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Gottlieb.
'AMUSEMENTGAMES
W Streer" Il601 6'4-
(312)5627400 lcle _ 72 846 3
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'INSTRUCTION MANUAL
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FINAL EDITION
APPLICABLE TO ALL GAMES
NOT HAVING THE LETTER "S"
IN THEIR SERIAL NUMBER
BLACK HOLE (GAME #668)
INSTRUCTION MANUAL
TABLE OF CONTENTS
SEC.
I.
II.
III.
IV.
V.
INSTALLATION.
INITIALIZATION ..
GAME OPERATION .
GAME PLAY AND SCORING .
GAME SPEECH .
PAGE
1
. ... 5
. 5
7
.. 10
VI. GAME ADJUSTMENTS .. . .. 11
VII. BOOKKEEPING AND SELF TEST... . .. 12
VIII. OPTIONS . . 14
IX.
X.
GENERAL INFORMATION .
WIRING AND SCHEMATIC DIAGRAMS .
BLACK HOLE PROMS .
. ...... 15
. .. 19
GAME PROM (GAMES WITH SOUND SPEECH) 668/2
GAME PROM (GAMES WITH SOUND ONLY) 668A/2
SOUND SPEECH PROMS 668/S1, 668/S2
SOUND PROM 668A/S
FOR SERVICE, CALL TOLL FREE: 800-323-9121; (ILLINOISI: 800-942-1620
...-
I. INSTALLATION
COM/ENlfNC F9 PflfMNl'(
OUTlT fU5
ON/OFF
POWEll SWlTCM
T1!MISRlflM'R
PANEL
/
S2-SOLN>
PIIOM
Sl-SOlNO
PIIOM
LEGlVEWl
A6 SOUND,SPUCH
W ARD
COIN lOCKOUT
COl.
,
TU IJWI'
MOTOll
l>SC
HlGH
GAME TO
""IT IJWI'
....._ GAME OVER GAME P'ROM
IJWI'
'" CONTROL
SHOOT eoco
AG'<JN
IJWI' AJ POWEll
SU'I'lT
saF/TEST
BUTTON
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-I. INSTALLATION
"
9. Check that a sponge rubber washer
has been inserted underneath the
plexiglass at each attachment point.
. 10. Level the machine.
II . The plumb-bob tilt can be adjusted
by loosening the wing nut and
raising the plumb-bob to increase
its sensitivity. or lo-.vering it to
decrease its sensitivity.
The ball-roll tilt can be adjusted by loosening
the front screw' or raising the tilt bracket to
increase sensitivity. or lo-.veringit to decrease
its sensitivity.
12. With the line cord unplugged, drop
A. SET-UP
J. Bolt the legs to the cabinet.
2. From the inside of the Cabinet. ,
remove the binding strap from the ..
power cord. Feed the cord to tne
outside of the cabinet through the
black plastic line cord housing, '
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3. Place the Iightbox atop the pedestal
and engage the holding bracket.
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4. Insert the keyaFJ9 unlock the
Iightbox door. Swing the backglass
door out,
5. Loosen and lower the shipping
bracket at the top center of the
Iightbox insert panel. "
6. Uft the insert; then sWing it out.
7. Secure lightbox to cabinet with
bolts and washers provided.
S. Connect all in the lightbox.
9. Open the'cabinet door and loosen
tnefront locking arm.
10. RemOve the r:noulding from the
playtield, .
II , Slide-glass forward and let all 3 balls
drain to the outrote. "
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B. CHECK-Our ,
J. Check that all cables are clear of
moving parts, '
,/ 2. Check for any loose wires, , .
3.-Check switches for loose solder or
o'f!1er foreign matter.
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2
4. Be certain all fuses are firmly seated.
5. Check transformers for any foreign
matter across terminals.
6. Be sure transformer wiring corres-
poods to the supply voltage.
7. Check the setting' of the normally
open tilt switch on the underside of
, the, playtield. One blade should be
free-floating with a -.veight on the
end.
S. Check that the surface of the
plexiglass panel has been properly
aligned with the surface of the
upper playtield.
The specifications are as follows:
A. At the top, the plexiglass must be
1/64 of an inch below the surface
of the playtield.
B. At the bottom the plexiglass must
be 1/64 of an inch above the
surface of the playtield.
C. Along the sides. flush.
CAUTION: Clean the plexiglass
with glass cleaner and a soft cloth
only. Never use abrasive materials.
NOTE: The anen screws used are
6-32 x S/S" f1atheads. requiring a
5/64 allen wrench.

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FIGURE 1
3
COil
COil
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to section VI to make all
. necessary game adjustments.
NOTE: If used. Switches #31 and #32
.are to make
.. "ltIe game liberal or conservative.

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I. INSTALlATION
DROP
TARGETS
UPPER PLAYFIELD.
J. Pivot the front end of the upper playfield
up until it is at least J2 inches above the
front of the cabinet as shown.in figure two..
..
FIGURE 2
a coin into one of me chutes. It
should be rejected.
13. Plug game into a properly grounded
3-wire receptacle ONLYI
i' .; ,_
PLAYFIELD REMOVAL .' . ' . _ r
The following procedure must be carefully followed in order t9.avoid damaging the upper playfield
drop target assemblies (coils and targets) and the IO)Ner pJayfield guides as shown in figure one.
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I. INSTALLATION
I
FIGURE 6
2. Pull the playboard straight back to the
position shown in figure six.
IliIllGUARDS
FIGURE 4
CAUTION: While completing step two.
check that the upper playfield wiring harness.
shown in figure four. is clearing the lower
playfield.
PlAYFJElD
SLI'I'ORT ASSEM81Y
FIGURE 3
3. The upper playfield can now be pivoted back until it rests on the Jightbox.
or after disconnecting its wiring harness. it can be totally removed.
PlAYFJElD
SlPPORTASSEMBlY
2. Pull the playfield toward you until its back
end is 1to 2 inches from the front end of
the playfield support assemblies as shown
in figure three.
FIGURE 5
LOWER PLAYFIELD
J. Remove the bolts from both sides of the
playboard as shown in figure five.
3. Pivot the playboard back until it rests against the upper playfield or after disconnecting
its wiring harness. it can be totally removed.
4
II. INITIALIZATION
TURNGAME
ON
IMMEDIATELY
PLAYFIELD
ILLUMINATiON
LAMPSON
UGHTBOX
ILLUMINATION
LAMPSON
COIN
CHUTE
LAMPSON
All
DISPlAYS
AREBlANK
GAMEOVERIOIAND
TILT RELAYITI
(UNDER PLAYFIELDJ
AREPUl5ED
ON/OFF
COIN LOCKOUT
COlLIS
ENERGIZED
ALL SCORiNG
DISPlAYS WILL
UGHTAND
SHOWZEROES
CREDITDISPLAY
WILLSHOW REMAINING
CREDITS DEPENDING,
ON SETTING OF SWITCH
#2B
BALl-iN-PLAY
DISPlAY
WILL BEBlANK
I EVERYFIVE SECONDS I
HIGH GAME TO DATE SCOREWILL FlASHAND CONTINUE UNTILSTARTOF GAME.
GAME ISNOWINATTRACT MODE. /NOTE GAMEADJUSTMENTSWITCHES #23. #24 & #301
III. GAME OPERATION
A. GAME START
All three balls must be in the ball return
trough to start a game."
1. Insert coins into coin chute.
a. Coin chute tune is played
[dependent on Switch #27).
b. Total credits are displayed in
status display
[dependent on Switch #28}.
2. Press Credit 8utton to start game.
a. Credit tune or voice is played.
5
b. Total credits displayed decrease
by one.
3. All playfield features reset.
4. The first player score display flashes
a single zero.
5. \XIhen the ball is released to the
shooter:
a. Playfield-controlled lamps flash.
b. High Game to Date is briefly
displayed in all 4 players' score
displays and the lower playfield
display.
III. GAME OPERATION
B. FIRST PlAYER
1. Rrst player's score display flashes
zero.
2. The other players' displays are now
blank.
3. A ''I'' appears on the ball-in-play
display.
4. When the ball enters the outnole,
any bonus earned on the Jovver
playfield is scored.
c. ADDmONAL PlAYERS
I. Additional players are indicated by
a zero (not flashing) in each
corresponding player's display.
2. After the maximum number of
players are added, or no more
credits remain, the Credit Button
has no effect.
3. Additional players can be added
anytime the first player's ball is still
in play. If the Credit Button is
pressed after the first player's first
ball has entered the outhole, all
players' scores will be erased with
the first player's score display
showing a flashing zero, indicating
a new game only for the first player.
D. EXTRA BALLS
1. When the SHOOT AGAIN lamp is
lit, neither the player-up nor the
ball-in-play display changes when
the ball enters the outhole.
2. Only one extra ball per ball-in-play
is given.
E. TILT MODE
1. n/ting the game results in a loss of
ball in play.
2. When the game is tilted, all the
playfield lamps go off except the pop
bumper lights.
3. All accumulated bonus and bonus
mUltipliers are lost.
4. Upper playfield captured ball is
released; the lovver is not.
F. SlAM MODE
1. If the normally closed slam switch [located
inside front door) isopened, the entire gameis
ended for all players.
2. The GAME OVER lamp comes on.
3. The entire switch matrix is inactive
for three seconds.
4. All coins will be rejected if dropped
into any coin chute during the
three-second delay.
5. If the match feature exists
[dependent on Switch #18), a replay
can be won even if the game is
slammed.
6. Game returns to the attract mode.
G. GAME OVER
1. When the last oaII enters the
outnole. the GAME OVER lamp
continually flashes.
2. A random number appears in the
ball-in-play display. If this number
matches the last two digits in any
player's score, a replay (dependent
on Switch #18) is awarded.
3. HGTD is periodically flashed in all
players' displays. When a score
higher than this is achieved, an
award [dependent on Switches #23
and #24) is given.
4. All captive balls will be ejected and
returned to the outhole.
5. All of the target banks will reset.
6
I\(. GAME PLAYAND SCORING
BALL-CAPTURE
Completing the yellow spot target
sequence enables the upper playfield
capture hole. Once enabled, the blue
capture hole lamp will flash until a
ball is captured.
The lower playfie/d capture hole is
always active. The 3 blue captive hole
arrows will flash until a ball is
captured.
A ball captured on the lower playfieJd
will be remembered from ball-to-ball
unless used by any of the players
during 3-ba1l play.
When the upper playfield capture
lamp is lit by a player, it will be
remembered for that player.
Ball captured on upper playfield will
be ejected at the end of player's tum.
MULTI-BALL PLAY
Begins when a ball is shot down to
the lower playfield while both capture
holes are occupied.
The lowe playfield ball is released first,
resulting in 2-ball play.
Once both balls have been lost (lower
playfield), the third ball will be
released (upper playfield), resulting in
3-ball play.
If the reentry gate is not open when
the two balls are retumed to the
upper playfield, they will both be lost,
and 1-ba1l play will resume.
During 3-ba1l play the gate is always
open.
BONUS MULTIPLIERS
Completing the top rollover
sequence (upperplayfieldl
advances the "BONUS MULTIPLIER".
Actuating the rollunder on the
7
lower playfield will also advance
the "BONUS MULTIPLIER".
The rollavers actuated by a
player will be remembered for
that player.
BONUS
(Lower Playfleld Onlyl
"BONUS" can only be eamed
on the lower playfield.
During play, the "BONUS" will accumulate on
the lower playfield display.
Completing either drop target
lamp sequence (B-L-A-C-Kor
H-Q-L-E), in order, will light a
"g force" accelerator (lower
playfie/d) lamp for double
scoring.
Completing both lamp sequences, (B-L-A-C-K
and H-Q-L-E), in order, will light both
"g force" for triple scoring.
At the end of a player's tum,
the bonus multiplier will be
applied to the lower playfield
"BONUS" score and added to
the player-up's score in the
lightbox.
B-L-A-C-Kor H-Q-L-E sequences
completed will be remembered
unless both have been com-
pleted, which results in neither
being remembered.
"g force" double scoring will be
remembered from ball-to-ball.
Drop target banks on the lower
playfield will not reset until
completed for each player.
SPECIAL
Completing the B-L-A-C-KH-Q-L-E
lamp sequence lights the white
3-drop target bank on the lower
playfield for the "SPECIAL". Com-
pleting the bank will award the "SPECIAL".
I"" GAME PLAYAND SCORING
Each time the wtlite 3-drop target
bank on the lower playfield is
completed, the value for the rollunder
on the upper playfield advances.
Passing the rollunder leading to the
upper playfield rollover sequence
when its red "SPECIAL" lamp is lit
will award the "SPECIAL".
EXiRA BALL
Completing the lower playfield left
drop target bank (4-Bank), when all
the targets are fit, will light the
"EXTRA BALL" lamp on the left side
of the upper playfield. capturing the
ball on the upper playfiefd, or if ball
has already been captured, will award
the "EXTRA BAlL".
Each time the white right drop target
bank on the lower playfield (3-Bank)
is completed, the rollunder value on
the upper playfield will advance.
Passing the rollunder when its purple
lamp is fit will award the "EXTRA
BALL".
ADDmONAL FEATURES
A captive ball in the upper playfield
hole will be kicked out each time a
player loses the ball-in-play.
A tilt will not be recognized during the
end-of-ball bonus countdown or during
initialization.
TIle reentry gate will open and direct
the ball onto the upper playfield if
either of the tvvo lower p/ayfield drop
target banks have been completed or
if the ball passes over the right return
rollover when its arrow is flashing
green.
UPPER PlAYFIELD
RIGHT SIDE ROLLOVER
SCore 500 points when unlit.
SCore 10,000 points when lit.
8
ROLLUNDER
SCore 5,000 points when unfit.
SCore 10,000 points when lit (white).
Awards extra ball when purple lamp
is fit.
Awards special when red lamp is lit.
"CAPTIVE HOLE"
SCore 5,000 points.
Awards extra ball when purple lamp
is lit.
captures ball when blue lamp is
flashing.
DROP TARGET'S
SCore 500 points when unlit.
SCore 5,000 points (3-ball) when lit or
flashing.
SCore 3,000 points /5-ball) when lit or
flashing.
Hitting drop target with flashing lamp
will advance lamp sequence.
Completing drop target lamp
sequence resets bank and lights
spinner (5-bank) or fights right side
rollover (4-bank).
Completing either lamp sequence
rS-L-A-C-K or H-0-L-E} gives 2Xscoring
on lower playfield. Ughts "g force"
accelerator lamp.
Completing both lamp sequences
(B-L-A-C-Kand H-O-L-E) lights 3-bank
(lower playfield) for special and gives
3X scoring on lower playfield.
RiGHT RETURN ROLLOVER
SCore 500 points when unlit.
SCore 5,000 points and opens gate
when flashing.
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Ill. GAME PLAYAND SCORING
TOP ROLLOVERS
Score 500 points when unlit.
Score 3.000 points when lit.
Completing sequence advances bonus
multiplier and resets sequence.
RIGHT SIDE SPOT TARGETS
Score 500 points when unlit.
Score 3.000 points when lit.
Corresponding lamp for 4-yellow drop
target bank (lower playfield. 4-bankj
will illuminate.
Completing sequence lights right
return rollover and blue hole. which
enables captive hole.
POPBUMPERS
Score 1.000 points (3-ball).
Score 100 points (5-ball).
Closes gate except during multi-ball.
SPIN TARGET
Score 100 points when unlit.
Score 1,000 points when lit.
TEN-POINT SWITCHES
Score 10points.
Closes gate except during multi-ball.
LOWER PLAYFIELD
LEFT DROP TARGET BANK (4-Bank)
Score 3,000 points when lit (3-ball).
Score 1,000 points when lit (5-00111.
Score 300 points when unlit (3-ball).
Score 100 points when unlit (5-0011).
9
Completing sequence resets bank and
opens gate.
Completing sequence with all targets
lit lights hole (upper playfield) for
extra ball.
RIGHT DROP TARGET
13-BANK)
Score 500 points.
Completing sequence resets bank.
opens gate. advances rollunder (upper
playfieldj value and awards special
when lit.
"CAPTIVE HOLE"
Score 3.000 points.
Captures ball when flashing.
ROLWNDER
Score 100 points.
Advances multiplier.
POP BUMPERS
Score 100 points.
LEFTRETURN ROLLOVER
Score 100 points.
TEN-POINT SWITCHES
Score 10 points.
Kicking Target
Kicking Rubbers
HIGH GAME TO DATE
If the high game to date is 980,000 or
greater at the start of a new game, the
high game to date will automatically reset
to 770,000.
\f. GAME SPEECH
ATTRACT MODE
"DO YOU DARETO ENTER THEBLACKHOLE"
"NO ONE ESCAPES THE BLACK HOLE"
OCCURRENCE
Random
Random
GAME MODE
"SHOOT CAPTIVE HOLE"
(Ball on upper playfieldl
"SHOOT CAPTIVE HOLE"
(Ball on lower p/ayfield)
OCCURRENCE
Random; after captive hole lamp is
flashing.
Random
"COMPLETE BANK FOR RE-ENTRY"
"SHOOT FOR SPECIAL"
"EXTRA BALL LIT"
"ENTER GRAVITY TUNNEL"
"RE-ENTRY ACCOMPLISHED"
"RE-ENTRY ATTEMPT HAS FAILED"
"G-FORCE ACCELERATED"
10
Random; while ball is on lower
playfieJd and only until either
bank has been completed.
Random; after "SPECIAL" lamp ;s lit.
Random; after extra ball lamp is lit.
Random; after 2 balls are captive.
Each time ball passes from lower
playfield to upper playfield
(gate must be open).
Each time ball travels from lower
playfield and is lost (gate closed).
Each time a drop target bank lamp
sequence has been completed in order
(B-L-A-C-K or H-O-L-E).
VI. GAME ADJUSTMENTS
A. CONiHOL BOARD SWITCH
ADJUSTMENTS
I' TCH FEAlURE
ON ON
OFF OFF
Switch settings are recognized only during normal povver-
up and IMlen starting the first player of a new game (not
lMlen additional players are added).
There are 32 switches on the control board lMlich permit
adjustment of the game parameters. These switches are
contained in four packages of eight switches each, as
shown llelow.
SI-58 S9-S16 S17-514 515-S32
19 RePJ..AyLJMn'
ON Umits eactl plal"r to one per game
OFF No limit
SWITCH ZO NOVELTY MODE
ON PIaylieId SPEClI\land EXTRA IW.l features
a"",rd 50.000 points and 5 knocks. High
scor<. high game to date, and matdl rea-
turesdisabfed
OFF Normal game ITlllde
NOTE: FOR GERMAN GAMES ONLY. switd1es 55-58aq;uSlthe center
enute and switd1es S9-S12 adjuSlthe rigI'lt chute.

