Alisha Frederick Amy Hashem Scott Levine Xinyuan Wu
I Executive Summary The Dominos From Your Phone To Your Door campaign is a customer-focused plan that is projected to run for one calendar year. Extensive primary and secondary research were used to analyze Dominos target audience (males and females 18-49), and has revealed that males and females between the ages of 25-34(users and buyers) were more likely to own smartphones and utilize the internet capabilities. Leveraging the IdeaMap tool, this niche audience was further analyzed to determine three segments based on their purchasing habits, demographics, psychographics, and mobile usage. These segments include: Mobile Savvy Social Connectors, Pizza Loving Young Families, and Deal Seeker Influentials. All three groups have shown high affinity to offers and marketing messages that involved a free gift with continuous use of the mobile app. The constants remain - meals, desserts, and visa gift cards!
Therefore, a fully integrated marketing plan has been devised to use all aforementioned findings to both drive traffic and encourage sustained usage of the mobile app. The campaign will follow a synchronized strategy beginning with PR, In-Store Display, email campaign, banner advertising, direct marketing campaign, and pizza box toppers by utilizing Dominos existing database. Customers will be persuaded to download the mobile app and make a purchase to receive a free dessert. Anticipated results of the campaign with marketing investment of $250,000 (see plan and appendix for details):
Campaign Results Year 1 Target Market 810,000 Response Rate 7% # of Orders per respondent 7 Sales 396,900 Marketing Contribution $1,103,429 Marketing Expense $250,000 Return on Investment 441%
II Strategic Summary
St rategic findings from research Data Source Application to Strategy 1 2 5-34 year olds 74% more likely to own a smartphone; 98% download apps Simmons, ComScore, Qualtrics Research Cor e Target Audience
2 Receive a free item with purchase via the mobile app ranked high among segments IdeaMap Research Results Offer one free dessert with 1st order through the mobile app 3 High affinity gaming apps IdeaMap Research Results Mobile banner ads placed within game apps for click to download the app 4 Pr eference t o learn about updates, new products, et c. via social media IdeaMap Research Results Instagram and Facebook promotions to inform the customer and encourage interaction 5 All segments indicated motivation to earn points t owards rewards through app download and usage IdeaMap Research Results Offer 10th order via the mobile app free (up to $30) and Offer a $25 Visa gift card with 1,000 points earned from or dering via mobile app
6 The average customer buys pizza 21 times a year and Dominos makes up 6 to 7 of those occasions Loyalty360 Article Est imate respondents will purchase 7 orders from Dominos within the campaign year 7 Synchronized integrated and interactive strategy for higher response rate Er nan Roman Int egrated and Int eractive Marketing St rategy Basis of core strategy (See Media Plan)
III
Table of Contents Executive Summary..............................................................................................................I Strategic Summary................................................................... ......................................................... II Table of Contents ............................................................................................................. III Market Research ................................................................................................................ 1 Background...................................................................................................... ........ 1 Industry Overview ...................................... ............................................................. 1 Digital Conversion ................................................................................................... 1 Message frequency .................................................................................................. 1 Current Media platforms ........................................................................................ 2 Competition ............................................................................................................ 2 Research & Methodology .................................................................................................. 2 Campaign Target Market ........................................................................................ 2 Secondary research ................................................................................................. 3 Simmons ........................................................................................... 4 ComScore........................................................................................... 4 Loyalty Programs Impact ........................................................... 4 Primary Research Findings .................................................................................... 4 Qualtrics .................................................................................................................. 4 IdeaMap ............................................................................................................... 5 Strategy .............................................................................................................................. 6 Unique Selling Proposition ..................................................................................... 6 Integrated and Interactive Marketing Strategy ...................................................... 7 Target Lists selection ............................................................................................... 7 List Breakdown .................................................................. ...................................... 7 Test Marketing ........................................................................................................ 8 The Offer and Marketing Messages ........................................................................ 8 Creative Overview ....................................................................................................9 Media Strategy ....................................................................................................................9 Appendix...11
1 Market Research
Background Originally an independent pizza restaurant, Dominos Pizza was founded in 1960. The company has grown to have a combined network of 10,000 company-owned and franchise-owned stores that mainly cater to individuals between the ages of 18-49. Today, Dominos Pizza has been recognized as the world leader for prompt and reliable pizza delivery services. 1
Industry Overview The landscape of the pizza retail industry is experiencing notable changes due to the rise of independent retailers, as well as, advances in technology. Thus, Dominos faces challenges associated with adequately adapting to increasing Internet and mobile/smart-device usage. 2 The competitive nature of the industry requires strategic actions to maintain and enhance brand health by utilizing digital channels.
