacting with a responsive virtual
environment. The learner thus discovers the concepts from the experience the
virtual environment provides.
Generative Learning
In generative learning we have active learners who attend to learning
events and generate drawing from this experience and draw inferences
thereby creating a personal model or explanation to the new experience in the
context of existing knowledge. Generative learning is viewed as different from
the simple process of storing information for motivation and responsibility is
said to be crucial to this domain of learning. Examples of this in the area of
language comprehension are activities such as writing paragraph, summaries,
developing answers and questions, drawing pictures, creating paragraph titles,
organizing ideas/concepts, and others. In sum, generative learning gives
emphasis to what can be done with the pieces of information not only just an
access to them.
Constructivism
In constructivism, the learner builds a personal understanding through
appropriate learning activities and a good learning environment. The two
accepted principles are:
Learning consists of what a person can actively assemble for himself and
not what he can receive passively.
The role of learning is to help the individual live/adapt to his personal
world.
With these two principles in turn lead to three practical implications:
The learner is directly responsible for learning. He creates personal
understanding and transforms information into knowledge. The teacher plays
an indirect role by modeling effective learning, assisting, facilitating, and
encouraging learners.
The context of meaningful learning consists in the learner connecting
his school activity with real life.
The purpose of education is acquisition of practical and personal
knowledge, not abstract or universal truths.
REFLECTION
The four models of school learning is very helpful in the teaching
learning process especially in integrating technology in it. Aside from that,
knowing about this models and new approaches, the learning environment
could be effective and conducive. Let us all know that there are better ways to
learn other than rote learning or memorization and that learning is for use not
only school but in real life. So, let us engage students in teaching-learning
process by the use of different models and strategies.


Lesson 7
IT FOR HIGHER THINKING SKILLS AND CREATIVITY


The traditional information absorption model of teaching is that the
teacher is the one who organizes and presents information to student-learners.
He/she may use the chalkboard, videotape, newspaper or magazine and photos.
Then the presentation is followed by a discussion and the giving of assignment.
But a new challenge has arisen for todays learners and this is not simply to
achieve learning objectives but to encourage the development of students who
can do more than receive, recite and apply the knowledge they have acquired.
Today students are expected not only to be mentally excellent, but also flexible,
analytical and creative.


The Upgraded Project Method
Given these complex thinking skills, the modern day teacher can now be
guided on his goal to help student achieve higher level thinking skills and
creativity beyond the ordinary benchmark of the students passing, even
excelling achievements tests. When the ordinary classrooms are lacking with
instructional kits, use the project method to bring students to higher domains.
In a project method, students work on projects with depth complexity,
duration, and relevance to the real world. There is already a revised project
method wherein the students would make decisions about what to put on the
project, how to organize information and how to package the outcomes for
presentation while the teacher guides and facilitates the learning process.

REFLECTION
All students should be involve in the teaching learning process-learning
process not only the teacher. Focusing on the product is not good. It is because
process is more important than product. Since process is refers to the
thinking/affective/psychomotor process that occurs on the part of the learner,
So with the methods proposed for use of computer based technologies as an
integral support to higher thinking skills and creativity, Students will be
globally competitive as well as the teachers.
Lesson 8
HIGHER THINKING SKILLS IT-BASED PROJECTS THROUGH


The Four Types of IT-Based Projects
I. Resource-based Projects
In these projects, the teacher steps out of the traditional role of being a
content expert and information provider, and instead lets the students find
their own facts and information. Only when necessary for the active
learning process does the teacher step in to supply data or information. The
general flow of events in resource-based projects are:
1. The teacher determines the topic for the examination of the class (e.g. the
definition of man)
2. The teacher presents the problem to the class.
3. The students find information on the problem/questions.
4. Students organize their information in response to the
problems/questions.

