Abstract Technology is commonly used in 21 st century classrooms. As a result, students are developing the skills to communicate, collaborate, analyze, create, innovate, and solve problems. The goal of educators is to encourage students to become competent individuals in life-long learning and decision making. The use of technology engages the student by increasing motivation to be more self-directed learners. The purpose of this action research is to determine the effects of technology on student achievement and teacher perceptions of technology use in the classroom. The various levels of usage, types of technology being used, and the application toward student-centered learning will be considered. Research results will lead to an action plan that proposes integration of effective technology to promote best practices improving student achievement.
Classroom Technology and Student Achievement 3
Historical Perspective Technology is constantly changing. Evolving technology results in a challenge for educators to leverage opportunities so students are prepared for a society saturated by information and are globally connected (Boss, 2011). Educators need to reflect upon successful technology implementation and continue to improve on that implementation in order to ensure students have the opportunities needed for the future. Since the 1960s, technology in education has been a way for students to be involved in interactive, hands-on learning experiences. 1960s-1970s In the 1960s, Papert at the Massachusetts Institute of Technology was among the first to realize the potential of technology to change the learning enterprise. Papert collaborated with Swiss psychologist, Jean Piaget, to develop the Logo Programming Language. The program was designed to allow adolescents without a sophisticated background in mathematics to take control of their learning environment. The students were able to write and debug programs that controlled a turtle robot with little instruction from the professor. The result was students gained a better understanding of geometry concepts and programming. This approach was very different from the normal drill and practice math common during this time. Papert also acknowledged a higher level of student engagement (Boss, 2011). In 1971 email was invented, now people from all over the world could communicate with each other without picking up a phone. In an interview Papert said, With computers, there is a substantially bigger chance that you can lead the child with less effort into something he really likes doing. . . . The intersection with the set of fun things with the set of educational things is sufficiently big so that you should be able to keep every student internally motivated (Boss, 2011, n.p.). Classroom Technology and Student Achievement 4
Email was one of the beginning advances in communication technologies and provided the opportunity for educational interactions to occur globally. 1980s-Present Bringing endless amounts of information to people all over the world began in 1990 when Tim Berners-Lee invented the World Wide Web (Curtis, 2011). People were now able to access information without going to the library or leaving the comforts of home. After the establishment of the internet an increased accessibility created endless possibilities and technology rapidly advanced. Today YouTube, Wikipedia, Facebook, and many other websites are visited daily by millions of people. With all of these changes in available technologies, computer to student ratios have changed dramatically over the last 30 years. In 1981 there was approximately one computer for every 125 students in a school. Ten years later that ratio was down to 18 to 1 and by 2000 it had dropped even farther to five students for every one computer. The cost of providing technology in classrooms has increased from $75 per student in the mid 1990s to over $119 per student in 1999 (Cuban, 2001). Cuban attributed this influx of technology to the idea that students needed to be better prepared for the workforce. Even with the plethora of technology available today most educators are still using it for drill and practice and word processing activities (Boser, 2013). Boser also found that most states are not studying the outcomes produced by technology in classrooms but instead only collect data on availability. It is essential with the improved availability of technology for all students, educators provide students from all backgrounds with engaging activities that facilitate learning. Sheldrake and Watkin (2013) concludes, It is a matter of creating and developing the right learner behaviors with the students (p.35). It is about teaching students how to effectively use Classroom Technology and Student Achievement 5
technology to their advantage and providing all students with varied experiences with technology. Literature Review The International Society for Technology in Education (ISTE) conducted research on the effects of technology in the classroom and came to the following conclusion: When implemented appropriately, the integration of technology into instruction has positive effects on student achievement (Knezek, 2008, p. 5). Students are learning how to communicate digitally, create, and use media documents, and analyze data. Technology allows students to be assessed in other ways than just standardized tests. It allows students to be evaluated through portfolios, papers and reports, and formative assessments that involve critical thinking and problem solving. By implementing technology for instruction and learning, students gain knowledge on specific topics, as well as attain skills to be productive in higher education, in the workplace, and in the community. Twenty-first century skills require students to have the ability to communicate, collaborate, analyze, create, innovate, and solve problems (Knezek, 2008, p. 6). Three areas of technology, laptops, game-based learning, and student response tools, became the focus of the literature review. Laptops Laptops have entirely changed the learning environment. From efficiency, online education, computer programs, and increasing engagement in class, laptops have transformed the ways students learn. Research shows that not all schools are fortunate to have enough laptops for their students, but the research also shows that it is not the number of laptops for the students that increases student achievement, it is how the laptops are used (Lowther, Ross, & Morrison, 2003). Classroom Technology and Student Achievement 6