Digital Conversion Technology has altered communication habits, as well as consumers purchasing behaviors. We are now in the age of the consumer; just as the needs of consumers are changing, so is the landscape of the industry. 3 The Internet is much more cost efficient when displaying a wide range of products for sale and interacting with target audiences. Studies have shown that 80% of smartphone owners do not leave home without their phone. 4 Therefore, it is important to harness digital distribution channels and mobile platforms to reach Dominos target audience. The official website, social media platforms, and mobile application are exceptional tools for conveying new promotional offers and marketing messages. Online and mobile ordering currently account for 35% Domino's domestic sales. Mobile orders provide 10% of that 35% total, but are growing more rapidly. 5
Message Frequency Dominos utilizes several traditional and social platforms to communicate with its audience including: Dominos official website, Twitter, Facebook, Instagram, TV, email, web banners, radio, and box-topper coupons. New menu items, events, promotions, and other messages are delivered through the aforementioned channels.
Current Media Platforms Dominos Facebook, Twitter, Instagram, and mobile app have a fairly strong following:
1 http://www.dominosbiz.com/Biz-Public-EN/Site+Content/Secondary /About+Dominos/History /#2010 2 http://www.euromonitor.com/internet -retailing-in-the-us/report 3 Bobowoski, Kev in. March 14 th , 2014. The Ev er-Ev olv ing Social Media Marketing Landscape. http://www.of f erpop.com/resources/blog/ever-evolving- social-media-marketing-landscape/ 4 http://serv ices.google.com/fh/files/blogs/our_mobile_planet_us_en.pdf 5 http://l oyalty360.or g/resources/article/cfo-domi nos-digital-channels-enhance-brand-l oyalty#sthash.wM46v 3XU.dpuf
Competition The pizza (delivery) industry is one of the largest fast food markets in the world. Although independent pizza retailers hold more market share than major pizza chains, the highly competitive market experiences intense competition among the top three pizza chain players: Dominos, Pizza Hut, and Papa Johns. These three continuously compete for the majority of the pizza sold in the United States. 6
(Refer to Competition Tables and SWOT analysis in Appendix)
Research & Methodology
Campaign Target Market Dominos Pizza currently targets consumers between the ages of 18 and 49 with a focus slightly skewed toward females. However, based on secondary and primary research the target selection for this particular campaign consists of males and females 25-34. Secondary research has identified this group as heavy mobile users who are 74% more likely than the general population to own a smartphone, and 63% more likely to have Internet capabilities on said smart-devices. 7 Primary research via Qualtrics and IdeaMap has further confirmed this segment as the optimal selection. The trends in the target audience are showing heavy online and mobile social media usage. Marketing to this younger, tech savvy generation requires a high-involvement approach; consumer involvement and engagement is necessary to capture market share. This group likes to share content across platforms and is constantly connected. Dominos can benefit by applying marketing strategies that encourage interaction and engagement to enhance the customer experience.
Secondary Research
Simmons The original theory was that the target would be parents of children, since they tend to have less time and are more likely to be in a rush to get dinner on the table for the family
6 Hynum, Nick. (December 2013). The 2014 Pizza Power Report. Pizza Magazine. http://www.pmq.com/December-2013/Pizza- Power-The-2014-Pizza-Power-Report/ 7 http://www.pewinternet.org/fact-sheets/mobile-technology-fact-sheet/
3 after work. Experian Simmons was used to test this theory. The groups tested were: Female Mothers 18-49, Female and Head of Household, male fathers 18-49, Male of Head Of Household, have one to six child(ren). Four main categories were tested: dieting, if they use fast food and where they go for fast food, what they are doing at the times of day they would be ordering dinner, and phone capabilities (unfortunately Simmons has results from 2011 and apps were not popular then. Therefore, points related to apps were not factored into the database). There seemed to be little correlation with dieting. Fast food was popular among all groups. Even if they were parents, many still seemed to eat fast food more with other adults than their children. This led us to believe that perhaps parents were not necessarily the correct target since the Dominos order is often for the family, but isnt necessarily for the family. We also learned that it is most common for Dominos to be eaten 1-5 times a month and 24.7% of people who eat Dominos at least once a month are female mothers and 36.6% of them are male head of households. Research showed that it was very common for members of these groups tend to be in their apartment/house during the hours when dinner would be ordered; in the car and at work followed closely behind. As of 2011 30%-45% of the members of these groups had email on their phone. 28.7% to 41.6% of the members had web browsing on their phones.