Students can also be assigned to create their software materials. Of
course, there are available software materials such as Creative Writer (by
Microsoft) on writing, KidWork Deluxe (by Davidson) on drawing and
painting, and Media Weave (by Humanities software) on multimedia).
In developing software, creativity as an outcome should not be equated
with ingenuity or high intelligence. Creating is more consonant with
planning, making, assembling, designing, or building. Creativity is said to
combine three kind of skills/abilities:
Analyzing- distinguishing similarities and differences/ seeing the
project as a problem to be solved.
Synthesizing- making spontaneous connections among ideas, thus
generating interesting or new ideas.
Promoting- selling of new ideas to allow the public to test the ideas
themselves.
II. Guided Hypermedia Projects
The production of self-made multimedia projects can be approached in
two different ways:
1. As an instructive tool, such as in the production by students of a
power-point presentation of a selected topic.
2. As a communication tool, such as when students do a multimedia
presentation (with text, graphs, photos, audio narration, interviews, video
clips, etc. To simulate a television news show.
IV. Web-based Projects
Students can be made to create and post webpages on a given topic. But
creating webpages, even single page webpages may too sophiscated and time
consuming for the average student.
It should be said, however, that posting of webpages in the internet
allows the students (now the webpage creator) a wider audience. They can also
be linked with other related sites in the internet. But as of now, this creativity
project may be to ambitious as a tool in the teaching-learning process.
REFLECTION
With the use of the new technologies we can easily use materials and
acquire higher thinking skills through IT-Based Projects. Moreover, in
enhancing our mind to think logically. As a future teacher, it is a challenge for
us to create learning environment that focus on learning
inquiry/guest/discovery to make learner think creatively, critically and
logically.


LESSON 9
COMPUTER AS INFORMATION AND COMMUNICATION
TECHNOLOGY


Through computer technology, educators saw the amplification of
learning along with computer literacy. Much Like reading, the modern student
can now interact with computer messages; even respond to questions or to
computer commands. Again like writing, the learner can form messages using
computer language or program.

Some computer-assisted instruction (CAI) was introduced using the
principle of individualized learning through a positive climate that includes
realism and appeal with drill, exercises that uses color, music and animation.
The novelty of CAI has not waned to this day especially in the basic education
level as this is offered by computer-equipped private schools. But the evolving
pace of innovation in todays Information Age is so dynamic that within the
first decade of the 21
st
century, computer technology in education has matured
to transform into an educative information and communication technology
(ICT) in education.
The Personal Computer (PC) as ICT
Until the nineties, it was still possible to distinguish between
instructional media and the educational communication media.
Instructional media consist of audio-visual aids that served to enhanced
and enrich the teaching-learning process. Examples are the blackboard, photo,
film and video.
On the other hand, educational communication media comprise the
media of communication. For example, the distance learning was implemented
using correspondence, radio, television, or the computer satellite system.
Close to the turn of the 21
st
century, however, such a distinction merged
owing to the advent of the microprocessor, also known as the office and school
has before him a tool for both audio-visual creations and media
communication.

REFLECTION
We know that we are now in the 21
st
century and the computer is
recognized as the third revolution of education. First is the printing press,
second libraries and lastly the computer. The mere fact is Computer are helpful
tool in gaining information but aside from that computer can be also a
communication technology with the use of different programs such as yahoo,
google, MSN we are able to communicate to our teachers, schoolmates, relatives
through online. And it is also helpful in education, the educational media,
which is used in communicating to audiences.

LESSON 10
THE COMPUTER AS A TUTOR


The computer is one of the wonders of human ingenuity, even in its
original design in the 1950s to carry out complicated mathematical and logical
operations. With the invention of the microcomputer (now also commonly
referred to PCs or personal computers), the PC has become the tool for
programmed instruction.
Educators saw much use of the PC. It has become affordable to small
business, industries and homes. They saw its potential for individualization in
learning, especially as individualized learning is a problem since teachers
usually with a class of forty or more learners. They therefore devised strategies
to use the computer to break the barriers to individualized instruction.