Implementing laptops in the classroom has created a new dynamic to learning. It is easier and more efficient to search and obtain answers on the internet than ever before. A study showed that students who use laptops are more likely to explore topics on their own; 80 percent of laptop students versus 46 percent of non-laptop students studied subjects independently. Not only do laptop students direct their own learning, but they also are able to access a range of information which improves their research analysis skills (Gulek & Demirtas, 2005). Students who use laptops have immediate access to information and the potential for increased student achievement. Gulek and Demirtas (2005) concluded that students with effective laptop use in the classroom tended to earn higher test scores and grades in writing, language arts, and math. They also earned a higher overall grade point average. Research also finds that students who use laptops as a means of learning every day are better writers, more collaborative, and become more involved in their classwork. Additional benefits from laptops include students working in groups more frequently, ability to work at their own pace, and learning how to process and organize assignments. Project-based learning becomes more common in classrooms because teachers increase the amount of projects assigned due to the technology available. Adams and Burns (1999) noted students with disabilities also benefit from the usage of laptops; the computers offer an opportunity for success that may not have been obtainable without this educational tool. Assistive technology includes voice recognition systems, speech synthesizers, Braille displays, and talking books. These features provide learning and communication alternatives for those with disabilities. Online education and computer programs have increased the quality of learning in the past decade. Distance education would not be possible without computers. Students are able to learn from home and acquire certificates and degrees from schools that would otherwise not be Classroom Technology and Student Achievement 7
available to them. From Skype to email, bulletin boards, and chat rooms, students are able to gather data and resources, converse with colleagues, and struggle through challenging assignments. These same computer tools can be used for students to reflect on their learning and understanding with peers (Adams & Burns, 1999). Game-Based Learning Educators should capitalize on students natural inclinations as learners. One way to do so is through the implementation of game-based learning via internet games or popular gaming consoles. In todays society, internet games and gaming consoles are accessed by students regularly outside the classroom for entertainment purposes. Shapley (2011) stated, Students who attend school today are different from those of previous years because using technology in non-school settings is altering their learning styles, strengths, and preferences (p.299). Emerging technologies are also supporting more innovative forms of teaching and learning as lessons supported by technology can involve real-world problems, current informational resources, and educational games to reinforce key concepts. Lee, Waxman, Wu, Michko, and Lin (2013) state educational technology is not a homogeneous intervention and its effectiveness depends on how well it helps teachers and students achieve the desired instructional goals (p.133). In todays schools, it is common practice for teachers to utilize online educational games to encourage the practice of basic skills, especially at the elementary level. Several websites such as coolmath.com, funbrain.com, mathplayground.com, and hoodamath.com offer skills practice as a support to classroom instruction for computation, problem-solving, spatial reasoning, number sense, letter recognition, phonemic awareness, and many other key concepts learned at a young age. Classroom Technology and Student Achievement 8
Cameron and Dwyer (2005) considered the relationship between playing computer games and realizing educational goals when they studied a sample of 422 students. They found that students who played computer games had greater mathematical knowledge than those who did not. Young-Loveridge (2004) suggested five-year-olds learn math skills easier and quicker by playing computer games as their first encounter with mathematical concepts is a fun activity. This evokes positive feelings increasing their motivation toward learning math. Therefore, not only do educational computer games help reinforce skills taught in the classroom, but they also improve motivation and make learning easier for students. Divjak and Tomic (2011) describe computer games as being a direct support for learning by giving pupils an opportunity to develop knowledge and cognitive skills in an emotional way, to make decisions in critical situations by solving problems, to learn by researching and to experience situational learning (p.16). By playing computer games, students discover and develop their abilities and skills, gain experience, learn and create. Further, games support the development of imagination and creativity among learners. As with any other program, the impact of game-based learning and implementation of technology in a classroom depends upon the use of sound teaching and learning strategies when working toward educating students to be competent individuals in life-long learning and decision making. Student Response Tools Audience response system (AR) is better known as clickers in the educational arena. This technology is becoming more prevalent in classrooms. Clickers can be used as a way To assess student preparation and ensure accountability (Caldwell, 2007, p. 6). By using clickers, students are engaged and able to actively participate in their learning. Students are able to participate without fear of being humiliated by their peers or by not getting the answer correctly. Classroom Technology and Student Achievement 9