SI 52
S5 56
S9 SID
S3
S7
SJI
COIN CHUTE
ADJUSTMENTS
54 WI O1ute
58 Right O1ute
Sl2 Center O1ute
NOTE:
SWlrCH 21 MODE
ON ExtraIlaII
OFF Replay
NOTE: If SWITCH21 isON, the high game todateand matdlawards are
disabled.
OFF OFF
OFF OFF
OFF OFF
OFF OFF
OFF ON
OFF ON
OFF ON
OFF ON
ON OFF
ON OFF
ON OFF
ON OFF
ON ON
ON ON
ON ON
ON ON

OFF OfF 1/1
OFF ON 1/2
ON OFF 1/3
ON ON 1/4
OFF OFF 1/5
OFF ON 1/6
ON OfF 1/7
ON ON 1/8
OFF OFF 1/9
OFF ON 2/1"
ON OFF 2/2"
ON ON 2/3"
OFF OFF 2/4"
OFF ON 2/5"
ON OFF 1/1 AND 2/3
ON ON 3/1"
SWIrCH ZZ PlAYFlELD 5PECJAL
ON Awards ExtraBall
OFF Awards Special
SWITCHES
23 24 HIGH GAME TO DATE
OFF OFF Not displayed-no award
OFF ON.. .. .. .. . .. .. .. .. .. .. .. .. .. .. Osplayed-no award
ON OFF .... .. .. .. .. .. .. .. .. .. .. .. .. .. Ospla)"d-awards
2 repeys
ON ON.. .. .. .. .. .. .. .. .. .. . .. .. .. . .. .... Ospla)"d-awards
3 replays
SWITCHZ5 MUST REMAIN ON
SWITCHZ6 MUST REMAIN ON
"NO CREDITS UNTILlAST COIN ISINSERTED.
SWITCH II EXTRA CREDm
ON .Ad:;1s 9 credits to centercoinchutesettirg
OfF No ettect
NOTE: FOR GERMAN GAMES ONLY. Switch 13 adds 9 credits to the
RIGHT coinchute setting, 'tNf1en ON.
SWITCH 14 COIN CHUI'ECON1ROL
ON left and Right Chutes same
OFF left and Right Chutes separate
NOTE: FOR GERMAN GAMES ONLY. Switen 14 controls the left and
CENTER coin coutes.
SWITCHES
15 16 MAXl_ CREDITS
OFF OfF .. 8
OFF ON 10
ON OFF 15
ON ON 25
SWITCH 17 IIALLS PER GAME
ON 3
OfF 5
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SWITCHZ7 COIN SWITCHruNE!
ON Yes
OFF No
SWITCH 21 CREDITS D15PlAYEDl'
ON Yes
OFF No
SWITCH Z9 OFF
SWITCH JO AlTRACT FEAlURES
ON ON
OFF OFF
SWITCH31 MUST REMAIN OFF
SWITCH 3Z BACKGROUlJD TONE FOR GAMES WI1H
SOUND BOARD ONLY.
NOTE: If game is eqJipped wilh Sound/Speech board swill:h must
remain off.
ON ON
OFF OFF
ISEESECTION VI. 81
VI. GAME ADJUSTMENTS
B. POST ADJUSlMENTS
1hl<,.. Isone post lhat prcMdes Nlleral or Cons<'MIM
game play. SeePIa)Iloard lpage 31) lor post
posItionirg.
lH. IIQNU) 1M) USED IN III.AtK HOUE
GAM. '668 IS NOT INTER-CHANGEABLE WITH SOU_
BQARm IMI USED IN CiAMS PREVIOUS TO _ 1'666).
C. SOUND/SPEECH ADJUSlMENTS
The Volume potentiometer lor adjusti'lg tt-. speakef output is
Iocalfd on the Fuse/Krodcer panel. \M1id11s accessible through
the front door.
1..-oRTAN1': All po"" ,riometers (pot! on tte sound/speech board
.... ractory adjuslfd tor maxlmum I.Qltage. Damage 10
board corrponentsmayresult if settirgs are changed.
Ll"lless an osdlloscope and calibration procedure is
Iorio>M!d.
SWITCH BANK 15811 SETTINGS:
S81-1 USED IN SElF-TEST ONLY.
S81-2 NOT USED.
S81-3 S81-4 Attract Mode Speech
QFF OFF Disabled.
ON OFF Every 10 seconds.
OFF ON Every 2 Minutes.
ON ON Every4 Minutes.
S81-5 ON Background sound enabled.
OFF Background sound disabled.
S81-6 ON All Speech enabled.
OFF All Speech disabled.
S81-7 NOT USED
S81-8 NOT USED
SOUND/SPEECH 80ARD (A6) TEST SEE
SECTION IX, E PAGE 14.
VII. BOOKKEEPING AND SELF TEST
The circuitry in tnis game helps tile operator
perform many bookkeeping and game test
functions. The information is shown one step at
a time in the first player's score display, Vllhile
tile step number is shown in tile credit display
(refer to flow chart SectionVII, C for order and
function).
A. BOOKKEEPING
Pressing tile SELF-TEST button
inside tile front door begins tile
bookkeeping Vllhich are steps OJ
tIlrough 15.
The data in any of tnese steps may be
reset to zero Vllhile it is displayed by
pressing the replay button on the front
door.
THESELF-TEST 8UTTON MUSTTHEN 8E
PRESSED TO ENTER ZERO INTO
MEMORY.
12
All bookkeeping information is checked
against itself to insure that it is correct If
any data is invalid or bad, mat
information will flash Vllhile it is displayed.
If the SElF-TEST button is not pressed
witllin 60 seconds of each step, tile
game will return to tile attract mode.
B. SELF-TEST
Steps 16 tIlrough 20 are SELF-TEST or
. game tests tile operator can use for quick
troUbleshooting.
All tile tests are explained in tile flow
chart (Section VII, Dl.
Each test can be repeated by pressing
the replay button on tile front door. This
starts tile test for another 60 seconds.
If tile SELF-TEST button or tile replay
button is not pressed witllin 60 seconds,
tile game will return to tile attract mode.
VII. BOOKKEEPING AND SELF TEST
T
C. FLOWCHART
BOOKKEEPING CAN BEENTEREDIN THEAITRAa
I
}PRm
MODE OR DURING GAME PLAY
SELF/TES
BOOKKEEPING

SELF/TEST
o BUITON
PRESS Press SELF/TEST button on front door. Credit
f+
PRESS
SELF/TEST
1-
display should read "00': Player score displays should
CREDITBUITON
BUITON . be blank.
t
;
I STEP I-COINS THRULEFT CHUTE
JI STEP l6-lAMP DRIVER 'TESTJ a, T, U & L
I
-
relays an:f coin kJekout coil are pulsed.

"
,/
All controlled lamps. plus the ball
rSTEP2-COINS THRURIGHTCHUTE/NOTE I
II
gate and bal release, are sequentially turned on.
.()
"
ISTEP3-COINSTHRU CENTERCHUTE/NOTE 2

"V
STEP 17-SOLENOIDTEST:Specific controlled
...
solenoids are pulsed while its assigned number appears
I STEP4-TOTALPLAYS

in the status display. See NOTE Aand NOTE B.
"
J
-
ISTEP S-TOTAL REPLAYS
J
I
-
STEP 1a-SWITCH TEST:All switches in the switch
matrix (IfE' inspected. If all switches are open, "99" will
ISTEP6-GAME PERCENTAGE/NOTE 3
JI
appear on the status display. If one or more are closed,
their assigned matrix number will appear in the display.
I
-0
"
[ STEP 7 -EXTRA BALLS

"

STEP t9-DISPLAYTEST: Each digit of each display is
ISTEP 8-TOTALTILTS
,
turned on individually; and all numbers, zerothru nine,
are sequenced.
1
-0
"
"
rSTEP 9-TOTAL SLAMS

-
-0
"
STEP 20-MEMORYTEST: Each control board
, STEP 10-TIMESHGTD HAS BEENBEATEN

memory device Is inspected. Any defective device is


indicated by its part number displayed in Player number
one. If all are OK, 99 is displayed in status display. See
NOTEC.
rSTEP II-FIRSTHIGH SCORE LEVEL
II
.,
-0
TO EXIT SELF/TEST:
"
a! Wait 60 seconds
ISTEP 12-SECONDHIGH SCORELEVEL
, bl lum power off/on
SEE
c) Open slam switch
). SECTION
dlClose tilt switch
vu.o.
NOTE A SOLENOID ASSIGNMENTS
ISTEP 13-THIRD HIGH SCORE LEVEL
I
I. Drop Targer Bank 141 Lower P1aytield
I
o
2. Drop T:arger Bank {3IlD"""r Playlield
3. Outhole
ISTEP14-HIGH GAME TO DATESCORE
,
4. Drop Target Bank 14/ Upper P1aytield
5. Drop Targer Bank 151 Upper P1aytield
I
-
6. BaN Gate
7. Capture Hole tower Playtield
fSTEP IS-AVERAGE PLAYING TIME/NOTE 4

