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3 .
4 .
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6 .Subdivide

: 1 .
2 .
3 .
4 ( ...).
5 .

: 1 .
2 .
3 .
4 . HDRI
5 .

: 1 .
2 .
3 .
4 .
5 .

: 1 DOF .
Motion Blur 2.
3 .
4 .SDK

: 1
2
3 .
4
Vrayspherefade 5 .


: 1 3D Studio Max 6 2012 Autodesk VIZ
32 .Bit 64
Windows 7 or Windows Xp or Windows Vista 2 32 64 .64 bit
3 Intel Pentium IV with SSE2 : Opteron Dual Pentium IV or AMD
.
4 128 : 4 .

: :
: 64 bit 64 bit 32
bit .


.



RAM ...

- :


:
1 : .
2 :
( )

.
3 : Motion Blur
...
4 : Skylight
Vray Environment Dialog .
5 :
...

:

.
32 1.5
2 1.5 .

Windows XP 3GB
ini.Boot 3
.
64 .


:
1 :
.
1 Raycaster Settings ( levels.Max
leaf size.Min level Coefficient/Face Static .Dynamic
2 .Vray Proxy
2 :UVW



Vray Proxy
...
3 :Displacement
3D
Displacement

...
- 4 :Bitmaps

Bitmap Pager .

5 :
Vray Shadows .
6 : Image Sampler

Bucket Size Sampling Rate :
.Bucket Size : Adaptive Subdivision Adaptive DMC .
- 7 :
:
Irradiance Maps Max Rate/Min .Threshold
Diffuse Subdivs .Density .Max
- .Samples



:
MaxScript 1
Texture Baking 2
Unsupported Features 3
Rendering Elements 4
Buffer Support-G 5
. Hair & Fur Modifier 6
: MaxScript
: 5
.
5
:renderers
vr=renderers.current
VRay_Adv_1_09_03g:VRay_Adv_1_09_03g

:
vr :
showproperties vr
.imageSampler_type :integer
.fixedRate_subdivs :integer
.fixedRate_rand :boolean
.options_maxDepth :integer
.options_maps :boolean
.options_filterMaps :boolean
.output_on :boolean
.output_width :integer
.output_height :integer
.output_fileOnly :boolean
.output_saveFile :boolean
.output_fileName :string

.output_saveRawFile :boolean
.output_rawFileName :string
false

: .

vr.gi_on=true
true


saveCausticsPhotonMap <filename>.vr
saveGlobalPhotonMap <filename>.vr
saveIrradianceMap <filename>.vr
saveLightCache <filename>.vr
loadIrradianceMap <filename>.vr
)(clearIrradianceMap.vr
)(clearLightCache.vr
)(showLastVFB.vr


)(doVRayObjectProperties
)(doVRayMeshExport
]"<mesh file>":meshFile[vrayMeshExport
]true|false:autoCreateProxies[
]on|off:animation[ ]true|false:exportMultiple[
]#scene|#explicit:animationRange[
]<integer>:animationStart[
]<integer>:animationEnd[
]true|false:animationRedrawViews[
]<integer>:maxPreviewFaces[
)(setVRaySilentMode

:Texture Baking
VrayComplete Map :
.CompleteMap
Secondary Ray Bias Global Switches
0.001 .

: :

...
: ...

: : Raytrace Maps ... Vraymap


: Refract Map/Reflect ...
: Flat Mirror Map ...

: : Raytrace Materials ...


: Advanced Lighting Override ...VrayMtlWrapper
: shadow/Matte - Opaque Alpha ...

: : Skylight - ...

: : Raytraced Shadows Vray Shadows ...

: : Translucent Shader ...VrayMtl

: ...

: ...Logarithmic Exposure

:Texture Backing :
CompleteMap ...VrayCompleteMap

10

: :


VratMtl


Std

**
**
**
**

VRayDiffuseFilter

**

VRayGlobalIllumination

**

VRayLighting

**

VRayMtlID

VRayMtlSelect

VRayNormals
VRayObjectID

VRayRawGlobalIllumination

**

VRayRawLighting

**

VRayRawReflection

**

VRayRawRefraction

**

VRayRawShadow

**

VRayAlpha
VRayAtmosphere
VRayBackground
VRayCaustics

11

VRayReflection

**

VRayReflectionFilter

**
**

VRayRefractionFilter
VRaySelfIllumination

**

**

VRayShadow

**

VRaySpecular

**

VRayUnclampedColor

**

VRayRefraction

VRayRenderID

VRaySamplerRate
VRayExtraTex
VRayVelocity
VRayWireColor
VRayZDepth
VRaySSS2

* Vray Lighting
Caustics Vray GI Vray Caustics Vray
Vray Caustics Vray GI Lighting ...
**
...

12

:G-Buffer Buffer-G :


Z
Material Effect
Object
UV Coordinates
Normal
Clamped -Non
Color
Coverage
Node Render ID
Color
Transparency
Velocity
Pixel Weight-Sub
Pixel Mask-Sub

13

( ...) XY


1


.


.
.
.
.

: 2010 :
: 3DS Max Design 2010 :
Customize>Custom UI and default switcher none design VIZ
...
- mr prim :

motion blur :

14

Tip fade Material parameter


...

mr parameter:

15




...
...

ray renderer-V
Vray2sided Mtl
Vray overrideMtl
VraylightMtl
VrayMtl
VrayMtlWrapper
VrayLight
Vraysun
Vraysky
Vrayshadow
VrayDirt
VrayColor
VrayMap
VrayHDRI
VrayEdgesTex
VrayDisplacementmod
VrayFur
VrayProxy
VrayPlane
VrayToon
VrayBmpFilter
VrayphysicalCamera
VrayFastSSS
VrayFastSSS2
VrayEnvironmentFog
VrayBlendMtl

16

...


( )
.





.


...













F10 Assign Current
Render ...

9 :

17


:Vray Frame Buffer -

:
1 .
2 . bit Floating Point-32
3 .
4 ...
:
1 ... G Buffer
2 .
3
Get Resolution From MAX
100*100 .

18

Show last VFB : .


:Enable Built in Frame Buffer
3D Max Virtual Frame Buffer
...
:Render to memory frame buffer
...
:Get resolution from 3Ds Max .
:Output resolution . :Pixel aspect . :Render to Vray raw image file
Generate preview
vrimg .exr
vrimg File>View image
. vrimg2exr tool

19

exr
.
:Generate preview Vray Frame buffer
.
:Save separate render channels VFB . Browse raw
image file .
:Save RGB and Save Alpha RGB & Alpha
.

:
VFB
Maxscript :
: Output renderType . :(;-use 3ds Max render type )default
;-render the full image
;-region rendering
;-crop rendering
-blow-up rendering.
: Output regymax Output regymin Output regxmax Output regxmin ...

:VFB
. .Monochromatic

20


.

...

.
( )
.

.

:
Rightclick CTRL leftclick CTRL
down/rollon up Roll the mouse
Double click left button
Right Click
MidButton Dragging

21



%100

( )

:Global Switches -

:
:Displacement .
:Force back face culling - .

:
:Lights ...Default Light
:Default Lights : .
.
:Off with GI .
:Hidden Lights . :Shadows . :Show GI Only .

22

: :Refraction/ Reflection . :Max Depth .


:Maps . :Filter Maps .
:Filter Maps for GI
.
:Max Transp Levels . :Transp cutoff .
:Override Mtl .
: Override exclude ( \ ) .
:Glossy Effect .

23

:
:Dont render Final image .

:
:Secondary ray bias .

:
:camera models/sky/Legacy sun VrayPhysicalCamera Vraysky Vraysun


.
:Use 3ds Max Photometric Scale

.
.

24

:)Antialiasing(Image Sampler
.


... Adaptive Subdivision Adaptive DMC Fixed rate

:Image Sampler :Type : :Fixed 1 .


:Adaptive DMC 2 .
:Adaptive Subdivision 3
.
:Antialiasing Filter Plate.Match

25

:Fixed Rate Sampler -

.
: Subdivs 1 1 .

:Adaptive DMC Sampler -

.
Motion DOF
Blur .
:Min Subdivs ( )1 .
:Max Subdivs ( )4 4 16.
:Use DMC Sampler Threshold DMC Sampler .
:Color Threshold .
:Show Samples .

26

:Adaptive Subdivision Sampler


DOF .


.
.

:Min Rate 1 2 4 .
:Max Rate 1 2 .
:Color Threshold .
:Randomize Samples . :Object Outline . Motion Blur DOF
:Normals Motion DOF.Blur
:Show Samples .

27

:Indirect Illumination GI :
:
: Brute Force .
:
1 .
2 .
3 .
4 .Motion Blur
:
1 .
2
.
:Irradiance Map Irradiance Caching .
:
1
.
2 .
3
.
4 .

28

:
1 .
2 .
3 .
4 Motion Blur
.
: Photon Map

.
:
1 .
2 .
3 .
:
1 .
2 .
3 Motion Blur
.
4
.Skylight

29

:Light Cache .

.
.
:
1
.
2 Skylight

.
3 .
4
.
:
1
.
2 .
3 .Bump Maps
4 Motion Blur
.

30

:Vray Indirect Illumination GI -

:ON . :GI Caustics Skylight


Caustics
.
:Refractive GI Caustics . : Reflective GI Caustic . :Post Processing
.
:Saturation 0 1
.
:Contrast Contrast Base Contrast Base
.
:Contrast Base . :Ambient Occlusion AO ...

31

:ON . :Amount . :Radius . :Subdivs AO .


:Primary Diffuse Bounces :Multiplier .
:Primary GI Engine . :Irradiance Map Irradiance map .
:Global Photon Map
.
:Brute Force . :Light Cache . :Secondary Diffuse Bounces :Multiplier
...
:Secondary Diffuse Bounces Method . :None . :Global Photon Map .
:Brute Force . :Light Cache - .

32

:
1 Skylight Skylight
( )8 .
2 ( )1 Multiplier
.

33

:Brute Force GI
.
Photon map or light map .

:Subdivs .
DMC
...
:Secondary Bounces Brute force .

34

:Irradiance Map :

.
Surface Irradiance
. Diffuse Surface Irradiance
.
Diffuse Surface Irradiance
.
Irradiance map
( )
( ) .

.
.
.


.


()

.
()


.HSph. Subdivs
()


.