Computer-Assisted Instruction (CAI)
The computer can be a tutor in effect relieving the teacher of many
activities in his personal role as a classroom tutor. It should be made clear,
however, that the computer cannot totally replace the teacher since the teacher
shall continue to play major roles of information deliverer and learning
environment controller. Even with the available computer and CAI software,
the teacher must:
Insure that the students have the needed knowledge and skills for any
computer activity.
Decide the appropriate learning objectives
Plan the sequential and structured activities to achieve objectives.
Evaluate the students achievement by ways of tests of the specific
expected outcomes.
Today, educators accept the fact that the computer has indeed succeeded
in providing an individualized learning environment so difficult for a teacher
handling whole class. This is so, since the computer is able to allow individual
students to learn at their own pace, motivate learning through a challenging
virtual learning environment, and assist students through information needed
during the learning process.

REFLECTION
The computer as of now can be considered as a tutor too, just the fact
that nowadays, students has a total of 50-60 numbers and the teachers cannot
accommodate them all. So, to make it fair for all the students we have a tool
which will tutored all the students by just surfing the net but we cannot replace
the teachers with computer because computer is just a tool for a teacher to
relieve lots of activities in school, so that even though students are plenty, all of
them will be able to learn.

Lesson 11
THE COMPUTER AS THE TEACHERS TOOL

Constructivism was introduced by Jean Piaget (1981) and Bruner (1990).
They gave stress to knowledge discovery of new meaning/concepts/principles in
the learning process. Various strategies have been suggested to foster
knowledge discovery, among these, is making students engaged in gathering
unorganized information from which they can induce ideas and principles.
Students are also asked to apply discovered knowledge to new situations, a
process for making their knowledge applicable to real life situations.
While knowledge is constructed by the individual learner in
constructivism, knowledge can also be socially constructed. Social
Constructivism is the effort to show that the construction of knowledge is
governed by social, historical and cultural contexts. In effect, this is to say that
the learner who interprets knowledge has a predetermined point of view
according to the social perspectives of the community or society he lives in.

The psychologist Vygotsky stressed that learning is affected by social
influences. He suggested the interactive process in learning. A more capable
adult (teacher or parent) can aid or complement what the learner sees in a
given tasks or project. In addition, John Dewey sees language as medium for
social coordination and adaptation. For Dewey, human learning is really
human languaging that occurs when students socially share, build and agree
upon meanings and knowledge.
The Computers Capabilities
Informative Tool
The computer can provide vast amounts of information in various forms,
such as text, graphics, sound, and video. Even multimedia encyclopedia are
today available on the internet.
Communication Tool
The computer has been used in communication as evident by social
networking sites as to facebook, twitter and friendster. We can even chat/talk
friends and families anywhere in the globe through yahoo messenger or the one
in facebook or view them through the webcam. We can send messages and
information through the internet in just seconds or minutes.
Constructive Tool
The computer itself can be used for manipulating information,
visualizing ones understanding, and building new knowledge. The Microsoft
Word computer program itself is a desktop publishing software that allows
users to organize and present their ideas in attractive formats.
Co-constructive Tool
Students can use constructive tools to work cooperatively and construct
a shared understanding of new knowledge. One way of co-construction is the
use of the electronic whiteboard where students may post notices to a shared
document/whiteboard. Students may also co-edit the same document from their
homes.
Situating Tool
By means of virtual reality (RS) extension systems, the computer can
create 3-D images on display to give the user the feeling that are situated in a
virtual environment. A flight simulation program is an example of a situating
tool which places the user in simulated flying environment.

REFLECTION
Aside from the truth that computer can be a TUTOR, computer also can
be a teachers handy tool in teaching, teachers can use computer as an
information tool where in it provides vast amount of information such as the
latest news, weather report and other important infos. Through internet
student can get information for their reports and assignment. Communication
tool, wherein students can communicate through E-mail and other social media.
Lesson 12
INFORMATION TECHNOLOGY IN SUPPORT OF STUDENT
CENTERED LEARNING


The idea of student-centered learning is not a recent idea. In fact, as
early as the 20
th
century, educational educators such as John Dewey argued for
highly active and individualized pedagogical methods which place the student
at the center of the teaching-learning process.