B. Capture Hole Upper Playtield


9. Kicker Lower Playfield
I
10. Outncle
II. Ball Gate
t.tt control board switch #14 is on, Steps 01 and 02 are added together and
displayed in Step 01.
2. IN GERMAN GAMES ONLY. Step 02 displ.aysrotarcoins thru center chute, and
Step 03 displays total corns thru right chute
3. If Step 06 is reset. Steps 04 and 05 must also be reset
4. If Step 15 is reset. Step 04 must also be reset
NOTE B: Mechanlcdl corn counters are opuonarand are not pulsed dUring solenoid
test
NOTE C: James Bond and Idler System 80 games will display 764 J -, for a bad 2716
game prom
NOTE D:FOR GERMAN GAMES ONLY. solenoid #41s asucnec to center coin
chute and solenoid #7 is dssigned to rigtlt coin chute.
13
VII. BOOKKEEPING AND SELF TEST
D. HOWTO RESETHIGH SCORE LEVELS
OR HIGH GAME TO DATE SCORES
STEP 11
FIRST HIGH
SCORELEVEL
STEP1Z
SECOND HIGH
SElECTAPPROPRIATE BOOKKEEPING STEP BY SCORELEVEL
PRESSING SELF/TEST BUnON UNTil
I-
NUMBERAPPEARS IN CREDIT DISPLAY. STEP 13
THIRDHIGH
SCORELEVEL
STEP 14
HIGH GAME TO
DATE SCORE
NOTES:
I. Step 11must be a lower score than Step 12. Step 12 must have a lower score than
Step 13
2. If Step 12or Step 13 is not desired, set those scores to 0
3. If Step 11 is set to 0, no replays will be awarded, no matter what the settings are for Step
12 and Step 13.
PRESENT SCOREISDISPLAYED IN PLAYER ONE SCORE

DISPLAY. PRESS CREDIT BUITON ONCE. THISWill ZERO
OUTTHEPRESENTSCORE. THENPRESS AND HOLD
CREDIT BUnON UNTil DESIRED SCOREISDISPLAYED
(INCREMENTED IN 10.000SI.
PRESS SELF/TEST BunON ONE MORE TIMETO
ENTERNEW SCOREINTO MACHINE'SMEMORY.
TO EXIT FROM BOOKKEEPING:
A. WAIT60 SECONDS OR
B. TURNPOWEROFF/ON OR
C. OPEN SlAM SWITCH OR
D. ClOSE TIlTSWITCH.
I
VIII. OPTIONS
A. ELECIRO-MECHANICAL
COIN COUNTERS
Electro-mechanical coin counters may be
installed on the fuse panel. located inside
the cabinet below right-hand flipper
switches. Solder lugs are provided which
will connect the counters to the electronic
circuitry.
1. Position the counter and secure it to the
Fuse Panel. Mounting holes are spotted
for most standard 24-vo/t counters.
14
2. CAUTION: A IN4004 diode must be
connected across each counter with the
cathode lead connected to the solder lug
with the RED-BLACK-BLACK wire.
3. Connect one counter lead to each of the
two solder lugs provided for each
counter.
4. The counter should increment once when
the respective coin chute switch is closed.
IX. GENERAL INFORMATION
A. PRINTED CIRCUIT BOARDS
ARE DESIGNATED AS
FOLLOWS:
AI _ Control Board
A2 _ Power Supply
A3 _ Driver Board
A4 _ Score Displays 15)
AS _ Status Display
A6 _ Sound/Speech Board
A7 _ Sound/Speech Power Supply
AS _ Pop Bumper Driver Boards (6)
All _ Auxiliary Lamp Driver Board -
Ughtbox
Printed circuit board connectors will be labeled
AX-JX. For example. A3-J4 is the connector J4
on the driver board (A3}.
C.FUSES
B. WIRE COLORS ARE SHOWN
AS NUMBERS:
o Black
I Brown
2 Red
3 Orange
4 Yellow
5 Green
6 Blue
7 Purple
8 Slate
9 White
For example. 688 is a BWE-SIATE-
SlATE striped wire.
FUSE PANEL
R Soond/Speech Power Supply 12VAC
F2 Power Supply 10VAC
F3 Displays bOVAC
F4 Solenoids 25VAC
F5 Controlled Lamps 8VAC
F6 PlaybOard Illumination 6.3VAC
F7 UghtbOX 6.3VAC
Fa Sound/Speech Power Supply 24VDC
NOTE: Fa is not used in foreign games
15
v, Amp SLO-BLO
5 Amp SLO-BLO
V. Amp SLO-8LO
8 AITll SLO-BLO
10 Amp
10 Amp SLO-BLO
15 Amp SLO-BLO
1Amp SLO-8LO
-tH
IX. GENERAL INFORMATION
c. FUSES (cont.1
UPPER PLAYFIELD FUSES
flO
Right POp Bumper 38VDC
2V, Amp SLD-BLO
FII
Bottom left Pop Bumper 3BVDC
2V, Amp SLO-BLO
F12
Upper Center Pop Bumper 3BVDC
2V, Amp SLO-BLO
F13
Lower Center Pop Bumper 3BVDC
2V, Amp SLD-BLO
FI4
Five Drop Target Bank 24VDC
2 Amp SLO-BLO
Four Drop Target Bank 24VDC
F15
outnole. Hole Kicker 24VDC
1Amp SLO-BLO
F16
Trough Ball Gate 24VDC
1Amp SLO-BLO
LOWER PLAYFIELD FUSES
F17
Kicker (to upper playfieldj 24VDC
61' Amp SLD-BLO
F18
Four Drop Target Bank 24VDC
2 Amp SLD-BLO
F19
Ball Retum Gate 24VDC
1Amp SLO-BLO
F20
3-Position Drop Target Bank, 24VDC
1Amp SLO-BLO
Bank, Hole Kicker
F21
Right Pop Bumper 24VDC
2 Amp SLO-BLO
F22
Center Pop Bumper 24VDC
2 Amp SLO-BLO
16
J
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,
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[
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l
l
!
IX. GENERAL INFORMATION
D. COILCHART
SOLENOID COILS
PART GENERAL RESISTANCE NUMBER WIRE WRAPPER
NUMBER USAGE" (ohms, OFTURNS GAUGE COLOR
A-1496
KICKING RUBBERS
2.95 635 #23 Yellow
POPBUMPERS
A-4B93
pop BUMPERS
2.1 535 #22 Red
BALL KICKER
A-5194 GONG 4.5 780 #24 Blue
A-5195
KNOCKER,
12.3 1305 #26 White
HOlE KICKER
A-16570
HOLE KICKER,
15.5 1450 #27 Green
OUTHOLE
A-J7875 FLIPPERS 2.8/40.0 560/1/00 #24/31 Yellow
A-I 7891 5 BANK RESET 3.35 850 #22 White
3 BANK RESET,
A-18102 7 BANK RESET 9.0 1430 #24 Red
USES 2
A-18318 4 BANK RESET 6.7 1130 #24 Orange
A-J9300 BAlLKICKER 7.8 1075 #25 Orange
A-20095 SUPER FLIPPER 1.55/35.5 450/900 #22/31 Red
RELAYCOILS
A-J6890
Q, 1;AND COIN
231.0 4000 #35 Orange
LOCKOUT RELAYS
A-20558 GATE RELAY 156.0 3400 #34 White
A-18642
MEMORY/
58.0 1590 #33 White
DROP TARGETS
*CoHs mayvaryfrom gameto game. Check gamemanual forexactcoil usage.
17
IX. GENERAL INFORMATION
J
J
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I
I
I
I
I
I
I
I
I
I
I
I
I
I
A6J1-tO IS +30V DC
DO NOT JUMPER.
WARNING!
NOTE: 581-2 AND 581-8 ARENOT
INVOLVED IN DIPSWITCH TESTS.
"RAMTEST FAlLS"
~ P R O I FAilS'
"EPROM 2 FAILS'
YES
BAD
BAD
YES
PRESS TEST BUTTON
-COMPLETF'
NO
NO
SOUND ENABLE TEST
JUMPER, ONE ATATIME. THE FOLLOWING SOUND ENABLE INPUTS
iAT THEAb- J I CONNECTORj TO GROUND ~ ___
1\6JI-8 Sound I -Response-IN
A6J J -9 Sound 2 -Response -Z-
A6Jl-11 Sound 4 -Response-."
1\6Jl-12 SoundS -Response-a"
A6JI-2 SOund 16-Response-16
H
IFBADAl ,ANYINPUI ONE WILL HEAR "FAILS"; OR NO VOICE, INDICATING
THE ENABLING SIGNAL IS NOT BEING RECOGNIZED ATAll.
E. SOUND/SPEECH BOARD IA61 TEST
1. Game must be in game over mode to initiate test.
2. Pressing the test button on the sound board will initiate the test.
3. lhe test must be completed to enable the sound board or game power must be turned on/off.
4. Words in bold print with quotation marksare thevoice responses thesoundboard issuesat specific
points in the test.
18 J
I
,
I
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I
X. WIRINGAND SCHEMATIC DIAGRAMS, PARTS LISTS
TABLE OF CONTENTS
PAGE
CONTROL BOARD (All
COMPONENT LOCATION AND PARTS LIST ..................... 20
SCHEMATIC DIAGRAM ..................................... 21
DRIVER BOARD (A31
COMPONENT LOCATION AND PARTS LIST .................... 24
SCHEMATIC DIAGRAM .................................... 25
SOUND BOARD (Abl
COMPONENT LOCATION AND PARTS LIST ..................... 27
SCHEMATIC DIAGRAM ....................................... 28
INTERCONNECTION DIAGRAM (GAME NO. 668A) ............ 29
SPEECH/SOUND 80ARD (A61
COMPONENT LOCATION AND PARTS LIST. . . . . . . . . . . . . . . . . . .. 31
SCHEMATIC DIAGRAM ....................................... 32
AUXILIARYLAMP DRIVER BOARD (AlII
COMPONENT LOCATION AND PARTS LIST 34
SCHEMATIC DIAGRAM 34
LIGHT BOX SCHEMATIC DIAGRAM 35
6-DIGIT DISPLAY(A4)
COMPONENT LOCATION AND PARTS LIST 37
SCHEMATIC DIAGRAM 37
4-DIGIT DISPLAY(AS)
COMPONENT LOCATION AND PARTS LIST 38
SCHEMATIC DIAGRAM ....................................... 38
PLAYBOARD
PLAYBOARD INFORMATION (LOWER) 39
PLAYBOARD SWITCH AND LAMP ASSIGNMENTS (LOWER) 40
PLAYBOARD INFORMATION (UPPER) 41
PLAYBOARD SWITCH AND LAMP ASSIGNMENTS /UPPER) 42
PLAYBOARD SWITCH MATRIX SCHEMATIC DIAGRAM 43
PLAYBOARD ILLUMINATION AND SOLENOIDS SCHEMATIC 44
SOUND/SPEECH BOARD POWER SUPPLY (A7)
COMPONENT LOCATION AND PARTS LIST 46
SCHEMATIC DIAGRAM 46
BOTTOM BOARD AND CABINET SCHEMATIC DIAGRAM 47
POWER SUPPLY (A2)
COMPONENT LOCATION AND PARTS LIST 48
SCHEMATIC DIAGRAM ....................................... 49
POP BUMPER DRIVER BOARD (AS)
COMPONENT LOCATION AND PARTS LIST 51
SCHEMATIC DIAGRAM 51
19
x. WIRINGAND SCHEMATIC DIAGRAMS, PARTS
CONTROL BOARD fA1 JPARTS LIST
REFERENCE DESCRIPTION PARTNUMBER REFERENCE DESCRIPTION PARTNUMBER
BAt I 1latteIy-3.6V 326R10-002 U3 ROM R3272-12
CI Capacitor. 100 mfd.. 1CN. U4,U5,U6 RiOT R6532-18
C2, capacitor. .01 mfd.,5OV VRI Zener Diode-3.ov. 5% IN52258 or
C4-C13, IN59878
C1S..cZ4. VI Crystal, 3.579545 MHZ 333R08-001
,
C26-C29, 21 IC-CMOS-Duall Shot SCl45288
C31-C35 22 Ie-Dual Rip Rap SN7474N
C3,C14, capacitor,. 1mfd., 50V 23,211, IC-l-lex Inverter SN7404N
C25,C30 212,216,
CRI-CR35 Diode, GP IN4148 217,224,
01,04 Trans.i.stOr-PNP MPS-A70 226,227,
02,03 Transistor, NPN(Motorola) 2N440 234,235
RI,R6, Resistor,3.0Kohm. 5%. 1/4W 24 ,C-CMOS-Ouad 2 Input "AND" SCl40818
RII-R24, 25 IC-RAN/CMOS P510H
R42, R45, Z7 Ie-Hex Inverter SN74lS04N
R46, R48, Z8 IC-2Input "NOR" SX7402N
R51-R57 29,213, IC-2 Input "NAND" SN7400N
R2, Resistor, 4]K ohm, 5%. 1/4W 214
R34-R41 210 IC-Open Collectol" Inverter SN74LSDSN
R3, R43, Resi_, 5.6Kohm, 5%, 1/4W 215 IC-2Input-"QR" SN7432N
R49 218,220 IC-"0" Flj> Flop SN74175N
R4,R5, Resistor.2.0Kohrn.5%.1/4W 222
R44 219,221. IC-4to 7 Decoder SN7448N
R7 Resistor. 62 rom, 5%. 1/4W 223
RB,RSO Resistor; 180ohm, 5%. 1/4W 225,233 rC-4 to 16 Decoder SN74154N
R9 Resist", IKohm.5%, 1/4W 228 IC-2-tD-4 Decoder SN74LSI39N
RIO Resi_,2.8Mohm,5%,1/4W 229,230 Ie-Hex Inverter-OC/HV SN7416N
R25-R33 ResistOf. 620 ohm, 5%. 1/4W 231 IC-2 Input
SN7408N
R47 Resistor. 24Kohm, 5%, 1/4W 232 Ie-Hex Buffer-DC SN7417N
SWI-SW4 Dip S'Nitch Pak---8Position 34IR31-005 236 IC-CMOS MM74C04or
TCI Socket 40 Pin 640379-3 Socket-DIL 24 PIN SCl4069B
Ul CPU R6S02-13
Spacer, Cork 640361-3
U2 ROM R3273-12
13IR06-001
20
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SA&10 ---4-

----4

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17.
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7400
Po:.0M SEOLEO CTlON
+SV
14
9 ZIO B 11 Z10 ... je '31<
7 ZIO lW-.