Caldwell (2007) states, Clickers generally cause improved student outcomes such as improved exam scores or passing rates, student comprehension, and learning (p.13). He attributes this to increased participation and being able to give immediate feedback. If a student has misconceptions or does not understand something, the educator can quickly adjust the teaching pace to correct this. DeBourgh (2007) reasons that using clickers respects the diverse learning style of all students. They are receiving the auditory lecture from a teacher, visually learning through pictures or a SMART Board, and kinesthetically by using a clicker. Research has shown using multiple modes of learning will help move the learning from their short-term memory to a longer-term memory. In this study, there were ninety-two total students enrolled. Sixty-five of the students completed a survey after the semester course. Fifty-four students said clickers were very or somewhat useful. Only two of the sixty-five participants said clickers were somewhat or very unhelpful. Another rapidly growing trend in the world of technology is the use of iPads. Minimal studies have been done using iPads as they are still new to the classroom. One study done by Price (2011) was with a group of children with autism who were at least four grade levels behind in reading. In her small study, the students used e-readers for the year, instead of using the more traditional books. Price said, The percent of increase in information acquisition when using the iPad was 0-50% in our study (p. 34). No student in her sampling had a decrease. Some of them had minimal increases, while others had an enormous increase in their information acquisition. Problem Statement Technology is playing a critical role in classrooms today and can be used to engage and motivate students to improve academic achievement (Shapley, 2011). While some schools have Classroom Technology and Student Achievement 10
an abundance of technology available for teacher and student use, others are still in the process of acquiring new resources. Considering the skills needed by 21 st century learners, educators are challenged to incorporate technology while increasing student achievement. Purpose The purpose of this action research is to determine the effects of technology on student achievement. The level of teacher usage, types of technology used, and student achievement on district screener assessments will be considered. Research results will lead to an action plan that proposes possible connections to technology and achievement for students of different demographic and gender groups. The research is guided by the following questions: 1. What effect does technology have on student achievement? 2. How does technology affect the growth of students from different gender groups? 3. What is the effect of teacher comfort with technology on usage in the classroom? 4. What are teacher perceptions on usage of technology in the classroom? Research Design The research was situated in an action research paradigm, using elements of both qualitative and quantitative design. Quantitative data was gathered from student math screeners and teacher surveys. Qualitative data was gathered from teacher interviews to assess comfort level with technology, perceptions of effectiveness, and ease of integration. Qualitative research, through the interview, allowed data to be collected in the setting of the participants as well as gave researchers the opportunity to clarify survey responses (Lincoln & Guba, 1985). The use of multiple sources allowed for the triangulation of the data, leading to an increase in the credibility of the results.
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Research Setting The research was conducted at four schools in or surrounding a Midwestern metropolitan area. Three of the schools are located in a large urban school district with high poverty levels. One of the schools is located in a large suburban school district. School A is in an urban middle school located in a large Midwestern city. There are 960 students with 76.88% of the population classified as economically disadvantaged. 56.77% of the students are classified as white, 14.9% Hispanic, 11.88% African American, and 16.46% are classified as other. 3.23% of the students are classified as English Language Learner (ELL) students. There are 61 licensed teachers at School A. For the 2012-2013 school year, 83.5% of students were proficient in reading and 72.5% of students were proficient in math. School B is in an urban middle school located in a large Midwestern city. There are 627 students with 63.32% of the population classified as economically disadvantaged. 43.38% of the students are classified as white, 7.81% Hispanic, 33.49% African American, and 15.31% are classified as other. 4.78% of the students are classified as English Language Learner (ELL) students. There are 52 licensed teachers at School B. For the 2012-2013 school year 89.5% of students were proficient in reading and 76% of students were proficient in math. School C is an urban middle school located in a large Midwestern city. There are 752 students with 82.58% of the population classified as economically disadvantaged. 46.54% of the students are classified as white, 29.79% Hispanic, 11.7% African American, and 11.97% are classified as other. 13.03% of the students are classified as English Language Learner (ELL) students. There are 48 licensed teachers at School C. For the 2012-2013 school year, 78.7% of students were proficient in reading and 58% of students were proficient in math. Classroom Technology and Student Achievement 12
