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6, roll 1 die per density, reduce density by 1 + D6 per vehicle armour. Get 1 Dummy marker per minefield marker purchased. Artillery can attack to reduce density. Barbed Wire (10 AP): 12, Difficult for all, Infantry 1 or 2 suffer */1 damage when crossing. V2 armor, DC 4 Barbed Wire Electrified (20 AP): All infantry suffer **/1 Barricade (10 AP): 3, Difficult for vehicle, hard cover, V3 armor, DC 2 Tank Traps (10 AP): Hard Cover, Impossible for vehicles, V5 Armor, DC 4 Trenches (5AP per 12 long, or 10AP per 6 circle): occupying infantry are Dug-In, Difficult for vehicle.