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An

instructional model for Integrating gamification into face to face instruction to enhance the teaching of character education

Produced By: Meganne Harry Jazelle Jones Laura Taylor Jane Pierre

Cops

in school to curb violence


girls behaving badly

School

EXISTING PROBLEMS

Faced with:

Cries from angry parents Questions from teachers on what to do Ineffective Chalk & Talk approach

Low Morale among students & teachers High Absenteeism Increased student conflict Pressure to improve SEA Test results Persistent gaps in academic achievement

The New Paradigm


Several recent studies have suggested that improvement in student behaviour can be accomplished by:
An approach that: Is student centered Is ICT filled Contains Ethics and character education in an engaging manner.

ICT - Gamification Strategies(GCEP)

Achieved through the collaborations of The Ministry of Education and the Caribbean Knowledge Management Centre Aim: to incorporate educational games via ICT strategies to engage students in fun learning activities

Technology can provide unique learning experiences. (Driscoll 2002) Learning is better when the experience is fun. (Papas 2014)

THE NEW WORK ENVIRONMENT- MJAYs

Is a combination of:

The Palo Seco Pentecostal Primary School The Holy Faith Convent- Penal St. Barbara's Primary School The Training and Development Unit

Incorporates: Several learning strategies A central strategy - that focuses on games & other creative strategies.

MJAYs will offer:


Teacher
Simulations Peer Collaboration Old time telling Exchange of Games Peer conferencing Alternative forms of assessment Cooperative learning story

Student

The New Model


Name: MJAYs Goal Oriented Model (MGOM) Aim: To ensure the success of the programme within the new environment Purpose: As a response to the issues in the individual school environments

MJAYs Goal Oriented Model

MJAYs Goal Oriented Model


Has aspects of the following Instructional Design models: Dick & Carey Behaviourist ARCS Motivational Vygotskys Constructivism Gagnes Cognitivism

Strategies: Old vs New


OLD STRATEGIES

NEW STRATEGIES

Brainstorming Projects Demonstrations; Anchored instruction; Goals, Aims and Objectives Question & Answers Coaching Drill and Practice ICT applications, projectors for visual and audio facilitation

AGO (Aims, Goals, Objectives) Advance Organizer Act It Out Acting Out a Problem Action Project C-4 Yourself Anchored Instruction Analogies Games Higher Order Thinking Skills (HOTS)

Stages of MGOM
Analyse Learners needs & developmental stage Select resources to support instruction & learning activities Capture learners attention Build Cognition & Encourage success

Stages of MGOM Contd

Practice, Feedback and Discuss Personal


Success Integrate Reflection Confidence Building Evaluation

Overall

Design Suitability Choice of Strategies Choice of Learning Models Scale Skills and Abilities promoted

List of References
Reigeluth, C. & Karnopp, J. (2013). Reinventing Schools: It's Time to Break the Mold. Maryland, USA: Rowman & Littlefield Education Lee, J. J. & Hammer, J. (2011). Gamification in Education: What, How, Why Bother? Academic Exchange Quarterly, 15(2). http://www.nationnews.com/articles/view/school-children-and-violence/ dated Mon, June 24, 2013 - 12:00 AM http://www.nationnews.com/articles/view/school-violence/ dated Monday, January 27, 2014 - 12:00 AM Driscoll, M.P.(1994). Psychology of Learning for Instruction. Needham, MA: Allyn & Bacon Vygotsky, L.S. (1978). Mind and society: The development of higher mental processes. Cambridge, MA: Harvard University Press. Learning-Theories.com knowledge base and webliography. (2014, April 15). Retrieved from Constructivism: http://www.learning-theories.com/constructivism.html Mind Tools. (2014). Mind Tools. Retrieved April 15, 2014, from Gagne's Nine Levels of Learning: http://www.mindtools.com/pages/article/gagne.html Magnusson S. J., Palincsar A.S. (1995) The Learning Environment as a Site of Science Education Reform: Theory and Practice pp.34(1), 43-50 Retrieved from mennta.hi.is/starfsfolk/solunb/cognitiv.htm Keller, J. M. (1987, November/December). The Systematic Process of Motivational Design. Performance & Instruction , 17. Boggino, N. (2009). Evaluation as a strategy for teaching. Evaluating processes and results. ssifo / educational sciences journal no. 9 may/aug 09 issn 1646-6500

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