School D is an elementary school located in a large suburban town. There are 636 students with 21.38% of the population classified as economically disadvantaged. 84.91% of the students are classified as white, 7.55% Hispanic, 2.52% African American, and 5.03% are classified as other. 3.99% of the students are classified as English Language Learner (ELL) students. There are 27 licensed teachers at School D. For the 2012-2013 school year, 94.3% of students were proficient in reading and 95.7% of students were proficient in math. Participant Selection The qualitative research method employed a non-probability samplingpurposive sampling. Purposive sampling was selected based on the fact that the participants could provide valuable perceptions on the topic being studied (Merriam, 2009). For the quantitative research method, the researchers collected survey data analyzing levels of technology usage and math screener scores from each of their buildings for the 2013-2014 school year. The participants selected for the research were a combination of teachers and classrooms throughout the districts where the researchers conducted their practicum or teaching assignment. By surveying and interviewing participants, the varying levels and types of technology usage were established. Fifty math teachers in the four buildings were asked to participate in the survey and all agreed to do so. Participants were then chosen based on the technology usage in their classroom. In classrooms designated as high technology, teachers used four or more types of technology a minimum of three times a week. In addition, students accessed technology three times a week. Students in low technology usage classrooms only accessed technology one to two times a week. Eight classrooms were designated as high technology and eight were designated as low technology. Teachers in these 16 classrooms (two high and two low from each Classroom Technology and Student Achievement 13
building) were then asked to participate in an interview. The interview consisted of open-ended questions to allow participants to provide a personal, honest narrative of their perceptions of the incorporation of technology used in their classrooms and how this affects the achievement of their students. Participation in the study was voluntary. Findings Quantitative Student Achievement Data The quantitative data was collected from each building and shows 2013 student growth averages from fall to winter on district screener assessments. The assessments given were AIMSweb Math Concepts and Applications (M-CAP), AIMSweb Math Computation (M-Comp), and Scholastic Math Inventory (SMI). AIMSweb M-CAP assessment is a universal screener assessment tests students ability to answer mixed math concept questions. AIMSweb M-Comp is a universal screener testing a students ability to answer computation questions. Both assessments are timed and students are not allowed to use any manipulatives. Scholastic Math Inventory (SMI) is a widely used, computer-adaptive assessment that monitors growth of second graders through Algebra I. SMI is an untimed assessment that gives students between 30-40 questions and will get more difficult as participants get questions correct until a quantile is found. Data was analyzed according to level of technology use in math classrooms and gender of students. The researchers tabulated the data collected using Excel. The following graphs represent the data collected by test type displayed by categories:
Classroom Technology and Student Achievement 14
Table 1: AIMSweb Average Growth by Gender
Females made greater gains than males on all AIMSweb math assessments in both high and low technology usage classrooms. In high technology usage classrooms, female students showed more growth than males by an average of 2.86 points on the M-Comp and 0.64 points on the M-Cap. In low technology usage classrooms females outscored males by 0.6 growth points on M-Comp and 0.71 points on M-CAP. Females in high technology usage classrooms also had higher growth than males and females in low technology classrooms. They outscored females in low technology usage classrooms by 4.6 growth points on M-Comp and 0.28 points on M-CAP. Females in high technology usage classrooms outscored males in low technology usage classrooms by 5.2 growth points on M-Comp and 0.99 points on M-CAP.
Students in high technology usage classrooms had more growth on AIMSweb assessments than students in low technology usage classrooms. Students in high technology usage classrooms had 2.14 points more growth on M-Comp than students in low technology usage classrooms. Students had less growth on M-CAP but high technology students scores grew by 0.84 points more than students in low technology usage classrooms.
Table 3: SMI Growth by Changes in Proficiency Levels for All Students
Students in low technology usage classrooms had more growth on the SMI than students in high technology usage classrooms. When comparing SMI proficiency level data in high and low usage classrooms 21 students in low technology usage classrooms had growth of one to two levels while only 16 students in high technology usage classrooms demonstrated level increases. Further analysis of proficiency level data showed four students in high technology usage classrooms had level decreases compared to two students in low technology usage classrooms.
11 3 2 4 14 7 1 1 0 2 4 6 8 10 12 14 16 1 level 2 levels 3 levels 1 level 2 levels 3 levels Proficiency Levels increased Proficiency Levels decreased N u m b e r
o f
s t u d e n t s
high technology usage low technology usage Classroom Technology and Student Achievement 17
Table 4: SMI Changes in Proficiency Level by Gender
Males in low technology usage classrooms increased proficiency levels more often than any other group. Sixteen males in low technology usage classrooms increased their proficiency level on the SMI assessment by one or more proficiency levels while only 9 males in high technology usage classrooms increased their proficiency level. Only five girls in high and five girls in low technology usage classes made growth in proficiency levels. The number of students with level decreases was the same for both males and females in low technology usage classes with 1 each compared to 2 students each in high technology usage classrooms.
