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TurnSequence: Initiative:Lower2D6movesfirst 1stSideMovement,cannotmovewithin1"ofenemy 2ndSideMovement,cannotmovewithin1"ofenemy Shooting MoralechecksforShooting,Generalhitand/orrouts ChargeDeclarationsandChargeMoraleChecks ChargeResponseandMoraleChecks Assault MoraleChecksforseeingGeneralhitwithin8" AssaultMoraleChecks MoraleChecksforRoutsfromAssault MoveRoutedUnits,TestforPursuit BreakOffMoves Rally ChargeRestrictions AlltroopsreceivechargeHaltedif: Shaken Movedotherthanbasicmovement Chargedinflank Passedthroughbyevadersorrouters Mountedmaynotchargetowns Infantrycannotcharge Mounted Targetofamountedcharge WhileinSquare MovementDistances(Inches) Foot Regular Line Column Square Foot Light Line Column Square Horse Heavy Medium Light Gun Horse Foot General GeneralCausality Ifattachedunittakeshits Shootingroll2d6equaltolessthanhitstakenfromattack Assaultroll1d6lessthanhitstakenfromattack Line Column Line Column Line Column Unlimbered Limbered Unlimbered Limbered Basic Charge 6" 8" 2" 8" 10" 2" 8" 10" 10" 12" 12" 16" 4" 12" 1" 8" 16" EffectsofRoughTerrainonMovement LightFoot Foot LightHorse Horse,FootGuns HorseGuns None 1/2Speed 1/2Speed 1/4Speed 1/5Speed 4" 5" 5" 6" 6" 6" 3" 4" 3" 4" BasicMove: Front45degreezone,wheelupto45degrees ComplexMove: Anynonbasicmovementorinterpenetration1/2Speed ChargeMove: Sameasbasicmove,mustbewithinchargemove ChargeResponse: CounterCharge,move1/2chargemovetowardenemy Intercept,movedirectlyforwarduptochargedistance ChangeFacing/Formation Evade,movedirectlybackchargedistance March: 2xBasicifstartandendoutsideof12"fromenemy ChangeFacing/Formation: 1/2ofmovement,atstartorendofmovement BreakOffFromAssault: HorsevsNonhorse,turn180andmove12xCharge ShakenUnits Cannotchargeorcountercharge/intercept Maynotadvancetowardenemy Recoverbystanding1turnwithnomovementorcontact
Horse Foot
Column
Modifiers Gun
Unlimbered
+3 Horsechargingnonsteadysquare +1 Footchargingnonhorse 2 SelfShaken +1 Flanking/RearFire +2 FlankAssault +3 RearAssault 1 AttackingTerrain 2 AttackingTown +1 AssaultingDownhill 1 MusketryvshigherSkirmishgrade +1 Musketryvs2Skirmishgradeslower +1 UnitRifleArmed +1 AssaultinglowerClass 1 Assaulting2gradeshigher +1 GeneralAttached BallBounce Additionalunitwithin6" Anypartdirectlybehind Hitsequalto1/2target RoundedUp 7 1 1 2 3 8 1 2 3 4 9 10 11 2 2 2 2 3 4 4 5 6 5 6 7 12 3 5 7 8 13 3 6 8 9 14 4 7 9 9 15 5 8 9 9 16 6 9 9 9 17 7 9 9 9 18 8 9 9 9 19 9 9 9 9
LightFoot consideredOne Classlowerin Assault
Musketry Assault Musketry Assault Musketry Assault Line Column Line Column Line Column Ball Canister Assault Ball Canister Assault
2 4 0 5 0 3 6 6 5 5 4 4
3 4 1 5 1 3 5 5 4 4 3 3 3 6 4 2 5 4
4 6 2 7 2 4 1 1 1 1 1 1 4 7 5 3 6 5
2 3 0 3 0 2 2 2 2 1 1 1 3 6 4 2 5 4
3 3 1 3 1 2 3 2 2 2 2 1 4 7 5 3 6 5
2 3 0 3 0 2 3 2 2 2 2 2 3 6 4 2 5 4 1 0 0 0 0
3 3 1 3 1 2 4 3 3 2 2 2 4 7 5 3 6 5 2 0 0 0 0
2 3 0 3 0 2 4 3 3 3 2 2 3 6 4 2 5 4 3 0 0 0 0
3 3 1 3 1 2 5 4 4 3 3 2 4 7 5 3 6 5 4 0 0 0 0
2 5 0 6 0 4
Foot
6 10 6 10 5 5 5 5 0 2 0 2 5 1 1 1 1 9 9 8 8 3 7 2 6 6 1 1 1 2
Attacker
Horse
Gun
Horse
Foot
2d6mustbeequalorhigherthanBase+Modifiers Double6alwayspass Double1alwaysfail +1 Perhit +1 ChargeResponseorGeneraloutsideof8" +2 Foot/GunThreatenOpenFlank +1 HorseThreatenOpenFlank +2 ShakenorHorsePursuing +3 ChargedinFlankorRear 1 FootdefendingTerrain 2 GeneralAttachedorFootdefendingTown Failure NoChargeorInt/Counter Firing(Ifhit&has3+Hits) Shaken,RoutifShaken FallbackShaken,RoutifShaken LostAssault GunsloseAssault Rout SeeRoutorGeneralHit Shaken,RoutifShaken EnemyRoutsinAssault Pursue,chargeforward CausesForChecking Firing(Ifhit)
AssaultMoraleCheckPrecedence AnyprecedentappliesbelowandhasreceivedanyhitsinAssault Contactedonflankorrear ShakenvsNotShaken FootnotinSquarechargebyHorsethisturn Highestadjustedmoralecheck Ifallfail,thenonlyunitwithlowestdicefails Unitnotrequiredtocheckifenemychecksfirstandfails Charge/ChargeResponseChecks Failure Charging Can'tCharge InterceptorCounterCharging Can'tRespond Evading Rout ChangeFacingorFormation Shaken,RoutifShaken ChargedwhileShaken Rout FootnotinSquarechargedbyHorse Shaken,RoutifShaken Gunscharged Shaken,RoutifShaken ChargedinFlankorRear Shaken,RoutifShaken Nocheckif: Footdefendingtownandnotcharging
Limbered
Range
Line
Line
Line
Line
4 7 2 8 2 6