.interpolation samples

35

:
:BuiltinPresets


:
:Very Low ( ). :Low . : Medium . : Medium Animation ( )Distance Threshold.
:High . :High Animation ( )Distance Threshold.

36

:Very High - .

:Basic Parameters : Min rate 0 . 1-



.
:Max rate . :Clr Threshold .
:Nrm Threshold .
:Dist Thresh 0 .
:HSph Subdivs .
:Interpolation Samples
. Hemispheric Subdivs
: Interpolation irradiance . Irradiance maps
: 20 Interpolation samples 2 Interpolation Frames 100

10 . 5
:Interpolation Frames Animation rendering
.
interpolation frames
2 * Interpolation Frames + 1 3 6 = 1+2*3
.
: .

37

:Options :Show calc phase


.
:Show Direct Light

. GI
:Show Samples .
:Use Camera Path :
1 Incremental add to
current map
.
2

.
interpolation glossy refl/refr VRayMtl
...

:Detail Enhancement
.
. .Brute-Force
.
:on . " ."Details
.Interpolation samples
( / ).
:scale : :screen - .

38

: World ( .) :Radius " " .


.
:Subdivs mult . 1.0 .
.

39

Advanced Options : :interpolation type . .


:weighted average .
.
:Least squares fit .
.
:Delone triangulation .
Noise
hemisphere Subdivs
Noise threshold .Brute Force
:Least squares with Voronoi weights .
.
( Delone
.)Least squares - triangulation Least squares
. . Delone triangulation
" "hemispheres Subdivs
.
:Sample Lookup .
:Nearest - ( )interpolation samples
.
:Nearest quad-balanced . Quad-balance ( )


.
: Precalculated overlapping .

40

.




.
:Density Based .
.
Nearest look up (
) .
Delone tri
.
:Calc. pass interpolation samples 10 .25
.
.15
:Use current pass samples . -
.

.
.
:Randomize samples . . .
.
:Check sample visibility . " "
.
.

41

:Mode :Mode Bucket mode . . Bucket


.Bucket
.
:Single Frame Frame
.
:Multiframe incremental ( )
.
:From File .
.
: Add to current map . Distributed
rendering .
:Incremental add to current map . .
) :Animation (prepass . (
) .
) :Animation (rendering . prepass

...

42

:Irradiance map control buttons


:
:Browse ( - .)From File ...
:Save to file . ( )Dont Delete on render .
.
:Reset irradiance map - .

:on render end .


:Dont Delete .
.
:Auto save .
:Switch to saved map .Auto save From file .

43

.irradiance map viewer


.
Group
.

:Global Photon Map


: .
( )
. () .
. .
.
.
. .
. .

. .
Boundary bias .
.
.
Skylight .
.
.

.

: .

:Bounces .

.
:Auto search dist
.
(
) (

44

).
:Search dist . .
.
:Max Photons .
. 0 .
:Multiplier . : Max density ( ) . .Max density
.
.
( ) .
:Convert to irradiance map . .

.
:Interp. Samples .
.
:Convex hull area estimate ( ) .
. .
:Store direct light .Brute Force
.
.
:Retrace threshold Brute force .
0.0
.
:Retrace bounces . 0.0 . .Bounces

45

46

.Skylight
.

.
.

:Light Cache
:
( ) .
Chaos Group .
.
.


.
:

.
.

Skylight
.
Skylight
Omni .inverse-square falloff



.

.


.
.

47

( )irradiance map .
.
(.)Bump maps

:
()cache Light
.
:Subdivs

(
1000
1000000
).
:Sample size
.





.
.Scale mode
:Scale (:)Sample size Filter size :Screen ( 1.0 ) . .
. Light cache
.
:World - .

.

48

:Number of passes . .
.

. 1
.
:Store Direct Light Light cache

. .
Light cache .
.
:Show calc. Phase
.
:Use camera path Light cache
.
:Adaptive tracing Light cache .
.Caustics
:Use directions only .
Light cache .

49

: Light cache .
:Pre-filter Light cache . Light cache .
.
. Light cache
.
:Filter .Light cache .Light cache
:None . . .
Light cache .
: Nearest . .light cache
:Fixed Light cache . Light cache .
Filter size
Filter size 2 6 .Sample size
:use light cache for glossy rays Light cache .
.

50

: :Mode :Light cache :Progressive path tracing .


:Single frame Light cache . :Fly-through Light cache .
:From file Light cache .
:File From file .
:Save to file Light cache . Dont delete -
.

51

:On render end Light cache .


:Dont delete Light cache .
:Auto save Light cache . :Switch to saved map From file .File

52

Adaptive amount "0.0" DMC sampler Light cache


.


. Light
cache . RGB
255 .

light cache Filter size


.

Light cache .

Light cache
.
.GI Surface IDs Sample size
.

:Caustics : .
:
Render parameters > System > Object/Light settings
. .
()
.
.

: :On .
:Multiplier


.


.Local light settings
:Search distance

( ) .

.Search distance
.
:Max photons .
. 0 .
: Max Density ( ) .

. .

53

:Mode : :New Map .


.
:Save to file :From file .
:File .From file :Dont delete . .
:Auto save .
:Switch to saved map .Auto save From file .

54

:Environment :

. / .

:)GI Environment (Skylight





.Skylight
:On .
:Color .
.
:Multiplier . :Texture . .

Reflection/refraction environment
.
.
.
.
:On . :Color . . : Multiplier . :Texture . .

55

Refraction environment
.
.
:On . :Color . . :Multiplier . :Texture - . .

56

:DMC sampler
:
"" (
...) . "
" deterministic Monte Carlo DMC



.

.
"."DMC sampler
:

57

Subdivs Global
.Subdivs multiplier

( :

)


.

. .early termination / adaptive sampling

: :Amount
.

. 1.0
0.0 .
:Min samples early .termination .
:Noise threshold " " . . . 0.0
.adaption
:Global Subdivs multiplier Subdivs .
( )& aa subdivs caustics Photon map Lightmap (moblur dof
) glossy reflections/refractions area shadows area lights brute-force irradiance map
.
:Time independent .
.
.
:Path sampler "" .

58

Color Mapping
:
( )Tone mapping
. .
.

: :Type
:

:Linear multiply . 255 .


.
:Exponential . ( )
.
:HSV exponential .
:Intensity exponential RGB .
:Gamma correction . Dark multiplier Bright
multiplier ( 2.2
.)0.4545
:Intensity Gamma .
:Reinhard ()Exponential&Linear 1.0 Linear 0.0 .Exponential
:Dark multiplier . :Bright multiplier - .

59

:Gamma " "Gamma correction .2.2


:Sub-pixel mapping Color mapping .
:Clamp output . ( : Hdr ) .
:Clamp level . :Affect background Color mapping .
) :Dont affect colors (adaption only color mapping .
:Linear workflow .
( ) linear workflow .

60

Camera
:

VrayPhysicalCamera
.Motion Blur




.

.

( )1.5 SP3


VrayPhysicalCamera

.
:Override FOV FOV . 0
360 180.
: FOV ( ). :Height ) .Cylindrical (ortho .
:Auto-fit Auto-fit Fish eye Dist .
:Dist .Fish eye 1.0 .
.Auto-fit
:Curve Fish eye 1.0 0.0
2.0 . .

61

:Type . :Standard .Pinhole :Spherical . ) :Cylindrical (Point .


.
) :Cylindrical (ortho orthographic .
:Box . -
irradiance maps
.
:Fish eye . Dist/FOV
( )
.FOV .1.0
:Wrapped spherical - .

62

):Depth of field (DOF


.
.VrayPhysicalCamera
:On / . :Aperture . / .
:Center bias . .
:Focal Distance . .
: Get from camera .
:Sides ( ) .
:Rotation . :Anisotropy Bokeh
.
:Subdivs .
DMC sampler .

63

:Motion Blur
:On . :Duration . :Interval center . 0.5 0.0 .
:Bias Bias . .

:Motion Blur .
:Prepass samples Irradiance.map
:Blur particles as mesh . .
. .
:Geometry samples .
. .
:Subdivs . .
DMC sampler .

-:

64

DOF .

( / )
.Subdivs

:Default displacement
:

Vraydisplacementmod .

-:

:override Maxs ( .)Microtriangle


.
:Edge length
. .
(.)View-dependent
:View-dependent 1.0
.
: Max. Subdivs . 256
65536 = 256*256 .
.
:Tight bounds .
.

.
:Amount 1.0 1.0 .

65

:Relative to bbox .
. .

66

. .
Relative to bbox VrayDisplacementMod
.

:System
:
.

:Raycaster parameters


Binary ( BSP
.)Space Partitioning tree


-Raycasting


.


() .






( Binary
.)Space Partitioning BSP tree

( ) .
- -
.
:Max tree depth .
.

67

:Min leaf size 0.0 . .


:Face/level coef BSP Tree .
:Default geometry BSP Tree .
( ) VrayFur VrayProxy Displacement-mapped
:
:Static .
.
:Dynamic . .Dynamic memory limiter
: Auto .
:Dynamic memory limiter .Dynamic Raycaster
.

Render region division


( )
.
.

.
:X ( )Region W/H ( .)Region count
:Y ( )Region W/H ( .)Region count
:Region sequence Triangulation

.

68

:Reverse sequence . :Previous render .


:
:Unchanged -

:Cross . :Fields . :Darken . :Blue - .

Distributed rendering
.
.Multithreading
.
.
Spawner
.
:Distributed rendering . :Settings - Distributed render .

69

Frame Stamp


%vrayversion
%filename
%frame
* %primitives
%rendertime
%computername
%date
%time
%W
%H
%camera
%"<maxscript
">parameter name
%ram
%vmem
%mhz
%os

:Font . :Full width .


:Justify : :Left . :Center . :Right - .

70

:Object settings / Light Settings


.

:Object Settings ( ).

.
Use default moblur :samples
geometry
samples
Motion
Blur

.Motion blur sample
:Motion blur samples
.
:Generate GI .
:Receive GI .
:Generate caustics Caustics .
:Receive caustics Caustics .
: Caustics multiplier .generate caustics
:GI surface ID Light cache . .
.
:Visible to GI - .

71

:Visible in reflections . :Visible to refractions - .