3K '": .'B'o
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BA610
2'"
7404-
BAbl1
10
+5V
\3 %7
<SV
__--.J
'50
180
DEVICE
GrAiES
__
+'!!5VDC
D!OlA, CIi1CUIT +W
"4.

5.611:
AB7
-*-
UP/DOIIIN MEMOf<"( P.OTEC.T CO"''''
NOiE:.: VNLE Ss 01"I-lEWISE. lMO\CATEO';
f. EE.5ISTO';C:"5 AieE,. .5"7o, \/4\V,
1...C,o\PACfTOk'S A'i2li:: .OlU",", SOY.
.3. DIODES ARE. T'fPE: 1N41,,"8.
4. RE:F. De:.SIC.,NATloN e... NO-r V%D.
.,
21
..
x. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS
DATA eU' DATA
".
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PAT 15 12. z
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PAOF"--
PAl 1"'---
PAZ '_0__
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DI5PLA'f
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"
3
SWITCH ENABLE
024
1,." Jr.
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+SV
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SOLENOIDS
,
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LAMP CONTROL
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7<q-17
Z'!-l soUND CONTItO,-
7408 5
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SOLENOID'
LAMP
CONTItOL "1.0
10
SE<jMENTS
zZ5 7
741 S4 Z24 +: _ ce
7404-
5'1 ZoDb4,
\&173 4D1
7
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(S0141. sw)
1
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O.ltlF
ADDRESS BoS
a
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+SV.... T16- 11 +SV 5 ..
\ICC c::!::: 3 "7 Rl IT va 61 17
01 Ql ..:!----L A ""'; It
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X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS
DRIVER BOARD 1A3) COMPONENT LOCATION
DRIVER BOARD 1A3) PARTS LIST
REFERENCE DESCRIPTION PARTNUMBER
CI Capacitor. 10 mfd. IOV
Tanta"m
Cl-<:19 Capacitor. .01 mfd.. 50V
CRI-<:R6 DiOde-Siicon IN4148
RlR53. Resistor. '000 ohm.5%. 1/4\11
R61. R55.
R56. R58.
R59
R54. R57. Reslstor; 9. , ohm.5%, 1\1/
R60
0104, Transistor; NPN. Darfington MPS-U45
013-Q32.
045-052.
054057.
063
05012. Transistor, NPN. Dartington MPS-A13
033-044
053.059, Tral"lSistq, NPN. Darfington 2N6043
Q60
058,062. Transistor. NPN 2N3055
064
Zl-212 I.e. OJad "O"l<ltch Flip Flop 5N74J75N
Z13 I.e. HexInverter 5N7404N
Insulator-Thermatloy 4303-4
24
r--
-
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~
1 L01
6
L
D2.
4- L03
;LD+
C OSI
-
-
3 osz
>--
-
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>-
-
o D54
L-
~
-
INDEX
~
k.E'1' fiNS
OSlO
x. WIRING AND SCHEMAnC
9 L1.+
v L$O
IN L$f
10 LZS
L1."
1\ LZ7
11 LAMt
Z I +SV
ef----+-+, 'C\

10V
25
IAYle DIAGRAMS, PARTS LISTS
50\..1
SOL. GiNO.
50L.+
SOL.. 3

souIll> 'I-
SOOND 1.
SOUND r
SOL.S

SDUND 8
SOL.. ..
5'
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1.

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S"7'!-04N
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Cl(3
ClSS'

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23
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QS7
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MPs-<J+5 lW
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2.1'\30.5
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L37
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L50

L'l-O
VNt.E55 O'TI'IERWISE .sPEC:IFIED;
t, A'R& t.ote., $,%, t,tt.w.
Z.CAPACfTOR.<ljo ARE e01U'F, %0,.. t SaVe
2t. DIODtt5 ARE. T..,... lN4104-8.
+. INT''''i'''''T''D C.'IZCV17S ARE 5"7'1-175'N.
5. TypeS NIPS-AI' AND
MP",U+S "RE .. P" DARL1NqTONS.
C,)'I-

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Q.'T
LlO

D1 Vo<
CL MPS....,3 \
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'II G1'lO
m

13 15 R40 MfS-Alhl- 3
CK QIIDQ'r 5
L DSIO I...,

+sv -T'bl
1
Q+I
It+
U
Yo< CL It 1\1 4
Dl
Q+1.
LZS 5
D1. '12-
7 R41. ( 3

21\
,1.," Il.
D3 Q;
'0 "'I'5-
A
I
5
-@:1-
T
.1.7
a P+
n.
15R44
Z.
.Nil,
OSI'

S
N
.

*Cl7 Cl8
-t5V 1(, T1 Q.45
.%1
<\- Vee: u.. 1. flA'; Mpsu4S:
II
--" 01 GIl Q4<. j::!;L
.l'
5 7 R"",,
F
D1. QZ
1l.
D3
tD 11+1 M 114SIV P
ClJ <l411
.SI
D4-
'I (5 R+8..PS.....
III
2.1"-
Q.l
.,1.
, 114' IJ4.u
Gil
<:/60
II
QZ

H
.*

Q3
1111.51" R
.'5
Q.+
1+ t.VJ N
"'liD.
CK
C
P
DSIL
+SV
,


'-
26
D. GOTTLIEB 1Io CO.

DllYER IlOOII) (A3)


_.-
SYSTEM 110
-- -L-" ;;r
"4JI' lUNg E-20915
D. GOTTLIEB Be CO.
TOTL. - SOUND BOARD COMPONENT
U"O ON LOCATION-SYSTEM 80
C-19829
U TISTIWITat
U1
NOTE: SOUNO BOARO PROM IS INSERTED
WITH INDENT NOTCH UP.
PROM IS MARKED WITH GAME NUMBER.
52
OFF = NO ATTRACT.TUNE
ON =ATTRACT TUNE EVERY 6 MINUTES
SOUND BOARD (A6J PARTS LIST
[ ~ ~ r n ~
80
I'
OFF =CONTINUOUS SOUNO
ON = SCORING SOUNOS ONLY
x. WIRING AND SCHEMAlI
SOUND BOARD (A6J COMPONENT LOCATION
I
I
-
I
I
I
I
r1
I
I
I
I
REFERENCE
RJ. R2, R7
R9
RIO
RII
R3
R4
RI2
R6
R8
R5
RI3
CI, C5
Cl,C9
C8
C6, ClO,
CI3,Cl7
CII
Cl2
DESCRIP110N
RESISTOR-2.7KO, V.W, 5%
RESISTOR-2.m, lAW, 5%
RESISTOR--6.8K!l. lAW, 5%
RESISTOR--4300, V2W, 5%
RESISTOR-2.7MO, lAW, 5%
RESISTOR-1.8MO, lAW, 5%
RESISTOR-22.IKO, lAW, 1%
RESISTOR-IOKO, lAW, 5%
RESISTOR-5.6KO, lAW, 5%
RESISTOR-270K!l. lAW, 5%
RESISTOR--47KO, lAW, 5%
CAPAClTOR-o.DJ MICROFARAD, IOOV,
20%-KEMET
CAPACITOR--47 MICROFARAD, 25V
CAPACITOR--470 MICROFARAD, 25V
CAPACITOR-o.l MICROFARAD, IOOV,
20%-KEMET
CAPACITOR-IO PICOFARAD, lOOOV,5%
CAPAClTOR-IOO PICOFARAD, 2SOV, 20%
PART NUMBER REFERENCE
CIS
Cl6
Cl4
UI
U2
U3
U4
US
U6,U7
US
CRI, CR4
CR5
CR6
SI, S2
S3
PROM SOCKET
27
DESCRIPT10N
'CAPACITOR-o.047 MICROFARAD,
25V, 20%
CAPAClTOR-o.OO33 MICROFARAD,
SOV,20%
CAPACITOR-IO MICROFARAD, 25V
IC-CPU
IC-ROM/RAM/I/O
IC-DAC
IC-PROM
IC-TlMER
IC-/NVERTER
IC-AMPLIFIER
DIODE
ZENER DIODE-12V, IW, 5%
DIODE
2 POSITION DIP SWITCH
PUSH BUTTON SWITCH
SOCKET, 18PIN
PART NUMBER
R6503
R6530CR3l16-11
SSSJ408-6P
HM7643-5
1\E555P
SN7404N
LM380N
IN4004
IN4742A
IN270
76S002
EVQ-PAR-IIK
640359-1. . ... ..
,..
-

-lfIIII'!"'

I
.,.
...
9
.70
.C8

4701-1.
25v. MIN.
10
.11-1.
GOv.
R8 +5VDC
5.&KO. C5 +5VDC
+5vbc
+5VDC

:fi'
-8 ./ Sl . I 20 141 1'3
1
21
'- 13 N 12 -
-9 ./ S2 . " 25 PSo Vee Vss - VREF(+1 V.. GND
.11 : S4 11 v 10 24 PBl :0 A8(lSI)
J-__ 2 23 1 39 10 A7
.12./ S8 PB2 PA2 31 A6
.10./ SPARE 3 4 22 PB3 37 : AS U3 l2VDC
" 9 8 1. 4 36 7 A4
1{7 PB6 PA5 35 6 A3
+SVDC '26 U7 - SN74D4N 9 PA6 34 5 A2 ---otI
t 5 1. 26 R/W PA7 Al (MSI' 10Opl.. 25Ov.
r'"- Vee DB6 19 27 DB7 SS514086P VEEr-
3
- - - - -.J
Cl 20 DB6 16 -- PMI Io
T 2 Vss DBS 21 21 DBS RESET RESET 4
. +SVDC DB4 22 29 DB4 U2
, 23 DB3 R653DC: +SVDC
R2 L DBl 24 32 DB2 R3D1611

3 AD 6 DBD
+SVDC IRQ R6SD3 7 15 AD
Al 8 14 Al
A2 9 13
A2
PB 21 S2
R1 :l .. :: " MODE J
...L __ AS. 11 10 A4 51 TUNE
4 NMI A6 I 12 AS PB7 17 R1D R6
S3 I- z S A7 13 8 A6 SDUND/TDNES 6.8KO 10KO

,.. c> AS 14 7A7 RS04 -=-


a:; c c A9 15 6 A8 l
__ 1 27 Cl128117 16 5 A9 112 PBS/CS2 1
19
./1 9 &1S C2 +12VDC
RESET 1 2._ 6 3 0.047/oL1.
5
1000V. U6 U7 +SVDC - .L. &14
'!.vvv C4 - r- O.ljLl.
+SVDC R12 T 1 RS 10OV. LM380N
+SVDC 22.1KB, 11 1. 91 270KO. 6r---...
13 1% DB3 Ve 14
8 3 R4 t+
SV
DB2 e GND -=- -=- +
4 R Vee OUT 1.8 CR6 14 DBl R13 2

MB .:t DBD 47KO V + 1


o U8 TR IN27D 6 AD &16 LJ'&19
6 Th -1...&17 gAll- 101-1. ol/oLl A2 U4 0.00331-1. 25v.
NESSSP GND .......... 10DY. . L- : A3 HM7643.S -=-- - 5Ov. - MIN.
"2 A4 HARRIS - - ::-
AS
-=-- '--- 1. A6
_ 17 ,
16] A7 E2 r-----.........
+SVDC -I

A9 El 10
11 14
10
-
U6 _.7 SN7404N
NOTES: UNLESS OTHERWISE SPEClND:
r
+S
C6
D.l/oL1.
lDDY.
R3
2.7MB

f
I
D. GOTTLIEB a CO.
TfTL_
SOUND lOARD
u.aD ON SCHEMATIC
DRAWN OAT.
IC19691
1. ALL RESISTORS ARE 2.71Ul, :!: .%. v.w.
2. ALL CANClTDRS ARE 1.111-1. 21%. 1
3. ALL DIDOES ARE 1.......
A6Jl-l < +12VDC
A6Jl-S <E +SVDC
CRS
_ IN4742A
12v.,lW.S%
Rll
430B, YzW.
eR2
47/oL ......
I
&9
25v. +
MIN. ::-
A6Jl-3; r,
! J
,
J
I
I
I
I
I
I
x. WIRING AND SCHEMA1
SYSTEM 80 SOUND CIRCUITRY
When the System 80 Sound/Speech Board is to be replaced by the
Sound Board, the System 80's circuitry must be altered in the following
manner.
1. The Sound Speech Board is removed from its connector A6J1.
2.The Sound Board (A6) is then installed in the sameconnector (A6J1)
vacated by the sound/speech board in step one.
3.The Sound/Speech Power Supply Board, A7, is removed from its
connector, A12J3.
4. The female connector A12J3, and its male connector A12P3, are then
connected.
I
In doing so 12VDC, 12VACand a return for the 12VAC return will be
available for use by the Sound Board.
5.Once this procedure has been completed power can be safely
applied to the game and the Sound Board.
WARNING:
THESE BOARDS ARE NOT INTERCHANGEABLE.
INSTALLING ONE OF THESE BOARDS IN A GAME
WHICH DOES NOT HAVE THE PROPER CIRCUITRY
WILL SEVERELY DAMAGE THAT BOARD.
29
~ __J
;.
C DIAGRAMS, PARTS LIST
,..
...
...
,
J
J
J
TO A6
SOUND
BOARD
FROM
NASTER
DRIVER
BOARD
A6J1
filll
.---
SOUND 16
+5V DC
15551
5
AU DIO OUT PUT
rom
2
7
GND.
m5l
6
+12V DC REG.
1766
3
Il6""f
1
SOUND 1 rrrr
10
SOUND 2 fl"?"?
8
SOUND 4- I7If
9
f544
"11
SOUND 8 mIl
4-
12

