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DETERENT/INCAPACTIATION WEAPONS (I.E.

Pepper spray, Taser, stun gun)


Make a melee touch attack. HIT: SHAKEN RAISE: FATIGUED
(Effect reduced by one level for each success/raise on a VIGOR test.)

Hunting/Sporting stores may carry;
Bow (As per Bow)
Compound/Sporting Bow (As per English Longbow)
Crossbow (As per Crossbow)
Crossbow Pistol (RANGE: 4/8/16 DAMAGE: 2d4 RoF:1 WEIGHT: 1 AP 1, 1 action to reload)
Hunting Slingshot (As per Sling)
.22 Rifle (As per Spencer Carbine with only 2d6 DAMAGE)
Single and Double barrelled shot-guns.
Teflon Arrows/Bolts (As book)
Hunting Arrowa/Bolts (As book; Mankillers)
Red dot sight. (+1 to hit, short range only)
Telescopic sight. (As book)
Bipod. (As book)
Silencer. (Awareness to notice sound of shot, raise to detect rough location)
Ammunition.

Diving stores may carry;
Spear gun/Harpoon gun (RANGE: 3/6/12 DAMAGE: 2d6 RoF:1 WEIGHT: 1 1 action to reload)
Shark suit (As per chainmail)

POLICE may carry;
H&K MP5
Glock AS PER BOOK
Baton/Truncheon
Pepper Spray

ARMY may carry;
L115A3 Sniper Rifle (As per M1)
SA80 Assault Rifle (As per M-16)
GPMG (As per M60)
.50 Browning ( As book )
Grenades
Grenade launchers
Bayonets
Browning HP (As per Glock, 13 rounds)

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