Matte properties
Matte/Shadow
.
.VrayMtlWrapper
:Matte object .
.
:Alpha contribution - 1.0 0.0
. 1.0- .
.

Direct Light
:Shadows . :Affect Alpha . :Color . :Brightness - .

Reflection/ refraction/ GI
:Reflection amount .Matte
:Refraction amount .Matte
:GI amount .Matte :No GI on other mattes matte Matte . matte
Matte .

72

:Light Settings Caustics .



.
.
:Generate caustics
Caustics .
:Caustic Subdivs
Caustics
.
:Caustics multiplier Caustics
" "
Multiplier Caustics .
.Generate Caustics
:Generate diffuse . :Diffuse Subdivs .
:Diffuse multiplier

Presets

.

:


.

73

.
:

.
.
" ."Save
.

.
.
""Load
"."F10

V-ray log
.
C
.Vraylog.txt
.

. :
( ) ( )
( )
( ).
:Show window . :Level :

1 .
2 .
3 .
4 .

:Log file - .

74

Other parameters
:MAX-compatible shadeContext .
.
.
:Check for missing files .
:Optimized atmospheric evaluation . .
.
:Low thread priority Threading .

75


:VrayMtl :
. ( )
.
BDRF.

:
:
:Diffuse :Diffuse .
.
:Roughness (
).

:Reflection :Reflect .
.
:Fresnel reflections .


(.)IOR
:Fresnel IOR .
:Highlight Glossiness . Reflection glossiness .

76

:Reflection glossiness . 1.0 .


:Subdivs . .
:Use interpolation ( ) .
:Max Depth .
:Exit color .

:Refractions :Refract . :IOR 1.0 .


:Glossiness 1.0 .
:Subdivs .
(.)Translucent effect
:Use interpolation ( ) .
: Max Depth .
:Exit color . .
:Fog color .
:Fog multiplier .

77

:Fog bias ()Fog color .


:Affect shadows .Fog color (.)Vray shadows and lights
:Affect channels : :Color only ( )RBG . :Color + alpha . ( ) .
:All channels - .

:Translucency :type ( ) :
:None . :Hard(wax) model . :Soft (water) model :hybrid model ( )SSS .
:Back-side color Fog color . :Thickness .
:light multiplier . :Scatter coefficient 0.0 1.0 .
:Forward/backward coefficient 0.0 . 0.5
1.0 .

:BRDF -

78


Reflection glossiness .1.0
:Type :

Ward

Blinn

Phong

:Anisotropy 0.0
.
:Rotation ""
.
:Local axis :
:Local axis . :Map channel - .

79

:Option :Trace reflections


.
.
:Trace refractions .
:Cutoff / .
""0.0
.
:Environment priority / "."Environment override
:Double sided ( ) .
:Reflect on back side . :Use irradiance map ()Brute force GI
.
:Treat glossy rays as GI rays :
:Never . :Only for GI rays .
:Always : ( )Irradiance map ()Light cache
.
:Energy preservation mode /
. : (
) (

80

) RGB
.
:RGB RGB


( ).
:Monochrome / / /.

:Maps .

:Reflect interpolation
()Irradiance map

.

:Refract interpolation
()Irradiance map

.

: VrayMtl
.
- VrayMtl / .

81

:Vray 2 sided Mtl :



.
.

: :Front material
(.)Normals
:Back material
(.)Normals
:Use back material
.
:Translucency ( ) 0.5
0.0
1.0 .
:Force single-sided sub-material . .

: /
()Planes\ extruded lines
.

82

:Vray override Mtl :


/ / /
/ / .

: :Base material .
:GI material
.
:Reflect material
.

:Refract material .
:Shadow material - .

83

:Vray Light Mtl :



.

: :Color .
:Multiplier
.
:Texture .
:Opacity .
:Emit light on back side .

:Direct Illumination

Vray Light Mesh


.Vray Light
:on .Multi/sub material
:Subdivs
.

: VraylightMtl
.

84

( )Photometric "" ( 1700 100) ""


.
Multi/sub material
VrayBlendMtl .
Motion Blur .

85

:VrayMtlWrapper : .
Object Settings (
).

: :Base material .

Additional surface properties


:Generate GI .
:Receive GI .
:Generate caustics caustics
.
:Receive caustics .
:Caustics multiplier - .

Matte properties
:Matte surface
.
:Alpha contribution 1.0 0.0
1.0- . Matte
1.0- .
:Shadows - .

86

:Affect Alpha .
:color . :Brightness 0.0 1.0 .
:Reflection amount .VrayMtl
: Refraction amount .VrayMtl
:GI amount . :No GI on other matte ... .

Miscellaneous
:GI surface ID Light cache
.

87

:VrayFastSSS :
Sub-surface scatter VrayMtl
.
()Diffuse\glossy VrayBlendMtl
VrayMtl .
-
. .

: :Prepass rate " "


Prepass 0.0
" "prepass
1-

.0

:interpolation samples




.
:Diffuse roughness 0.0 .
:shallow radius " " " " .
.interpolation samples
:Shallow color

88

""
.
:Deep radius " " " "
.interpolation samples
:Deep color "".
:Backscatter depth " " 0.0 .
:Back radius " " ""
.interpolation samples
: Back color "" .

: .
- .

89

:VrayFastSSS2 : ... .
BSSRDF " "

.
VrayFastSSS
VrayBlendMtl
:


.

:General parameters
:Preset . " ".

:Prepass rate

" "Illumination map -

.
0.0 "
" 1- 0.0
.
:Scales
.
:IOR 1.3.

90

Diffuse and sub-surface scattering layer parameters


:Overall color . :Diffuse color . :Diffuse amount
0.0
1.0

.
:Subsurface color .
: Scatter color .
:Scatter radius .
.
:Phase function 1.0- 1.0 0.0

( -)
.
.

91

Specular layer parameters


:Specular color .
:Specular amount Fresnel fallout

.IOR
:Specular glossiness ( ) 1.0 .
:Specular subdivs . .
:Specular reflections . :Specular trace depth - .

Options
:Single scatter :
:None . :simple .
.
) :Raytraced (solid
. .
) :Raytraced (refractive . . .
:Single scatter subdivs (.)Raytraced solid\ Raytraced refractive
:Refraction depth Raytraced refraction .

92

:Front lighting .
:Back lighting .
.
: Scatter GI . .

.
:Prepass blur . 0.0

.

: ( )Raytraced solid\ Raytraced refractive


.
- .

93

:VrayBlendMtl : .
" "pipeline
.
.
.
VrayMtlSelect
.


.

: :Base material .
:Coat materials .
:Blend amount



.
:Additive (shellac) mode Shellac

)
(

94

: API ( ) .Vray shading SDK


Fog color .

95

:VraySimbionMtl : DarkTree .
.www.darksim.com :

: :DarkTree shader DarkTree dsts


.
:Preserve tweaks on load
.
:Double sided ( ).
:Glossy reflections .
:Glossy subdivs

.
:Use luminosity ( ) ( ) ( )
.
:Use texture scale .
:Bump scale . :Camera near - .

96

:Camera far . :Mapping type : :Object XYZ . :World XYZ . :Explicit mapping channel .
:Mapping Channel . :Mapping smooth derivatives .
UVW .
:Mapping offset . :Mapping tiling Z .
:Mapping angle - .

97

:VrayCarPaintMtl : .
:
. .

VrayFlakesMtl .

: : :Base color .
:Base reflection

.
:Base glossiness .
:Base trace reflections .

: :Flake color . :Flake glossiness 0.9


.
:Flake orientation 0.0
1.0


0.5 .

98

: Flake density ( ) 0.0 .


:Flake scale . : Flake size .
:Flake seed . :Flake filtering :
:Simple .
: Directional .
:Flake map size .
Directional
( ) .
:Flake mapping type : :Explicit UVW channel .UVW :Triplanar from Object XYZ .
:Flake map channel Explicit UVW.channel
:Flake trace reflections .

: :Coat color . :Coat strength


.

99

:Coat glossiness . :Coat trace reflections .

:Options :Trace reflections


.
:Double sided .
:Subdivs .
:Cutoff threshold . :Environment priority - .

:Maps .

:
Flake map size

100

:VrayFlakesMtl : .
VrayBlendMtl
.

.

101

:VrayHairMtl : .
VrayOrnatrixMod VrayFur
mr prim .
.
.
:


.
.

:General parameters
:Preset . : Overall multiplier .
:Opacity . VrayHairInfoTex

Opaque for shadows Opaque for GI
Max. transp.
Levels .Vray global settings

102

Diffuse parameters
:Diffuse



.
:Diffuse amount - .

Primary specular parameter


.
:Primary specular
.
:Primary specular amount .
:Primary glossiness 1.0 .

Secondary specular parameters


.
:Lock transmission

.


.
:Secondary specular .
:Secondary specular amount .
:Secondary glossiness 1.0 .

103

Transmission parameters
.
:Transmission Lock to
transmission
.
:Transmission amount .
:Transmission glossiness length . :Transmission glossiness width - .

Options
:Opaque for shadows

.
:Opaque for GI
.
:Simplify for GI BRDF .
:Used cached GI - .Brute force GI

Maps
VrayHairInfoTex
.
: Brute force GI Light cache Retrace threshold
Irradiance map .
- .

104

( )2.2 . - mr parameters .

105


:Vray Sun & Vray Sky :





.

: Vraysun )Create>Lights>Vray(
.Daylight system
:Enabled . :Invisible .
:Turbidity
.
:Ozone 0.0 1.0 .

:Intensity multiplier . :Size multiplier .
:Shadow subdivs .
:Shadow bias

.

106

:Photon emit radius


.
:Sky mode : :Preetham et al . :CIE Clear .CIE :CIE Overcast . " ".
: Indirect horiz. Illum :Exclude - .

: Environment
HDRI .
:Manual sun node : : . : Direct
lights


.
:Sun node .
:Sun Turbidity
.
:Sun Ozone 0.0 1.0 .

:Sun Intensity multiplier - .

107

:Sun Size multiplier .


:Sun invisible . :Sky mode : :Preetham et al . :CIE Clear .CIE :CIE Overcast . " ".
: Indirect horiz. Illum -

: .
.W/m^2 1000 W/m^2/sr RGB

200.0 300.0 .
Color mapping ( )
Sun intensity multiplier VrayPhysicalCamera
.