0 2 4 6 8 10 12 1 level 2 levels 3 levels 1 level 2 levels 3 levels Proficiency Levels increased Proficiency Levels decreased n u m b e r
o f
s t u d e n t s
Male high tech Male Low tech Female high tech female low tech Classroom Technology and Student Achievement 18
Table 5: SMI Average Growth by Points for All Students
Students in low technology usage classrooms had more growth on the SMI than students in high technology usage classrooms. When analyzing SMI scores for student growth, students in low technology usage classrooms gained on average 14.56 points more than students in high technology usage classrooms. Qualitative Findings from the qualitative portion of the research follow next. These findings were developed around the themes of activities, planning and integration, barriers, benefits, support, and student achievement. Activities. The most commonly used devices, laptops, SmartBoards, clickers, document cameras, and iPads, allowed a wide range of activities for the classroom. The participants perceived technology as an easy way to enhance the activities and learning within their classrooms. From group work, teacher-led instruction, centers for math, and independent 67.72 82.28 0 10 20 30 40 50 60 70 80 90 high technology usage low technology usage A v e r a g e
s c o r e
g r o w t h
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assignments, the participants felt there were more opportunities for varied activities while using technology. There are more and more websites and programs that are iPad useable so we are able to use them more frequently with the things we are working with in class, stated one participant. Another participant commented, Sometimes [technology] is as simple as a calculator, because its just a matter of making the calculations. Other activities for which technology was beneficial included assessments and tracking student progress. Technology enhanced activities within instruction. One of the common themes expressed by the participants was the ability to go to a more advanced level with the use of technology. Math teachers used the word reinforce when describing the activities conducted using technology. IXL Math Online and Everyday Math were two activities mentioned supporting the teaching of math. Microsoft Word and Excel were two other programs cited as being used for projects and group work. The SMARTBoards and document cameras enabled students to show their work, which heightened the sense of understanding. One participant created a project using Microsoft Office where students developed a budget using spreadsheets and typed paragraphs regarding their budgets. Another participant explained how technology within the classroom helped him to differentiate instruction: They are working one-on-one with tutoring on differentiated learning for math and language. Differentiated instruction allowed for teachers to help students on a variety of levels. Planning and integration. Participants identified a belief that planning to use technology in the classroom takes more time. Most participants thought it was more time consuming to use technology in the classroom for lesson planning. One stated, It takes me longer because it makes me feel like I have to go through it and find and trouble shoot all the problems they might have. Teachers may also need to take the time to find the right site for Classroom Technology and Student Achievement 20
their specific needs. One participant explained effective use of technology required teachers to spend additional time trying to find apps that meets student needs. Teachers had to plan a time to use the app, and a time to integrate it into the classroom when enough technology was available for their students. Participants perceived the need to integrate multiple types of learning when planning and not rely solely on technology. Some staff members were concerned that we should not be reliant solely on technology, and kids needed to see the importance of doing things using paper and pencil. Technology is great but also making sure that we are doing the things that kids need to do, observed a participant. Keeping a balance between technology and other activities provides students with different ways to learn and different ways to do things. Barriers. Participants perceived classroom management as a barrier to using technology. Participants in general thought it was difficult to ensure that all students were on task when using technology, especially laptops or iPads, in the classroom. One participant observed, Some kids are really good at managing to pick that spot to sit where theyre not really seen. They are good at flipping windows so that when you walk past them [it appears they are on task]. Some participants suggested it was difficult to manage large groups of students when students were having difficulty using the technology. It could become problematic when students are just having difficulty logging in or retrieving something they already had saved. In large groups these challenges can lead to management trouble as it is difficult for one adult to help multiple students in a timely manner. Several participants cited a lack of student respect for the technology. One participant noted, The respect of students for that technology is not there. They have no concern about messing around with it, changing its settings, they think oh Im just playing around having fun rather than using it effectively and working on task. Classroom Technology and Student Achievement 21
