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Shuriken Bracers: Shuriken cannon

Phoenix Armour: 2+ save, 4+ invulnerable Sword of Asur: As Dire Sword. Add 1 to D6, reroll hit rolls
and to wound rolls/
Phoenix warrior: When dead don't remove model. Any Banner: All Aspect Warriors within 12" may pass or fail
exarch from same shrine that moves into BtB contact any Ld test
must make Ld test, success is removed and the PL put in
its place with 2 wounds Battlefate: Reroll saves

Silent Death: 12" S5 AP1 Assault 3


Scorpion's Bite: +2 Attacks, ignores cover
PW weapon
Shadow's Blade: 1h +3S ccw Rending
Blade Destruction: As Executioner (may choose
Hunter's Claw: 1h PW 2xS 1/2I shuriken catapult against
one enemy to take one hit within 3")
vehicles adds 2d6
Mask Zar: As banshee mask, units suffer -1 to
Fear Shadows: When in cover Karandras and any unit he
Ld for War shout
leads are treated as being in a Night Fight and enemy units
must roll to spot them
Angel's Light: Counts as Ghosthelm

Eagle's Blade: Power weapon. On 6 to wound


ignores invulnerable saves Maugetar: 36" S6 AP3 Assault 4 Rending, Pinning

Wind Talon: Range 24" S6 AP4 Assault 6 Any 6 Kaelis Mor: +2 S pw weapon built into the Maugetar.
to wound ignores invulnerable saves Doubles casualties for determining who won.

Armour of Death: -1 Ld in combat for enemy


Sight of damned: Never need to roll to spot enemy
Fire Axe: +1S PW. 2d6 pen
Inferno Pike: 18" S9 AP1 Assault 1, melta Soul Reaping: Choose models hit.
Template S6 AP3 Assault 1
Succour of flame: Follows the same rules as the
avatar's weapon immunities

Tel Vir, The White Spear

Khaine's Lance: Star Lance S8 AP1 counts as power weapon on


subsequent turns

Shining Light: Anyone shooting at him tests for nightfight. During


nightfight, don't need to test
Wrath of Heaven: Deep Strike, Counts as movement that turn but may
act normally.

Xaranthiol, The Flaying Mist


Death's Shadow: Range 18" S6 AP4 Large Blast, ignores cover,
Rending

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