108

:VrayDirt :(

) .Ambient Occlusion

: : Radius ( ) .
:Occluded color .
:Unoccluded color .
:Distribution .

Ambient occlusion 1.0
.
:Falloff .
:Subdivs .
) :Bias (X,Y,Z
.
:Ignore for GI - .

109


:Consider same object only .
:Invert normal .
:Work with transparency
.
:Exclude . :Result affect .

110

:VrayColor : R,B,G,A
.VrayMtl

: :Red 1.0
.255
:Green 1.0
.255
:Blue 1.0
.255
:RGB Multiplier .
:Alpha 1.0 .255 :Color .

Gamma Correction
" "
Color
.
:Gamma correction : :None . :Specify .Gamma value :3ds Max . :Gamma value - Specify .

111

: 0.0 1.0 .0.5 VrayMtl .Opacity = (R+B+G) /3 :

112

:VrayMap :
Raytrace
.

: :Type .
:Reflect .
:Refract .

Reflection Params
:Filter color
.
:Reflect on back side
.
:Glossy . :Glossiness .
:Subdivs .

113

:Max depth Exit.color


:Cutoff thresh . :Exit color - .

Refraction Params
:Filter color .
:Glossy . :Glossiness .
:Subdivs .
: Fog color . :Fog multiplier . : Max depth Exit.color
:Cutoff thresh . :Exit color - .

: IOR .Extended parameters

114

:VrayHDRI : " " ()HDRI


( )2.0 .

:OpenEXR
( )2.0 OpenEXR
.
.
OpenEXR
.img2tiledexr

: :Bitmap
HDR, EXR, PNG, BMP, TGA, ( :
)SGI, JPG, PIC, TIF, PSD, VRIMG
IFL .
:Browse .

Mapping
:
:Angular . :Cubic . :Spherical . :Mirrored ball . :3ds Max standard . :Horiz. Rotation 3ds Max.standard

115

:Flip horizontally 3ds Max.standard


:Vert. rotation 3ds Max.standard
:Flip vertically 3ds Max.standard

Processing
:Overall multiplier . :Render multiplier .
:Gamma 2.2 0.4545 .
:Interpolation : :Bilinear .
: Bicubic .
:Biquadratic .
:Default HDR EXR Bilinear .Bicubic

Tiled texture options


VrayHDRI
.
:Tiled texture cache size exr
.
:Clear cache on render end .

116

Coordinates
3ds Max standard
.

:
-

117


( )2.0 VrayHDRI

.
OpenEXR Filter maps for GI
Global Switches
.

:VrayEdgesTex :
.WireFrame

.

: :Color . :Hidden edges


.
:Thickness . :World units . :Pixels .

: Vray displacement
.
" "Bump .Displacement
VrayToon . Blinn Ward Phong BRDF .

118

:VrayBmpFilter : Displacement " "Zbrush



.

: :Bitmap .
:U offset .
:V offset . :Flip U . :Flip V . :Channel - UV.

119

:VrayCompTex : :Source A .
:Source B .
:Operator : ) :Add(A+B 256 .
) :Subtract(A-B .

B A

)| :Difference(|A-B ""0 .
) :Multiply(A*B (source A color) * (source B color)/255 :
""255 .
) :Divide(A/B . )} :(Min{A,B . :(Max{A,B}) - .

120

:VrayDistanceTex :
.Selection list

:VrayDistanceTex parameters
:Distance .
:Far color
.
:Near color .
:inside color .

Textures
:Far texture .Far color

:Texmap far texture on .
:Texmap far texture multiplier .
:Near texture .Near color

:Texmap near texture on .


:Texmap near texture multiplier . :Inside texture - .inside color

121

:Texmap inside texture on . :Texmap inside texture multiplier - .

VrayDistanceTex Objects
.

122

:VrayGLSLTex : GLSL shaders ( frag )glsl mental


mill ()xmsl Shader
Color .VrayGLSLMtl
Mental mill GLSL Shader
BRDFs
VrayGLSLMtl .
GLSL
.

.

:

( .)Additional
:Shader file
(.)glsl, frag, xmsl
:Shader node Mental mill xmsl




.
:Refraction IOR . :Incident IOR . :Max ray depth . :Animation time . :Show preview - .

123

:Clamp shader result clamp limit . :Clamping limit . : - VrayGLSLTex VrayGLSLMtl 2011 .

124

:VrayMultiSub Tex : Object ID Face ID


.
: :Get ID from .ID :Faced mtl ID Face ID (
) .
:Object ID Object ID (
) .
:Default color ID Face Object
.ID
:Num Ids .
:Delete unused .
) :ID (1-20
ID.

125

:VrayPtex : VrayPtex Ptex Ptex


.UV Ptex mipmaps
.

: :filename Ptx .
:Cache size ptx


()





ptx
.

:Filter type . :Filter width . :Filter blur . :Interpolation between mipmaps levels ptx
.
.
:Reverse vertex order ptx .

126

:Auto color channel ptx .


.
:red/ green/ blue channel . :Alpha type : :Solid . :Alpha from texture . :Alpha from luminance - .

Time

.IFL
:IFL start .
:IFL end condition . :Loop . :Ping-pong .
:Hold . :IFL Playback Rate .

Gamma
:Gamma type .
:None 1.0 .
:Specify .
:3ds Max - .

127

:Color space Specify : :Linear . : Gamma .


:sRGB sRGB ( )sRGB 2.2
.
:Gamma Value - Specify " ".

: :www.disneyanimation.com/library/ptex/
( MeshSmooth )TurboSmooth
VrayDisplacementMod Subdivision
0.0 .Displacement amount
Ptex Filter width 0.0
.
Ptex Texmap min/max VraydisplacementMod
.

128

:VrayHairInfoTex : VrayHairMtl
Hair&Fur VrayOrnatrixMod .VrayFur

: :output :
:Position along strand
.

.
:Random by strand index Hair&Fur VrayOrnatrixMod Vrayfur.
:Hair&Fur color Hair&Fur .
:Hair&Fur transparency . :Color A . :Color B . :Bias . :Seed offset - .Random by strand index

129


:VrayLight :
.

:General
:On . :Exclude . :Type : :Plane . :Sphere . :Dome Skylight Z .
:Mesh



.

Intensity
:Units :VrayPhysicalCamera
) :Default(image .
) :Luminous power (lm "" . 100 1500 .

130

) :Luminance (lm/m^2/sr " " ( ) .


) :Radiant power (W ""
100 2 3 .
) :Radiance power (W/m^2/sr . .
:Multiplier . :Mode : :Color . :Temperature "". :Color Color . :Temperature - Temperature .

Size
:Half-length .Dome
:Half-width .Sphere or Dome
:W size - .Box-shape

Options
:Cast shadows . :Double-sided Plane .Sphere or Dome

:Invisible
.

131


:Ignore light Normals .
:No decay
.

:Skylight portal Color Multiplier .


: Simple portal Sky Portal
.
:Store with irradiance map Irradiance map .
.
:Affect diffuse . :Affect specular . :Affect reflections - .

Sampling
:Subdivs . .
.DMC Sampler settings
:Shadow bias

.
:Cutoff
0.0 .

132

Texture
:Use texture ()Rectangle, Dome, Mesh
.
:Texture . :Resolution . :Adaptiveness 0.0 . 1.0
.
.Mesh

Dome light options


) :Spherical (full Dome .
:Target radius Photon- mapped caustics .Global photon map
:Emit radius .

Mesh light option


:Pick mesh . :Flip normals :Replace mesh with light .
:Extract mesh as node - .

: Mesh texture-mapped plane . .


Mesh Motion Blur (.)Plane & Sphere

133

:Vray IES :
()IES
Photometric .

: :Enabled . :Targeted . :IES file . :Cutoff



0.0 .
:Shadow bias


.
:Cast shadows . :Use Light shape IES .
: Subdivs . .
.DMC Sampler settings
:Color mode . :Color . :Temperature - "".

134

:Color Color . Temperature .


:Color temperature :Power "". :Area speculars . :Exclude - .

:
- ( )VraySun & Sky .

135

:VrayAmbientLight : .
...Ambient occlusion.

: :Enabled . :Mode : :Direct + GI . :Direct Light . :GI . :GI min distance .


:Color . :Intensity . :Light map . :Compensate exposure Exposure
.

136


:VrayFur - :

.

Create
Vrayfur
.

:General
:Source object Modify .Create
:Length . :Thickness . :Gravity . :Bend 0.0 ( ).
:Taper - .

Geometric detail

:Sides .

137

:Knots . :Flat normals


.

Variation
:Direction variation .
:Length/Thickness/Gravity variation 0.0.1.0

Distribution
:Distribution : :Per face .
:Per area .Reference frame
:Reference frame Per area
.

Placement
:Placement : :Entire object . :Selected faces ( .)Mesh select : Material ID .

Mapping
:Generate W-coordinate W-mapping 0.0
1.0 U V .

138

:Channels - W .

Maps
VrayFur
Vertex map
.
:Base map channel X Y U V
.
:Bend direction map RGB .
:Initial direction map RGB .
:Length/Thickness/Gravity/ Bend map 0.0
.1.0
:Density map .

Viewport display
.
:Preview in viewport . :Max. Hairs
.
:Automatic update . .
:Manual update - .

: XYZ UVW map ( XYZ )UVW .

139


()
.
( )Shadow map .
( )VrayShadows . Area shadows VrayLights .
- VrayPlane .

140

:VrayProxy :

( ) .

:
VrayProxy
:
:Quad-menu .V-ray mesh export .
MaxScript :)( doVraymeshExport
.
: )( doVraymeshExport]">vrayMeshExport [meshFile:"<mesh file
][autoCreateProxies:true|false] [exportMultiple:true|false
][animation:on|off] [animationRange:#scene|#explicit
]>[animationStart:<integer>] [animationEnd:<integer
]>[animationRedrawViews:true|false] [maxPreviewFaces:<integer

> <mesh file


.vrmesh
autoCreateProxies

Proxy exportMultiple
animation - animationRange
#explicit animationStart animationEnd
True animationRedrawView
maxPreviewFaces
1000 .
OK Undefined .

141

The Mesh Export dialog


.
:Folder .
:Export as a single file

.
:File
.Folder
:Export multiple files

.