Participants identified the frequency of technology failing to work properly. When reflecting upon planning for use of technology in the classroom, participants noted the need to consider all possible outcomes of implementing technology in a lesson. Participants recalled being hesitant to incorporate technology as it often fails to work as anticipated. Several participants noted the importance of developing an alternative plan in order to be prepared for any possible problems. One participant stated, If the internet is down, that is a huge obstacle. Another participant noted, You always have to have a backup plan because sometimes your technology doesnt work or on a cart of 30 laptops, there are only 11 [working] laptops. When considering a recent experience, a third participant reflected, Technology provides obstacles when it malfunctions. Participants believed one reason technology often fails is the inferior equipment provided for classroom use. Benefits. Participants believe that integrating technology into lesson planning leads to higher student engagement. Most participants believed when technology was incorporated within the lesson then the students had higher levels of engagement. Interviewees made statements such as, We need to have more technology because that is what is engaging to them, and I think they tend to pay more attention than when you are just standing up there talking. One participant posited negative classroom behavior was stifled when technology was used for student engagement noting, Classroom nonsense is minimized with the amount of engagement that the clickers provide. Participants also believed implementing technology motivated students to become more excited and engaged in the lesson. One participant stated, You keep that newness, and the motivation goes up and the interest goes up. Others noted technology use was preferred by students and increased excitement levels. Classroom Technology and Student Achievement 22
Participants perceived that technology allows them to relay information and feedback at a faster pace. Participants felt that the speed at which they were able to find and relay information, and give feedback was quicker when using technology. One participant stated, Its quicker, its fast and because of those elements I am able to go ahead and meet the needs of the students. Contributors believed electronic feedback enhanced their ability to assess students. A participant who spoke about instant feedback stated, Electronic feedback is what I use nearly every day the reason for that is again the kids like instant feedback. Instant feedback provided students with a higher level of engagement and motivation. Support. Participants identified varying levels of initial training and support as an issue when it came to technology use in the classroom. Participants noted training levels that ranged from excellent to minimal. Their responses seemed to depend on how the training was scheduled. If teachers were expected to sign up and attend trainings on their own, many educators did not seek out these opportunities. Those with higher interest levels in technology who did seek out the training found it to be very worthwhile and helpful. Teachers noted trainings held in the building on in-service days for example often went too fast. One participant stated, Im frustrated because I feel like Im presented to it sort of quick, fast, and furious but to internalize it and apply it is a challenge for me because I need more time to understand how to do it and how to get there. Others also commented when they were given time in training to play around and figure out things on their own they would often become frustrated and give up. Participants felt less supported when there was a lack of ongoing training and absence of an expert in the building. Several participants noted training was often provided during times of the year where they were not able to immediately implement what they had learned. Another participant commented she would like to see more [opportunities for training] offered that were Classroom Technology and Student Achievement 23
paid or not on their own time so they did not have to give up personal time to receive training. Another participant felt frequent training or experts in the building would help them remember where Im going. Just how to get there. Participants also noted an expert in the building could assist with technical issues and increase their comfort level when using the technology. They suggested trainings in the building would give them time to collaborate with colleagues who were also using the technology, which would further assist them in integrating it more completely in their lessons. Student achievement. Participants identified a belief that technology could have a positive effect on student achievement. Several participants recognized instant feedback as a positive influence on students wanting to do better. Technology gives students a chance to see their progress and challenges themselves to improve. One participant stated, They see their high score and want to beat their score the next time. Another reason for improved achievement identified by participants was student engagement. The students enjoy activities on the computers and other devices, and this translates to more participation and attention. A participant said, I think their engagement is higher so theyre more apt to do better because they were engaged during that particular time. Other participants stated technology gives students a sense of confidence, pride, and ownership in their work which translates to higher achievement. Participants perceived the educators use of the technology as very important to student achievement. Participants stated technology alone will not benefit students. The teacher needs to have well thought out lessons utilizing technology in a way students find enjoyable. Students are more willing to learn when technology is incorporated. A positive identified by one participant was students are going to be good today; they are not going to be fighting me tooth and nail. Several participants added constant monitoring needs to be done or students will Classroom Technology and Student Achievement 24
misuse the technology. The benefit of technology then comes down to proper use and ensuring it is not abused. Conclusions Technology use in the classroom enhances student engagement. Student engagement is critical to student motivation and success during the learning process. Project Tomorrow (2013) suggests technology creates a motivating classroom environment where students are engaged in learning. Many years ago, students attended school to learn world knowledge through their teachers. However, with the internet and technology available, students are no longer just consumers of information in the classroom but are capable of gaining more from technology usage outside the classroom: Todays students place a higher premium on the learning experience of creating content, and sharing their discoveries, masterpieces and manuscripts with the world (Project Tomorrow, 2013, p. 4). Fijor (2010) noted engagement in a classroom can be a difficult item to track. One could simply observe students watching, listening, and answering teachers questions as engagement, but the quality of engagement should be observed. The level of engagement plays a vital role in the learning process and allows researchers to determine if the technology is assisting in the development of knowledge. Technology should transform the way students are learning: Higher-order thinking by students involves the transformation of information and ideas. This transformation occurs when students combine facts and ideas and synthesize, generalize, explain, hypothesize, or arrive at some conclusion or interpretation. Manipulating information and ideas through these processes allow students to solve problems, gain understanding, and discover new meaning. (Fijor, 2010, n.p.) Classroom Technology and Student Achievement 25
