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materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater

ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 92 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61021 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 67 texinfos to 41
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
218 portalclusters
547 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 97 visible clusters (0.00%)
Total clusters visible: 27225
Average clusters visible: 124
Building PAS...
Average clusters audible: 216
visdatasize:13559 compressed from 13952
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1023 faces
158358 square feet [22803688.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1023 patches before subdivision
9313 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1097137, max 518
transfer lists: 8.4 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
1/1024
48/49152
( 0.1%)
brushes
174/8192
2088/98304
( 2.1%)
brushsides
1163/65536
9304/524288 ( 1.8%)
planes
414/65536
8280/1310720 ( 0.6%)
vertexes
1613/65536
19356/786432 ( 2.5%)
nodes
467/65536
14944/2097152 ( 0.7%)
texinfos
41/12288
2952/884736 ( 0.3%)
texdata
4/2048
128/65536
( 0.2%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
1023/65536
57288/3670016 ( 1.6%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
570/65536
31920/3670016 ( 0.9%)
leaves
469/65536
15008/2097152 ( 0.7%)
leaffaces
1265/65536
2530/131072 ( 1.9%)
leafbrushes
458/65536
916/131072 ( 0.7%)
areas
2/256
16/2048
( 0.8%)
surfedges
7195/512000
28780/2048000 ( 1.4%)
edges
4179/256000
16716/1024000 ( 1.6%)
LDR worldlights
0/8192
0/819200 ( 0.0%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
157/32768
1570/327680 ( 0.5%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
3183/65536
6366/131072 ( 4.9%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
181816/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
13559/16777216 ( 0.1%)
entdata
[variable]
464/393216 ( 0.1%)
LDR ambient table
469/65536
1876/262144 ( 0.7%)
HDR ambient table
469/65536
1876/262144 ( 0.7%)

LDR leaf ambient


HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

218/65536
469/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

6104/1835008
13132/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/12
86734/0
61021/4194304
2/1048576

(
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0.3%)
0.7%)
0.0%)
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8.3%)
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1.5%)
0.0%)

Level flags = 0
Total triangle count: 2979
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 92 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61021 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 67 texinfos to 41
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
218 portalclusters
547 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 97 visible clusters (0.00%)
Total clusters visible: 27225
Average clusters visible: 124
Building PAS...
Average clusters audible: 216
visdatasize:13559 compressed from 13952
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1023 faces
158358 square feet [22803688.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1023 patches before subdivision
9313 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1097137, max 518
transfer lists: 8.4 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
174/8192
2088/98304
1163/65536
9304/524288
414/65536
8280/1310720
1613/65536
19356/786432
467/65536
14944/2097152
41/12288
2952/884736
4/2048
128/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1023/65536
57288/3670016

Fullness
-------( 0.1%)
( 2.1%)
( 1.8%)
( 0.6%)
( 2.5%)
( 0.7%)
( 0.3%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 1.6%)

hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/65536
570/65536
469/65536
1265/65536
458/65536
2/256
7195/512000
4179/256000
0/8192
0/8192
0/32768
157/32768
0/65536
3183/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
469/65536
469/65536
218/65536
469/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/3670016
31920/3670016
15008/2097152
2530/131072
916/131072
16/2048
28780/2048000
16716/1024000
0/819200
0/819200
0/393216
1570/327680
0/786432
6366/131072
0/16384
0/180224
181816/0
0/0
13559/16777216
464/393216
1876/262144
1876/262144
6104/1835008
13132/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/12
86734/0
61021/4194304
2/1048576

(
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(
(
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(
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(
(
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(

0.0%)
0.9%)
0.7%)
1.9%)
0.7%)
0.8%)
1.4%)
1.6%)
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0.5%)
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4.9%)
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8.3%)
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1.5%)
0.0%)

Level flags = 0
Total triangle count: 2979
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1 second elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 200 detail faces...done (0)
Merging details...done (0)
FixTjuncs...

PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61021 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 67 texinfos to 41
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
151 portalclusters
357 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 21 visible clusters (0.00%)
Total clusters visible: 11776
Average clusters visible: 77
Building PAS...
Average clusters audible: 149
visdatasize:6705 compressed from 7248
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
957 faces
158485 square feet [22821970.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
957 patches before subdivision
8623 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 947542, max 476
transfer lists: 7.2 megs

0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
1/1024
48/49152
( 0.1%)
brushes
174/8192
2088/98304
( 2.1%)
brushsides
1163/65536
9304/524288 ( 1.8%)
planes
414/65536
8280/1310720 ( 0.6%)
vertexes
1551/65536
18612/786432 ( 2.4%)
nodes
321/65536
10272/2097152 ( 0.5%)
texinfos
41/12288
2952/884736 ( 0.3%)
texdata
4/2048
128/65536
( 0.2%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
957/65536
53592/3670016 ( 1.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
575/65536
32200/3670016 ( 0.9%)
leaves
323/65536
10336/2097152 ( 0.5%)
leaffaces
1235/65536
2470/131072 ( 1.9%)
leafbrushes
430/65536
860/131072 ( 0.7%)
areas
2/256
16/2048
( 0.8%)
surfedges
6876/512000
27504/2048000 ( 1.3%)
edges
4073/256000
16292/1024000 ( 1.6%)
LDR worldlights
0/8192
0/819200 ( 0.0%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
153/32768
1530/327680 ( 0.5%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
3063/65536
6126/131072 ( 4.7%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
181420/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
6705/16777216 ( 0.0%)
entdata
[variable]
365/393216 ( 0.1%)
LDR ambient table
323/65536
1292/262144 ( 0.5%)
HDR ambient table
323/65536
1292/262144 ( 0.5%)
LDR leaf ambient
151/65536
4228/1835008 ( 0.2%)
HDR leaf ambient
323/65536
9044/1835008 ( 0.5%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/12
( 8.3%)
pakfile
[variable]
86734/0
( 0.0%)
physics
[variable]
61021/4194304 ( 1.5%)
physics terrain
[variable]
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 2772
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1 second elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 200 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61021 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 67 texinfos to 41
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
78 portalclusters
190 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 3461
Average clusters visible: 44
Building PAS...
Average clusters audible: 77

visdatasize:2185 compressed from 2496


writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
810 faces
158562 square feet [22832988.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
810 patches before subdivision
8368 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 882368, max 431
transfer lists: 6.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
174/8192
2088/98304
1163/65536
9304/524288
414/65536
8280/1310720
1436/65536
17232/786432
198/65536
6336/2097152
41/12288
2952/884736
4/2048
128/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
810/65536
45360/3670016
0/65536
0/3670016
575/65536
32200/3670016
200/65536
6400/2097152
1048/65536
2096/131072
358/65536
716/131072
2/256
16/2048
6174/512000
24696/2048000
3777/256000
15108/1024000
0/8192
0/819200
0/8192
0/819200
0/32768
0/393216
149/32768
1490/327680
0/65536
0/786432
2838/65536
5676/131072
0/1024
0/16384
0/512
0/180224

Fullness
-------( 0.1%)
( 2.1%)
( 1.8%)
( 0.6%)
( 2.2%)
( 0.3%)
( 0.3%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 1.2%)
( 0.0%)
( 0.9%)
( 0.3%)
( 1.6%)
( 0.5%)
( 0.8%)
( 1.2%)
( 1.5%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.5%)
( 0.0%)
( 4.3%)
( 0.0%)
( 0.0%)

LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
[variable]
[variable]
[variable]
200/65536
200/65536
78/65536
200/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

176764/0
0/0
2185/16777216
365/393216
800/262144
800/262144
2184/1835008
5600/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/12
86734/0
61021/4194304
2/1048576

(
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(

0.0%)
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0.3%)
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8.3%)
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Level flags = 0
Total triangle count: 2364
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1 second elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61021 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...

Reduced 67 texinfos to 41
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
74 portalclusters
181 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 3188
Average clusters visible: 43
Building PAS...
Average clusters audible: 73
visdatasize:2070 compressed from 2368
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
796 faces
158776 square feet [22863850.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
796 patches before subdivision
8468 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 888354, max 432
transfer lists: 6.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
174/8192
2088/98304
1163/65536
9304/524288
414/65536
8280/1310720
1417/65536
17004/786432
184/65536
5888/2097152
41/12288
2952/884736

Fullness
-------( 0.1%)
( 2.1%)
( 1.8%)
( 0.6%)
( 2.2%)
( 0.3%)
( 0.3%)

texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

4/2048
0/0
0/0
0/0
0/0
796/65536
0/65536
573/65536
186/65536
1065/65536
356/65536
2/256
6105/512000
3760/256000
0/8192
0/8192
0/32768
147/32768
0/65536
2829/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
186/65536
186/65536
74/65536
186/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

128/65536
0/0
0/0
0/0
0/0
44576/3670016
0/3670016
32088/3670016
5952/2097152
2130/131072
712/131072
16/2048
24420/2048000
15040/1024000
0/819200
0/819200
0/393216
1470/327680
0/786432
5658/131072
0/16384
0/180224
175852/0
0/0
2070/16777216
365/393216
744/262144
744/262144
2072/1835008
5208/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/12
86734/0
61021/4194304
2/1048576

(
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(
(
(
(
(
(
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(
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(
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(
(

0.2%)
0.0%)
0.0%)
0.0%)
0.0%)
1.2%)
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0.3%)
1.6%)
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4.3%)
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8.3%)
8.3%)
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1.5%)
0.0%)

Level flags = 0
Total triangle count: 2331
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1 second elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)

Building Faces...done (0)


Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61021 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 67 texinfos to 41
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
74 portalclusters
181 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 3188
Average clusters visible: 43
Building PAS...
Average clusters audible: 73
visdatasize:2070 compressed from 2368
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
796 faces
158776 square feet [22863850.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]

796 patches before subdivision


8468 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 888354, max 432
transfer lists: 6.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(2442, 890, 2
91)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(556, 79, 7)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(160, 8, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(47, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
1/1024
48/49152
( 0.1%)
brushes
174/8192
2088/98304
( 2.1%)
brushsides
1163/65536
9304/524288 ( 1.8%)
planes
414/65536
8280/1310720 ( 0.6%)
vertexes
1417/65536
17004/786432 ( 2.2%)
nodes
184/65536
5888/2097152 ( 0.3%)
texinfos
41/12288
2952/884736 ( 0.3%)
texdata
4/2048
128/65536
( 0.2%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
796/65536
44576/3670016 ( 1.2%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
573/65536
32088/3670016 ( 0.9%)
leaves
186/65536
5952/2097152 ( 0.3%)
leaffaces
1065/65536
2130/131072 ( 1.6%)
leafbrushes
356/65536
712/131072 ( 0.5%)
areas
2/256
16/2048
( 0.8%)
surfedges
6105/512000
24420/2048000 ( 1.2%)
edges
3760/256000
15040/1024000 ( 1.5%)
LDR worldlights
2/8192
200/819200 ( 0.0%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
147/32768
1470/327680 ( 0.4%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
2829/65536
5658/131072 ( 4.3%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
175852/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
2070/16777216 ( 0.0%)
entdata
[variable]
955/393216 ( 0.2%)
LDR ambient table
186/65536
744/262144 ( 0.3%)
HDR ambient table
186/65536
744/262144 ( 0.3%)
LDR leaf ambient
517/65536
14476/1835008 ( 0.8%)
HDR leaf ambient
186/65536
5208/1835008 ( 0.3%)

occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/12
86734/0
61021/4194304
2/1048576

(
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(
(

0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
8.3%)
0.0%)
1.5%)
0.0%)

Level flags = 0
Total triangle count: 2331
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1 second elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61021 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 67 texinfos to 41
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
74 portalclusters
181 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 3188
Average clusters visible: 43
Building PAS...
Average clusters audible: 73
visdatasize:2070 compressed from 2368
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
796 faces
158776 square feet [22863850.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
796 patches before subdivision
8468 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 888354, max 432
transfer lists: 6.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(2442, 890, 2
91)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(556, 79, 7)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(160, 8, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(47, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
174/8192
2088/98304
1163/65536
9304/524288
414/65536
8280/1310720
1417/65536
17004/786432
184/65536
5888/2097152
41/12288
2952/884736

Fullness
-------( 0.1%)
( 2.1%)
( 1.8%)
( 0.6%)
( 2.2%)
( 0.3%)
( 0.3%)

texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

4/2048
0/0
0/0
0/0
0/0
796/65536
0/65536
573/65536
186/65536
1065/65536
356/65536
2/256
6105/512000
3760/256000
2/8192
0/8192
0/32768
147/32768
0/65536
2829/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
186/65536
186/65536
517/65536
186/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

128/65536
0/0
0/0
0/0
0/0
44576/3670016
0/3670016
32088/3670016
5952/2097152
2130/131072
712/131072
16/2048
24420/2048000
15040/1024000
200/819200
0/819200
0/393216
1470/327680
0/786432
5658/131072
0/16384
0/180224
175852/0
0/0
2070/16777216
958/393216
744/262144
744/262144
14476/1835008
5208/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/12
86734/0
61021/4194304
2/1048576

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(
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(
(
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(
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(
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(
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(
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(
(

0.2%)
0.0%)
0.0%)
0.0%)
0.0%)
1.2%)
0.0%)
0.9%)
0.3%)
1.6%)
0.5%)
0.8%)
1.2%)
1.5%)
0.0%)
0.0%)
0.0%)
0.4%)
0.0%)
4.3%)
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0.0%)
8.3%)
8.3%)
0.0%)
1.5%)
0.0%)

Level flags = 0
Total triangle count: 2331
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1 second elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)

Building Faces...done (0)


Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (60629 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 67 texinfos to 41
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
73 portalclusters
177 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 3097
Average clusters visible: 42
Building PAS...
Average clusters audible: 72
visdatasize:2052 compressed from 2336
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
796 faces
158776 square feet [22863850.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]

796 patches before subdivision


8468 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 894577, max 432
transfer lists: 6.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(46312, 11190
, 1123)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(9899, 959, 3
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(3135, 109, 2
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(933, 13, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(313, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(105, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(37, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------1/1024
48/49152
( 0.1%)
173/8192
2076/98304
( 2.1%)
1157/65536
9256/524288 ( 1.8%)
414/65536
8280/1310720 ( 0.6%)
1409/65536
16908/786432 ( 2.1%)
182/65536
5824/2097152 ( 0.3%)
41/12288
2952/884736 ( 0.3%)
4/2048
128/65536
( 0.2%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
796/65536
44576/3670016 ( 1.2%)
0/65536
0/3670016 ( 0.0%)
573/65536
32088/3670016 ( 0.9%)
184/65536
5888/2097152 ( 0.3%)
1069/65536
2138/131072 ( 1.6%)
355/65536
710/131072 ( 0.5%)
2/256
16/2048
( 0.8%)
6089/512000
24356/2048000 ( 1.2%)
3752/256000
15008/1024000 ( 1.5%)
2/8192
200/819200 ( 0.0%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
143/32768
1430/327680 ( 0.4%)
0/65536
0/786432 ( 0.0%)
2757/65536
5514/131072 ( 4.2%)
0/1024
0/16384
( 0.0%)
0/512
0/180224 ( 0.0%)
[variable]
175852/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
2052/16777216 ( 0.0%)

entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
184/65536
184/65536
608/65536
184/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

964/393216
736/262144
736/262144
17024/1835008
5152/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/12
86734/0
60629/4194304
2/1048576

(
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0.2%)
0.3%)
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1.4%)
0.0%)

Level flags = 0
Total triangle count: 2315
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (60629 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 67 texinfos to 41
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
73 portalclusters
177 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 3097
Average clusters visible: 42
Building PAS...
Average clusters audible: 72
visdatasize:2052 compressed from 2336
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
796 faces
158776 square feet [22863850.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
796 patches before subdivision
8468 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 893379, max 432
transfer lists: 6.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(70349, 21410
, 5952)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(18171, 2419,
329)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(6130, 317, 2
1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(2049, 42, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(732, 6, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(263, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(97, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(36, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
1/1024
48/49152
( 0.1%)
brushes
173/8192
2076/98304
( 2.1%)
brushsides
1157/65536
9256/524288 ( 1.8%)
planes
414/65536
8280/1310720 ( 0.6%)
vertexes
1409/65536
16908/786432 ( 2.1%)
nodes
182/65536
5824/2097152 ( 0.3%)
texinfos
41/12288
2952/884736 ( 0.3%)
texdata
4/2048
128/65536
( 0.2%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
796/65536
44576/3670016 ( 1.2%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
573/65536
32088/3670016 ( 0.9%)
leaves
184/65536
5888/2097152 ( 0.3%)
leaffaces
1069/65536
2138/131072 ( 1.6%)
leafbrushes
355/65536
710/131072 ( 0.5%)
areas
2/256
16/2048
( 0.8%)
surfedges
6089/512000
24356/2048000 ( 1.2%)
edges
3752/256000
15008/1024000 ( 1.5%)
LDR worldlights
7/8192
700/819200 ( 0.1%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
143/32768
1430/327680 ( 0.4%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
2757/65536
5514/131072 ( 4.2%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
175852/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
2052/16777216 ( 0.0%)
entdata
[variable]
5424/393216 ( 1.4%)
LDR ambient table
184/65536
736/262144 ( 0.3%)
HDR ambient table
184/65536
736/262144 ( 0.3%)
LDR leaf ambient
651/65536
18228/1835008 ( 1.0%)
HDR leaf ambient
184/65536
5152/1835008 ( 0.3%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/712
( 0.1%)
pakfile
[variable]
86734/0
( 0.0%)
physics
[variable]
60629/4194304 ( 1.4%)
physics terrain
[variable]
2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2315
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp

2 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (60629 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 69 texinfos to 43
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
73 portalclusters
177 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 3097
Average clusters visible: 42
Building PAS...
Average clusters audible: 72
visdatasize:2052 compressed from 2336
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
796 faces
158776 square feet [22863850.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
796 patches before subdivision
8564 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 899735, max 432
transfer lists: 6.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(70491, 21458
, 5961)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(18208, 2427,
331)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(6143, 319, 2
1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(2053, 43, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(734, 6, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(264, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(97, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(36, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
173/8192
2076/98304
1157/65536
9256/524288
414/65536
8280/1310720
1409/65536
16908/786432
182/65536
5824/2097152
43/12288
3096/884736
4/2048
128/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
796/65536
44576/3670016
0/65536
0/3670016
573/65536
32088/3670016
184/65536
5888/2097152
1069/65536
2138/131072
355/65536
710/131072
2/256
16/2048
6089/512000
24356/2048000

Fullness
-------( 0.1%)
( 2.1%)
( 1.8%)
( 0.6%)
( 2.1%)
( 0.3%)
( 0.3%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 1.2%)
( 0.0%)
( 0.9%)
( 0.3%)
( 1.6%)
( 0.5%)
( 0.8%)
( 1.2%)

edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

3752/256000
7/8192
0/8192
0/32768
143/32768
0/65536
2757/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
184/65536
184/65536
653/65536
184/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

15008/1024000
700/819200
0/819200
0/393216
1430/327680
0/786432
5514/131072
0/16384
0/180224
177072/0
0/0
2052/16777216
5484/393216
736/262144
736/262144
18284/1835008
5152/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/712
86734/0
60629/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

1.5%)
0.1%)
0.0%)
0.0%)
0.4%)
0.0%)
4.2%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
1.4%)
0.3%)
0.3%)
1.0%)
0.3%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
1.4%)
0.0%)

Level flags = 0
Total triangle count: 2315
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 212 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...

Finding lightmap sample positions...


Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (73909 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 115 texinfos to 77
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
142 portalclusters
364 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 18 visible clusters (0.00%)
Total clusters visible: 10958
Average clusters visible: 77
Building PAS...
Average clusters audible: 141
visdatasize:6250 compressed from 6816
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1086 faces
176901 square feet [25473864.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1086 patches before subdivision
11784 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1143654, max 430
transfer lists: 8.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(93549, 27683
, 6942)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(24640, 3055,
357)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(7737, 378, 2
2)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(2536, 49, 1)

0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(878, 7, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(312, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(114, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(42, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
1/1024
48/49152
( 0.1%)
brushes
207/8192
2484/98304
( 2.5%)
brushsides
1421/65536
11368/524288 ( 2.2%)
planes
554/65536
11080/1310720 ( 0.8%)
vertexes
1829/65536
21948/786432 ( 2.8%)
nodes
299/65536
9568/2097152 ( 0.5%)
texinfos
77/12288
5544/884736 ( 0.6%)
texdata
4/2048
128/65536
( 0.2%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
1086/65536
60816/3670016 ( 1.7%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
698/65536
39088/3670016 ( 1.1%)
leaves
301/65536
9632/2097152 ( 0.5%)
leaffaces
1360/65536
2720/131072 ( 2.1%)
leafbrushes
419/65536
838/131072 ( 0.6%)
areas
2/256
16/2048
( 0.8%)
surfedges
7905/512000
31620/2048000 ( 1.5%)
edges
4817/256000
19268/1024000 ( 1.9%)
LDR worldlights
7/8192
700/819200 ( 0.1%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
178/32768
1780/327680 ( 0.5%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
3285/65536
6570/131072 ( 5.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
275616/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
6250/16777216 ( 0.0%)
entdata
[variable]
5485/393216 ( 1.4%)
LDR ambient table
301/65536
1204/262144 ( 0.5%)
HDR ambient table
301/65536
1204/262144 ( 0.5%)
LDR leaf ambient
1355/65536
37940/1835008 ( 2.1%)
HDR leaf ambient
301/65536
8428/1835008 ( 0.5%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)

Prop Hull trilist


detail props
static props
pakfile
physics
physics terrain

0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
1/12
1/712
86734/0
73909/4194304
2/1048576

(
(
(
(
(
(

0.0%)
8.3%)
0.1%)
0.0%)
1.8%)
0.0%)

Level flags = 0
Total triangle count: 3075
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 212 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (76229 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 139 texinfos to 101
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
122 portalclusters

306 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 15 visible clusters (0.00%)
Total clusters visible: 8313
Average clusters visible: 68
Building PAS...
Average clusters audible: 121
visdatasize:4883 compressed from 3904
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1110 faces
177549 square feet [25567166.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1110 patches before subdivision
12606 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1191552, max 430
transfer lists: 9.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(103408, 3025
4, 7320)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(26328, 3250,
369)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(8388, 402, 2
2)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(2688, 51, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(924, 7, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(324, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(117, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(43, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
209/8192
2508/98304
1457/65536
11656/524288
610/65536
12200/1310720
1879/65536
22548/786432
273/65536
8736/2097152
101/12288
7272/884736
4/2048
128/65536

Fullness
-------( 0.1%)
( 2.6%)
( 2.2%)
( 0.9%)
( 2.9%)
( 0.4%)
( 0.8%)
( 0.2%)

dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
1110/65536
0/65536
722/65536
275/65536
1458/65536
423/65536
2/256
8077/512000
4965/256000
7/8192
0/8192
0/32768
176/32768
0/65536
3240/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
275/65536
275/65536
1220/65536
275/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
62160/3670016
0/3670016
40432/3670016
8800/2097152
2916/131072
846/131072
16/2048
32308/2048000
19860/1024000
700/819200
0/819200
0/393216
1760/327680
0/786432
6480/131072
0/16384
0/180224
308012/0
0/0
4883/16777216
5485/393216
1100/262144
1100/262144
34160/1835008
7700/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/712
86734/0
76229/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
0.0%)
1.7%)
0.0%)
1.1%)
0.4%)
2.2%)
0.6%)
0.8%)
1.6%)
1.9%)
0.1%)
0.0%)
0.0%)
0.5%)
0.0%)
4.9%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
1.4%)
0.4%)
0.4%)
1.9%)
0.4%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
1.8%)
0.0%)

Level flags = 0
Total triangle count: 3103
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)

Chop Details...done (0)


Find Visible Detail Sides...
Merged 200 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (75637 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 139 texinfos to 101
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
133 portalclusters
332 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 23 visible clusters (0.00%)
Total clusters visible: 9868
Average clusters visible: 74
Building PAS...
Average clusters audible: 132
visdatasize:5561 compressed from 6384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1172 faces
186686 square feet [26882860.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1172 patches before subdivision

13698 patches after subdivision


7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1246080, max 423
transfer lists: 9.5 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(110084, 3188
6, 7394)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(27583, 3391,
363)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(8663, 413, 2
2)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(2731, 52, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(928, 7, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(323, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(116, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(43, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------1/1024
48/49152
( 0.1%)
209/8192
2508/98304
( 2.6%)
1457/65536
11656/524288 ( 2.2%)
616/65536
12320/1310720 ( 0.9%)
1943/65536
23316/786432 ( 3.0%)
294/65536
9408/2097152 ( 0.4%)
101/12288
7272/884736 ( 0.8%)
4/2048
128/65536
( 0.2%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
1172/65536
65632/3670016 ( 1.8%)
0/65536
0/3670016 ( 0.0%)
748/65536
41888/3670016 ( 1.1%)
296/65536
9472/2097152 ( 0.5%)
1637/65536
3274/131072 ( 2.5%)
470/65536
940/131072 ( 0.7%)
2/256
16/2048
( 0.8%)
8509/512000
34036/2048000 ( 1.7%)
5175/256000
20700/1024000 ( 2.0%)
7/8192
700/819200 ( 0.1%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
172/32768
1720/327680 ( 0.5%)
0/65536
0/786432 ( 0.0%)
3174/65536
6348/131072 ( 4.8%)
0/1024
0/16384
( 0.0%)
0/512
0/180224 ( 0.0%)
[variable]
333452/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
5561/16777216 ( 0.0%)

entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
296/65536
296/65536
1265/65536
296/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

5485/393216
1184/262144
1184/262144
35420/1835008
8288/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/712
86734/0
75637/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

1.4%)
0.5%)
0.5%)
1.9%)
0.5%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
1.8%)
0.0%)

Level flags = 0
Total triangle count: 3307
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 200 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (85924 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 148 texinfos to 105
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
135 portalclusters
335 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 18 visible clusters (0.00%)
Total clusters visible: 10749
Average clusters visible: 79
Building PAS...
Average clusters audible: 134
visdatasize:5679 compressed from 6480
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1269 faces
187083 square feet [26940076.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1269 patches before subdivision
13921 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1279601, max 423
transfer lists: 9.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(112827, 3252
9, 7448)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(28111, 3445,
364)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(8796, 418, 2
2)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(2761, 52, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(935, 7, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(324, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(117, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(43, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
1/1024
48/49152
( 0.1%)
brushes
235/8192
2820/98304
( 2.9%)
brushsides
1613/65536
12904/524288 ( 2.5%)
planes
702/65536
14040/1310720 ( 1.1%)
vertexes
2151/65536
25812/786432 ( 3.3%)
nodes
294/65536
9408/2097152 ( 0.4%)
texinfos
105/12288
7560/884736 ( 0.9%)
texdata
5/2048
160/65536
( 0.2%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
1269/65536
71064/3670016 ( 1.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
848/65536
47488/3670016 ( 1.3%)
leaves
296/65536
9472/2097152 ( 0.5%)
leaffaces
1759/65536
3518/131072 ( 2.7%)
leafbrushes
496/65536
992/131072 ( 0.8%)
areas
2/256
16/2048
( 0.8%)
surfedges
9322/512000
37288/2048000 ( 1.8%)
edges
5779/256000
23116/1024000 ( 2.3%)
LDR worldlights
7/8192
700/819200 ( 0.1%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
175/32768
1750/327680 ( 0.5%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
3246/65536
6492/131072 ( 5.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
338940/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
5679/16777216 ( 0.0%)
entdata
[variable]
5485/393216 ( 1.4%)
LDR ambient table
296/65536
1184/262144 ( 0.5%)
HDR ambient table
296/65536
1184/262144 ( 0.5%)
LDR leaf ambient
1349/65536
37772/1835008 ( 2.1%)
HDR leaf ambient
296/65536
8288/1835008 ( 0.5%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/712
( 0.1%)
pakfile
[variable]
86734/0
( 0.0%)
physics
[variable]
85924/4194304 ( 2.0%)
physics terrain
[variable]
2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3526
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp

4 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 206 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (88404 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 173 texinfos to 129
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
144 portalclusters
378 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 40 visible clusters (0.00%)
Total clusters visible: 12428
Average clusters visible: 86
Building PAS...
Average clusters audible: 143
visdatasize:6359 compressed from 6912
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1350 faces
187710 square feet [27030364.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1350 patches before subdivision
14906 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1428585, max 418
transfer lists: 10.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(121989, 3566
0, 8389)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(30713, 3825,
415)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(9871, 474, 2
4)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(3166, 60, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(1101, 8, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(390, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(143, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(53, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(20, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
235/8192
2820/98304
1637/65536
13096/524288
754/65536
15080/1310720
2253/65536
27036/786432
308/65536
9856/2097152
129/12288
9288/884736
5/2048
160/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1350/65536
75600/3670016
0/65536
0/3670016
873/65536
48888/3670016
310/65536
9920/2097152
1883/65536
3766/131072
490/65536
980/131072
2/256
16/2048

Fullness
-------( 0.1%)
( 2.9%)
( 2.5%)
( 1.2%)
( 3.4%)
( 0.5%)
( 1.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 2.1%)
( 0.0%)
( 1.3%)
( 0.5%)
( 2.9%)
( 0.7%)
( 0.8%)

surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

9763/512000
6068/256000
7/8192
0/8192
0/32768
182/32768
0/65536
3363/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
310/65536
310/65536
1506/65536
310/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

39052/2048000
24272/1024000
700/819200
0/819200
0/393216
1820/327680
0/786432
6726/131072
0/16384
0/180224
377892/0
0/0
6359/16777216
5485/393216
1240/262144
1240/262144
42168/1835008
8680/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/712
86734/0
88404/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

1.9%)
2.4%)
0.1%)
0.0%)
0.0%)
0.6%)
0.0%)
5.1%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
1.4%)
0.5%)
0.5%)
2.3%)
0.5%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
2.1%)
0.0%)

Level flags = 0
Total triangle count: 3705
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 206 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)

Finding displacement neighbors...


Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (88404 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 173 texinfos to 129
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
144 portalclusters
378 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 40 visible clusters (0.00%)
Total clusters visible: 12428
Average clusters visible: 86
Building PAS...
Average clusters audible: 143
visdatasize:6359 compressed from 6912
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1350 faces
187710 square feet [27030364.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1350 patches before subdivision
14906 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1428585, max 418
transfer lists: 10.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(121989, 3566
0, 8389)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(30713, 3825,
415)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(9871, 474, 2
4)

0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(3166, 60, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(1101, 8, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(390, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(143, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(53, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(20, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
1/1024
48/49152
( 0.1%)
brushes
235/8192
2820/98304
( 2.9%)
brushsides
1637/65536
13096/524288 ( 2.5%)
planes
754/65536
15080/1310720 ( 1.2%)
vertexes
2253/65536
27036/786432 ( 3.4%)
nodes
308/65536
9856/2097152 ( 0.5%)
texinfos
129/12288
9288/884736 ( 1.0%)
texdata
5/2048
160/65536
( 0.2%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
1350/65536
75600/3670016 ( 2.1%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
873/65536
48888/3670016 ( 1.3%)
leaves
310/65536
9920/2097152 ( 0.5%)
leaffaces
1883/65536
3766/131072 ( 2.9%)
leafbrushes
490/65536
980/131072 ( 0.7%)
areas
2/256
16/2048
( 0.8%)
surfedges
9763/512000
39052/2048000 ( 1.9%)
edges
6068/256000
24272/1024000 ( 2.4%)
LDR worldlights
7/8192
700/819200 ( 0.1%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
182/32768
1820/327680 ( 0.6%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
3363/65536
6726/131072 ( 5.1%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
377892/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
6359/16777216 ( 0.0%)
entdata
[variable]
5485/393216 ( 1.4%)
LDR ambient table
310/65536
1240/262144 ( 0.5%)
HDR ambient table
310/65536
1240/262144 ( 0.5%)
LDR leaf ambient
1506/65536
42168/1835008 ( 2.3%)
HDR leaf ambient
310/65536
8680/1835008 ( 0.5%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/712
86734/0
88404/4194304
2/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
2.1%)
0.0%)

Level flags = 0
Total triangle count: 3705
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 206 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (88404 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 173 texinfos to 129
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
144 portalclusters
378 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 40 visible clusters (0.00%)
Total clusters visible: 12428
Average clusters visible: 86
Building PAS...
Average clusters audible: 143
visdatasize:6359 compressed from 6912
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1354 faces
187725 square feet [27032412.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1354 patches before subdivision
14942 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1432854, max 418
transfer lists: 10.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(121903, 3570
9, 8436)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(30706, 3831,
417)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(9852, 474, 2
4)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(3160, 60, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(1098, 8, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(389, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(143, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(53, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(20, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
235/8192
2820/98304
1637/65536
13096/524288
754/65536
15080/1310720
2253/65536
27036/786432

Fullness
-------( 0.1%)
( 2.9%)
( 2.5%)
( 1.2%)
( 3.4%)

nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

308/65536
129/12288
5/2048
0/0
0/0
0/0
0/0
1354/65536
0/65536
876/65536
310/65536
1889/65536
490/65536
2/256
9795/512000
6077/256000
7/8192
0/8192
0/32768
180/32768
0/65536
3339/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
310/65536
310/65536
1509/65536
310/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

9856/2097152
9288/884736
160/65536
0/0
0/0
0/0
0/0
75824/3670016
0/3670016
49056/3670016
9920/2097152
3778/131072
980/131072
16/2048
39180/2048000
24308/1024000
700/819200
0/819200
0/393216
1800/327680
0/786432
6678/131072
0/16384
0/180224
378236/0
0/0
6359/16777216
5491/393216
1240/262144
1240/262144
42252/1835008
8680/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/712
86734/0
88404/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
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(

0.5%)
1.0%)
0.2%)
0.0%)
0.0%)
0.0%)
0.0%)
2.1%)
0.0%)
1.3%)
0.5%)
2.9%)
0.7%)
0.8%)
1.9%)
2.4%)
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5.1%)
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1.4%)
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2.3%)
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0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
2.1%)
0.0%)

Level flags = 0
Total triangle count: 3717
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 206 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (88404 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 173 texinfos to 129
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
144 portalclusters
378 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 40 visible clusters (0.00%)
Total clusters visible: 12428
Average clusters visible: 86
Building PAS...
Average clusters audible: 143
visdatasize:6359 compressed from 6912
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1354 faces
187725 square feet [27032412.00 square inches]

0 Displacements
0 Square Feet [0.00 Square Inches]
1354 patches before subdivision
14942 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1432854, max 418
transfer lists: 10.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(121903, 3570
9, 8436)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(30706, 3831,
417)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(9852, 474, 2
4)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(3160, 60, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(1098, 8, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(389, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(143, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(53, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(20, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
235/8192
2820/98304
1637/65536
13096/524288
754/65536
15080/1310720
2253/65536
27036/786432
308/65536
9856/2097152
129/12288
9288/884736
5/2048
160/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1354/65536
75824/3670016
0/65536
0/3670016
876/65536
49056/3670016
310/65536
9920/2097152
1889/65536
3778/131072
490/65536
980/131072
2/256
16/2048
9795/512000
39180/2048000
6077/256000
24308/1024000
7/8192
700/819200
0/8192
0/819200
0/32768
0/393216
180/32768
1800/327680
0/65536
0/786432
3339/65536
6678/131072
0/1024
0/16384

Fullness
-------( 0.1%)
( 2.9%)
( 2.5%)
( 1.2%)
( 3.4%)
( 0.5%)
( 1.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 2.1%)
( 0.0%)
( 1.3%)
( 0.5%)
( 2.9%)
( 0.7%)
( 0.8%)
( 1.9%)
( 2.4%)
( 0.1%)
( 0.0%)
( 0.0%)
( 0.5%)
( 0.0%)
( 5.1%)
( 0.0%)

overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/512
[variable]
[variable]
[variable]
[variable]
310/65536
310/65536
1509/65536
310/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/180224
378236/0
0/0
6359/16777216
5493/393216
1240/262144
1240/262144
42252/1835008
8680/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/712
86734/0
88404/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
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0.0%)
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1.4%)
0.5%)
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0.0%)
8.3%)
0.1%)
0.0%)
2.1%)
0.0%)

Level flags = 0
Total triangle count: 3717
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 206 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (88404 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...


Reduced 173 texinfos to 129
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
144 portalclusters
378 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 40 visible clusters (0.00%)
Total clusters visible: 12428
Average clusters visible: 86
Building PAS...
Average clusters audible: 143
visdatasize:6359 compressed from 6912
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1354 faces
187725 square feet [27032412.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1354 patches before subdivision
14942 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1432854, max 418
transfer lists: 10.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(121903, 3570
9, 8436)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(30706, 3831,
417)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(9852, 474, 2
4)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(3160, 60, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(1098, 8, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(389, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(143, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(53, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(20, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(1, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
1/1024
48/49152
( 0.1%)
brushes
235/8192
2820/98304
( 2.9%)
brushsides
1637/65536
13096/524288 ( 2.5%)
planes
754/65536
15080/1310720 ( 1.2%)
vertexes
2253/65536
27036/786432 ( 3.4%)
nodes
308/65536
9856/2097152 ( 0.5%)
texinfos
129/12288
9288/884736 ( 1.0%)
texdata
5/2048
160/65536
( 0.2%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
1354/65536
75824/3670016 ( 2.1%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
876/65536
49056/3670016 ( 1.3%)
leaves
310/65536
9920/2097152 ( 0.5%)
leaffaces
1889/65536
3778/131072 ( 2.9%)
leafbrushes
490/65536
980/131072 ( 0.7%)
areas
2/256
16/2048
( 0.8%)
surfedges
9795/512000
39180/2048000 ( 1.9%)
edges
6077/256000
24308/1024000 ( 2.4%)
LDR worldlights
7/8192
700/819200 ( 0.1%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
180/32768
1800/327680 ( 0.5%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
3339/65536
6678/131072 ( 5.1%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
378236/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
6359/16777216 ( 0.0%)
entdata
[variable]
5491/393216 ( 1.4%)
LDR ambient table
310/65536
1240/262144 ( 0.5%)
HDR ambient table
310/65536
1240/262144 ( 0.5%)
LDR leaf ambient
1509/65536
42252/1835008 ( 2.3%)
HDR leaf ambient
310/65536
8680/1835008 ( 0.5%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/712
( 0.1%)
pakfile
[variable]
86734/0
( 0.0%)
physics
[variable]
88404/4194304 ( 2.1%)
physics terrain
[variable]
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 3717
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 206 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (88404 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 173 texinfos to 129
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
144 portalclusters
378 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 40 visible clusters (0.00%)
Total clusters visible: 12428
Average clusters visible: 86
Building PAS...
Average clusters audible: 143

visdatasize:6359 compressed from 6912


writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1354 faces
187725 square feet [27032412.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1354 patches before subdivision
14942 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1432854, max 418
transfer lists: 10.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(121903, 3570
9, 8436)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(30706, 3831,
417)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(9852, 474, 2
4)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(3160, 60, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(1098, 8, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(389, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(143, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(53, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(20, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
235/8192
2820/98304
1637/65536
13096/524288
754/65536
15080/1310720
2253/65536
27036/786432
308/65536
9856/2097152
129/12288
9288/884736
5/2048
160/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1354/65536
75824/3670016
0/65536
0/3670016

Fullness
-------( 0.1%)
( 2.9%)
( 2.5%)
( 1.2%)
( 3.4%)
( 0.5%)
( 1.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 2.1%)
( 0.0%)

origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

876/65536
310/65536
1889/65536
490/65536
2/256
9795/512000
6077/256000
7/8192
0/8192
0/32768
180/32768
0/65536
3339/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
310/65536
310/65536
1509/65536
310/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

49056/3670016
9920/2097152
3778/131072
980/131072
16/2048
39180/2048000
24308/1024000
700/819200
0/819200
0/393216
1800/327680
0/786432
6678/131072
0/16384
0/180224
378236/0
0/0
6359/16777216
5488/393216
1240/262144
1240/262144
42252/1835008
8680/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/712
86734/0
88404/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

1.3%)
0.5%)
2.9%)
0.7%)
0.8%)
1.9%)
2.4%)
0.1%)
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0.5%)
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5.1%)
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1.4%)
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0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
2.1%)
0.0%)

Level flags = 0
Total triangle count: 3717
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...

WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (105212 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 219 texinfos to 174
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
156 portalclusters
415 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 133 visible clusters (0.00%)
Total clusters visible: 12565
Average clusters visible: 80
Building PAS...
Average clusters audible: 155
visdatasize:7551 compressed from 7488
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1606 faces
199386 square feet [28711640.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1606 patches before subdivision
18096 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1895951, max 440
transfer lists: 14.5 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(112250, 3316

3, 8243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(33176, 3885,
418)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(11771, 507,
24)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(4145, 67, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(1519, 9, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(560, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(210, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(79, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
1/1024
48/49152
( 0.1%)
brushes
278/8192
3336/98304
( 3.4%)
brushsides
2083/65536
16664/524288 ( 3.2%)
planes
1090/65536
21800/1310720 ( 1.7%)
vertexes
2629/65536
31548/786432 ( 4.0%)
nodes
332/65536
10624/2097152 ( 0.5%)
texinfos
174/12288
12528/884736 ( 1.4%)
texdata
5/2048
160/65536
( 0.2%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
1606/65536
89936/3670016 ( 2.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1053/65536
58968/3670016 ( 1.6%)
leaves
334/65536
10688/2097152 ( 0.5%)
leaffaces
2163/65536
4326/131072 ( 3.3%)
leafbrushes
545/65536
1090/131072 ( 0.8%)
areas
2/256
16/2048
( 0.8%)
surfedges
11527/512000
46108/2048000 ( 2.3%)
edges
7143/256000
28572/1024000 ( 2.8%)
LDR worldlights
7/8192
700/819200 ( 0.1%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
186/32768
1860/327680 ( 0.6%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
3465/65536
6930/131072 ( 5.3%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
474292/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
7551/16777216 ( 0.0%)
entdata
[variable]
5591/393216 ( 1.4%)
LDR ambient table
334/65536
1336/262144 ( 0.5%)
HDR ambient table
334/65536
1336/262144 ( 0.5%)
LDR leaf ambient
1567/65536
43876/1835008 ( 2.4%)
HDR leaf ambient
334/65536
9352/1835008 ( 0.5%)

occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/712
86734/0
105212/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
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(

0.0%)
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8.3%)
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2.5%)
0.0%)

Level flags = 0
Total triangle count: 4279
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (109948 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 226 texinfos to 177
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
156 portalclusters
415 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 133 visible clusters (0.00%)
Total clusters visible: 12565
Average clusters visible: 80
Building PAS...
Average clusters audible: 155
visdatasize:7551 compressed from 7488
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1655 faces
201426 square feet [29005398.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1655 patches before subdivision
18577 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1983167, max 448
transfer lists: 15.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(113041, 3337
5, 8280)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(33137, 3909,
421)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(11740, 511,
24)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(4115, 67, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(1503, 9, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(552, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(206, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(78, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(29, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
------------

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- --------

models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

1/1024
294/8192
2303/65536
1386/65536
2669/65536
332/65536
177/12288
5/2048
0/0
0/0
0/0
0/0
1655/65536
0/65536
1102/65536
334/65536
2237/65536
569/65536
2/256
11858/512000
7313/256000
7/8192
0/8192
0/32768
186/32768
0/65536
3465/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
334/65536
334/65536
1566/65536
334/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

48/49152
3528/98304
18424/524288
27720/1310720
32028/786432
10624/2097152
12744/884736
160/65536
0/0
0/0
0/0
0/0
92680/3670016
0/3670016
61712/3670016
10688/2097152
4474/131072
1138/131072
16/2048
47432/2048000
29252/1024000
700/819200
0/819200
0/393216
1860/327680
0/786432
6930/131072
0/16384
0/180224
493736/0
0/0
7551/16777216
5591/393216
1336/262144
1336/262144
43848/1835008
9352/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/712
86734/0
109948/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.1%)
3.6%)
3.5%)
2.1%)
4.1%)
0.5%)
1.4%)
0.2%)
0.0%)
0.0%)
0.0%)
0.0%)
2.5%)
0.0%)
1.7%)
0.5%)
3.4%)
0.9%)
0.8%)
2.3%)
2.9%)
0.1%)
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0.6%)
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5.3%)
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0.0%)
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1.4%)
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2.4%)
0.5%)
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0.0%)
8.3%)
0.1%)
0.0%)
2.6%)
0.0%)

Level flags = 0
Total triangle count: 4348
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (113500 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 236 texinfos to 182
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
156 portalclusters
415 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 133 visible clusters (0.00%)
Total clusters visible: 12565
Average clusters visible: 80
Building PAS...
Average clusters audible: 155
visdatasize:7551 compressed from 7488
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']

Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.bsp
1690 faces
202877 square feet [29214304.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1690 patches before subdivision
18896 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2044155, max 449
transfer lists: 15.6 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(111728, 3312
5, 8285)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(32549, 3897,
423)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(11408, 509,
25)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(3985, 67, 1)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(1448, 9, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(531, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(198, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(74, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(28, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
306/8192
3672/98304
2472/65536
19776/524288
1550/65536
31000/1310720
2699/65536
32388/786432
332/65536
10624/2097152
182/12288
13104/884736
5/2048
160/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1690/65536
94640/3670016
0/65536
0/3670016
1137/65536
63672/3670016
334/65536
10688/2097152
2289/65536
4578/131072
585/65536
1170/131072
2/256
16/2048
12089/512000
48356/2048000
7441/256000
29764/1024000
7/8192
700/819200
0/8192
0/819200

Fullness
-------( 0.1%)
( 3.7%)
( 3.8%)
( 2.4%)
( 4.1%)
( 0.5%)
( 1.5%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 2.6%)
( 0.0%)
( 1.7%)
( 0.5%)
( 3.5%)
( 0.9%)
( 0.8%)
( 2.4%)
( 2.9%)
( 0.1%)
( 0.0%)

leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/32768
186/32768
0/65536
3465/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
334/65536
334/65536
1563/65536
334/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/393216
1860/327680
0/786432
6930/131072
0/16384
0/180224
507220/0
0/0
7551/16777216
5591/393216
1336/262144
1336/262144
43764/1835008
9352/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/712
86734/0
113500/4194304
2/1048576

(
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(
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(
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0.0%)
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1.4%)
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0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
2.7%)
0.0%)

Level flags = 0
Total triangle count: 4393
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 222 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...

done (0) (146660 bytes)


Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 293 texinfos to 220
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
163 portalclusters
439 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 149 visible clusters (0.00%)
Total clusters visible: 13840
Average clusters visible: 84
Building PAS...
Average clusters audible: 162
visdatasize:8254 compressed from 7824
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2043 faces
268442 square feet [38655736.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2043 patches before subdivision
21487 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2523882, max 457
transfer lists: 19.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(116156, 3564
8, 9798)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(37073, 4358,
523)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(14126, 582,
31)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(5386, 79, 2)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2123, 11, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(840, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(336, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(134, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(54, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
1/1024
48/49152
( 0.1%)
brushes
391/8192
4692/98304
( 4.8%)
brushsides
3114/65536
24912/524288 ( 4.8%)
planes
1998/65536
39960/1310720 ( 3.0%)
vertexes
3383/65536
40596/786432 ( 5.2%)
nodes
340/65536
10880/2097152 ( 0.5%)
texinfos
220/12288
15840/884736 ( 1.8%)
texdata
5/2048
160/65536
( 0.2%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2043/65536
114408/3670016 ( 3.1%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1461/65536
81816/3670016 ( 2.2%)
leaves
342/65536
10944/2097152 ( 0.5%)
leaffaces
2786/65536
5572/131072 ( 4.3%)
leafbrushes
718/65536
1436/131072 ( 1.1%)
areas
2/256
16/2048
( 0.8%)
surfedges
15017/512000
60068/2048000 ( 2.9%)
edges
9513/256000
38052/1024000 ( 3.7%)
LDR worldlights
8/8192
800/819200 ( 0.1%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
202/32768
2020/327680 ( 0.6%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
3906/65536
7812/131072 ( 6.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
568412/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
8254/16777216 ( 0.0%)
entdata
[variable]
5972/393216 ( 1.5%)
LDR ambient table
342/65536
1368/262144 ( 0.5%)
HDR ambient table
342/65536
1368/262144 ( 0.5%)
LDR leaf ambient
1574/65536
44072/1835008 ( 2.4%)
HDR leaf ambient
342/65536
9576/1835008 ( 0.5%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)

detail props
static props
pakfile
physics
physics terrain

[variable]
[variable]
[variable]
[variable]
[variable]

1/12
1/712
86734/0
146660/4194304
2/1048576

(
(
(
(
(

8.3%)
0.1%)
0.0%)
3.5%)
0.0%)

Level flags = 0
Total triangle count: 5315
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
6 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 228 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (156676 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 321 texinfos to 228
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
211 portalclusters
541 numportals

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 125 visible clusters (0.00%)
Total clusters visible: 19054
Average clusters visible: 90
Building PAS...
Average clusters audible: 209
visdatasize:13054 compressed from 13504
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2172 faces
267780 square feet [38560328.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2172 patches before subdivision
22086 patches after subdivision
8 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2677505, max 474
transfer lists: 20.4 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(118956, 3629
2, 9850)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(37434, 4385,
521)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(14330, 586,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(5396, 79, 2)
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Bounce #5 added RGB(2121, 11, 0)
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Bounce #6 added RGB(831, 2, 0)
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Bounce #7 added RGB(330, 0, 0)
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Bounce #8 added RGB(131, 0, 0)
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Bounce #9 added RGB(52, 0, 0)
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Bounce #10 added RGB(21, 0, 0)
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Bounce #11 added RGB(8, 0, 0)
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Bounce #12 added RGB(3, 0, 0)
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Bounce #13 added RGB(1, 0, 0)
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Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
419/8192
5028/98304
3258/65536
26064/524288
1978/65536
39560/1310720
3621/65536
43452/786432
443/65536
14176/2097152
228/12288
16416/884736

Fullness
-------( 0.1%)
( 5.1%)
( 5.0%)
( 3.0%)
( 5.5%)
( 0.7%)
( 1.9%)

texdata
dispinfos
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disp_tris
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faces
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leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

5/2048
0/0
0/0
0/0
0/0
2172/65536
0/65536
1510/65536
445/65536
3000/65536
798/65536
2/256
15805/512000
10021/256000
8/8192
0/8192
0/32768
220/32768
0/65536
4254/65536
0/1024
0/512
[variable]
[variable]
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445/65536
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160/65536
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800/819200
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1/12
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2/1048576

(
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Level flags = 0
Total triangle count: 5651
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
7 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)

Building Faces...done (0)


Chop Details...done (0)
Find Visible Detail Sides...
Merged 228 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (162052 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 338 texinfos to 233
Reduced 5 texdatas to 5 (108 bytes to 108)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
226 portalclusters
568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 110 visible clusters (0.00%)
Total clusters visible: 20572
Average clusters visible: 91
Building PAS...
Average clusters audible: 224
visdatasize:14659 compressed from 14464
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2219 faces
263328 square feet [37919240.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]

2219 patches before subdivision


22127 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2755348, max 477
transfer lists: 21.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(179047, 5975
9, 19462)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(57446, 7460,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(21259, 981,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(7967, 132, 3
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3095, 18, 0)
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Bounce #6 added RGB(1205, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(475, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(187, 0, 0)
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Bounce #9 added RGB(74, 0, 0)
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Bounce #10 added RGB(29, 0, 0)
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Bounce #11 added RGB(12, 0, 0)
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Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples

Objects/Maxobjs Memory / Maxmem


--------------- --------------1/1024
48/49152
435/8192
5220/98304
3350/65536
26800/524288
1978/65536
39560/1310720
3747/65536
44964/786432
486/65536
15552/2097152
233/12288
16776/884736
5/2048
160/65536
0/0
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2219/65536
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488/65536
15616/2097152
3055/65536
6110/131072
832/65536
1664/131072
2/256
16/2048
16135/512000
64540/2048000
10239/256000
40956/1024000
16/8192
1600/819200
0/8192
0/819200
0/32768
0/393216
236/32768
2360/327680
0/65536
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4509/65536
9018/131072
0/1024
0/16384

Fullness
-------( 0.1%)
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( 5.1%)
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( 0.0%)

overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/512
[variable]
[variable]
[variable]
[variable]
488/65536
488/65536
2213/65536
488/65536
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162052/4194304
2/1048576

(
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Level flags = 0
Total triangle count: 5799
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
7 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 228 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (162064 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...