.
:Export animation :Frame range : :Scene animation range . :Frame range (.)Start - End :Redraw views during export .
:Automatically create proxies .
:Faces in preview . :Warn for existing file .
.

142

The .vrmesh format


().vrmesh

. .
.

Editable mesh .

Creating proxy object


: :Mesh file .vrmesh :Display : :Bounding box . ) :Preview from file(edges .
) :Preview from file (faces .
:Point - .

Animation
:Playback : :Loop . :Play once . :Ping-Pong .
:Still .Offset
) :Offset(frames .

143

: Speed - .

Import
:Import as mesh Editable mesh .
: Use explicit normals .

:Weld vertices result
.

: . vrmesh .
Instance
vrmesh .
vrmesh Standalone .

Vrayshadows VrayShadowMap .
- ply obj vrmesh .ply2vrmesh

144

VrayPlane :
.

:
Create Vray
Vrayplane
.
.

: . . . Shadow maps .

145


:VrayShadow :
Raytraced shadows
Raytraced shadows
Vrayshadows
Vray displacement .

: :Transparent shadows



.
:Bias
.
:Area Shadow .Area shadows :Type Area shadows : :Box . :Sphere . :U size U Sphere .
:V size V Sphere .
:W size W Sphere .
:Subdivs Area shadows .

146

VrayShadowMap : mapped shadows


Vrayfur VrayProxy .displacement

: :Mode : :Single frame . :Fly-through .


:Resolution
.
:Bias .
:Filter .
:Filter method : : Exact . :Fast .Filter subdivs
:Filter subdivs Fast . .

147

VrayDisplacementMod :

Bump mapping
.

: ) :2d mapping (landscape



.
:3D mapping



.
:Subdivision meshSmooth
Catmull-
clark
Amount .0.0
2D
mapping Dynamic
geometry handling 1.45 3D
mapping
2D mapping .
2D mapping
3D mapping
.

Common parameters
:texmap -

148

.Use object mtl


:Texture channel UVW .Use object mtl
:Filter texmap .Use object mtl
:Amount 0.0
.
:Shift .
:Water level ( ).

2D mapping parameter
:Resolution Bitmap . 2D mapping
.
:Precision .
:Tight bounds .

3D mapping/Subdivision parameters
:edge length
.
:View-independent 1.0
.World unit
:Max. subdivs 256
65536 = 256 * 256 .

149

:Tight bounds

2d/3d mapping .
:Use object mtl .VraydisplacementMod

:Keep continuity
( )
.
:Edge thresh
.
:Vector Displacement
( ) .
:Split Method .
:Tex. Map min/max 0.0 .1.0

: Object XYZ World XYZ


UV Object XYZ World XYZ
.

.VrayShadowMap
- VrayFur VrayProxy .VrayPlane

150

:VrayToon : VrayToon

.



. VrayToon
:
-

.

....
(.)Fish eye, sphericaletc.
(.)motion blur, DOF
.
.



( )8
Rendering>effects Add
.VrayToon

151

- :

Basic parameters
:Line color . :Pixels width .
:World .
:Opacity . :Normal threshold
0.0
90


.
:Overlap threshold

.
:Do reflection/refraction .
: Trace bias - .

Maps

:Color map world XYZ .
:Width map world XYZ .
:Distortion map world XYZ .

152

: Opacity map world XYZ .

Include/exclude objects


.

: . .include/exclude objects
. - .Image sampler

153

VrayEnvironmentFog :

.atmospheric gizmo

:General
:Fog color
.
:Fog distance

.
:Fog emission
.

:Scatter GI
.

.Emission
.
:Scatter bounces .
:Fog height Gizmo ""Z Gizmo .

Sampling parameters

.
.

154

raymarching
.

Exponential sampler
sampler .
:Subdivs .

Raymarching sampler
sampler sampler

.
: Step size
.Fog distance
:Texture samples
.
:Cutoff threshold raymarching
.
:Max steps . :Affect background . :Gizmo falloff radius Gizmo Falloff .Gizmo
:Gizmo falloff mode Falloff .

Texture maps

raymarching sampler .

155

World XYZ
.
:Color texture .
:Density texture

.Fog distance
:Emission texture - ( ).

VrayEnvironmentFog nodes
Gizmo
.
:Gizmos gizmos
gizmo
.
:Use all lights .Lights

: Lights - .

: Atmosphere shadows .
Optimized atmospheric evaluation .Settings
cutoff-threshold .
.

156

:VrayPhysicalCamera :
( F-stop )Focal length
Vraylight Vraysun
Vraysky .

:Basic parameters
:Type :
:Still camera . :Cinematic camera . :Video camera .CCD :Targeted . :Film gate .
:Focal length .
:Zoom factor 1.0 .
:horizontal offset . :Vertical offset . :Target distance .Targeted :F-number Exposure
.
:Distortion 0.0 .

157

:Distortion type : :Quadratic . :Cubic Syntheyes .


: Vertical/Horizontal shift " "Camera correction Guess vert Guess horiz .
:Specify focus . :Exposure f-number Shutter speed ISO settings .
:Vignetting Vignetting 0.0 1.0 .
:White balance
.
30/1
:Shutter speed
.30
:Shutter angle () . :Shutter offset () . :Latency CCD . ) :Film speed (ISO .

Bokeh effect
Bokeh .Depth of field
:Blades ( ).
:Rotation . :Center bias .

158

:Anisotropy - .

Sampling parameters
:Depth of field . :Motion Blur . :Subdivs - () .

Miscellaneous parameters
.
:Horizon line :Clipping . :Near/far clipping range . :Near/far environment range - .

: " "Camera correction Vertical shift .


Render scene .
- Motion blur .

159

:VraySphereFade :
.Atmospheric gizmos

: :Gizmos Gizmos .
:Pick Gizmo . :Remove Gizmo .
:Falloff Falloff Gizmo .
:Empty color .Gizmo
:Affect alpha Gizmo

.Gizmo

160

:VrayStereoscopic :
Stereoscopic
.VrayStereoRig
: :Enabled . :Eye distance .

VrayStereoRig .
:Focus method : :None . :Rotation
( ).
:Shear Z .

.VrayStereoRig
:Interocular method :
:Shift both .Eye distance :Shift left .Eye distance
: Shift right .Eye distance
.VrayStereoRig

161

:View . :both . :Left . :Right . :Adjust resolution 480*640 480*1280 .


: Show cones Stereo Rig
.View Port
:Selected .Stereo Rig :Always . :Never - .

Shade map
Shade map Stereoscopic
DOF Shademap
mode Browse
Shade map
.
:Shademap mode . :Disabled . :Render shade map .Shademap file :Use shade map . :Reuse threshold Shade map
Shade map Real shading
DOF
.
:Shade map file . : Exclude .

162

: Stereo
.

163

:VrayStereoRig : Stereoscopic
VrayStereoscopic .
- .
.Create>systems

: :Left/right camera in use ( ).


:New left/right camera .

:Replace .

164

:VrayLensEffects : Kernel
. Rendering>effects
8 Effects Add
VrayLensEffects .

:Bloom
.
:On :Mode RGB
.
Vray VFB .
:Weight .
:Size .
:Shape . :Fill edges
.

Glare
:On . :Mode RGB . Vray VFB .
:Glare Type : :From image - Bitmap .Filter Kernel

165

: From render camera .Filter kernel


:from camera parameters Camera par .Filter kernel
:Fill edges .
: Weight . :Size . :Bitmap From Image Filter generator .
:Turn on diffraction . :Use obstacle image .Obstacle :Obstacle - .

Camera parameters
From camera para .Glare type
:F-number .
:Blades .
:Blades rotation - .

166

:VrayLightMeter :
. .CSV

: .
:Active Dimensions

.
:Width . :Length . :Width segs .X :Length segs .YPreview
.
:Orientation . :Viewport text .
:Pseudo Colors . :Logarithmic () .
: Min (.) : Max - (.)

:Measured values - :

167

: Total illuminance .
:Direct illuminance . :Indirect illuminance . :Daylight factor . :Calculate .Lightmeter :Save to CSV . : VrayLightMeter Texture baking : .Render elements
VrayLightMeter ()Brute force GI subdivs 100 Bounces 100 .

168

:VrayOrnatrixMod :
Ornatrix VrayHairMtl .
: :Generate w coord
W
.Ornatrix
: Ox Render Settings Ornatrix .
Dynamic memory limit Raycaster .

169


- 1 Image samplers
-
:

170

( Adaptive subdivision
)2/1-

( Fixed rate =)1

( Adaptive subdivision
)2/1-

( Fixed rate =)1

- :
:
)Adaptive subdivision (rate -1/2

)Two-level (subdivs 1/4

)Fixed rate (4 subdivs

Fixed rate 37
2.
4

171

- :
Area Light
:
Adaptive subdivision (rate 0/2,
)threshold 0.05

)Two-level (subdivs 1/4

)Fixed rate (4 subdivs

Two levels Adaptive .


:



Area light
Fixed rate Two-levels



Adaptive

.
: Marko Dabrovic
.DeEspona infografica model bank

172

- :
.Motion Blur
Adaptive subdivision (rate
)0/2, threshold 0.1

)Two-level (subdivs 1/4

)Fixed rate (4 subdivs

Fixed rate Adaptive


Two-levels Adaptive .
: .

173

- :
Color threshold Two-levels .Adaptive

.

Color threshold
Adaptive min low rates
.min/max rates -3/2
Color threshold 5.0

Color threshold 10.0

Color threshold 0.1

Color threshold 1.0

.Object outline

Color threshold
....

174

- :G-Buffer
Color threshold 0.1, Object outline off

Color threshold 10.0, Object outline off

Object outlines
Color threshold

Object outline Color .
supersampling
Color threshold .
( )Normals, Z-value, Material ID
Normals :
Normals on

175

Normals off

- :
Rand on

Rand off


.
Rand
.

176

- :
.

Post-processing
Plate match filter .Scanline render
Adaptive 3/1- max/min rate .Rand

177

Area filter,
size 1.5
(default
)setting

Area filter,
size 4.0

178

Blend filter

CatmullRom

MitchellNetravali

MitchellNetravali,
ringing=1.5

MitchellNetravali,
ringing=2.0

Soften

Gaussian
b

179

- :
( )Mitchell, Catmull
( )Area, Quadric, Cubic
.