With the technology available today, it should not only gain students attention, but should push them to think differently and learn the subject matter in ways not possible years ago. Continued teacher training and support are necessary for increased technology use in the classroom. Jones (2001) stated, To integrate technology into their classrooms, teachers must feel comfortable with technology (p. 39). Technology use must be incorporated as critical pieces of a well-planned lesson. Jones further suggested, Teachers readiness to use technology in their classrooms will be increased with strong support systems (p. 38). Proper training and onsite technical support are essential elements for increasing teacher comfort levels with technology. According to Ertmer (1999): Teachers need access to multiple types of training opportunities including on-site credit courses, after-school short courses, specialized workshops, weekend retreats, and summer intensive courses. It is currently recommended that technology training address both pedagogical and technological needs, engaging participants in the same types of projects that they are encouraged to use in their own classrooms. (p. 56) It is difficult to assess the integration of technology and its effect on student achievement. Integration of technology in the classroom is a critical component for improving student motivation, engagement, and achievement. Sandholtz, Ringstaff, and Dwyer (1996) identified three areas that needed to be measured to determine the level of integration in the classroom. These three areas included instructional strategies used by the teacher, teacher computer use, and software used by both teachers and students. Some teachers in the study implemented technology from an instructional standpoint, but not as a way for students to construct knowledge. According to Dexter, Anderson, and Becker (1999), Technology-using teachers range along a continuum of instructional styles from instruction to construction (p. 221). This Classroom Technology and Student Achievement 26
range in levels of technology integration was not measured in the survey presented to participants for this study which may account for the mixed results found in the relationship between low and high technology classrooms. Sheingold and Hadley (1990) found that teachers who integrated technology in multiple ways using both tools and instructional software experienced the greatest gains in student achievement and higher order thinking skills. The limited survey focus employed in this study most likely led to unreliable identification of high and low technology usage classrooms. Implications Reporting conclusions alone will not lead to action. Rather, reporting conclusions can lead to suggesting actions that may be initiated or extended, or modifications of activities and/or procedures that will improve existing practices, programs, or services (Stringer, 2008, p. 133). Based on the conclusions and supporting literature, the research team developed implications that will help clarify how the research might affect and guide professional practices (Gall, Gall & Borg, 2005). These implications will be developed into an action plan school professionals can use when addressing the issue of technology in schools. Educational leaders can increase effective integration of technology in classrooms by providing the following: Teachers have support personnel on site to assist with hardware and software issues Increased availability of up-to-date technology Access to technology for all students Designated professional development time focused on: o Lesson planning to incorporate technology o Student use of technology from an instructional to constructional range Classroom Technology and Student Achievement 27
o Use of technology tools such as word processing, spreadsheets, presentation software o Content area software (e.g. Everyday Math Online, Accelerated Reader, Khan Academy) Action Plan The research team members developed the action plan. Action plans that are developed collaboratively allow the participants to engage in the decision making process that outline the implementation of the research results. Action Plan Classroom Technology and Student Achievement Goal: To increase student achievement in math through use of technology.
Support Data: Teacher interviews and math assessment data.
Intervention Strategies: 1. Training and time to implement. 2. Analyze current technology to ensure it is up-to-date and meets school needs. 3. Examine use of technology.
Activities to Implement Intervention Person(s) Accountable Timeline
Establish a building technology team consisting of teachers who use technology, site technology specialist (STS), and other interested staff. Principal
August 2014
Team examines current use of technology and analyzes to assess adequacy for school needs and up- to-date technology.
Team September 2014
Team identifies teachers who are considered high technology and selects candidates to become school tech experts.
Team September 2014
Teachers and other staff identified as tech experts attend trainings in different uses and devices.
Tech Experts October- December 2014 Classroom Technology and Student Achievement 28
Team discusses findings and makes recommendations on school needs and up-to-date technology.
Team December 2014 Team establishes training schedule to share findings and methods learned to encourage more teachers to become tech experts.
Team & Experts January-April 2015 Team analyzes results and accomplishments for school year in regard to technology usage and student achievement. Puts plan in place for next year.
Team May 2015
Classroom Technology and Student Achievement 29