Reduced 356 texinfos to 251
Reduced 7 texdatas to 6 (154 bytes to 122)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
241 portalclusters
600 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 143 visible clusters (0.00%)
Total clusters visible: 28290
Average clusters visible: 117
Building PAS...
Average clusters audible: 240
visdatasize:16909 compressed from 15424
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2292 faces
264750 square feet [38124052.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2292 patches before subdivision
23366 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3148383, max 518
transfer lists: 24.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(206594, 6908
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0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68399, 8897,
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Bounce #3 added RGB(25172, 1179,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9471, 161, 4
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0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3670, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1430, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(563, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(223, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(88, 0, 0)
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Bounce #10 added RGB(35, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(14, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
1/1024
48/49152
( 0.1%)
brushes
435/8192
5220/98304
( 5.3%)
brushsides
3350/65536
26800/524288 ( 5.1%)
planes
1978/65536
39560/1310720 ( 3.0%)
vertexes
3747/65536
44964/786432 ( 5.7%)
nodes
486/65536
15552/2097152 ( 0.7%)
texinfos
251/12288
18072/884736 ( 2.0%)
texdata
6/2048
192/65536
( 0.3%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2292/65536
128352/3670016 ( 3.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1548/65536
86688/3670016 ( 2.4%)
leaves
488/65536
15616/2097152 ( 0.7%)
leaffaces
3130/65536
6260/131072 ( 4.8%)
leafbrushes
832/65536
1664/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
16491/512000
65964/2048000 ( 3.2%)
edges
10481/256000
41924/1024000 ( 4.1%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
236/32768
2360/327680 ( 0.7%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
4509/65536
9018/131072 ( 6.9%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
587812/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
16909/16777216 ( 0.1%)
entdata
[variable]
12691/393216 ( 3.2%)
LDR ambient table
488/65536
1952/262144 ( 0.7%)
HDR ambient table
488/65536
1952/262144 ( 0.7%)
LDR leaf ambient
2311/65536
64708/1835008 ( 3.5%)
HDR leaf ambient
488/65536
13664/1835008 ( 0.7%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1304
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
162064/4194304 ( 3.9%)

physics terrain

[variable]

2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 5949
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 230 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (162706 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 381 texinfos to 265
Reduced 7 texdatas to 6 (154 bytes to 122)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
248 portalclusters
641 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 116 visible clusters (0.00%)
Total clusters visible: 32058
Average clusters visible: 129

Building PAS...
Average clusters audible: 247
visdatasize:17525 compressed from 15872
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
0 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2344 faces
266140 square feet [38324280.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2344 patches before subdivision
23698 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3358217, max 523
transfer lists: 25.6 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(213571, 7331
6, 25280)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(71448, 9596,
1375)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(26127, 1285,
84)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9820, 177, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3791, 25, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1474, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(579, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(228, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(90, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(36, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts

Objects/Maxobjs Memory / Maxmem


--------------- --------------3/1024
144/49152
436/8192
5232/98304
3356/65536
26848/524288
2008/65536
40160/1310720
3750/65536
45000/786432
492/65536
15744/2097152
265/12288
19080/884736
6/2048
192/65536
0/0
0/0
0/0
0/0

Fullness
-------( 0.3%)
( 5.3%)
( 5.1%)
( 3.1%)
( 5.7%)
( 0.8%)
( 2.2%)
( 0.3%)
( 0.0%)
( 0.0%)

disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
2344/65536
0/65536
1582/65536
496/65536
3020/65536
738/65536
2/256
16839/512000
10737/256000
16/8192
0/8192
0/32768
237/32768
0/65536
4524/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
496/65536
496/65536
2496/65536
496/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
131264/3670016
0/3670016
88592/3670016
15872/2097152
6040/131072
1476/131072
16/2048
67356/2048000
42948/1024000
1600/819200
0/819200
0/393216
2370/327680
0/786432
9048/131072
0/16384
0/180224
594148/0
0/0
17525/16777216
13759/393216
1984/262144
1984/262144
69888/1835008
13888/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
162706/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
3.6%)
0.0%)
2.4%)
0.8%)
4.6%)
1.1%)
0.8%)
3.3%)
4.2%)
0.2%)
0.0%)
0.0%)
0.7%)
0.0%)
6.9%)
0.0%)
0.0%)
0.0%)
0.0%)
0.1%)
3.5%)
0.8%)
0.8%)
3.8%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
3.9%)
0.0%)

Level flags = 0
Total triangle count: 6057
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...

Merged 208 detail faces...done (0)


Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (162706 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 383 texinfos to 267
Reduced 7 texdatas to 6 (154 bytes to 122)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
440 portalclusters
1300 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 537 visible clusters (0.00%)
Total clusters visible: 95501
Average clusters visible: 217
Building PAS...
Average clusters audible: 438
visdatasize:50139 compressed from 49280
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2595 faces
264316 square feet [38061632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2595 patches before subdivision
23931 patches after subdivision
16 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3685782, max 620
transfer lists: 28.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(233310, 7910
6, 26631)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(80045, 10491
, 1427)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(29614, 1418,
87)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(11341, 198,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(4422, 28, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1741, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(690, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(275, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(110, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(44, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(18, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata

Objects/Maxobjs Memory / Maxmem


--------------- --------------3/1024
144/49152
436/8192
5232/98304
3355/65536
26840/524288
2008/65536
40160/1310720
3932/65536
47184/786432
819/65536
26208/2097152
267/12288
19224/884736
6/2048
192/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2595/65536
145320/3670016
0/65536
0/3670016
1586/65536
88816/3670016
823/65536
26336/2097152
3417/65536
6834/131072
818/65536
1636/131072
2/256
16/2048
18206/512000
72824/2048000
11147/256000
44588/1024000
16/8192
1600/819200
0/8192
0/819200
0/32768
0/393216
246/32768
2460/327680
0/65536
0/786432
4500/65536
9000/131072
0/1024
0/16384
0/512
0/180224
[variable]
604024/0

Fullness
-------( 0.3%)
( 5.3%)
( 5.1%)
( 3.1%)
( 6.0%)
( 1.2%)
( 2.2%)
( 0.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 4.0%)
( 0.0%)
( 2.4%)
( 1.3%)
( 5.2%)
( 1.2%)
( 0.8%)
( 3.6%)
( 4.4%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.8%)
( 0.0%)
( 6.9%)
( 0.0%)
( 0.0%)
( 0.0%)

HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
[variable]
[variable]
823/65536
823/65536
3559/65536
823/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
50139/16777216
13760/393216
3292/262144
3292/262144
99652/1835008
23044/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
162706/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.3%)
3.5%)
1.3%)
1.3%)
5.4%)
1.3%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
3.9%)
0.0%)

Level flags = 0
Total triangle count: 6906
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (162706 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 383 texinfos to 267

Reduced 7 texdatas to 6 (154 bytes to 122)


Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
440 portalclusters
1300 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 537 visible clusters (0.00%)
Total clusters visible: 95501
Average clusters visible: 217
Building PAS...
Average clusters audible: 438
visdatasize:50139 compressed from 49280
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2595 faces
264316 square feet [38061632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2595 patches before subdivision
23931 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3685782, max 620
transfer lists: 28.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(233310, 7910
6, 26631)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(80045, 10491
, 1427)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(29614, 1418,
87)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(11341, 198,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(4422, 28, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1741, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(690, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(275, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(110, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(44, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(18, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
3/1024
144/49152
( 0.3%)
brushes
436/8192
5232/98304
( 5.3%)
brushsides
3355/65536
26840/524288 ( 5.1%)
planes
2008/65536
40160/1310720 ( 3.1%)
vertexes
3932/65536
47184/786432 ( 6.0%)
nodes
819/65536
26208/2097152 ( 1.2%)
texinfos
267/12288
19224/884736 ( 2.2%)
texdata
6/2048
192/65536
( 0.3%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2595/65536
145320/3670016 ( 4.0%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1586/65536
88816/3670016 ( 2.4%)
leaves
823/65536
26336/2097152 ( 1.3%)
leaffaces
3417/65536
6834/131072 ( 5.2%)
leafbrushes
818/65536
1636/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
18206/512000
72824/2048000 ( 3.6%)
edges
11147/256000
44588/1024000 ( 4.4%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
246/32768
2460/327680 ( 0.8%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
4500/65536
9000/131072 ( 6.9%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
604024/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
50139/16777216 ( 0.3%)
entdata
[variable]
13759/393216 ( 3.5%)
LDR ambient table
823/65536
3292/262144 ( 1.3%)
HDR ambient table
823/65536
3292/262144 ( 1.3%)
LDR leaf ambient
3559/65536
99652/1835008 ( 5.4%)
HDR leaf ambient
823/65536
23044/1835008 ( 1.3%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
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0/0
0/0
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0/0
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detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1304
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
162706/4194304 ( 3.9%)
physics terrain
[variable]
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 6906
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (162706 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 383 texinfos to 267
Reduced 7 texdatas to 6 (154 bytes to 122)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
440 portalclusters
1300 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 537 visible clusters (0.00%)
Total clusters visible: 95501
Average clusters visible: 217
Building PAS...

Average clusters audible: 438


visdatasize:50139 compressed from 49280
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2595 faces
264316 square feet [38061632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2595 patches before subdivision
23931 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3685782, max 620
transfer lists: 28.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(233312, 7910
7, 26631)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(80045, 10491
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0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(29614, 1418,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(11341, 198,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(4422, 28, 0)
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Bounce #6 added RGB(1741, 4, 0)
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Bounce #7 added RGB(690, 1, 0)
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Bounce #8 added RGB(275, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(110, 0, 0)
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Bounce #10 added RGB(44, 0, 0)
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Bounce #11 added RGB(18, 0, 0)
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Bounce #12 added RGB(7, 0, 0)
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Bounce #13 added RGB(3, 0, 0)
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Bounce #14 added RGB(1, 0, 0)
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Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts

Objects/Maxobjs Memory / Maxmem


--------------- --------------3/1024
144/49152
436/8192
5232/98304
3355/65536
26840/524288
2010/65536
40200/1310720
3932/65536
47184/786432
819/65536
26208/2097152
267/12288
19224/884736
6/2048
192/65536
0/0
0/0
0/0
0/0

Fullness
-------( 0.3%)
( 5.3%)
( 5.1%)
( 3.1%)
( 6.0%)
( 1.2%)
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disp_tris
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HDR worldlights
leafwaterdata
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waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
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Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
2595/65536
0/65536
1586/65536
823/65536
3417/65536
818/65536
2/256
18206/512000
11147/256000
16/8192
0/8192
0/32768
246/32768
0/65536
4500/65536
0/1024
0/512
[variable]
[variable]
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823/65536
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1600/819200
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0/786432
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0/16384
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0/0
50139/16777216
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3292/262144
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99568/1835008
23044/1835008
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0/0
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Level flags = 0
Total triangle count: 6906
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...

Merged 208 detail faces...done (0)


Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (162706 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 383 texinfos to 267
Reduced 7 texdatas to 6 (154 bytes to 122)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
440 portalclusters
1300 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 537 visible clusters (0.00%)
Total clusters visible: 95501
Average clusters visible: 217
Building PAS...
Average clusters audible: 438
visdatasize:50139 compressed from 49280
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2595 faces
264316 square feet [38061632.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2595 patches before subdivision
23931 patches after subdivision
16 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3685782, max 620
transfer lists: 28.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(233312, 7910
7, 26631)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(80045, 10491
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0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(29614, 1418,
87)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(11341, 198,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(4422, 28, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1741, 4, 0)
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Bounce #7 added RGB(690, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(275, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(110, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(44, 0, 0)
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Bounce #11 added RGB(18, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata

Objects/Maxobjs Memory / Maxmem


--------------- --------------3/1024
144/49152
436/8192
5232/98304
3355/65536
26840/524288
2008/65536
40160/1310720
3932/65536
47184/786432
819/65536
26208/2097152
267/12288
19224/884736
6/2048
192/65536
0/0
0/0
0/0
0/0
0/0
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0/0
0/0
2595/65536
145320/3670016
0/65536
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1586/65536
88816/3670016
823/65536
26336/2097152
3417/65536
6834/131072
818/65536
1636/131072
2/256
16/2048
18206/512000
72824/2048000
11147/256000
44588/1024000
16/8192
1600/819200
0/8192
0/819200
0/32768
0/393216
246/32768
2460/327680
0/65536
0/786432
4500/65536
9000/131072
0/1024
0/16384
0/512
0/180224
[variable]
604024/0

Fullness
-------( 0.3%)
( 5.3%)
( 5.1%)
( 3.1%)
( 6.0%)
( 1.2%)
( 2.2%)
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HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
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(
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Level flags = 0
Total triangle count: 6906
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (166250 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 435 texinfos to 281

Reduced 7 texdatas to 6 (154 bytes to 122)


Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
428 portalclusters
1276 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 502 visible clusters (0.00%)
Total clusters visible: 88668
Average clusters visible: 207
Building PAS...
Average clusters audible: 426
visdatasize:47908 compressed from 47936
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2581 faces
264923 square feet [38148992.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2581 patches before subdivision
23949 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3631826, max 608
transfer lists: 27.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(232929, 7899
6, 26611)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(79886, 10477
, 1427)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(29537, 1415,
87)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(11308, 198,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(4409, 28, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1735, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(688, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(274, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(109, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(44, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(18, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
10/1024
480/49152
( 1.0%)
brushes
443/8192
5316/98304
( 5.4%)
brushsides
3397/65536
27176/524288 ( 5.2%)
planes
2018/65536
40360/1310720 ( 3.1%)
vertexes
3958/65536
47496/786432 ( 6.0%)
nodes
845/65536
27040/2097152 ( 1.3%)
texinfos
281/12288
20232/884736 ( 2.3%)
texdata
6/2048
192/65536
( 0.3%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2581/65536
144536/3670016 ( 3.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1600/65536
89600/3670016 ( 2.4%)
leaves
856/65536
27392/2097152 ( 1.3%)
leaffaces
3401/65536
6802/131072 ( 5.2%)
leafbrushes
821/65536
1642/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
18202/512000
72808/2048000 ( 3.6%)
edges
11167/256000
44668/1024000 ( 4.4%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
248/32768
2480/327680 ( 0.8%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
4530/65536
9060/131072 ( 6.9%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
604952/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
47908/16777216 ( 0.3%)
entdata
[variable]
17120/393216 ( 4.4%)
LDR ambient table
856/65536
3424/262144 ( 1.3%)
HDR ambient table
856/65536
3424/262144 ( 1.3%)
LDR leaf ambient
3636/65536
101808/1835008 ( 5.5%)
HDR leaf ambient
856/65536
23968/1835008 ( 1.3%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1304
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
166250/4194304 ( 4.0%)
physics terrain
[variable]
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 6874
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (170476 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 485 texinfos to 298
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
423 portalclusters
1262 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 507 visible clusters (0.00%)
Total clusters visible: 84966
Average clusters visible: 200
Building PAS...

Average clusters audible: 421


visdatasize:46874 compressed from 47376
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2596 faces
265762 square feet [38269824.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2596 patches before subdivision
24032 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3609138, max 605
transfer lists: 27.5 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(233944, 7932
1, 26725)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(80122, 10514
, 1435)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(29609, 1420,
87)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(11333, 198,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(4417, 28, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1738, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(689, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(274, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(110, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(44, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(18, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts

Objects/Maxobjs Memory / Maxmem


--------------- --------------18/1024
864/49152
451/8192
5412/98304
3445/65536
27560/524288
2030/65536
40600/1310720
4012/65536
48144/786432
888/65536
28416/2097152
298/12288
21456/884736
7/2048
224/65536
0/0
0/0
0/0
0/0

Fullness
-------( 1.8%)
( 5.5%)
( 5.3%)
( 3.1%)
( 6.1%)
( 1.4%)
( 2.4%)
( 0.3%)
( 0.0%)
( 0.0%)

disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
2596/65536
0/65536
1625/65536
907/65536
3416/65536
829/65536
2/256
18360/512000
11286/256000
16/8192
0/8192
0/32768
250/32768
0/65536
4572/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
907/65536
907/65536
3696/65536
907/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
145376/3670016
0/3670016
91000/3670016
29024/2097152
6832/131072
1658/131072
16/2048
73440/2048000
45144/1024000
1600/819200
0/819200
0/393216
2500/327680
0/786432
9144/131072
0/16384
0/180224
607360/0
0/0
46874/16777216
20797/393216
3628/262144
3628/262144
103488/1835008
25396/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
170476/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
4.0%)
0.0%)
2.5%)
1.4%)
5.2%)
1.3%)
0.8%)
3.6%)
4.4%)
0.2%)
0.0%)
0.0%)
0.8%)
0.0%)
7.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.3%)
5.3%)
1.4%)
1.4%)
5.6%)
1.4%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.1%)
0.0%)

Level flags = 0
Total triangle count: 6902
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...

Merged 208 detail faces...done (0)


Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (170476 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 485 texinfos to 298
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
423 portalclusters
1262 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 507 visible clusters (0.00%)
Total clusters visible: 84966
Average clusters visible: 200
Building PAS...
Average clusters audible: 421
visdatasize:46874 compressed from 47376
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2596 faces
265762 square feet [38269824.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2596 patches before subdivision
24032 patches after subdivision
16 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3609138, max 605
transfer lists: 27.5 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(233943, 7932
0, 26724)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(80122, 10514
, 1435)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(29609, 1420,
87)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(11333, 198,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(4417, 28, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1738, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(689, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(274, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(110, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(44, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(18, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata

Objects/Maxobjs Memory / Maxmem


--------------- --------------18/1024
864/49152
451/8192
5412/98304
3445/65536
27560/524288
2030/65536
40600/1310720
4012/65536
48144/786432
888/65536
28416/2097152
298/12288
21456/884736
7/2048
224/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2596/65536
145376/3670016
0/65536
0/3670016
1625/65536
91000/3670016
907/65536
29024/2097152
3416/65536
6832/131072
829/65536
1658/131072
2/256
16/2048
18360/512000
73440/2048000
11286/256000
45144/1024000
16/8192
1600/819200
0/8192
0/819200
0/32768
0/393216
250/32768
2500/327680
0/65536
0/786432
4572/65536
9144/131072
0/1024
0/16384
0/512
0/180224
[variable]
607360/0

Fullness
-------( 1.8%)
( 5.5%)
( 5.3%)
( 3.1%)
( 6.1%)
( 1.4%)
( 2.4%)
( 0.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 4.0%)
( 0.0%)
( 2.5%)
( 1.4%)
( 5.2%)
( 1.3%)
( 0.8%)
( 3.6%)
( 4.4%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.8%)
( 0.0%)
( 7.0%)
( 0.0%)
( 0.0%)
( 0.0%)

HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
[variable]
[variable]
907/65536
907/65536
3696/65536
907/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
46874/16777216
21089/393216
3628/262144
3628/262144
103488/1835008
25396/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
170476/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.3%)
5.4%)
1.4%)
1.4%)
5.6%)
1.4%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.1%)
0.0%)

Level flags = 0
Total triangle count: 6902
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (170476 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 485 texinfos to 298

Reduced 8 texdatas to 7 (173 bytes to 141)


Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
423 portalclusters
1262 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 507 visible clusters (0.00%)
Total clusters visible: 84966
Average clusters visible: 200
Building PAS...
Average clusters audible: 421
visdatasize:46874 compressed from 47376
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2596 faces
265762 square feet [38269824.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2596 patches before subdivision
24032 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3609138, max 605
transfer lists: 27.5 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(233946, 7932
1, 26724)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(80123, 10515
, 1435)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(29609, 1420,
87)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(11334, 198,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(4417, 28, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1738, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(689, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(274, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(110, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(44, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(18, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
18/1024
864/49152
( 1.8%)
brushes
451/8192
5412/98304
( 5.5%)
brushsides
3445/65536
27560/524288 ( 5.3%)
planes
2030/65536
40600/1310720 ( 3.1%)
vertexes
4012/65536
48144/786432 ( 6.1%)
nodes
888/65536
28416/2097152 ( 1.4%)
texinfos
298/12288
21456/884736 ( 2.4%)
texdata
7/2048
224/65536
( 0.3%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2596/65536
145376/3670016 ( 4.0%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1625/65536
91000/3670016 ( 2.5%)
leaves
907/65536
29024/2097152 ( 1.4%)
leaffaces
3416/65536
6832/131072 ( 5.2%)
leafbrushes
829/65536
1658/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
18360/512000
73440/2048000 ( 3.6%)
edges
11286/256000
45144/1024000 ( 4.4%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
250/32768
2500/327680 ( 0.8%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
4572/65536
9144/131072 ( 7.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
607360/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
46874/16777216 ( 0.3%)
entdata
[variable]
21137/393216 ( 5.4%)
LDR ambient table
907/65536
3628/262144 ( 1.4%)
HDR ambient table
907/65536
3628/262144 ( 1.4%)
LDR leaf ambient
3696/65536
103488/1835008 ( 5.6%)
HDR leaf ambient
907/65536
25396/1835008 ( 1.4%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1304
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
170476/4194304 ( 4.1%)
physics terrain
[variable]
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 6902
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (170476 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 485 texinfos to 298
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
423 portalclusters
1262 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 507 visible clusters (0.00%)
Total clusters visible: 84966
Average clusters visible: 200
Building PAS...

Average clusters audible: 421


visdatasize:46874 compressed from 47376
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2596 faces
265762 square feet [38269824.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2596 patches before subdivision
24032 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3609138, max 605
transfer lists: 27.5 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(233945, 7932
1, 26725)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(80122, 10514
, 1435)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(29609, 1420,
87)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(11333, 198,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(4417, 28, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1738, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(689, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(274, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(110, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(44, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(18, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts

Objects/Maxobjs Memory / Maxmem


--------------- --------------18/1024
864/49152
451/8192
5412/98304
3445/65536
27560/524288
2030/65536
40600/1310720
4012/65536
48144/786432
888/65536
28416/2097152
298/12288
21456/884736
7/2048
224/65536
0/0
0/0
0/0
0/0

Fullness
-------( 1.8%)
( 5.5%)
( 5.3%)
( 3.1%)
( 6.1%)
( 1.4%)
( 2.4%)
( 0.3%)
( 0.0%)
( 0.0%)

disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
2596/65536
0/65536
1625/65536
907/65536
3416/65536
829/65536
2/256
18360/512000
11286/256000
16/8192
0/8192
0/32768
250/32768
0/65536
4572/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
907/65536
907/65536
3696/65536
907/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
145376/3670016
0/3670016
91000/3670016
29024/2097152
6832/131072
1658/131072
16/2048
73440/2048000
45144/1024000
1600/819200
0/819200
0/393216
2500/327680
0/786432
9144/131072
0/16384
0/180224
607360/0
0/0
46874/16777216
21263/393216
3628/262144
3628/262144
103488/1835008
25396/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
170476/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
4.0%)
0.0%)
2.5%)
1.4%)
5.2%)
1.3%)
0.8%)
3.6%)
4.4%)
0.2%)
0.0%)
0.0%)
0.8%)
0.0%)
7.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.3%)
5.4%)
1.4%)
1.4%)
5.6%)
1.4%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.1%)
0.0%)

Level flags = 0
Total triangle count: 6902
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...

Merged 208 detail faces...done (0)


Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (170476 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 485 texinfos to 298
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
423 portalclusters
1262 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 507 visible clusters (0.00%)
Total clusters visible: 84966
Average clusters visible: 200
Building PAS...
Average clusters audible: 421
visdatasize:46874 compressed from 47376
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2596 faces
265762 square feet [38269824.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2596 patches before subdivision
24032 patches after subdivision
16 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3609138, max 605
transfer lists: 27.5 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(233945, 7932
1, 26724)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(80123, 10515
, 1435)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(29609, 1420,
87)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(11334, 198,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(4417, 28, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1738, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(689, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(274, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(110, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(44, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(18, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata

Objects/Maxobjs Memory / Maxmem


--------------- --------------18/1024
864/49152
451/8192
5412/98304
3445/65536
27560/524288
2032/65536
40640/1310720
4012/65536
48144/786432
888/65536
28416/2097152
298/12288
21456/884736
7/2048
224/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2596/65536
145376/3670016
0/65536
0/3670016
1625/65536
91000/3670016
907/65536
29024/2097152
3416/65536
6832/131072
829/65536
1658/131072
2/256
16/2048
18360/512000
73440/2048000
11286/256000
45144/1024000
16/8192
1600/819200
0/8192
0/819200
0/32768
0/393216
250/32768
2500/327680
0/65536
0/786432
4572/65536
9144/131072
0/1024
0/16384
0/512
0/180224
[variable]
607360/0

Fullness
-------( 1.8%)
( 5.5%)
( 5.3%)
( 3.1%)
( 6.1%)
( 1.4%)
( 2.4%)
( 0.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 4.0%)
( 0.0%)
( 2.5%)
( 1.4%)
( 5.2%)
( 1.3%)
( 0.8%)
( 3.6%)
( 4.4%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.8%)
( 0.0%)
( 7.0%)
( 0.0%)
( 0.0%)
( 0.0%)

HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
[variable]
[variable]
907/65536
907/65536
3696/65536
907/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
46874/16777216
21263/393216
3628/262144
3628/262144
103488/1835008
25396/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
170476/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.3%)
5.4%)
1.4%)
1.4%)
5.6%)
1.4%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.1%)
0.0%)

Level flags = 0
Total triangle count: 6902
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (170476 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 485 texinfos to 298

Reduced 8 texdatas to 7 (173 bytes to 141)


Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
423 portalclusters
1262 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 507 visible clusters (0.00%)
Total clusters visible: 84966
Average clusters visible: 200
Building PAS...
Average clusters audible: 421
visdatasize:46874 compressed from 47376
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2596 faces
265833 square feet [38280064.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2596 patches before subdivision
24032 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3609154, max 605
transfer lists: 27.5 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(233942, 7931
9, 26723)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(80124, 10515
, 1435)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(29609, 1420,
87)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(11334, 198,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(4417, 28, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1738, 4, 0)
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Bounce #7 added RGB(689, 1, 0)
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Bounce #8 added RGB(274, 0, 0)
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Bounce #9 added RGB(110, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(44, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(18, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
18/1024
864/49152
( 1.8%)
brushes
451/8192
5412/98304
( 5.5%)
brushsides
3445/65536
27560/524288 ( 5.3%)
planes
2032/65536
40640/1310720 ( 3.1%)
vertexes
4012/65536
48144/786432 ( 6.1%)
nodes
888/65536
28416/2097152 ( 1.4%)
texinfos
298/12288
21456/884736 ( 2.4%)
texdata
7/2048
224/65536
( 0.3%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2596/65536
145376/3670016 ( 4.0%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1625/65536
91000/3670016 ( 2.5%)
leaves
907/65536
29024/2097152 ( 1.4%)
leaffaces
3416/65536
6832/131072 ( 5.2%)
leafbrushes
829/65536
1658/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
18360/512000
73440/2048000 ( 3.6%)
edges
11286/256000
45144/1024000 ( 4.4%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
250/32768
2500/327680 ( 0.8%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
4572/65536
9144/131072 ( 7.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
607360/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
46874/16777216 ( 0.3%)
entdata
[variable]
21263/393216 ( 5.4%)
LDR ambient table
907/65536
3628/262144 ( 1.4%)
HDR ambient table
907/65536
3628/262144 ( 1.4%)
LDR leaf ambient
3696/65536
103488/1835008 ( 5.6%)
HDR leaf ambient
907/65536
25396/1835008 ( 1.4%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1304
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
170476/4194304 ( 4.1%)
physics terrain
[variable]
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 6902
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
918 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 124 visible clusters (0.00%)
Total clusters visible: 39224
Average clusters visible: 160
Building PAS...

Average clusters audible: 243


visdatasize:17110 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025031, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199431, 6770
2, 22736)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64731, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris

Objects/Maxobjs Memory / Maxmem


--------------- --------------21/1024
1008/49152
454/8192
5448/98304
3463/65536
27704/524288
2036/65536
40720/1310720
3783/65536
45396/786432
514/65536
16448/2097152
304/12288
21888/884736
7/2048
224/65536
0/0
0/0
0/0
0/0
0/0
0/0

Fullness
-------( 2.1%)
( 5.5%)
( 5.3%)
( 3.1%)
( 5.8%)
( 0.8%)
( 2.5%)
( 0.3%)
( 0.0%)
( 0.0%)
( 0.0%)

disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
2221/65536
0/65536
1626/65536
536/65536
3164/65536
779/65536
2/256
16708/512000
10916/256000
16/8192
0/8192
0/32768
311/32768
0/65536
5907/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
536/65536
536/65536
2897/65536
536/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
124376/3670016
0/3670016
91056/3670016
17152/2097152
6328/131072
1558/131072
16/2048
66832/2048000
43664/1024000
1600/819200
0/819200
0/393216
3110/327680
0/786432
11814/131072
0/16384
0/180224
589652/0
0/0
17110/16777216
22900/393216
2144/262144
2144/262144
81116/1835008
15008/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
172198/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
3.4%)
0.0%)
2.5%)
0.8%)
4.8%)
1.2%)
0.8%)
3.3%)
4.3%)
0.2%)
0.0%)
0.0%)
0.9%)
0.0%)
9.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.1%)
5.8%)
0.8%)
0.8%)
4.4%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.1%)
0.0%)

Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)

Merging details...done (0)


FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
918 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 124 visible clusters (0.00%)
Total clusters visible: 39224
Average clusters visible: 160
Building PAS...
Average clusters audible: 243
visdatasize:17110 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.

..10transfers 3025031, max 489


transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199432, 6770
2, 22736)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64731, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------21/1024
1008/49152
( 2.1%)
454/8192
5448/98304
( 5.5%)
3463/65536
27704/524288 ( 5.3%)
2036/65536
40720/1310720 ( 3.1%)
3783/65536
45396/786432 ( 5.8%)
514/65536
16448/2097152 ( 0.8%)
304/12288
21888/884736 ( 2.5%)
7/2048
224/65536
( 0.3%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
2221/65536
124376/3670016 ( 3.4%)
0/65536
0/3670016 ( 0.0%)
1626/65536
91056/3670016 ( 2.5%)
536/65536
17152/2097152 ( 0.8%)
3164/65536
6328/131072 ( 4.8%)
779/65536
1558/131072 ( 1.2%)
2/256
16/2048
( 0.8%)
16708/512000
66832/2048000 ( 3.3%)
10916/256000
43664/1024000 ( 4.3%)
16/8192
1600/819200 ( 0.2%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
311/32768
3110/327680 ( 0.9%)
0/65536
0/786432 ( 0.0%)
5907/65536
11814/131072 ( 9.0%)
0/1024
0/16384
( 0.0%)
0/512
0/180224 ( 0.0%)
[variable]
589652/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
17110/16777216 ( 0.1%)

entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
536/65536
536/65536
2897/65536
536/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

23425/393216
2144/262144
2144/262144
81116/1835008
15008/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
172198/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

6.0%)
0.8%)
0.8%)
4.4%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.1%)
0.0%)

Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
918 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 124 visible clusters (0.00%)
Total clusters visible: 39224
Average clusters visible: 160
Building PAS...
Average clusters audible: 243
visdatasize:17110 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025031, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199431, 6770
2, 22736)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64731, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
21/1024
1008/49152
( 2.1%)
brushes
454/8192
5448/98304
( 5.5%)
brushsides
3463/65536
27704/524288 ( 5.3%)
planes
2036/65536
40720/1310720 ( 3.1%)
vertexes
3783/65536
45396/786432 ( 5.8%)
nodes
514/65536
16448/2097152 ( 0.8%)
texinfos
304/12288
21888/884736 ( 2.5%)
texdata
7/2048
224/65536
( 0.3%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2221/65536
124376/3670016 ( 3.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1626/65536
91056/3670016 ( 2.5%)
leaves
536/65536
17152/2097152 ( 0.8%)
leaffaces
3164/65536
6328/131072 ( 4.8%)
leafbrushes
779/65536
1558/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
16708/512000
66832/2048000 ( 3.3%)
edges
10916/256000
43664/1024000 ( 4.3%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
311/32768
3110/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5907/65536
11814/131072 ( 9.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
589652/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
17110/16777216 ( 0.1%)
entdata
[variable]
25518/393216 ( 6.5%)
LDR ambient table
536/65536
2144/262144 ( 0.8%)
HDR ambient table
536/65536
2144/262144 ( 0.8%)
LDR leaf ambient
2897/65536
81116/1835008 ( 4.4%)
HDR leaf ambient
536/65536
15008/1835008 ( 0.8%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1304
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
172198/4194304 ( 4.1%)
physics terrain
[variable]
2/1048576 ( 0.0%)
Level flags = 0

Total triangle count: 5995


Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
922 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 38777
Average clusters visible: 158
Building PAS...
Average clusters audible: 243
visdatasize:17118 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025023, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199429, 6770
2, 22736)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64730, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces

Objects/Maxobjs Memory / Maxmem


--------------- --------------21/1024
1008/49152
454/8192
5448/98304
3463/65536
27704/524288
2036/65536
40720/1310720
3783/65536
45396/786432
514/65536
16448/2097152
304/12288
21888/884736
7/2048
224/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2221/65536
124376/3670016
0/65536
0/3670016

Fullness
-------( 2.1%)
( 5.5%)
( 5.3%)
( 3.1%)
( 5.8%)
( 0.8%)
( 2.5%)
( 0.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.4%)
( 0.0%)

origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

1626/65536
536/65536
3149/65536
778/65536
2/256
16708/512000
10916/256000
16/8192
0/8192
0/32768
311/32768
0/65536
5907/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
536/65536
536/65536
2898/65536
536/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

91056/3670016
17152/2097152
6298/131072
1556/131072
16/2048
66832/2048000
43664/1024000
1600/819200
0/819200
0/393216
3110/327680
0/786432
11814/131072
0/16384
0/180224
589652/0
0/0
17118/16777216
23598/393216
2144/262144
2144/262144
81144/1835008
15008/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
172198/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

2.5%)
0.8%)
4.8%)
1.2%)
0.8%)
3.3%)
4.3%)
0.2%)
0.0%)
0.0%)
0.9%)
0.0%)
9.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.1%)
6.0%)
0.8%)
0.8%)
4.4%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.1%)
0.0%)

Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...

WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
922 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 38777
Average clusters visible: 158
Building PAS...
Average clusters audible: 243
visdatasize:17118 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025023, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199429, 6770

2, 22736)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64730, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
21/1024
1008/49152
( 2.1%)
brushes
454/8192
5448/98304
( 5.5%)
brushsides
3463/65536
27704/524288 ( 5.3%)
planes
2036/65536
40720/1310720 ( 3.1%)
vertexes
3783/65536
45396/786432 ( 5.8%)
nodes
514/65536
16448/2097152 ( 0.8%)
texinfos
304/12288
21888/884736 ( 2.5%)
texdata
7/2048
224/65536
( 0.3%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2221/65536
124376/3670016 ( 3.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1626/65536
91056/3670016 ( 2.5%)
leaves
536/65536
17152/2097152 ( 0.8%)
leaffaces
3149/65536
6298/131072 ( 4.8%)
leafbrushes
778/65536
1556/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
16708/512000
66832/2048000 ( 3.3%)
edges
10916/256000
43664/1024000 ( 4.3%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
311/32768
3110/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5907/65536
11814/131072 ( 9.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
589652/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
17118/16777216 ( 0.1%)
entdata
[variable]
23395/393216 ( 5.9%)
LDR ambient table
536/65536
2144/262144 ( 0.8%)
HDR ambient table
536/65536
2144/262144 ( 0.8%)

LDR leaf ambient


HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2898/65536
536/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

81144/1835008
15008/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
172198/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

4.4%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.1%)
0.0%)

Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
922 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 96 visible clusters (0.00%)
Total clusters visible: 38772
Average clusters visible: 158
Building PAS...
Average clusters audible: 243
visdatasize:17118 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025023, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199431, 6770
2, 22736)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64731, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
21/1024
1008/49152
( 2.1%)
brushes
454/8192
5448/98304
( 5.5%)
brushsides
3463/65536
27704/524288 ( 5.3%)
planes
2036/65536
40720/1310720 ( 3.1%)
vertexes
3783/65536
45396/786432 ( 5.8%)
nodes
514/65536
16448/2097152 ( 0.8%)
texinfos
304/12288
21888/884736 ( 2.5%)
texdata
7/2048
224/65536
( 0.3%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2221/65536
124376/3670016 ( 3.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1626/65536
91056/3670016 ( 2.5%)
leaves
536/65536
17152/2097152 ( 0.8%)
leaffaces
3149/65536
6298/131072 ( 4.8%)
leafbrushes
778/65536
1556/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
16708/512000
66832/2048000 ( 3.3%)
edges
10916/256000
43664/1024000 ( 4.3%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
311/32768
3110/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5907/65536
11814/131072 ( 9.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
589652/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
17118/16777216 ( 0.1%)
entdata
[variable]
23345/393216 ( 5.9%)
LDR ambient table
536/65536
2144/262144 ( 0.8%)
HDR ambient table
536/65536
2144/262144 ( 0.8%)
LDR leaf ambient
2898/65536
81144/1835008 ( 4.4%)
HDR leaf ambient
536/65536
15008/1835008 ( 0.8%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1304
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
172198/4194304 ( 4.1%)
physics terrain
[variable]
2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp

8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
922 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 38777
Average clusters visible: 158
Building PAS...
Average clusters audible: 243
visdatasize:17118 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025023, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199430, 6770
2, 22737)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64730, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces

Objects/Maxobjs Memory / Maxmem


--------------- --------------21/1024
1008/49152
454/8192
5448/98304
3463/65536
27704/524288
2036/65536
40720/1310720
3783/65536
45396/786432
514/65536
16448/2097152
304/12288
21888/884736
7/2048
224/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2221/65536
124376/3670016
0/65536
0/3670016
1626/65536
91056/3670016
536/65536
17152/2097152
3149/65536
6298/131072

Fullness
-------( 2.1%)
( 5.5%)
( 5.3%)
( 3.1%)
( 5.8%)
( 0.8%)
( 2.5%)
( 0.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.4%)
( 0.0%)
( 2.5%)
( 0.8%)
( 4.8%)

leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

778/65536
2/256
16708/512000
10916/256000
16/8192
0/8192
0/32768
311/32768
0/65536
5907/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
536/65536
536/65536
2898/65536
536/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

1556/131072
16/2048
66832/2048000
43664/1024000
1600/819200
0/819200
0/393216
3110/327680
0/786432
11814/131072
0/16384
0/180224
589652/0
0/0
17118/16777216
23345/393216
2144/262144
2144/262144
81144/1835008
15008/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
172198/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

1.2%)
0.8%)
3.3%)
4.3%)
0.2%)
0.0%)
0.0%)
0.9%)
0.0%)
9.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.1%)
5.9%)
0.8%)
0.8%)
4.4%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.1%)
0.0%)

Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
7 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.prt...Building visibility clusters...


done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
922 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 38777
Average clusters visible: 158
Building PAS...
Average clusters audible: 243
visdatasize:17118 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025023, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199431, 6770
2, 22736)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64731, 8654,
1240)

0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
21/1024
1008/49152
( 2.1%)
brushes
454/8192
5448/98304
( 5.5%)
brushsides
3463/65536
27704/524288 ( 5.3%)
planes
2036/65536
40720/1310720 ( 3.1%)
vertexes
3783/65536
45396/786432 ( 5.8%)
nodes
514/65536
16448/2097152 ( 0.8%)
texinfos
304/12288
21888/884736 ( 2.5%)
texdata
7/2048
224/65536
( 0.3%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2221/65536
124376/3670016 ( 3.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1626/65536
91056/3670016 ( 2.5%)
leaves
536/65536
17152/2097152 ( 0.8%)
leaffaces
3149/65536
6298/131072 ( 4.8%)
leafbrushes
778/65536
1556/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
16708/512000
66832/2048000 ( 3.3%)
edges
10916/256000
43664/1024000 ( 4.3%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
311/32768
3110/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5907/65536
11814/131072 ( 9.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
589652/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
17118/16777216 ( 0.1%)
entdata
[variable]
23345/393216 ( 5.9%)
LDR ambient table
536/65536
2144/262144 ( 0.8%)
HDR ambient table
536/65536
2144/262144 ( 0.8%)
LDR leaf ambient
2898/65536
81144/1835008 ( 4.4%)
HDR leaf ambient
536/65536
15008/1835008 ( 0.8%)
occluders
0/0
0/0
( 0.0%)

occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
172198/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.1%)
0.0%)

Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads

reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
922 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 38777
Average clusters visible: 158
Building PAS...
Average clusters audible: 243
visdatasize:17118 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025023, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199430, 6770
2, 22737)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64730, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names

Objects/Maxobjs Memory / Maxmem Fullness

-------------------------- --------------- -------models


21/1024
1008/49152
( 2.1%)
brushes
454/8192
5448/98304
( 5.5%)
brushsides
3463/65536
27704/524288 ( 5.3%)
planes
2036/65536
40720/1310720 ( 3.1%)
vertexes
3783/65536
45396/786432 ( 5.8%)
nodes
514/65536
16448/2097152 ( 0.8%)
texinfos
304/12288
21888/884736 ( 2.5%)
texdata
7/2048
224/65536
( 0.3%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2221/65536
124376/3670016 ( 3.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1626/65536
91056/3670016 ( 2.5%)
leaves
536/65536
17152/2097152 ( 0.8%)
leaffaces
3149/65536
6298/131072 ( 4.8%)
leafbrushes
778/65536
1556/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
16708/512000
66832/2048000 ( 3.3%)
edges
10916/256000
43664/1024000 ( 4.3%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
311/32768
3110/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5907/65536
11814/131072 ( 9.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
589652/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
17118/16777216 ( 0.1%)
entdata
[variable]
23344/393216 ( 5.9%)
LDR ambient table
536/65536
2144/262144 ( 0.8%)
HDR ambient table
536/65536
2144/262144 ( 0.8%)
LDR leaf ambient
2898/65536
81144/1835008 ( 4.4%)
HDR leaf ambient
536/65536
15008/1835008 ( 0.8%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1304
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
172198/4194304 ( 4.1%)
physics terrain
[variable]
2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
922 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 38777
Average clusters visible: 158
Building PAS...
Average clusters audible: 243
visdatasize:17118 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']

[2 texlights parsed from 'lights.rad']


Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025023, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199429, 6770
2, 22736)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64730, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges

Objects/Maxobjs Memory / Maxmem


--------------- --------------21/1024
1008/49152
454/8192
5448/98304
3463/65536
27704/524288
2036/65536
40720/1310720
3783/65536
45396/786432
514/65536
16448/2097152
304/12288
21888/884736
7/2048
224/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2221/65536
124376/3670016
0/65536
0/3670016
1626/65536
91056/3670016
536/65536
17152/2097152
3149/65536
6298/131072
778/65536
1556/131072
2/256
16/2048
16708/512000
66832/2048000

Fullness
-------( 2.1%)
( 5.5%)
( 5.3%)
( 3.1%)
( 5.8%)
( 0.8%)
( 2.5%)
( 0.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.4%)
( 0.0%)
( 2.5%)
( 0.8%)
( 4.8%)
( 1.2%)
( 0.8%)
( 3.3%)

edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

10916/256000
16/8192
0/8192
0/32768
311/32768
0/65536
5907/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
536/65536
536/65536
2898/65536
536/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

43664/1024000
1600/819200
0/819200
0/393216
3110/327680
0/786432
11814/131072
0/16384
0/180224
589652/0
0/0
17118/16777216
23228/393216
2144/262144
2144/262144
81144/1835008
15008/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
172198/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

4.3%)
0.2%)
0.0%)
0.0%)
0.9%)
0.0%)
9.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.1%)
5.9%)
0.8%)
0.8%)
4.4%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.1%)
0.0%)

Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...

Finding lightmap sample positions...


Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
922 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 38777
Average clusters visible: 158
Building PAS...
Average clusters audible: 243
visdatasize:17118 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025023, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199431, 6770
2, 22736)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64731, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5

)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
21/1024
1008/49152
( 2.1%)
brushes
454/8192
5448/98304
( 5.5%)
brushsides
3463/65536
27704/524288 ( 5.3%)
planes
2036/65536
40720/1310720 ( 3.1%)
vertexes
3783/65536
45396/786432 ( 5.8%)
nodes
514/65536
16448/2097152 ( 0.8%)
texinfos
304/12288
21888/884736 ( 2.5%)
texdata
7/2048
224/65536
( 0.3%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2221/65536
124376/3670016 ( 3.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1626/65536
91056/3670016 ( 2.5%)
leaves
536/65536
17152/2097152 ( 0.8%)
leaffaces
3149/65536
6298/131072 ( 4.8%)
leafbrushes
778/65536
1556/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
16708/512000
66832/2048000 ( 3.3%)
edges
10916/256000
43664/1024000 ( 4.3%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
311/32768
3110/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5907/65536
11814/131072 ( 9.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
589652/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
17118/16777216 ( 0.1%)
entdata
[variable]
23228/393216 ( 5.9%)
LDR ambient table
536/65536
2144/262144 ( 0.8%)
HDR ambient table
536/65536
2144/262144 ( 0.8%)
LDR leaf ambient
2898/65536
81144/1835008 ( 4.4%)
HDR leaf ambient
536/65536
15008/1835008 ( 0.8%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)

Prop Hull Blob


Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
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[variable]

0/0
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0/0
0/0
1/12
1/1304
174046/0
172198/4194304
2/1048576

(
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0.0%)
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Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)

reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.prt
244 portalclusters
922 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 38777
Average clusters visible: 158
Building PAS...
Average clusters audible: 243
visdatasize:17118 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025023, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199429, 6770
2, 22736)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64730, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------21/1024
1008/49152
( 2.1%)
454/8192
5448/98304
( 5.5%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

3463/65536
2036/65536
3783/65536
514/65536
304/12288
7/2048
0/0
0/0
0/0
0/0
2221/65536
0/65536
1626/65536
536/65536
3149/65536
778/65536
2/256
16708/512000
10916/256000
16/8192
0/8192
0/32768
311/32768
0/65536
5907/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
536/65536
536/65536
2898/65536
536/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

27704/524288
40720/1310720
45396/786432
16448/2097152
21888/884736
224/65536
0/0
0/0
0/0
0/0
124376/3670016
0/3670016
91056/3670016
17152/2097152
6298/131072
1556/131072
16/2048
66832/2048000
43664/1024000
1600/819200
0/819200
0/393216
3110/327680
0/786432
11814/131072
0/16384
0/180224
589652/0
0/0
17118/16777216
24639/393216
2144/262144
2144/262144
81144/1835008
15008/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1304
174046/0
172198/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
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(
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(
(
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(
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(
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5.3%)
3.1%)
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2.5%)
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3.4%)
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Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
7 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (172198 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
922 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 38777
Average clusters visible: 158
Building PAS...
Average clusters audible: 243
visdatasize:17118 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025023, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199430, 6770
2, 22737)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64730, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights

Objects/Maxobjs Memory / Maxmem


--------------- --------------21/1024
1008/49152
454/8192
5448/98304
3463/65536
27704/524288
2036/65536
40720/1310720
3783/65536
45396/786432
514/65536
16448/2097152
304/12288
21888/884736
7/2048
224/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2221/65536
124376/3670016
0/65536
0/3670016
1626/65536
91056/3670016
536/65536
17152/2097152
3149/65536
6298/131072
778/65536
1556/131072
2/256
16/2048
16708/512000
66832/2048000
10916/256000
43664/1024000
16/8192
1600/819200
0/8192
0/819200

Fullness
-------( 2.1%)
( 5.5%)
( 5.3%)
( 3.1%)
( 5.8%)
( 0.8%)
( 2.5%)
( 0.3%)
( 0.0%)
( 0.0%)
( 0.0%)
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( 3.4%)
( 0.0%)
( 2.5%)
( 0.8%)
( 4.8%)
( 1.2%)
( 0.8%)
( 3.3%)
( 4.3%)
( 0.2%)
( 0.0%)

leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/32768
311/32768
0/65536
5907/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
536/65536
536/65536
2898/65536
536/65536
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0/393216
3110/327680
0/786432
11814/131072
0/16384
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589652/0
0/0
17118/16777216
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2144/262144
2144/262144
81144/1835008
15008/1835008
0/0
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1/12
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172198/4194304
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(
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Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...

done (0) (172198 bytes)


Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 496 texinfos to 304
Reduced 8 texdatas to 7 (173 bytes to 141)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
244 portalclusters
922 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 38777
Average clusters visible: 158
Building PAS...
Average clusters audible: 243
visdatasize:17118 compressed from 15616
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2221 faces
270595 square feet [38965820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2221 patches before subdivision
23205 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3025023, max 489
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(199430, 6770
2, 22736)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64730, 8654,
1240)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23618, 1154,
75)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8785, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3368, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1298, 3, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(505, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(197, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
21/1024
1008/49152
( 2.1%)
brushes
454/8192
5448/98304
( 5.5%)
brushsides
3463/65536
27704/524288 ( 5.3%)
planes
2036/65536
40720/1310720 ( 3.1%)
vertexes
3783/65536
45396/786432 ( 5.8%)
nodes
514/65536
16448/2097152 ( 0.8%)
texinfos
304/12288
21888/884736 ( 2.5%)
texdata
7/2048
224/65536
( 0.3%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2221/65536
124376/3670016 ( 3.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1626/65536
91056/3670016 ( 2.5%)
leaves
536/65536
17152/2097152 ( 0.8%)
leaffaces
3149/65536
6298/131072 ( 4.8%)
leafbrushes
778/65536
1556/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
16708/512000
66832/2048000 ( 3.3%)
edges
10916/256000
43664/1024000 ( 4.3%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
311/32768
3110/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5907/65536
11814/131072 ( 9.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
589652/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
17118/16777216 ( 0.1%)
entdata
[variable]
24600/393216 ( 6.3%)
LDR ambient table
536/65536
2144/262144 ( 0.8%)
HDR ambient table
536/65536
2144/262144 ( 0.8%)
LDR leaf ambient
2898/65536
81144/1835008 ( 4.4%)
HDR leaf ambient
536/65536
15008/1835008 ( 0.8%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)

Prop Hull trilist


detail props
static props
pakfile
physics
physics terrain

0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
1/12
1/1304
174046/0
172198/4194304
2/1048576

(
(
(
(
(
(

0.0%)
8.3%)
0.1%)
0.0%)
4.1%)
0.0%)

Level flags = 0
Total triangle count: 5995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (179908 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 585 texinfos to 333
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters

965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2272 faces
271223 square feet [39056196.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2272 patches before subdivision
23426 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3054912, max 487
transfer lists: 23.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(200303, 6808
4, 22933)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64772, 8693,
1254)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23444, 1155,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8658, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3292, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1259, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(486, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(188, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(73, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(29, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes

Objects/Maxobjs Memory / Maxmem


--------------- --------------33/1024
1584/49152
469/8192
5628/98304
3553/65536
28424/524288
2086/65536
41720/1310720
3930/65536
47160/786432

Fullness
-------( 3.2%)
( 5.7%)
( 5.4%)
( 3.2%)
( 6.0%)

nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

604/65536
333/12288
9/2048
0/0
0/0
0/0
0/0
2272/65536
0/65536
1661/65536
638/65536
3204/65536
790/65536
2/256
17099/512000
11199/256000
16/8192
0/8192
0/32768
316/32768
0/65536
6027/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
638/65536
638/65536
3136/65536
638/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

19328/2097152
23976/884736
288/65536
0/0
0/0
0/0
0/0
127232/3670016
0/3670016
93016/3670016
20416/2097152
6408/131072
1580/131072
16/2048
68396/2048000
44796/1024000
1600/819200
0/819200
0/393216
3160/327680
0/786432
12054/131072
0/16384
0/180224
594528/0
0/0
18470/16777216
30545/393216
2552/262144
2552/262144
87808/1835008
17864/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1654
174046/0
179908/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.9%)
2.7%)
0.4%)
0.0%)
0.0%)
0.0%)
0.0%)
3.5%)
0.0%)
2.5%)
1.0%)
4.9%)
1.2%)
0.8%)
3.3%)
4.4%)
0.2%)
0.0%)
0.0%)
1.0%)
0.0%)
9.2%)
0.0%)
0.0%)
0.0%)
0.0%)
0.1%)
7.8%)
1.0%)
1.0%)
4.8%)
1.0%)
0.0%)
0.0%)
0.0%)
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0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.3%)
0.0%)

Level flags = 0
Total triangle count: 6144
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
7 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (179908 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 585 texinfos to 333
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2272 faces
271223 square feet [39056196.00 square inches]

0 Displacements
0 Square Feet [0.00 Square Inches]
2272 patches before subdivision
23426 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3054912, max 487
transfer lists: 23.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(200305, 6808
4, 22933)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64772, 8693,
1254)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23444, 1155,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8658, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3292, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1259, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(486, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(188, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(73, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(29, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts

Objects/Maxobjs Memory / Maxmem


--------------- --------------33/1024
1584/49152
469/8192
5628/98304
3553/65536
28424/524288
2086/65536
41720/1310720
3930/65536
47160/786432
604/65536
19328/2097152
333/12288
23976/884736
9/2048
288/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2272/65536
127232/3670016
0/65536
0/3670016
1661/65536
93016/3670016
638/65536
20416/2097152
3204/65536
6408/131072
790/65536
1580/131072
2/256
16/2048
17099/512000
68396/2048000
11199/256000
44796/1024000
16/8192
1600/819200
0/8192
0/819200
0/32768
0/393216
316/32768
3160/327680
0/65536
0/786432

Fullness
-------( 3.2%)
( 5.7%)
( 5.4%)
( 3.2%)
( 6.0%)
( 0.9%)
( 2.7%)
( 0.4%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.5%)
( 0.0%)
( 2.5%)
( 1.0%)
( 4.9%)
( 1.2%)
( 0.8%)
( 3.3%)
( 4.4%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)

waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

6027/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
638/65536
638/65536
3136/65536
638/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

12054/131072
0/16384
0/180224
594528/0
0/0
18470/16777216
30578/393216
2552/262144
2552/262144
87808/1835008
17864/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1654
174046/0
179908/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

9.2%)
0.0%)
0.0%)
0.0%)
0.0%)
0.1%)
7.8%)
1.0%)
1.0%)
4.8%)
1.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.3%)
0.0%)

Level flags = 0
Total triangle count: 6144
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (179908 bytes)
Cannot build Physics2 data
-----------

DataLinker total stream size


0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 585 texinfos to 333
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2272 faces
271223 square feet [39056196.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2272 patches before subdivision
23426 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3054912, max 487
transfer lists: 23.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(200304, 6808
4, 22933)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64772, 8693,
1254)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23444, 1155,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8658, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3292, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1259, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(486, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(188, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(73, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(29, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
33/1024
1584/49152
( 3.2%)
brushes
469/8192
5628/98304
( 5.7%)
brushsides
3553/65536
28424/524288 ( 5.4%)
planes
2086/65536
41720/1310720 ( 3.2%)
vertexes
3930/65536
47160/786432 ( 6.0%)
nodes
604/65536
19328/2097152 ( 0.9%)
texinfos
333/12288
23976/884736 ( 2.7%)
texdata
9/2048
288/65536
( 0.4%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2272/65536
127232/3670016 ( 3.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1661/65536
93016/3670016 ( 2.5%)
leaves
638/65536
20416/2097152 ( 1.0%)
leaffaces
3204/65536
6408/131072 ( 4.9%)
leafbrushes
790/65536
1580/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
17099/512000
68396/2048000 ( 3.3%)
edges
11199/256000
44796/1024000 ( 4.4%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
316/32768
3160/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6027/65536
12054/131072 ( 9.2%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
594528/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
18470/16777216 ( 0.1%)
entdata
[variable]
30622/393216 ( 7.8%)
LDR ambient table
638/65536
2552/262144 ( 1.0%)
HDR ambient table
638/65536
2552/262144 ( 1.0%)
LDR leaf ambient
3136/65536
87808/1835008 ( 4.8%)
HDR leaf ambient
638/65536
17864/1835008 ( 1.0%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1654
( 0.1%)

pakfile
physics
physics terrain

[variable]
[variable]
[variable]

174046/0
( 0.0%)
179908/4194304 ( 4.3%)
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 6144
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (179908 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 585 texinfos to 333
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)

Total clusters visible: 42753


Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2272 faces
271223 square feet [39056196.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2272 patches before subdivision
23426 patches after subdivision
17 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3054819, max 487
transfer lists: 23.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(200302, 6808
1, 22930)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64775, 8693,
1254)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23446, 1155,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8659, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3292, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1259, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(486, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(188, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(73, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(29, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata

Objects/Maxobjs Memory / Maxmem


--------------- --------------33/1024
1584/49152
469/8192
5628/98304
3553/65536
28424/524288
2086/65536
41720/1310720
3930/65536
47160/786432
604/65536
19328/2097152
333/12288
23976/884736
9/2048
288/65536

Fullness
-------( 3.2%)
( 5.7%)
( 5.4%)
( 3.2%)
( 6.0%)
( 0.9%)
( 2.7%)
( 0.4%)

dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
2272/65536
0/65536
1661/65536
638/65536
3204/65536
790/65536
2/256
17099/512000
11199/256000
17/8192
0/8192
0/32768
316/32768
0/65536
6027/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
638/65536
638/65536
3136/65536
638/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
127232/3670016
0/3670016
93016/3670016
20416/2097152
6408/131072
1580/131072
16/2048
68396/2048000
44796/1024000
1700/819200
0/819200
0/393216
3160/327680
0/786432
12054/131072
0/16384
0/180224
711700/0
0/0
18470/16777216
31761/393216
2552/262144
2552/262144
87808/1835008
17864/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
179908/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
0.0%)
3.5%)
0.0%)
2.5%)
1.0%)
4.9%)
1.2%)
0.8%)
3.3%)
4.4%)
0.2%)
0.0%)
0.0%)
1.0%)
0.0%)
9.2%)
0.0%)
0.0%)
0.0%)
0.0%)
0.1%)
8.1%)
1.0%)
1.0%)
4.8%)
1.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.3%)
0.0%)

Level flags = 0
Total triangle count: 6144
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)

Chop Details...done (0)


Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (180454 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 588 texinfos to 333
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2272 faces
271223 square feet [39056196.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2272 patches before subdivision

23426 patches after subdivision


16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3054819, max 487
transfer lists: 23.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(200301, 6808
1, 22930)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64775, 8693,
1254)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23446, 1155,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8659, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3292, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1259, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(486, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(188, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(73, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(29, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays

Objects/Maxobjs Memory / Maxmem


--------------- --------------34/1024
1632/49152
470/8192
5640/98304
3559/65536
28472/524288
2102/65536
42040/1310720
3938/65536
47256/786432
610/65536
19520/2097152
333/12288
23976/884736
9/2048
288/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2272/65536
127232/3670016
0/65536
0/3670016
1661/65536
93016/3670016
645/65536
20640/2097152
3204/65536
6408/131072
791/65536
1582/131072
2/256
16/2048
17099/512000
68396/2048000
11199/256000
44796/1024000
16/8192
1600/819200
0/8192
0/819200
0/32768
0/393216
316/32768
3160/327680
0/65536
0/786432
6027/65536
12054/131072
0/1024
0/16384
0/512
0/180224

Fullness
-------( 3.3%)
( 5.7%)
( 5.4%)
( 3.2%)
( 6.0%)
( 0.9%)
( 2.7%)
( 0.4%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.5%)
( 0.0%)
( 2.5%)
( 1.0%)
( 4.9%)
( 1.2%)
( 0.8%)
( 3.3%)
( 4.4%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)
( 9.2%)
( 0.0%)
( 0.0%)

LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
[variable]
[variable]
[variable]
645/65536
645/65536
3142/65536
645/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

594528/0
0/0
18470/16777216
32378/393216
2580/262144
2580/262144
87976/1835008
18060/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
180454/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.1%)
8.2%)
1.0%)
1.0%)
4.8%)
1.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.3%)
0.0%)

Level flags = 0
Total triangle count: 6144
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (180454 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...

Reduced 588 texinfos to 333


Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2272 faces
271223 square feet [39056196.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2272 patches before subdivision
23426 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3054819, max 487
transfer lists: 23.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(200301, 6808
1, 22930)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64775, 8693,
1254)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23446, 1155,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8659, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3292, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1259, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(486, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(188, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(73, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(29, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
34/1024
1632/49152
( 3.3%)
brushes
470/8192
5640/98304
( 5.7%)
brushsides
3559/65536
28472/524288 ( 5.4%)
planes
2102/65536
42040/1310720 ( 3.2%)
vertexes
3938/65536
47256/786432 ( 6.0%)
nodes
610/65536
19520/2097152 ( 0.9%)
texinfos
333/12288
23976/884736 ( 2.7%)
texdata
9/2048
288/65536
( 0.4%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2272/65536
127232/3670016 ( 3.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1661/65536
93016/3670016 ( 2.5%)
leaves
645/65536
20640/2097152 ( 1.0%)
leaffaces
3204/65536
6408/131072 ( 4.9%)
leafbrushes
791/65536
1582/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
17099/512000
68396/2048000 ( 3.3%)
edges
11199/256000
44796/1024000 ( 4.4%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
316/32768
3160/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6027/65536
12054/131072 ( 9.2%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
594528/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
18470/16777216 ( 0.1%)
entdata
[variable]
32413/393216 ( 8.2%)
LDR ambient table
645/65536
2580/262144 ( 1.0%)
HDR ambient table
645/65536
2580/262144 ( 1.0%)
LDR leaf ambient
3142/65536
87976/1835008 ( 4.8%)
HDR leaf ambient
645/65536
18060/1835008 ( 1.0%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1782
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
180454/4194304 ( 4.3%)
physics terrain
[variable]
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 6144
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (180454 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 588 texinfos to 333
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...

Average clusters audible: 255


visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2272 faces
271223 square feet [39056196.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2272 patches before subdivision
23426 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3054819, max 487
transfer lists: 23.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(200301, 6808
1, 22930)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64775, 8693,
1254)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23446, 1155,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8659, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3292, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1259, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(486, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(188, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(73, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(29, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris

Objects/Maxobjs Memory / Maxmem


--------------- --------------34/1024
1632/49152
470/8192
5640/98304
3559/65536
28472/524288
2102/65536
42040/1310720
3938/65536
47256/786432
610/65536
19520/2097152
333/12288
23976/884736
9/2048
288/65536
0/0
0/0
0/0
0/0
0/0
0/0

Fullness
-------( 3.3%)
( 5.7%)
( 5.4%)
( 3.2%)
( 6.0%)
( 0.9%)
( 2.7%)
( 0.4%)
( 0.0%)
( 0.0%)
( 0.0%)

disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
2272/65536
0/65536
1661/65536
645/65536
3204/65536
791/65536
2/256
17099/512000
11199/256000
16/8192
0/8192
0/32768
316/32768
0/65536
6027/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
645/65536
645/65536
3142/65536
645/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
127232/3670016
0/3670016
93016/3670016
20640/2097152
6408/131072
1582/131072
16/2048
68396/2048000
44796/1024000
1600/819200
0/819200
0/393216
3160/327680
0/786432
12054/131072
0/16384
0/180224
594528/0
0/0
18470/16777216
32378/393216
2580/262144
2580/262144
87976/1835008
18060/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
180454/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
3.5%)
0.0%)
2.5%)
1.0%)
4.9%)
1.2%)
0.8%)
3.3%)
4.4%)
0.2%)
0.0%)
0.0%)
1.0%)
0.0%)
9.2%)
0.0%)
0.0%)
0.0%)
0.0%)
0.1%)
8.2%)
1.0%)
1.0%)
4.8%)
1.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.3%)
0.0%)

Level flags = 0
Total triangle count: 6144
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)

Merging details...done (0)


FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (180455 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 590 texinfos to 335
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2274 faces
271223 square feet [39056228.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2274 patches before subdivision
23428 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.

..10transfers 3054819, max 487


transfer lists: 23.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(200300, 6808
0, 22930)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64774, 8693,
1254)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23446, 1155,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8659, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3292, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1259, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(486, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(188, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(73, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(29, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------34/1024
1632/49152
( 3.3%)
470/8192
5640/98304
( 5.7%)
3559/65536
28472/524288 ( 5.4%)
2102/65536
42040/1310720 ( 3.2%)
3938/65536
47256/786432 ( 6.0%)
610/65536
19520/2097152 ( 0.9%)
335/12288
24120/884736 ( 2.7%)
9/2048
288/65536
( 0.4%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
2274/65536
127344/3670016 ( 3.5%)
0/65536
0/3670016 ( 0.0%)
1663/65536
93128/3670016 ( 2.5%)
645/65536
20640/2097152 ( 1.0%)
3206/65536
6412/131072 ( 4.9%)
791/65536
1582/131072 ( 1.2%)
2/256
16/2048
( 0.8%)
17115/512000
68460/2048000 ( 3.3%)
11213/256000
44852/1024000 ( 4.4%)
16/8192
1600/819200 ( 0.2%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
316/32768
3160/327680 ( 1.0%)
0/65536
0/786432 ( 0.0%)
6027/65536
12054/131072 ( 9.2%)
0/1024
0/16384
( 0.0%)
0/512
0/180224 ( 0.0%)
[variable]
594568/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
18470/16777216 ( 0.1%)

entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
645/65536
645/65536
3142/65536
645/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

32378/393216
2580/262144
2580/262144
87976/1835008
18060/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
180455/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

8.2%)
1.0%)
1.0%)
4.8%)
1.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.3%)
0.0%)

Level flags = 0
Total triangle count: 6148
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (180455 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 590 texinfos to 335
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2274 faces
271223 square feet [39056228.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2274 patches before subdivision
23428 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3055855, max 487
transfer lists: 23.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(200356, 6810
6, 22945)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64808, 8699,
1255)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23456, 1156,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8663, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3294, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1259, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(486, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(188, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(73, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(29, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
34/1024
1632/49152
( 3.3%)
brushes
470/8192
5640/98304
( 5.7%)
brushsides
3559/65536
28472/524288 ( 5.4%)
planes
2102/65536
42040/1310720 ( 3.2%)
vertexes
3938/65536
47256/786432 ( 6.0%)
nodes
610/65536
19520/2097152 ( 0.9%)
texinfos
335/12288
24120/884736 ( 2.7%)
texdata
9/2048
288/65536
( 0.4%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2274/65536
127344/3670016 ( 3.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1663/65536
93128/3670016 ( 2.5%)
leaves
645/65536
20640/2097152 ( 1.0%)
leaffaces
3206/65536
6412/131072 ( 4.9%)
leafbrushes
791/65536
1582/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
17115/512000
68460/2048000 ( 3.3%)
edges
11213/256000
44852/1024000 ( 4.4%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
316/32768
3160/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6027/65536
12054/131072 ( 9.2%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
594568/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
18470/16777216 ( 0.1%)
entdata
[variable]
32378/393216 ( 8.2%)
LDR ambient table
645/65536
2580/262144 ( 1.0%)
HDR ambient table
645/65536
2580/262144 ( 1.0%)
LDR leaf ambient
3141/65536
87948/1835008 ( 4.8%)
HDR leaf ambient
645/65536
18060/1835008 ( 1.0%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1782
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
180455/4194304 ( 4.3%)
physics terrain
[variable]
2/1048576 ( 0.0%)
Level flags = 0

Total triangle count: 6148


Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (180455 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 591 texinfos to 335
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2274 faces
271223 square feet [39056228.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2274 patches before subdivision
23428 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3055874, max 487
transfer lists: 23.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(200304, 6808
1, 22930)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64781, 8694,
1254)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23449, 1155,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8661, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3293, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1259, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(486, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(188, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(73, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(29, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0069 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces

Objects/Maxobjs Memory / Maxmem


--------------- --------------34/1024
1632/49152
470/8192
5640/98304
3559/65536
28472/524288
2102/65536
42040/1310720
3938/65536
47256/786432
610/65536
19520/2097152
335/12288
24120/884736
9/2048
288/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2274/65536
127344/3670016
0/65536
0/3670016

Fullness
-------( 3.3%)
( 5.7%)
( 5.4%)
( 3.2%)
( 6.0%)
( 0.9%)
( 2.7%)
( 0.4%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.5%)
( 0.0%)

origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

1663/65536
645/65536
3206/65536
791/65536
2/256
17115/512000
11213/256000
16/8192
0/8192
0/32768
316/32768
0/65536
6027/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
645/65536
645/65536
3141/65536
645/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

93128/3670016
20640/2097152
6412/131072
1582/131072
16/2048
68460/2048000
44852/1024000
1600/819200
0/819200
0/393216
3160/327680
0/786432
12054/131072
0/16384
0/180224
594568/0
0/0
18470/16777216
32378/393216
2580/262144
2580/262144
87948/1835008
18060/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
180455/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

2.5%)
1.0%)
4.9%)
1.2%)
0.8%)
3.3%)
4.4%)
0.2%)
0.0%)
0.0%)
1.0%)
0.0%)
9.2%)
0.0%)
0.0%)
0.0%)
0.0%)
0.1%)
8.2%)
1.0%)
1.0%)
4.8%)
1.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.3%)
0.0%)

Level flags = 0
Total triangle count: 6148
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...

WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (180455 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 591 texinfos to 335
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2274 faces
271223 square feet [39056228.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2274 patches before subdivision
23428 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3055827, max 487
transfer lists: 23.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(193105, 6526

5, 21801)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(62260, 8297,
1189)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(22551, 1100,
72)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8328, 150, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3171, 21, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1214, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(469, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(182, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(71, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(28, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0090 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
34/1024
1632/49152
( 3.3%)
brushes
470/8192
5640/98304
( 5.7%)
brushsides
3559/65536
28472/524288 ( 5.4%)
planes
2102/65536
42040/1310720 ( 3.2%)
vertexes
3938/65536
47256/786432 ( 6.0%)
nodes
610/65536
19520/2097152 ( 0.9%)
texinfos
335/12288
24120/884736 ( 2.7%)
texdata
9/2048
288/65536
( 0.4%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2274/65536
127344/3670016 ( 3.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1663/65536
93128/3670016 ( 2.5%)
leaves
645/65536
20640/2097152 ( 1.0%)
leaffaces
3206/65536
6412/131072 ( 4.9%)
leafbrushes
791/65536
1582/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
17115/512000
68460/2048000 ( 3.3%)
edges
11213/256000
44852/1024000 ( 4.4%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
316/32768
3160/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6027/65536
12054/131072 ( 9.2%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
594568/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
18470/16777216 ( 0.1%)
entdata
[variable]
32155/393216 ( 8.2%)
LDR ambient table
645/65536
2580/262144 ( 1.0%)
HDR ambient table
645/65536
2580/262144 ( 1.0%)

LDR leaf ambient


HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

3143/65536
645/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

88004/1835008
18060/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
180455/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

4.8%)
1.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.3%)
0.0%)

Level flags = 0
Total triangle count: 6148
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (180455 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 591 texinfos to 335
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2274 faces
271223 square feet [39056228.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2274 patches before subdivision
23428 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3055827, max 487
transfer lists: 23.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(196710, 6667
3, 22364)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(63521, 8496,
1222)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23000, 1128,
74)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8494, 154, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3232, 21, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1236, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(478, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(185, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(28, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
34/1024
1632/49152
( 3.3%)
brushes
470/8192
5640/98304
( 5.7%)
brushsides
3559/65536
28472/524288 ( 5.4%)
planes
2102/65536
42040/1310720 ( 3.2%)
vertexes
3938/65536
47256/786432 ( 6.0%)
nodes
610/65536
19520/2097152 ( 0.9%)
texinfos
335/12288
24120/884736 ( 2.7%)
texdata
9/2048
288/65536
( 0.4%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2274/65536
127344/3670016 ( 3.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1663/65536
93128/3670016 ( 2.5%)
leaves
645/65536
20640/2097152 ( 1.0%)
leaffaces
3206/65536
6412/131072 ( 4.9%)
leafbrushes
791/65536
1582/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
17115/512000
68460/2048000 ( 3.3%)
edges
11213/256000
44852/1024000 ( 4.4%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
316/32768
3160/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6027/65536
12054/131072 ( 9.2%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
594568/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
18470/16777216 ( 0.1%)
entdata
[variable]
32155/393216 ( 8.2%)
LDR ambient table
645/65536
2580/262144 ( 1.0%)
HDR ambient table
645/65536
2580/262144 ( 1.0%)
LDR leaf ambient
3143/65536
88004/1835008 ( 4.8%)
HDR leaf ambient
645/65536
18060/1835008 ( 1.0%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1782
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
180455/4194304 ( 4.3%)
physics terrain
[variable]
2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6148
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp

8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 122 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (116185 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 307 texinfos to 169
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
230 portalclusters
902 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 48 visible clusters (0.00%)
Total clusters visible: 36656
Average clusters visible: 159
Building PAS...
Average clusters audible: 230
visdatasize:15252 compressed from 14720
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1307 faces
253273 square feet [36471312.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1307 patches before subdivision
15151 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1838370, max 416
transfer lists: 14.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(138772, 4696
0, 16393)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(46534, 6084,
939)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(16920, 795,
62)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6380, 108, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2467, 15, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(961, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(378, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(149, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(59, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0032 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces

Objects/Maxobjs Memory / Maxmem


--------------- --------------12/1024
576/49152
309/8192
3708/98304
2247/65536
17976/524288
1454/65536
29080/1310720
2459/65536
29508/786432
431/65536
13792/2097152
169/12288
12168/884736
9/2048
288/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1307/65536
73192/3670016
0/65536
0/3670016
980/65536
54880/3670016
444/65536
14208/2097152
1897/65536
3794/131072

Fullness
-------( 1.2%)
( 3.8%)
( 3.4%)
( 2.2%)
( 3.8%)
( 0.7%)
( 1.4%)
( 0.4%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 2.0%)
( 0.0%)
( 1.5%)
( 0.7%)
( 2.9%)

leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

521/65536
2/256
10350/512000
7076/256000
16/8192
0/8192
0/32768
252/32768
0/65536
4656/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
444/65536
444/65536
2565/65536
444/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

1042/131072
16/2048
41400/2048000
28304/1024000
1600/819200
0/819200
0/393216
2520/327680
0/786432
9312/131072
0/16384
0/180224
355304/0
0/0
15252/16777216
21843/393216
1776/262144
1776/262144
71820/1835008
12432/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
116185/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.8%)
0.8%)
2.0%)
2.8%)
0.2%)
0.0%)
0.0%)
0.8%)
0.0%)
7.1%)
0.0%)
0.0%)
0.0%)
0.0%)
0.1%)
5.6%)
0.7%)
0.7%)
3.9%)
0.7%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
2.8%)
0.0%)

Level flags = 0
Total triangle count: 3874
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 122 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.prt...Building visibility clusters...


done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (115633 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 297 texinfos to 167
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
230 portalclusters
902 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 48 visible clusters (0.00%)
Total clusters visible: 36656
Average clusters visible: 159
Building PAS...
Average clusters audible: 230
visdatasize:15252 compressed from 14720
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1305 faces
253186 square feet [36458832.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1305 patches before subdivision
15133 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1837980, max 416
transfer lists: 14.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(138759, 4695
6, 16393)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(46531, 6084,
939)

0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(16918, 795,
62)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6379, 108, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2467, 15, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(960, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(378, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(149, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(59, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
11/1024
528/49152
( 1.1%)
brushes
308/8192
3696/98304
( 3.8%)
brushsides
2241/65536
17928/524288 ( 3.4%)
planes
1446/65536
28920/1310720 ( 2.2%)
vertexes
2451/65536
29412/786432 ( 3.7%)
nodes
425/65536
13600/2097152 ( 0.6%)
texinfos
167/12288
12024/884736 ( 1.4%)
texdata
9/2048
288/65536
( 0.4%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
1305/65536
73080/3670016 ( 2.0%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
978/65536
54768/3670016 ( 1.5%)
leaves
437/65536
13984/2097152 ( 0.7%)
leaffaces
1895/65536
3790/131072 ( 2.9%)
leafbrushes
520/65536
1040/131072 ( 0.8%)
areas
2/256
16/2048
( 0.8%)
surfedges
10334/512000
41336/2048000 ( 2.0%)
edges
7062/256000
28248/1024000 ( 2.8%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
252/32768
2520/327680 ( 0.8%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
4656/65536
9312/131072 ( 7.1%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
354952/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
15252/16777216 ( 0.1%)
entdata
[variable]
21367/393216 ( 5.4%)
LDR ambient table
437/65536
1748/262144 ( 0.7%)
HDR ambient table
437/65536
1748/262144 ( 0.7%)
LDR leaf ambient
2530/65536
70840/1835008 ( 3.9%)
HDR leaf ambient
437/65536
12236/1835008 ( 0.7%)
occluders
0/0
0/0
( 0.0%)

occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
115633/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
2.8%)
0.0%)

Level flags = 0
Total triangle count: 3870
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (183994 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 615 texinfos to 343
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads

reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2294 faces
271709 square feet [39126180.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2294 patches before subdivision
23532 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3065951, max 487
transfer lists: 23.4 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(197538, 6718
7, 22710)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(63733, 8547,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23053, 1133,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8512, 154, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3238, 21, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1239, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(479, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(185, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(28, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names

Objects/Maxobjs Memory / Maxmem Fullness

-------------------------- --------------- -------models


38/1024
1824/49152
( 3.7%)
brushes
476/8192
5712/98304
( 5.8%)
brushsides
3595/65536
28760/524288 ( 5.5%)
planes
2128/65536
42560/1310720 ( 3.2%)
vertexes
3982/65536
47784/786432 ( 6.1%)
nodes
644/65536
20608/2097152 ( 1.0%)
texinfos
343/12288
24696/884736 ( 2.8%)
texdata
9/2048
288/65536
( 0.4%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2294/65536
128464/3670016 ( 3.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1683/65536
94248/3670016 ( 2.6%)
leaves
683/65536
21856/2097152 ( 1.0%)
leaffaces
3226/65536
6452/131072 ( 4.9%)
leafbrushes
797/65536
1594/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
17279/512000
69116/2048000 ( 3.4%)
edges
11335/256000
45340/1024000 ( 4.4%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
316/32768
3160/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6027/65536
12054/131072 ( 9.2%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
596568/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
18470/16777216 ( 0.1%)
entdata
[variable]
34740/393216 ( 8.8%)
LDR ambient table
683/65536
2732/262144 ( 1.0%)
HDR ambient table
683/65536
2732/262144 ( 1.0%)
LDR leaf ambient
3175/65536
88900/1835008 ( 4.8%)
HDR leaf ambient
683/65536
19124/1835008 ( 1.0%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1782
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
183994/4194304 ( 4.4%)
physics terrain
[variable]
2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6192
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (183994 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 615 texinfos to 343
Reduced 10 texdatas to 9 (229 bytes to 197)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']

[2 texlights parsed from 'lights.rad']


Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2294 faces
271709 square feet [39126180.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2294 patches before subdivision
23532 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3065951, max 487
transfer lists: 23.4 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(197538, 6718
7, 22710)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(63733, 8547,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(23053, 1133,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8512, 154, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3238, 21, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1239, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(479, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(185, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(28, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges

Objects/Maxobjs Memory / Maxmem


--------------- --------------38/1024
1824/49152
476/8192
5712/98304
3595/65536
28760/524288
2128/65536
42560/1310720
3982/65536
47784/786432
644/65536
20608/2097152
343/12288
24696/884736
9/2048
288/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2294/65536
128464/3670016
0/65536
0/3670016
1683/65536
94248/3670016
683/65536
21856/2097152
3226/65536
6452/131072
797/65536
1594/131072
2/256
16/2048
17279/512000
69116/2048000

Fullness
-------( 3.7%)
( 5.8%)
( 5.5%)
( 3.2%)
( 6.1%)
( 1.0%)
( 2.8%)
( 0.4%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.5%)
( 0.0%)
( 2.6%)
( 1.0%)
( 4.9%)
( 1.2%)
( 0.8%)
( 3.4%)

edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

11335/256000
16/8192
0/8192
0/32768
316/32768
0/65536
6027/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
683/65536
683/65536
3175/65536
683/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

45340/1024000
1600/819200
0/819200
0/393216
3160/327680
0/786432
12054/131072
0/16384
0/180224
596568/0
0/0
18470/16777216
34780/393216
2732/262144
2732/262144
88900/1835008
19124/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
183994/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

4.4%)
0.2%)
0.0%)
0.0%)
1.0%)
0.0%)
9.2%)
0.0%)
0.0%)
0.0%)
0.0%)
0.1%)
8.8%)
1.0%)
1.0%)
4.8%)
1.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
4.4%)
0.0%)

Level flags = 0
Total triangle count: 6192
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...

Finding lightmap sample positions...


Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (183994 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 616 texinfos to 344
Reduced 11 texdatas to 10 (246 bytes to 214)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
256 portalclusters
965 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 101 visible clusters (0.00%)
Total clusters visible: 42753
Average clusters visible: 167
Building PAS...
Average clusters audible: 255
visdatasize:18470 compressed from 16384
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2294 faces
271709 square feet [39126180.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2294 patches before subdivision
23532 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3064889, max 487
transfer lists: 23.4 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(197527, 6718
1, 22706)
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Bounce #2 added RGB(63722, 8545,
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Bounce #3 added RGB(23047, 1133,
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Bounce #4 added RGB(8510, 154, 5

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Bounce #5 added RGB(3237, 21, 0)
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Bounce #6 added RGB(1238, 3, 0)
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Bounce #7 added RGB(478, 0, 0)
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Bounce #8 added RGB(185, 0, 0)
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Bounce #9 added RGB(72, 0, 0)
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Bounce #10 added RGB(28, 0, 0)
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Bounce #11 added RGB(11, 0, 0)
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Bounce #12 added RGB(4, 0, 0)
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Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
38/1024
1824/49152
( 3.7%)
brushes
476/8192
5712/98304
( 5.8%)
brushsides
3595/65536
28760/524288 ( 5.5%)
planes
2128/65536
42560/1310720 ( 3.2%)
vertexes
3982/65536
47784/786432 ( 6.1%)
nodes
644/65536
20608/2097152 ( 1.0%)
texinfos
344/12288
24768/884736 ( 2.8%)
texdata
10/2048
320/65536
( 0.5%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2294/65536
128464/3670016 ( 3.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1683/65536
94248/3670016 ( 2.6%)
leaves
683/65536
21856/2097152 ( 1.0%)
leaffaces
3226/65536
6452/131072 ( 4.9%)
leafbrushes
797/65536
1594/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
17279/512000
69116/2048000 ( 3.4%)
edges
11335/256000
45340/1024000 ( 4.4%)
LDR worldlights
16/8192
1600/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
316/32768
3160/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6027/65536
12054/131072 ( 9.2%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
596568/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
18470/16777216 ( 0.1%)
entdata
[variable]
34904/393216 ( 8.9%)
LDR ambient table
683/65536
2732/262144 ( 1.0%)
HDR ambient table
683/65536
2732/262144 ( 1.0%)
LDR leaf ambient
3175/65536
88900/1835008 ( 4.8%)
HDR leaf ambient
683/65536
19124/1835008 ( 1.0%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)

Prop Hull Blob


Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
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0/0
0/0
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0/0
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1/12
1/1856
174046/0
183994/4194304
2/1048576

(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
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4.4%)
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Level flags = 0
Total triangle count: 6192
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 252 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (195572 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 638 texinfos to 362
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)

reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.prt
258 portalclusters
985 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 154 visible clusters (0.00%)
Total clusters visible: 43168
Average clusters visible: 167
Building PAS...
Average clusters audible: 257
visdatasize:19114 compressed from 20640
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2360 faces
272592 square feet [39253384.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2360 patches before subdivision
24010 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3111984, max 489
transfer lists: 23.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(200510, 6829
1, 23182)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64469, 8668,
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Bounce #3 added RGB(23266, 1142,
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Bounce #4 added RGB(8606, 154, 5
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Bounce #5 added RGB(3284, 21, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1262, 3, 0)
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Bounce #7 added RGB(491, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(191, 0, 0)
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Bounce #9 added RGB(75, 0, 0)
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Bounce #10 added RGB(29, 0, 0)
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Bounce #11 added RGB(12, 0, 0)
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Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------40/1024
1920/49152
( 3.9%)
503/8192
6036/98304
( 6.1%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

3860/65536
2256/65536
4066/65536
660/65536
362/12288
12/2048
0/0
0/0
0/0
0/0
2360/65536
0/65536
1764/65536
701/65536
3230/65536
801/65536
2/256
17901/512000
11717/256000
16/8192
0/8192
0/32768
319/32768
0/65536
6042/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
701/65536
701/65536
3230/65536
701/65536
0/0
0/0
0/0
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0/0
[variable]
[variable]
[variable]
[variable]
[variable]

30880/524288
45120/1310720
48792/786432
21120/2097152
26064/884736
384/65536
0/0
0/0
0/0
0/0
132160/3670016
0/3670016
98784/3670016
22432/2097152
6460/131072
1602/131072
16/2048
71604/2048000
46868/1024000
1600/819200
0/819200
0/393216
3190/327680
0/786432
12084/131072
0/16384
352/180224
601764/0
0/0
19114/16777216
35961/393216
2804/262144
2804/262144
90440/1835008
19628/1835008
0/0
0/0
0/0
0/0
0/0
0/0
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0/0
1/12
1/1856
174046/0
195572/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
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5.9%)
3.4%)
6.2%)
1.0%)
2.9%)
0.6%)
0.0%)
0.0%)
0.0%)
0.0%)
3.6%)
0.0%)
2.7%)
1.1%)
4.9%)
1.2%)
0.8%)
3.5%)
4.6%)
0.2%)
0.0%)
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1.0%)
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9.2%)
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0.2%)
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Level flags = 0
Total triangle count: 6326
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 126 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (132602 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 348 texinfos to 193
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
251 portalclusters
963 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 76 visible clusters (0.00%)
Total clusters visible: 41993
Average clusters visible: 167
Building PAS...
Average clusters audible: 251
visdatasize:18031 compressed from 16064
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
1425 faces
254923 square feet [36708944.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1425 patches before subdivision
15605 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1876504, max 414
transfer lists: 14.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(155898, 5320
5, 18463)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(52637, 6958,
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Bounce #3 added RGB(19216, 920,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(7234, 126, 5
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0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2789, 17, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1082, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(424, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(167, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(66, 0, 0)
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Bounce #10 added RGB(26, 0, 0)
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Bounce #11 added RGB(10, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights

Objects/Maxobjs Memory / Maxmem


--------------- --------------15/1024
720/49152
347/8192
4164/98304
2578/65536
20624/524288
1614/65536
32280/1310720
2653/65536
31836/786432
493/65536
15776/2097152
193/12288
13896/884736
12/2048
384/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1425/65536
79800/3670016
0/65536
0/3670016
1085/65536
60760/3670016
509/65536
16288/2097152
2035/65536
4070/131072
563/65536
1126/131072
2/256
16/2048
11322/512000
45288/2048000
7674/256000
30696/1024000
18/8192
1800/819200
0/8192
0/819200

Fullness
-------( 1.5%)
( 4.2%)
( 3.9%)
( 2.5%)
( 4.0%)
( 0.8%)
( 1.6%)
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( 0.0%)
( 0.0%)
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( 1.7%)
( 0.8%)
( 3.1%)
( 0.9%)
( 0.8%)
( 2.2%)
( 3.0%)
( 0.2%)
( 0.0%)

leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/32768
258/32768
0/65536
4809/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
509/65536
509/65536
2597/65536
509/65536
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[variable]
[variable]
[variable]
[variable]
[variable]

0/393216
2580/327680
0/786432
9618/131072
0/16384
352/180224
365360/0
0/0
18031/16777216
25612/393216
2036/262144
2036/262144
72716/1835008
14252/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2004
174046/0
132602/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.8%)
0.0%)
7.3%)
0.0%)
0.2%)
0.0%)
0.0%)
0.1%)
6.5%)
0.8%)
0.8%)
4.0%)
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0.0%)
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0.0%)
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0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
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3.2%)
0.0%)

Level flags = 0
Total triangle count: 4158
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 126 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...

done (0) (132602 bytes)


Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 349 texinfos to 194
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
251 portalclusters
963 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 76 visible clusters (0.00%)
Total clusters visible: 41993
Average clusters visible: 167
Building PAS...
Average clusters audible: 251
visdatasize:18031 compressed from 16064
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1425 faces
254923 square feet [36708944.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1425 patches before subdivision
15605 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1876504, max 414
transfer lists: 14.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(155899, 5320
5, 18464)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(52637, 6958,
1069)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(19217, 920,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(7234, 126, 5
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0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2789, 17, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1082, 2, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(424, 0, 0)
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Bounce #8 added RGB(167, 0, 0)
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Bounce #9 added RGB(66, 0, 0)
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Bounce #10 added RGB(26, 0, 0)
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Bounce #11 added RGB(10, 0, 0)
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Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
15/1024
720/49152
( 1.5%)
brushes
347/8192
4164/98304
( 4.2%)
brushsides
2578/65536
20624/524288 ( 3.9%)
planes
1614/65536
32280/1310720 ( 2.5%)
vertexes
2653/65536
31836/786432 ( 4.0%)
nodes
493/65536
15776/2097152 ( 0.8%)
texinfos
194/12288
13968/884736 ( 1.6%)
texdata
12/2048
384/65536
( 0.6%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
1425/65536
79800/3670016 ( 2.2%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1085/65536
60760/3670016 ( 1.7%)
leaves
509/65536
16288/2097152 ( 0.8%)
leaffaces
2035/65536
4070/131072 ( 3.1%)
leafbrushes
563/65536
1126/131072 ( 0.9%)
areas
2/256
16/2048
( 0.8%)
surfedges
11322/512000
45288/2048000 ( 2.2%)
edges
7674/256000
30696/1024000 ( 3.0%)
LDR worldlights
18/8192
1800/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
258/32768
2580/327680 ( 0.8%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
4809/65536
9618/131072 ( 7.3%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
365360/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
18031/16777216 ( 0.1%)
entdata
[variable]
27430/393216 ( 7.0%)
LDR ambient table
509/65536
2036/262144 ( 0.8%)
HDR ambient table
509/65536
2036/262144 ( 0.8%)
LDR leaf ambient
2596/65536
72688/1835008 ( 4.0%)
HDR leaf ambient
509/65536
14252/1835008 ( 0.8%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
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0/0
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occluder vert ind
0/0
0/0
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Prop Hull Verts
0/0
0/0
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0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)

Prop Hull trilist


detail props
static props
pakfile
physics
physics terrain

0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
1/12
1/2004
174046/0
132602/4194304
2/1048576

(
(
(
(
(
(

0.0%)
8.3%)
0.0%)
0.0%)
3.2%)
0.0%)

Level flags = 0
Total triangle count: 4158
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 252 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (198528 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 649 texinfos to 365
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
274 portalclusters

1030 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 94 visible clusters (0.00%)
Total clusters visible: 46364
Average clusters visible: 169
Building PAS...
Average clusters audible: 273
visdatasize:21325 compressed from 21920
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2388 faces
273136 square feet [39331688.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2388 patches before subdivision
24070 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3113594, max 489
transfer lists: 23.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(215697, 7351
3, 24557)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(70961, 9504,
1358)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25932, 1275,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9654, 175, 5
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0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3689, 24, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1417, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(549, 0, 0)
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Bounce #8 added RGB(213, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(83, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(33, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes

Objects/Maxobjs Memory / Maxmem


--------------- --------------40/1024
1920/49152
511/8192
6132/98304
3908/65536
31264/524288
2270/65536
45400/1310720
4129/65536
49548/786432

Fullness
-------( 3.9%)
( 6.2%)
( 6.0%)
( 3.5%)
( 6.3%)

nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

688/65536
365/12288
12/2048
0/0
0/0
0/0
0/0
2388/65536
0/65536
1776/65536
729/65536
3259/65536
813/65536
2/256
18081/512000
11831/256000
18/8192
0/8192
0/32768
320/32768
0/65536
6105/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
729/65536
729/65536
3275/65536
729/65536
0/0
0/0
0/0
0/0
0/0
0/0
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0/0
[variable]
[variable]
[variable]
[variable]
[variable]

22016/2097152
26280/884736
384/65536
0/0
0/0
0/0
0/0
133728/3670016
0/3670016
99456/3670016
23328/2097152
6518/131072
1626/131072
16/2048
72324/2048000
47324/1024000
1800/819200
0/819200
0/393216
3200/327680
0/786432
12210/131072
0/16384
352/180224
605076/0
0/0
21325/16777216
39461/393216
2916/262144
2916/262144
91700/1835008
20412/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2004
174046/0
198528/4194304
2/1048576

( 1.0%)
( 3.0%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.6%)
( 0.0%)
( 2.7%)
( 1.1%)
( 5.0%)
( 1.2%)
( 0.8%)
( 3.5%)
( 4.6%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)
( 9.3%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
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( 1.1%)
( 1.1%)
( 5.0%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 4.7%)
( 0.0%)

Level flags = 0
Total triangle count: 6402
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 252 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (198528 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 649 texinfos to 365
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
259 portalclusters
989 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 112 visible clusters (0.00%)
Total clusters visible: 43007
Average clusters visible: 166
Building PAS...
Average clusters audible: 258
visdatasize:19179 compressed from 20720
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2371 faces
273212 square feet [39342596.00 square inches]

0 Displacements
0 Square Feet [0.00 Square Inches]
2371 patches before subdivision
24087 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3112954, max 489
transfer lists: 23.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(215635, 7350
0, 24567)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(70559, 9473,
1357)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25668, 1267,
83)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9515, 174, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3623, 24, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1387, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(536, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(208, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(81, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(32, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts

Objects/Maxobjs Memory / Maxmem


--------------- --------------40/1024
1920/49152
511/8192
6132/98304
3908/65536
31264/524288
2270/65536
45400/1310720
4117/65536
49404/786432
661/65536
21152/2097152
365/12288
26280/884736
12/2048
384/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2371/65536
132776/3670016
0/65536
0/3670016
1776/65536
99456/3670016
702/65536
22464/2097152
3261/65536
6522/131072
820/65536
1640/131072
2/256
16/2048
18045/512000
72180/2048000
11835/256000
47340/1024000
18/8192
1800/819200
0/8192
0/819200
0/32768
0/393216
329/32768
3290/327680
0/65536
0/786432

Fullness
-------( 3.9%)
( 6.2%)
( 6.0%)
( 3.5%)
( 6.3%)
( 1.0%)
( 3.0%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.6%)
( 0.0%)
( 2.7%)
( 1.1%)
( 5.0%)
( 1.3%)
( 0.8%)
( 3.5%)
( 4.6%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)

waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

6306/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
702/65536
702/65536
3231/65536
702/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

12612/131072
0/16384
352/180224
604396/0
0/0
19179/16777216
39461/393216
2808/262144
2808/262144
90468/1835008
19656/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2004
174046/0
198528/4194304
2/1048576

( 9.6%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(10.0%)
( 1.1%)
( 1.1%)
( 4.9%)
( 1.1%)
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( 0.0%)
( 0.0%)
( 0.0%)
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( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 4.7%)
( 0.0%)

Level flags = 0
Total triangle count: 6400
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (200670 bytes)
Cannot build Physics2 data
-----------

DataLinker total stream size


0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 671 texinfos to 366
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
259 portalclusters
989 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 112 visible clusters (0.00%)
Total clusters visible: 43007
Average clusters visible: 166
Building PAS...
Average clusters audible: 258
visdatasize:19179 compressed from 20720
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2375 faces
273213 square feet [39342764.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2375 patches before subdivision
24091 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3104749, max 489
transfer lists: 23.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(215765, 7354
8, 24570)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(70791, 9495,
1356)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25806, 1271,
83)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9582, 174, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3653, 24, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1400, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(541, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(210, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(82, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(32, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
42/1024
2016/49152
( 4.1%)
brushes
511/8192
6132/98304
( 6.2%)
brushsides
3907/65536
31256/524288 ( 6.0%)
planes
2406/65536
48120/1310720 ( 3.7%)
vertexes
4133/65536
49596/786432 ( 6.3%)
nodes
747/65536
23904/2097152 ( 1.1%)
texinfos
366/12288
26352/884736 ( 3.0%)
texdata
12/2048
384/65536
( 0.6%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2375/65536
133000/3670016 ( 3.6%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1777/65536
99512/3670016 ( 2.7%)
leaves
790/65536
25280/2097152 ( 1.2%)
leaffaces
3265/65536
6530/131072 ( 5.0%)
leafbrushes
820/65536
1640/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
18058/512000
72232/2048000 ( 3.5%)
edges
11824/256000
47296/1024000 ( 4.6%)
LDR worldlights
18/8192
1800/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
327/32768
3270/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6279/65536
12558/131072 ( 9.6%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
604368/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
19179/16777216 ( 0.1%)
entdata
[variable]
47427/393216 (12.1%)
LDR ambient table
790/65536
3160/262144 ( 1.2%)
HDR ambient table
790/65536
3160/262144 ( 1.2%)
LDR leaf ambient
3302/65536
92456/1835008 ( 5.0%)
HDR leaf ambient
790/65536
22120/1835008 ( 1.2%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/2004
( 0.0%)

pakfile
physics
physics terrain

[variable]
[variable]
[variable]

174046/0
( 0.0%)
200670/4194304 ( 4.8%)
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 6401
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (200670 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 671 texinfos to 366
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
259 portalclusters
989 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 112 visible clusters (0.00%)

Total clusters visible: 43007


Average clusters visible: 166
Building PAS...
Average clusters audible: 258
visdatasize:19179 compressed from 20720
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2375 faces
273213 square feet [39342764.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2375 patches before subdivision
24091 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3104749, max 489
transfer lists: 23.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(215765, 7354
8, 24570)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(70791, 9495,
1356)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25806, 1271,
83)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9582, 174, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3653, 24, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1400, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(541, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(210, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(82, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(32, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata

Objects/Maxobjs Memory / Maxmem


--------------- --------------42/1024
2016/49152
511/8192
6132/98304
3907/65536
31256/524288
2406/65536
48120/1310720
4133/65536
49596/786432
747/65536
23904/2097152
366/12288
26352/884736
12/2048
384/65536

Fullness
-------( 4.1%)
( 6.2%)
( 6.0%)
( 3.7%)
( 6.3%)
( 1.1%)
( 3.0%)
( 0.6%)

dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
2375/65536
0/65536
1777/65536
790/65536
3265/65536
820/65536
2/256
18058/512000
11824/256000
18/8192
0/8192
0/32768
327/32768
0/65536
6279/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
790/65536
790/65536
3302/65536
790/65536
0/0
0/0
0/0
0/0
0/0
0/0
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[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
133000/3670016
0/3670016
99512/3670016
25280/2097152
6530/131072
1640/131072
16/2048
72232/2048000
47296/1024000
1800/819200
0/819200
0/393216
3270/327680
0/786432
12558/131072
0/16384
352/180224
604368/0
0/0
19179/16777216
47427/393216
3160/262144
3160/262144
92456/1835008
22120/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2004
174046/0
200670/4194304
2/1048576

( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.6%)
( 0.0%)
( 2.7%)
( 1.2%)
( 5.0%)
( 1.3%)
( 0.8%)
( 3.5%)
( 4.6%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)
( 9.6%)
( 0.0%)
( 0.2%)
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( 1.2%)
( 1.2%)
( 5.0%)
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( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 4.8%)
( 0.0%)

Level flags = 0
Total triangle count: 6401
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)

Chop Details...done (0)


Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (200670 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 671 texinfos to 366
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
259 portalclusters
989 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater
ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...