ComScore ComScore research findings indicated that the largest group was 25-34; skewed slightly female. In addition, the ComScore findings show the presence of two groups: Young Families (married with children or likely to have children) and Single students. This data further solidifies the results of the aforementioned Simmons data. Although, Hispanics overindex for smartphone usage, Caucasians make up the majority of Dominos target audience. 8
(see ComScore data in Appendix)
Loyalty Programs Impact Customer loyalty and retention in the pizza industry is notably low. Dominos CFO, Michael Lawton recently mentioned at a conference: The average customer buys pizza 21 times a year, and Domino's makes up six to seven of those occasions. Even the company's most loyal customers don't choose Domino's every single time. 9
Hence, the need for digital emphasis is obvious. Furthermore, the utilization of a loyalty program will allow Dominos to track consumer preferences while creating more value for its customers. A strategically implemented loyalty program will allow for more
4 targeted promotions based on preferences and purchasing habits, which will lead to increased consumer retention and loyalty. The use of premium offerings will increase brand loyalty and customer lifetime value. Premiums will encourage customers to not only purchase Dominos over their competitors, but entice them to order solely through the mobile app each time to build up to exclusive rewards. These premium offers will be an investment down the line, but will be easily paid for by the lifetime value of each customer (see Media Strategy).
Primary Research Findings
Qualtrics Data was collected via primary research from Qualtrics, based on 15 questions and 113 respondents. The findings are as follows: 98% respondents own and use a smartphone/tablet. Among those people, 98% of them currently download apps; and among people who downloaded apps on their smart electronic devices, 51% admit that they have downloaded some app(s) to order food. Some of the apps mentioned are: Seamless, Yelp, and Dominos. The cost spent on delivery meals averaged within the $15-$20 range. These consumers prefer to call in and order rather than using online or the mobile app. The direct discount off of total order is the most popular promotion welcomed by people who took the survey. The sample was comprised of 51 male respondents and 53 female respondents, and the age range concentrates on 25-34 years old. 63% respondents are white. When asked about Dominos 46 people said that they have ordered from Dominos in the last year and 28 people typically order Dominos 1-5 times throughout the year, far more than normal frequency. According to the primary research, the target market should not be constrained by gender or occupation. Instead, the primary data simply suggests strategically targeting young people who like order for the family or themselves.
IdeaMap Created by Dr. Howard Moskowitz, IdeaMap is a great marketing research tool that scientifically tests the effectiveness of marketing messages on a sample of respondents. The tool has been used by small businesses and Fortune 500 companies, to test customer intelligence, new products, and marketing messages.
The power of IdeaMap also provides an Optimizer simulator, which identifies the best product construct for pre-defined consumer segments as well as for behavioral and attitudinal clusters which emerge as a result of the compiled survey responses. 1 0
Based on information gathered from primary and secondary research, a variety of offers and marketing messages were created and tested as elements in IdeaMap. The results allowed for more specific segmentation based on their preferences, demographics, and
10 http://www.mji-designlab.com/index.php?id=3
5 mobile usage. These well-defined niche targets are: Mobile Savvy Social Connectors, Pizza Loving Young Families, and Deal Seeker Influentials, and belong to the 25-24 age group. All three segments responded that they prefer to learn about updates, new products, and promotions via email and social media platforms, and spend about $15 (on average) when they order out for dinner. Respondents in all segments are 74% more likely to order food online and 77% own a smartphone.