A3J5
....--
ffi4l
7
rml
1
fl221
5
mTl
COIN LOCKOUT
f1fUl6
2
KNOCKER
GND. --
mn
3
8
A12J3 A12P3

ffi61
9 9
f7rn
rml
1 1
12V AC rn11
8 8
0
12V AC RET. I144l
7 7
r56In
4 4
I---
+24-V DC-
6 6
GND. --
r544l
3 3
mnn
5 5
-
+12V DC -
2 2
30
5
3
3.57
4 S?>2
NOTE
I.UNL
~
2. 11.
INC
3. WIT
El,'
SOl
?:t
USl
plo A'
7
10
640361-3
640379-3
PART NUMBER
7414
SN74LS74N
R6502-13
SN74LSI3BN
2716
SN74l75
SN74L.S02N
SN7407N
SN74L.S05N
SCOI
R6532-18
SN74L.S04N
SN74LS30N
1408A-6P
LM741CP
LM379S
LMI93
7404
41J6R-Q02-222
1008-692
DESCRIPTION
Resistor. 2K ohm. 1/4W. 5%
Resistor, 10Kohm. 1/4W
Resistor. 3.3K ohm, 1/4W, 5%
Resistor, Dip
Dip Switch
Moment Pushbutton Switch
tc. Trigger
IC
CPU
IC
EProm
IC
IC
IC
Ie. Inverter
Voice Chip
RRIOT
IC
IC
Converter, PMI
IC
IC
IC, Dual Comparitor
Inverter
Crystal. 3.579545 MHZ
Socket 22 Pin Dip
Socket 24 Pin (2)
Socket 40 Pin (2)
REFERENCE
R22
R23-R30
R31
RPI. RP2
SBI
SWI
UI
U2
U3
U4
U5,U6
U7-U9. UlI, UIB
UIO
UI2
UI3
UI4
UI5
UI6
UI7
UI9, U20
U21, U22
U23
U24
U25
VI
un
X201R
3006-103
IN414B
IN5225B
2N2222A
2N2907A
PART NUMBER
us
C27
D,GOTTlIEB&CO
COPYRIGHT 1981
ALL RIGHTS RESERVED
capacitor, 4.7 MF, 25V Tantalum
capacitor, 47 MF, 50V
capacitor. 100 PF, 250V. 20%
capacitor, 300 PF, CMD
capacitor. I UF, 50V, TNT
capacitor, 470 MF. 35V
Diode
Diode, Zener
Transistor. NPN
Transistor, PNP
Resistor. 5.6K ohm, 1/4W
capacitor, 0.05 MF, 25V, CMD
ue
N
~ o
u.
.
"
:I
o
lit
Q.
31
x, WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS
SOUND/SPEECH BOARD (A6J COMPONENT LOCATION
SOUND/SPEECH BOARD (A6J PARTS LIST
REFERENCE DESCRIPTION
CI, a. capacitor.1UF 25V, CMD
C4-C13,
CIS, C16,
C21,
C23, C25, C26.
C2B,
C3H32
C42. C44
C37
C3, C3B-e41
CI4, C24
cn
C27
C36
CRI
CR2
01,03
02
RI, R4. R5.
RlI. RI2
R2, R3 Resistor. 2K ohm, 1/4W. 5%
R6. RI3 Potentiometer, 10K, Bourns
R7 Resistor, 10Kohm. 1/4W, 5%
RB. RI4 Resistor. IK ohm, 1/4W, 5%
R9 2.2K ohm. 5%, 1/4W
RIO Resistor, I.5K ohm, 1/4W. 5%
R15. R16 Potentiometer. 10K, crs
Rl8. R21 Resistor. lOOK ohm, 1/4W
NOTE: The folbwing components are mounted on the non-component side of the board:
R6A 10Kohm. R6B1.8Kohm and R8A IK ohm
x. WIRING AND SCHEMA
5
S
IG
9
8
7
+,
,:
r
+5V
-e- 74LSOl.
D Vee
Z
U9
74LS75 tlfllo...l
LATCH 11
+5V

1 vee Q .''-='10_---11
2.
Ull
74LS75
LATCH
3 Q3.
1=0_---:::
4 Q .0=--_...>:
G!
R/W tt 4-]'2. Ie
....
3+B11. 4 13
1 1-"=<0_---::<
2, Q'.
1
=5_ ---:.
2. +SV
D U18
74LS75
LATCH IO.1UF
Q 6
Q:g 5
J;1v

18 -
---"1\
Dl s: Vee ::.J.LABll
',.,

J"1
D4 6: rs PIN :: 14-
7: DIP SOCK.ET::--"5+D
FOR.-
Dr
::
t7
1 -

U\3
FRoMJeT. 74LSO
; 58/-8 LEVEL
SHIFl
F,fOMJeT. DBf6 1
,fP2-'?; $8/-2 OBI
DBZ
D
.... DB3 e
E8
lO -4,,12-

+5V+-() ,..0-
,
AB11.-b
ES
f,12
CGi
Ell j a.JUt

ABlI 11 hi 10
,- E7 UIE. 7 E15
E9 7414
E13,
E14"9
+5V C5

1-'- At
At
1
2


......i4'-i AS
1-7 A"
1-1 AI U5
A8 2.11G
I A9 PROM
l..,l;l AIO 668/51
e
-iB D{4'
17f 01
Iii 02
D -"" D3

15 Of
D5
I::IT D(Q
I. 07 v.
pp
OE I
JI-13
I1-CIZ

L.-
R./W----/D-d }-'-U-l0-6---4----'
ADDR.,ES5 BUS
JI-14
Jl-15
Ul0-1'2.
UIO-3
V1-1'3
Vss

8 J,:0.lUF
Vee
AB0 ...
ABI
AB2.
A63

ABS
AB"
A B7 1-.1.=:110::--__
ABe 1---'-!,17__
AB9 17.;
18
e----_
AB10 ....,.,,19:.....-_
2.0

+sv
lL1 U4
+5V - 74LS138
.bDEVICE
16 SeLECT
7 7+F
B G CO+E
+5V 1 A 5" 10 5+0
f
Plo 11 4+C
lli to 3" 12, 3+6
110 e:.l T 14 1+9
rl G?A ;0 15
r C.?B --.
J-8
Ul0
74LS02,

9
4-
4
UZC+
LMI63
DR,IVER,
INTE.I\FACe.
+5V
R7.6
10\(
!=-
101------1>---. +30V DC
+JC3S
I
47UF
50V
11-----1>----+12V DC

1
47UF
50V
5 J----_+_ T-+5VDC
-tJ-C<:I-O
1
47UF
50V
-12VDC
::1.::C41
10 I-----. +T47UF
I -L :.JrSOV

t
NOTES:-
I. UNLE.SS .OTHE.RWISE SPECII=IED,
R.ESIST0R.S AR.,E. :5'10,1/4W.
2. U WITHIN GrATES
INDICATES SCHMITT
5.WITH THE EXCE.PTION OF
El,E'Z,E'3 AND E.l'-,EI7, E18;
SOLIC :rUMPERS U5ED WITH
271G PR,OMS. DASHE.D ,JUMPER-5
USED WITH Z73Z PROMS.
P(OAoPl
r; AUDIO OUTPUT
P/OAGPI
r-'" 51 T() UHH3
8 $2. TO V16-11
TO Ul'-1
1 58 TO
.
32
:MAnc DIAGRAMS, PARTS LISTS
+5V
+5V
ut7 3
74Lsao
(Co
12.
I
2<:j- 56789
23
22.
PA7
PB
P131
PBZ
P133 __
PB4 19
P8S 18
TOTf-17
TO JI-1 -_-=:'+-0""0-1..1.>4
38 VIF
.+8
37 ' .. "
h
C
2.8
.I O.1UF U16 'TO.1UF
'l.0 = 74LS04 14 ..
"J. A VDD PA /I 13 SI, AGPI-8
A1 12 /I
A'/.. PAl 9 10 II S'Z. A6PI-9
....:.L PA2 10 t /I 1 54, A6PI-\1
PA3 11 ....-i 3 58. AGPHZ
A4 4
....& A5 PA4 IZ 8 /I 9 51', U2.+"l
AfD PA5 13 5 S3Z..UZ+l
6
-1IIIpII!!IIII'"
..v e30
+5V - -
.....
R,11
14
-
10
9
I
7 8 9 4 5 (Co 1 Z '3
RPI
C14
3 IOOPF

10
f,
+SV
+llV
9
-SV
te9
J)'lUF
. 6
5
l.AB1!
'b.RjW

1
5+D
2.HC
EM15
10
VI?>
74LS05
I LEVEL
SHI
1
OBI 3
DBZ 5
DB?>
oe'!" 11
DB5
5 G
A,"PZ

CeE;
470VF
\0 +t5
V
AUDIO OUT
R2.1
100\('
R22
2.K C?l7
!I-+.7VF
72.5V
1K.
Q3
IN2.2.2.2.A -e-
TO U,J-ti AIR
8
(0

.,if UI2.
7407
LE.VEL SHIFT
9
rOM
1
,5-/0
11
.,
13
1
1J9
-3
i
!

i
D. GOTTLIEB Be CO.
TlTe, SOUND /SPEECH BOARD A6
USED ON SYSTEM 80, GAME -# 668
.
- > - ;#
33
l<.:........-.------------- -.-.-..i
x. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS
2
27
28
25
DESCRIPTION PART NUMBER
CAPACITOR..1 MFD. IDOV
CERAMIC RADIAL LEAD
CAPACITOR..01 MFD. 100V
RADIALLEAD
CAPACITOR. 47 MFD. 10V
ELECTROLYTIC RADIAL LEAD
TRANSISTOR. NPN MPS-U4S
DARLINGTON
RESISTOR. 3K OHM, S%. 1/4 W
RESISTOR. 12K OHM. S%. 1/4 W
RESISTOR. 270K OHM, S%. 1/4 W
I.e. 2-INPUT NAND SN7400N
I.e. INVERTER SN740SN
rc DECADE COUNTER SN7490N
ic. DECODER SN7442N
ic. TIMER LMSSSN
10 POS. SOUARE WIRE FRICTION LOCK CONNECTOR
4 POS. SOUARE WIRE FRICTION LOCK CONNECTOR
Ol-OID
C4
REFERENCE
Cl
C2-C3
AUXILIARY LAMP DRIVER BOARD
(All JPARTS LIST
Rl. RI2
R2-RJI
R13
Ul
U2. U6
U3
U4
US
PZ
PI
t 1
2C
3 2 2 3 3
2
21
5 3 3 4 4
3
22
9 4 4
4
23
11
5 5
5
24
13
+5V
+5V
16
U4
SN7442N
8
13
6
11
12 3
7
5
9
9
10
11
11
13
8
9
14
12
15
C3
5
U3
SN7490N
14
TOP
L1GHTBOX
LAMP IDENTIFICATION
FRONT VIEW
+5V
+5V
@@@@@
<.

CD
lJ1
CD
CD
DC
@
CD

1'5"'

6
@@@@0CDCD
Rl
3K +5V
o B
B
0 R2 < )
RtO ut

)
AIIP2
R4 ) 1
AllPl

[JoB B
R5 < )


R6 < )
'WQ.5-=-

+ C3
r:::::l Q.6<=>

C20 a
R8 )

etO B
R9 )

1iffil Q.8
o Rt3 0
r:::::l < >
0
Rll Q.9 =
CJ RI2
Q.l0<:E)
AUXILIARY LAMP DRIVER BOARD
(AUJCOMPONENT LOCATION
FRA
NOTE:
t.ALL TRANSISTORS ARE MPS-U45.
2.ALL RESISTORS ARE .5%, 1/4W.
3.ALL STROBED LAMPS ARE #44.
IAIIPI
FROM L1GHTBOX lA1
(NOT USED)
C2
+5V
lOlUF
R12
4 8
3K
1
7
3 2
R13
4
270K
U5
5
LM555M
9
2
10
6
12
Cl 13
rO.
1UF
34

311
x. WIRING AND SCHEMATIC
)20
) 21
) 22
)23
) 24
322
333
"'34'4
355
366
377
"6"00
611
622
633
644
655
666
677
'800
8t 1
822
833
844

'800
811
822
833
844
855
A
100
311
322
344
355
366
'400
411
422
433
444
455
rml
1441
0441

...
2A4.1t
Q ';"


d It
e 344 10
f "!"!'!' 9
9 366 8
h r!77 7
'466
477
700
7it
722
733
I122l
1441
0441
GND
.------ 19
-
TO A4
SCORE
DISPLAY
633
644
666
400
4 t
444

.,
) 25
) 26
) 27
) 28
FROM
A2
POWER
SUPPLY
866
877
'400
411
422
433
444
455
'466
477
700
711
722
733
'""f44
755
766
777
688
688
866
877
T
GND
GND

o
5VAC"
5VAC RET."
+60V DC"
--------------++-"""' -I'l
015

!"
GND
FROM
TRANS.
PANEL
155
ri"77
GND
5V AC ]
5V AC RET.
3V AC SOURCE
3V AC RET.
35
NAME AND SCENE LAMPS (50)
AiOP
ffi2l I
,
I
1-
-+D
NOTE:
1. NAME AND SCENE LAMPS ARE
#44 OR #455 FLASHING.
2. INDICATES WIRE COLOR.
3. GROUND WIRE COLOR IS 54, 18GA.
rl
5V AC
5VAC RET.
+60V DC
J
1
J
]
J
-,j
I

/
:1
I
TOA5 I
STATUS
DISP,LAY/
TO
TRANS
PANEL
GROUND
BUS
lA5JI
r-e-c-e-r -'-
800 14
811 8
822 7
13
844 12
855 11
866 10
8ff
9
"744
6
755
5
'766
'777
3
2
GND
19
a
b
C
d
- e
C f
9
h
3VAC RETURN
+42V DC
+5V DC
3VAC
A12P5
-Or--------I 1
KEY LOCK
ANCHOR PLATE
COLOR CODE
2 RED 7 PURPLE
o BLACK 5 GREEN
1 BROWN 6 BLUE
ro55l 3 3 ___!: 17

+5V DC r6881 4 4 6881 18
3V AC r1'55l fT55l
f '1
1 1 f177'" 15
3V ACRET. 177 2 2 ' I 16
.....
LOCATED
Al0P6 Al0J6
r--r--
r+---------l551-------....=..:..:-=-....,
GND