The Traditional Classroom
It may be observed that classrooms are usually arranged with neat
columns and rows of student chairs or desks, while the teacher stands in front
of the classroom or sits behind his table. This situation is necessitated by the
need to maintain classroom discipline, also allows the teacher to control
classroom activities through lecture presentation and teacher-led discussions.
Noticeably, however, after spending so many minutes in lesson
presentation and class management, students can get restless and fidgety. Often
enough, the teacher has to also manage misbehaviour in class as students start
to talk among themselves or simply stare away in lack of attention.
The SCL Classroom
John Dewey has described traditional learning as a process in which the
teacher pours information to student learners, much like pouring water from a
jug into cups. This is based on the long accepted belief that the teacher must
perform his role of teaching so that learning can occur. This learning approach
is generally known as direct instruction, and it has worked well for obtaining
many kinds of learning outcomes. The problem with it is that the approach in
learning, however, is the fact that the worlds societies have began to change. It
may not be felt strongly to countries in which on countries who depends mostly
their economy to factory workers. Traditional and direct instruction is very
useful in these countries.
In contrast, industrialized societies we find knowledge-based economies
in which workers depend on information that can be accessed through
information and communication technologies (ICTs). Desiring to gain
effectiveness, efficiency and economy in administration, schools in these
developed economies have also adopted the support of ICTs. Their students have
now become active not passive learners, demonstrating independence and self-
awareness in the learning process.
REFLECTION
In this lesson we know that there is a big difference between the
traditional classroom and student-centered learning because the traditional
classroom the teacher are really focused are really the who one who teaches,
she engage herself to teach herself knowing the fact that nowadays students has
a total of 50-60 numbers it is really hard for them to accommodate them while
in the SCL the students are participating in the discussion.
Lesson 13
COOPERATIVE LEARNING WITH THE COMPUTER


The creativity of the teacher would have to respond with the situation,
and so cooperative learning will likely be the answer to the implementation of
IT supported learning in our school. But the situation may not be that bad since
there are motivational and social benefits to cooperative learning and these
can compensate for the lack of hardware that educators face.

Cooperative or collaborative learning is learning by small groups of
students who work together in a common learning task. It is often also called
group learning but to be truly cooperative learning, 5 elements are needed:
1. common goal
2. interdependence
3. interaction
4. individual accountability
5. social skills

Cooperative Learning and the Computer
Researchers have made studies on the learning interaction between the
student and the computer. The studies have great value since it has been a long
standing fear that the computer may foster student learning in isolation that
hinders the development of the student's social skills.
Now this mythical fear has been contradicted by the studies which show that
when students work with computers Ilection

REFLECTION
The computer is a natural learning vehicle for cooperative learning. It
promotes cooperation and collaboration within the students working on the
same tasks, also it develops enthusiasm and sense of belonging between
individual within a group who shares common goal. Every individual is given
a sense if responsibility to do his part in achieving the goal.


LESSON 14
THE SOFTWARE AS AN EDUCATIONAL RESOURCE


Its more difficult to realize, however, that the computer hardware can
hardly be useful without the program or system that tells what computer
machine should do.

There are two kinds of software:
1. THE SYSTEM SOFTWARE
2. THE APPLICATION SOFTWARE


INSTRUCTIONAL SOFTWARE can be visited on the internet or can be bought
from software shops or dealers. The teacher through his school should decide on
the best computer-based instructional (CBI) materials for the schools resource
collection.
REFLECTION
With this lesson, using computer is an electronic device that store, process
and display information and data in a form that is easily understood. It has
lots of software which is important and useful in learning such as instructional
software. It is use as a tutoring tool for students and helps students to learn
including drill and practice, tutorial, simulation, games and problem solving.