.
Checkers
filtering texture (15 subdivs 255 )
:

Area filter, size=4.0

Cubic filter

180

Area filter, size=1.5

No filter

Sharp quadratic filter

Quadratic filter

Video filter

Soften filter, size=6.0

Cook variable, size=2.5

Blend, size=8.0, blend=0.3

Blackman

Mitchell-Netravali, blur=0.333,
ringing=0.333

Catmull-Rom

181

- 2
- : :

182

Light cache and direct


lighting (Store direct
light is off).

Light cache only.



.

Irradiance map + brute


force GI, 4 bounces.


.

Brute force GI, 4


bounces.

.

Photon map and direct


lighting

Photon map only,



.

Irradiance map + light


;cache

.

Brute force GI + light


cache,

Brute force GI.

Irradiance map +
photon map with
precomputed
irradiance.

Irradiance map +
photon map with
;retracing of corners
.

Irradiance map +
photon map,

.

Photon map with


precomputed
;irradiance only
.

Irradiance map + light


cache with GI caustics
enabled

.

Light cache
in Progressive path
tracing Mode with
photon-mapped
caustics.
.

:GI Caustics -
.

: -
:

Direct lighting only: GI is off

1 bounce: irradiance map, no


secondary GI engine

2 bounces: irradiance map +


brute force GI with 1 secondary
bounce

183

Unlimited bounces (complete


diffuse lighting solution):
irradiance map + light cache

8 bounces: irradiance map +


brute force GI with 7 secondary
bounces

4 bounces: irradiance map +


brute force GI with 3 secondary
bounces

:Ambient occlusion -
Light cache Fixed
.Store direct light
.Ambient occlusion Brute force
Light cache Nearest Ambient occlusion
.

Brute force GI, no ambient


occlusion
.

184

Ambient occlusion is on

Ambient occlusion is off


.

3 :Irradiance map
:interpolation methods

)(Delone triangulation

)(Least square fit

185

:The Delone triangulation method


Delone .
Delone triangulation | | Interpolated result

186

:


.
Area light Skylight
.Show samples


.Least squares fit

Precalculated overlapped

Nearest quad-balanced

Nearest


Precalculated overlapped
.

187

:Delone interpolation

Precalculated overlapped

Nearest quad-balanced

Nearest

:
Check sample visibility
Area light Store with irradiance map
:Medium

Check sample visibility is on

Check sample visibility is off

.
check sample visibility .

.

188

:
Max rate
.
Max rate .
Brute force
.
Max rate
Max rate

.Brute force

Brute Force

N/A

Fixed AA and
brute force GI

DMC AA and
Medium GI
preset (Max
)rate is -1

189

DMC AA and
High GI preset
(Max rate is 0)

DMC AA and
modified High
GI preset (Max
rate is 1)

DMC AA and
modified High
GI preset (Max
rate is 2)

190

:DMC Sampler 4
:Noise vs Speed
DMC sampler :
:
-

.Amount
.Noise
Min samples

:
-

.Amount
.Noise
.Min samples

:
DOF (10 subdivs), GI (50 subdivs, Direct method),
)glossy reflection (50 subdivs, no interpolation), area light (10 subdivs
DMC .

Amount Noise Min samples

8m 43.7s

191

15

0.005

0.85

0.95

0.01

4m 34.5s

0.95

0.05

1m 35.8s

0.99

0.05

0m 49s

1.0

0.1

0m 28.6s

192

:Color Mapping 5
:
:
Exponential color mapping HSV exponential color mapping

Linear color mapping

Exponential color mapping HSV exponential color mapping

Linear color mapping

Linear mapping
Exponential
HSV exponential .
: Mark Dabrovic .www.rna.hr

193

:Vray Global Switches 6


:
Secondary ray bias
0.0




:

Secondary ray bias


0.001
:

... .

2-sided

194

7 :
:
:

195

Orthographic cylinder

:
:FOV

) (ortho

196

:


:

:Duration

Duration 2.0

Duration 0.5

The motion blur interval center


Interval center
:

197

.interval center
.0.0

.0.5

.1.0

The geometry samples


Motion blur
:

Geometry samples = 6 Geometry samples = 10

Geometry samples = 3

Geometry samples = 2

Object proper

.

198

:VrayMtl 8
:Roughness :

Roughness is 0.6

Roughness is 0.3

Roughness is 0.0

Reflection color

.

Reflection color is white (255,


)255, 255

199

Reflection color is medium


)grey(128, 128, 128

)Reflection color is black (0, 0, 0

Reflection glossiness
Highlight glossiness Reflection glossiness
.

Reflection/Hilight
Glossiness is1.0

Reflection/Hilight
glossiness is0.8

Reflection/Hilight
glossiness is0.6

The energy preservation mode


.

)0 128 0(


)128 128 128(
Energy preservation is
RGB

Energy preservation is
Monochrome

200

The Fresnel Option


Fresnel IOR
(.)255 255 255
Fresnel is off

Fresnel is on, IOR 1.3

Fresnel is on, IOR 2.0

Fresnel is on, IOR 10

201

The anisotropy
. Anisotropy

Anisotropy is -0.9

Anisotropy is -0.45

Anisotropy is 0.0

Anisotropy is 0.45

Anisotropy is 0.9

The Anisotropy rotation


:0.8 Anisotropy

Anisotropy
Rotation is 0.0

Anisotropy
Rotation is 45.0

Anisotropy
Rotation is 90.0

Anisotropy
Rotation is 135.0

Anisotropy
Rotation
with(bitmapped)

The Refraction color



.Fresnel

Refraction color is black (0,


0, 0)(no refraction)

Refraction color is light


grey(192, 192, 192)

Refraction color is
white (255, 255, 255)

202

The Refraction glossiness


Refraction glossiness
.

Refraction glossiness is 0.8

Refraction glossiness is 0.9

Refraction glossiness is 1.0

The Refraction IOR


Refraction IOR
1.0
Opacity .

203

Refraction IOR 1.0

Refraction IOR 0.8

Refraction IOR 1.8

Refraction IOR 1.3

The Refraction depth



.

Refraction depth is 2
Reflection depth is 5

Refraction depth is 1
Reflection depth is 5

Refraction depth is 8
Reflection depth is 5

Refraction depth is 4
Reflection depth is 5

Refraction depth is 8
Reflection depth is 8

The Refraction color exit



( .)

204

Refraction Exit
color is off;Reflection
depth and Refraction
depth are set to 5

Refraction Exit
color is on and set to
red; Reflection
depth and Refraction
depth are set to 5

Refraction Exit
color is on,Reflection
depth and Refraction
depth are set to 8

The Fog Color



.

Fog color is white (255,


255, 255)(no light
absorption)

Fog color is grey (243,


243, 243)

Fog color is green (230,


243, 213)

The Fog multiplier


Fog multiplier
.

Fog multiplier is 0.5

Fog multiplier is 1.0

Fog multiplier is 1.5

205

:Displacement 9
Displacement vs Bump mapping
Displacement .Bump
Bump :Displacement

Displacement mapping

Bump mapping

Clip Mapping
Displacement
Noise map Tiled Gradient :

.2D displacement mapping

206

The Keep continuity option




keep continuity
.Multi/subobject material

Keep continuity is off

Keep continuity is on

No displacement

Subdivision displacement
Subdivision displacement (.)Alexander Sokerov

Subdivision and displacement

207

)subdivision (displacement Amount is 0.0

No subdivision/displacement

:Light Cache 10
The Subdivs
Noise .Light cache
Subdivs .
-


Subdivs Light cache .

Subdivs = 2000

Subdivs = 1000

Subdivs = 500

The Sample Size



.
Sample size .
-

208


.
.

Subdivs = 2000

Subdivs = 1000

Subdivs = 500

The Scale
.
Screen scale
.0.02
-

Light cache
Screen scale .
%000

%00

250x300

500x600

209

1000x1200

World scale
Light cache "1/5" .
-

.
Screen
.

World scale .
%000

%00

250x300

500x600

210

1000x1200

211

VrayOverrideMtl 11
: ( .)Studio Environment
VrayOverrideMtl Base material
.

Using Reflect material




VrayOverrideMtl Reflect
Mtl






.

212

Use Refract material



Refract

Material










.

Using GI material
GI :

Scene rendered with 1 Base + 1 GI Mtl

213

Scene rendered with 2 VRay materials

Vraysun and Vraysky 12


: :Color mapping
Color mapping: HSV exponential Dark Multiplier: 1.0 .Bright Multiplier: 1.0

Sun Z height: 6000 (almost


)straight above

Sun Z height: 1600

Sun Z height: 500


Size multiplier
.

Size multiplier is 40.0

214

Size multiplier is 10.0

Size multiplier is 4.0


Shadow subdivs .

Shadow subdivs is 48

Shadow subdivs is 16

Shadow subdivs is 8


Turbidity
.

Turbidity is 8.0

215

Turbidity is 4.0

Turbidity is 2.0

Height: Z = 0, Intensity mult: 0.01

Height: Z = 0, Intensity mult: 0.03

Height: Z = 0, Intensity mult: 0.05

Height: Z = 500, Intensity mult:


0.01

Height: Z = 500, Intensity mult:


0.03

Height: Z = 500, Intensity mult:


0.05

Color mapping -

Linear

Exponential

HSV exponential

Intensity exponential

216


Ozone
.

Ozone: 1.0

Ozone: 0.5

Ozone: 0.0

Shadow bias

Shadow bias: 13.0

217

Shadow bias: 7.0

Shadow bias: 0.0

Render Elements 13
:

.
:
-

Raw GI Raw Lighting Diffuse


.
Shadow Raw lighting
.

Raw GI Diffuse Global illumination


Raw Lighting Diffuse Lighting
.

218

Direct Lighting only

Self-illumination only

Real RGB color

RGB color

Diffuse color only

Refractions only

Reflections only

Global illumination only

Raw lighting + shadows

Raw GI only

Shadows only

Raw lighting

Raw lighting * diffuse


(multiplied)

Raw GI * diffuse
(multiplied)

Self-illumination + Direct
lighting + Global
illumination + Reflection
+ Refraction (all added)

219

VrayPhysicalCamera 14
Exposure control + F-number
F-number
.DOF

f-number is 6.0

f-number is 4.0

f-number is 8.0

Exposure control + Shutter speed


()
.Motion Blur

Shutter speed is 125.0

220

Shutter speed is 30.0

Shutter speed is 60.0

Exposure control: film speed (ISO)


.