In addition, IdeaMap served as a powerful scientific tool that gave insight about the most appealing marketing messages. All three segments showed a high affinity to receiving three (3) rewards: a free gift card through loyalty points, a complimentary dessert for downloading the mobile app, and an earned freebie meal for continued mobile app use. These findings will allow for more targeted and relevant messages to both potential and existing Dominos mobile app users, adding to the overall effectiveness of the From Your Phone to Your Door campaign. (Refer to Appendix IdeaMap)
Strategy
Unique Selling Proposition
6 This campaign will leverage Dominos Pizzas existing unique selling proposition of you get fresh, hot pizza delivered to your door in 30 minutes or less and add the element of ordering through the mobile app for exclusive rewards that include a free dessert with your first purchase, your 10 t h order being free, as well as, a chance to rack up points for a $25 Visa Gift Card to spend on anything. You get fresh, hot pizza from your phone to your door delivered in 30 minutes of less. Its that simple. The goal is to encourage Dominos Pizza customers to not just download the mobile app for one time use and forget about it, but to encourage them to be brand loyal to Dominos Pizza with the mobile app as their platform of choice for exclusive deals and rewards. The free dessert helps Young Families by providing a 2-course meal at no extra cost The free 10 t h order encourages a loyalty program by providing an incentive to those willing to be more brand loyal to Dominos Pizza the next time they think of ordering out for a meal The $25 Visa Gift Card with 1,000 points earned also encourages a loyalty program resonating well with Deal Seeker Influentials. Dominos Pizza should provide their very loyal customers with small gifts to show their generosity.
Integrated and Interactive Marketing Strategy The primary objective of this campaign is to generate prospects not just into Dominos Pizza customer, but Dominos Pizza customers through the mobile app. To achieve the objectives of From Your Phone to Your Door, an integrated campaign focusing on the 3 target markets will be launched. The plan will feature effective media schedules to encourage the continued use of the mobile app to order Dominos Pizza. Using the Ernan Roman method of integrated direct marketing offers a clear path to new heights of marketing effectiveness. He has defined the Rules of Engagement to circle the target and deliver a truly consistent message through the use of PR, Banner Advertising, Email, Direct Mail and Social Media. Romans methodology has yielded a gross response rate of 7%. The strategy is to avoid the traditional marketing spray-and-pray approach and truly convert customers to a mobile app and brand loyal audience.
Target Lists Selection Using NextMark, lists that match the profiles of the three designated segments will be rented. $100,000 is budgeted for those lists. The targets are Mobile Savvy Social Connectors, Pizza Loving Young Families, and Deal Seeker Influential. Primary research indicates that people aged at around 25-35 years old purchase pizza at least once a week via mobile devices. Therefore target audiences and lists are to be chosen through NextMark.
List Breakdown
7 Based on the target isolation, the first list is comprised of individuals who own smartphones and who rely on their devices to remain connected at all times. Many of these subscribers are not only smartphone owners, but have made their phone an integral part of their lifestyle, using it for everything from checking their social network pages to managing their finances.
List Name American Smartphone Owners Total Universe 25,013,761 Universe Rate $100.00/M Gender 42% Female 58% Male Type Email, Postal Average Household Income N/A
The second target list contains highly responsive consumer data for online, offline and multi-channel marketing campaigns. This file consists of families expecting children and those with children ages 0-3, with parents tending to be in their twenties.
List Name Young Families Total Universe 716,622 Universe Rate $80.00/M Gender N/A Type Email, Postal, Phone Average Household Income N/A
The third list is comprised of deal seekers and involves Coupons, Deals & Discounts. These tech savvy consumers use their smart phones to install apps for their favorite retailers use their emails to be scanned at check out for the savings being offered.
List Name Coupons, Deals & Discounts Total Universe 4,000,000 Universe Rate $85.00/M Gender 70% Female 30% Male Type Postal, Phone Average Household Income $45,000.00
Test Marketing The market responses will then be tested by pulling out 5,000 randomly selected names from the acquired lists to run tests for effectiveness of the creative offers. IdeaMap
8 provides an Optimizer simulator tool, which easily allows the best offer(s) to be determined.
List Name Creative 1 Creative 1 Creative 1 Creative 2 Creative 2 Creative 2 Creative 3 Creative3 Creative 3
The Offer and Marketing Messages As derived earlier from the primary research, the three target segments - Mobile Savvy Social Connectors, Pizza Loving Young Families, and Deal Seeker Influentials all respond best to different marketing messages based on IdeaMap results. Displayed in the Appendix are the top performing messages selected for all target segments based on a compilation of all primary and secondary research. The numbers displayed for each marketing message is read as an index, where the average is zero. Thus, for instance the offer Get your 10 th order via the mobile for free generated an index of 58, which means that the target market is 58 times more likely than the average person to respond positively to this message. A positive index means a higher propensity of a response for that particular element in that segment. For a full list of IdeaMap marketing message results, as well as a more in-depth breakdown of each specific segment, please consult the Appendix.
