You are on page 1of 10

Lesson 1

EDUCATIONAL TECHNOLOGY
I.























EDUCATIONAL TECHNOLOGY
A complex, integrated process
involving people, procedures,
ideas, devices and
organization for analyzing
problems and devising,
implementing, evaluating and
managing solutions to those
problems involved all aspects
of human learning. (AECT)
A field involved in
applying a complex,
integrated process to
analyze and solve
problems in human
learning. (David H.
Jonassen)
A theory about how
problems in human
learning are
identified and
solved. (David H.
Jonassen, Kyle L.
Peck, Brent G.
Wilson)
A field study which is
concerned with the
practice of using
educational methods
and resources for the
goal of facilitating the
learning process. (Lucido
and Borabo)
It is an organized
effort to implement
the theory,
intellectual technique
and practical
application. (David H.
Jonassen)
It consists of the designs and
environment that engages
learners and reliable technique
or method for engaging
learning such as cognitive
learning strategies and critical
thinking skills. (David H.
Jonassen)





II.
























Terms Associated with
EDUCATIONAL
TECHNOLOGY
Technology in Education- application of technology
to any of those processes involved in operating the
institutions which house the educational enterprise.
Instructional Technology- a systematic way of
designing, carrying out and evaluating the total
process of learning and teaching in terms of specific
objectives.
Technology Integration- learning technologies to
introduce, reinforce, supplement and extend skills
Educational Media- channels or avenues or
instruments of communication.
Lesson 2
TECHNOLOGY: BOON or BANE?























TECHNOLOGY
Boon Bane
Cell phones and webcams will help to
be closer to someone miles and miles
away.
Through cell phones there are many
human lives saved because of speedy
notifications.
Teaching and learning have become
more novel, stimulating, exciting,
and engaging with the use of
multimedia in the classroom.
With your television, you can watch
events as they happen all over the
globe.
Because of cell phones, we spend
most of our time in the classroom
on in our workplace texting.
The learner has an uncritical mind
on images floating on televisions
and computer that represent
modernity and progress.
The learner is made to accept as
Gospel truth information they get
from the internet.
We use overuse and abuse
television or film viewing as a
strategy to kill time.
Lesson 3
The Roles of Educational Technology in Learning























Roles of Educational
Technology in Learning
Traditional
Point of View
Constructivist
Perspective
Technology serves as
source and presents
of knowledge.
Technology like
computers is seen as
a productivity tool.
Knowledge is
embedded in the
technology and the
technology presents
that knowledge to
the student.
Technology as tools
television support
knowledge
construction.
Technology as
context to support
learning-by-doing.
Technology as a
social medium to
support learning by
conserving.
Lesson 4
Systematic Approach to Teaching
I. Systematized Instruction


II. The Phases of Systematic Approach to Instruction









LEARNERS
Define
Objectives
Refine the
Process
Evaluate
Outcomes
Implement
the
Instruction
Assign
Personel Roles
Select materials,
equipments and
facilities
Choose
Appropriate
Experiences
Choose
Appropriate
Methods
Phases of Systematic
Approach to
Instruction
Formulation of
Instructional
Objectives
Assessment of
Learning
Process of
Instruction Itself
Planning of
Instruction
Implementation of
the Instructional Plan
Itself
Lesson 5:The Cone of Experience
I. Dales Cone of Experience
Cone of Experience Definition
Direct Purposeful Experiences First hand experiences which serve as the
foundation of learning.
Contrived Experiences Make use of a representative models and
mock ups of reality for practical reasons
accessible to students perception and
understanding.
Dramatized Experiences We can participate in a reconstructed
experience, even though the original event
is far removed from us in time.
Demonstration It is a visualized explanation of an
important fact, idea, or process by the use
of photographs, drawing, films, displays, or
guided motions.
Study Trips To observe an event that is unavailable
within the classroom.
Exhibits Displays to be seen by spectators.
Television and Motion Pictures Reconstruct the reality of the past that we
are made to feel we are there.
Still Pictures, Recordings, Radio Visual and auditory devices which may be
used by an individual or a group.
Visual Symbols No longer are realistic reproductions of
physical things for these highly abstract
representations.
Verbal Symbols They are not like the objects or ideas for
which they stand.

Bruners Three-Tiered Model of Learning

Third Through a Series of Symbols SYMBOLIC
Second Through a Series of
Illustrations
ICONIC
First Through a Sequence of
Actions
ENACTIVE




Lesson 6: Using and Evaluating Instructional Materials
I. Proper Use of Materials

II. Robert Gagnes 9 Instructional Events



P - Prepare Yourself
P - Prepare Your Student
P - Present the Material
F - Follow Up
Gain Attention
Inform Learner of Objectives
Stimulate recall of prior learning
Present stimulus material
Provide learner guidance
Elicit Performance
Provide feedback
Assess performance
Enhance retention transfer
Lesson 7
The Direct Purposeful Experiences




Direct Purposeful
Experiences
Concrete and firsthand experiences that
make up the foundation of learning
Rich experiences that our sences bring from
which we construct ideas, concept,
generalizations that give meaning and order
to our lives.
Sensory Experiences
Must not the period or the end. It must be
brought to a higher plane which referred to
here is the level of generalizations and
abstraction.
Lesson 8
Teaching with Contrived Experiences




Contrived
Experiences
Model- reproduction of real thing in a small scale
or large scale or axact size.
Mock Up- arrangement of a real device or
associated devices.
Specimen- any individual or item considered
typical of a group, class or whole.
Objects- artifacts displayed in a museum and
exhibits.
Simulation- representation of a manageable real
event in which the learner is an active participant
engaged in learning behavior .
Game- to develop decision-making skills and
knowledge construction slills of the student.
Lesson 9
Teaching with Dramatized Experiences



Dramatized Experiences
Plays- offer excellent opportunities to portray vividly important ideas
about life.
Pageant- ussually community dramas are that based on local history,
presented by local actors.
Pantomime- the art of conveying a story through bodily movements
only.
Tableau- picture-like scene composed of people against a
background.
Puppets- can present ideas with extreme simplicity, without
elaborate scenery or costume.
Role Playing- is an unrehearsed, unprepared, and spontaneous
dramatization of "lets pretend" situation where participants are
absorbed by their own roles in the situation described by the teacher.

You might also like