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4/21/03
10:42 AM
Page 318
Derminia
Rory Sullivan
_____________________________________________ ______________________________________________
character name
name
player
character
player
Goron
NG
Barbarian, 1
Din
_____________________________________________
________________
______________
______________
class and level
race
alignment
deity
class
race
alignment
deity
10'
38
None
1928
Blue
M
Light BrownC H A R A C T E R
__________
__________
__________
____________ __________
___________
___________
___________
Large
size
age
gender
height
weight
eyes
hair
skin
level
size
age
gender
height
weight
eyes
hair
ABILITY
SCORE
STR
strength
23
+6
dexterity
DEX
11
constitution
CON
19
+4
INT
-1
intelligence
WIS
wisdom
CHA
charisma
10
14
SAVING THROWS
TOTAL
HP
hit points
16
AC
+3
armor class
TOUCH
10+ +2
ARMOR
BONUS
=
TOTAL
BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
SHIELD
BONUS
armor class
INITIATIVE
modifier
TOTAL
FLAT-FOOTED
armor class
+2
MISC.
TEMPORARY
MODIFIER MODIFIER
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)
DEX
MODIFIER
MISC
MODIFIER
conditional modifiers
SPELL
RESISTANCE
+
BASE ATTACK
BONUS
TOTAL
+
STRENGTH
MODIFIER
+
SIZE
MODIFIER
MISC
MODIFIER
ATTACK
Greatclub
RANGE
ATTACK BONUS
DAMAGE
d10
+6
TYPE
CRITICAL
x2
NOTES
RANGE
AMMUNITION ___________________________
Spiked Gauntlet
Bludgeon
ATTACK
ATTACK BONUS
DAMAGE
1d3
+6
TYPE
CRITICAL
x2
NOTES
Pierce
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION ___________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
-1
SIZE
MODIFIER
+2 +
NATURAL
ARMOR
DAMAGE REDUCTION
DEFLECTION
MODIFIER
SKILLS
SKILL NAME
KEY
ABILITY
Appraise
Balance
Bluff
Climb
Concentration
Craft ( _______________)
Craft ( _______________)
Craft ( _______________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Knowledge ( ___________)
Listen
Move Silently
Open Lock
Perform (______________)
Perform (______________)
Perform (______________)
Profession ( ___________)
Profession ( ___________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
______________________
______________________
______________________
int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
____
MISC
MODIFIER
MAX RANKS
(CLASS/CROSS-CLASS)
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
GRAPPLE
modifier
+
DEX
MODIFIER
SPEED
20 (30) ft
TOTAL
NONLETHAL
DAMAGE
WOUNDS/CURRENT HP
CLASS SKILL?
ABILITY NAME
RECORD SHEET
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
2
______
= ______+______+______
3
1
______ = ______+______+______
______ = ______+______+______
2
3 = ______+______+______
1
______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
1
1 = ______+______+______
______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
NOTES
Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk
4/21/03
10:42 AM
Page 319
SPELLS
FEATS
PG.
campaign
DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
experience points
GEAR
ARMOR/PROTECTIVE ITEM
15%
-1
TYPE
AC BONUS
Light
Studded Leather
SHIELD/PROTECTIVE ITEM
MAX DEX
+5
+2
SPEED
WEIGHT
30 ft
20 lb
AC BONUS
SPECIAL PROPERTIES
WEIGHT
CHECK PENALTY
SPECIAL PROPERTIES
SPELL FAILURE
PROTECTIVE ITEM
PROTECTIVE ITEM
SPECIAL ABILITIES
AC BONUS WEIGHT
AC BONUS WEIGHT
SPECIAL PROPERTIES
PG.
Darkvision
Stonecunning
Powerful Build
SPECIAL PROPERTIES
Lithovore
Dense Body
OTHER POSSESSIONS
PG.
ITEM
ITEM
WT.
PG.
WT.
Slam
Goron Roll
0: ________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
conditional modifiers
SPELLS
KNOWN
SPELL
SAVE DC
LEVEL
0
1ST
2ND
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2~
MAX LOAD
5~
MAX LOAD
MONEY
LANGUAGES
3RD
4TH
Common
Goronic
6TH
cp
7TH
sp
gp
5TH
80
8TH
pp
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
SPELLS
PER DAY
BONUS
SPELLS