LESSON 15
UNDERSTANDING HYPERMEDIA


From the educational technology 1 course, the student has already
become aware of multimedia or an audio visual package that includes more
than one instructional media (means of knowing) such as text, graphics, audio
animation and video clip.

The presentation of information-learning activities in hypermedia is said
to be sequenced in a non-linear manner, meaning that the learner may follow
his path of activities, thus providing an environment of learner autonomy and
thinking skills.
CHARACTESTICS OF HYPERMEDIA APPLICATION
1. LEARNER CONTROL means the learner makes his own decisions
on the path, flow or events of instruction.
a. LEARNER WIDE RANGE OF NAVIGATION ROUTES. For
the most part, the learner control the sequence and pace of
his path depending of his ability and motivation.

b. VARIETY OF MEDIA. Hypermedia includes more than one media
(text, graphics, audio, video clip) but doeas not necessarily use all
types of media in one presentation.


REFLECTION
Hypermedia provides personalized learning activities as it helps those
slow and poor learners, It gives activities suited to your learning objectives and
needs. It presents variety of media that will really cater those fast and slow
learners. Where areas in a traditional teaching method, the teacher would take
extra time, attention and effort to help the studentswho are know in
understanding the lesson. With that gives the teacher a hard time to develop
new strategies and objectives for both past and slow learners. so, it really
beneficial for the teacher to use the hypermedia.




LESSON 16
THE INTERNET AND EDUCATION


The internet, also simply called the NET is the largest and far flung-
network system-of-all-systems. Surprisingly, the internet is not really a network
but a loosely organize collection of about 25,000 networks accessed by computer
on the planet. It is astonishing to know that no one owns the internet. It has no
central headquarters, no centrally offered services, and no comprehensive
online index to tell users what information is available in the system.

GETTING AROUND THE NET
The vast sea of information now and the internet, including news and
trivia, is an overwhelming challenge to those who wish to navigate it.
THE VIEW OF EDUCATIONAL USES OF THE INTERNET
Today, even elementary school graders in progressive countries like the
United States are corresponding via e-mail with pen pals in all 50 states. This
educational activity prodded by their schools are paying dividends from
increasing the pupils interest in Geography to a greater understanding of how
people live in large cities and other places in the United States or the world.
REFLECTION
Education is really important to us as well as the Internet, Internet is
really helpful in our education because it helps us to gain lots of information
where we cannot answer by our self and by our teacher. We cannot deny the
fact that there are times that we have inquiry that really plats in our mind
and it is just answerable with the use of internet and our teacher.





LESSON 17
EDUCATIONAL TECHNOLOGY 2 PRACTICUM


Educational technology 2 offers student the experiential process of
adapting to technology integration within a student-centered paradigm. This is
the practicum phase of the course which can be done, as seen fit by the teacher,
either at the end of the more theoretical lessons or inserted between lessons.

The practicum phase consist of hands-on computer tutorials which the
student teacher or professional teacher-trainee will need to make him/her
capable.
The essential requirements for the ET 2 practicum phase will be:
- A computer laboratory/special computer classroom
- Participation of computer lab tutor/assistant
- Assigned number of hours in conformity with the course


The practicum phase consist in:
BASIC MICROSOFT WORD (6hrs)
The tutorials familiarize each individual learner to the basics of
Microsoft word. They will learn to use menus, and toolbars of the software.
MICROSOFT POWERPOINT (6hrs)
The tutorial is a familiarization on the basics of Microsoft powerpoint. It
will train the learner to prepare powerpoint presentations to enhance the
teaching of subjects.
INTERNET AS TOOL OF INQUIRY (4hrs)
The tutorial will facilitate the finding of sources of information
appropriate to a learning task.

REFLECTION
In this lesson we are being thought how to use different software of
computer. It teaches us how to use Microsoft office, excel, power point
presentation and other software which enhances our skills to use those
software. And as a future teacher it is really helpful to us to impart knowledge
to our future stu8dents which they can apply also to their own success.

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