Creative Overview The creative tone of the campaign will not stray far from Dominos core imaging. Instead, Dominos strongly established brand name will be leveraged to create a fun and unique direct mail piece that informs consumers about the mobile app. The social media platforms shall remain similar to the existing aesthetic, but display Dominos products in fun and unique pictures, rather than simply pictures of the pizza. The commercial simply informs the audience of Dominos mobile app, while expressing the benefits of use. Lastly, the email campaign will maintain the same characteristics that have worked for Dominos in the past, but will provide the appropriate messaging for the new campaign.
Media Strategy The media mix will be allocated as follows: 39.2% In-store display, 20% Direct Mail, 19.9% Email, 18% Banner Advertising, 2% Public Relations and .9% Pizza Box Toppers.
9
In-Store Display As noted directly from Dominos Pizza, the plan should be designed with their 4900 retail locations in mind. That being said printing double sided window decals to put on all their store fronts should grab the attention of all their customers that visit the store for carryout. The goal is to inform them that by ordering via the mobile app next time will save them time and money. Messaging will include Order via the mobile app and get your 10 t h order free!}, Order via the mobile app for your chance to earn points and win awards such as a $25 Visa gift card. The store employees are a great form of in- store advertising as well and should be educated on the customer benefits and rewards for ordering via the mobile app. The window display should remain throughout the entire year.
Direct Mail Campaign Every quarter a campaign-centered postcard will be mailed to 67,500 people from the mailing lists centered around the 3 target segments (22,500 to mobile savvy social connectors; 22,500 to Young Families; 22,500 to Deal Seeker Influentials). The call to action will be very clear to download the app and make your next purchase with the mobile app for special offers and rewards. Based on the 7% response rate Dominos Pizza will gain 18,900 new customers from this campaign that will likely order from Dominos 7 times within the year. These respondents are even likely to order more than 7 times in order to win rewards such as a $25 Visa gift card or their 10 t h order delivered for free.
E-mail Campaign Very similar to the Direct Mail campaign every quarter an e-mail will be sent to 135,000 people from the mailing lists utilizing the NextMark lists and targeting the 3 segments (45,000 to Mobile Savvy Social Connectors; 45,000 to Young Families; 45,000 to Deal Seeker Influentials). Dominos should also send the same promotional messaging about the mobile app to their current customers (house list). With a 7% response rate Dominos Pizza will gain 37,800 new customers who respond directly from this email campaign. Again, these respondents are likely to order 7 times within the year.
Banner Advertising Campaign Three online banner ad campaigns will be run throughout the year. A pool of impressions will be triggered to run on the desktop Weather.com site and The Weather Channel mobile app during inclement weather in major cities in the U.S. This strategy will be utilized during Q1 and Q4 as an increase in food delivery orders has been
10 observed during winter months. 1 1 For a premium placed triggered campaign an average $10 CPM is estimated. 1 2
The second banner advertising strategy is to piggyback on Dominos Pizza current re- targeting display campaign, but to incorporate extra budget focused on spreading the word about Dominos mobile app to anyone who has visited the Dominos website recently. Re-targeted ad network banners average a $2 CPM. 1 3
Lastly, a banner advertising strategy geo-targeted around the 4900 Dominos Pizza retail locations will help reach people without any wasted impressions on those who are not near a Dominos Pizza. Geo-targeted an ad network campaign adds an extra delivery cost of about $1 to $1.50 CPM so therefore averaging around $3.33 CPM. 1 4
Public Relations A PR company will be hired to handle a press release and publicity for the entire year of the campaign to handle a press release and publicity. Their approach will be to use the PR Newswire during pivotal moments throughout the year to highlight Dominos Pizza upgraded mobile app that features a new loyalty program. The membership runs approximately $300, with an additional $700 fee for a press release. A total of $5,000 has been allocated to allow for multiple PR stories to generate more buzz. The pizza industry is not a very brand loyal industry, therefore, the goal is to increase buzz around Dominos mobile app and encourage customers to use the app to order their next meal to earn points for free rewards.
Pizza Box Toppers This is a current Dominos Pizza methodology to circulate their coupons. This is an efficient tactic because recent customers are most likely to be your next customers (Lisa S. Spiller, Contemporary Direct Marketing). This is very similar to retailers including catalogs inside delivery packages. A test involving 50,000 delivery boxes to include Pizza Box Toppers dedicated to encouraging the Dominos Pizza customer to both download and use the mobile app for their next purchase, in order to receive exclusive offers and rewards will be conducted. This is similar to the in-store display strategy, but focusing on delivery orders instead of carryout orders.