References Adams, S., & Burns, M. (1999). Computers and constructivism. Retrieved from http://www.sedl.org/pubs/tec26/cnc.html Boser, U. (2013). Are schools getting a big enough bang for their educational technology buck? Center for American Progress. Retrieved from http://www.americanprogress.org/issues/education/report/2013/06/14/66485/are-schools- getting-a-big-enough-bang-for-their-education-technology-buck/ Boss, S. (2011). Technology integration: A short history. n.p.: Retrieved from http://www.edutopia.org/technology-integration-history Caldwell, J. (2007). Clickers in the large classroom: Current research and best-practices tips. CBE-Life Sciences Education, 6(1), 9-20. doi: 10.1187/cbe.06-12-0205 Cameron, B., & Dwyer, F. (2005). The effects of online gaming, cognition and feedback from facilitating delayed achievement of different learning objectives. Journal of Interactive Learning Research, 16(3), 243-258. Curtis, M. (2011). A brief history of the world wide web. Retrieved from http://www.uncp.edu/home/acurtis/Courses/ResourcesForCourses/WebHistory.html Cuban, L. (2001). Oversold and underused: Computers in the classroom. Cambridge, Mass: Harvard University Press DeBourgh, G. (2007). Use of classroom "clickers" to promote acquisition of advanced reasoning skills. Nurse Education in Practice, 8(2), 76-87. doi: 10.1016/j.nepr.2007.02.002 Dexter, S. L., Anderson, R. E., & Becker, H. J. (1999). Teachers view of computers as catalysts for changes in their teaching practice. Journal of Research on Computing in Education, 31, 221-238. Classroom Technology and Student Achievement 30
Dvijak, B., & Tomi, D. (2011). The impact of game-based learning on the achievement of learning goals and motivation for learning mathematics - literature review. Journal of Information & Organizational Sciences, 35(1), 15-30. Ertmer, P.A. (1999). Addressing first- and second-order barriers to change: Strategies for Technology integration. Educational Technology Research and Development, 47(4), 47-61. Fijor, M. (2010). Defining student engagement with technology. Retrieved from http://www.newschooltechnology.org/2010/04/defining- student-engagement-with-technology/ Gall, J. P., Gall, M. D., & Borg, W. R. (2005). Applying educational research: A practical guide (5th ed.). Boston: Pearson Education, Inc. Gulek, J.C. & Demirtas, H. (2005). Learning with technology: The impact of laptops use on student achievement. Journal of Technology, Learning, and Assessment, 3(2). Retrieved from http://napoleon.bc.edu/ojs/index.php/jtla/article/viewFile/1655/1501 Jones, C.A. (2001). Tech support: Preparing teachers to use technology. Principal Leadership.1(9) 35-39. Retrieved from http://www.principals.org/portals/0/content/48158.pdf Knezek, D. (2008). Technology and student achievementThe indelible link. Retrieved from http://www.k12hsn.org/files/research/Technology/ISTE_policy_brief_student_achieveme nt.pdf Lee, Y.H., Waxman, H., Jiun-Yu, W., Michko, G., & Lin, G. (2013). Revisit the effect of teaching and learning with technology. Journal of Educational Technology & Society, Classroom Technology and Student Achievement 31
16(1), 133-146. Lincoln, Y. S., & Guba, E. G. (1985). Naturalistic inquiry. Newbury Park, CA: Sage. Lowther, D., Ross, S., & Morrison, G. (2003). When each one has one: The influences on teaching strategies and student achievement of using laptops in the classroom. Educational Technology Research and Development, 51(3), 23-44. Retrieved from http://link.springer.com/article/10.1007/BF02504551 Merriam, S. (2009). Qualitative research: A guide to design and implementation. San Francisco: Jossey-Bass. Price, A. (2011). Making a difference with smart tablets: Are ipads really beneficial for students with autism?. Retrieved from http://www.ccde.org/Research/iPadStudy/iPadStudy.pdf Project Tomorrow (2013). From chalkboards to tablets: The emergence of the K-12 digital learner. Retrieved from http://www.tomorrow.org/speakup/SU12_DigitalLearners_StudentReport.html Sandholtz, J., Ringstaff, C.,&Dwyer,D. (1996). The apple classrooms of tomorrow evaluation study: Student engagement revisited: Views from technology-rich classrooms (Report to Apple Computer). Los Angeles: UCLA Center for the Study of Evaluation. Shapley, K. (2011). Effects of technology immersion on middle school students learning opportunities and achievement. Journal of Educational Research, 104(5), 299. doi:10.1080/0022067100376761 Sheldrake, R., & Watkin, N. (2013). Teaching the iGeneration: What possibilities exist in and beyond the history classroom?. Teaching History, 150, 30-35. Stringer, E. (2008). Action Research in Education (2nd ed.). Upper Saddle River, NJ: Pearson. Classroom Technology and Student Achievement 32
Sheingold, K., & Hadley, M. (1990). Accomplished teachers: Integrating computers into classroom practice. New York, NY: Center for Technology in Education, Bank Street College of Education. Retrieved from http://www.eric.ed.gov/PDFS/ED322900.pdf Young-Loveridge, J. M. (2004). Effects on early numeracy of a program using number books and games, Early Childhood Research Quarterly, 19, 82-98.
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Appendix A Survey Questions 1. How often do you use technology during your math instruction? a. Rarely b. 1-2 times a week c. 3-4 times a week d. daily
2. What types of technology do you use during math instruction? Circle all that apply. SMARTBoard, clickers, airliner, iPad, laptop, document camera/elmo, projector
3. Do you have any specific / special training in technology and its use in the classroom? If yes, explain.
4. How often do your students use technology to assist them in math? a. Rarely b. 1-2 times a week c. 3-4 times a week d. daily
5. What types of technology do your students use during math? Circle all that apply. SMARTBoard, clickers, airliner, iPad, laptop, document camera/elmo, projector
6. List the activities that your students use technology for in math.
Appendix B Interview Questions 1. What types of activities are you conducting with technology in your classroom?
2. Which type of technology do you feel is most efficiently integrated into your lessons? Why? 3. How is lesson planning different when you are integrating technology? 4. What effect do you think technology has on student achievement? 5. What are obstacles to incorporating technology in the classroom? 6. What kind of a change do you see in your students when you use technology in your room? 7. How would you describe the level of training and support you have received for integrating technology in the classroom? 8. Is there anything else you think we should consider about technology and its use in the classroom?