Finding lightmap sample positions...


Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (200670 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 671 texinfos to 366
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
259 portalclusters
989 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 112 visible clusters (0.00%)
Total clusters visible: 43007
Average clusters visible: 166
Building PAS...
Average clusters audible: 258
visdatasize:19179 compressed from 20720
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2375 faces
273213 square feet [39342764.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2375 patches before subdivision
24091 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3104749, max 489
transfer lists: 23.7 megs
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Bounce #1 added RGB(215765, 7354
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Bounce #4 added RGB(9582, 174, 5

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Bounce #10 added RGB(32, 0, 0)
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Bounce #11 added RGB(13, 0, 0)
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Bounce #12 added RGB(5, 0, 0)
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Bounce #13 added RGB(2, 0, 0)
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Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
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42/1024
2016/49152
( 4.1%)
brushes
511/8192
6132/98304
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brushsides
3907/65536
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2406/65536
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texinfos
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LDR worldlights
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Level flags = 0
Total triangle count: 6401
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (201326 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 671 texinfos to 366
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)

reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.prt
260 portalclusters
1001 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 78 visible clusters (0.00%)
Total clusters visible: 44542
Average clusters visible: 171
Building PAS...
Average clusters audible: 260
visdatasize:19229 compressed from 20800
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2385 faces
273648 square feet [39405324.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2385 patches before subdivision
24237 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3125517, max 489
transfer lists: 23.8 megs
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Bounce #1 added RGB(215700, 7346
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Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------42/1024
2016/49152
( 4.1%)
513/8192
6156/98304
( 6.3%)

brushsides
planes
vertexes
nodes
texinfos
texdata
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HDR ambient table
LDR leaf ambient
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Level flags = 0
Total triangle count: 6462
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 122 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (135400 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 370 texinfos to 195
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
237 portalclusters
939 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 58 visible clusters (0.00%)
Total clusters visible: 39973
Average clusters visible: 168
Building PAS...
Average clusters audible: 237
visdatasize:16174 compressed from 15168
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
1420 faces
255434 square feet [36782588.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1420 patches before subdivision
15822 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1895326, max 418
transfer lists: 14.5 megs
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Bounce #1 added RGB(151145, 5156
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Bounce #3 added RGB(18476, 879,
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Bounce #4 added RGB(6946, 119, 5
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Bounce #5 added RGB(2673, 16, 0)
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Bounce #6 added RGB(1037, 2, 0)
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Bounce #7 added RGB(406, 0, 0)
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Bounce #8 added RGB(160, 0, 0)
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Bounce #9 added RGB(63, 0, 0)
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Bounce #10 added RGB(25, 0, 0)
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Bounce #11 added RGB(10, 0, 0)
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Bounce #12 added RGB(4, 0, 0)
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Bounce #13 added RGB(2, 0, 0)
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Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights

Objects/Maxobjs Memory / Maxmem


--------------- --------------17/1024
816/49152
349/8192
4188/98304
2589/65536
20712/524288
1756/65536
35120/1310720
2677/65536
32124/786432
552/65536
17664/2097152
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384/65536
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1420/65536
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570/65536
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4122/131072
576/65536
1152/131072
2/256
16/2048
11381/512000
45524/2048000
7739/256000
30956/1024000
18/8192
1800/819200
0/8192
0/819200

Fullness
-------( 1.7%)
( 4.3%)
( 4.0%)
( 2.7%)
( 4.1%)
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leafwaterdata
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LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
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Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/32768
275/32768
0/65536
5193/65536
0/1024
1/512
[variable]
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570/65536
570/65536
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Level flags = 0
Total triangle count: 4207
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...

done (0) (202255 bytes)


Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 676 texinfos to 370
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
283 portalclusters
1059 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 113 visible clusters (0.00%)
Total clusters visible: 49198
Average clusters visible: 173
Building PAS...
Average clusters audible: 282
visdatasize:22568 compressed from 22640
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2404 faces
273258 square feet [39349292.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2404 patches before subdivision
24078 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3105544, max 521
transfer lists: 23.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(212438, 7226
3, 24118)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(70219, 9343,
1329)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25866, 1255,
81)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9720, 173, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3752, 24, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(569, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(223, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(88, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(35, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
43/1024
2064/49152
( 4.2%)
brushes
515/8192
6180/98304
( 6.3%)
brushsides
3931/65536
31448/524288 ( 6.0%)
planes
2414/65536
48280/1310720 ( 3.7%)
vertexes
4186/65536
50232/786432 ( 6.4%)
nodes
794/65536
25408/2097152 ( 1.2%)
texinfos
370/12288
26640/884736 ( 3.0%)
texdata
12/2048
384/65536
( 0.6%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2404/65536
134624/3670016 ( 3.7%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1784/65536
99904/3670016 ( 2.7%)
leaves
838/65536
26816/2097152 ( 1.3%)
leaffaces
3295/65536
6590/131072 ( 5.0%)
leafbrushes
846/65536
1692/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
18212/512000
72848/2048000 ( 3.6%)
edges
11902/256000
47608/1024000 ( 4.6%)
LDR worldlights
19/8192
1900/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
325/32768
3250/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6231/65536
12462/131072 ( 9.5%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
645740/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
22568/16777216 ( 0.1%)
entdata
[variable]
55028/393216 (14.0%)
LDR ambient table
838/65536
3352/262144 ( 1.3%)
HDR ambient table
838/65536
3352/262144 ( 1.3%)
LDR leaf ambient
3400/65536
95200/1835008 ( 5.2%)
HDR leaf ambient
838/65536
23464/1835008 ( 1.3%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)

Prop Hull trilist


detail props
static props
pakfile
physics
physics terrain

0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
1/12
1/2082
174046/0
202255/4194304
2/1048576

(
(
(
(
(
(

0.0%)
8.3%)
0.0%)
0.0%)
4.8%)
0.0%)

Level flags = 0
Total triangle count: 6469
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (202255 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 676 texinfos to 370
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
283 portalclusters

1059 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 113 visible clusters (0.00%)
Total clusters visible: 49198
Average clusters visible: 173
Building PAS...
Average clusters audible: 282
visdatasize:22568 compressed from 22640
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2404 faces
273258 square feet [39349292.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2404 patches before subdivision
24078 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3105544, max 521
transfer lists: 23.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(212437, 7226
3, 24118)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(70219, 9343,
1329)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25865, 1255,
81)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9720, 173, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3752, 24, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(569, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(223, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(88, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(35, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes

Objects/Maxobjs Memory / Maxmem


--------------- --------------43/1024
2064/49152
515/8192
6180/98304
3931/65536
31448/524288
2416/65536
48320/1310720
4186/65536
50232/786432

Fullness
-------( 4.2%)
( 6.3%)
( 6.0%)
( 3.7%)
( 6.4%)

nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

794/65536
370/12288
12/2048
0/0
0/0
0/0
0/0
2404/65536
0/65536
1784/65536
838/65536
3295/65536
846/65536
2/256
18212/512000
11902/256000
19/8192
0/8192
0/32768
325/32768
0/65536
6231/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
838/65536
838/65536
3400/65536
838/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

25408/2097152
26640/884736
384/65536
0/0
0/0
0/0
0/0
134624/3670016
0/3670016
99904/3670016
26816/2097152
6590/131072
1692/131072
16/2048
72848/2048000
47608/1024000
1900/819200
0/819200
0/393216
3250/327680
0/786432
12462/131072
0/16384
352/180224
645740/0
0/0
22568/16777216
55032/393216
3352/262144
3352/262144
95200/1835008
23464/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2082
174046/0
202255/4194304
2/1048576

( 1.2%)
( 3.0%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.7%)
( 0.0%)
( 2.7%)
( 1.3%)
( 5.0%)
( 1.3%)
( 0.8%)
( 3.6%)
( 4.6%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)
( 9.5%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(14.0%)
( 1.3%)
( 1.3%)
( 5.2%)
( 1.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 4.8%)
( 0.0%)

Level flags = 0
Total triangle count: 6469
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (202255 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 676 texinfos to 370
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
283 portalclusters
1059 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 113 visible clusters (0.00%)
Total clusters visible: 49198
Average clusters visible: 173
Building PAS...
Average clusters audible: 282
visdatasize:22568 compressed from 22640
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2404 faces
273258 square feet [39349292.00 square inches]

0 Displacements
0 Square Feet [0.00 Square Inches]
2404 patches before subdivision
24078 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3105544, max 521
transfer lists: 23.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(212437, 7226
3, 24118)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(70219, 9343,
1329)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25865, 1255,
81)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9720, 173, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3752, 24, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(569, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(223, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(88, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(35, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts

Objects/Maxobjs Memory / Maxmem


--------------- --------------43/1024
2064/49152
515/8192
6180/98304
3931/65536
31448/524288
2416/65536
48320/1310720
4186/65536
50232/786432
794/65536
25408/2097152
370/12288
26640/884736
12/2048
384/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2404/65536
134624/3670016
0/65536
0/3670016
1784/65536
99904/3670016
838/65536
26816/2097152
3295/65536
6590/131072
846/65536
1692/131072
2/256
16/2048
18212/512000
72848/2048000
11902/256000
47608/1024000
19/8192
1900/819200
0/8192
0/819200
0/32768
0/393216
325/32768
3250/327680
0/65536
0/786432

Fullness
-------( 4.2%)
( 6.3%)
( 6.0%)
( 3.7%)
( 6.4%)
( 1.2%)
( 3.0%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.7%)
( 0.0%)
( 2.7%)
( 1.3%)
( 5.0%)
( 1.3%)
( 0.8%)
( 3.6%)
( 4.6%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)

waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

6231/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
838/65536
838/65536
3400/65536
838/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

12462/131072
0/16384
352/180224
645720/0
0/0
22568/16777216
55505/393216
3352/262144
3352/262144
95200/1835008
23464/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2082
174046/0
202255/4194304
2/1048576

( 9.5%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(14.1%)
( 1.3%)
( 1.3%)
( 5.2%)
( 1.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 4.8%)
( 0.0%)

Level flags = 0
Total triangle count: 6469
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
8 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (202255 bytes)
Cannot build Physics2 data
-----------

DataLinker total stream size


0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 676 texinfos to 370
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
283 portalclusters
1059 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 113 visible clusters (0.00%)
Total clusters visible: 49198
Average clusters visible: 173
Building PAS...
Average clusters audible: 282
visdatasize:22568 compressed from 22640
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2404 faces
273258 square feet [39349292.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2404 patches before subdivision
24078 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3105544, max 521
transfer lists: 23.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(208011, 7055
2, 23452)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68743, 9106,
1287)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25321, 1221,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9517, 168, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3675, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1426, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(558, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(219, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(86, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
43/1024
2064/49152
( 4.2%)
brushes
515/8192
6180/98304
( 6.3%)
brushsides
3931/65536
31448/524288 ( 6.0%)
planes
2416/65536
48320/1310720 ( 3.7%)
vertexes
4186/65536
50232/786432 ( 6.4%)
nodes
794/65536
25408/2097152 ( 1.2%)
texinfos
370/12288
26640/884736 ( 3.0%)
texdata
12/2048
384/65536
( 0.6%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2404/65536
134624/3670016 ( 3.7%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1784/65536
99904/3670016 ( 2.7%)
leaves
838/65536
26816/2097152 ( 1.3%)
leaffaces
3295/65536
6590/131072 ( 5.0%)
leafbrushes
846/65536
1692/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
18212/512000
72848/2048000 ( 3.6%)
edges
11902/256000
47608/1024000 ( 4.6%)
LDR worldlights
19/8192
1900/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
325/32768
3250/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6231/65536
12462/131072 ( 9.5%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
645012/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
22568/16777216 ( 0.1%)
entdata
[variable]
55723/393216 (14.2%)
LDR ambient table
838/65536
3352/262144 ( 1.3%)
HDR ambient table
838/65536
3352/262144 ( 1.3%)
LDR leaf ambient
3403/65536
95284/1835008 ( 5.2%)
HDR leaf ambient
838/65536
23464/1835008 ( 1.3%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/2082
( 0.0%)

pakfile
physics
physics terrain

[variable]
[variable]
[variable]

174046/0
( 0.0%)
202255/4194304 ( 4.8%)
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 6469
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (202255 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 676 texinfos to 370
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
283 portalclusters
1059 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 113 visible clusters (0.00%)

Total clusters visible: 49198


Average clusters visible: 173
Building PAS...
Average clusters audible: 282
visdatasize:22568 compressed from 22640
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2404 faces
273258 square feet [39349292.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2404 patches before subdivision
24078 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3105544, max 521
transfer lists: 23.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(208011, 7055
2, 23452)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68743, 9106,
1287)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25321, 1221,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9517, 168, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3675, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1426, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(558, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(219, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(86, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata

Objects/Maxobjs Memory / Maxmem


--------------- --------------43/1024
2064/49152
515/8192
6180/98304
3931/65536
31448/524288
2416/65536
48320/1310720
4186/65536
50232/786432
794/65536
25408/2097152
370/12288
26640/884736
12/2048
384/65536

Fullness
-------( 4.2%)
( 6.3%)
( 6.0%)
( 3.7%)
( 6.4%)
( 1.2%)
( 3.0%)
( 0.6%)

dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
2404/65536
0/65536
1784/65536
838/65536
3295/65536
846/65536
2/256
18212/512000
11902/256000
19/8192
0/8192
0/32768
325/32768
0/65536
6231/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
838/65536
838/65536
3403/65536
838/65536
0/0
0/0
0/0
0/0
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0/0
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[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
134624/3670016
0/3670016
99904/3670016
26816/2097152
6590/131072
1692/131072
16/2048
72848/2048000
47608/1024000
1900/819200
0/819200
0/393216
3250/327680
0/786432
12462/131072
0/16384
352/180224
645012/0
0/0
22568/16777216
55776/393216
3352/262144
3352/262144
95284/1835008
23464/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2082
174046/0
202255/4194304
2/1048576

( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.7%)
( 0.0%)
( 2.7%)
( 1.3%)
( 5.0%)
( 1.3%)
( 0.8%)
( 3.6%)
( 4.6%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)
( 9.5%)
( 0.0%)
( 0.2%)
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( 0.1%)
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( 1.3%)
( 1.3%)
( 5.2%)
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( 0.0%)
( 0.0%)
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( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 4.8%)
( 0.0%)

Level flags = 0
Total triangle count: 6469
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)

Chop Details...done (0)


Find Visible Detail Sides...
Merged 252 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (202254 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 677 texinfos to 368
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
263 portalclusters
1005 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 91 visible clusters (0.00%)
Total clusters visible: 45266
Average clusters visible: 172
Building PAS...
Average clusters audible: 263
visdatasize:19518 compressed from 21040
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2392 faces
273808 square feet [39428396.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2392 patches before subdivision

24332 patches after subdivision


19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3137348, max 489
transfer lists: 23.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(221484, 7456
8, 23838)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(72959, 9527,
1309)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(26538, 1263,
80)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9821, 172, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3732, 24, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1426, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(550, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(213, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(83, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(32, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays

Objects/Maxobjs Memory / Maxmem


--------------- --------------43/1024
2064/49152
515/8192
6180/98304
3931/65536
31448/524288
2416/65536
48320/1310720
4180/65536
50160/786432
757/65536
24224/2097152
368/12288
26496/884736
12/2048
384/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2392/65536
133952/3670016
0/65536
0/3670016
1782/65536
99792/3670016
801/65536
25632/2097152
3327/65536
6654/131072
843/65536
1686/131072
2/256
16/2048
18191/512000
72764/2048000
11922/256000
47688/1024000
19/8192
1900/819200
0/8192
0/819200
0/32768
0/393216
335/32768
3350/327680
0/65536
0/786432
6423/65536
12846/131072
0/1024
0/16384
1/512
352/180224

Fullness
-------( 4.2%)
( 6.3%)
( 6.0%)
( 3.7%)
( 6.4%)
( 1.2%)
( 3.0%)
( 0.6%)
( 0.0%)
( 0.0%)
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( 3.6%)
( 0.0%)
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( 5.1%)
( 1.3%)
( 0.8%)
( 3.6%)
( 4.7%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)
( 9.8%)
( 0.0%)
( 0.2%)

LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
[variable]
[variable]
[variable]
801/65536
801/65536
3318/65536
801/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

607620/0
0/0
19518/16777216
55090/393216
3204/262144
3204/262144
92904/1835008
22428/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2206
174046/0
202254/4194304
2/1048576

( 0.0%)
( 0.0%)
( 0.1%)
(14.0%)
( 1.2%)
( 1.2%)
( 5.1%)
( 1.2%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 4.8%)
( 0.0%)

Level flags = 0
Total triangle count: 6480
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 284 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (202254 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...

Reduced 677 texinfos to 368


Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
237 portalclusters
1029 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 49 visible clusters (0.00%)
Total clusters visible: 44932
Average clusters visible: 189
Building PAS...
Average clusters audible: 237
visdatasize:16168 compressed from 15168
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
6 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2329 faces
273621 square feet [39401460.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2329 patches before subdivision
24069 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3014014, max 473
transfer lists: 23.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(218893, 7369
5, 23629)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(72720, 9446,
1297)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(26351, 1248,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9793, 169, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3722, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1426, 3, 0)
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Bounce #7 added RGB(551, 0, 0)
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Bounce #8 added RGB(214, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(83, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(32, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
43/1024
2064/49152
( 4.2%)
brushes
515/8192
6180/98304
( 6.3%)
brushsides
3931/65536
31448/524288 ( 6.0%)
planes
2416/65536
48320/1310720 ( 3.7%)
vertexes
4142/65536
49704/786432 ( 6.3%)
nodes
697/65536
22304/2097152 ( 1.1%)
texinfos
368/12288
26496/884736 ( 3.0%)
texdata
12/2048
384/65536
( 0.6%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2329/65536
130424/3670016 ( 3.6%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1784/65536
99904/3670016 ( 2.7%)
leaves
741/65536
23712/2097152 ( 1.1%)
leaffaces
3380/65536
6760/131072 ( 5.2%)
leafbrushes
884/65536
1768/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
18103/512000
72412/2048000 ( 3.5%)
edges
11935/256000
47740/1024000 ( 4.7%)
LDR worldlights
19/8192
1900/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
354/32768
3540/327680 ( 1.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6957/65536
13914/131072 (10.6%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
600820/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
16168/16777216 ( 0.1%)
entdata
[variable]
55090/393216 (14.0%)
LDR ambient table
741/65536
2964/262144 ( 1.1%)
HDR ambient table
741/65536
2964/262144 ( 1.1%)
LDR leaf ambient
3093/65536
86604/1835008 ( 4.7%)
HDR leaf ambient
741/65536
20748/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/2206
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
202254/4194304 ( 4.8%)
physics terrain
[variable]
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 6510
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 284 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (202254 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 677 texinfos to 368
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
230 portalclusters
970 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 71 visible clusters (0.00%)
Total clusters visible: 42869
Average clusters visible: 186
Building PAS...

Average clusters audible: 230


visdatasize:15172 compressed from 14720
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2334 faces
273621 square feet [39401460.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2334 patches before subdivision
23922 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2993284, max 470
transfer lists: 22.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(217718, 7335
6, 23544)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(72488, 9412,
1290)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(26279, 1243,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9785, 169, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3722, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1428, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(552, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(214, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(84, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(33, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris

Objects/Maxobjs Memory / Maxmem


--------------- --------------43/1024
2064/49152
515/8192
6180/98304
3931/65536
31448/524288
2416/65536
48320/1310720
4145/65536
49740/786432
687/65536
21984/2097152
368/12288
26496/884736
12/2048
384/65536
0/0
0/0
0/0
0/0
0/0
0/0

Fullness
-------( 4.2%)
( 6.3%)
( 6.0%)
( 3.7%)
( 6.3%)
( 1.0%)
( 3.0%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)

disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
2334/65536
0/65536
1784/65536
731/65536
3438/65536
904/65536
2/256
18123/512000
11946/256000
19/8192
0/8192
0/32768
349/32768
0/65536
6882/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
731/65536
731/65536
3013/65536
731/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
130704/3670016
0/3670016
99904/3670016
23392/2097152
6876/131072
1808/131072
16/2048
72492/2048000
47784/1024000
1900/819200
0/819200
0/393216
3490/327680
0/786432
13764/131072
0/16384
352/180224
601460/0
0/0
15172/16777216
55090/393216
2924/262144
2924/262144
84364/1835008
20468/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2206
174046/0
202254/4194304
2/1048576

( 0.0%)
( 3.6%)
( 0.0%)
( 2.7%)
( 1.1%)
( 5.2%)
( 1.4%)
( 0.8%)
( 3.5%)
( 4.7%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
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( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(14.0%)
( 1.1%)
( 1.1%)
( 4.6%)
( 1.1%)
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( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 4.8%)
( 0.0%)

Level flags = 0
Total triangle count: 6520
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)

Merging details...done (0)


FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (202254 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 677 texinfos to 368
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
216 portalclusters
910 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 46 visible clusters (0.00%)
Total clusters visible: 37468
Average clusters visible: 173
Building PAS...
Average clusters audible: 216
visdatasize:13390 compressed from 13824
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2330 faces
273620 square feet [39401308.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2330 patches before subdivision
23846 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.

..10transfers 2976668, max 470


transfer lists: 22.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(217469, 7326
3, 23514)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(72190, 9386,
1289)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(26188, 1240,
79)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9741, 169, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3707, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1422, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(550, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(214, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(83, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(33, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------43/1024
2064/49152
( 4.2%)
515/8192
6180/98304
( 6.3%)
3931/65536
31448/524288 ( 6.0%)
2416/65536
48320/1310720 ( 3.7%)
4140/65536
49680/786432 ( 6.3%)
670/65536
21440/2097152 ( 1.0%)
368/12288
26496/884736 ( 3.0%)
12/2048
384/65536
( 0.6%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
0/0
0/0
( 0.0%)
2330/65536
130480/3670016 ( 3.6%)
0/65536
0/3670016 ( 0.0%)
1784/65536
99904/3670016 ( 2.7%)
714/65536
22848/2097152 ( 1.1%)
3183/65536
6366/131072 ( 4.9%)
823/65536
1646/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
18081/512000
72324/2048000 ( 3.5%)
11920/256000
47680/1024000 ( 4.7%)
19/8192
1900/819200 ( 0.2%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
346/32768
3460/327680 ( 1.1%)
0/65536
0/786432 ( 0.0%)
6798/65536
13596/131072 (10.4%)
0/1024
0/16384
( 0.0%)
1/512
352/180224 ( 0.2%)
[variable]
600828/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
13390/16777216 ( 0.1%)

entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
714/65536
714/65536
2903/65536
714/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

55090/393216
2856/262144
2856/262144
81284/1835008
19992/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2206
174046/0
202254/4194304
2/1048576

(14.0%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 4.8%)
( 0.0%)

Level flags = 0
Total triangle count: 6486
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (202254 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 677 texinfos to 368
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
207 portalclusters
870 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 46 visible clusters (0.00%)
Total clusters visible: 34269
Average clusters visible: 165
Building PAS...
Average clusters audible: 207
visdatasize:12433 compressed from 13248
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2323 faces
273620 square feet [39401308.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2323 patches before subdivision
23977 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2997015, max 471
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(218449, 7354
1, 23569)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(72470, 9419,
1292)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(26321, 1246,
79)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9792, 169, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3728, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1430, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(554, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(215, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(84, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(33, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0050 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
43/1024
2064/49152
( 4.2%)
brushes
515/8192
6180/98304
( 6.3%)
brushsides
3931/65536
31448/524288 ( 6.0%)
planes
2416/65536
48320/1310720 ( 3.7%)
vertexes
4132/65536
49584/786432 ( 6.3%)
nodes
656/65536
20992/2097152 ( 1.0%)
texinfos
368/12288
26496/884736 ( 3.0%)
texdata
12/2048
384/65536
( 0.6%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2323/65536
130088/3670016 ( 3.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1784/65536
99904/3670016 ( 2.7%)
leaves
700/65536
22400/2097152 ( 1.1%)
leaffaces
3114/65536
6228/131072 ( 4.8%)
leafbrushes
797/65536
1594/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
18059/512000
72236/2048000 ( 3.5%)
edges
11907/256000
47628/1024000 ( 4.7%)
LDR worldlights
19/8192
1900/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
350/32768
3500/327680 ( 1.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6870/65536
13740/131072 (10.5%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
600220/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
12433/16777216 ( 0.1%)
entdata
[variable]
55090/393216 (14.0%)
LDR ambient table
700/65536
2800/262144 ( 1.1%)
HDR ambient table
700/65536
2800/262144 ( 1.1%)
LDR leaf ambient
2850/65536
79800/1835008 ( 4.3%)
HDR leaf ambient
700/65536
19600/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/2206
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
202254/4194304 ( 4.8%)
physics terrain
[variable]
2/1048576 ( 0.0%)
Level flags = 0

Total triangle count: 6478


Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
12 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (202254 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 677 texinfos to 368
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 28442
Average clusters visible: 151
Building PAS...
Average clusters audible: 188
visdatasize:10584 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
8 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2303 faces
273505 square feet [39384820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2303 patches before subdivision
23635 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2931152, max 475
transfer lists: 22.4 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(215740, 7240
4, 23025)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(71371, 9228,
1258)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25823, 1213,
77)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9557, 164, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3622, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1382, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(533, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(206, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(80, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(31, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces

Objects/Maxobjs Memory / Maxmem


--------------- --------------43/1024
2064/49152
515/8192
6180/98304
3931/65536
31448/524288
2416/65536
48320/1310720
4133/65536
49596/786432
624/65536
19968/2097152
368/12288
26496/884736
12/2048
384/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
2303/65536
128968/3670016
0/65536
0/3670016

Fullness
-------( 4.2%)
( 6.3%)
( 6.0%)
( 3.7%)
( 6.3%)
( 1.0%)
( 3.0%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.5%)
( 0.0%)

origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

1784/65536
668/65536
2989/65536
750/65536
2/256
17858/512000
11861/256000
19/8192
0/8192
0/32768
307/32768
0/65536
6120/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
668/65536
668/65536
2768/65536
668/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

99904/3670016
21376/2097152
5978/131072
1500/131072
16/2048
71432/2048000
47444/1024000
1900/819200
0/819200
0/393216
3070/327680
0/786432
12240/131072
0/16384
352/180224
595976/0
0/0
10584/16777216
55141/393216
2672/262144
2672/262144
77504/1835008
18704/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2206
174046/0
202254/4194304
2/1048576

( 2.7%)
( 1.0%)
( 4.6%)
( 1.1%)
( 0.8%)
( 3.5%)
( 4.6%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.9%)
( 0.0%)
( 9.3%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(14.0%)
( 1.0%)
( 1.0%)
( 4.2%)
( 1.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 4.8%)
( 0.0%)

Level flags = 0
Total triangle count: 6317
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
15 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...

WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (202254 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 693 texinfos to 376
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 28442
Average clusters visible: 151
Building PAS...
Average clusters audible: 188
visdatasize:10584 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2303 faces
273505 square feet [39384820.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2303 patches before subdivision
23731 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2932378, max 475
transfer lists: 22.4 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(202192, 6838

4, 22689)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(66530, 8766,
1242)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24149, 1160,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8984, 157, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3426, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1315, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(509, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(198, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(77, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
43/1024
2064/49152
( 4.2%)
brushes
515/8192
6180/98304
( 6.3%)
brushsides
3931/65536
31448/524288 ( 6.0%)
planes
2414/65536
48280/1310720 ( 3.7%)
vertexes
4133/65536
49596/786432 ( 6.3%)
nodes
624/65536
19968/2097152 ( 1.0%)
texinfos
376/12288
27072/884736 ( 3.1%)
texdata
12/2048
384/65536
( 0.6%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
2303/65536
128968/3670016 ( 3.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1784/65536
99904/3670016 ( 2.7%)
leaves
668/65536
21376/2097152 ( 1.0%)
leaffaces
2989/65536
5978/131072 ( 4.6%)
leafbrushes
750/65536
1500/131072 ( 1.1%)
areas
2/256
16/2048
( 0.8%)
surfedges
17858/512000
71432/2048000 ( 3.5%)
edges
11861/256000
47444/1024000 ( 4.6%)
LDR worldlights
18/8192
1800/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
307/32768
3070/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6120/65536
12240/131072 ( 9.3%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
599064/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10584/16777216 ( 0.1%)
entdata
[variable]
54762/393216 (13.9%)
LDR ambient table
668/65536
2672/262144 ( 1.0%)
HDR ambient table
668/65536
2672/262144 ( 1.0%)

LDR leaf ambient


HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2764/65536
668/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

77392/1835008
18704/1835008
0/0
0/0
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0/0
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0/0
1/12
1/2004
174046/0
202254/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

4.2%)
1.0%)
0.0%)
0.0%)
0.0%)
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0.0%)
0.0%)
8.3%)
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4.8%)
0.0%)

Level flags = 0
Total triangle count: 6317
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 108
, brush 0)

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (149361 bytes)
Cannot build Physics2 data
-----------

DataLinker total stream size


0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 466 texinfos to 247
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1538 faces
306373 square feet [44117788.00 square inches]
25 Displacements
3444 Square Feet [495940.69 Square Inches]
1538 patches before subdivision
16742 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1841067, max 419
transfer lists: 14.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(142844, 4874
8, 17011)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48255, 6344,
975)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17748, 835,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6778, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2663, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1058, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(427, 0, 0)
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Bounce #8 added RGB(174, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
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Bounce #13 added RGB(2, 0, 0)
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Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
20/1024
960/49152
( 2.0%)
brushes
382/8192
4584/98304
( 4.7%)
brushsides
2801/65536
22408/524288 ( 4.3%)
planes
1938/65536
38760/1310720 ( 3.0%)
vertexes
3017/65536
36204/786432 ( 4.6%)
nodes
495/65536
15840/2097152 ( 0.8%)
texinfos
247/12288
17784/884736 ( 2.0%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
25/0
4400/0
( 0.0%)
disp_verts
2025/0
40500/0
( 0.0%)
disp_tris
3200/0
6400/0
( 0.0%)
disp_lmsamples
12912/0
12912/0
( 0.0%)
faces
1538/65536
86128/3670016 ( 2.3%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1220/65536
68320/3670016 ( 1.9%)
leaves
516/65536
16512/2097152 ( 0.8%)
leaffaces
2074/65536
4148/131072 ( 3.2%)
leafbrushes
587/65536
1174/131072 ( 0.9%)
areas
2/256
16/2048
( 0.8%)
surfedges
12529/512000
50116/2048000 ( 2.4%)
edges
8620/256000
34480/1024000 ( 3.4%)
LDR worldlights
18/8192
1800/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
276/32768
2760/327680 ( 0.8%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5364/65536
10728/131072 ( 8.2%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
440656/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
30596/393216 ( 7.8%)
LDR ambient table
516/65536
2064/262144 ( 0.8%)
HDR ambient table
516/65536
2064/262144 ( 0.8%)
LDR leaf ambient
2308/65536
64624/1835008 ( 3.5%)
HDR leaf ambient
516/65536
14448/1835008 ( 0.8%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
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occluder vert ind
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Prop Hull Verts
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0/0
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Prop Hulls
0/0
0/0
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Prop Hull trilist
0/0
0/0
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detail props
[variable]
1/12
( 8.3%)

static props
pakfile
physics
physics terrain

[variable]
[variable]
[variable]
[variable]

1/1782
174046/0
149361/4194304
8733/1048576

(
(
(
(

0.1%)
0.0%)
3.6%)
0.8%)

Level flags = 0
Total triangle count: 4595
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (149361 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 466 texinfos to 247
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.

..10Optimized: 2 visible clusters (0.00%)


Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1538 faces
306373 square feet [44117788.00 square inches]
25 Displacements
3444 Square Feet [495940.69 Square Inches]
1538 patches before subdivision
16742 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1841067, max 419
transfer lists: 14.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(142844, 4874
8, 17011)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48255, 6344,
975)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17748, 835,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6778, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2663, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1058, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(427, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(174, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes

Objects/Maxobjs Memory / Maxmem


--------------- --------------20/1024
960/49152
382/8192
4584/98304
2801/65536
22408/524288
1938/65536
38760/1310720
3017/65536
36204/786432
495/65536
15840/2097152

Fullness
-------( 2.0%)
( 4.7%)
( 4.3%)
( 3.0%)
( 4.6%)
( 0.8%)

texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

247/12288
14/2048
25/0
2025/0
3200/0
12912/0
1538/65536
0/65536
1220/65536
516/65536
2074/65536
587/65536
2/256
12529/512000
8620/256000
18/8192
0/8192
0/32768
276/32768
0/65536
5364/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
516/65536
516/65536
2308/65536
516/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

17784/884736
448/65536
4400/0
40500/0
6400/0
12912/0
86128/3670016
0/3670016
68320/3670016
16512/2097152
4148/131072
1174/131072
16/2048
50116/2048000
34480/1024000
1800/819200
0/819200
0/393216
2760/327680
0/786432
10728/131072
0/16384
352/180224
440656/0
0/0
10611/16777216
30660/393216
2064/262144
2064/262144
64624/1835008
14448/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
149361/4194304
8733/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
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2.0%)
0.7%)
0.0%)
0.0%)
0.0%)
0.0%)
2.3%)
0.0%)
1.9%)
0.8%)
3.2%)
0.9%)
0.8%)
2.4%)
3.4%)
0.2%)
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0.8%)
0.0%)
8.2%)
0.0%)
0.2%)
0.0%)
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7.8%)
0.8%)
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3.5%)
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0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
3.6%)
0.8%)

Level flags = 0
Total triangle count: 4595
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.

..10Processing areas...done (0)


Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (138458 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 417 texinfos to 219
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1418 faces
303129 square feet [43650652.00 square inches]
0 Displacements

0 Square Feet [0.00 Square Inches]


1418 patches before subdivision
15722 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1805898, max 419
transfer lists: 13.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(142354, 4855
5, 16963)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(47853, 6299,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17434, 825,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6562, 112, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2530, 15, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(981, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(384, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(151, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(60, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices

Objects/Maxobjs Memory / Maxmem


--------------- --------------20/1024
960/49152
354/8192
4248/98304
2633/65536
21064/524288
1842/65536
36840/1310720
2731/65536
32772/786432
495/65536
15840/2097152
219/12288
15768/884736
12/2048
384/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1418/65536
79408/3670016
0/65536
0/3670016
1117/65536
62552/3670016
516/65536
16512/2097152
1964/65536
3928/131072
552/65536
1104/131072
2/256
16/2048
11495/512000
45980/2048000
7860/256000
31440/1024000
18/8192
1800/819200
0/8192
0/819200
0/32768
0/393216
262/32768
2620/327680
0/65536
0/786432
5016/65536
10032/131072

Fullness
-------( 2.0%)
( 4.3%)
( 4.0%)
( 2.8%)
( 4.2%)
( 0.8%)
( 1.8%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 2.2%)
( 0.0%)
( 1.7%)
( 0.8%)
( 3.0%)
( 0.8%)
( 0.8%)
( 2.2%)
( 3.1%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.8%)
( 0.0%)
( 7.7%)

cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/1024
1/512
[variable]
[variable]
[variable]
[variable]
516/65536
516/65536
2300/65536
516/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/16384
352/180224
371636/0
0/0
10611/16777216
30660/393216
2064/262144
2064/262144
64400/1835008
14448/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
138458/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.2%)
0.0%)
0.0%)
0.1%)
7.8%)
0.8%)
0.8%)
3.5%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
3.3%)
0.0%)

Level flags = 0
Total triangle count: 4213
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (138458 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10


Compacting texture/material tables...
Reduced 417 texinfos to 219
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1418 faces
303129 square feet [43650652.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1418 patches before subdivision
15722 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1805898, max 419
transfer lists: 13.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(142355, 4855
5, 16963)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(47853, 6299,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17434, 825,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6562, 112, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2530, 15, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(981, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(384, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(151, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(60, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(24, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(9,
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4,
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(1,
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1,
Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
20/1024
960/49152
( 2.0%)
brushes
354/8192
4248/98304
( 4.3%)
brushsides
2633/65536
21064/524288 ( 4.0%)
planes
1842/65536
36840/1310720 ( 2.8%)
vertexes
2731/65536
32772/786432 ( 4.2%)
nodes
495/65536
15840/2097152 ( 0.8%)
texinfos
219/12288
15768/884736 ( 1.8%)
texdata
12/2048
384/65536
( 0.6%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
1418/65536
79408/3670016 ( 2.2%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1117/65536
62552/3670016 ( 1.7%)
leaves
516/65536
16512/2097152 ( 0.8%)
leaffaces
1964/65536
3928/131072 ( 3.0%)
leafbrushes
552/65536
1104/131072 ( 0.8%)
areas
2/256
16/2048
( 0.8%)
surfedges
11495/512000
45980/2048000 ( 2.2%)
edges
7860/256000
31440/1024000 ( 3.1%)
LDR worldlights
18/8192
1800/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
262/32768
2620/327680 ( 0.8%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5016/65536
10032/131072 ( 7.7%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
371636/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
30660/393216 ( 7.8%)
LDR ambient table
516/65536
2064/262144 ( 0.8%)
HDR ambient table
516/65536
2064/262144 ( 0.8%)
LDR leaf ambient
2300/65536
64400/1835008 ( 3.5%)
HDR leaf ambient
516/65536
14448/1835008 ( 0.8%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1782
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)

0,
0,
0,
0,

0)
0)
0)
0)

physics
physics terrain

[variable]
[variable]

138458/4194304 ( 3.3%)
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 4213
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (138458 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 417 texinfos to 219
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722

Average clusters visible: 152


Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1418 faces
303129 square feet [43650652.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1418 patches before subdivision
15722 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1805898, max 419
transfer lists: 13.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(142354, 4855
5, 16963)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(47853, 6299,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17434, 825,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6562, 112, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2530, 15, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(981, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(384, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(151, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(60, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos

Objects/Maxobjs Memory / Maxmem


--------------- --------------20/1024
960/49152
354/8192
4248/98304
2633/65536
21064/524288
1842/65536
36840/1310720
2731/65536
32772/786432
495/65536
15840/2097152
219/12288
15768/884736
12/2048
384/65536
0/0
0/0

Fullness
-------( 2.0%)
( 4.3%)
( 4.0%)
( 2.8%)
( 4.2%)
( 0.8%)
( 1.8%)
( 0.6%)
( 0.0%)

disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
1418/65536
0/65536
1117/65536
516/65536
1964/65536
552/65536
2/256
11495/512000
7860/256000
18/8192
0/8192
0/32768
262/32768
0/65536
5016/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
516/65536
516/65536
2300/65536
516/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
79408/3670016
0/3670016
62552/3670016
16512/2097152
3928/131072
1104/131072
16/2048
45980/2048000
31440/1024000
1800/819200
0/819200
0/393216
2620/327680
0/786432
10032/131072
0/16384
352/180224
371636/0
0/0
10611/16777216
30660/393216
2064/262144
2064/262144
64400/1835008
14448/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
138458/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
2.2%)
0.0%)
1.7%)
0.8%)
3.0%)
0.8%)
0.8%)
2.2%)
3.1%)
0.2%)
0.0%)
0.0%)
0.8%)
0.0%)
7.7%)
0.0%)
0.2%)
0.0%)
0.0%)
0.1%)
7.8%)
0.8%)
0.8%)
3.5%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
3.3%)
0.0%)

Level flags = 0
Total triangle count: 4213
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)

Find Visible Detail Sides...


Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (139242 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 423 texinfos to 219
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1418 faces
303129 square feet [43650652.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1418 patches before subdivision
15722 patches after subdivision

18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1805850, max 419
transfer lists: 13.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(142353, 4855
4, 16962)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(47852, 6299,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17433, 824,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6562, 112, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2530, 15, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(981, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(384, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(151, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(60, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata

Objects/Maxobjs Memory / Maxmem


--------------- --------------20/1024
960/49152
356/8192
4272/98304
2645/65536
21160/524288
1844/65536
36880/1310720
2743/65536
32916/786432
495/65536
15840/2097152
219/12288
15768/884736
12/2048
384/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1418/65536
79408/3670016
0/65536
0/3670016
1117/65536
62552/3670016
516/65536
16512/2097152
1964/65536
3928/131072
554/65536
1108/131072
2/256
16/2048
11517/512000
46068/2048000
7878/256000
31512/1024000
18/8192
1800/819200
0/8192
0/819200
0/32768
0/393216
265/32768
2650/327680
0/65536
0/786432
5133/65536
10266/131072
0/1024
0/16384
1/512
352/180224
[variable]
371636/0

Fullness
-------( 2.0%)
( 4.3%)
( 4.0%)
( 2.8%)
( 4.2%)
( 0.8%)
( 1.8%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 2.2%)
( 0.0%)
( 1.7%)
( 0.8%)
( 3.0%)
( 0.8%)
( 0.8%)
( 2.2%)
( 3.1%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.8%)
( 0.0%)
( 7.8%)
( 0.0%)
( 0.2%)
( 0.0%)

HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
[variable]
[variable]
516/65536
516/65536
2300/65536
516/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
10611/16777216
30660/393216
2064/262144
2064/262144
64400/1835008
14448/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
139242/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.1%)
7.8%)
0.8%)
0.8%)
3.5%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
3.3%)
0.0%)

Level flags = 0
Total triangle count: 4235
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (139242 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 423 texinfos to 219

Reduced 13 texdatas to 12 (304 bytes to 272)


Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1418 faces
303129 square feet [43650652.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1418 patches before subdivision
15722 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1805850, max 419
transfer lists: 13.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(142354, 4855
4, 16962)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(47852, 6299,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17433, 824,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6562, 112, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2530, 15, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(981, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(384, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(151, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(60, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(1, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
20/1024
960/49152
( 2.0%)
brushes
356/8192
4272/98304
( 4.3%)
brushsides
2645/65536
21160/524288 ( 4.0%)
planes
1844/65536
36880/1310720 ( 2.8%)
vertexes
2743/65536
32916/786432 ( 4.2%)
nodes
495/65536
15840/2097152 ( 0.8%)
texinfos
219/12288
15768/884736 ( 1.8%)
texdata
12/2048
384/65536
( 0.6%)
dispinfos
0/0
0/0
( 0.0%)
disp_verts
0/0
0/0
( 0.0%)
disp_tris
0/0
0/0
( 0.0%)
disp_lmsamples
0/0
0/0
( 0.0%)
faces
1418/65536
79408/3670016 ( 2.2%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1117/65536
62552/3670016 ( 1.7%)
leaves
516/65536
16512/2097152 ( 0.8%)
leaffaces
1964/65536
3928/131072 ( 3.0%)
leafbrushes
554/65536
1108/131072 ( 0.8%)
areas
2/256
16/2048
( 0.8%)
surfedges
11517/512000
46068/2048000 ( 2.2%)
edges
7878/256000
31512/1024000 ( 3.1%)
LDR worldlights
18/8192
1800/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
265/32768
2650/327680 ( 0.8%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5133/65536
10266/131072 ( 7.8%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
371636/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
30660/393216 ( 7.8%)
LDR ambient table
516/65536
2064/262144 ( 0.8%)
HDR ambient table
516/65536
2064/262144 ( 0.8%)
LDR leaf ambient
2300/65536
64400/1835008 ( 3.5%)
HDR leaf ambient
516/65536
14448/1835008 ( 0.8%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/1782
( 0.1%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
139242/4194304 ( 3.3%)
physics terrain
[variable]
2/1048576 ( 0.0%)

Level flags = 0
Total triangle count: 4235
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (139242 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 423 texinfos to 219
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188

visdatasize:10611 compressed from 9024


writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1418 faces
303129 square feet [43650652.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1418 patches before subdivision
15722 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1805850, max 419
transfer lists: 13.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(142354, 4855
4, 16962)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(47852, 6299,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17433, 824,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6562, 112, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2530, 15, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(981, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(384, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(151, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(60, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples

Objects/Maxobjs Memory / Maxmem


--------------- --------------20/1024
960/49152
356/8192
4272/98304
2645/65536
21160/524288
1844/65536
36880/1310720
2743/65536
32916/786432
495/65536
15840/2097152
219/12288
15768/884736
12/2048
384/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0

Fullness
-------( 2.0%)
( 4.3%)
( 4.0%)
( 2.8%)
( 4.2%)
( 0.8%)
( 1.8%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)

faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

1418/65536
0/65536
1117/65536
516/65536
1964/65536
554/65536
2/256
11517/512000
7878/256000
18/8192
0/8192
0/32768
265/32768
0/65536
5133/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
516/65536
516/65536
2300/65536
516/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

79408/3670016
0/3670016
62552/3670016
16512/2097152
3928/131072
1108/131072
16/2048
46068/2048000
31512/1024000
1800/819200
0/819200
0/393216
2650/327680
0/786432
10266/131072
0/16384
352/180224
371636/0
0/0
10611/16777216
30660/393216
2064/262144
2064/262144
64400/1835008
14448/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
139242/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

2.2%)
0.0%)
1.7%)
0.8%)
3.0%)
0.8%)
0.8%)
2.2%)
3.1%)
0.2%)
0.0%)
0.0%)
0.8%)
0.0%)
7.8%)
0.0%)
0.2%)
0.0%)
0.0%)
0.1%)
7.8%)
0.8%)
0.8%)
3.5%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
3.3%)
0.0%)

Level flags = 0
Total triangle count: 4235
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)

FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (216071 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 772 texinfos to 418
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2456 faces
323949 square feet [46648780.00 square inches]
25 Displacements
3444 Square Feet [495940.69 Square Inches]
2456 patches before subdivision
25052 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2970770, max 475

transfer lists: 22.7 megs


0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(202862, 6865
3, 22762)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67044, 8826,
1246)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24522, 1173,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9226, 160, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3569, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1396, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(553, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(221, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(36, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------45/1024
2160/49152
( 4.4%)
548/8192
6576/98304
( 6.7%)
4143/65536
33144/524288 ( 6.3%)
2574/65536
51480/1310720 ( 3.9%)
4475/65536
53700/786432 ( 6.8%)
645/65536
20640/2097152 ( 1.0%)
418/12288
30096/884736 ( 3.4%)
14/2048
448/65536
( 0.7%)
25/0
4400/0
( 0.0%)
2025/0
40500/0
( 0.0%)
3200/0
6400/0
( 0.0%)
12912/0
12912/0
( 0.0%)
2456/65536
137536/3670016 ( 3.7%)
0/65536
0/3670016 ( 0.0%)
1912/65536
107072/3670016 ( 2.9%)
691/65536
22112/2097152 ( 1.1%)
3136/65536
6272/131072 ( 4.8%)
790/65536
1580/131072 ( 1.2%)
2/256
16/2048
( 0.8%)
19180/512000
76720/2048000 ( 3.7%)
12780/256000
51120/1024000 ( 5.0%)
18/8192
1800/819200 ( 0.2%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
327/32768
3270/327680 ( 1.0%)
0/65536
0/786432 ( 0.0%)
6627/65536
13254/131072 (10.1%)
0/1024
0/16384
( 0.0%)
1/512
352/180224 ( 0.2%)
[variable]
673952/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
10611/16777216 ( 0.1%)

entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
691/65536
691/65536
2768/65536
691/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

56398/393216
2764/262144
2764/262144
77504/1835008
19348/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2004
174046/0
216071/4194304
8733/1048576

(14.3%)
( 1.1%)
( 1.1%)
( 4.2%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.2%)
( 0.8%)

Level flags = 0
Total triangle count: 6817
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (216071 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 772 texinfos to 418
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2456 faces
323949 square feet [46648780.00 square inches]
25 Displacements
3444 Square Feet [495940.69 Square Inches]
2456 patches before subdivision
25052 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2970770, max 475
transfer lists: 22.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(202862, 6865
3, 22762)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67044, 8826,
1246)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24522, 1173,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9226, 160, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3569, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1396, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(553, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(221, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(36, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0052 sec>


0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
45/1024
2160/49152
( 4.4%)
brushes
548/8192
6576/98304
( 6.7%)
brushsides
4143/65536
33144/524288 ( 6.3%)
planes
2574/65536
51480/1310720 ( 3.9%)
vertexes
4475/65536
53700/786432 ( 6.8%)
nodes
645/65536
20640/2097152 ( 1.0%)
texinfos
418/12288
30096/884736 ( 3.4%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
25/0
4400/0
( 0.0%)
disp_verts
2025/0
40500/0
( 0.0%)
disp_tris
3200/0
6400/0
( 0.0%)
disp_lmsamples
12912/0
12912/0
( 0.0%)
faces
2456/65536
137536/3670016 ( 3.7%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1912/65536
107072/3670016 ( 2.9%)
leaves
691/65536
22112/2097152 ( 1.1%)
leaffaces
3136/65536
6272/131072 ( 4.8%)
leafbrushes
790/65536
1580/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
19180/512000
76720/2048000 ( 3.7%)
edges
12780/256000
51120/1024000 ( 5.0%)
LDR worldlights
18/8192
1800/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
327/32768
3270/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6627/65536
13254/131072 (10.1%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
673952/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
56400/393216 (14.3%)
LDR ambient table
691/65536
2764/262144 ( 1.1%)
HDR ambient table
691/65536
2764/262144 ( 1.1%)
LDR leaf ambient
2768/65536
77504/1835008 ( 4.2%)
HDR leaf ambient
691/65536
19348/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/2004
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
216071/4194304 ( 5.2%)
physics terrain
[variable]
8733/1048576 ( 0.8%)
Level flags = 0

Total triangle count: 6817


Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (216071 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 772 texinfos to 418
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024

writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2456 faces
323949 square feet [46648780.00 square inches]
25 Displacements
3444 Square Feet [495940.69 Square Inches]
2456 patches before subdivision
25052 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2970770, max 475
transfer lists: 22.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(202861, 6865
3, 22762)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67043, 8826,
1246)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24522, 1173,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9226, 160, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3569, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1396, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(553, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(221, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(36, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples

Objects/Maxobjs Memory / Maxmem


--------------- --------------45/1024
2160/49152
548/8192
6576/98304
4143/65536
33144/524288
2574/65536
51480/1310720
4475/65536
53700/786432
645/65536
20640/2097152
418/12288
30096/884736
14/2048
448/65536
25/0
4400/0
2025/0
40500/0
3200/0
6400/0
12912/0
12912/0

Fullness
-------( 4.4%)
( 6.7%)
( 6.3%)
( 3.9%)
( 6.8%)
( 1.0%)
( 3.4%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)

faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2456/65536
0/65536
1912/65536
691/65536
3136/65536
790/65536
2/256
19180/512000
12780/256000
18/8192
0/8192
0/32768
327/32768
0/65536
6627/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
691/65536
691/65536
2768/65536
691/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

137536/3670016
0/3670016
107072/3670016
22112/2097152
6272/131072
1580/131072
16/2048
76720/2048000
51120/1024000
1800/819200
0/819200
0/393216
3270/327680
0/786432
13254/131072
0/16384
352/180224
673952/0
0/0
10611/16777216
56398/393216
2764/262144
2764/262144
77504/1835008
19348/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2004
174046/0
216071/4194304
8733/1048576

( 3.7%)
( 0.0%)
( 2.9%)
( 1.1%)
( 4.8%)
( 1.2%)
( 0.8%)
( 3.7%)
( 5.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)
(10.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(14.3%)
( 1.1%)
( 1.1%)
( 4.2%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.2%)
( 0.8%)

Level flags = 0
Total triangle count: 6817
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)

FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (216071 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 771 texinfos to 419
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2456 faces
323949 square feet [46648780.00 square inches]
25 Displacements
3444 Square Feet [495940.69 Square Inches]
2456 patches before subdivision
25052 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2970769, max 475

transfer lists: 22.7 megs


0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(202862, 6865
3, 22762)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67044, 8826,
1246)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24522, 1173,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9226, 160, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3569, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1396, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(553, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(221, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(36, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------45/1024
2160/49152
( 4.4%)
548/8192
6576/98304
( 6.7%)
4143/65536
33144/524288 ( 6.3%)
2556/65536
51120/1310720 ( 3.9%)
4475/65536
53700/786432 ( 6.8%)
645/65536
20640/2097152 ( 1.0%)
419/12288
30168/884736 ( 3.4%)
14/2048
448/65536
( 0.7%)
25/0
4400/0
( 0.0%)
2025/0
40500/0
( 0.0%)
3200/0
6400/0
( 0.0%)
12912/0
12912/0
( 0.0%)
2456/65536
137536/3670016 ( 3.7%)
0/65536
0/3670016 ( 0.0%)
1912/65536
107072/3670016 ( 2.9%)
691/65536
22112/2097152 ( 1.1%)
3136/65536
6272/131072 ( 4.8%)
790/65536
1580/131072 ( 1.2%)
2/256
16/2048
( 0.8%)
19180/512000
76720/2048000 ( 3.7%)
12780/256000
51120/1024000 ( 5.0%)
18/8192
1800/819200 ( 0.2%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
327/32768
3270/327680 ( 1.0%)
0/65536
0/786432 ( 0.0%)
6627/65536
13254/131072 (10.1%)
0/1024
0/16384
( 0.0%)
1/512
352/180224 ( 0.2%)
[variable]
673940/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
10611/16777216 ( 0.1%)

entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
691/65536
691/65536
2768/65536
691/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

56399/393216
2764/262144
2764/262144
77504/1835008
19348/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2004
174046/0
216071/4194304
8733/1048576

(14.3%)
( 1.1%)
( 1.1%)
( 4.2%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.2%)
( 0.8%)

Level flags = 0
Total triangle count: 6817
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (216071 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 771 texinfos to 419
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2456 faces
323949 square feet [46648780.00 square inches]
25 Displacements
3444 Square Feet [495940.69 Square Inches]
2456 patches before subdivision
25052 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2970769, max 475
transfer lists: 22.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(202862, 6865
3, 22762)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67044, 8826,
1246)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24522, 1173,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9226, 160, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3569, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1396, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(553, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(221, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(36, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0053 sec>


0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
45/1024
2160/49152
( 4.4%)
brushes
548/8192
6576/98304
( 6.7%)
brushsides
4143/65536
33144/524288 ( 6.3%)
planes
2556/65536
51120/1310720 ( 3.9%)
vertexes
4475/65536
53700/786432 ( 6.8%)
nodes
645/65536
20640/2097152 ( 1.0%)
texinfos
419/12288
30168/884736 ( 3.4%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
25/0
4400/0
( 0.0%)
disp_verts
2025/0
40500/0
( 0.0%)
disp_tris
3200/0
6400/0
( 0.0%)
disp_lmsamples
12912/0
12912/0
( 0.0%)
faces
2456/65536
137536/3670016 ( 3.7%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1912/65536
107072/3670016 ( 2.9%)
leaves
691/65536
22112/2097152 ( 1.1%)
leaffaces
3136/65536
6272/131072 ( 4.8%)
leafbrushes
790/65536
1580/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
19180/512000
76720/2048000 ( 3.7%)
edges
12780/256000
51120/1024000 ( 5.0%)
LDR worldlights
18/8192
1800/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
327/32768
3270/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6627/65536
13254/131072 (10.1%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
673940/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
56398/393216 (14.3%)
LDR ambient table
691/65536
2764/262144 ( 1.1%)
HDR ambient table
691/65536
2764/262144 ( 1.1%)
LDR leaf ambient
2768/65536
77504/1835008 ( 4.2%)
HDR leaf ambient
691/65536
19348/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/2004
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
216071/4194304 ( 5.2%)
physics terrain
[variable]
8733/1048576 ( 0.8%)
Level flags = 0

Total triangle count: 6817


Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (139242 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 422 texinfos to 220
Reduced 13 texdatas to 12 (304 bytes to 272)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024

writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1418 faces
303129 square feet [43650652.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1418 patches before subdivision
15722 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1805855, max 419
transfer lists: 13.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(142355, 4855
5, 16962)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(47853, 6299,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17434, 824,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6562, 112, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2530, 15, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(981, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(384, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(151, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(60, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces

Objects/Maxobjs Memory / Maxmem


--------------- --------------20/1024
960/49152
356/8192
4272/98304
2645/65536
21160/524288
1826/65536
36520/1310720
2743/65536
32916/786432
495/65536
15840/2097152
220/12288
15840/884736
12/2048
384/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1418/65536
79408/3670016

Fullness
-------( 2.0%)
( 4.3%)
( 4.0%)
( 2.8%)
( 4.2%)
( 0.8%)
( 1.8%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 2.2%)

hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/65536
1117/65536
516/65536
1964/65536
554/65536
2/256
11517/512000
7878/256000
18/8192
0/8192
0/32768
265/32768
0/65536
5133/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
516/65536
516/65536
2300/65536
516/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/3670016
62552/3670016
16512/2097152
3928/131072
1108/131072
16/2048
46068/2048000
31512/1024000
1800/819200
0/819200
0/393216
2650/327680
0/786432
10266/131072
0/16384
352/180224
371624/0
0/0
10611/16777216
30659/393216
2064/262144
2064/262144
64400/1835008
14448/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/1782
174046/0
139242/4194304
2/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
1.7%)
0.8%)
3.0%)
0.8%)
0.8%)
2.2%)
3.1%)
0.2%)
0.0%)
0.0%)
0.8%)
0.0%)
7.8%)
0.0%)
0.2%)
0.0%)
0.0%)
0.1%)
7.8%)
0.8%)
0.8%)
3.5%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.1%)
0.0%)
3.3%)
0.0%)

Level flags = 0
Total triangle count: 4235
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...

PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (216071 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 771 texinfos to 419
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2456 faces
323949 square feet [46648780.00 square inches]
25 Displacements
3444 Square Feet [495940.69 Square Inches]
2456 patches before subdivision
25052 patches after subdivision
23 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2970700, max 475
transfer lists: 22.7 megs

0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(207961, 7073
1, 22758)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67667, 9035,
1246)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24596, 1193,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9236, 162, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3571, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1396, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(553, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(221, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(36, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------45/1024
2160/49152
( 4.4%)
548/8192
6576/98304
( 6.7%)
4143/65536
33144/524288 ( 6.3%)
2556/65536
51120/1310720 ( 3.9%)
4475/65536
53700/786432 ( 6.8%)
645/65536
20640/2097152 ( 1.0%)
419/12288
30168/884736 ( 3.4%)
14/2048
448/65536
( 0.7%)
25/0
4400/0
( 0.0%)
2025/0
40500/0
( 0.0%)
3200/0
6400/0
( 0.0%)
12912/0
12912/0
( 0.0%)
2456/65536
137536/3670016 ( 3.7%)
0/65536
0/3670016 ( 0.0%)
1912/65536
107072/3670016 ( 2.9%)
691/65536
22112/2097152 ( 1.1%)
3136/65536
6272/131072 ( 4.8%)
790/65536
1580/131072 ( 1.2%)
2/256
16/2048
( 0.8%)
19180/512000
76720/2048000 ( 3.7%)
12780/256000
51120/1024000 ( 5.0%)
23/8192
2300/819200 ( 0.3%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
327/32768
3270/327680 ( 1.0%)
0/65536
0/786432 ( 0.0%)
6627/65536
13254/131072 (10.1%)
0/1024
0/16384
( 0.0%)
1/512
352/180224 ( 0.2%)
[variable]
673940/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
10611/16777216 ( 0.1%)
[variable]
59183/393216 (15.1%)

LDR ambient table


HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

691/65536
691/65536
2759/65536
691/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

2764/262144
2764/262144
77252/1835008
19348/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2502
174046/0
216071/4194304
8733/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

1.1%)
1.1%)
4.2%)
1.1%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.2%)
0.8%)

Level flags = 0
Total triangle count: 6817
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (216071 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 771 texinfos to 419
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp

0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2456 faces
323949 square feet [46648780.00 square inches]
25 Displacements
3444 Square Feet [495940.69 Square Inches]
2456 patches before subdivision
25052 patches after subdivision
23 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2970700, max 475
transfer lists: 22.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(207105, 7038
1, 22758)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67563, 9000,
1246)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24584, 1190,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9234, 162, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3571, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1396, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(553, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(221, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(36, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0053 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
45/1024
2160/49152
( 4.4%)
brushes
548/8192
6576/98304
( 6.7%)
brushsides
4143/65536
33144/524288 ( 6.3%)
planes
2556/65536
51120/1310720 ( 3.9%)
vertexes
4475/65536
53700/786432 ( 6.8%)
nodes
645/65536
20640/2097152 ( 1.0%)
texinfos
419/12288
30168/884736 ( 3.4%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
25/0
4400/0
( 0.0%)
disp_verts
2025/0
40500/0
( 0.0%)
disp_tris
3200/0
6400/0
( 0.0%)
disp_lmsamples
12912/0
12912/0
( 0.0%)
faces
2456/65536
137536/3670016 ( 3.7%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1912/65536
107072/3670016 ( 2.9%)
leaves
691/65536
22112/2097152 ( 1.1%)
leaffaces
3136/65536
6272/131072 ( 4.8%)
leafbrushes
790/65536
1580/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
19180/512000
76720/2048000 ( 3.7%)
edges
12780/256000
51120/1024000 ( 5.0%)
LDR worldlights
23/8192
2300/819200 ( 0.3%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
327/32768
3270/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6627/65536
13254/131072 (10.1%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
673940/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
59022/393216 (15.0%)
LDR ambient table
691/65536
2764/262144 ( 1.1%)
HDR ambient table
691/65536
2764/262144 ( 1.1%)
LDR leaf ambient
2768/65536
77504/1835008 ( 4.2%)
HDR leaf ambient
691/65536
19348/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/2502
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
216071/4194304 ( 5.2%)
physics terrain
[variable]
8733/1048576 ( 0.8%)
Level flags = 0

Total triangle count: 6817


Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (216024 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 774 texinfos to 420
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2462 faces
324037 square feet [46661448.00 square inches]
25 Displacements
3477 Square Feet [500721.53 Square Inches]
2462 patches before subdivision
25090 patches after subdivision
23 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2972756, max 475
transfer lists: 22.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(206824, 7029
5, 22755)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67413, 8984,
1245)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24506, 1187,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9195, 161, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3551, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1387, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(548, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(219, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(88, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(36, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces

Objects/Maxobjs Memory / Maxmem


--------------- --------------45/1024
2160/49152
548/8192
6576/98304
4143/65536
33144/524288
2588/65536
51760/1310720
4484/65536
53808/786432
645/65536
20640/2097152
420/12288
30240/884736
14/2048
448/65536
25/0
4400/0
2025/0
40500/0
3200/0
6400/0
13092/0
13092/0
2462/65536
137872/3670016

Fullness
-------( 4.4%)
( 6.7%)
( 6.3%)
( 3.9%)
( 6.8%)
( 1.0%)
( 3.4%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.8%)

hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/65536
1913/65536
691/65536
3137/65536
790/65536
2/256
19210/512000
12795/256000
23/8192
0/8192
0/32768
327/32768
0/65536
6639/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
691/65536
691/65536
2765/65536
691/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/3670016
107128/3670016
22112/2097152
6274/131072
1580/131072
16/2048
76840/2048000
51180/1024000
2300/819200
0/819200
0/393216
3270/327680
0/786432
13278/131072
0/16384
352/180224
675484/0
0/0
10611/16777216
58923/393216
2764/262144
2764/262144
77420/1835008
19348/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2502
174046/0
216024/4194304
8733/1048576

( 0.0%)
( 2.9%)
( 1.1%)
( 4.8%)
( 1.2%)
( 0.8%)
( 3.8%)
( 5.0%)
( 0.3%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)
(10.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(15.0%)
( 1.1%)
( 1.1%)
( 4.2%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.2%)
( 0.8%)

Level flags = 0
Total triangle count: 6831
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...

PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (216024 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 774 texinfos to 420
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2462 faces
324037 square feet [46661448.00 square inches]
25 Displacements
3477 Square Feet [500721.53 Square Inches]
2462 patches before subdivision
25090 patches after subdivision
23 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2972756, max 475
transfer lists: 22.7 megs

0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(206824, 7029
4, 22755)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67413, 8984,
1245)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24506, 1187,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9195, 161, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3551, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1387, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(548, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(219, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(88, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(36, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------45/1024
2160/49152
( 4.4%)
548/8192
6576/98304
( 6.7%)
4143/65536
33144/524288 ( 6.3%)
2588/65536
51760/1310720 ( 3.9%)
4484/65536
53808/786432 ( 6.8%)
645/65536
20640/2097152 ( 1.0%)
420/12288
30240/884736 ( 3.4%)
14/2048
448/65536
( 0.7%)
25/0
4400/0
( 0.0%)
2025/0
40500/0
( 0.0%)
3200/0
6400/0
( 0.0%)
13092/0
13092/0
( 0.0%)
2462/65536
137872/3670016 ( 3.8%)
0/65536
0/3670016 ( 0.0%)
1913/65536
107128/3670016 ( 2.9%)
691/65536
22112/2097152 ( 1.1%)
3137/65536
6274/131072 ( 4.8%)
790/65536
1580/131072 ( 1.2%)
2/256
16/2048
( 0.8%)
19210/512000
76840/2048000 ( 3.8%)
12795/256000
51180/1024000 ( 5.0%)
23/8192
2300/819200 ( 0.3%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
327/32768
3270/327680 ( 1.0%)
0/65536
0/786432 ( 0.0%)
6639/65536
13278/131072 (10.1%)
0/1024
0/16384
( 0.0%)
1/512
352/180224 ( 0.2%)
[variable]
675484/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
10611/16777216 ( 0.1%)
[variable]
59022/393216 (15.0%)

LDR ambient table


HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

691/65536
691/65536
2765/65536
691/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

2764/262144
2764/262144
77420/1835008
19348/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2502
174046/0
216024/4194304
8733/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

1.1%)
1.1%)
4.2%)
1.1%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.2%)
0.8%)

Level flags = 0
Total triangle count: 6831
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (216728 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 777 texinfos to 423
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp

0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
199 portalclusters
869 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 31011
Average clusters visible: 155
Building PAS...
Average clusters audible: 199
visdatasize:11597 compressed from 12736
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2477 faces
324260 square feet [46693448.00 square inches]
25 Displacements
3477 Square Feet [500721.53 Square Inches]
2477 patches before subdivision
25201 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2978854, max 475
transfer lists: 22.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(206347, 7003
9, 22757)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67353, 8954,
1246)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24516, 1185,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9209, 161, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3562, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1394, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(553, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(221, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(37, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0053 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
45/1024
2160/49152
( 4.4%)
brushes
550/8192
6600/98304
( 6.7%)
brushsides
4155/65536
33240/524288 ( 6.3%)
planes
2588/65536
51760/1310720 ( 3.9%)
vertexes
4506/65536
54072/786432 ( 6.9%)
nodes
659/65536
21088/2097152 ( 1.0%)
texinfos
423/12288
30456/884736 ( 3.4%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
25/0
4400/0
( 0.0%)
disp_verts
2025/0
40500/0
( 0.0%)
disp_tris
3200/0
6400/0
( 0.0%)
disp_lmsamples
13092/0
13092/0
( 0.0%)
faces
2477/65536
138712/3670016 ( 3.8%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1919/65536
107464/3670016 ( 2.9%)
leaves
705/65536
22560/2097152 ( 1.1%)
leaffaces
3193/65536
6386/131072 ( 4.9%)
leafbrushes
806/65536
1612/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
19310/512000
77240/2048000 ( 3.8%)
edges
12858/256000
51432/1024000 ( 5.0%)
LDR worldlights
28/8192
2800/819200 ( 0.3%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
331/32768
3310/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6723/65536
13446/131072 (10.3%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
677940/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
11597/16777216 ( 0.1%)
entdata
[variable]
60985/393216 (15.5%)
LDR ambient table
705/65536
2820/262144 ( 1.1%)
HDR ambient table
705/65536
2820/262144 ( 1.1%)
LDR leaf ambient
2878/65536
80584/1835008 ( 4.4%)
HDR leaf ambient
705/65536
19740/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/2872
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
216728/4194304 ( 5.2%)
physics terrain
[variable]
8733/1048576 ( 0.8%)
Level flags = 0

Total triangle count: 6877


Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (219161 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 817 texinfos to 442
Reduced 16 texdatas to 15 (374 bytes to 342)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
199 portalclusters
863 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 31127
Average clusters visible: 156
Building PAS...
Average clusters audible: 199
visdatasize:11609 compressed from 12736
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2566 faces
324482 square feet [46725504.00 square inches]
25 Displacements
3477 Square Feet [500721.53 Square Inches]
2566 patches before subdivision
26186 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3020129, max 475
transfer lists: 23.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(207286, 7029
5, 22799)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67886, 8998,
1247)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24680, 1190,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9283, 162, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3591, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1407, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(558, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(224, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(91, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(37, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces

Objects/Maxobjs Memory / Maxmem


--------------- --------------46/1024
2208/49152
552/8192
6624/98304
4193/65536
33544/524288
2718/65536
54360/1310720
4610/65536
55320/786432
678/65536
21696/2097152
442/12288
31824/884736
15/2048
480/65536
25/0
4400/0
2025/0
40500/0
3200/0
6400/0
13092/0
13092/0
2566/65536
143696/3670016

Fullness
-------( 4.5%)
( 6.7%)
( 6.4%)
( 4.1%)
( 7.0%)
( 1.0%)
( 3.6%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.9%)

hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/65536
1937/65536
725/65536
3284/65536
808/65536
2/256
19766/512000
13098/256000
28/8192
0/8192
0/32768
331/32768
0/65536
6723/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
725/65536
725/65536
2896/65536
725/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/3670016
108472/3670016
23200/2097152
6568/131072
1616/131072
16/2048
79064/2048000
52392/1024000
2800/819200
0/819200
0/393216
3310/327680
0/786432
13446/131072
0/16384
352/180224
703444/0
0/0
11609/16777216
61628/393216
2900/262144
2900/262144
81088/1835008
20300/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2872
174046/0
219161/4194304
8733/1048576

( 0.0%)
( 3.0%)
( 1.1%)
( 5.0%)
( 1.2%)
( 0.8%)
( 3.9%)
( 5.1%)
( 0.3%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)
(10.3%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(15.7%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.2%)
( 0.8%)

Level flags = 0
Total triangle count: 7075
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
12 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...

PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (219161 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 817 texinfos to 442
Reduced 16 texdatas to 15 (374 bytes to 342)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
199 portalclusters
863 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 31127
Average clusters visible: 156
Building PAS...
Average clusters audible: 199
visdatasize:11609 compressed from 12736
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2566 faces
324482 square feet [46725504.00 square inches]
25 Displacements
3477 Square Feet [500721.53 Square Inches]
2566 patches before subdivision
26186 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3020129, max 475
transfer lists: 23.0 megs

0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(207287, 7029
6, 22799)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67886, 8998,
1247)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24680, 1190,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9283, 162, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3591, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1407, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(558, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(224, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(91, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(37, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------46/1024
2208/49152
( 4.5%)
552/8192
6624/98304
( 6.7%)
4193/65536
33544/524288 ( 6.4%)
2718/65536
54360/1310720 ( 4.1%)
4610/65536
55320/786432 ( 7.0%)
678/65536
21696/2097152 ( 1.0%)
442/12288
31824/884736 ( 3.6%)
15/2048
480/65536
( 0.7%)
25/0
4400/0
( 0.0%)
2025/0
40500/0
( 0.0%)
3200/0
6400/0
( 0.0%)
13092/0
13092/0
( 0.0%)
2566/65536
143696/3670016 ( 3.9%)
0/65536
0/3670016 ( 0.0%)
1937/65536
108472/3670016 ( 3.0%)
725/65536
23200/2097152 ( 1.1%)
3284/65536
6568/131072 ( 5.0%)
808/65536
1616/131072 ( 1.2%)
2/256
16/2048
( 0.8%)
19766/512000
79064/2048000 ( 3.9%)
13098/256000
52392/1024000 ( 5.1%)
28/8192
2800/819200 ( 0.3%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
331/32768
3310/327680 ( 1.0%)
0/65536
0/786432 ( 0.0%)
6723/65536
13446/131072 (10.3%)
0/1024
0/16384
( 0.0%)
1/512
352/180224 ( 0.2%)
[variable]
703444/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
11609/16777216 ( 0.1%)
[variable]
61628/393216 (15.7%)

LDR ambient table


HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

725/65536
725/65536
2896/65536
725/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

2900/262144
2900/262144
81088/1835008
20300/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2872
174046/0
219161/4194304
8733/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

1.1%)
1.1%)
4.4%)
1.1%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.2%)
0.8%)

Level flags = 0
Total triangle count: 7075
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
12 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (216728 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 781 texinfos to 425
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp

0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
199 portalclusters
863 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 31127
Average clusters visible: 156
Building PAS...
Average clusters audible: 199
visdatasize:11609 compressed from 12736
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2477 faces
324260 square feet [46693448.00 square inches]
25 Displacements
3477 Square Feet [500721.53 Square Inches]
2477 patches before subdivision
25201 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2978854, max 475
transfer lists: 22.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(206347, 7003
8, 22756)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67353, 8954,
1246)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24516, 1185,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9209, 161, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3562, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1394, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(553, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(221, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(37, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0052 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
45/1024
2160/49152
( 4.4%)
brushes
550/8192
6600/98304
( 6.7%)
brushsides
4155/65536
33240/524288 ( 6.3%)
planes
2588/65536
51760/1310720 ( 3.9%)
vertexes
4506/65536
54072/786432 ( 6.9%)
nodes
659/65536
21088/2097152 ( 1.0%)
texinfos
425/12288
30600/884736 ( 3.5%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
25/0
4400/0
( 0.0%)
disp_verts
2025/0
40500/0
( 0.0%)
disp_tris
3200/0
6400/0
( 0.0%)
disp_lmsamples
13092/0
13092/0
( 0.0%)
faces
2477/65536
138712/3670016 ( 3.8%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1919/65536
107464/3670016 ( 2.9%)
leaves
705/65536
22560/2097152 ( 1.1%)
leaffaces
3195/65536
6390/131072 ( 4.9%)
leafbrushes
806/65536
1612/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
19310/512000
77240/2048000 ( 3.8%)
edges
12858/256000
51432/1024000 ( 5.0%)
LDR worldlights
28/8192
2800/819200 ( 0.3%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
331/32768
3310/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6723/65536
13446/131072 (10.3%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
677932/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
11609/16777216 ( 0.1%)
entdata
[variable]
60985/393216 (15.5%)
LDR ambient table
705/65536
2820/262144 ( 1.1%)
HDR ambient table
705/65536
2820/262144 ( 1.1%)
LDR leaf ambient
2878/65536
80584/1835008 ( 4.4%)
HDR leaf ambient
705/65536
19740/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/2872
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
216728/4194304 ( 5.2%)
physics terrain
[variable]
8733/1048576 ( 0.8%)
Level flags = 0

Total triangle count: 6877


Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 160 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160418 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 532 texinfos to 280
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1620 faces
309727 square feet [44600784.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
1620 patches before subdivision
17472 patches after subdivision
30 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1868043, max 419
transfer lists: 14.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(152644, 5199
7, 17228)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(51495, 6767,
980)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(19246, 896,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(7501, 123, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3035, 17, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1244, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(522, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(222, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(42, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(19, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces

Objects/Maxobjs Memory / Maxmem


--------------- --------------20/1024
960/49152
412/8192
4944/98304
2981/65536
23848/524288
2020/65536
40400/1310720
3276/65536
39312/786432
500/65536
16000/2097152
280/12288
20160/884736
14/2048
448/65536
30/0
5280/0
2430/0
48600/0
3840/0
7680/0
15392/0
15392/0
1620/65536
90720/3670016

Fullness
-------( 2.0%)
( 5.0%)
( 4.5%)
( 3.1%)
( 5.0%)
( 0.8%)
( 2.3%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 2.5%)

hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/65536
1293/65536
521/65536
2187/65536
631/65536
2/256
13351/512000
9230/256000
30/8192
0/8192
0/32768
300/32768
0/65536
6021/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
521/65536
521/65536
2348/65536
521/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/3670016
72408/3670016
16672/2097152
4374/131072
1262/131072
16/2048
53404/2048000
36920/1024000
3000/819200
0/819200
0/393216
3000/327680
0/786432
12042/131072
0/16384
352/180224
465868/0
0/0
10801/16777216
50930/393216
2084/262144
2084/262144
65744/1835008
14588/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3020
174046/0
160418/4194304
10328/1048576

( 0.0%)
( 2.0%)
( 0.8%)
( 3.3%)
( 1.0%)
( 0.8%)
( 2.6%)
( 3.6%)
( 0.4%)
( 0.0%)
( 0.0%)
( 0.9%)
( 0.0%)
( 9.2%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(13.0%)
( 0.8%)
( 0.8%)
( 3.6%)
( 0.8%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 3.8%)
( 1.0%)

Level flags = 0
Total triangle count: 4961
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
6 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 160 detail faces...done (0)
Merging details...done (0)
FixTjuncs...

PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160418 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 532 texinfos to 280
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1620 faces
309727 square feet [44600784.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
1620 patches before subdivision
17472 patches after subdivision
30 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1868043, max 419
transfer lists: 14.3 megs

0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(152644, 5199
7, 17228)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(51495, 6767,
980)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(19246, 896,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(7501, 123, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3035, 17, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1244, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(522, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(222, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(42, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(19, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------20/1024
960/49152
( 2.0%)
412/8192
4944/98304
( 5.0%)
2981/65536
23848/524288 ( 4.5%)
2020/65536
40400/1310720 ( 3.1%)
3276/65536
39312/786432 ( 5.0%)
500/65536
16000/2097152 ( 0.8%)
280/12288
20160/884736 ( 2.3%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
1620/65536
90720/3670016 ( 2.5%)
0/65536
0/3670016 ( 0.0%)
1293/65536
72408/3670016 ( 2.0%)
521/65536
16672/2097152 ( 0.8%)
2187/65536
4374/131072 ( 3.3%)
631/65536
1262/131072 ( 1.0%)
2/256
16/2048
( 0.8%)
13351/512000
53404/2048000 ( 2.6%)
9230/256000
36920/1024000 ( 3.6%)
30/8192
3000/819200 ( 0.4%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
300/32768
3000/327680 ( 0.9%)
0/65536
0/786432 ( 0.0%)
6021/65536
12042/131072 ( 9.2%)
0/1024
0/16384
( 0.0%)
1/512
352/180224 ( 0.2%)
[variable]
465868/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
10801/16777216 ( 0.1%)
[variable]
50930/393216 (13.0%)

LDR ambient table


HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

521/65536
521/65536
2348/65536
521/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

2084/262144
2084/262144
65744/1835008
14588/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3020
174046/0
160418/4194304
10328/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.8%)
0.8%)
3.6%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
3.8%)
1.0%)

Level flags = 0
Total triangle count: 4961
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
6 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 160 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160418 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 532 texinfos to 280
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp

0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1620 faces
309727 square feet [44600784.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
1620 patches before subdivision
17472 patches after subdivision
30 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1868043, max 419
transfer lists: 14.3 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(152644, 5199
7, 17228)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(51495, 6767,
980)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(19246, 896,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(7501, 123, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3035, 17, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1244, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(522, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(222, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(42, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(19, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0040 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
20/1024
960/49152
( 2.0%)
brushes
412/8192
4944/98304
( 5.0%)
brushsides
2981/65536
23848/524288 ( 4.5%)
planes
2020/65536
40400/1310720 ( 3.1%)
vertexes
3276/65536
39312/786432 ( 5.0%)
nodes
500/65536
16000/2097152 ( 0.8%)
texinfos
280/12288
20160/884736 ( 2.3%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
1620/65536
90720/3670016 ( 2.5%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1293/65536
72408/3670016 ( 2.0%)
leaves
521/65536
16672/2097152 ( 0.8%)
leaffaces
2187/65536
4374/131072 ( 3.3%)
leafbrushes
631/65536
1262/131072 ( 1.0%)
areas
2/256
16/2048
( 0.8%)
surfedges
13351/512000
53404/2048000 ( 2.6%)
edges
9230/256000
36920/1024000 ( 3.6%)
LDR worldlights
30/8192
3000/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
300/32768
3000/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6021/65536
12042/131072 ( 9.2%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
465868/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10801/16777216 ( 0.1%)
entdata
[variable]
50826/393216 (12.9%)
LDR ambient table
521/65536
2084/262144 ( 0.8%)
HDR ambient table
521/65536
2084/262144 ( 0.8%)
LDR leaf ambient
2348/65536
65744/1835008 ( 3.6%)
HDR leaf ambient
521/65536
14588/1835008 ( 0.8%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/3020
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
160418/4194304 ( 3.8%)
physics terrain
[variable]
10328/1048576 ( 1.0%)
Level flags = 0

Total triangle count: 4961


Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
6 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 156 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (149722 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 481 texinfos to 252
Reduced 14 texdatas to 13 (341 bytes to 309)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1496 faces
307433 square feet [44270472.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1496 patches before subdivision
16314 patches after subdivision
22 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1817234, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(146490, 4913
9, 16965)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(49649, 6382,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(18360, 838,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(7019, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2766, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1099, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(445, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(181, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(75, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(31, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces

Objects/Maxobjs Memory / Maxmem


--------------- --------------21/1024
1008/49152
384/8192
4608/98304
2813/65536
22504/524288
1938/65536
38760/1310720
2972/65536
35664/786432
506/65536
16192/2097152
252/12288
18144/884736
13/2048
416/65536
5/0
880/0
405/0
8100/0
640/0
1280/0
2300/0
2300/0
1496/65536
83776/3670016

Fullness
-------( 2.1%)
( 4.7%)
( 4.3%)
( 3.0%)
( 4.5%)
( 0.8%)
( 2.1%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 2.3%)

hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/65536
1190/65536
528/65536
2051/65536
587/65536
2/256
12285/512000
8444/256000
22/8192
0/8192
0/32768
284/32768
0/65536
5607/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
528/65536
528/65536
2412/65536
528/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/3670016
66640/3670016
16896/2097152
4102/131072
1174/131072
16/2048
49140/2048000
33776/1024000
2200/819200
0/819200
0/393216
2840/327680
0/786432
11214/131072
0/16384
352/180224
393708/0
0/0
10801/16777216
35353/393216
2112/262144
2112/262144
67536/1835008
14784/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2132
174046/0
149722/4194304
1597/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
1.8%)
0.8%)
3.1%)
0.9%)
0.8%)
2.4%)
3.3%)
0.3%)
0.0%)
0.0%)
0.9%)
0.0%)
8.6%)
0.0%)
0.2%)
0.0%)
0.0%)
0.1%)
9.0%)
0.8%)
0.8%)
3.7%)
0.8%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
3.6%)
0.2%)

Level flags = 0
Total triangle count: 4555
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...

PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (226899 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 832 texinfos to 454
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2544 faces
328565 square feet [47313368.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
2544 patches before subdivision
25788 patches after subdivision
30 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2998856, max 475
transfer lists: 22.9 megs

0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(210141, 7035
9, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(69257, 9028,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25509, 1199,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9696, 164, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3811, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1517, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(615, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(252, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(105, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(44, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(19, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------46/1024
2208/49152
( 4.5%)
577/8192
6924/98304
( 7.0%)
4317/65536
34536/524288 ( 6.6%)
2648/65536
52960/1310720 ( 4.0%)
4728/65536
56736/786432 ( 7.2%)
656/65536
20992/2097152 ( 1.0%)
454/12288
32688/884736 ( 3.7%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2544/65536
142464/3670016 ( 3.9%)
0/65536
0/3670016 ( 0.0%)
1989/65536
111384/3670016 ( 3.0%)
703/65536
22496/2097152 ( 1.1%)
3255/65536
6510/131072 ( 5.0%)
833/65536
1666/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
20020/512000
80080/2048000 ( 3.9%)
13390/256000
53560/1024000 ( 5.2%)
30/8192
3000/819200 ( 0.4%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
348/32768
3480/327680 ( 1.1%)
0/65536
0/786432 ( 0.0%)
7167/65536
14334/131072 (10.9%)
0/1024
0/16384
( 0.0%)
1/512
352/180224 ( 0.2%)
[variable]
699164/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
10801/16777216 ( 0.1%)
[variable]
64123/393216 (16.3%)

LDR ambient table


HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

703/65536
703/65536
2901/65536
703/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

2812/262144
2812/262144
81228/1835008
19684/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3074
174046/0
226899/4194304
10328/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

1.1%)
1.1%)
4.4%)
1.1%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.4%)
1.0%)

Level flags = 0
Total triangle count: 7173
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (226899 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 832 texinfos to 454
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp

0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2544 faces
328565 square feet [47313368.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
2544 patches before subdivision
25788 patches after subdivision
30 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2998856, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(210140, 7035
8, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(69256, 9028,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25509, 1199,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9696, 164, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3811, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1517, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(615, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(252, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(105, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(44, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(19, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
46/1024
2208/49152
( 4.5%)
brushes
577/8192
6924/98304
( 7.0%)
brushsides
4317/65536
34536/524288 ( 6.6%)
planes
2648/65536
52960/1310720 ( 4.0%)
vertexes
4728/65536
56736/786432 ( 7.2%)
nodes
656/65536
20992/2097152 ( 1.0%)
texinfos
454/12288
32688/884736 ( 3.7%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2544/65536
142464/3670016 ( 3.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1989/65536
111384/3670016 ( 3.0%)
leaves
703/65536
22496/2097152 ( 1.1%)
leaffaces
3255/65536
6510/131072 ( 5.0%)
leafbrushes
833/65536
1666/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
20020/512000
80080/2048000 ( 3.9%)
edges
13390/256000
53560/1024000 ( 5.2%)
LDR worldlights
30/8192
3000/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
348/32768
3480/327680 ( 1.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
7167/65536
14334/131072 (10.9%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
699164/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10801/16777216 ( 0.1%)
entdata
[variable]
64123/393216 (16.3%)
LDR ambient table
703/65536
2812/262144 ( 1.1%)
HDR ambient table
703/65536
2812/262144 ( 1.1%)
LDR leaf ambient
2901/65536
81228/1835008 ( 4.4%)
HDR leaf ambient
703/65536
19684/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/3074
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
226899/4194304 ( 5.4%)
physics terrain
[variable]
10328/1048576 ( 1.0%)
Level flags = 0

Total triangle count: 7173


Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (226900 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 832 texinfos to 454
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2544 faces
333831 square feet [48071768.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
2544 patches before subdivision
25788 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2998776, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(206360, 6981
8, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(67448, 8944,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24574, 1185,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9236, 162, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3576, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1400, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(556, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(223, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(90, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(37, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(15, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces

Objects/Maxobjs Memory / Maxmem


--------------- --------------46/1024
2208/49152
577/8192
6924/98304
4317/65536
34536/524288
2648/65536
52960/1310720
4728/65536
56736/786432
656/65536
20992/2097152
454/12288
32688/884736
14/2048
448/65536
30/0
5280/0
2430/0
48600/0
3840/0
7680/0
15392/0
15392/0
2544/65536
142464/3670016

Fullness
-------( 4.5%)
( 7.0%)
( 6.6%)
( 4.0%)
( 7.2%)
( 1.0%)
( 3.7%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.9%)

hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/65536
1989/65536
703/65536
3255/65536
833/65536
2/256
20020/512000
13390/256000
28/8192
0/8192
0/32768
348/32768
0/65536
7167/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
703/65536
703/65536
2862/65536
703/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/3670016
111384/3670016
22496/2097152
6510/131072
1666/131072
16/2048
80080/2048000
53560/1024000
2800/819200
0/819200
0/393216
3480/327680
0/786432
14334/131072
0/16384
352/180224
699164/0
0/0
10801/16777216
63355/393216
2812/262144
2812/262144
80136/1835008
19684/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3074
174046/0
226900/4194304
10328/1048576

( 0.0%)
( 3.0%)
( 1.1%)
( 5.0%)
( 1.3%)
( 0.8%)
( 3.9%)
( 5.2%)
( 0.3%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(10.9%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(16.1%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.4%)
( 1.0%)

Level flags = 0
Total triangle count: 7173
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...

PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (228168 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 838 texinfos to 456
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2551 faces
333884 square feet [48079384.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
2551 patches before subdivision
25795 patches after subdivision
31 direct lights
0...1...2...3...4...5...6.

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (228168 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 838 texinfos to 456
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']

Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.bsp
2551 faces
333884 square feet [48079384.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
2551 patches before subdivision
25795 patches after subdivision
31 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2998839, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(208485, 7016
5, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68361, 8994,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25064, 1193,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9480, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3707, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1467, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(592, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(241, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(42, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(18, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------47/1024
2256/49152
( 4.6%)
580/8192
6960/98304
( 7.1%)
4335/65536
34680/524288 ( 6.6%)
2662/65536
53240/1310720 ( 4.1%)
4748/65536
56976/786432 ( 7.2%)
662/65536
21184/2097152 ( 1.0%)
456/12288
32832/884736 ( 3.7%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2551/65536
142856/3670016 ( 3.9%)
0/65536
0/3670016 ( 0.0%)
1996/65536
111776/3670016 ( 3.0%)
710/65536
22720/2097152 ( 1.1%)
3262/65536
6524/131072 ( 5.0%)
836/65536
1672/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
20082/512000
80328/2048000 ( 3.9%)

edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

13441/256000
31/8192
0/8192
0/32768
348/32768
0/65536
7173/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
710/65536
710/65536
2891/65536
710/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

53764/1024000
3100/819200
0/819200
0/393216
3480/327680
0/786432
14346/131072
0/16384
352/180224
699612/0
0/0
10801/16777216
65725/393216
2840/262144
2840/262144
80948/1835008
19880/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3074
174046/0
228168/4194304
10328/1048576

( 5.3%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(10.9%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(16.7%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.4%)
( 1.0%)

Level flags = 0
Total triangle count: 7193
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...

Finding lightmap sample positions...


Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (228104 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 839 texinfos to 457
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2551 faces
333521 square feet [48027040.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
2551 patches before subdivision
25747 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3000036, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209156, 7029
6, 22702)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68646, 9017,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25150, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9508, 163, 5

)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3708, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1464, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(587, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(238, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(98, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
47/1024
2256/49152
( 4.6%)
brushes
580/8192
6960/98304
( 7.1%)
brushsides
4335/65536
34680/524288 ( 6.6%)
planes
2658/65536
53160/1310720 ( 4.1%)
vertexes
4746/65536
56952/786432 ( 7.2%)
nodes
662/65536
21184/2097152 ( 1.0%)
texinfos
457/12288
32904/884736 ( 3.7%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2551/65536
142856/3670016 ( 3.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1996/65536
111776/3670016 ( 3.0%)
leaves
710/65536
22720/2097152 ( 1.1%)
leaffaces
3262/65536
6524/131072 ( 5.0%)
leafbrushes
836/65536
1672/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
20074/512000
80296/2048000 ( 3.9%)
edges
13427/256000
53708/1024000 ( 5.2%)
LDR worldlights
29/8192
2900/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
349/32768
3490/327680 ( 1.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
7185/65536
14370/131072 (11.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
698660/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10801/16777216 ( 0.1%)
entdata
[variable]
63930/393216 (16.3%)
LDR ambient table
710/65536
2840/262144 ( 1.1%)
HDR ambient table
710/65536
2840/262144 ( 1.1%)
LDR leaf ambient
2870/65536
80360/1835008 ( 4.4%)
HDR leaf ambient
710/65536
19880/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)

Prop Hull Verts


Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
228104/4194304
10328/1048576

(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.4%)
1.0%)

Level flags = 0
Total triangle count: 7185
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (228654 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 842 texinfos to 457
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp

max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2551 faces
333521 square feet [48027040.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
2551 patches before subdivision
25747 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3000036, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209155, 7029
5, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68646, 9017,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25150, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9508, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3708, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1464, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(587, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(238, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(98, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
------------

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- --------

models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

48/1024
581/8192
4341/65536
2664/65536
4754/65536
668/65536
457/12288
14/2048
30/0
2430/0
3840/0
15392/0
2551/65536
0/65536
1996/65536
717/65536
3262/65536
837/65536
2/256
20074/512000
13427/256000
29/8192
0/8192
0/32768
349/32768
0/65536
7185/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
717/65536
717/65536
2877/65536
717/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

2304/49152
6972/98304
34728/524288
53280/1310720
57048/786432
21376/2097152
32904/884736
448/65536
5280/0
48600/0
7680/0
15392/0
142856/3670016
0/3670016
111776/3670016
22944/2097152
6524/131072
1674/131072
16/2048
80296/2048000
53708/1024000
2900/819200
0/819200
0/393216
3490/327680
0/786432
14370/131072
0/16384
352/180224
698708/0
0/0
10801/16777216
64455/393216
2868/262144
2868/262144
80556/1835008
20076/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
228654/4194304
10328/1048576

( 4.7%)
( 7.1%)
( 6.6%)
( 4.1%)
( 7.3%)
( 1.0%)
( 3.7%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.9%)
( 0.0%)
( 3.0%)
( 1.1%)
( 5.0%)
( 1.3%)
( 0.8%)
( 3.9%)
( 5.2%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.0%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(16.4%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.5%)
( 1.0%)

Level flags = 0
Total triangle count: 7185
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (228654 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 842 texinfos to 457
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']

Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.bsp
2551 faces
333521 square feet [48027040.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
2551 patches before subdivision
25747 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3000036, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209156, 7029
6, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68646, 9017,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25150, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9508, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3708, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1464, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(587, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(238, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(98, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------48/1024
2304/49152
( 4.7%)
581/8192
6972/98304
( 7.1%)
4341/65536
34728/524288 ( 6.6%)
2664/65536
53280/1310720 ( 4.1%)
4754/65536
57048/786432 ( 7.3%)
668/65536
21376/2097152 ( 1.0%)
457/12288
32904/884736 ( 3.7%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2551/65536
142856/3670016 ( 3.9%)
0/65536
0/3670016 ( 0.0%)
1996/65536
111776/3670016 ( 3.0%)
717/65536
22944/2097152 ( 1.1%)
3262/65536
6524/131072 ( 5.0%)
837/65536
1674/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
20074/512000
80296/2048000 ( 3.9%)

edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

13427/256000
29/8192
0/8192
0/32768
349/32768
0/65536
7185/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
717/65536
717/65536
2877/65536
717/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

53708/1024000
2900/819200
0/819200
0/393216
3490/327680
0/786432
14370/131072
0/16384
352/180224
698708/0
0/0
10801/16777216
64455/393216
2868/262144
2868/262144
80556/1835008
20076/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
228654/4194304
10328/1048576

( 5.2%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.0%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(16.4%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.5%)
( 1.0%)

Level flags = 0
Total triangle count: 7185
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...

Finding lightmap sample positions...


Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (228655 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 842 texinfos to 457
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2551 faces
333521 square feet [48027040.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
2551 patches before subdivision
25747 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3000036, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209156, 7029
6, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68646, 9017,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25150, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9508, 163, 5

)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3708, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1464, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(587, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(238, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(98, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
48/1024
2304/49152
( 4.7%)
brushes
581/8192
6972/98304
( 7.1%)
brushsides
4341/65536
34728/524288 ( 6.6%)
planes
2664/65536
53280/1310720 ( 4.1%)
vertexes
4754/65536
57048/786432 ( 7.3%)
nodes
668/65536
21376/2097152 ( 1.0%)
texinfos
457/12288
32904/884736 ( 3.7%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2551/65536
142856/3670016 ( 3.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1996/65536
111776/3670016 ( 3.0%)
leaves
717/65536
22944/2097152 ( 1.1%)
leaffaces
3262/65536
6524/131072 ( 5.0%)
leafbrushes
837/65536
1674/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
20074/512000
80296/2048000 ( 3.9%)
edges
13427/256000
53708/1024000 ( 5.2%)
LDR worldlights
29/8192
2900/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
349/32768
3490/327680 ( 1.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
7185/65536
14370/131072 (11.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
698708/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10801/16777216 ( 0.1%)
entdata
[variable]
64455/393216 (16.4%)
LDR ambient table
717/65536
2868/262144 ( 1.1%)
HDR ambient table
717/65536
2868/262144 ( 1.1%)
LDR leaf ambient
2877/65536
80556/1835008 ( 4.4%)
HDR leaf ambient
717/65536
20076/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)

Prop Hull Verts


Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
228655/4194304
10328/1048576

(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.5%)
1.0%)

Level flags = 0
Total triangle count: 7185
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (228654 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 844 texinfos to 457
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp

max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2551 faces
333521 square feet [48027040.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
2551 patches before subdivision
25747 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3000036, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209156, 7029
6, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68646, 9017,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25150, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9508, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3708, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1464, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(587, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(238, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(98, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
------------

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- --------

models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

48/1024
581/8192
4341/65536
2666/65536
4754/65536
668/65536
457/12288
14/2048
30/0
2430/0
3840/0
15392/0
2551/65536
0/65536
1996/65536
717/65536
3262/65536
837/65536
2/256
20074/512000
13427/256000
29/8192
0/8192
0/32768
349/32768
0/65536
7185/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
717/65536
717/65536
2877/65536
717/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

2304/49152
6972/98304
34728/524288
53320/1310720
57048/786432
21376/2097152
32904/884736
448/65536
5280/0
48600/0
7680/0
15392/0
142856/3670016
0/3670016
111776/3670016
22944/2097152
6524/131072
1674/131072
16/2048
80296/2048000
53708/1024000
2900/819200
0/819200
0/393216
3490/327680
0/786432
14370/131072
0/16384
352/180224
698708/0
0/0
10801/16777216
64455/393216
2868/262144
2868/262144
80556/1835008
20076/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
228654/4194304
10328/1048576

( 4.7%)
( 7.1%)
( 6.6%)
( 4.1%)
( 7.3%)
( 1.0%)
( 3.7%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.9%)
( 0.0%)
( 3.0%)
( 1.1%)
( 5.0%)
( 1.3%)
( 0.8%)
( 3.9%)
( 5.2%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.0%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(16.4%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.5%)
( 1.0%)

Level flags = 0
Total triangle count: 7185
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (228654 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 844 texinfos to 457
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']

Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.bsp
2551 faces
333521 square feet [48027040.00 square inches]
30 Displacements
4180 Square Feet [602047.13 Square Inches]
2551 patches before subdivision
25747 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3000036, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209156, 7029
6, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68646, 9017,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25150, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9508, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3708, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1464, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(587, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(238, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(98, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------48/1024
2304/49152
( 4.7%)
581/8192
6972/98304
( 7.1%)
4341/65536
34728/524288 ( 6.6%)
2666/65536
53320/1310720 ( 4.1%)
4754/65536
57048/786432 ( 7.3%)
668/65536
21376/2097152 ( 1.0%)
457/12288
32904/884736 ( 3.7%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2551/65536
142856/3670016 ( 3.9%)
0/65536
0/3670016 ( 0.0%)
1996/65536
111776/3670016 ( 3.0%)
717/65536
22944/2097152 ( 1.1%)
3262/65536
6524/131072 ( 5.0%)
837/65536
1674/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
20074/512000
80296/2048000 ( 3.9%)

edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

13427/256000
29/8192
0/8192
0/32768
349/32768
0/65536
7185/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
717/65536
717/65536
2877/65536
717/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

53708/1024000
2900/819200
0/819200
0/393216
3490/327680
0/786432
14370/131072
0/16384
352/180224
698708/0
0/0
10801/16777216
64457/393216
2868/262144
2868/262144
80556/1835008
20076/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
228654/4194304
10328/1048576

( 5.2%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.0%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(16.4%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.5%)
( 1.0%)

Level flags = 0
Total triangle count: 7185
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...

Finding lightmap sample positions...


Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (217403 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 793 texinfos to 426
Reduced 14 texdatas to 13 (341 bytes to 309)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2421 faces
329966 square feet [47515128.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
2421 patches before subdivision
24583 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2947898, max 475
transfer lists: 22.5 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(202695, 6848
8, 22713)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(66631, 8778,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24201, 1162,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9010, 158, 5

)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3438, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1321, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(512, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(199, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(78, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
48/1024
2304/49152
( 4.7%)
brushes
552/8192
6624/98304
( 6.7%)
brushsides
4167/65536
33336/524288 ( 6.4%)
planes
2596/65536
51920/1310720 ( 4.0%)
vertexes
4444/65536
53328/786432 ( 6.8%)
nodes
668/65536
21376/2097152 ( 1.0%)
texinfos
426/12288
30672/884736 ( 3.5%)
texdata
13/2048
416/65536
( 0.6%)
dispinfos
5/0
880/0
( 0.0%)
disp_verts
405/0
8100/0
( 0.0%)
disp_tris
640/0
1280/0
( 0.0%)
disp_lmsamples
2300/0
2300/0
( 0.0%)
faces
2421/65536
135576/3670016 ( 3.7%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1889/65536
105784/3670016 ( 2.9%)
leaves
717/65536
22944/2097152 ( 1.1%)
leaffaces
3120/65536
6240/131072 ( 4.8%)
leafbrushes
792/65536
1584/131072 ( 1.2%)
areas
2/256
16/2048
( 0.8%)
surfedges
18968/512000
75872/2048000 ( 3.7%)
edges
12623/256000
50492/1024000 ( 4.9%)
LDR worldlights
20/8192
2000/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
333/32768
3330/327680 ( 1.0%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6771/65536
13542/131072 (10.3%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
626548/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10801/16777216 ( 0.1%)
entdata
[variable]
61052/393216 (15.5%)
LDR ambient table
717/65536
2868/262144 ( 1.1%)
HDR ambient table
717/65536
2868/262144 ( 1.1%)
LDR leaf ambient
2872/65536
80416/1835008 ( 4.4%)
HDR leaf ambient
717/65536
20076/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)

Prop Hull Blob


Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
1/12
1/2280
174046/0
217403/4194304
1597/1048576

(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.2%)
0.2%)

Level flags = 0
Total triangle count: 6767
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 282 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (217403 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 793 texinfos to 426
Reduced 14 texdatas to 13 (341 bytes to 309)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)

reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2421 faces
329966 square feet [47515128.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
2421 patches before subdivision
24583 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2947898, max 475
transfer lists: 22.5 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(202696, 6848
8, 22713)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(66631, 8779,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(24201, 1162,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9010, 158, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3438, 22, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1321, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(512, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(199, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(78, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0050 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------48/1024
2304/49152
( 4.7%)
552/8192
6624/98304
( 6.7%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

4167/65536
2596/65536
4444/65536
668/65536
426/12288
13/2048
5/0
405/0
640/0
2300/0
2421/65536
0/65536
1889/65536
717/65536
3120/65536
792/65536
2/256
18968/512000
12623/256000
20/8192
0/8192
0/32768
333/32768
0/65536
6771/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
717/65536
717/65536
2872/65536
717/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

33336/524288
51920/1310720
53328/786432
21376/2097152
30672/884736
416/65536
880/0
8100/0
1280/0
2300/0
135576/3670016
0/3670016
105784/3670016
22944/2097152
6240/131072
1584/131072
16/2048
75872/2048000
50492/1024000
2000/819200
0/819200
0/393216
3330/327680
0/786432
13542/131072
0/16384
352/180224
626548/0
0/0
10801/16777216
61052/393216
2868/262144
2868/262144
80416/1835008
20076/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2280
174046/0
217403/4194304
1597/1048576

( 6.4%)
( 4.0%)
( 6.8%)
( 1.0%)
( 3.5%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.7%)
( 0.0%)
( 2.9%)
( 1.1%)
( 4.8%)
( 1.2%)
( 0.8%)
( 3.7%)
( 4.9%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.0%)
( 0.0%)
(10.3%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(15.5%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.2%)
( 0.2%)

Level flags = 0
Total triangle count: 6767
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (228104 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 839 texinfos to 457
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
2551 faces
333521 square feet [48027040.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2551 patches before subdivision
25747 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3000098, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209145, 7029
3, 22702)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68646, 9017,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25150, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9508, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3708, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1464, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(587, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(238, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(98, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------47/1024
2256/49152
( 4.6%)
580/8192
6960/98304
( 7.1%)
4335/65536
34680/524288 ( 6.6%)
2658/65536
53160/1310720 ( 4.1%)
4746/65536
56952/786432 ( 7.2%)
662/65536
21184/2097152 ( 1.0%)
457/12288
32904/884736 ( 3.7%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2551/65536
142856/3670016 ( 3.9%)
0/65536
0/3670016 ( 0.0%)
1996/65536
111776/3670016 ( 3.0%)
710/65536
22720/2097152 ( 1.1%)
3262/65536
6524/131072 ( 5.0%)
836/65536
1672/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
20074/512000
80296/2048000 ( 3.9%)
13427/256000
53708/1024000 ( 5.2%)
29/8192
2900/819200 ( 0.4%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
349/32768
0/65536
7185/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
710/65536
710/65536
2870/65536
710/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/819200
0/393216
3490/327680
0/786432
14370/131072
0/16384
352/180224
698708/0
0/0
10801/16777216
63932/393216
2840/262144
2840/262144
80360/1835008
19880/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
228104/4194304
10272/1048576

( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.0%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(16.3%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.4%)
( 1.0%)

Level flags = 0
Total triangle count: 7185
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (228104 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 839 texinfos to 457
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2551 faces
333521 square feet [48027040.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2551 patches before subdivision
25747 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3000098, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209146, 7029
3, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68646, 9017,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25150, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9508, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3708, 23, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1464, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(587, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(238, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(98, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
47/1024
2256/49152
( 4.6%)
brushes
580/8192
6960/98304
( 7.1%)
brushsides
4335/65536
34680/524288 ( 6.6%)
planes
2658/65536
53160/1310720 ( 4.1%)
vertexes
4746/65536
56952/786432 ( 7.2%)
nodes
662/65536
21184/2097152 ( 1.0%)
texinfos
457/12288
32904/884736 ( 3.7%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2551/65536
142856/3670016 ( 3.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1996/65536
111776/3670016 ( 3.0%)
leaves
710/65536
22720/2097152 ( 1.1%)
leaffaces
3262/65536
6524/131072 ( 5.0%)
leafbrushes
836/65536
1672/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
20074/512000
80296/2048000 ( 3.9%)
edges
13427/256000
53708/1024000 ( 5.2%)
LDR worldlights
29/8192
2900/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
349/32768
3490/327680 ( 1.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
7185/65536
14370/131072 (11.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
698708/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10801/16777216 ( 0.1%)
entdata
[variable]
63932/393216 (16.3%)
LDR ambient table
710/65536
2840/262144 ( 1.1%)
HDR ambient table
710/65536
2840/262144 ( 1.1%)
LDR leaf ambient
2870/65536
80360/1835008 ( 4.4%)
HDR leaf ambient
710/65536
19880/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/3000
174046/0
228104/4194304
10272/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.4%)
1.0%)

Level flags = 0
Total triangle count: 7185
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 286 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (228104 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 839 texinfos to 457
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
192 portalclusters
838 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 30180
Average clusters visible: 157
Building PAS...
Average clusters audible: 192
visdatasize:10801 compressed from 9216
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2550 faces
333519 square feet [48026816.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2550 patches before subdivision
25746 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3000026, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209125, 7028
9, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68634, 9016,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25144, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9504, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3706, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1463, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(587, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(237, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(97, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------47/1024
2256/49152
( 4.6%)
580/8192
6960/98304
( 7.1%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

4335/65536
2658/65536
4746/65536
662/65536
457/12288
14/2048
30/0
2430/0
3840/0
15392/0
2550/65536
0/65536
1995/65536
710/65536
3261/65536
836/65536
2/256
20066/512000
13423/256000
29/8192
0/8192
0/32768
349/32768
0/65536
7185/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
710/65536
710/65536
2870/65536
710/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

34680/524288
53160/1310720
56952/786432
21184/2097152
32904/884736
448/65536
5280/0
48600/0
7680/0
15392/0
142800/3670016
0/3670016
111720/3670016
22720/2097152
6522/131072
1672/131072
16/2048
80264/2048000
53692/1024000
2900/819200
0/819200
0/393216
3490/327680
0/786432
14370/131072
0/16384
352/180224
698664/0
0/0
10801/16777216
64376/393216
2840/262144
2840/262144
80360/1835008
19880/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
228104/4194304
10272/1048576

( 6.6%)
( 4.1%)
( 7.2%)
( 1.0%)
( 3.7%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.9%)
( 0.0%)
( 3.0%)
( 1.1%)
( 5.0%)
( 1.3%)
( 0.8%)
( 3.9%)
( 5.2%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.0%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(16.4%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.4%)
( 1.0%)

Level flags = 0
Total triangle count: 7183
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 294 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (231249 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 845 texinfos to 460
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
197 portalclusters
866 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 31882
Average clusters visible: 161
Building PAS...
Average clusters audible: 197
visdatasize:11501 compressed from 12608
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
2567 faces
333549 square feet [48031152.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2567 patches before subdivision
25751 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999959, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209202, 7030
1, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68592, 9016,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25135, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9480, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3695, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1454, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(234, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(39, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------47/1024
2256/49152
( 4.6%)
589/8192
7068/98304
( 7.2%)
4389/65536
35112/524288 ( 6.7%)
2670/65536
53400/1310720 ( 4.1%)
4796/65536
57552/786432 ( 7.3%)
668/65536
21376/2097152 ( 1.0%)
460/12288
33120/884736 ( 3.7%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2567/65536
143752/3670016 ( 3.9%)
0/65536
0/3670016 ( 0.0%)
2012/65536
112672/3670016 ( 3.1%)
716/65536
22912/2097152 ( 1.1%)
3294/65536
6588/131072 ( 5.0%)
854/65536
1708/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
20230/512000
80920/2048000 ( 4.0%)
13539/256000
54156/1024000 ( 5.3%)
29/8192
2900/819200 ( 0.4%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
353/32768
0/65536
7311/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
716/65536
716/65536
2875/65536
716/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/819200
0/393216
3530/327680
0/786432
14622/131072
0/16384
352/180224
699664/0
0/0
11501/16777216
65409/393216
2864/262144
2864/262144
80500/1835008
20048/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
231249/4194304
10272/1048576

( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.2%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(16.6%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.5%)
( 1.0%)

Level flags = 0
Total triangle count: 7245
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 294 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (231249 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 845 texinfos to 460
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2567 faces
333749 square feet [48059904.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2567 patches before subdivision
25775 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3000048, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209197, 7029
8, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68591, 9015,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25133, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9479, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3694, 23, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1453, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(234, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(39, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
47/1024
2256/49152
( 4.6%)
brushes
589/8192
7068/98304
( 7.2%)
brushsides
4389/65536
35112/524288 ( 6.7%)
planes
2670/65536
53400/1310720 ( 4.1%)
vertexes
4796/65536
57552/786432 ( 7.3%)
nodes
657/65536
21024/2097152 ( 1.0%)
texinfos
460/12288
33120/884736 ( 3.7%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2567/65536
143752/3670016 ( 3.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2012/65536
112672/3670016 ( 3.1%)
leaves
705/65536
22560/2097152 ( 1.1%)
leaffaces
3252/65536
6504/131072 ( 5.0%)
leafbrushes
838/65536
1676/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
20234/512000
80936/2048000 ( 4.0%)
edges
13540/256000
54160/1024000 ( 5.3%)
LDR worldlights
29/8192
2900/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
354/32768
3540/327680 ( 1.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
7353/65536
14706/131072 (11.2%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
700240/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
65409/393216 (16.6%)
LDR ambient table
705/65536
2820/262144 ( 1.1%)
HDR ambient table
705/65536
2820/262144 ( 1.1%)
LDR leaf ambient
2843/65536
79604/1835008 ( 4.3%)
HDR leaf ambient
705/65536
19740/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/3000
174046/0
231249/4194304
10272/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.5%)
1.0%)

Level flags = 0
Total triangle count: 7249
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 294 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (230856 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 846 texinfos to 461
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2566 faces
333518 square feet [48026608.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2566 patches before subdivision
25746 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999854, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209195, 7030
0, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68595, 9016,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25140, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9484, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(583, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------47/1024
2256/49152
( 4.6%)
588/8192
7056/98304
( 7.2%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

4383/65536
2664/65536
4788/65536
657/65536
461/12288
14/2048
30/0
2430/0
3840/0
15392/0
2566/65536
0/65536
2011/65536
705/65536
3251/65536
837/65536
2/256
20212/512000
13522/256000
29/8192
0/8192
0/32768
352/32768
0/65536
7275/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
705/65536
705/65536
2843/65536
705/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

35064/524288
53280/1310720
57456/786432
21024/2097152
33192/884736
448/65536
5280/0
48600/0
7680/0
15392/0
143696/3670016
0/3670016
112616/3670016
22560/2097152
6502/131072
1674/131072
16/2048
80848/2048000
54088/1024000
2900/819200
0/819200
0/393216
3520/327680
0/786432
14550/131072
0/16384
352/180224
699552/0
0/0
10611/16777216
65008/393216
2820/262144
2820/262144
79604/1835008
19740/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
230856/4194304
10272/1048576

( 6.7%)
( 4.1%)
( 7.3%)
( 1.0%)
( 3.8%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.9%)
( 0.0%)
( 3.1%)
( 1.1%)
( 5.0%)
( 1.3%)
( 0.8%)
( 3.9%)
( 5.3%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(16.5%)
( 1.1%)
( 1.1%)
( 4.3%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.5%)
( 1.0%)

Level flags = 0
Total triangle count: 7233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 294 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (231406 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 849 texinfos to 461
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
2566 faces
333518 square feet [48026608.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2566 patches before subdivision
25746 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999854, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209195, 7029
9, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68595, 9016,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25140, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9484, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(583, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------48/1024
2304/49152
( 4.7%)
589/8192
7068/98304
( 7.2%)
4389/65536
35112/524288 ( 6.7%)
2664/65536
53280/1310720 ( 4.1%)
4796/65536
57552/786432 ( 7.3%)
663/65536
21216/2097152 ( 1.0%)
461/12288
33192/884736 ( 3.8%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2566/65536
143696/3670016 ( 3.9%)
0/65536
0/3670016 ( 0.0%)
2011/65536
112616/3670016 ( 3.1%)
712/65536
22784/2097152 ( 1.1%)
3251/65536
6502/131072 ( 5.0%)
838/65536
1676/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
20212/512000
80848/2048000 ( 3.9%)
13522/256000
54088/1024000 ( 5.3%)
29/8192
2900/819200 ( 0.4%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
352/32768
0/65536
7275/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
712/65536
712/65536
2850/65536
712/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/819200
0/393216
3520/327680
0/786432
14550/131072
0/16384
352/180224
699552/0
0/0
10611/16777216
65644/393216
2848/262144
2848/262144
79800/1835008
19936/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
231406/4194304
10272/1048576

( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(16.7%)
( 1.1%)
( 1.1%)
( 4.3%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.5%)
( 1.0%)

Level flags = 0
Total triangle count: 7233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 294 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (231406 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 849 texinfos to 461
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2566 faces
333518 square feet [48026608.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2566 patches before subdivision
25746 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999854, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209195, 7030
0, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68595, 9016,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25140, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9484, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(583, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
48/1024
2304/49152
( 4.7%)
brushes
589/8192
7068/98304
( 7.2%)
brushsides
4389/65536
35112/524288 ( 6.7%)
planes
2664/65536
53280/1310720 ( 4.1%)
vertexes
4796/65536
57552/786432 ( 7.3%)
nodes
663/65536
21216/2097152 ( 1.0%)
texinfos
461/12288
33192/884736 ( 3.8%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2566/65536
143696/3670016 ( 3.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2011/65536
112616/3670016 ( 3.1%)
leaves
712/65536
22784/2097152 ( 1.1%)
leaffaces
3251/65536
6502/131072 ( 5.0%)
leafbrushes
838/65536
1676/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
20212/512000
80848/2048000 ( 3.9%)
edges
13522/256000
54088/1024000 ( 5.3%)
LDR worldlights
29/8192
2900/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
352/32768
3520/327680 ( 1.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
7275/65536
14550/131072 (11.1%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
699552/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
65644/393216 (16.7%)
LDR ambient table
712/65536
2848/262144 ( 1.1%)
HDR ambient table
712/65536
2848/262144 ( 1.1%)
LDR leaf ambient
2850/65536
79800/1835008 ( 4.3%)
HDR leaf ambient
712/65536
19936/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/3000
174046/0
231406/4194304
10272/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.5%)
1.0%)

Level flags = 0
Total triangle count: 7233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 864 texinfos to 470
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25749 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999760, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209167, 7029
7, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68621, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25147, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9487, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------51/1024
2448/49152
( 5.0%)
594/8192
7128/98304
( 7.3%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

4419/65536
2670/65536
4826/65536
681/65536
470/12288
14/2048
30/0
2430/0
3840/0
15392/0
2585/65536
0/65536
2030/65536
733/65536
3270/65536
843/65536
2/256
20366/512000
13604/256000
29/8192
0/8192
0/32768
353/32768
0/65536
7287/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
733/65536
733/65536
2890/65536
733/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

35352/524288
53400/1310720
57912/786432
21792/2097152
33840/884736
448/65536
5280/0
48600/0
7680/0
15392/0
144760/3670016
0/3670016
113680/3670016
23456/2097152
6540/131072
1686/131072
16/2048
81464/2048000
54416/1024000
2900/819200
0/819200
0/393216
3530/327680
0/786432
14574/131072
0/16384
352/180224
699976/0
0/0
10611/16777216
67447/393216
2932/262144
2932/262144
80920/1835008
20524/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

( 6.7%)
( 4.1%)
( 7.4%)
( 1.0%)
( 3.8%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.9%)
( 0.0%)
( 3.1%)
( 1.1%)
( 5.0%)
( 1.3%)
( 0.8%)
( 4.0%)
( 5.3%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(17.2%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.6%)
( 1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 864 texinfos to 470
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25749 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999760, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209166, 7029
6, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68621, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25147, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9487, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------51/1024
2448/49152
( 5.0%)
594/8192
7128/98304
( 7.3%)
4419/65536
35352/524288 ( 6.7%)
2670/65536
53400/1310720 ( 4.1%)
4826/65536
57912/786432 ( 7.4%)
681/65536
21792/2097152 ( 1.0%)
470/12288
33840/884736 ( 3.8%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2585/65536
144760/3670016 ( 3.9%)
0/65536
0/3670016 ( 0.0%)
2030/65536
113680/3670016 ( 3.1%)
733/65536
23456/2097152 ( 1.1%)
3270/65536
6540/131072 ( 5.0%)
843/65536
1686/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
20366/512000
81464/2048000 ( 4.0%)
13604/256000
54416/1024000 ( 5.3%)
29/8192
2900/819200 ( 0.4%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
353/32768
0/65536
7287/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
733/65536
733/65536
2890/65536
733/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/819200
0/393216
3530/327680
0/786432
14574/131072
0/16384
352/180224
699976/0
0/0
10611/16777216
67445/393216
2932/262144
2932/262144
80920/1835008
20524/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(17.2%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.6%)
( 1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 865 texinfos to 471
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25751 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999803, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209198, 7030
2, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68631, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25151, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9489, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3698, 23, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
51/1024
2448/49152
( 5.0%)
brushes
594/8192
7128/98304
( 7.3%)
brushsides
4419/65536
35352/524288 ( 6.7%)
planes
2670/65536
53400/1310720 ( 4.1%)
vertexes
4826/65536
57912/786432 ( 7.4%)
nodes
681/65536
21792/2097152 ( 1.0%)
texinfos
471/12288
33912/884736 ( 3.8%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2585/65536
144760/3670016 ( 3.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2030/65536
113680/3670016 ( 3.1%)
leaves
733/65536
23456/2097152 ( 1.1%)
leaffaces
3270/65536
6540/131072 ( 5.0%)
leafbrushes
843/65536
1686/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
20366/512000
81464/2048000 ( 4.0%)
edges
13604/256000
54416/1024000 ( 5.3%)
LDR worldlights
29/8192
2900/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
353/32768
3530/327680 ( 1.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
7287/65536
14574/131072 (11.1%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
700120/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
67447/393216 (17.2%)
LDR ambient table
733/65536
2932/262144 ( 1.1%)
HDR ambient table
733/65536
2932/262144 ( 1.1%)
LDR leaf ambient
2890/65536
80920/1835008 ( 4.4%)
HDR leaf ambient
733/65536
20524/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.6%)
1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 864 texinfos to 470
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25749 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999760, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209167, 7029
7, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68621, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25147, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9487, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------51/1024
2448/49152
( 5.0%)
594/8192
7128/98304
( 7.3%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

4419/65536
2670/65536
4826/65536
681/65536
470/12288
14/2048
30/0
2430/0
3840/0
15392/0
2585/65536
0/65536
2030/65536
733/65536
3270/65536
843/65536
2/256
20366/512000
13604/256000
29/8192
0/8192
0/32768
353/32768
0/65536
7287/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
733/65536
733/65536
2890/65536
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0/0
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[variable]
[variable]
[variable]
[variable]
[variable]

35352/524288
53400/1310720
57912/786432
21792/2097152
33840/884736
448/65536
5280/0
48600/0
7680/0
15392/0
144760/3670016
0/3670016
113680/3670016
23456/2097152
6540/131072
1686/131072
16/2048
81464/2048000
54416/1024000
2900/819200
0/819200
0/393216
3530/327680
0/786432
14574/131072
0/16384
352/180224
699976/0
0/0
10611/16777216
67448/393216
2932/262144
2932/262144
80920/1835008
20524/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

( 6.7%)
( 4.1%)
( 7.4%)
( 1.0%)
( 3.8%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.9%)
( 0.0%)
( 3.1%)
( 1.1%)
( 5.0%)
( 1.3%)
( 0.8%)
( 4.0%)
( 5.3%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(17.2%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.6%)
( 1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 864 texinfos to 470
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25749 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999760, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209167, 7029
7, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68621, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25147, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9487, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------51/1024
2448/49152
( 5.0%)
594/8192
7128/98304
( 7.3%)
4419/65536
35352/524288 ( 6.7%)
2670/65536
53400/1310720 ( 4.1%)
4826/65536
57912/786432 ( 7.4%)
681/65536
21792/2097152 ( 1.0%)
470/12288
33840/884736 ( 3.8%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2585/65536
144760/3670016 ( 3.9%)
0/65536
0/3670016 ( 0.0%)
2030/65536
113680/3670016 ( 3.1%)
733/65536
23456/2097152 ( 1.1%)
3270/65536
6540/131072 ( 5.0%)
843/65536
1686/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
20366/512000
81464/2048000 ( 4.0%)
13604/256000
54416/1024000 ( 5.3%)
29/8192
2900/819200 ( 0.4%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
353/32768
0/65536
7287/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
733/65536
733/65536
2890/65536
733/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/819200
0/393216
3530/327680
0/786432
14574/131072
0/16384
352/180224
699976/0
0/0
10611/16777216
67446/393216
2932/262144
2932/262144
80920/1835008
20524/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(17.2%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.6%)
( 1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 864 texinfos to 470
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25749 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999760, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209166, 7029
6, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68621, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25147, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9487, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
51/1024
2448/49152
( 5.0%)
brushes
594/8192
7128/98304
( 7.3%)
brushsides
4419/65536
35352/524288 ( 6.7%)
planes
2670/65536
53400/1310720 ( 4.1%)
vertexes
4826/65536
57912/786432 ( 7.4%)
nodes
681/65536
21792/2097152 ( 1.0%)
texinfos
470/12288
33840/884736 ( 3.8%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2585/65536
144760/3670016 ( 3.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2030/65536
113680/3670016 ( 3.1%)
leaves
733/65536
23456/2097152 ( 1.1%)
leaffaces
3270/65536
6540/131072 ( 5.0%)
leafbrushes
843/65536
1686/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
20366/512000
81464/2048000 ( 4.0%)
edges
13604/256000
54416/1024000 ( 5.3%)
LDR worldlights
29/8192
2900/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
353/32768
3530/327680 ( 1.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
7287/65536
14574/131072 (11.1%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
699976/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
67450/393216 (17.2%)
LDR ambient table
733/65536
2932/262144 ( 1.1%)
HDR ambient table
733/65536
2932/262144 ( 1.1%)
LDR leaf ambient
2890/65536
80920/1835008 ( 4.4%)
HDR leaf ambient
733/65536
20524/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.6%)
1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 864 texinfos to 470
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25749 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999760, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209167, 7029
7, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68621, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25147, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9487, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------51/1024
2448/49152
( 5.0%)
594/8192
7128/98304
( 7.3%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

4419/65536
2670/65536
4826/65536
681/65536
470/12288
14/2048
30/0
2430/0
3840/0
15392/0
2585/65536
0/65536
2030/65536
733/65536
3270/65536
843/65536
2/256
20366/512000
13604/256000
29/8192
0/8192
0/32768
353/32768
0/65536
7287/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
733/65536
733/65536
2890/65536
733/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

35352/524288
53400/1310720
57912/786432
21792/2097152
33840/884736
448/65536
5280/0
48600/0
7680/0
15392/0
144760/3670016
0/3670016
113680/3670016
23456/2097152
6540/131072
1686/131072
16/2048
81464/2048000
54416/1024000
2900/819200
0/819200
0/393216
3530/327680
0/786432
14574/131072
0/16384
352/180224
699976/0
0/0
10611/16777216
67452/393216
2932/262144
2932/262144
80920/1835008
20524/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

( 6.7%)
( 4.1%)
( 7.4%)
( 1.0%)
( 3.8%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.9%)
( 0.0%)
( 3.1%)
( 1.1%)
( 5.0%)
( 1.3%)
( 0.8%)
( 4.0%)
( 5.3%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(17.2%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.6%)
( 1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 864 texinfos to 470
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25749 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999760, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209166, 7029
6, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68621, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25147, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9487, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------51/1024
2448/49152
( 5.0%)
594/8192
7128/98304
( 7.3%)
4419/65536
35352/524288 ( 6.7%)
2670/65536
53400/1310720 ( 4.1%)
4826/65536
57912/786432 ( 7.4%)
681/65536
21792/2097152 ( 1.0%)
470/12288
33840/884736 ( 3.8%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2585/65536
144760/3670016 ( 3.9%)
0/65536
0/3670016 ( 0.0%)
2030/65536
113680/3670016 ( 3.1%)
733/65536
23456/2097152 ( 1.1%)
3270/65536
6540/131072 ( 5.0%)
843/65536
1686/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
20366/512000
81464/2048000 ( 4.0%)
13604/256000
54416/1024000 ( 5.3%)
29/8192
2900/819200 ( 0.4%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
353/32768
0/65536
7287/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
733/65536
733/65536
2890/65536
733/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/819200
0/393216
3530/327680
0/786432
14574/131072
0/16384
352/180224
699976/0
0/0
10611/16777216
67454/393216
2932/262144
2932/262144
80920/1835008
20524/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(17.2%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.6%)
( 1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 864 texinfos to 470
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25749 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999760, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209167, 7029
6, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68621, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25147, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9487, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
51/1024
2448/49152
( 5.0%)
brushes
594/8192
7128/98304
( 7.3%)
brushsides
4419/65536
35352/524288 ( 6.7%)
planes
2670/65536
53400/1310720 ( 4.1%)
vertexes
4826/65536
57912/786432 ( 7.4%)
nodes
681/65536
21792/2097152 ( 1.0%)
texinfos
470/12288
33840/884736 ( 3.8%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2585/65536
144760/3670016 ( 3.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2030/65536
113680/3670016 ( 3.1%)
leaves
733/65536
23456/2097152 ( 1.1%)
leaffaces
3270/65536
6540/131072 ( 5.0%)
leafbrushes
843/65536
1686/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
20366/512000
81464/2048000 ( 4.0%)
edges
13604/256000
54416/1024000 ( 5.3%)
LDR worldlights
29/8192
2900/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
353/32768
3530/327680 ( 1.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
7287/65536
14574/131072 (11.1%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
699976/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
67453/393216 (17.2%)
LDR ambient table
733/65536
2932/262144 ( 1.1%)
HDR ambient table
733/65536
2932/262144 ( 1.1%)
LDR leaf ambient
2890/65536
80920/1835008 ( 4.4%)
HDR leaf ambient
733/65536
20524/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.6%)
1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 864 texinfos to 470
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25749 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999760, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209166, 7029
6, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68621, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25147, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9487, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------51/1024
2448/49152
( 5.0%)
594/8192
7128/98304
( 7.3%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

4419/65536
2670/65536
4826/65536
681/65536
470/12288
14/2048
30/0
2430/0
3840/0
15392/0
2585/65536
0/65536
2030/65536
733/65536
3270/65536
843/65536
2/256
20366/512000
13604/256000
29/8192
0/8192
0/32768
353/32768
0/65536
7287/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
733/65536
733/65536
2890/65536
733/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

35352/524288
53400/1310720
57912/786432
21792/2097152
33840/884736
448/65536
5280/0
48600/0
7680/0
15392/0
144760/3670016
0/3670016
113680/3670016
23456/2097152
6540/131072
1686/131072
16/2048
81464/2048000
54416/1024000
2900/819200
0/819200
0/393216
3530/327680
0/786432
14574/131072
0/16384
352/180224
699976/0
0/0
10611/16777216
67456/393216
2932/262144
2932/262144
80920/1835008
20524/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

( 6.7%)
( 4.1%)
( 7.4%)
( 1.0%)
( 3.8%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.9%)
( 0.0%)
( 3.1%)
( 1.1%)
( 5.0%)
( 1.3%)
( 0.8%)
( 4.0%)
( 5.3%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(17.2%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.6%)
( 1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 864 texinfos to 470
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25749 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999760, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209167, 7029
7, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68621, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25147, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9487, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------51/1024
2448/49152
( 5.0%)
594/8192
7128/98304
( 7.3%)
4419/65536
35352/524288 ( 6.7%)
2670/65536
53400/1310720 ( 4.1%)
4826/65536
57912/786432 ( 7.4%)
681/65536
21792/2097152 ( 1.0%)
470/12288
33840/884736 ( 3.8%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2585/65536
144760/3670016 ( 3.9%)
0/65536
0/3670016 ( 0.0%)
2030/65536
113680/3670016 ( 3.1%)
733/65536
23456/2097152 ( 1.1%)
3270/65536
6540/131072 ( 5.0%)
843/65536
1686/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
20366/512000
81464/2048000 ( 4.0%)
13604/256000
54416/1024000 ( 5.3%)
29/8192
2900/819200 ( 0.4%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
353/32768
0/65536
7287/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
733/65536
733/65536
2890/65536
733/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/819200
0/393216
3530/327680
0/786432
14574/131072
0/16384
352/180224
699976/0
0/0
10611/16777216
67452/393216
2932/262144
2932/262144
80920/1835008
20524/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(17.2%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.6%)
( 1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (157617 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 515 texinfos to 270
Reduced 14 texdatas to 13 (341 bytes to 309)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1544 faces
313090 square feet [45085080.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1544 patches before subdivision
16384 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1823830, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(142875, 4861
9, 16961)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48211, 6329,
972)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17731, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6774, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
26/1024
1248/49152
( 2.5%)
brushes
404/8192
4848/98304
( 4.9%)
brushsides
2933/65536
23464/524288 ( 4.5%)
planes
1966/65536
39320/1310720 ( 3.0%)
vertexes
3088/65536
37056/786432 ( 4.7%)
nodes
531/65536
16992/2097152 ( 0.8%)
texinfos
270/12288
19440/884736 ( 2.2%)
texdata
13/2048
416/65536
( 0.6%)
dispinfos
5/0
880/0
( 0.0%)
disp_verts
405/0
8100/0
( 0.0%)
disp_tris
640/0
1280/0
( 0.0%)
disp_lmsamples
2300/0
2300/0
( 0.0%)
faces
1544/65536
86464/3670016 ( 2.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1237/65536
69272/3670016 ( 1.9%)
leaves
558/65536
17856/2097152 ( 0.9%)
leaffaces
2089/65536
4178/131072 ( 3.2%)
leafbrushes
607/65536
1214/131072 ( 0.9%)
areas
2/256
16/2048
( 0.8%)
surfedges
12689/512000
50756/2048000 ( 2.5%)
edges
8699/256000
34796/1024000 ( 3.4%)
LDR worldlights
20/8192
2000/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
291/32768
2910/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5751/65536
11502/131072 ( 8.8%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
396952/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
38311/393216 ( 9.7%)
LDR ambient table
558/65536
2232/262144 ( 0.9%)
HDR ambient table
558/65536
2232/262144 ( 0.9%)
LDR leaf ambient
2412/65536
67536/1835008 ( 3.7%)
HDR leaf ambient
558/65536
15624/1835008 ( 0.9%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/2058
174046/0
157617/4194304
1597/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
3.8%)
0.2%)

Level flags = 0
Total triangle count: 4675
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (157617 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 515 texinfos to 270
Reduced 14 texdatas to 13 (341 bytes to 309)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1544 faces
313090 square feet [45085080.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1544 patches before subdivision
16384 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1823830, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(142876, 4862
0, 16961)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48212, 6330,
972)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17731, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6774, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------26/1024
1248/49152
( 2.5%)
404/8192
4848/98304
( 4.9%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2933/65536
1966/65536
3088/65536
531/65536
270/12288
13/2048
5/0
405/0
640/0
2300/0
1544/65536
0/65536
1237/65536
558/65536
2089/65536
607/65536
2/256
12689/512000
8699/256000
20/8192
0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
558/65536
558/65536
2412/65536
558/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

23464/524288
39320/1310720
37056/786432
16992/2097152
19440/884736
416/65536
880/0
8100/0
1280/0
2300/0
86464/3670016
0/3670016
69272/3670016
17856/2097152
4178/131072
1214/131072
16/2048
50756/2048000
34796/1024000
2000/819200
0/819200
0/393216
2910/327680
0/786432
11502/131072
0/16384
352/180224
396952/0
0/0
10611/16777216
38311/393216
2232/262144
2232/262144
67536/1835008
15624/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2058
174046/0
157617/4194304
1597/1048576

(
(
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(
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(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
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(

4.5%)
3.0%)
4.7%)
0.8%)
2.2%)
0.6%)
0.0%)
0.0%)
0.0%)
0.0%)
2.4%)
0.0%)
1.9%)
0.9%)
3.2%)
0.9%)
0.8%)
2.5%)
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0.2%)
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0.9%)
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8.8%)
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0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
3.8%)
0.2%)

Level flags = 0
Total triangle count: 4675
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158165 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 523 texinfos to 274
Reduced 15 texdatas to 14 (350 bytes to 318)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
1550 faces
313131 square feet [45090936.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16398 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1825394, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143047, 4868
0, 16979)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48228, 6333,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17736, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6774, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
405/8192
4860/98304
( 4.9%)
2939/65536
23512/524288 ( 4.5%)
1972/65536
39440/1310720 ( 3.0%)
3096/65536
37152/786432 ( 4.7%)
537/65536
17184/2097152 ( 0.8%)
274/12288
19728/884736 ( 2.2%)
14/2048
448/65536
( 0.7%)
5/0
880/0
( 0.0%)
405/0
8100/0
( 0.0%)
640/0
1280/0
( 0.0%)
2300/0
2300/0
( 0.0%)
1550/65536
86800/3670016 ( 2.4%)
0/65536
0/3670016 ( 0.0%)
1243/65536
69608/3670016 ( 1.9%)
565/65536
18080/2097152 ( 0.9%)
2095/65536
4190/131072 ( 3.2%)
608/65536
1216/131072 ( 0.9%)
2/256
16/2048
( 0.8%)
12737/512000
50948/2048000 ( 2.5%)
8723/256000
34892/1024000 ( 3.4%)
20/8192
2000/819200 ( 0.2%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
565/65536
565/65536
2418/65536
565/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/819200
0/393216
2910/327680
0/786432
11502/131072
0/16384
352/180224
397316/0
0/0
10611/16777216
38977/393216
2260/262144
2260/262144
67704/1835008
15820/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2058
174046/0
158165/4194304
1597/1048576

(
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0.0%)
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8.8%)
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0.1%)
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0.0%)
8.3%)
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3.8%)
0.2%)

Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (158165 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 523 texinfos to 274
Reduced 15 texdatas to 14 (350 bytes to 318)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1550 faces
313131 square feet [45090936.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16398 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1825494, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143026, 4867
5, 16979)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48228, 6333,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17735, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6774, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
27/1024
1296/49152
( 2.6%)
brushes
405/8192
4860/98304
( 4.9%)
brushsides
2939/65536
23512/524288 ( 4.5%)
planes
1974/65536
39480/1310720 ( 3.0%)
vertexes
3096/65536
37152/786432 ( 4.7%)
nodes
537/65536
17184/2097152 ( 0.8%)
texinfos
274/12288
19728/884736 ( 2.2%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
5/0
880/0
( 0.0%)
disp_verts
405/0
8100/0
( 0.0%)
disp_tris
640/0
1280/0
( 0.0%)
disp_lmsamples
2300/0
2300/0
( 0.0%)
faces
1550/65536
86800/3670016 ( 2.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1243/65536
69608/3670016 ( 1.9%)
leaves
565/65536
18080/2097152 ( 0.9%)
leaffaces
2095/65536
4190/131072 ( 3.2%)
leafbrushes
608/65536
1216/131072 ( 0.9%)
areas
2/256
16/2048
( 0.8%)
surfedges
12737/512000
50948/2048000 ( 2.5%)
edges
8723/256000
34892/1024000 ( 3.4%)
LDR worldlights
20/8192
2000/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
291/32768
2910/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5751/65536
11502/131072 ( 8.8%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
397316/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
38979/393216 ( 9.9%)
LDR ambient table
565/65536
2260/262144 ( 0.9%)
HDR ambient table
565/65536
2260/262144 ( 0.9%)
LDR leaf ambient
2422/65536
67816/1835008 ( 3.7%)
HDR leaf ambient
565/65536
15820/1835008 ( 0.9%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/2058
174046/0
158165/4194304
1597/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
3.8%)
0.2%)

Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158165 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 523 texinfos to 274
Reduced 15 texdatas to 14 (350 bytes to 318)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1550 faces
313131 square feet [45090936.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16398 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1825494, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143027, 4867
7, 16979)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48229, 6333,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17736, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6775, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
405/8192
4860/98304
( 4.9%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2939/65536
1974/65536
3096/65536
537/65536
274/12288
14/2048
5/0
405/0
640/0
2300/0
1550/65536
0/65536
1243/65536
565/65536
2095/65536
608/65536
2/256
12737/512000
8723/256000
20/8192
0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
565/65536
565/65536
2422/65536
565/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

23512/524288
39480/1310720
37152/786432
17184/2097152
19728/884736
448/65536
880/0
8100/0
1280/0
2300/0
86800/3670016
0/3670016
69608/3670016
18080/2097152
4190/131072
1216/131072
16/2048
50948/2048000
34892/1024000
2000/819200
0/819200
0/393216
2910/327680
0/786432
11502/131072
0/16384
352/180224
397316/0
0/0
10611/16777216
38980/393216
2260/262144
2260/262144
67816/1835008
15820/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2058
174046/0
158165/4194304
1597/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

4.5%)
3.0%)
4.7%)
0.8%)
2.2%)
0.7%)
0.0%)
0.0%)
0.0%)
0.0%)
2.4%)
0.0%)
1.9%)
0.9%)
3.2%)
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0.8%)
2.5%)
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0.9%)
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8.8%)
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0.2%)
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9.9%)
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3.7%)
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0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
3.8%)
0.2%)

Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158165 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 523 texinfos to 274
Reduced 15 texdatas to 14 (350 bytes to 318)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
1550 faces
313131 square feet [45090936.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16398 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1825494, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143026, 4867
6, 16979)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48229, 6333,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17735, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6774, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
405/8192
4860/98304
( 4.9%)
2939/65536
23512/524288 ( 4.5%)
1974/65536
39480/1310720 ( 3.0%)
3096/65536
37152/786432 ( 4.7%)
537/65536
17184/2097152 ( 0.8%)
274/12288
19728/884736 ( 2.2%)
14/2048
448/65536
( 0.7%)
5/0
880/0
( 0.0%)
405/0
8100/0
( 0.0%)
640/0
1280/0
( 0.0%)
2300/0
2300/0
( 0.0%)
1550/65536
86800/3670016 ( 2.4%)
0/65536
0/3670016 ( 0.0%)
1243/65536
69608/3670016 ( 1.9%)
565/65536
18080/2097152 ( 0.9%)
2095/65536
4190/131072 ( 3.2%)
608/65536
1216/131072 ( 0.9%)
2/256
16/2048
( 0.8%)
12737/512000
50948/2048000 ( 2.5%)
8723/256000
34892/1024000 ( 3.4%)
20/8192
2000/819200 ( 0.2%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
565/65536
565/65536
2422/65536
565/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/819200
0/393216
2910/327680
0/786432
11502/131072
0/16384
352/180224
397316/0
0/0
10611/16777216
38809/393216
2260/262144
2260/262144
67816/1835008
15820/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2058
174046/0
158165/4194304
1597/1048576

(
(
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(
(
(
(
(
(
(
(
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(
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0.0%)
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0.0%)
8.3%)
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3.8%)
0.2%)

Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (158165 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 523 texinfos to 274
Reduced 15 texdatas to 14 (350 bytes to 318)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1550 faces
313131 square feet [45090936.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16398 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1825494, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143026, 4867
6, 16979)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48228, 6333,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17735, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6774, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
27/1024
1296/49152
( 2.6%)
brushes
405/8192
4860/98304
( 4.9%)
brushsides
2939/65536
23512/524288 ( 4.5%)
planes
1974/65536
39480/1310720 ( 3.0%)
vertexes
3096/65536
37152/786432 ( 4.7%)
nodes
537/65536
17184/2097152 ( 0.8%)
texinfos
274/12288
19728/884736 ( 2.2%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
5/0
880/0
( 0.0%)
disp_verts
405/0
8100/0
( 0.0%)
disp_tris
640/0
1280/0
( 0.0%)
disp_lmsamples
2300/0
2300/0
( 0.0%)
faces
1550/65536
86800/3670016 ( 2.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1243/65536
69608/3670016 ( 1.9%)
leaves
565/65536
18080/2097152 ( 0.9%)
leaffaces
2095/65536
4190/131072 ( 3.2%)
leafbrushes
608/65536
1216/131072 ( 0.9%)
areas
2/256
16/2048
( 0.8%)
surfedges
12737/512000
50948/2048000 ( 2.5%)
edges
8723/256000
34892/1024000 ( 3.4%)
LDR worldlights
20/8192
2000/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
291/32768
2910/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5751/65536
11502/131072 ( 8.8%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
397316/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
38801/393216 ( 9.9%)
LDR ambient table
565/65536
2260/262144 ( 0.9%)
HDR ambient table
565/65536
2260/262144 ( 0.9%)
LDR leaf ambient
2422/65536
67816/1835008 ( 3.7%)
HDR leaf ambient
565/65536
15820/1835008 ( 0.9%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/2058
174046/0
158165/4194304
1597/1048576

(
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(
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0.0%)
0.0%)
0.0%)
8.3%)
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Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158165 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 523 texinfos to 274
Reduced 15 texdatas to 14 (350 bytes to 318)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1550 faces
313131 square feet [45090936.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16398 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1825494, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143026, 4867
6, 16979)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48228, 6333,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17735, 834,
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Bounce #4 added RGB(6774, 114, 4
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0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)
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Bounce #6 added RGB(1060, 2, 0)
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Bounce #7 added RGB(429, 0, 0)
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Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
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Bounce #11 added RGB(13, 0, 0)
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Bounce #12 added RGB(5, 0, 0)
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Bounce #13 added RGB(2, 0, 0)
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Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
405/8192
4860/98304
( 4.9%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2939/65536
1974/65536
3096/65536
537/65536
274/12288
14/2048
5/0
405/0
640/0
2300/0
1550/65536
0/65536
1243/65536
565/65536
2095/65536
608/65536
2/256
12737/512000
8723/256000
20/8192
0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
565/65536
565/65536
2422/65536
565/65536
0/0
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0/0
0/0
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0/0
[variable]
[variable]
[variable]
[variable]
[variable]

23512/524288
39480/1310720
37152/786432
17184/2097152
19728/884736
448/65536
880/0
8100/0
1280/0
2300/0
86800/3670016
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69608/3670016
18080/2097152
4190/131072
1216/131072
16/2048
50948/2048000
34892/1024000
2000/819200
0/819200
0/393216
2910/327680
0/786432
11502/131072
0/16384
352/180224
397316/0
0/0
10611/16777216
38800/393216
2260/262144
2260/262144
67816/1835008
15820/1835008
0/0
0/0
0/0
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0/0
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0/0
0/0
1/12
1/2058
174046/0
158165/4194304
1597/1048576

(
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Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158165 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 523 texinfos to 274
Reduced 15 texdatas to 14 (366 bytes to 334)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
1550 faces
313131 square feet [45090936.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16398 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1825252, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143241, 4873
7, 16990)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48262, 6338,
974)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17742, 835,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6776, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2665, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
405/8192
4860/98304
( 4.9%)
2939/65536
23512/524288 ( 4.5%)
1978/65536
39560/1310720 ( 3.0%)
3096/65536
37152/786432 ( 4.7%)
537/65536
17184/2097152 ( 0.8%)
274/12288
19728/884736 ( 2.2%)
14/2048
448/65536
( 0.7%)
5/0
880/0
( 0.0%)
405/0
8100/0
( 0.0%)
640/0
1280/0
( 0.0%)
2300/0
2300/0
( 0.0%)
1550/65536
86800/3670016 ( 2.4%)
0/65536
0/3670016 ( 0.0%)
1243/65536
69608/3670016 ( 1.9%)
565/65536
18080/2097152 ( 0.9%)
2095/65536
4190/131072 ( 3.2%)
608/65536
1216/131072 ( 0.9%)
2/256
16/2048
( 0.8%)
12737/512000
50948/2048000 ( 2.5%)
8723/256000
34892/1024000 ( 3.4%)
20/8192
2000/819200 ( 0.2%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
565/65536
565/65536
2422/65536
565/65536
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[variable]
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[variable]
[variable]
[variable]

