5 years (2019): omic assemblers!editors" #utomated so$t%are designs mo&ing comic %orlds, interacti&e creation or $inis'ed e()eriences on demand, c'aracters interact %it' reader %'o can be %ritten into t'e main storyline. *ideo game creation automated, com)le( %orlds %it' 2010 le&el gra)'ics and #+, ,ero cost $ast creation o$ -uality games (2010 ### titles) %'ic' used to carry tens o$ millions dollars in multi year de&elo)ment budgets. .e% uni&ersal digital currency system makes )laying games meaning$ul as com)uting )o%er is di&erted to sol&e real %orld )roblems and items in games being con&ertible into currency. #ugmented reality games makes %ork enric'ing. 20 years (20/4): 'olodeck $ull immersion *0, 'a)tic, scent, &isual, audio, taste including )sionic abilities like telekinesis, tele)at'y, and ot'er abilities su$$iciently ad&anced to be indistinguis'able $rom magic (like $antasy %i,ards). 1'e myt'ology o$ mankind comes ali&e in t'ese %orlds like books are con&erted into mo&ies today, but at a $raction o$ t'e cost and )roduction time. +magine $rame to $rame ree()eriencing o$ mar&el uni&erse comics %'ere t'e user becomes di$$erent su)er'ero a&atars or creates a re)lica o$ 'imsel$ to 2oin in t'eir storyline %'ic' initially %ill be con$ined to smaller en&ironments like a *0 room, neig'bour'ood, to%n and county due to limitations o$ )rocessing )o%er but $urt'er a'ead (20453) %ill be unlimited (eart', solar system, gala(y, uni&erse, multi&erse). 4it' ad&ances in gerontology 'umans %ill e&entually s)end multi)le li$etimes e()eriencing dreams, memories, games 5 myt'ologies, becoming gods o$ t'eir o%n uni&erses. +n 100 years $ull immersion *0 begins leaking into reality %it' t'e 'el) o$ claytronics and $emtotec', and in anot'er 100 years (22143) indi&iduals 'a&e e&ol&ed into gods and su)er'eroes o$ todays standard to begin t'eir o%n descent as creators o$ ne% black 'ole multi&erses (o)tional in t'e year 2/00).