Cost of Premiums Premium Offer Cost of Premium if all Respondents Cash in Lifetime Value of Respondents before Cashing in on Premium ROI of Premium Offer 10 th Meal Free $1,7 01,000 $9,667 ,350 568% $25 Visa Gift Card with 1,000 points $1,417 ,500 $56,7 00,000 4000% Free Dessert with 1 st order $311,850 $966,7 35 310%
Offer Selected: Get your 10 th order via the mobile for free Mobile Savvy Connectors Pizza Loving Young Families Deal Seeker influential Marketing Message Index From Your Phone to Your Door 58
Offer Selected: Receive a $25 Visa gift card with 1,000 points earned from ordering via mobile app Mobile Savvy Connectors Pizza Loving Yong Families Deal Seeker influential Marketing Message Index Loyalty Creates Valuable Gift 51
Offer Selected: Order through the mobile app and get one free dessert with your first order Mobile Savvy Connectors Pizza Loving Young Families Deal Seeker influential Marketing Message Index Get a free dessert via mobile purchase 43
13 Media Plan Schedule
14 Creative Composition/Creative Brief
Direct Mail Piece
Front:
Back:
15
Sample Social Media Advertising Instagram:
Facebook:
16
Sample In-Store Display
17
Sample Banner Advertising
Sample Email Ad
18 Market Overview
19
SWOT Analysis
Strengths Weaknesses Cost-efficient store model Strong Brand Awareness Dominos PULSE pos system Strong social platform following Consumer taste perceptions Dominos delivery-focused business model Extended menu Opportunities Threats Fast-casual expansion Differentiation Domestic growth Expansion to acquisition of local and independent pizza stores Mobile platform optimization Economic slump Strong competition Rising trends in healthy eating and organic food consumption Fast-changing digital environment
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Competition
Competitive landscape: 2013 Annual Sales compared with top three key competitors
2013 Net Profit Margin
21
Financial data about top three competitors and industry 2013 profitability
Dominos Papa Johns Little Caesars Pizza Hut Industry Median Market Median Gross profit margin 30.46% 57.96% -- -- 32.78% 33.48% Pre-Tax Profit Margin 12.49% 7.37% -- -- 12.82 10.64% Net Profit Margin 7.93 4.83% -- -- 9.03% 7.25% Return on Equity -- 43.57% -- -- 26.16% 11.68% Return on Assets 28.50% 15.41% -- -- 9.81% 2.11% Return on Invested Cap -- 24.36% -- -- 14.98% 7.33%
2013 valuation
Dominos Papa Johns Little Caesars Pizza Hut Industry Median Market Median Price/Sales ratio 2.38 1.47 -- -- 2.52 1.51 Price/Earnings ratio 20.03 30.40 -- -- 28.01 20.16 Price/Book ratio (3.21) 14.56 -- -- 6.94 2.25 Price/Cash Flow Ratio 22.12 20.88 -- -- 5.54 243.90
22 Mobile App Feature Comparison
Dominos Pizza Hut Papa Johns Little Caesars iPhone Downloads 2537 173 16 -- Rating 4.5 4 1.5 -- Description - The ability to order from almost any dominos in the U.S. (nearly 5,000 locations) - Access to all the items on our national menu. - Find coupons available for use at your selected store. - The app will remember your most recent store and other useful information. - It does not require customers to login, but they can login to access their saved addresses. - In app credit or debit card payment. - Use dominos tracker to follow order from the make line, into the oven, then out for delivery or ready for pickup. - Add ability to reorder with only 5 clicks - The full pizza hut menu offers all your favorite deals, special pizzas, pastas, WingStreet wings, drinks, sides, desserts and limited time offers. - Guest checkout allows you to order without having to created an account.
-Features the entire menu - Special offers - No account required - Anywhere Pay your way - Any time Speed menu Favorites and repeat -Find a pj near you -Papa rewards -Best of all
- View food menu on the go - Order any menu item on the go - Unlock coupons for discounts and freebies - View deals - Talk with others on its fan wall - Connect with them via facebook - Share the app with all friends - Email photos to appear inside restaurants and social networks - Add their events to customers mobile phone calendar