'1iOO

14
811
13
822
12
833
11
844
10
855
9
866
8
877
7
'400
6
411
TO A4
5 BONUS
422
4
DISPLAY
433
3
444
2
455
1
rrm
15
1441
r044
16
17
a
b
C
d
e
f
9
h
01
02
03
04
05 4--=='===:!-----i
06
c
o
IAGRAMS, PARTS LISTS
r--
---
'600

a 14
b
6fT
13
C
622
12
....!..
d
633
11
e
644
10
f
655
9
9
666
8
6ft
TOA4
h 7
TO A4
SCORE
"'466
SCORE
DISPLAY
07 6
DISPLAY
08
477
5
......
09
700
4
010
711
3
Dtl
722
2
012
733
1
5VAC
rrm
15
r1441
5VACRET.
0441
16
+60VDC 17
GND

L
!--
r-s-e-e Al0!.! r-r-r-r
400 4 4 400
01
411
5 5
411
02
422
6 6
422
03
0
433
7 7
433
04
444
8 8
444
05
455
9 9
455
06
IfTfil 2 2 5V AC }--
144l 3 3 .... 5V AC RET
.f'lI44l
+GOV DC
3 ORANGE 8 SLATE
4 YELLOW 9 WHITE
]
1
A1OJ4
r:;
TILT LIGHT
022-
\.J
1
PLAYER 1 500
2
PLAYER 2 511
3
PLAYER 3 522
4
PLAYER 4
m3l
5
L8 (SOUND 32) 5441
6 FROM A3
I
-
DRIVER

BOARD
(SEE SCHEMATIC
544 10 FOR
r533 4
LAMP DRIVER
TRANSISTOR)
I5ffi
5
1511
3
r5001
2
j
J
I5ffl
7

B
I588l
1
555
9
6
--
D. GOTTLIEB & CO.
TOTLE L1GHTBOX SCHEMATIC
USED ON SYSTEM 80. GAME =#= 668
E-2133S
GND
L9 (SOUND 16)
SHOOT AGAIN LIGHT
HIGH GAME TODATE
GAME OVER LIGHT
L2
L11 ;;:::::..
36
r L:-
Al0;!!2. t I
l.-_--'=G"-'N""D_-l 1 10 UH j.OlUF :
e :
M I
I
I
2 1 I
-- 10UH I
L
MOTORASSY. AND Al0JIO
NOT USED IN GAME#668A.
TO
STROBED LAMPS
(FRAME)
TO
lAllPl
AUXILIARY
LAMP DRIVER
IvDC
o
o
6-DrGIT DISPLAY (A4)
U.'O ON SYSTEM 80
D. GOTTLIEB 6: CO.
x. WIRING AND
20212223 25262728 303132333435
I: 1:
f e d c b a
8 9 26 27 31 32

aou
DSI rmtntn
6-JS- 01
(FUTABA)
mmm ausm.
1
2y5

17L,J 18 20LJ23 3LJ33
35
F2
06 D5 D4 GRID D3 02 Dl F1
R1
10K,5%
1f2W
16
17
6.DIGIT DISPLAY IA4J COMPONENT LOCATION

o PBOO-D140-001
o
1
2
3
SEGMENT
IDENTIFICATION
,-a
NOTE:
SIMILAR SEGMENTS f -1 I L b
OF EACH DIGIT ARE l,--
INTERNALLY WIRED 9
IN PARALLEL. e -c- h
VDP

I
I
6DIGIT DISPLAY IA4JPARTS LIST
PARTNUMBER
C320C103MIR5CA
TEJ400
6-.JS-01
RC2OGFI03
UDN6J ISA
37
DESCRIPTION
Capacitor. .0 J mfd. I OOVKemet
Capacitor. J mfd. 1OOVSprague
6-Digit Display Tube-FUTABA
Resistor. 10Kohm. 5%. Ij2W
IC-fJuorescent Display Driver-
Sprague
REFERENCE
CI.C2
C3
OSI
RI
zr.zz

lAne DIAGRAMS, PARTS UST
b
C2

10 J.01UF
9
7 12
10
f
6 13
11
5 14
e
12
Z2
d 4 UDN6118A
15
13
3 SEGMENTS
DRIVER
16
2 17
(l 1 18
b d f 14 (l c e
9
+5V
I ok
C3
J,.9
14
SEGMENT
31 30 28 27 26 24 7
c 4
6
NOTE: IDENTIFICATION
y;....
7
h
5 1 ./ SIMILAR SEGMENTS

og
9 2
OF EACH DIGIT ARE
1. 1
3
DSI
b 1 1/
INTERNALL Y WIRED
8
IN PARALLEL.
9
4-LT-l1
00
ZI 9
=D--
(FUTABA)
LIG t
8
b
o

SN7432N
1O
A
OR GATE 12

11
13
10 J.01UF
32 4 10 23 25 1
F2
D16
J,.7
5 14
2 D16 D15 D14 D13 F1
D15 4 15
3
Z3
UDN6118A
DIGITS
D14 2
DRIVER
17
5
1 18
6
013
J,.9
16
3V AC RETURN (FILAMENT)
I 3V AC ( FILAMENT)
15
D. GOTTLIEB Be CO.
18 +5V DC
+42V D1 (VDP)
TITLK
4-DIGIT DISPLAY (AS)
17
Cl
uallo ON
SYSTEM 80
+,11UF

J100V
E-20927
4DIGIT DISPLAY (AS) COMPONENT LOCATION
o
o
DSI

J1
4DIGIT DISPLAY (AS) PARTS LIST
o
o
REFERENCE
CI
C2.C3
OSI
II
zz.zs
DESCRIPTION
Capacitor. I mfd., I OOVSprague
Capacitor. .0I mfd. JOOV Kernet
4-Digit Display TUbe-FUTABA
IC-Quad or Gate-T.I.
IC-Fluorescent Display Driver-
Sprague
38
PARTNUMBER
TEI 400
C320CJ03MIRSCA
4-lT-1J
SN7432N
UDN6IJaA
x. WIRING AND SCHEMAnC DIAGRAMS, PARTS LIST
BOTTOM PLAYBOARD
PLAYBOARD
INFORMAnON
RUBBER RINGS
A A-I0217 16)
8 A-I0220 /I)
C A-I0221 II)
D A-I0223 II)
E A-I0224 /I)
F A-15705 12)
G A-13151 (2)
PARTUST
I. 0-21304 Plasticset
2. 81ue Pop Bumper 0-10435 &
A-21298 in 8lack 12)
3. C-I0433 Blue'Pop 8umper Skirt (2)
4. 8-21179 Tube
5. 8-21178 Kicker Lklit
6. C-2I1SO Tube Support Bracket
7. A-21039 Kicking Target
8. A-I5836 Kicki"9.- Rubber
9. A-13179 White Drop Target in Gold
I o. A-13179 Yellow Drop Target in Gold
II. A-9B69 Gate Shield
IUSEA-4706 WIREFORM)
I 2. A-21159 Ball Snubber
13. C-21222 Ball Return Lklit
14. 8-21163 Bail Guide Rail
I 5. A-21162 Ball Guide Rail
I 6. A-lS070 Ball Guide Rail 13)
I 7. A-17106 Ball Guide Rail
I 8. A-8514 Ball Guide Rail
I 9. 8-21153 Metal Flat Rail
20. 8-21152 Metal Flat Rail
21. 8-21154 Metal Flat Rail
22. C-13150 White Jumbo Aipper
23. 8-21155 Guard Rail (3)
24. 8-21156 Guard Rail
25. 0-21157 Guard Rail
26. A-14792 Mni Post SCrew (2)
C-1I561 I" High Post 123)
C-II562 I 3/f6" High fbst (3)
5
23
39
23
I
I
I

I

x. WIRING AND SCHEMATIC DIAGRAMS, PARTS LIST
-
LAMP ASSIGNMENT
3 Pas. sank Special Lovver P1ayfield
"+ IX" SCoring (L) Lovver Playfield
"+ IX" SCoring (R) Lovver Playfield
t-bJe Ughts (Arrows) Lovver Playfield
Loop Ughts (Arrows)
#1 Drop Target Ught LovverPlayfield
#2 Drop Target Ught Lovver Playfield
#3 Drop Target Ught Lovver Playfield
#4 Drop Target Ught Lovver Playfield
SWITCH
MATRIX
NUMBER SWITOI ASSIGNMENT
40 Left #1 Drop Target
41 Right #1 Drop Target
42 t-bJe Kicker Switch
43 Ball Tube Kicker Switch
50 Left #2 Drop Target
51 Right #2 Drop Target
52 Rollunder Gate
53 Track Switch
60 Left #3 Drop Target
61 Right #3 Drop Target
62 Return Rolbver
70 Left #4 Drop Target
71 I...ower Level Pop BLmpers
72 10Fbint Switchesand Kicking Targets
PLAYBOARD SWITCH
AND LAMP
ASSIGNMENTS
BOTTOM PLAYBOARD
LAMP
NUMBER
L4
L5
1b
Ll9
L20
L44
L45
L46
L47
40
SW42
x. WIRINGAND SCHEMA
RUBBER RINGS
A-I0217 (2)
A-I0218 (2)
A-I0219 (3)
A-I0221 (21
A-I0222 (2)
A-I0223 (1)
A-14793 (I)
A-I 5704 (7)
A-I 7493 (4)
A-13151 (4)
PARTS LIST
1. A-19645 Ball Gate Right
2. A-19646 Ball Gate Left
3. E-21229 Plastic Set
4. 81uePop Bumper 0.10435 and
A-21298 cap in Black (4)
5. C-I0433 Blue Pop Bumper Skirt (41
6. A-9374 Yellow Plastic Target (4)
7. Black Drop Target Bank - "Hole"
8. Black Drop Target Bank - "Black"
9. C-J5647 Rollover Guide (2)
10. A-9395 2Vs" Guide Rail (3)
I 1. A-9393 IVs" Guide Rail
I 2. A-4869 Rollunder Gate Shield
(USEA-4706 WfREFORM)
I 3. A-J7300 Gate Shield
fUSEA-I7299 WIREFORM)
14. A-20388 Swinging Target
15. 0-21140 Window
I 6. A-21160 Ball Retum Gate
17. A-21366 Kicking Rubber
I 8. A-15836 Kicking Rubber
19. A-21158 Ball Deflecter
20. A-20645 Plastic Tubing
21. 0.21166 Top Arch Rod
22. B-19875 Arm Rod Support Post (2)
23. B-I9873 Top Arch End Post
24. B-19874 Top Arch End Cap
25. B-21165 Ball Guide Rail
26. B-21164 Ball Guide Rail
27. A-18070 Ball Guide Rail (2)
28. A-J7650 Ball Guide Rail/2)
29. A-4832 Ball Guide Rail
30. A-J4686 Ball Guide Rail
31. A-17106 Ball Guide Rail(2)
32. A-13798 Ball Snubber (2)
33. A-18563 Ball Guide Rail
34. A-6612 Ball Guide Rail
35. C-21149 Metal Rat Rail
36. A-8688 Metal Rat Rail
37. B-21150 Metal Flat Rail
38. C-2115J Metal Flat Rail
39. A-14792 Mini-Post (8)
40. C-J7492 White Siamese Post (5)
41. C-13150 White Jumbo Flipper (4)
42. A-16038 Ball Snubber
TOP
C-1I561 I" High Post (291
C-1I562 I 3/16" High Post (4)
A-14487 Split Post Base(31
A-14488 Split Post Cap (31
A
B
C
D
E
F
G
H
I
J
PLAYBOARD
INFORMAnON
TOP PLAYFIELD
e
o
NT
lield
~
eId
ylield
I}'lield
aytield
aytield
ayfield
I Targets
IT
RD
H
(
41
me DIAGRAMS, PARTS LIST
PLAYBOARD SWITCH
AND LAMP
ASSIGNMENTS
TOP PLAYFIELD
I
I
I
I
I
I
I
I
I
I
J
I
I
I
I
J
-I
I
LAMPASSIGNMENT
Shoot Aqain
Left Spinning Target
"B" Drop Target Ught
"l," Drop Target Ught
"A" Drop Target Ught
"C' Drop Target Ught
"K" Drop Target Ught
"H" Drop Target Ught
"0" Drop Target Ught
"L" Drop Target Ught
"E" Drop Target Ught
2X Multiplier
3X MUltiplier
4X Multiplier
5X Multiplier
Top Lane Top LaneXI (10,0001
Top Lane #2 (Extra BallI
Top Lane #3 (Specia/l
Top Hole #1 (captivel
Top Hole #2 (ExtraBallI
Right Return Rollover
Right SideRollover
#1 Top Rollover
#2 Top Rollover
#3 Top Rollover
#1 Spot Target Ught
#2 Spot Target Ught
#3 Spot Target Ught
#4 Spot Target Ught
SWITOf
MATRIX
NUIIlBER SWITOf ASSIGNMENT
00 Tq> #1 RolloYer
OJ #1 Spot Target
02 Right #1 Drq> Target "W
03 Left #1 Drop Target "B"
04 Left #4 Drop Target "C'
05 Ball Kicker Hole SlNiteh
06 Pop BOOlpers 4
10 Tq> #2 RolloYer
" #2 Spot Target
12 Right #2 Drop Target "0"
13 Left #2 Drop Target "l"
14. Left #5 Drop Target "K"
15 Outhole
16 Left Spiming Target
20 Tq> #3 RolloYer
21 #3 Spot Target
22 Right #3 Drop Target "l"
23 Left#3 Drop Target "A"'
24 Tq> lane Rollunder Swioch
25 3rd Position Ball Return (Troughl
26 Tilt Switch l ~ r d
30 Right Side Rollover
31 #4 Spot Target
32 Right #4 Drop Target "E"
33 Black Hole Rollover
34 10AJint Switches (51
35 Right Return Rollover
LAMP
NUMBER
l3
l7
l21
l22
l23
l24
l25
l26
l27
l28
l29
l30
l31
l32
l33
l34
l35
l36
l37
l38
l39
l40
l41
l42
l43
l48
l49
LSO
LSI
e
42
SW25
SW15
e
o
. ..,'
..-
x. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS
I
RETURNS
( TO Al CONTROL BOARD)
BUMPERS(2)
TARGET
ANDKICKING I
TARGET
I 733 SW.70 777 SW.71 288 SW.72 I
L
P/O A1J61 10 11 12 13 14 15 16f
STROBES