0/819200
0/393216
2910/327680
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352/180224
397316/0
0/0
10611/16777216
38800/393216
2260/262144
2260/262144
67816/1835008
15820/1835008
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1/12
1/2058
174046/0
158165/4194304
1597/1048576

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0.2%)

Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (158021 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 518 texinfos to 273
Reduced 15 texdatas to 14 (366 bytes to 334)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
191 portalclusters
836 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 29473
Average clusters visible: 154
Building PAS...
Average clusters audible: 191
visdatasize:10749 compressed from 9168
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1550 faces
313138 square feet [45091928.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16398 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1826821, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143048, 4867
5, 16975)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48251, 6336,
974)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17741, 835,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6777, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2665, 16, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
26/1024
1248/49152
( 2.5%)
brushes
405/8192
4860/98304
( 4.9%)
brushsides
2939/65536
23512/524288 ( 4.5%)
planes
1970/65536
39400/1310720 ( 3.0%)
vertexes
3096/65536
37152/786432 ( 4.7%)
nodes
535/65536
17120/2097152 ( 0.8%)
texinfos
273/12288
19656/884736 ( 2.2%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
5/0
880/0
( 0.0%)
disp_verts
405/0
8100/0
( 0.0%)
disp_tris
640/0
1280/0
( 0.0%)
disp_lmsamples
2300/0
2300/0
( 0.0%)
faces
1550/65536
86800/3670016 ( 2.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1243/65536
69608/3670016 ( 1.9%)
leaves
562/65536
17984/2097152 ( 0.9%)
leaffaces
2141/65536
4282/131072 ( 3.3%)
leafbrushes
621/65536
1242/131072 ( 0.9%)
areas
2/256
16/2048
( 0.8%)
surfedges
12737/512000
50948/2048000 ( 2.5%)
edges
8723/256000
34892/1024000 ( 3.4%)
LDR worldlights
20/8192
2000/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
291/32768
2910/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5751/65536
11502/131072 ( 8.8%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
397224/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10749/16777216 ( 0.1%)
entdata
[variable]
38311/393216 ( 9.7%)
LDR ambient table
562/65536
2248/262144 ( 0.9%)
HDR ambient table
562/65536
2248/262144 ( 0.9%)
LDR leaf ambient
2442/65536
68376/1835008 ( 3.7%)
HDR leaf ambient
562/65536
15736/1835008 ( 0.9%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/2058
174046/0
158021/4194304
1597/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
3.8%)
0.2%)

Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158166 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 521 texinfos to 273
Reduced 15 texdatas to 14 (362 bytes to 330)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1550 faces
313121 square feet [45089432.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16390 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1824835, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143063, 4868
0, 16976)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48233, 6334,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17736, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6775, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
405/8192
4860/98304
( 4.9%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2939/65536
1982/65536
3096/65536
537/65536
273/12288
14/2048
5/0
405/0
640/0
2300/0
1550/65536
0/65536
1243/65536
565/65536
2095/65536
608/65536
2/256
12737/512000
8723/256000
20/8192
0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
565/65536
565/65536
2418/65536
565/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

23512/524288
39640/1310720
37152/786432
17184/2097152
19656/884736
448/65536
880/0
8100/0
1280/0
2300/0
86800/3670016
0/3670016
69608/3670016
18080/2097152
4190/131072
1216/131072
16/2048
50948/2048000
34892/1024000
2000/819200
0/819200
0/393216
2910/327680
0/786432
11502/131072
0/16384
352/180224
397808/0
0/0
10611/16777216
38367/393216
2260/262144
2260/262144
67704/1835008
15820/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2058
174046/0
158166/4194304
1597/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
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(
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4.5%)
3.0%)
4.7%)
0.8%)
2.2%)
0.7%)
0.0%)
0.0%)
0.0%)
0.0%)
2.4%)
0.0%)
1.9%)
0.9%)
3.2%)
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8.8%)
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0.2%)
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3.7%)
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8.3%)
0.0%)
0.0%)
3.8%)
0.2%)

Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158166 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 521 texinfos to 273
Reduced 15 texdatas to 14 (362 bytes to 330)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
1550 faces
313121 square feet [45089432.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16390 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1824835, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143062, 4867
9, 16975)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48233, 6333,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17736, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6774, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
405/8192
4860/98304
( 4.9%)
2939/65536
23512/524288 ( 4.5%)
1982/65536
39640/1310720 ( 3.0%)
3096/65536
37152/786432 ( 4.7%)
537/65536
17184/2097152 ( 0.8%)
273/12288
19656/884736 ( 2.2%)
14/2048
448/65536
( 0.7%)
5/0
880/0
( 0.0%)
405/0
8100/0
( 0.0%)
640/0
1280/0
( 0.0%)
2300/0
2300/0
( 0.0%)
1550/65536
86800/3670016 ( 2.4%)
0/65536
0/3670016 ( 0.0%)
1243/65536
69608/3670016 ( 1.9%)
565/65536
18080/2097152 ( 0.9%)
2095/65536
4190/131072 ( 3.2%)
608/65536
1216/131072 ( 0.9%)
2/256
16/2048
( 0.8%)
12737/512000
50948/2048000 ( 2.5%)
8723/256000
34892/1024000 ( 3.4%)
20/8192
2000/819200 ( 0.2%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
565/65536
565/65536
2418/65536
565/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/819200
0/393216
2910/327680
0/786432
11502/131072
0/16384
352/180224
397808/0
0/0
10611/16777216
38367/393216
2260/262144
2260/262144
67704/1835008
15820/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2058
174046/0
158166/4194304
1597/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.9%)
0.0%)
8.8%)
0.0%)
0.2%)
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0.1%)
9.8%)
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3.7%)
0.9%)
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0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
3.8%)
0.2%)

Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (158166 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 521 texinfos to 273
Reduced 15 texdatas to 14 (362 bytes to 330)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1550 faces
313121 square feet [45089432.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16390 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1824890, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143061, 4867
8, 16975)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48233, 6333,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17736, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6774, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
27/1024
1296/49152
( 2.6%)
brushes
405/8192
4860/98304
( 4.9%)
brushsides
2939/65536
23512/524288 ( 4.5%)
planes
1982/65536
39640/1310720 ( 3.0%)
vertexes
3096/65536
37152/786432 ( 4.7%)
nodes
537/65536
17184/2097152 ( 0.8%)
texinfos
273/12288
19656/884736 ( 2.2%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
5/0
880/0
( 0.0%)
disp_verts
405/0
8100/0
( 0.0%)
disp_tris
640/0
1280/0
( 0.0%)
disp_lmsamples
2300/0
2300/0
( 0.0%)
faces
1550/65536
86800/3670016 ( 2.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1243/65536
69608/3670016 ( 1.9%)
leaves
565/65536
18080/2097152 ( 0.9%)
leaffaces
2095/65536
4190/131072 ( 3.2%)
leafbrushes
608/65536
1216/131072 ( 0.9%)
areas
2/256
16/2048
( 0.8%)
surfedges
12737/512000
50948/2048000 ( 2.5%)
edges
8723/256000
34892/1024000 ( 3.4%)
LDR worldlights
20/8192
2000/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
291/32768
2910/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5751/65536
11502/131072 ( 8.8%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
397808/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
38367/393216 ( 9.8%)
LDR ambient table
565/65536
2260/262144 ( 0.9%)
HDR ambient table
565/65536
2260/262144 ( 0.9%)
LDR leaf ambient
2418/65536
67704/1835008 ( 3.7%)
HDR leaf ambient
565/65536
15820/1835008 ( 0.9%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/2058
174046/0
158166/4194304
1597/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
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3.8%)
0.2%)

Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158166 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 521 texinfos to 273
Reduced 15 texdatas to 14 (362 bytes to 330)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1550 faces
313121 square feet [45089432.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16390 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1824890, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143061, 4867
8, 16975)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48233, 6333,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17736, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6774, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
405/8192
4860/98304
( 4.9%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2939/65536
1980/65536
3096/65536
537/65536
273/12288
14/2048
5/0
405/0
640/0
2300/0
1550/65536
0/65536
1243/65536
565/65536
2095/65536
608/65536
2/256
12737/512000
8723/256000
20/8192
0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
565/65536
565/65536
2418/65536
565/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

23512/524288
39600/1310720
37152/786432
17184/2097152
19656/884736
448/65536
880/0
8100/0
1280/0
2300/0
86800/3670016
0/3670016
69608/3670016
18080/2097152
4190/131072
1216/131072
16/2048
50948/2048000
34892/1024000
2000/819200
0/819200
0/393216
2910/327680
0/786432
11502/131072
0/16384
352/180224
397808/0
0/0
10611/16777216
38366/393216
2260/262144
2260/262144
67704/1835008
15820/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2058
174046/0
158166/4194304
1597/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
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(
(
(
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(
(
(
(
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(
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4.5%)
3.0%)
4.7%)
0.8%)
2.2%)
0.7%)
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2.4%)
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3.8%)
0.2%)

Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158166 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 521 texinfos to 273
Reduced 15 texdatas to 14 (362 bytes to 330)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
1550 faces
313121 square feet [45089432.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16390 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1824890, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143062, 4867
9, 16975)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48233, 6334,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17736, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6775, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
405/8192
4860/98304
( 4.9%)
2939/65536
23512/524288 ( 4.5%)
1980/65536
39600/1310720 ( 3.0%)
3096/65536
37152/786432 ( 4.7%)
537/65536
17184/2097152 ( 0.8%)
273/12288
19656/884736 ( 2.2%)
14/2048
448/65536
( 0.7%)
5/0
880/0
( 0.0%)
405/0
8100/0
( 0.0%)
640/0
1280/0
( 0.0%)
2300/0
2300/0
( 0.0%)
1550/65536
86800/3670016 ( 2.4%)
0/65536
0/3670016 ( 0.0%)
1243/65536
69608/3670016 ( 1.9%)
565/65536
18080/2097152 ( 0.9%)
2095/65536
4190/131072 ( 3.2%)
608/65536
1216/131072 ( 0.9%)
2/256
16/2048
( 0.8%)
12737/512000
50948/2048000 ( 2.5%)
8723/256000
34892/1024000 ( 3.4%)
20/8192
2000/819200 ( 0.2%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
565/65536
565/65536
2418/65536
565/65536
0/0
0/0
0/0
0/0
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0/0
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[variable]
[variable]
[variable]
[variable]
[variable]

0/819200
0/393216
2910/327680
0/786432
11502/131072
0/16384
352/180224
397808/0
0/0
10611/16777216
38535/393216
2260/262144
2260/262144
67704/1835008
15820/1835008
0/0
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0/0
0/0
0/0
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1/12
1/2058
174046/0
158166/4194304
1597/1048576

(
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(
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0.0%)
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8.8%)
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8.3%)
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3.8%)
0.2%)

Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (158166 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 521 texinfos to 273
Reduced 15 texdatas to 14 (362 bytes to 330)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1550 faces
313121 square feet [45089432.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1550 patches before subdivision
16390 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1824890, max 419
transfer lists: 13.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143061, 4867
8, 16975)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48233, 6333,
973)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17736, 834,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6774, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2664, 16, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
27/1024
1296/49152
( 2.6%)
brushes
405/8192
4860/98304
( 4.9%)
brushsides
2939/65536
23512/524288 ( 4.5%)
planes
1980/65536
39600/1310720 ( 3.0%)
vertexes
3096/65536
37152/786432 ( 4.7%)
nodes
537/65536
17184/2097152 ( 0.8%)
texinfos
273/12288
19656/884736 ( 2.2%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
5/0
880/0
( 0.0%)
disp_verts
405/0
8100/0
( 0.0%)
disp_tris
640/0
1280/0
( 0.0%)
disp_lmsamples
2300/0
2300/0
( 0.0%)
faces
1550/65536
86800/3670016 ( 2.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1243/65536
69608/3670016 ( 1.9%)
leaves
565/65536
18080/2097152 ( 0.9%)
leaffaces
2095/65536
4190/131072 ( 3.2%)
leafbrushes
608/65536
1216/131072 ( 0.9%)
areas
2/256
16/2048
( 0.8%)
surfedges
12737/512000
50948/2048000 ( 2.5%)
edges
8723/256000
34892/1024000 ( 3.4%)
LDR worldlights
20/8192
2000/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
291/32768
2910/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5751/65536
11502/131072 ( 8.8%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
397808/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
38539/393216 ( 9.8%)
LDR ambient table
565/65536
2260/262144 ( 0.9%)
HDR ambient table
565/65536
2260/262144 ( 0.9%)
LDR leaf ambient
2418/65536
67704/1835008 ( 3.7%)
HDR leaf ambient
565/65536
15820/1835008 ( 0.9%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/2058
174046/0
158166/4194304
1597/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
3.8%)
0.2%)

Level flags = 0
Total triangle count: 4687
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158962 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 526 texinfos to 278
Reduced 15 texdatas to 14 (362 bytes to 330)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1560 faces
313185 square feet [45098744.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1560 patches before subdivision
16400 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1828675, max 419
transfer lists: 14.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143240, 4871
0, 16972)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48257, 6335,
974)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17744, 835,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6777, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2665, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
407/8192
4884/98304
( 5.0%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2951/65536
1984/65536
3112/65536
537/65536
278/12288
14/2048
5/0
405/0
640/0
2300/0
1560/65536
0/65536
1253/65536
565/65536
2105/65536
610/65536
2/256
12817/512000
8771/256000
20/8192
0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
565/65536
565/65536
2416/65536
565/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

23608/524288
39680/1310720
37344/786432
17184/2097152
20016/884736
448/65536
880/0
8100/0
1280/0
2300/0
87360/3670016
0/3670016
70168/3670016
18080/2097152
4210/131072
1220/131072
16/2048
51268/2048000
35084/1024000
2000/819200
0/819200
0/393216
2910/327680
0/786432
11502/131072
0/16384
352/180224
400024/0
0/0
10611/16777216
38538/393216
2260/262144
2260/262144
67648/1835008
15820/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2058
174046/0
158962/4194304
1597/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

4.5%)
3.0%)
4.7%)
0.8%)
2.3%)
0.7%)
0.0%)
0.0%)
0.0%)
0.0%)
2.4%)
0.0%)
1.9%)
0.9%)
3.2%)
0.9%)
0.8%)
2.5%)
3.4%)
0.2%)
0.0%)
0.0%)
0.9%)
0.0%)
8.8%)
0.0%)
0.2%)
0.0%)
0.0%)
0.1%)
9.8%)
0.9%)
0.9%)
3.7%)
0.9%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
3.8%)
0.2%)

Level flags = 0
Total triangle count: 4707
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158962 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 526 texinfos to 278
Reduced 15 texdatas to 14 (362 bytes to 330)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
1560 faces
313185 square feet [45098744.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1560 patches before subdivision
16400 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1829529, max 419
transfer lists: 14.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143231, 4871
6, 16978)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48271, 6340,
975)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17747, 835,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6778, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2665, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
407/8192
4884/98304
( 5.0%)
2951/65536
23608/524288 ( 4.5%)
1986/65536
39720/1310720 ( 3.0%)
3112/65536
37344/786432 ( 4.7%)
537/65536
17184/2097152 ( 0.8%)
278/12288
20016/884736 ( 2.3%)
14/2048
448/65536
( 0.7%)
5/0
880/0
( 0.0%)
405/0
8100/0
( 0.0%)
640/0
1280/0
( 0.0%)
2300/0
2300/0
( 0.0%)
1560/65536
87360/3670016 ( 2.4%)
0/65536
0/3670016 ( 0.0%)
1253/65536
70168/3670016 ( 1.9%)
565/65536
18080/2097152 ( 0.9%)
2105/65536
4210/131072 ( 3.2%)
610/65536
1220/131072 ( 0.9%)
2/256
16/2048
( 0.8%)
12817/512000
51268/2048000 ( 2.5%)
8771/256000
35084/1024000 ( 3.4%)
20/8192
2000/819200 ( 0.2%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
291/32768
0/65536
5751/65536
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1/512
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[variable]
[variable]
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565/65536
565/65536
2416/65536
565/65536
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[variable]
[variable]
[variable]
[variable]

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352/180224
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0/0
10611/16777216
38538/393216
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Level flags = 0
Total triangle count: 4707
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (158962 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 526 texinfos to 278
Reduced 15 texdatas to 14 (362 bytes to 330)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1560 faces
313185 square feet [45098744.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1560 patches before subdivision
16400 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1829465, max 419
transfer lists: 14.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143220, 4871
1, 16976)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48266, 6339,
974)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17746, 835,
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0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6778, 114, 4
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0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2665, 16, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
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Bounce #7 added RGB(429, 0, 0)
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Bounce #8 added RGB(175, 0, 0)
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Bounce #9 added RGB(72, 0, 0)
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Bounce #10 added RGB(30, 0, 0)
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Bounce #11 added RGB(13, 0, 0)
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Bounce #12 added RGB(5, 0, 0)
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Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
27/1024
1296/49152
( 2.6%)
brushes
407/8192
4884/98304
( 5.0%)
brushsides
2951/65536
23608/524288 ( 4.5%)
planes
1986/65536
39720/1310720 ( 3.0%)
vertexes
3112/65536
37344/786432 ( 4.7%)
nodes
537/65536
17184/2097152 ( 0.8%)
texinfos
278/12288
20016/884736 ( 2.3%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
5/0
880/0
( 0.0%)
disp_verts
405/0
8100/0
( 0.0%)
disp_tris
640/0
1280/0
( 0.0%)
disp_lmsamples
2300/0
2300/0
( 0.0%)
faces
1560/65536
87360/3670016 ( 2.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1253/65536
70168/3670016 ( 1.9%)
leaves
565/65536
18080/2097152 ( 0.9%)
leaffaces
2105/65536
4210/131072 ( 3.2%)
leafbrushes
610/65536
1220/131072 ( 0.9%)
areas
2/256
16/2048
( 0.8%)
surfedges
12817/512000
51268/2048000 ( 2.5%)
edges
8771/256000
35084/1024000 ( 3.4%)
LDR worldlights
20/8192
2000/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
291/32768
2910/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
5751/65536
11502/131072 ( 8.8%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
400024/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
38539/393216 ( 9.8%)
LDR ambient table
565/65536
2260/262144 ( 0.9%)
HDR ambient table
565/65536
2260/262144 ( 0.9%)
LDR leaf ambient
2416/65536
67648/1835008 ( 3.7%)
HDR leaf ambient
565/65536
15820/1835008 ( 0.9%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
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occluder vert ind
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Prop Hull Verts
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0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
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Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
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0/0
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[variable]
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[variable]

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1/12
1/2058
174046/0
158962/4194304
1597/1048576

(
(
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Level flags = 0
Total triangle count: 4707
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158962 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 526 texinfos to 278
Reduced 15 texdatas to 14 (362 bytes to 330)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1560 faces
313185 square feet [45098744.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1560 patches before subdivision
16400 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1829529, max 419
transfer lists: 14.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143229, 4871
4, 16978)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48270, 6339,
975)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17746, 835,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6778, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2665, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
407/8192
4884/98304
( 5.0%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2951/65536
1986/65536
3112/65536
537/65536
278/12288
14/2048
5/0
405/0
640/0
2300/0
1560/65536
0/65536
1253/65536
565/65536
2105/65536
610/65536
2/256
12817/512000
8771/256000
20/8192
0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
565/65536
565/65536
2416/65536
565/65536
0/0
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0/0
0/0
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[variable]
[variable]
[variable]
[variable]
[variable]

23608/524288
39720/1310720
37344/786432
17184/2097152
20016/884736
448/65536
880/0
8100/0
1280/0
2300/0
87360/3670016
0/3670016
70168/3670016
18080/2097152
4210/131072
1220/131072
16/2048
51268/2048000
35084/1024000
2000/819200
0/819200
0/393216
2910/327680
0/786432
11502/131072
0/16384
352/180224
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0/0
10611/16777216
38539/393216
2260/262144
2260/262144
67648/1835008
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0/0
1/12
1/2058
174046/0
158962/4194304
1597/1048576

(
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(
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4.5%)
3.0%)
4.7%)
0.8%)
2.3%)
0.7%)
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2.4%)
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Level flags = 0
Total triangle count: 4707
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 172 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158962 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 526 texinfos to 278
Reduced 15 texdatas to 14 (362 bytes to 330)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
1560 faces
313185 square feet [45098744.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1560 patches before subdivision
16400 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1829529, max 419
transfer lists: 14.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(143230, 4871
4, 16978)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48270, 6339,
975)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17746, 835,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6778, 114, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2665, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1060, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(429, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(175, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(72, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(30, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------27/1024
1296/49152
( 2.6%)
407/8192
4884/98304
( 5.0%)
2951/65536
23608/524288 ( 4.5%)
1986/65536
39720/1310720 ( 3.0%)
3112/65536
37344/786432 ( 4.7%)
537/65536
17184/2097152 ( 0.8%)
278/12288
20016/884736 ( 2.3%)
14/2048
448/65536
( 0.7%)
5/0
880/0
( 0.0%)
405/0
8100/0
( 0.0%)
640/0
1280/0
( 0.0%)
2300/0
2300/0
( 0.0%)
1560/65536
87360/3670016 ( 2.4%)
0/65536
0/3670016 ( 0.0%)
1253/65536
70168/3670016 ( 1.9%)
565/65536
18080/2097152 ( 0.9%)
2105/65536
4210/131072 ( 3.2%)
610/65536
1220/131072 ( 0.9%)
2/256
16/2048
( 0.8%)
12817/512000
51268/2048000 ( 2.5%)
8771/256000
35084/1024000 ( 3.4%)
20/8192
2000/819200 ( 0.2%)

HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/8192
0/32768
291/32768
0/65536
5751/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
565/65536
565/65536
2416/65536
565/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/819200
0/393216
2910/327680
0/786432
11502/131072
0/16384
352/180224
400024/0
0/0
10611/16777216
38539/393216
2260/262144
2260/262144
67648/1835008
15820/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2058
174046/0
158962/4194304
1597/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.9%)
0.0%)
8.8%)
0.0%)
0.2%)
0.0%)
0.0%)
0.1%)
9.8%)
0.9%)
0.9%)
3.7%)
0.9%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
3.8%)
0.2%)

Level flags = 0
Total triangle count: 4707
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...


done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 864 texinfos to 470
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25749 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999760, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209166, 7029
6, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68621, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25147, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9487, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
51/1024
2448/49152
( 5.0%)
brushes
594/8192
7128/98304
( 7.3%)
brushsides
4419/65536
35352/524288 ( 6.7%)
planes
2670/65536
53400/1310720 ( 4.1%)
vertexes
4826/65536
57912/786432 ( 7.4%)
nodes
681/65536
21792/2097152 ( 1.0%)
texinfos
470/12288
33840/884736 ( 3.8%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2585/65536
144760/3670016 ( 3.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2030/65536
113680/3670016 ( 3.1%)
leaves
733/65536
23456/2097152 ( 1.1%)
leaffaces
3270/65536
6540/131072 ( 5.0%)
leafbrushes
843/65536
1686/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
20366/512000
81464/2048000 ( 4.0%)
edges
13604/256000
54416/1024000 ( 5.3%)
LDR worldlights
29/8192
2900/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
353/32768
3530/327680 ( 1.1%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
7287/65536
14574/131072 (11.1%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
699976/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
10611/16777216 ( 0.1%)
entdata
[variable]
67013/393216 (17.0%)
LDR ambient table
733/65536
2932/262144 ( 1.1%)
HDR ambient table
733/65536
2932/262144 ( 1.1%)
LDR leaf ambient
2890/65536
80920/1835008 ( 4.4%)
HDR leaf ambient
733/65536
20524/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.6%)
1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (233682 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 864 texinfos to 470
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
188 portalclusters
821 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 28722
Average clusters visible: 152
Building PAS...
Average clusters audible: 188
visdatasize:10611 compressed from 9024
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2585 faces
333537 square feet [48029424.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2585 patches before subdivision
25749 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2999760, max 475
transfer lists: 22.9 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(209166, 7029
6, 22704)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(68621, 9016,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25147, 1197,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9487, 163, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3697, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1455, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(582, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(96, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(40, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(17, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------51/1024
2448/49152
( 5.0%)
594/8192
7128/98304
( 7.3%)

brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

4419/65536
2670/65536
4826/65536
681/65536
470/12288
14/2048
30/0
2430/0
3840/0
15392/0
2585/65536
0/65536
2030/65536
733/65536
3270/65536
843/65536
2/256
20366/512000
13604/256000
29/8192
0/8192
0/32768
353/32768
0/65536
7287/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
733/65536
733/65536
2890/65536
733/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

35352/524288
53400/1310720
57912/786432
21792/2097152
33840/884736
448/65536
5280/0
48600/0
7680/0
15392/0
144760/3670016
0/3670016
113680/3670016
23456/2097152
6540/131072
1686/131072
16/2048
81464/2048000
54416/1024000
2900/819200
0/819200
0/393216
3530/327680
0/786432
14574/131072
0/16384
352/180224
699976/0
0/0
10611/16777216
67013/393216
2932/262144
2932/262144
80920/1835008
20524/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
233682/4194304
10272/1048576

( 6.7%)
( 4.1%)
( 7.4%)
( 1.0%)
( 3.8%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.9%)
( 0.0%)
( 3.1%)
( 1.1%)
( 5.0%)
( 1.3%)
( 0.8%)
( 4.0%)
( 5.3%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.1%)
( 0.0%)
(11.1%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(17.0%)
( 1.1%)
( 1.1%)
( 4.4%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.6%)
( 1.0%)

Level flags = 0
Total triangle count: 7273
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials

Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM


aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (252736 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 883 texinfos to 474
Reduced 15 texdatas to 14 (356 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
193 portalclusters
849 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 30323
Average clusters visible: 157
Building PAS...
Average clusters audible: 193
visdatasize:11240 compressed from 12352
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
2702 faces
334645 square feet [48188888.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2702 patches before subdivision
25924 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3015856, max 475
transfer lists: 23.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(210588, 7060
7, 22712)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(69376, 9063,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25642, 1205,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9800, 165, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3893, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1576, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(657, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(280, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(124, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(57, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(27, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(13, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------52/1024
2496/49152
( 5.1%)
648/8192
7776/98304
( 7.9%)
4743/65536
37944/524288 ( 7.2%)
2722/65536
54440/1310720 ( 4.2%)
5120/65536
61440/786432 ( 7.8%)
693/65536
22176/2097152 ( 1.1%)
474/12288
34128/884736 ( 3.9%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2702/65536
151312/3670016 ( 4.1%)
0/65536
0/3670016 ( 0.0%)
2143/65536
120008/3670016 ( 3.3%)
746/65536
23872/2097152 ( 1.1%)
3401/65536
6802/131072 ( 5.2%)
909/65536
1818/131072 ( 1.4%)
2/256
16/2048
( 0.8%)
21408/512000
85632/2048000 ( 4.2%)

edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

14336/256000
29/8192
0/8192
0/32768
387/32768
0/65536
8049/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
746/65536
746/65536
2951/65536
746/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

57344/1024000
2900/819200
0/819200
0/393216
3870/327680
0/786432
16098/131072
0/16384
352/180224
707492/0
0/0
11240/16777216
67404/393216
2984/262144
2984/262144
82628/1835008
20888/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
252736/4194304
10272/1048576

( 5.6%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.2%)
( 0.0%)
(12.3%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(17.1%)
( 1.1%)
( 1.1%)
( 4.5%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 6.0%)
( 1.0%)

Level flags = 0
Total triangle count: 7629
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...

Finding lightmap sample positions...


Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253227 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 887 texinfos to 474
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
193 portalclusters
849 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 30323
Average clusters visible: 157
Building PAS...
Average clusters audible: 193
visdatasize:11240 compressed from 12352
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2702 faces
334645 square feet [48188888.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2702 patches before subdivision
25924 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7
materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater
ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)

Building Faces...done (0)


Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253227 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 887 texinfos to 474
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
193 portalclusters
849 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 30323
Average clusters visible: 157
Building PAS...
Average clusters audible: 193
visdatasize:11240 compressed from 12352
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2702 faces
334645 square feet [48188888.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]

2702 patches before subdivision


25924 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3015873, max 475
transfer lists: 23.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(210554, 7060
5, 22713)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(69287, 9060,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25562, 1205,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9739, 165, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3851, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1548, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(639, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(269, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(117, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(52, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------52/1024
2496/49152
( 5.1%)
649/8192
7788/98304
( 7.9%)
4749/65536
37992/524288 ( 7.2%)
2728/65536
54560/1310720 ( 4.2%)
5120/65536
61440/786432 ( 7.8%)
693/65536
22176/2097152 ( 1.1%)
474/12288
34128/884736 ( 3.9%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2702/65536
151312/3670016 ( 4.1%)
0/65536
0/3670016 ( 0.0%)
2143/65536
120008/3670016 ( 3.3%)
746/65536
23872/2097152 ( 1.1%)
3401/65536
6802/131072 ( 5.2%)
910/65536
1820/131072 ( 1.4%)
2/256
16/2048
( 0.8%)
21408/512000
85632/2048000 ( 4.2%)
14336/256000
57344/1024000 ( 5.6%)
29/8192
2900/819200 ( 0.4%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
387/32768
3870/327680 ( 1.2%)
0/65536
0/786432 ( 0.0%)

waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

8049/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
746/65536
746/65536
2951/65536
746/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

16098/131072
0/16384
352/180224
707524/0
0/0
11240/16777216
67622/393216
2984/262144
2984/262144
82628/1835008
20888/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
253227/4194304
10272/1048576

(12.3%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(17.2%)
( 1.1%)
( 1.1%)
( 4.5%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 6.0%)
( 1.0%)

Level flags = 0
Total triangle count: 7629
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253227 bytes)
Cannot build Physics2 data
-----------

DataLinker total stream size


0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 887 texinfos to 474
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
193 portalclusters
849 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 30323
Average clusters visible: 157
Building PAS...
Average clusters audible: 193
visdatasize:11240 compressed from 12352
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2702 faces
334645 square feet [48188888.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2702 patches before subdivision
25924 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3015879, max 475
transfer lists: 23.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(210556, 7060
5, 22713)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(69290, 9060,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25563, 1205,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9740, 165, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3851, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1548, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(639, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(269, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(117, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(52, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
52/1024
2496/49152
( 5.1%)
brushes
649/8192
7788/98304
( 7.9%)
brushsides
4749/65536
37992/524288 ( 7.2%)
planes
2722/65536
54440/1310720 ( 4.2%)
vertexes
5120/65536
61440/786432 ( 7.8%)
nodes
693/65536
22176/2097152 ( 1.1%)
texinfos
474/12288
34128/884736 ( 3.9%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2702/65536
151312/3670016 ( 4.1%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2143/65536
120008/3670016 ( 3.3%)
leaves
746/65536
23872/2097152 ( 1.1%)
leaffaces
3401/65536
6802/131072 ( 5.2%)
leafbrushes
910/65536
1820/131072 ( 1.4%)
areas
2/256
16/2048
( 0.8%)
surfedges
21408/512000
85632/2048000 ( 4.2%)
edges
14336/256000
57344/1024000 ( 5.6%)
LDR worldlights
29/8192
2900/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
387/32768
3870/327680 ( 1.2%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
8049/65536
16098/131072 (12.3%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
707524/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
11240/16777216 ( 0.1%)
entdata
[variable]
67622/393216 (17.2%)
LDR ambient table
746/65536
2984/262144 ( 1.1%)
HDR ambient table
746/65536
2984/262144 ( 1.1%)
LDR leaf ambient
2951/65536
82628/1835008 ( 4.5%)
HDR leaf ambient
746/65536
20888/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
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Prop Hull Verts
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0/0
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Prop Hull trilist
0/0
0/0
( 0.0%)

detail props
static props
pakfile
physics
physics terrain

[variable]
[variable]
[variable]
[variable]
[variable]

1/12
1/3000
174046/0
253227/4194304
10272/1048576

(
(
(
(
(

8.3%)
0.0%)
0.0%)
6.0%)
1.0%)

Level flags = 0
Total triangle count: 7629
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253227 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 887 texinfos to 474
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
193 portalclusters
849 numportals

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 30323
Average clusters visible: 157
Building PAS...
Average clusters audible: 193
visdatasize:11240 compressed from 12352
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2702 faces
334645 square feet [48188888.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2702 patches before subdivision
25924 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3015879, max 475
transfer lists: 23.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(210556, 7060
5, 22713)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(69290, 9060,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25563, 1205,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9740, 165, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3851, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1548, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(639, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(269, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(117, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(52, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes

Objects/Maxobjs Memory / Maxmem


--------------- --------------52/1024
2496/49152
649/8192
7788/98304
4749/65536
37992/524288
2722/65536
54440/1310720

Fullness
-------( 5.1%)
( 7.9%)
( 7.2%)
( 4.2%)

vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

5120/65536
693/65536
474/12288
14/2048
30/0
2430/0
3840/0
15392/0
2702/65536
0/65536
2143/65536
746/65536
3401/65536
910/65536
2/256
21408/512000
14336/256000
29/8192
0/8192
0/32768
387/32768
0/65536
8049/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
746/65536
746/65536
2951/65536
746/65536
0/0
0/0
0/0
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0/0
0/0
0/0
[variable]
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[variable]
[variable]
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61440/786432
22176/2097152
34128/884736
448/65536
5280/0
48600/0
7680/0
15392/0
151312/3670016
0/3670016
120008/3670016
23872/2097152
6802/131072
1820/131072
16/2048
85632/2048000
57344/1024000
2900/819200
0/819200
0/393216
3870/327680
0/786432
16098/131072
0/16384
352/180224
707524/0
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11240/16777216
67375/393216
2984/262144
2984/262144
82628/1835008
20888/1835008
0/0
0/0
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0/0
0/0
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0/0
0/0
1/12
1/3000
174046/0
253227/4194304
10272/1048576

( 7.8%)
( 1.1%)
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( 0.7%)
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( 0.0%)
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( 1.1%)
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( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 6.0%)
( 1.0%)

Level flags = 0
Total triangle count: 7629
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf

fixing up env_cubemap materials on brush sides...


0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253227 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 887 texinfos to 474
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
193 portalclusters
849 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 30323
Average clusters visible: 157
Building PAS...
Average clusters audible: 193
visdatasize:11240 compressed from 12352
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2702 faces

334645 square feet [48188888.00 square inches]


30 Displacements
4205 Square Feet [605650.13 Square Inches]
2702 patches before subdivision
25924 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3015879, max 475
transfer lists: 23.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(210556, 7060
5, 22713)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(69290, 9060,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25563, 1205,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9740, 165, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3851, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1548, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(639, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(269, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(117, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(52, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------52/1024
2496/49152
( 5.1%)
649/8192
7788/98304
( 7.9%)
4749/65536
37992/524288 ( 7.2%)
2722/65536
54440/1310720 ( 4.2%)
5120/65536
61440/786432 ( 7.8%)
693/65536
22176/2097152 ( 1.1%)
474/12288
34128/884736 ( 3.9%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2702/65536
151312/3670016 ( 4.1%)
0/65536
0/3670016 ( 0.0%)
2143/65536
120008/3670016 ( 3.3%)
746/65536
23872/2097152 ( 1.1%)
3401/65536
6802/131072 ( 5.2%)
910/65536
1820/131072 ( 1.4%)
2/256
16/2048
( 0.8%)
21408/512000
85632/2048000 ( 4.2%)
14336/256000
57344/1024000 ( 5.6%)
29/8192
2900/819200 ( 0.4%)
0/8192
0/819200 ( 0.0%)

leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/32768
387/32768
0/65536
8049/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
746/65536
746/65536
2951/65536
746/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/393216
3870/327680
0/786432
16098/131072
0/16384
352/180224
707524/0
0/0
11240/16777216
67367/393216
2984/262144
2984/262144
82628/1835008
20888/1835008
0/0
0/0
0/0
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1/12
1/3000
174046/0
253227/4194304
10272/1048576

( 0.0%)
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( 1.0%)

Level flags = 0
Total triangle count: 7629
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...

done (0) (253777 bytes)


Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 895 texinfos to 474
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
193 portalclusters
849 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 30323
Average clusters visible: 157
Building PAS...
Average clusters audible: 193
visdatasize:11240 compressed from 12352
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2702 faces
334645 square feet [48188888.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2702 patches before subdivision
25924 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3015879, max 475
transfer lists: 23.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(210556, 7060
5, 22713)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(69290, 9060,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25563, 1205,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9740, 165, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3851, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1548, 3, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(639, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(269, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(117, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(52, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
53/1024
2544/49152
( 5.2%)
brushes
650/8192
7800/98304
( 7.9%)
brushsides
4755/65536
38040/524288 ( 7.3%)
planes
2728/65536
54560/1310720 ( 4.2%)
vertexes
5120/65536
61440/786432 ( 7.8%)
nodes
699/65536
22368/2097152 ( 1.1%)
texinfos
474/12288
34128/884736 ( 3.9%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2702/65536
151312/3670016 ( 4.1%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2143/65536
120008/3670016 ( 3.3%)
leaves
753/65536
24096/2097152 ( 1.1%)
leaffaces
3401/65536
6802/131072 ( 5.2%)
leafbrushes
911/65536
1822/131072 ( 1.4%)
areas
2/256
16/2048
( 0.8%)
surfedges
21408/512000
85632/2048000 ( 4.2%)
edges
14336/256000
57344/1024000 ( 5.6%)
LDR worldlights
29/8192
2900/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
387/32768
3870/327680 ( 1.2%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
8049/65536
16098/131072 (12.3%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
707524/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
11240/16777216 ( 0.1%)
entdata
[variable]
68326/393216 (17.4%)
LDR ambient table
753/65536
3012/262144 ( 1.1%)
HDR ambient table
753/65536
3012/262144 ( 1.1%)
LDR leaf ambient
2982/65536
83496/1835008 ( 4.6%)
HDR leaf ambient
753/65536
21084/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)

Prop Hull Lists


Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
1/12
1/3000
174046/0
253777/4194304
10272/1048576

(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
6.1%)
1.0%)

Level flags = 0
Total triangle count: 7629
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253777 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 895 texinfos to 474
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.prt
193 portalclusters
849 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 30323
Average clusters visible: 157
Building PAS...
Average clusters audible: 193
visdatasize:11240 compressed from 12352
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2702 faces
334645 square feet [48188888.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2702 patches before subdivision
25924 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3015879, max 475
transfer lists: 23.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(210556, 7060
5, 22713)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(69289, 9060,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25563, 1205,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9740, 165, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3851, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1548, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(639, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(269, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(117, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(52, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------53/1024
2544/49152
( 5.2%)

brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

650/8192
4755/65536
2728/65536
5120/65536
699/65536
474/12288
14/2048
30/0
2430/0
3840/0
15392/0
2702/65536
0/65536
2143/65536
753/65536
3401/65536
911/65536
2/256
21408/512000
14336/256000
29/8192
0/8192
0/32768
387/32768
0/65536
8049/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
753/65536
753/65536
2982/65536
753/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

7800/98304
38040/524288
54560/1310720
61440/786432
22368/2097152
34128/884736
448/65536
5280/0
48600/0
7680/0
15392/0
151312/3670016
0/3670016
120008/3670016
24096/2097152
6802/131072
1822/131072
16/2048
85632/2048000
57344/1024000
2900/819200
0/819200
0/393216
3870/327680
0/786432
16098/131072
0/16384
352/180224
707524/0
0/0
11240/16777216
68241/393216
3012/262144
3012/262144
83496/1835008
21084/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
253777/4194304
10272/1048576

( 7.9%)
( 7.3%)
( 4.2%)
( 7.8%)
( 1.1%)
( 3.9%)
( 0.7%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 4.1%)
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( 1.4%)
( 0.8%)
( 4.2%)
( 5.6%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.2%)
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( 0.0%)
( 0.2%)
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( 1.1%)
( 1.1%)
( 4.6%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 6.1%)
( 1.0%)

Level flags = 0
Total triangle count: 7629
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater

ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253777 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 895 texinfos to 474
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
193 portalclusters
849 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 30323
Average clusters visible: 157
Building PAS...
Average clusters audible: 193
visdatasize:11240 compressed from 12352
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']

Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.bsp
2702 faces
334645 square feet [48188888.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2702 patches before subdivision
25924 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3015879, max 475
transfer lists: 23.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(210556, 7060
5, 22713)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(69289, 9060,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25563, 1205,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9740, 165, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3851, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1548, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(639, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(269, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(117, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(52, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------53/1024
2544/49152
( 5.2%)
650/8192
7800/98304
( 7.9%)
4755/65536
38040/524288 ( 7.3%)
2728/65536
54560/1310720 ( 4.2%)
5120/65536
61440/786432 ( 7.8%)
699/65536
22368/2097152 ( 1.1%)
474/12288
34128/884736 ( 3.9%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2702/65536
151312/3670016 ( 4.1%)
0/65536
0/3670016 ( 0.0%)
2143/65536
120008/3670016 ( 3.3%)
753/65536
24096/2097152 ( 1.1%)
3401/65536
6802/131072 ( 5.2%)
911/65536
1822/131072 ( 1.4%)
2/256
16/2048
( 0.8%)
21408/512000
85632/2048000 ( 4.2%)

edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

14336/256000
29/8192
0/8192
0/32768
387/32768
0/65536
8049/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
753/65536
753/65536
2982/65536
753/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

57344/1024000
2900/819200
0/819200
0/393216
3870/327680
0/786432
16098/131072
0/16384
352/180224
707524/0
0/0
11240/16777216
68266/393216
3012/262144
3012/262144
83496/1835008
21084/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
253777/4194304
10272/1048576

( 5.6%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.2%)
( 0.0%)
(12.3%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(17.4%)
( 1.1%)
( 1.1%)
( 4.6%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 6.1%)
( 1.0%)

Level flags = 0
Total triangle count: 7629
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...

Finding lightmap sample positions...


Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253777 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 895 texinfos to 474
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
193 portalclusters
849 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 30323
Average clusters visible: 157
Building PAS...
Average clusters audible: 193
visdatasize:11240 compressed from 12352
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 302 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...

WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253777 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 895 texinfos to 474
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
193 portalclusters
849 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 30323
Average clusters visible: 157
Building PAS...
Average clusters audible: 193
visdatasize:11240 compressed from 12352
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2702 faces
334645 square feet [48188888.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2702 patches before subdivision
25924 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3015879, max 475
transfer lists: 23.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(210556, 7060

4, 22713)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(69289, 9060,
1244)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25563, 1205,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9740, 165, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3851, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1548, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(639, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(269, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(117, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(52, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(24, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------53/1024
2544/49152
( 5.2%)
650/8192
7800/98304
( 7.9%)
4755/65536
38040/524288 ( 7.3%)
2728/65536
54560/1310720 ( 4.2%)
5120/65536
61440/786432 ( 7.8%)
699/65536
22368/2097152 ( 1.1%)
474/12288
34128/884736 ( 3.9%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
2702/65536
151312/3670016 ( 4.1%)
0/65536
0/3670016 ( 0.0%)
2143/65536
120008/3670016 ( 3.3%)
753/65536
24096/2097152 ( 1.1%)
3401/65536
6802/131072 ( 5.2%)
911/65536
1822/131072 ( 1.4%)
2/256
16/2048
( 0.8%)
21408/512000
85632/2048000 ( 4.2%)
14336/256000
57344/1024000 ( 5.6%)
29/8192
2900/819200 ( 0.4%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
387/32768
3870/327680 ( 1.2%)
0/65536
0/786432 ( 0.0%)
8049/65536
16098/131072 (12.3%)
0/1024
0/16384
( 0.0%)
1/512
352/180224 ( 0.2%)
[variable]
707524/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
11240/16777216 ( 0.1%)
[variable]
68379/393216 (17.4%)

LDR ambient table


HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

753/65536
753/65536
2982/65536
753/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

3012/262144
3012/262144
83496/1835008
21084/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
253777/4194304
10272/1048576

(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(

1.1%)
1.1%)
4.6%)
1.1%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
6.1%)
1.0%)

Level flags = 0
Total triangle count: 7629
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 312 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (266809 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 901 texinfos to 476
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp

0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
198 portalclusters
878 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 31170
Average clusters visible: 157
Building PAS...
Average clusters audible: 198
visdatasize:11564 compressed from 12672
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
5 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2796 faces
348548 square feet [50191024.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2796 patches before subdivision
26168 patches after subdivision
29 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3019964, max 475
transfer lists: 23.0 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(210587, 7048
2, 22700)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(69079, 9038,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(25373, 1200,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(9595, 164, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3758, 23, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1487, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(601, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(245, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(102, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(43, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(19, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
53/1024
2544/49152
( 5.2%)
brushes
687/8192
8244/98304
( 8.4%)
brushsides
4978/65536
39824/524288 ( 7.6%)
planes
2772/65536
55440/1310720 ( 4.2%)
vertexes
5334/65536
64008/786432 ( 8.1%)
nodes
709/65536
22688/2097152 ( 1.1%)
texinfos
476/12288
34272/884736 ( 3.9%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2796/65536
156576/3670016 ( 4.3%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2233/65536
125048/3670016 ( 3.4%)
leaves
763/65536
24416/2097152 ( 1.2%)
leaffaces
3510/65536
7020/131072 ( 5.4%)
leafbrushes
941/65536
1882/131072 ( 1.4%)
areas
2/256
16/2048
( 0.8%)
surfedges
22344/512000
89376/2048000 ( 4.4%)
edges
14980/256000
59920/1024000 ( 5.9%)
LDR worldlights
29/8192
2900/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
409/32768
4090/327680 ( 1.2%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
8835/65536
17670/131072 (13.5%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
718172/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
11564/16777216 ( 0.1%)
entdata
[variable]
68930/393216 (17.5%)
LDR ambient table
763/65536
3052/262144 ( 1.2%)
HDR ambient table
763/65536
3052/262144 ( 1.2%)
LDR leaf ambient
2902/65536
81256/1835008 ( 4.4%)
HDR leaf ambient
763/65536
21364/1835008 ( 1.2%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/3002
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
266809/4194304 ( 6.4%)
physics terrain
[variable]
10272/1048576 ( 1.0%)
Level flags = 0

Total triangle count: 8017


Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (267985 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 908 texinfos to 480
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
198 portalclusters
878 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 31164
Average clusters visible: 157
Building PAS...
Average clusters audible: 198
visdatasize:11564 compressed from 12672
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2811 faces
348583 square feet [50195976.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2811 patches before subdivision
26223 patches after subdivision
31 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3023194, max 475
transfer lists: 23.1 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(221385, 7202
6, 22701)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(75239, 9298,
1243)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(29019, 1245,
76)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(11742, 172,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(5041, 24, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(2253, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1062, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(523, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(270, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(145, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(81, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(46, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(27, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(10, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata

Objects/Maxobjs Memory / Maxmem


--------------- --------------53/1024
2544/49152
690/8192
8280/98304
4996/65536
39968/524288
2778/65536
55560/1310720
5390/65536
64680/786432
709/65536
22688/2097152
480/12288
34560/884736
14/2048
448/65536

Fullness
-------( 5.2%)
( 8.4%)
( 7.6%)
( 4.2%)
( 8.2%)
( 1.1%)
( 3.9%)
( 0.7%)

dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

30/0
2430/0
3840/0
15392/0
2811/65536
0/65536
2246/65536
763/65536
3525/65536
944/65536
2/256
22482/512000
15080/256000
31/8192
0/8192
0/32768
414/32768
0/65536
8925/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
763/65536
763/65536
2940/65536
763/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

5280/0
48600/0
7680/0
15392/0
157416/3670016
0/3670016
125776/3670016
24416/2097152
7050/131072
1888/131072
16/2048
89928/2048000
60320/1024000
3100/819200
0/819200
0/393216
4140/327680
0/786432
17850/131072
0/16384
352/180224
719128/0
0/0
11564/16777216
71032/393216
3052/262144
3052/262144
82320/1835008
21364/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3444
174046/0
267985/4194304
10272/1048576

( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 4.3%)
( 0.0%)
( 3.4%)
( 1.2%)
( 5.4%)
( 1.4%)
( 0.8%)
( 4.4%)
( 5.9%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.3%)
( 0.0%)
(13.6%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(18.1%)
( 1.2%)
( 1.2%)
( 4.5%)
( 1.2%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 6.4%)
( 1.0%)

Level flags = 0
Total triangle count: 8073
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)

Chop Details...done (0)


Find Visible Detail Sides...
Merged 196 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (205736 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 561 texinfos to 276
Reduced 16 texdatas to 13 (390 bytes to 309)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
221 portalclusters
984 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 38 visible clusters (0.00%)
Total clusters visible: 37983
Average clusters visible: 171
Building PAS...
Average clusters audible: 221
visdatasize:14241 compressed from 14144
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
12 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
1868 faces
355533 square feet [51196824.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
1868 patches before subdivision

17038 patches after subdivision


20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 1856092, max 419
transfer lists: 14.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(142115, 4846
2, 16963)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(47698, 6298,
972)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(17447, 828,
64)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(6625, 113, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2595, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1028, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(414, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(169, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(70, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(29, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(12, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------29/1024
1392/49152
( 2.8%)
539/8192
6468/98304
( 6.6%)
3744/65536
29952/524288 ( 5.7%)
2112/65536
42240/1310720 ( 3.2%)
3888/65536
46656/786432 ( 5.9%)
634/65536
20288/2097152 ( 1.0%)
276/12288
19872/884736 ( 2.2%)
13/2048
416/65536
( 0.6%)
5/0
880/0
( 0.0%)
405/0
8100/0
( 0.0%)
640/0
1280/0
( 0.0%)
2300/0
2300/0
( 0.0%)
1868/65536
104608/3670016 ( 2.9%)
0/65536
0/3670016 ( 0.0%)
1537/65536
86072/3670016 ( 2.3%)
664/65536
21248/2097152 ( 1.0%)
2461/65536
4922/131072 ( 3.8%)
786/65536
1572/131072 ( 1.2%)
2/256
16/2048
( 0.8%)
15715/512000
62860/2048000 ( 3.1%)
10886/256000
43544/1024000 ( 4.3%)
20/8192
2000/819200 ( 0.2%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
386/32768
3860/327680 ( 1.2%)
0/65536
0/786432 ( 0.0%)
8295/65536
16590/131072 (12.7%)
0/1024
0/16384
( 0.0%)

overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

1/512
[variable]
[variable]
[variable]
[variable]
664/65536
664/65536
2531/65536
664/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

352/180224
425016/0
0/0
14241/16777216
41278/393216
2656/262144
2656/262144
70868/1835008
18592/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3000
174046/0
205736/4194304
1597/1048576

( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(10.5%)
( 1.0%)
( 1.0%)
( 3.9%)
( 1.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 4.9%)
( 0.2%)

Level flags = 0
Total triangle count: 5853
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
6 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (303383 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...