ISO is 400

ISO is 800

ISO is 1600

Zoom Factor
.

Zoom factor is 1.0

Zoom factor is 2.0

Zoom factor is 0.5

Vertical Shift (Camera correction)


vertical shift: Guess (2 point)

vertical shift: -0

vertical shift: 0.5

221

Distortion
: Cubic
. ...Boujou SynthEyes

Distortion is 1.0, Distortion type is Quadratic

Distortion is -1.0, Distortion type is Quadratic

Distortion is 1.0, Distortion type is Cubic

Distortion is -1.0, Distortion type is Cubic

Vignetting
. Vignetting

Vignetting is 0.0

Vignetting is 1.0

222

White balance

.

)White balance is (20,55,245

)White balance is (145,65,255

)White balance is (255,255,255

)Depth of field (DOF


Sampling
( F-number)

( ) Shutter speed Focus distance
.

DOF is on, Focus


distance is 4000

223

DOF is on, Focus


distance is 400

DOF is off

Motion Blur
Sampling
Shutter speed

F-number .

Motion blur is on, fnumber is 8.0, Shutter


speed is 125.0

224

Motion blur is on, fnumber is 16.0, Shutter


speed is 30.0

Motion blur is off

VrayFastSSS2 15
Presets

.

()

()

()

()

Prepass rate
Prepass rate Prepass blur


Prepass rate
.

225

Scatter
radius
1cm

Scatter
radius
4cm

Prepass rate is 1

Prepass rate is 0

Prepass rate is -1

Prepass rate is -3

Scale
Scale
Scatter radius
) Raytraced (solid .Single scatter
.

Scale is 100.0

226

Scale is 10.0

Scale is 1.0

Scatter and sub-surface color


Sub-surface Sub-surface color Scatter color
Scatter color color
.Scatter color Sub-surface color

Scatter color is red

Scatter color is green

Scatter color is blue

. Scatter color Sub-surface color

Sub-surface color is red

Sub-surface color is green

Sub-surface color is blue

227

Scatter radius
Scatter radius Scale
" " .
.

Scatter radius is 4.0 cm

Scatter radius is 2.0 cm

Scatter radius is 1.0 cm

Phase function
Phase function

.
Phase function
.

( Phase function is 0.5


)

228

( Phase function is 0.0


)

Phase function is) ( 0.5

Phase function is 0.9

Phase function is 0.0

Phase function is -0.9

Phase function
Scatter radius ) Raytraced (refractive
IOR
.

Phase function is 0.9

229

Phase function is 0.0

Phase function is -0.9

Single scatter mode


.
single scatter
. 0.5 Scatter radius

Omni
light

Dome
light
with
HDR
texture

Single scatter is set


to Simple

Single scatter Raytraced


(solid)

Single scatter Raytraced


(refractive)

230

. 50 Scatter radius
.

Omni
light

Dome
light
with
HDR
texture

Single scatter is set


to Simple

Single scatter is set


to Raytraced (solid)

Single scatter is set


to Raytraced (refractive)

. SSS2

Single scatter is set to Simple

Single scatter is set


to Raytraced(solid)

Single scatter is set


to Raytraced(refractive)

231

VrayEnvironmentFog 16
Fog Color

. Checker Gizmo
.

World XYZ .

Noise texture with Turbulence


type.

Gradient Ramp texture with


Solid interpolation.

Fog distance
Fog distance .

Fog distance is 64.0

232

Fog distance is 16.0

Fog distance is 4.0

. World XYZ Fog density

No texture

Checker texture

Regular Noise texture

Inverted
turbulence Noise texture

Fog emission
Fog color Fog distance

.Fog density Checker

Fog emission is black (no


emission), Fog color is grey

Fog emission is dark blue, Fog


color is grey

Fog emission is dark blue, Fog


color is black (only the fog
emission affects the image)

Fog emission
.

Fog emission mapped with a


Gradient Ramp.

Fog emission is mapped with a


Noise texture with Turbulence
type.

233

Scatter GI and Scatter bounces


Scatter bounces Scatter GI
.

GI is off in the V-Ray


settings

GI is on, Scatter
GI is off -

GI is on, Scatter
GI is on, Scatter
bounces is 1.

GI is on, Scatter
GI is on,Scatter
bounces is 2. Irradiance
map + brute force GI for
secondary bounces.

GI is on, Scatter
GI is on,Scatter
bounces is 4. Irradiance
map + brute force GI.

GI is on, Scatter
GI is on,Scatter
bounces is 8. Irradiance
map + brute force GI.

GI is on, Scatter
GI is on,Scatter
bounces is 100.
Irradiance map + Light
cache for secondary
bounces.

Scatter GI
.

Global illumination is off

Global illumination is on (irradiance map + light


cache) with Scatter GI on and Scatter
bounces set to 100

234

Scatter GI
.

Scatter
GI is off

Scatter
GI is on; S
catter
bounces is
100

Fog height and gizmo nodes


Gizmo Z
.Fog height
Fog
distance
.

Fog
distance
4

Fog
distance
200

Fog height is 200

235

Fog height is 100

Fog height is 40

Fog height is 20

Fog height Gizmos

BoxGizmo

SphereGizmo

Several gizmos;
Mesh used as a Gizmo
the Fog coloris mapped
with a Gradient texture
with Object XYZ.

CylGizmo

Several gizmos

Gizmo falloff radius = 4


Gizmofalloff
mode = Multiply
by
density

Gizmo falloff radius = 4


Gizmofalloff
mode = Add density to
falloff

Sampling (Without Textures)



.Subdivs .

Subdivs is 1

Subdivs is 8

Subdivs is 16

236

)Sampling (raymarcher with texture


raymarcher
.
Step size Box gizmo Checker
Density

Fog distance .

Fog distance .5.0

Step size is 10.0

Step size is 5.0

Step size is 2.5

Step size is 1.0

Fog distance 20.0

Step size is 40.0

237

Step size is 20.0

Step size is 10.0

Step size is 4.0

Texture color
.

Texture samples is 1, Step


size is1.0

238

Texture samples is 4, Step size


is 4.0.

Texture samples is 1, Step size


is 4.0

VrayShadow 17
VrayShadow as Raytraced and area /Subdivisions vs Quality /Bias
Transparent shadows: on : Area shadows: off .Subdivisions= 8


Raytraced
Subdivision
.

Transparent shadows: off : Area Shadows: off .Subdivisions: 8


Raytraced

.

Transparent shadows: on : Area Shadows: on .Subdivisions: 8


Area shadows


Subdivision.

239

Transparent shadows: on : Area Shadows: on .Subdivisions: 24


Subdivisions



.

Transparent shadows: on : Area Shadows: on Subdivisions: 8 .Bias: 2.0


Bias




Bias
.

Area Shadows: Box vs Sphere / U, V, W sizes


: ""Sphere .U, V, W=10 :


U .


.

240

: ""Box .W=10 V=20 U=2 :




U
.V

: .W=10 V=2 U=40 :



.


Transparent shadows: on
( )RBG .
.

Transparent shadows: off



.

241

VrayHairMtl 18
- :

( )

( )

( )

( )

( )

()

()

()

()

()

242

:The transmission width and length glossiness .Transmission glossiness width/length


:

length 0.98
width 0.87

243

length 0.95
width 0.85

length 0.85
width 0.95

length 0.87
width 0.98


1 :
.Irradiance map
:

.
Single mode
.
Dont delete
On render end
Advanced irradiance map Save to file
.
.

.
From file Browse

.

244




Show samples Indirect illumination
:


Incremental add to current map .
:

245


From file Show samples :


Incremental add to current map
:

246

Save to file .

From file
:






.

247

:
-

248

( ...).
.

.
.Incremental add to current map

.

From file

.
: ( )

.

2
.Walk-through animation
:
Walk-through


.
.
" "Irradiance map
" "Light cache .
" "Light cache
.

" "Brute force
.

: "."Light cache
1.1 .
- 1.2 .
- 1.3 RGB .252,252 252

.Light cache
- 1.4
1.5 Image Sampler Fixed .
1.6
.Light cache
1.7 Skylight override MAX .
1.8 Skylight 255 253 252 RGB HSV (.)255 3 156
1.9 Multiplier "."4.0
1.10 Default lights " ."Global switches
.
1.11 "."Fish eye
1.12 Auto-fit Dist 1.0 Curve .0.35
.
1.13 " "0 "."360

249

Light cache
Light cache
.
1.14 " "Light cache Fly-through
.
" "Light cache .Subdivs
.

.
1.15 Subdivs .2000
1.16 360 . Fly-through
Light cache .
Fly-through light cache

:Light cache

Light cache
Light cache .

250

1.17 Light cache .


1.18 From file .
1.19 light cache Nearest None
.
1.20 :435


Scale Screen

Scale .World

1.21 Light cache .World


Sample size Geosphere
2.0


.interp. Samples
1.22 .2.0
World ( )
Light cache samples Light cache
Screen
Screen.
1.23 Light cache Single frame Subdivs 500
:

251

1.24
1.25
1.26
1.27

Light cache Fly-through .


light cache Subdivs .3300
.Nearest
.
.

1.28 Light cache .From file



World.
1.29 Light cache
.

: .Irradiance map
Light cache Light cache
.

Multiframe incremental mode.
2.1 .Irradiance map
2.2 Multiframe incremental .
2.3 .Show calc. phase



.
2.4 .
2.5 Dont render final image Global switches
.

252

2.6 .
2.7 .
2.8 From file .

.
2.9 .Dont render final image
2.10 " "0 "."360

: .


.
3.1 Image sampler Adaptive subdivision Min/max rate 3/0
Normals .
3.2 Interpolation type Density-based
.
3.3 .
3.4 .
:

253

254

Use
light cache for glossy rays .
Light cache .

(
...).

3 :
: .
: .
1.1 .
1.2 .
1.3 Override Mtl Global switches
VrayMtl .
1.4 Image sampler .Fixed
1.5 .
1.6 region size System .32*32
1.7 :

: .
2.1 .Indirect illumination
2.2 Light cache .
2.3 Light cache Subdivs 500
.
2.4 Interp. Samples 5 .
2.5 Show calc phase .
2.6 :

255

:.
3.1

:


.
3.2 VrayMtl .
3.3 Diffuse color ()200 200 200 .
3.4 :

256



.