]]I] 2
RETURN 3 RETURN 4

( FROM Al CONTROL BOARD)


llli: P/O A1J6 RETURN 0 RETURN r R:. A9J3 A9J3 RETURN 5
r-"14OOl 6 A9P2 7 A9P3 A9P3
8
RETURN 6
1 STROBE 0
RIGHT #1 LEFT #1 LEFT #4 BALL KICKER
TOP #'1 #' 1 SPOT
DROP DROP DROP HOLE
POP
ROLLOVER TARGET
TARGETH TARGET B" TARGET "C" SWITCH
BUMPERS (4)
tnn SW.OO SW.01 SW.02 ]QQ] SW.03 tiID SW.04
]QQ]
SW.05 :mJ SW.06
Ir

L
A
9.i? f-
I4TIl
A9J2 A9P2
2
STROBE 1
RIGHT#2 LEFT #2 LEFT#5 LEFT
TOP #2 #2 SPOT
DROP DROP DROP OUTHOLE SPINNING
ROLLOVER TARGET

TARGET "0" TARGET "L" TARGET "K" TARGET

SW.l0
:ill)
SW.ll SW.12 :Ill] SW.13 JII] SW.14
SW.15 zm
SW.16

I422l
A9J2 A9P2 A9J3 A9P3 A9J3 A9P3
3
STROBE 2
LEFT #3 TOP LANE 31!2 POSITION
TILT SWITCH
TOP#'3 #3 SPOT RIGHT#3
DROP ROLLUNDER BALL RETURN
( PLAYBOARD)

ROLLOVER TARGET DROP


TARGET ''A" SWITCH
TARGET"L"
(TROUGH)
SW.20 SW.21 SW.22 SW.23

SW.24 tmJ SW.25
zm
SW.26


I433l
A9J3 A9P3
4
STROBE 3
RIGHT RIGHT#4 RIGHT
SIDE
#4 SPOT
DROP
BLACK HOLE 10 POINT
RETURN
ROLLOVER
II- TARGET
TARGET"E"
ROLLOVER
SWITCHES(5)
II- ROLLOVER
. :IQQ]
SW.30 SW.31 ]TIl SW.32
SW.33 SW.34 tmJ SW.35
---- --- -_.--- -----
-
----------------
P/O A9J7
-- - 5- - - - 6- - - - 7 - - - - 8---,
f4441 P/O A9P7 --------------------------------- ----------------- I
5 1
STROBE 4 I i LEFT# 1 RIGHT #1 HOLE BALL TUBE I
: DROP DROP KICKER KICKER
I I TARGET TARGET SWITCH SWITCH
I SW.40
SW.41
:ill]
SW.42 till SW.43
I
COLOR CODE
0 BLACK 5 GREEN
I
I
1 BROWN 6 BLUE
f455l
2
I
2 RED 7 PURPLE
6
3 ORANGE 8 SLATE
STROBE 5
I
LEFT #2 RIGHT#2 4 YELLOW 9 WHITE
ROLLUNDER TRACK
I
I

DROP DROP
II- GATE SWITCH
TARGET TARGET
I
I tzm SW.50
:ffiJ SW.51 tlliJ SW.52
]MJ
SW.53
I
I466l
I
I
7 3
STROBE 6
I
LEFT#3 RIGHT#3
I
DROP DROP
RETURN
NOTE:
I
TARGET TARGET
II- ROLLOVER
I
1. ALL DIODES ARE lN270.
I
:rrn

I
2. RETURN 7 NOT USED.
SW.60 SW.61 SW.62 LOCATED
I
ON
I
I4ff1
LOWER
8 STROBE 7
4
PLAYFIELD
I
I
LEFT#4 LOWERLEVEL
10 POINT
1,0 DROP POP
SWITCHES
I
43
IJ..... J
PLAYFIELDS "CONTROLLED" SOLENOIDS AND ILLUMINATION -------
3X MULTIPLIER
4X MULTIPLIER
5X MULTIPLIER
TOP LANE #1 (IO,OOl
TOP LANE #2 (ExTRA
# 1 TOP ROLLOVER
#3 TOP ROLLOVER
RIGHT SIDE ROLLOVER
#2TOP ROLLOVER
#1 SPOT TARGET UG
#4 SPOT TARGET UG
TOP HOLE #1 :CAPl
TOP HOLE #2 (EXTR,
TOP LANE #3 :SPEC
#2 SPOT TARGET UG
#3 SPOT TARGET L1G
#1 DROP TARGET LI'
RIGHT RETURN ROLLC
#2 DROP TARGET U
..
# 3 DROP TARGET L
#4 DROP TARGH L
LOOP LIGHTS (ARRO
A
----""'1
3 POS. BANK SPECIAl
"+1X" SCORING (L)
"+tX" SCORING (Rl
HOLE LIGHTS (ARRO
L7
8 LEFT SPINNING TARGE
"B" DROP TARGET UGH
"L"DROP TARGET UGH
"A"DROP TARGET UGH
"C"DROP TARGET UGH
"K"DROP TARGET UGH
"H"DROP TARGET UGH
"O"DROP TARGET
"L"DROP TARGET
"E"DROP TARGfT
2X MULTIPLIER
5
2
6
7
4
8
A3J3
@) l'5F8J L3 8 SHOOT AGAIN
FROM Al0P4
L1GHTBOXf;] @J
A10J4
A3J3

OUTPUT
FROM
A3
MASTER
DRIVER
BOARD
OUTPUT
FROM
A3
MASTER
DRIVER
BOARD
GROUND
BUS

A1<5P4 A9J6A9P6 - -
2 3 3 500
I FROM
L1GHTBOX 3
AlOJ4
4
A3J3
15
I OUTPUT
21
FROM
I A3
D
MASTER
I DRIVER F
BOARD
I
P
L
M
F15
lAMP
L RELAY
3. UNLESS OTHERWISE SPECIFIED;
ALL LAMPS ARE #44.
GROUND WIRE COLOR IS 54, 18GA.
4 ...JKRKL INDICATES WIRE COLOR.
( Li7l
SOLENOID #6
3 POS. BANK
SOLENOID #9
SOLENOID # 1
SOLENOID #2
L1GHTBOX TILT LAMP (6.3V
+24VOC

A3J4
OUTPUT
FROM
A3
MAST ER
DRIVER
BOARD
FROM
L1GHTBOX
AlOJ4
OUTPUT
FROM
A3
MASTER
DRIVER
BOARD
COILS USED
PART NO. DESCRIPTION PART NO. DESCRIPTION
COLOR CODE
A-16570 OUTHOLE A-'18102 3 POS. BANK t t : 0 BLACK
A-18318 4 POS. BANK (U) A-16570 BALL GATE (L l 1 BROWN
A 17891 5 POS. BANK (UI A 16570 HOLE KICKER (L)
2 RED
A-16890 GAME OVER RELAY A-4893 BALL LIFT KICK ER ( L l 3 ORANGE
A-16890 TILT RELAY A 16890 LOWER RELAY (L) 4 YELLOW
..
A-16570 BALL GATE A-1496 KICKING RUBBER (6 l 5 GREEN
A-16570 HOLE KICKER (U) A-H875 FLIPPERS (6) 6 BLUE
A-16890 UPPER RELAY (U) A 5194 KICKING TARGET 7 PURPLE
A-17564 WIREFORM BALL GATE A-1496 POP BUMPERS (6) 8 SLATE
A-18318 4 POS. BA NK (L l 9 WHITE
LOCATED ON LOWER PLAYFIELD
-------------1
NOTE:
1. ALL DIODES ARE I N4004.
2. LAMPS L32 THRU L43 ARE DRIVEN
BY MPS-AI3'S; ALL OTHER LAMPS
, ARE DRIVEN BY MPS- U45'S.
TILT RELAY
OUTPUT F16
FROM I AMP
A3
02
MASTER
DRIVER ( L15)
BOARD
2N5875
E
01

( L13)
2N5875

(Ll6 )

13
LY C
'6;1t 2N5875
(Ll8 )
(PIN VIEW)
WIREFORM BALL GATE
44
i
_____________........'' /,----- PLAYFIELDS "NON -CONTROLLED 10 SOLENOIDS AND ILLUMINATION

SWITCHED
+38VDC

-
j RIGHT FLIPPER COIL
1 LEFT FLIPPER COIL
HOLE PLAYFIELD
\SJ (I) ILLUMINATION
( )
FlO
2112 AMP
r:u7lSLO-BLOf2661
FB
21/2AMP
SLO- BLOf2661
F12
21/2 AMP
r244l SLO - BLO f266I
TO LlGHTBOX TILT LAMP
KICKING RUBBER SW. KICKING RUBBER COIL
KICKING RUBBER SW. I
KICKING RUBBER COIL
lv-BOTTOM RIGHT FLIPPER SW. I
-'II
-j KICKING RUBBE R SW.
KICKING RUBBER SW. I
"/ BOTTOM LEFT FLIPPER SW. I
.....
U f(ff7l 1 LEFT FLIPPER COIL
TOP LEFT FLIPPER SW. I
Hr'
f266l
U r<533l 1RIGHT FLI PPER COIL
..... TOP RIGHT FLIPPER SW. I
9 +-::: .....
A9J8
I022l
I788l I L U
W14l.-' POP
et>
A9J8
n
">
022 II RIGHT POP BUMPER SW.
9 DC GROUND T
888 OUTPUT I I
688 INPUT POP BUMPER COIL
GROUND BUS +5V DC
'Off II UPPER CENTER POP BUMPER SW.
9 DC GROUND T
188 OUTPUT I I
+5V DC POP BUMPER COIL
"'OTt II LOWER CENTER POP BUMPER SW.
9 DC GROUND r
488 OUTPUT I I
1688 INPUT POP BUMPER COIL
GROUND BUS +5V DC
GND
A12Pl #313
(9 )
FROM 4 +6V DC
(SOURCE).
A12J8 SWITCHED +38V DC
(SOURCE)
7 10441 RIGHT FLIPPERS SW.
l.;. LOWER PLAYFI ELD 1LLUM INATION l"888

2 10661 6.3V AC
FROM
TRANS.
PANEL
A12JB J... 10001 6.3V AC RETURN
lA8Jl=":
TO
GROUND
BUS
TO 2A8
POP BUMPER
DRIVER BOARD
TO lA8
POP BUMPER
DRIVER BOARD
OP ROLLOVER
OP ROLLOVER
OP ROLLOVER
LANE#2 (EXTRA BALLl
T SIDE ROLLOVER
LANE #1 (10,OOOl
TARGET LIGHT
SPOT TARGET LIGHT
SPOT TARGET LIGHT
TARGET LIGHT
OT AGAIN
f255l
T :;1,
r SPINNING TARGET 7
IROP TARGET LIGHT

'ROP TARGET LIGHT
'ROP TARGET LIGHT
IROP TARGET LIGHT
,ROP TARGET LIGHT
'ROP TARGET LIGHT
lROP TARGET LIGHT

)ROP TARGET LIGHT
)ROP TARGET LIGHT
MULTIPLIER
MULTIPLIER
------------------------
45
FH
21/2 AMP
I"2'88l SLO - BLO r2661
A1 I
5 fQ"4'41 L I"'333l I RIGHT FLIPPER COIL
T IIRIGHT FLIPPER SW. I I
15 GROUNDL.....-f
14 I78Bl L r077l 6.3V AC
PLAYFIELDI POPfcb,
ILLUMINATION 6.3VAC
10 10001 () ( 2 J RETURN
9 I888l L SWITCHED +24V DC -------
- II
TO
GROUND
BUS
TITLE
L"
-;P-; - ;;:. - - ::;l
13 I38ii1 IrKICKING RUBBER SW. r I
! '11 KICKING RUBBER'COIL I
./ :;:;-11 KICKING TARGET SW
SWITCHED KICKING TARGET COILr I
+24VDC
6 I
L
mT1 1 LEFT FLiPPER COIL I
,/LEFT FLIPPER SW. I
l

F22

2 AMP
SLO-BLO
I
ON LOWR PLAYFILD
"'622 II CENTER POP BUMPER SW.
9 DC GROUND T
166 OUTPUT r .. l rT44l
+5V DC POP BUMPER COIL
A9J7 A9P7
J-----l, l l 11.J------1
J------j 12 121--------------J
TO 5AB
POP BUMPER
DRIVER BOARD
HOLE #1 (CAPTIVE)
HOLE#2 IEXTRA
T RETURN ROLLOVER
A9J8 11
- -- A9P8 11
S. BANK SPECIAL
LANE #3 (SPECIAL)
SCORING (R)
II SCORING (L)
JROP TARGET LIGHT
ELIGHTS (ARROWS)
DROP TARGET LIGHT
DROP TARGET LIGHT
DROP TARGET LIGHT
, LIGHTS (ARROWS)
x. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS


I" lA/PUT
seE NoTE 7
Q.1
PMD10K60
A7P1
,..-
CR3
+24V DC INPUT
G
..
+1
1100
",
\1v

lN4720 Rl
430
5%
I 0. 33UF
t2V AC INPUT
1/2W
4
50V
=
CRt
IN
CR7 CR4
,:J1N4751A
R2
1W
lN4004
100 30V.5%
VR1
=
LM340T-12
(4)
L1/2W
CR1J
i+
-e-
C2
CR2 +12V VOLTAGE
CR5 CRG
147UF
tN4004 REGULATOR
+ 25V
r lW
t2V.5%
*" 12VAC RETURN
-e-
NOTE:
OUT
3
ct. C4 AND CRB ARE
OPTIONAL PARTS.
*"
-t2V DC REGULATED OUTPUT (SOURCE)
Ct
5
I.fUF
+12V DC REGULATED OUTPUT
(SOURCE)
1
+30V DC REGULATED OUTPUT (SOURCE)
2
7
GROUND
'- .J.-
SOUND/SPEECH POWER SUPPLY (A71 LOCATION
Al2Jl AllPl
70
roo
ro,
ro.
10'
701
70,
11J
Tb,
70
Tb,
_Tb'
101
-
Am%. A12Pl.
o
C4
c::>
CR8
a:::::>

o
CR3 Rl
a::::> c::::J
R2 c::::J
CR2 :)
ciO-
CR7 :)
CR5 :)
CRG <J::::) CR1
CR4 <J::::) <C)

o
o
SOUND/SPEECH POWER SUPPLY (A71 PARTS UST
REFERENCE
Cl
C2
C3
C4
CRJ
CR2
CR3
CR4.CR5.CR6
CR7.CR8
Rl
R2
OJ
VRI
DESCRIPTION
Capacitor O.JUF
47UF. 25 Volt
2200 UFo 50 Volt
0.33 UF
Diode. Zener 30-V. 5%. lW
Diode. Zener 12V. 5%. IW
Diode
Diode
Resistor430 OHM. 5%. V2 Watt
Resistor 100 OHM. V2 Watt
Transistor. Darlington Pair
+12Volt Voltage Regulator
PART NUMBER
lN4751A
1N4742A
1N4720
IN4004
PMDlOK60
LM 340T-12
46
x. WIRING AND SCHEMAl
2zt
-mn
I L..--H-+__----I.J'llJ--_
'------t-tf---,

60 VflC.
3 VAe
va: orf'SET
--.3 VAe

IrmJ
,
13 1 [7ffi
I
12' I722l S VAe.
I
)
I7.m H!J voe O-'f'!;IET
I
",I
I7Hl
5 VAt RrueN
I
I
"I I3Ul 'zvAC
,
12 VfI"
17' r:;Zzl
'I /0 vfle
'L..4-
_J

_
I
}41
I
I
130>'.0:0--
I
I
1
115y/lt1
I
1
1

I
I
1
I
I
I
I
I
I
COto/Mo/J1
+ <3


8 .TAI'ANE.SE W' RINC" 1DOY AC
r--"
I I ",,,,oNi
: :
L-!fJ
'C:t95'5Zl
I I ' rzm rz.61
1 I , rz:::rn
I I
I I
I
,---<; :-
: I I TI - +3tVDC _ )+",Z,-,'l--,-V",O..="-= 12lil22",Z",+-++-t-_H
115 (II" ' I I GIlD ' J.Ct
I
I I 'f
4000UF
1.5K
I 1mi\ l50v 2W
1 I I 10381 .. [ill
: 1 1110881
IOOV/lC <>- I
I I rorol '.3 VAC
: I I
1 I '[3OOJ
II..--o--"''''''--------------===--
I I
, 'ILl-
CoMIAoA/ ' I I
1 '
L __ J
!JaTE!>
I. OPTloA/IiL COlA! C'oi/A/7ER, ro
tjAIII MIlAJUIIL A>R
2. I'eIMf!N 1'iJ.S Vf!IUS'
115 VAC. USE 5 AMP 5Lo-80
230 VAe USE <'.s/IHP SLo8<O
3. 2:10 Vile Tl!lJiJyoRAIRS:
{jI9SSO I
f$EeMiW rffl,JSFORNd'S:
!r19549 r
4. I?,FER J?) MIlNi)A/.
9A'4/i VI/e1I/TioNS
S wt.s, OT7IeWISE
wla e.u.oe 15 /8 611.
(; E!Kl...- I-.JDJCIITtiS i</I/?CDLoR
o /JI..I/cK S (UIAI
I lJeowN (, Me
z eEO 7 P<li!PLE
3 e>el/lJGE 8 S'IIfE'
+ YEWHV 9 WHIT"
[230VAt m-.eAr:t;n
I PbflllH WlellJt!f
I
I 130
01_:
I IISV :
: toOL:
I /A./pl.JT :
I
I CbMMl>N:
: 1
/30
>'<;-- - :
I liS>' ,
1 :
I IIX>"<;-- I
I :
I CoMlfOAl:
L J
AIUI AI2.Pl
0-- f--70 AJJ3-0
f--7l>
_ f------70
f-- 7l> 1/3,u9
f-- 70 -13.1<1/0
-T?> 1/3.14-/1
f-- 7l> MJ4-14
- f--
f-----
f-- 70 IM-iJz
_ f----- 1"0 2118JIZ
>- f------ 1"0 3118.11- Z
>-- f----- TO 4I18JIZ
>-- I--- T?> 119J7-11
>-- .r--- TO 119J7-IZ
Ann. A1IPl.
-T?>113J317
0-- ,-ro 11-,.13- U
........ f----- ro f!-'J3-i!
ro 119.1&15
1---------.... To "'NO
47
__....l....- A
riC DIAGRAMS, PARTS LISTS
I
I
fS Vo<: O".,.sar
+8 >'DC tYFSEr
.,."" ,lAC
+12. vue
rio V;lC
I
/I
I
I
I
I
I
I
T() 4A1P .::::l1J BDI\M
022. .A 5WATT
TOfi,NO _ :::rlJ EACIt

11V AC ltliTUL""
-,
I
I
I
I
I
TlJ6<J
D
_
1'"1/'" DE
,:/ 5C(JA1, RJtIds pli-'"
FZ Pr>U/R .< ppt II
DISPLAyS
"" PtA Iu.UMt<JA71OA/
er a.<;tr8o'/
f7J VD SPeGCt!
I FZ, SA S,".
I v-l
,...-------_.
I R J!ZA S.B.

-
TO fiND

I
.l6lft "W'P"" sw
-.r SWITCIoI
.N vat.
s.s "At.
'.5 ">9<:
1
I
I

--
.-
r
I
D. GOTTLIEB & CO.
48
mLE BOTTOM BOARDAND CABINET I J
USED ON SYSTEM BO
REFERENCE DESCRIPTION
PARTNUMBER REFERENCE DESCRIPTION PARTNUMBER
CI
Capacitor, 470 mfd. 100V R4 Resistor, 33 ohm. 5%. I W
C2
Capacitor, 47 mfd. 100V R5 Resistor, 10Kohm. 5%. 1/2W COMl\i
C3
Capacitor, 1000 Picofarad. 50V R6.R13 Resistor. 510 ohm. 5%. 1/4W
Z,
C4 Capacitor, 470 mfd. 10V R7 Resistor. 3.9K ohm. 5%. 1/4W
C5
Capacitor, 2 mfd. +80%. - 20%. R8 Resistor, 10Kohm. 5%. 1/4W 5
16V
RIO Resistor. 30 ohm. 5%. 2W 6
CRI-CR4 Diode
IN4004 Rll Resistor, 2.2K ohm. 5%. 1/4W
3
CR5
Diode. Zener, 62V, 5%. I W IN4759A RI2 Resistor. 33 ohm, 10%, 5W
NO
CR6
Diode. Zener, 18V,5%. 1W IN4746A (Wirewound) 1.R
CR7
Diode. Zener, 8.2V, 10%, 2W IN3445 RI4 Resistor. 2K ohm, 5%. 1/4W l.. \
CR8
Diode. Zener, 5.6V, 5%. I W IN4734A RI5 Resistor, 100 ohm, 5%, 1/4W
3. I
DS1, DS2 Diode. Light Emitting CM4-22 RI6 Resistor, 20 ohm. 5%. 1/4W
EI-E6 Turret Terminal R17 Resistor, 620 ohm, 5%. 1/2W
ICI
1.C.-14 Pin Dip UA723CN RI8 Resistor, 180 ohm, 5%. J/4W
JI
Connector, 9 Pin. Molex SCRI Silicon Controlled Rectifier SI07YI
J2
Connector, 6 Pin. Mo/ex TPI-TP5. Turret Terminal
J3
Connector, 7 Pin, Molex Eyelet GS2-3
pon Potentiometer, 500 ohm. m 115R50lA Heat Sink Mounting Plate
01
Transistor, NPN, National SW4FOl3 Heat Sink. Thermalloy
02 Transistor, NPN 2N5550 Insulator INS-3
03
Transistor, Darlington, LAMBDA PMDIOK40 Insulator DMll1
RI Resistor, 1.3Kohm. 10%. 5W Spacer-6-32 Thread x 5/32
R2.R9 Resistor. 1Kohm. 5%, 1/4W Spacer-6-32 Thread x 1/8
R3 Resistor, 12Kohm. 5%. 1/2W
49
TP5.
(S
+12V C
60V AC
8 GOV AC
31
7
o
c
()

O
+42V
R4 0 @TP2
02
c::=JR2 DR5
RA"
3HS1
C2
+60Volt
@TP1
E1
E2
o-c::o-c
CR5
c:::::JR8
c:::::IR6
a::=l CRl
a:::::JCR3



R14
c::J

- .
,.
c=J
R7
R1
R10
+8 Volt

E4 o-IL._----Jk>E3
x. WIRING AND SCHEMA'
1 J1 9
\1
+5 Volt c=JC3
TP4@ c=JR13
I .1
1 6
.-E...
+
f2) OS1
R16c::J
R15c::::J
SCR1D
gCR8
R12
GNO @TP3
llDOS2
POWER SUPPLY (A2J PARTS LIST
C1
+
c
E6o-il.-__
o
c
POWER SUPPLY (A2J COMPONENT LOCATION
DIAGRAMS, PARTS LISTS
TPI
INPUT
(76,4V) El
I I (((,3.1V)
1<,.4
Y +60V DC (SOURCE) 1

33
1W
RJ R.Z
CR.6
1.3K
Q..1 lK
/v lN4746A
CRJ

5W
SW4F013
1/4W
18V, 5"1.
lW
lN4004
IN:OOt
TP2.
-
E2.
.r +42V DC (SOURCE)
3
-e-
CR3 CR.4 CR5
f\ (58.'2V)
lN4004 lN4004-
+Cl
/v lN4759A
+ CZ R5
470UF
GZV, 5'7.
(G3.iOV) &
47UF 10K.
lOOV
IW
IOOV
R3
Q.Z
I2.K
T?
AC RETUR.N
. 4-
COMMON
-b
5


7
'-
0.3 IEC5.GV)
TP4-

I DC INPUT E4
( 12.4V) PNlDlOK40 ES 1<.12 E6 .Y+SV DC (SOUR.CE)
HEAT SINK
1
r---..,ti
0.33,10"(.
CR..8
L-.--
2-
RJ7
5W
R.18 ,:vlN4734A
"'1..0
I I
180
5.iOV, 51.
11 12-
1!4W
lW
R.IO
u..
I "'-D I
SCR.1
30 L ____.J

7..W
(1..5V) 5 10
C,.ov) Rl1 R,lS
) +8V DC

IC1
Z.'Z\(
R.9

DS2
100
(SOUI<,.CE)

(LED 1)

R.EG{ULATOR,
2. ( 5.1V)
1/4W
IK
(LED 2) 1/4W
E3 R.L4B50
UA72.3CN 1!4W
RL4BSO R.IG
(+I2.V DC)
R7

(+5V DC) 2.0



C3 l/4W
CR,7
1/4W IOOOPF
V IN3445

POT. 1
4
SOV R\3 c5
/
( 2.5V)
O.'ZWF
a.lov, I0".
500
510
ltOV
ZW
1\14 7 R,(O
114W
R,8 + C4
{OK 470UF
ZK 510
1/4W lOV
3
,MON
1/4W
1/4W
4

--.F
+SV DC OUTPUT
6
'-
OTE. UNLESS OTHER\'IISE: SPECIFIED,
REStSTOI<,.S ARE 5'10, 1It. w.
VOLTAGtES ARE DC WITH RESPECT TO CIR,CUIT
. ALL VOLTACiES ARE AT NOMINAL LINE VOLTA9E (115V AC).
D. GOTTLIEB Be CO.
TITLE
POWER SUPPLY (A2)
USED ON
SYSTEM 80

d
50
lIIIIIIiIIIlIiiiiiiilr.lrii Illlllil.- ...
x. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS
AlIP1
r--
+5V DC INPUT
5
+1 C4 1 C2
1
47U
'
r0
1U' R2
Z2
R3
10V
ZI 12K,5%
220, 5%
SN74121N 1/4W SN7416N 1/4W
Rl
[i415 1.5K,5%
14
1/4W
V
CC
B 11

RIC
1 2

lN4148 C3
Q.1
Al
+, 4.7UF 3
4 PMD10K60
PqP BUMPER SWITCH INPUT
10V 5
--{)
6
CR2

C 10
W
4 <,
...
9-
./
8
lN4148
Cl
L...1.
A2
11-
<,
10
I01UF
./
Q
1 13 <, 12
G
./
.,L.7 .J..7
POP BUMPER SOLENOID GROUND BUS
2
1
POP BUMPER SOLENOID INPUT
DC GROUND
6
....
D. GOTTLIEB 8c CO.
TlTLapop BUMPER DRIVER BOARD (AS)
USED ON SYSTEM 80
I0-20923
POP BUMPER DRIVER BOARD (AI) COMPONENT LOCATION
0 0
6
6CRI R3

Z2 BOO
5
R2 4
0
P1
"1
C3
CR2
20
000
0
g
1
+
o C2 C1
0
POP BUMPER DRIVER BOARD (AS) PARTS LIST
REfERENCE
CI,C2
C3
C4
CR1,CR2
PI
Rl
R2
R3
01
ZI
Z2
DESCRIPTION
Capacitor. .0Jmfd., 20%, IOOV
Capacitor.4.7mfd., 10%, 10V
Capacitor. 47 mfd., IOV
Diode
Connector
Resistor. 1.5Kohm, 5%, 1/4W
Resistor. 12Kohm, 5%, J/4W
Resistor. 220 ohm, 1/4\X1. 5%
Transistor-LAMBDA
IC
IC
PART NUMBER
IN414B
09-65-1061
PMD1OK60
SN74121N
SN74J6N
51

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