Reduced 951 texinfos to 497
Reduced 17 texdatas to 14 (405 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
221 portalclusters
984 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 38 visible clusters (0.00%)
Total clusters visible: 37983
Average clusters visible: 171
Building PAS...
Average clusters audible: 221
visdatasize:14241 compressed from 14144
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3212 faces
405407 square feet [58378688.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3212 patches before subdivision
30380 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4134617, max 636
transfer lists: 31.5 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(224327, 7151
9, 22486)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(82779, 9618,
1258)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(35637, 1352,
77)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(16538, 197,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(8152, 29, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(4194, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(2249, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1245, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(710, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(414, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(247, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(149, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(91, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(56, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(35, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0069 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
55/1024
2640/49152
( 5.4%)
brushes
797/8192
9564/98304
( 9.7%)
brushsides
6058/65536
48464/524288 ( 9.2%)
planes
3402/65536
68040/1310720 ( 5.2%)
vertexes
5944/65536
71328/786432 ( 9.1%)
nodes
790/65536
25280/2097152 ( 1.2%)
texinfos
497/12288
35784/884736 ( 4.0%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
3212/65536
179872/3670016 ( 4.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2594/65536
145264/3670016 ( 4.0%)
leaves
846/65536
27072/2097152 ( 1.3%)
leaffaces
4015/65536
8030/131072 ( 6.1%)
leafbrushes
1108/65536
2216/131072 ( 1.7%)
areas
2/256
16/2048
( 0.8%)
surfedges
25538/512000
102152/2048000 ( 5.0%)
edges
16969/256000
67876/1024000 ( 6.6%)
LDR worldlights
33/8192
3300/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
460/32768
4600/327680 ( 1.4%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
10017/65536
20034/131072 (15.3%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
847504/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
14241/16777216 ( 0.1%)
entdata
[variable]
72537/393216 (18.4%)
LDR ambient table
846/65536
3384/262144 ( 1.3%)
HDR ambient table
846/65536
3384/262144 ( 1.3%)
LDR leaf ambient
3047/65536
85316/1835008 ( 4.6%)
HDR leaf ambient
846/65536
23688/1835008 ( 1.3%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)

Prop Hull Verts


Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
0/0
1/12
1/3942
174046/0
303383/4194304
10272/1048576

(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
7.2%)
1.0%)

Level flags = 0
Total triangle count: 9043
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (303383 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 951 texinfos to 497
Reduced 17 texdatas to 14 (405 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp

max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
221 portalclusters
984 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 38 visible clusters (0.00%)
Total clusters visible: 37983
Average clusters visible: 171
Building PAS...
Average clusters audible: 221
visdatasize:14241 compressed from 14144
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
12 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3212 faces
405407 square feet [58378688.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3212 patches before subdivision
30380 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4134617, max 636
transfer lists: 31.5 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(224327, 7151
9, 22486)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(82779, 9618,
1258)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(35637, 1352,
77)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(16538, 197,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(8152, 29, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(4194, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(2249, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1245, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(710, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(414, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(247, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(149, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(91, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(56, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(35, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0069 sec>


0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
55/1024
2640/49152
( 5.4%)
brushes
797/8192
9564/98304
( 9.7%)
brushsides
6058/65536
48464/524288 ( 9.2%)
planes
3402/65536
68040/1310720 ( 5.2%)
vertexes
5944/65536
71328/786432 ( 9.1%)
nodes
790/65536
25280/2097152 ( 1.2%)
texinfos
497/12288
35784/884736 ( 4.0%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
3212/65536
179872/3670016 ( 4.9%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2594/65536
145264/3670016 ( 4.0%)
leaves
846/65536
27072/2097152 ( 1.3%)
leaffaces
4015/65536
8030/131072 ( 6.1%)
leafbrushes
1108/65536
2216/131072 ( 1.7%)
areas
2/256
16/2048
( 0.8%)
surfedges
25538/512000
102152/2048000 ( 5.0%)
edges
16969/256000
67876/1024000 ( 6.6%)
LDR worldlights
33/8192
3300/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
460/32768
4600/327680 ( 1.4%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
10017/65536
20034/131072 (15.3%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
847504/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
14241/16777216 ( 0.1%)
entdata
[variable]
72537/393216 (18.4%)
LDR ambient table
846/65536
3384/262144 ( 1.3%)
HDR ambient table
846/65536
3384/262144 ( 1.3%)
LDR leaf ambient
3047/65536
85316/1835008 ( 4.6%)
HDR leaf ambient
846/65536
23688/1835008 ( 1.3%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/3942
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
303383/4194304 ( 7.2%)
physics terrain
[variable]
10272/1048576 ( 1.0%)
Level flags = 0

Total triangle count: 9043


Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
12 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 196 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (230748 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 617 texinfos to 307
Reduced 15 texdatas to 13 (363 bytes to 309)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
221 portalclusters
984 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 38 visible clusters (0.00%)
Total clusters visible: 37983
Average clusters visible: 171
Building PAS...
Average clusters audible: 221
visdatasize:14241 compressed from 14144

writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym


aps\Prova1.bsp
12 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2198 faces
387217 square feet [55759320.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
2198 patches before subdivision
21214 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2858243, max 565
transfer lists: 21.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(135246, 4698
3, 16896)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48262, 6429,
1001)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(19329, 901,
67)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8294, 132, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3668, 20, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1652, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(753, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(345, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(159, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(74, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris

Objects/Maxobjs Memory / Maxmem


--------------- --------------31/1024
1488/49152
615/8192
7380/98304
4632/65536
37056/524288
2734/65536
54680/1310720
4257/65536
51084/786432
646/65536
20672/2097152
307/12288
22104/884736
13/2048
416/65536
5/0
880/0
405/0
8100/0
640/0
1280/0

Fullness
-------( 3.0%)
( 7.5%)
( 7.1%)
( 4.2%)
( 6.5%)
( 1.0%)
( 2.5%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)

disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2300/0
2198/65536
0/65536
1840/65536
678/65536
2861/65536
879/65536
2/256
18127/512000
12267/256000
20/8192
0/8192
0/32768
400/32768
0/65536
8508/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
678/65536
678/65536
2560/65536
678/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

2300/0
123088/3670016
0/3670016
103040/3670016
21696/2097152
5722/131072
1758/131072
16/2048
72508/2048000
49068/1024000
2000/819200
0/819200
0/393216
4000/327680
0/786432
17016/131072
0/16384
352/180224
552556/0
0/0
14241/16777216
44163/393216
2712/262144
2712/262144
71680/1835008
18984/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2724
174046/0
230748/4194304
1597/1048576

( 0.0%)
( 3.4%)
( 0.0%)
( 2.8%)
( 1.0%)
( 4.4%)
( 1.3%)
( 0.8%)
( 3.5%)
( 4.8%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.2%)
( 0.0%)
(13.0%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(11.2%)
( 1.0%)
( 1.0%)
( 3.9%)
( 1.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.5%)
( 0.2%)

Level flags = 0
Total triangle count: 6501
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
7 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 196 detail faces...done (0)

Merging details...done (0)


FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (230748 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 617 texinfos to 307
Reduced 15 texdatas to 13 (363 bytes to 309)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
221 portalclusters
984 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 38 visible clusters (0.00%)
Total clusters visible: 37983
Average clusters visible: 171
Building PAS...
Average clusters audible: 221
visdatasize:14241 compressed from 14144
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
12 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2198 faces
387217 square feet [55759320.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
2198 patches before subdivision
21214 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.

..10transfers 2858243, max 565


transfer lists: 21.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(135246, 4698
3, 16896)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48262, 6429,
1001)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(19329, 901,
67)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8294, 132, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3668, 20, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1652, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(753, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(345, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(159, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(74, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------31/1024
1488/49152
( 3.0%)
615/8192
7380/98304
( 7.5%)
4632/65536
37056/524288 ( 7.1%)
2734/65536
54680/1310720 ( 4.2%)
4257/65536
51084/786432 ( 6.5%)
646/65536
20672/2097152 ( 1.0%)
307/12288
22104/884736 ( 2.5%)
13/2048
416/65536
( 0.6%)
5/0
880/0
( 0.0%)
405/0
8100/0
( 0.0%)
640/0
1280/0
( 0.0%)
2300/0
2300/0
( 0.0%)
2198/65536
123088/3670016 ( 3.4%)
0/65536
0/3670016 ( 0.0%)
1840/65536
103040/3670016 ( 2.8%)
678/65536
21696/2097152 ( 1.0%)
2861/65536
5722/131072 ( 4.4%)
879/65536
1758/131072 ( 1.3%)
2/256
16/2048
( 0.8%)
18127/512000
72508/2048000 ( 3.5%)
12267/256000
49068/1024000 ( 4.8%)
20/8192
2000/819200 ( 0.2%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
400/32768
4000/327680 ( 1.2%)
0/65536
0/786432 ( 0.0%)
8508/65536
17016/131072 (13.0%)
0/1024
0/16384
( 0.0%)
1/512
352/180224 ( 0.2%)
[variable]
552556/0
( 0.0%)

HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
[variable]
[variable]
678/65536
678/65536
2560/65536
678/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
14241/16777216
44163/393216
2712/262144
2712/262144
71680/1835008
18984/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2724
174046/0
230748/4194304
1597/1048576

( 0.0%)
( 0.1%)
(11.2%)
( 1.0%)
( 1.0%)
( 3.9%)
( 1.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.5%)
( 0.2%)

Level flags = 0
Total triangle count: 6501
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
7 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 196 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (230748 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 617 texinfos to 307

Reduced 15 texdatas to 13 (363 bytes to 309)


Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
221 portalclusters
984 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 38 visible clusters (0.00%)
Total clusters visible: 37983
Average clusters visible: 171
Building PAS...
Average clusters audible: 221
visdatasize:14241 compressed from 14144
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
12 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2198 faces
387217 square feet [55759320.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
2198 patches before subdivision
21214 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2858243, max 565
transfer lists: 21.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(135247, 4698
3, 16896)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48263, 6429,
1001)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(19329, 901,
67)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8294, 132, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3668, 20, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1652, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(753, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(345, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(159, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(74, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(7, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0049 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
31/1024
1488/49152
( 3.0%)
brushes
615/8192
7380/98304
( 7.5%)
brushsides
4632/65536
37056/524288 ( 7.1%)
planes
2734/65536
54680/1310720 ( 4.2%)
vertexes
4257/65536
51084/786432 ( 6.5%)
nodes
646/65536
20672/2097152 ( 1.0%)
texinfos
307/12288
22104/884736 ( 2.5%)
texdata
13/2048
416/65536
( 0.6%)
dispinfos
5/0
880/0
( 0.0%)
disp_verts
405/0
8100/0
( 0.0%)
disp_tris
640/0
1280/0
( 0.0%)
disp_lmsamples
2300/0
2300/0
( 0.0%)
faces
2198/65536
123088/3670016 ( 3.4%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1840/65536
103040/3670016 ( 2.8%)
leaves
678/65536
21696/2097152 ( 1.0%)
leaffaces
2861/65536
5722/131072 ( 4.4%)
leafbrushes
879/65536
1758/131072 ( 1.3%)
areas
2/256
16/2048
( 0.8%)
surfedges
18127/512000
72508/2048000 ( 3.5%)
edges
12267/256000
49068/1024000 ( 4.8%)
LDR worldlights
20/8192
2000/819200 ( 0.2%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
400/32768
4000/327680 ( 1.2%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
8508/65536
17016/131072 (13.0%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
552556/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
14241/16777216 ( 0.1%)
entdata
[variable]
44163/393216 (11.2%)
LDR ambient table
678/65536
2712/262144 ( 1.0%)
HDR ambient table
678/65536
2712/262144 ( 1.0%)
LDR leaf ambient
2560/65536
71680/1835008 ( 3.9%)
HDR leaf ambient
678/65536
18984/1835008 ( 1.0%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/2724
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
230748/4194304 ( 5.5%)

physics terrain

[variable]

1597/1048576 ( 0.2%)

Level flags = 0
Total triangle count: 6501
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
7 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 196 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (230748 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 618 texinfos to 308
Reduced 15 texdatas to 13 (363 bytes to 309)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
221 portalclusters
984 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 38 visible clusters (0.00%)
Total clusters visible: 37983
Average clusters visible: 171

Building PAS...
Average clusters audible: 221
visdatasize:14241 compressed from 14144
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
12 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2199 faces
387221 square feet [55759896.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
2199 patches before subdivision
21217 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 2858374, max 565
transfer lists: 21.8 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(135254, 4698
6, 16896)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48266, 6430,
1001)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(19332, 901,
67)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(8296, 132, 4
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(3669, 20, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(1652, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(753, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(346, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(159, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(74, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(7, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata

Objects/Maxobjs Memory / Maxmem


--------------- --------------31/1024
1488/49152
615/8192
7380/98304
4632/65536
37056/524288
2734/65536
54680/1310720
4257/65536
51084/786432
646/65536
20672/2097152
308/12288
22176/884736
13/2048
416/65536

Fullness
-------( 3.0%)
( 7.5%)
( 7.1%)
( 4.2%)
( 6.5%)
( 1.0%)
( 2.5%)
( 0.6%)

dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

5/0
405/0
640/0
2300/0
2199/65536
0/65536
1841/65536
678/65536
2862/65536
879/65536
2/256
18135/512000
12269/256000
20/8192
0/8192
0/32768
400/32768
0/65536
8508/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
678/65536
678/65536
2560/65536
678/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

880/0
8100/0
1280/0
2300/0
123144/3670016
0/3670016
103096/3670016
21696/2097152
5724/131072
1758/131072
16/2048
72540/2048000
49076/1024000
2000/819200
0/819200
0/393216
4000/327680
0/786432
17016/131072
0/16384
352/180224
552632/0
0/0
14241/16777216
44161/393216
2712/262144
2712/262144
71680/1835008
18984/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2724
174046/0
230748/4194304
1597/1048576

( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.4%)
( 0.0%)
( 2.8%)
( 1.0%)
( 4.4%)
( 1.3%)
( 0.8%)
( 3.5%)
( 4.8%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.2%)
( 0.0%)
(13.0%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(11.2%)
( 1.0%)
( 1.0%)
( 3.9%)
( 1.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.5%)
( 0.2%)

Level flags = 0
Total triangle count: 6503
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
7 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)

Chop Details...done (0)


Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 970 texinfos to 512
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision

32449 patches after subdivision


33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181134, 6178
3, 22106)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64522, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------57/1024
2736/49152
( 5.6%)
807/8192
9684/98304
( 9.9%)
6130/65536
49040/524288 ( 9.4%)
3414/65536
68280/1310720 ( 5.2%)
6057/65536
72684/786432 ( 9.2%)
822/65536
26304/2097152 ( 1.3%)
512/12288
36864/884736 ( 4.2%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
3277/65536
183512/3670016 ( 5.0%)
0/65536
0/3670016 ( 0.0%)
2639/65536
147784/3670016 ( 4.0%)
880/65536
28160/2097152 ( 1.3%)
4054/65536
8108/131072 ( 6.2%)
1118/65536
2236/131072 ( 1.7%)
2/256
16/2048
( 0.8%)
26038/512000
104152/2048000 ( 5.1%)

edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

17304/256000
33/8192
0/8192
0/32768
469/32768
0/65536
10155/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
880/65536
880/65536
3274/65536
880/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

69216/1024000
3300/819200
0/819200
0/393216
4690/327680
0/786432
20310/131072
0/16384
352/180224
903988/0
0/0
16009/16777216
75525/393216
3520/262144
3520/262144
91672/1835008
24640/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3666
174046/0
307723/4194304
10272/1048576

( 6.8%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.4%)
( 0.0%)
(15.5%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(19.2%)
( 1.3%)
( 1.3%)
( 5.0%)
( 1.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 7.3%)
( 1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...

Finding lightmap sample positions...


Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 970 texinfos to 512
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision
32449 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181134, 6178
3, 22106)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64522, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,

5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------57/1024
2736/49152
( 5.6%)
807/8192
9684/98304
( 9.9%)
6130/65536
49040/524288 ( 9.4%)
3414/65536
68280/1310720 ( 5.2%)
6057/65536
72684/786432 ( 9.2%)
822/65536
26304/2097152 ( 1.3%)
512/12288
36864/884736 ( 4.2%)
14/2048
448/65536
( 0.7%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
3277/65536
183512/3670016 ( 5.0%)
0/65536
0/3670016 ( 0.0%)
2639/65536
147784/3670016 ( 4.0%)
880/65536
28160/2097152 ( 1.3%)
4054/65536
8108/131072 ( 6.2%)
1118/65536
2236/131072 ( 1.7%)
2/256
16/2048
( 0.8%)
26038/512000
104152/2048000 ( 5.1%)
17304/256000
69216/1024000 ( 6.8%)
33/8192
3300/819200 ( 0.4%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
469/32768
4690/327680 ( 1.4%)
0/65536
0/786432 ( 0.0%)
10155/65536
20310/131072 (15.5%)
0/1024
0/16384
( 0.0%)
1/512
352/180224 ( 0.2%)
[variable]
903988/0
( 0.0%)
[variable]
0/0
( 0.0%)
[variable]
16009/16777216 ( 0.1%)

entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

[variable]
880/65536
880/65536
3274/65536
880/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

75525/393216
3520/262144
3520/262144
91672/1835008
24640/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3666
174046/0
307723/4194304
10272/1048576

(19.2%)
( 1.3%)
( 1.3%)
( 5.0%)
( 1.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 7.3%)
( 1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 970 texinfos to 512
Reduced 16 texdatas to 14 (378 bytes to 324)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision
32449 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181134, 6178
3, 22106)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64522, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
57/1024
2736/49152
( 5.6%)
brushes
807/8192
9684/98304
( 9.9%)
brushsides
6130/65536
49040/524288 ( 9.4%)
planes
3414/65536
68280/1310720 ( 5.2%)
vertexes
6057/65536
72684/786432 ( 9.2%)
nodes
822/65536
26304/2097152 ( 1.3%)
texinfos
512/12288
36864/884736 ( 4.2%)
texdata
14/2048
448/65536
( 0.7%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
3277/65536
183512/3670016 ( 5.0%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2639/65536
147784/3670016 ( 4.0%)
leaves
880/65536
28160/2097152 ( 1.3%)
leaffaces
4054/65536
8108/131072 ( 6.2%)
leafbrushes
1118/65536
2236/131072 ( 1.7%)
areas
2/256
16/2048
( 0.8%)
surfedges
26038/512000
104152/2048000 ( 5.1%)
edges
17304/256000
69216/1024000 ( 6.8%)
LDR worldlights
33/8192
3300/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
469/32768
4690/327680 ( 1.4%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
10155/65536
20310/131072 (15.5%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
1/512
352/180224 ( 0.2%)
LDR lightdata
[variable]
903988/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
16009/16777216 ( 0.1%)
entdata
[variable]
75536/393216 (19.2%)
LDR ambient table
880/65536
3520/262144 ( 1.3%)
HDR ambient table
880/65536
3520/262144 ( 1.3%)
LDR leaf ambient
3274/65536
91672/1835008 ( 5.0%)
HDR leaf ambient
880/65536
24640/1835008 ( 1.3%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)

Prop Hull trilist


detail props
static props
pakfile
physics
physics terrain

0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
1/12
1/3666
174046/0
307723/4194304
10272/1048576

(
(
(
(
(
(

0.0%)
8.3%)
0.0%)
0.0%)
7.3%)
1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
15 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 196 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (231108 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 618 texinfos to 308
Reduced 15 texdatas to 13 (363 bytes to 309)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters

1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2217 faces
404624 square feet [58265880.00 square inches]
5 Displacements
703 Square Feet [101325.61 Square Inches]
2217 patches before subdivision
22849 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3308960, max 593
transfer lists: 25.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(94459, 37876
, 16583)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(31093, 5193,
1009)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(11477, 722,
68)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(4694, 107, 5
)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(2017, 16, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(897, 2, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(409, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(190, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(42, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(20, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(10, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------31/1024
1488/49152
( 3.0%)
616/8192
7392/98304
( 7.5%)
4638/65536
37104/524288 ( 7.1%)

planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2736/65536
4297/65536
666/65536
308/12288
13/2048
5/0
405/0
640/0
2300/0
2217/65536
0/65536
1842/65536
698/65536
2804/65536
861/65536
2/256
18243/512000
12345/256000
20/8192
0/8192
0/32768
400/32768
0/65536
8508/65536
0/1024
1/512
[variable]
[variable]
[variable]
[variable]
698/65536
698/65536
2705/65536
698/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

54720/1310720
51564/786432
21312/2097152
22176/884736
416/65536
880/0
8100/0
1280/0
2300/0
124152/3670016
0/3670016
103152/3670016
22336/2097152
5608/131072
1722/131072
16/2048
72972/2048000
49380/1024000
2000/819200
0/819200
0/393216
4000/327680
0/786432
17016/131072
0/16384
352/180224
596392/0
0/0
16009/16777216
44237/393216
2792/262144
2792/262144
75740/1835008
19544/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/2724
174046/0
231108/4194304
1597/1048576

( 4.2%)
( 6.6%)
( 1.0%)
( 2.5%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.4%)
( 0.0%)
( 2.8%)
( 1.1%)
( 4.3%)
( 1.3%)
( 0.8%)
( 3.6%)
( 4.8%)
( 0.2%)
( 0.0%)
( 0.0%)
( 1.2%)
( 0.0%)
(13.0%)
( 0.0%)
( 0.2%)
( 0.0%)
( 0.0%)
( 0.1%)
(11.3%)
( 1.1%)
( 1.1%)
( 4.1%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.5%)
( 0.2%)

Level flags = 0
Total triangle count: 6571
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
9 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 969 texinfos to 511
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp

3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision
32449 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181133, 6178
3, 22106)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64521, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------57/1024
2736/49152
( 5.6%)
807/8192
9684/98304
( 9.9%)
6130/65536
49040/524288 ( 9.4%)
3414/65536
68280/1310720 ( 5.2%)
6057/65536
72684/786432 ( 9.2%)
822/65536
26304/2097152 ( 1.3%)
511/12288
36792/884736 ( 4.2%)
13/2048
416/65536
( 0.6%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
3277/65536
183512/3670016 ( 5.0%)
0/65536
0/3670016 ( 0.0%)
2639/65536
147784/3670016 ( 4.0%)

leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

880/65536
4054/65536
1118/65536
2/256
26038/512000
17304/256000
33/8192
0/8192
0/32768
469/32768
0/65536
10155/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
880/65536
880/65536
3274/65536
880/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

28160/2097152
8108/131072
2236/131072
16/2048
104152/2048000
69216/1024000
3300/819200
0/819200
0/393216
4690/327680
0/786432
20310/131072
0/16384
0/180224
903988/0
0/0
16009/16777216
75536/393216
3520/262144
3520/262144
91672/1835008
24640/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3666
174046/0
307723/4194304
10272/1048576

( 1.3%)
( 6.2%)
( 1.7%)
( 0.8%)
( 5.1%)
( 6.8%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.4%)
( 0.0%)
(15.5%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.1%)
(19.2%)
( 1.3%)
( 1.3%)
( 5.0%)
( 1.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 7.3%)
( 1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...

done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 969 texinfos to 511
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision
32449 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181134, 6178
3, 22106)

0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64522, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------57/1024
2736/49152
( 5.6%)
807/8192
9684/98304
( 9.9%)
6130/65536
49040/524288 ( 9.4%)
3414/65536
68280/1310720 ( 5.2%)
6057/65536
72684/786432 ( 9.2%)
822/65536
26304/2097152 ( 1.3%)
511/12288
36792/884736 ( 4.2%)
13/2048
416/65536
( 0.6%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
3277/65536
183512/3670016 ( 5.0%)
0/65536
0/3670016 ( 0.0%)
2639/65536
147784/3670016 ( 4.0%)
880/65536
28160/2097152 ( 1.3%)
4054/65536
8108/131072 ( 6.2%)
1118/65536
2236/131072 ( 1.7%)
2/256
16/2048
( 0.8%)
26038/512000
104152/2048000 ( 5.1%)
17304/256000
69216/1024000 ( 6.8%)
33/8192
3300/819200 ( 0.4%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
469/32768
4690/327680 ( 1.4%)
0/65536
0/786432 ( 0.0%)
10155/65536
20310/131072 (15.5%)

cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/1024
0/512
[variable]
[variable]
[variable]
[variable]
880/65536
880/65536
3274/65536
880/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/16384
0/180224
903988/0
0/0
16009/16777216
75536/393216
3520/262144
3520/262144
91672/1835008
24640/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3666
174046/0
307723/4194304
10272/1048576

( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.1%)
(19.2%)
( 1.3%)
( 1.3%)
( 5.0%)
( 1.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 7.3%)
( 1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 200 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (241797 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10


Compacting texture/material tables...
Reduced 673 texinfos to 340
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
15 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2348 faces
407572 square feet [58690432.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2348 patches before subdivision
23914 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3361288, max 594
transfer lists: 25.6 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(127008, 4339
2, 16594)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48293, 6055,
1009)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(21677, 865,
68)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(10821, 131,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(5771, 20, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3202, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1835, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1074, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(640, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(386, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(35, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
32/1024
1536/49152
( 3.1%)
brushes
643/8192
7716/98304
( 7.8%)
brushsides
4800/65536
38400/524288 ( 7.3%)
planes
2818/65536
56360/1310720 ( 4.3%)
vertexes
4596/65536
55152/786432 ( 7.0%)
nodes
672/65536
21504/2097152 ( 1.0%)
texinfos
340/12288
24480/884736 ( 2.8%)
texdata
13/2048
416/65536
( 0.6%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2348/65536
131488/3670016 ( 3.6%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1950/65536
109200/3670016 ( 3.0%)
leaves
705/65536
22560/2097152 ( 1.1%)
leaffaces
2937/65536
5874/131072 ( 4.5%)
leafbrushes
899/65536
1798/131072 ( 1.4%)
areas
2/256
16/2048
( 0.8%)
surfedges
19349/512000
77396/2048000 ( 3.8%)
edges
13138/256000
52552/1024000 ( 5.1%)
LDR worldlights
33/8192
3300/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
413/32768
4130/327680 ( 1.3%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
8880/65536
17760/131072 (13.5%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
666280/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
16009/16777216 ( 0.1%)
entdata
[variable]
49798/393216 (12.7%)
LDR ambient table
705/65536
2820/262144 ( 1.1%)
HDR ambient table
705/65536
2820/262144 ( 1.1%)
LDR leaf ambient
2759/65536
77252/1835008 ( 4.2%)
HDR leaf ambient
705/65536
19740/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)

occluder vert ind


Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3370
174046/0
241797/4194304
10272/1048576

(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
5.8%)
1.0%)

Level flags = 0
Total triangle count: 6983
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
11 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 200 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (242350 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 676 texinfos to 343
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2354 faces
407728 square feet [58712960.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2354 patches before subdivision
23920 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3362377, max 594
transfer lists: 25.7 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(127008, 4339
3, 16594)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48294, 6055,
1009)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(21678, 865,
68)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(10822, 131,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(5771, 20, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3202, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1835, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1074, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(640, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(386, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(35, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
33/1024
1584/49152
( 3.2%)
brushes
644/8192
7728/98304
( 7.9%)
brushsides
4806/65536
38448/524288 ( 7.3%)
planes
2828/65536
56560/1310720 ( 4.3%)
vertexes
4604/65536
55248/786432 ( 7.0%)
nodes
678/65536
21696/2097152 ( 1.0%)
texinfos
343/12288
24696/884736 ( 2.8%)
texdata
13/2048
416/65536
( 0.6%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
2354/65536
131824/3670016 ( 3.6%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
1956/65536
109536/3670016 ( 3.0%)
leaves
712/65536
22784/2097152 ( 1.1%)
leaffaces
2943/65536
5886/131072 ( 4.5%)
leafbrushes
900/65536
1800/131072 ( 1.4%)
areas
2/256
16/2048
( 0.8%)
surfedges
19397/512000
77588/2048000 ( 3.8%)
edges
13162/256000
52648/1024000 ( 5.1%)
LDR worldlights
33/8192
3300/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
413/32768
4130/327680 ( 1.3%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
8880/65536
17760/131072 (13.5%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
666280/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
16009/16777216 ( 0.1%)
entdata
[variable]
49944/393216 (12.7%)
LDR ambient table
712/65536
2848/262144 ( 1.1%)
HDR ambient table
712/65536
2848/262144 ( 1.1%)
LDR leaf ambient
2765/65536
77420/1835008 ( 4.2%)
HDR leaf ambient
712/65536
19936/1835008 ( 1.1%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/3370
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
242350/4194304 ( 5.8%)
physics terrain
[variable]
10272/1048576 ( 1.0%)

Level flags = 0
Total triangle count: 6995
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 200 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (241797 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 673 texinfos to 340
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234

visdatasize:16009 compressed from 14976


writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
2348 faces
407572 square feet [58690432.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
2348 patches before subdivision
23914 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 3361288, max 594
transfer lists: 25.6 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(127008, 4339
2, 16594)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(48293, 6055,
1009)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(21677, 865,
68)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(10821, 131,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(5771, 20, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3202, 3, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1835, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1074, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(640, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(386, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(35, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0058 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------32/1024
1536/49152
( 3.1%)
643/8192
7716/98304
( 7.8%)
4800/65536
38400/524288 ( 7.3%)

planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

2818/65536
4596/65536
672/65536
340/12288
13/2048
30/0
2430/0
3840/0
15392/0
2348/65536
0/65536
1950/65536
705/65536
2937/65536
899/65536
2/256
19349/512000
13138/256000
33/8192
0/8192
0/32768
413/32768
0/65536
8880/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
705/65536
705/65536
2759/65536
705/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

56360/1310720
55152/786432
21504/2097152
24480/884736
416/65536
5280/0
48600/0
7680/0
15392/0
131488/3670016
0/3670016
109200/3670016
22560/2097152
5874/131072
1798/131072
16/2048
77396/2048000
52552/1024000
3300/819200
0/819200
0/393216
4130/327680
0/786432
17760/131072
0/16384
0/180224
666280/0
0/0
16009/16777216
49796/393216
2820/262144
2820/262144
77252/1835008
19740/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3370
174046/0
241797/4194304
10272/1048576

( 4.3%)
( 7.0%)
( 1.0%)
( 2.8%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 3.6%)
( 0.0%)
( 3.0%)
( 1.1%)
( 4.5%)
( 1.4%)
( 0.8%)
( 3.8%)
( 5.1%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.3%)
( 0.0%)
(13.5%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.1%)
(12.7%)
( 1.1%)
( 1.1%)
( 4.2%)
( 1.1%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 5.8%)
( 1.0%)

Level flags = 0
Total triangle count: 6983
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
10 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 969 texinfos to 511
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp

3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision
32449 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181134, 6178
3, 22106)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64522, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------57/1024
2736/49152
( 5.6%)
807/8192
9684/98304
( 9.9%)
6130/65536
49040/524288 ( 9.4%)
3414/65536
68280/1310720 ( 5.2%)
6057/65536
72684/786432 ( 9.2%)
822/65536
26304/2097152 ( 1.3%)
511/12288
36792/884736 ( 4.2%)
13/2048
416/65536
( 0.6%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
3277/65536
183512/3670016 ( 5.0%)
0/65536
0/3670016 ( 0.0%)
2639/65536
147784/3670016 ( 4.0%)

leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

880/65536
4054/65536
1118/65536
2/256
26038/512000
17304/256000
33/8192
0/8192
0/32768
469/32768
0/65536
10155/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
880/65536
880/65536
3274/65536
880/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

28160/2097152
8108/131072
2236/131072
16/2048
104152/2048000
69216/1024000
3300/819200
0/819200
0/393216
4690/327680
0/786432
20310/131072
0/16384
0/180224
903988/0
0/0
16009/16777216
75536/393216
3520/262144
3520/262144
91672/1835008
24640/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3666
174046/0
307723/4194304
10272/1048576

( 1.3%)
( 6.2%)
( 1.7%)
( 0.8%)
( 5.1%)
( 6.8%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.4%)
( 0.0%)
(15.5%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.1%)
(19.2%)
( 1.3%)
( 1.3%)
( 5.0%)
( 1.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 7.3%)
( 1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...

done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 969 texinfos to 511
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision
32449 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181134, 6178
3, 22106)

0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64522, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------57/1024
2736/49152
( 5.6%)
807/8192
9684/98304
( 9.9%)
6130/65536
49040/524288 ( 9.4%)
3414/65536
68280/1310720 ( 5.2%)
6057/65536
72684/786432 ( 9.2%)
822/65536
26304/2097152 ( 1.3%)
511/12288
36792/884736 ( 4.2%)
13/2048
416/65536
( 0.6%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
3277/65536
183512/3670016 ( 5.0%)
0/65536
0/3670016 ( 0.0%)
2639/65536
147784/3670016 ( 4.0%)
880/65536
28160/2097152 ( 1.3%)
4054/65536
8108/131072 ( 6.2%)
1118/65536
2236/131072 ( 1.7%)
2/256
16/2048
( 0.8%)
26038/512000
104152/2048000 ( 5.1%)
17304/256000
69216/1024000 ( 6.8%)
33/8192
3300/819200 ( 0.4%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
469/32768
4690/327680 ( 1.4%)
0/65536
0/786432 ( 0.0%)
10155/65536
20310/131072 (15.5%)

cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/1024
0/512
[variable]
[variable]
[variable]
[variable]
880/65536
880/65536
3274/65536
880/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/16384
0/180224
903988/0
0/0
16009/16777216
75537/393216
3520/262144
3520/262144
91672/1835008
24640/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3666
174046/0
307723/4194304
10272/1048576

( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.1%)
(19.2%)
( 1.3%)
( 1.3%)
( 5.0%)
( 1.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 7.3%)
( 1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10


Compacting texture/material tables...
Reduced 969 texinfos to 511
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5..
materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater
ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 969 texinfos to 511
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision
32449 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181134, 6178
3, 22106)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64522, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
57/1024
2736/49152
( 5.6%)
brushes
807/8192
9684/98304
( 9.9%)
brushsides
6130/65536
49040/524288 ( 9.4%)
planes
3414/65536
68280/1310720 ( 5.2%)
vertexes
6057/65536
72684/786432 ( 9.2%)
nodes
822/65536
26304/2097152 ( 1.3%)
texinfos
511/12288
36792/884736 ( 4.2%)
texdata
13/2048
416/65536
( 0.6%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
3277/65536
183512/3670016 ( 5.0%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2639/65536
147784/3670016 ( 4.0%)
leaves
880/65536
28160/2097152 ( 1.3%)
leaffaces
4054/65536
8108/131072 ( 6.2%)
leafbrushes
1118/65536
2236/131072 ( 1.7%)
areas
2/256
16/2048
( 0.8%)
surfedges
26038/512000
104152/2048000 ( 5.1%)
edges
17304/256000
69216/1024000 ( 6.8%)
LDR worldlights
33/8192
3300/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
469/32768
4690/327680 ( 1.4%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
10155/65536
20310/131072 (15.5%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
903988/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
16009/16777216 ( 0.1%)
entdata
[variable]
75536/393216 (19.2%)
LDR ambient table
880/65536
3520/262144 ( 1.3%)
HDR ambient table
880/65536
3520/262144 ( 1.3%)
LDR leaf ambient
3274/65536
91672/1835008 ( 5.0%)
HDR leaf ambient
880/65536
24640/1835008 ( 1.3%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/3666
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
307723/4194304 ( 7.3%)
physics terrain
[variable]
10272/1048576 ( 1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 969 texinfos to 511
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234

visdatasize:16009 compressed from 14976


writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision
32449 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181134, 6178
3, 22106)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64522, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------57/1024
2736/49152
( 5.6%)
807/8192
9684/98304
( 9.9%)
6130/65536
49040/524288 ( 9.4%)

planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

3414/65536
6057/65536
822/65536
511/12288
13/2048
30/0
2430/0
3840/0
15392/0
3277/65536
0/65536
2639/65536
880/65536
4054/65536
1118/65536
2/256
26038/512000
17304/256000
33/8192
0/8192
0/32768
469/32768
0/65536
10155/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
880/65536
880/65536
3274/65536
880/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

68280/1310720
72684/786432
26304/2097152
36792/884736
416/65536
5280/0
48600/0
7680/0
15392/0
183512/3670016
0/3670016
147784/3670016
28160/2097152
8108/131072
2236/131072
16/2048
104152/2048000
69216/1024000
3300/819200
0/819200
0/393216
4690/327680
0/786432
20310/131072
0/16384
0/180224
903988/0
0/0
16009/16777216
75536/393216
3520/262144
3520/262144
91672/1835008
24640/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3666
174046/0
307723/4194304
10272/1048576

( 5.2%)
( 9.2%)
( 1.3%)
( 4.2%)
( 0.6%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 5.0%)
( 0.0%)
( 4.0%)
( 1.3%)
( 6.2%)
( 1.7%)
( 0.8%)
( 5.1%)
( 6.8%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.4%)
( 0.0%)
(15.5%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.1%)
(19.2%)
( 1.3%)
( 1.3%)
( 5.0%)
( 1.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 7.3%)
( 1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM

aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 969 texinfos to 511
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp

3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision
32449 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181134, 6178
3, 22106)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64522, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0078 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------57/1024
2736/49152
( 5.6%)
807/8192
9684/98304
( 9.9%)
6130/65536
49040/524288 ( 9.4%)
3414/65536
68280/1310720 ( 5.2%)
6057/65536
72684/786432 ( 9.2%)
822/65536
26304/2097152 ( 1.3%)
511/12288
36792/884736 ( 4.2%)
13/2048
416/65536
( 0.6%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
3277/65536
183512/3670016 ( 5.0%)
0/65536
0/3670016 ( 0.0%)
2639/65536
147784/3670016 ( 4.0%)

leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices
cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

880/65536
4054/65536
1118/65536
2/256
26038/512000
17304/256000
33/8192
0/8192
0/32768
469/32768
0/65536
10155/65536
0/1024
0/512
[variable]
[variable]
[variable]
[variable]
880/65536
880/65536
3274/65536
880/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

28160/2097152
8108/131072
2236/131072
16/2048
104152/2048000
69216/1024000
3300/819200
0/819200
0/393216
4690/327680
0/786432
20310/131072
0/16384
0/180224
903988/0
0/0
16009/16777216
75536/393216
3520/262144
3520/262144
91672/1835008
24640/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3666
174046/0
307723/4194304
10272/1048576

( 1.3%)
( 6.2%)
( 1.7%)
( 0.8%)
( 5.1%)
( 6.8%)
( 0.4%)
( 0.0%)
( 0.0%)
( 1.4%)
( 0.0%)
(15.5%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.1%)
(19.2%)
( 1.3%)
( 1.3%)
( 5.0%)
( 1.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 7.3%)
( 1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...

done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 969 texinfos to 511
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision
32449 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181134, 6178
3, 22106)

0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64522, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
-----------models
brushes
brushsides
planes
vertexes
nodes
texinfos
texdata
dispinfos
disp_verts
disp_tris
disp_lmsamples
faces
hdr faces
origfaces
leaves
leaffaces
leafbrushes
areas
surfedges
edges
LDR worldlights
HDR worldlights
leafwaterdata
waterstrips
waterverts
waterindices

Objects/Maxobjs Memory / Maxmem Fullness


--------------- --------------- -------57/1024
2736/49152
( 5.6%)
807/8192
9684/98304
( 9.9%)
6130/65536
49040/524288 ( 9.4%)
3414/65536
68280/1310720 ( 5.2%)
6057/65536
72684/786432 ( 9.2%)
822/65536
26304/2097152 ( 1.3%)
511/12288
36792/884736 ( 4.2%)
13/2048
416/65536
( 0.6%)
30/0
5280/0
( 0.0%)
2430/0
48600/0
( 0.0%)
3840/0
7680/0
( 0.0%)
15392/0
15392/0
( 0.0%)
3277/65536
183512/3670016 ( 5.0%)
0/65536
0/3670016 ( 0.0%)
2639/65536
147784/3670016 ( 4.0%)
880/65536
28160/2097152 ( 1.3%)
4054/65536
8108/131072 ( 6.2%)
1118/65536
2236/131072 ( 1.7%)
2/256
16/2048
( 0.8%)
26038/512000
104152/2048000 ( 5.1%)
17304/256000
69216/1024000 ( 6.8%)
33/8192
3300/819200 ( 0.4%)
0/8192
0/819200 ( 0.0%)
0/32768
0/393216 ( 0.0%)
469/32768
4690/327680 ( 1.4%)
0/65536
0/786432 ( 0.0%)
10155/65536
20310/131072 (15.5%)

cubemapsamples
overlays
LDR lightdata
HDR lightdata
visdata
entdata
LDR ambient table
HDR ambient table
LDR leaf ambient
HDR leaf ambient
occluders
occluder polygons
occluder vert ind
Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/1024
0/512
[variable]
[variable]
[variable]
[variable]
880/65536
880/65536
3274/65536
880/65536
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/16384
0/180224
903988/0
0/0
16009/16777216
75536/393216
3520/262144
3520/262144
91672/1835008
24640/1835008
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3666
174046/0
307723/4194304
10272/1048576

( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.1%)
(19.2%)
( 1.3%)
( 1.3%)
( 5.0%)
( 1.3%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 0.0%)
( 8.3%)
( 0.0%)
( 0.0%)
( 7.3%)
( 1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10


Compacting texture/material tables...
Reduced 969 texinfos to 511
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision
32449 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181135, 6178
3, 22106)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64522, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0078 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
57/1024
2736/49152
( 5.6%)
brushes
807/8192
9684/98304
( 9.9%)
brushsides
6130/65536
49040/524288 ( 9.4%)
planes
3414/65536
68280/1310720 ( 5.2%)
vertexes
6057/65536
72684/786432 ( 9.2%)
nodes
822/65536
26304/2097152 ( 1.3%)
texinfos
511/12288
36792/884736 ( 4.2%)
texdata
13/2048
416/65536
( 0.6%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
3277/65536
183512/3670016 ( 5.0%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2639/65536
147784/3670016 ( 4.0%)
leaves
880/65536
28160/2097152 ( 1.3%)
leaffaces
4054/65536
8108/131072 ( 6.2%)
leafbrushes
1118/65536
2236/131072 ( 1.7%)
areas
2/256
16/2048
( 0.8%)
surfedges
26038/512000
104152/2048000 ( 5.1%)
edges
17304/256000
69216/1024000 ( 6.8%)
LDR worldlights
33/8192
3300/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
469/32768
4690/327680 ( 1.4%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
10155/65536
20310/131072 (15.5%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
903988/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
16009/16777216 ( 0.1%)
entdata
[variable]
76105/393216 (19.4%)
LDR ambient table
880/65536
3520/262144 ( 1.3%)
HDR ambient table
880/65536
3520/262144 ( 1.3%)
LDR leaf ambient
3274/65536
91672/1835008 ( 5.0%)
HDR leaf ambient
880/65536
24640/1835008 ( 1.3%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)

occluder vert ind


Prop Hull Verts
Prop Hull Blob
Prop Hull Lists
Prop Hulls
Prop Hull trilist
detail props
static props
pakfile
physics
physics terrain

0/0
0/0
0/0
0/0
0/0
0/0
[variable]
[variable]
[variable]
[variable]
[variable]

0/0
0/0
0/0
0/0
0/0
0/0
1/12
1/3666
174046/0
307723/4194304
10272/1048576

(
(
(
(
(
(
(
(
(
(
(

0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
0.0%)
8.3%)
0.0%)
0.0%)
7.3%)
1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

materialPath: D:\Programmi\Steam\steamapps\common\left 4 dead 2\left4dead2\mater


ials
Loading D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 324 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (307723 bytes)
Cannot build Physics2 data
----------DataLinker total stream size
0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 969 texinfos to 511
Reduced 15 texdatas to 13 (361 bytes to 307)
Writing D:\Programmi\Steam\SteamApps\common\Left 4 Dead 2\sdk_content\mapsrc\MyM
aps\Prova1.bsp
0 seconds elapsed

8 threads
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym

aps\Prova1.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.prt
234 portalclusters
1047 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 41494
Average clusters visible: 177
Building PAS...
Average clusters audible: 234
visdatasize:16009 compressed from 14976
writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
13 seconds elapsed

[Reading texlights from 'lights.rad']


[2 texlights parsed from 'lights.rad']
Loading d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
3277 faces
425972 square feet [61340080.00 square inches]
30 Displacements
4205 Square Feet [605650.13 Square Inches]
3277 patches before subdivision
32449 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9.
..10transfers 4749560, max 689
transfer lists: 36.2 megs
0...1...2...3...4...5...6...7...8...9...10
Bounce #1 added RGB(181133, 6178
3, 22106)
0...1...2...3...4...5...6...7...8...9...10
Bounce #2 added RGB(64522, 8291,
1264)
0...1...2...3...4...5...6...7...8...9...10
Bounce #3 added RGB(27356, 1163,
78)
0...1...2...3...4...5...6...7...8...9...10
Bounce #4 added RGB(12809, 170,
5)
0...1...2...3...4...5...6...7...8...9...10
Bounce #5 added RGB(6480, 26, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #6 added RGB(3451, 4, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #7 added RGB(1920, 1, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #8 added RGB(1100, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #9 added RGB(647, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #10 added RGB(387, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #11 added RGB(235, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #12 added RGB(144, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #13 added RGB(89, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #14 added RGB(55, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #15 added RGB(34, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #16 added RGB(22, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #17 added RGB(14, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #18 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #19 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #20 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #21 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10
Bounce #22 added RGB(1, 0, 0)

0...1...2...3...4...5...6...7...8...9...10
Bounce #23 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0077 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names
Objects/Maxobjs Memory / Maxmem Fullness
-------------------------- --------------- -------models
57/1024
2736/49152
( 5.6%)
brushes
807/8192
9684/98304
( 9.9%)
brushsides
6130/65536
49040/524288 ( 9.4%)
planes
3414/65536
68280/1310720 ( 5.2%)
vertexes
6057/65536
72684/786432 ( 9.2%)
nodes
822/65536
26304/2097152 ( 1.3%)
texinfos
511/12288
36792/884736 ( 4.2%)
texdata
13/2048
416/65536
( 0.6%)
dispinfos
30/0
5280/0
( 0.0%)
disp_verts
2430/0
48600/0
( 0.0%)
disp_tris
3840/0
7680/0
( 0.0%)
disp_lmsamples
15392/0
15392/0
( 0.0%)
faces
3277/65536
183512/3670016 ( 5.0%)
hdr faces
0/65536
0/3670016 ( 0.0%)
origfaces
2639/65536
147784/3670016 ( 4.0%)
leaves
880/65536
28160/2097152 ( 1.3%)
leaffaces
4054/65536
8108/131072 ( 6.2%)
leafbrushes
1118/65536
2236/131072 ( 1.7%)
areas
2/256
16/2048
( 0.8%)
surfedges
26038/512000
104152/2048000 ( 5.1%)
edges
17304/256000
69216/1024000 ( 6.8%)
LDR worldlights
33/8192
3300/819200 ( 0.4%)
HDR worldlights
0/8192
0/819200 ( 0.0%)
leafwaterdata
0/32768
0/393216 ( 0.0%)
waterstrips
469/32768
4690/327680 ( 1.4%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
10155/65536
20310/131072 (15.5%)
cubemapsamples
0/1024
0/16384
( 0.0%)
overlays
0/512
0/180224 ( 0.0%)
LDR lightdata
[variable]
903988/0
( 0.0%)
HDR lightdata
[variable]
0/0
( 0.0%)
visdata
[variable]
16009/16777216 ( 0.1%)
entdata
[variable]
76107/393216 (19.4%)
LDR ambient table
880/65536
3520/262144 ( 1.3%)
HDR ambient table
880/65536
3520/262144 ( 1.3%)
LDR leaf ambient
3274/65536
91672/1835008 ( 5.0%)
HDR leaf ambient
880/65536
24640/1835008 ( 1.3%)
occluders
0/0
0/0
( 0.0%)
occluder polygons
0/0
0/0
( 0.0%)
occluder vert ind
0/0
0/0
( 0.0%)
Prop Hull Verts
0/0
0/0
( 0.0%)
Prop Hull Blob
0/0
0/0
( 0.0%)
Prop Hull Lists
0/0
0/0
( 0.0%)
Prop Hulls
0/0
0/0
( 0.0%)
Prop Hull trilist
0/0
0/0
( 0.0%)
detail props
[variable]
1/12
( 8.3%)
static props
[variable]
1/3666
( 0.0%)
pakfile
[variable]
174046/0
( 0.0%)
physics
[variable]
307723/4194304 ( 7.3%)
physics terrain
[variable]
10272/1048576 ( 1.0%)

Level flags = 0
Total triangle count: 9233
Writing d:\programmi\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\mym
aps\Prova1.bsp
14 seconds elapsed

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