.

: .

.
4.1 .Irradiance map
4.2 .Medium
4.3 .Show calc phase
4.4 .
.

: .

257


.
5.1 Image sampler .Adaptive DMC
5.2 .
5.3 .

. .DMC sampler
5.4 DMC sampler Min. samples 16 Noise threshold .0.002
5.5 .


.Area Light

258

.Subdivs
.Global subdivs multiplier
5.6 4.0 Global subdivs multiplier .


16.0 :

: .
Global sub multi Irradiance map
.
6.1 .
6.2 Hemisphere subdivs 8.0 .
6.3 .

259

. .

: .
: .
1.1 .Override Mtl
1.2 .Max Depth
1.3 .
1.4 Noise threshold DMC 0.005 .
1.5 .

: .
2.1 .
2.2 ( Light cache ).

260

2.3 .

: .
3.1 .Irradiance map
3.2 Noise threshold 0.002 .DMC
3.3 Subdivs 100 .Light cache
3.4 Sample size 0.03 Light cache .
3.5 .

261

: .
: .
1.1 .1300 * 1600
1.2 Render region .64*64
Irradiance map Min Max
.
1.3 Irradiance map preset .Custom
1.4 .5- Min
1.5 .3- Max
: .
2.1 16-bit (
.)16-bit png HDR Unclamped
color Gbuffer .
2.2 .
2.3 : :

49 .

262

4 :
:

.

.

:
-


.
.



IOR
.




/
.

:
1.1 .
1.2 Image sampler .Fixed

1.3 .Light cache


1.4 Refractive .GI caustics

263

1.5 Light cache 0.04 .


1.6 Fixed .0.08
1.7 Store direct light .
1.8 Subdivs .500

1.9 Frame stamp System :

264

:
2.1 .

2.2 :

265

2.3 :

:
.Caustics
3.1 Caustics .
3.2 0.2
.
3.3 Search distance 2.0 Max
Density
3.4 Max. Photons 0.0 Search distance
.

266

3.5 :

Caustics .
Caustics subdivs .
3.6 .
3.7 .Vray properties
3.8 Caustic subdivs .4000

267

3.9 :

3.10 Caustics
From file .
.Area Light
3.11 Image sampler .Adaptive DMC

3.12 DMC sampler Noise threshold .0.002


3.13 Global subdivs 8.0 .

3.14 :

268

269

5
:
.1.50
""


.
:
-

.
.
.

:
.

:
1 Image sampler Adaptive DMC Max. subdivs 100
subdivs Min. .1.0
2
3
4
5
6

Brute force
.Light cache
Light cache interpolation samples .5
Color mapping Clamp output .Sub-pixel mapping
DMC sampler Adaptive amount 1.0
Noise threshold 0.005 .
Image sampler Use DMC sampler thresh
Clr. Thresh .

:
-

270

Subdivs
100 .
. .
"100" Subdivs
.


:Irradiance map viewer 1
:



.

: :
.Program files>Chaos Group>V-ray>3dsmax Rxx for yyy>tools
RXX yyy 64 32.
:
.Start menu>Programs>Chaos Group>V-ray for 3dsmax> Tools> irradiance map viewer

: :
-


Imapviewer.exe
.
.
. :
1 :
Imapviewer
.
2 :

271

Imapviewer <filename>
> <Filename . .
3 :
Imapviewer load <map1> -load <map2> *-save <filename>] [-nodisplay]
save
. nodisplay
.
help .

272

:Obj & ply to vrmesh converter 2


:
ply obj vrmesh
.VrayProxy

:
:
.Program files>Chaos Group>V-ray>3dsmax Rxx for yyy>tools
RXX yyy 64 32.
:
.Start menu>Programs>Chaos Group>V-ray for 3dsmax> Tools>PLY to vrmesh converter

:
]Ply2vrmesh <inputFile> <outputFile> [options
obj ply .vrmesh

.
.

:
-

273

Ply ASCII Binary Big-endian Little-


.endian

"" " "" " " "
" " " .

:Vrimg to exr converter 3


:
vrimage exr
.OpenEXR vrimage V-ray VFB
Full floating-point .

:
:
.Program files>Chaos Group>V-ray>3dsmax Rxx for yyy>tools
RXX yyy 64 32.
:
.Start menu>Programs>Chaos Group>V-ray for 3dsmax> Tools>VRImg to openEXR converter

:
:
-

vrimg exr:
]Vrimg2exr <vrimg_file> <exr_file> [options
vrimg .Wildcards
.
vrimg :exr
]Vrimg2exr <vrimg_wildcard> [options
Wildcard "* "
OpenEXR .exr

vrimg.

274

:
:

-info

-half

-sRGB

>-gamma <gamma_value

>-Channel <name

>-compression <method

>-Bufsize <buf_size

275


vrimg
1.48
.
Floating-point
exr 16 floating-point
32-bit floating-
.point
RGB


sRGB

.

exr
.
vrimg
RGB

vrimg
.info

ZIP
none; zip; zips; piz; :
.pxr24
Buffer
()


10 .

:Image to tiled multiresolution Open exr - 4


: exr
VrayHDRI .
:
*.vrimg/ *.png/ *.bmp/ *.tga/ *.hdr/ *.sgi, *.rgb, *.rgba/ *.jpg, *.jpeg, *.jpe/ *.exr/ *.pic/
*.tif, *.tiff/ *.psd.


:
-

img2tiledexr.exe

Convert .
.CMD

:
Img2tiledexr
.
exr:
]Img2tiledexr <image_file> <exr_file> [options

.
:exr
]Img2tiledexr <image_wildcard> [output_dir] [options
"*" ""
exr . ][output_dir
.

276

-32bit
>-compression <method

>-tiledsize <size
>-Linear <mode

-subdirs
-help

277


32
16.

ZIP
.none, rle, zips, zip, piz, pxr24 :
tiled
64*64 .

sRGB Linear color
.exr


.
.

Vray Scene Exporter - 5


: ASCII

Vray standalone
.vrscene export
..vrscene animation export


:Export path .
:V-ray path Standalone
.export and render

Export animation
.vrscene animation export
:Start frame . :End frame . :Bump map scale . :Export and render .V-ray path
:Export . :Cancel - .

278

Filter Generator - 6
:
.VrayLensEffects

:
Program files\chaos group\V-ray\3dsmax Rxx yyy\tools
:
Start menu\ programs\ chaos group\ V-ray for 3dsmax\ tools\ filter generator tool






.

File\save
as
.File\open

279

:IOR
:

V
IOR = C/V
:

( )

20


( %30)

( %80)


.C-1




EDF-3

280

IOR
1.00000
1.00029
1.31
1.33
1.36
1.36
1.38
1.433
1.46
1.473
1.49
1.52
1.62 1.52
1.523
1.54
1.59 1.55
1.63
1.75 1.57
1.65
1.7200
1.74
1.77
1.89
2.417

)6 1(

:) (

)3(
)6 4(

)15 7(

)8 7(
)9(
)10 9(
)12 11(
)13(
)15 14(


Texture baking


G-buffer

)75 - 16(

)17(
)21 18(
)24 22(
)27 25(
)33 28(
)34(
)43 35(
)46 44(
)52 47(
)54 53(
)56 55(
)58 57(
)60 59(
)64 61(
)66 65(
)75 67(


V-Ray Frame Buffer
Global switches
(Antialiasing)
(GI)
Brute force GI
Irradiance map
Global photon map
Light cache
Caustics

DMC sampler
Color mapping

)105 - 76(

)81 76(
)82(
)83(
)85 84(
)87 86(
)89 88(
)93 90(
)95 94(
)97 96(
)100 98(
)101(
)105 102(

VrayMtl
VRay2SidedMtl
VrayOverrideMtl
VRayLightMtl
VrayMtlWrapper
VRayFastSSS
VRayFastSSS2
VrayBlendMtl
VRaySimbiontMtl
VrayCarPaintMtl
VrayFlakesMtl
VrayHairMtl

281

)129 - 106(

)108 106(
)110 109(
)112 111(
)114 113(
)117 115(
)118(
)119(
)120(
)122 121(
)124 123(
)125(
)128 126(
)129(

VRaySky
VrayDirt
VrayColor
VrayMap
VRayHDRI
VrayEdgesTex
VrayBmpFilter
VrayCompTex
VrayDistanceTex
VRayGLSLTex
VRayMultiSubTex
VrayPtex
VrayHairInfoTex

)136 - 130(

)133 130(
)135 134(
)136(

VrayLight
VRayIES
VrayAmbientLight

)145 - 137(

)140 137(
)144 141(
)145(

VrayFur
VrayProxy
VrayPlane

)169 - 146(

)146(
)147(
)150 148(
)153 151(
)156 154(
)159 157(
)160(
)163 161(
)164(
)166 165(
)168 167(
)169(

VrayShadow
VrayShadowMap
VrayDisplacementMod
VrayToon
VrayEnvironmentFog
VrayPhysicalCamera
VraySphereFade
VRaySterescopic
VrayStereoRig
VrayLensEffects
VrayLightMeter
VrayOrnatrixMod

)243 - 170(

)181 170(
)184 182(

282

)190 185(
)192 191(
)193 193(
)194(
)198 195(
)205 199(
)207 206(
)211 208(
)213 212(
)217 214(
)219 218(
)224 220(
)231 225(
)238 232(
)241 239(
)243 242(


DMC sampler
Color mapping
Global switches

VrayMtl
VrayDisplacementMod
Light cache
VrayOverrideMtl
VraySun & VRaySky
Render elements
VrayPhysicalCamera
VRayFastSSS2
VrayEnvironmentFog
VrayShadow
VrayHairMtl

)270 - 244(

)248 244(
)254 249(
)262 255(
)269 263(
)270(

)280 - 271(

)272 271(
)273(
)275 274(
)277 276(
)278(
)279(
)280(

Irradiance map viewer


.obj and .ply to .vrmesh converter
.vrimg to .exr converter
Image to tiled multiresolution EXR converter
.vrscene exporter
Filter generator
IOR

)283 281(

283


:
:
Neo4dmaker@hotmail.com
Pftp1@live.com
...
:
Poetryofpain.wordpress.com
www.facebook.com/painfulpoetry

284

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