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From s302728@student.uq.edu.au Mon Mar 31 17:50:19 1997 Newsgroups: rec.games.frp.dnd Subject: NON-WEAPON PROFICIENCY INDEX From: s302728@student.uq.edu.

au (Ruediger Landmann) Date: 31 Mar 1997 21:50:19 GMT NON-WEAPON PROFICIENCIES This is a list of the Non-Weapon Proficiencies published by TSR (R) for AD&D (TM) 2nd Ed. They are compiled from the _Player's Handbook_, the Player's Handbook Reference series, and a few other sources. For complete desciptions of the proficiencies and how they work, please refer to the various books themselves. Where conflicting information has been published, the most recent version of the Proficiency is cited. In the case of Proficiencies unique to the 1st Edition _Oriental Adventures_ book, attempts have been made to translate these to 2nd Ed terms. This, however, is purely this author's interpretation of the Proficiency. In the case of Proficiencies unique to the _Player's Option: Skills and Powers_ handbook, Attributes have been adjusted for those not using the secondary, derived attributes presented in that book. This document is intended as an index for quick reference only. AD&D (TM) is a trademark of TSR (R) Inc. WORKS CONSULTED AH AQ Bb CB CH CN CR CS CT Dw GR OA Nj Pn Ps PW SP SM SS _The Age of Heroes_ _Al-Qadim Arabian Adventures_ _The Complete Barbarian's Handbook_ _The Complete Bard's Handbook_ _The Complete Book of Humanoids_ _The Complete Book of Necromancers_ _The Complete Ranger's Handbook_ _The Complete Sha'ir's Handbook_ _The Complete Theif's Handbook_ _The Complete Book of Dwarves_ _The Glory of Rome_ _Oriental Adventures_ _The Complete Ninja's Handbook_ _The Complete Paladin's Handbook_ _The Complete Psionics Handbook_ _Planewalkers' Handbook_ _Player's Option: Skills and Powers_ _Player's Option: Spells and Magic_ _Sages and Specialists_

LAST UPDATED 8 MARCH 1997

NWPs by GROUP Format: Name/# slots/Attribute/Modifier/Source GENERAL

Acting Alertness Agriculture Animal Handling Animal Rending Animal Training Artistic Ability Athletics Begging Blacksmithing Boat Piloting Boating Boatwright Brewing Calligraphy Carpentry Cartography Caving Chanting Chaos Shaping Cheesemaking City Familiarity Clothesmaking, Crude Cobbling Concocting Cooking Craft Instrument Crowd Working Dancing Danger Sense Debate Deep Diving Direction Sense Distance Sense Drinking Eating Etiquette Falconry Fire-Building Fishing Flower Arranging Foraging Fortune Telling Fungi Recognition Gaming Geography Haggling Heraldry Hiding Landscape Gardening Languages, Modern Leather Working Looting Masseur Medium Metalworking Military Science Mining Musical Instrument

1 1 1 1 1 1 1 1 1 1 1 2 1 1 2 1 1 2 1 1 1 1 1 1 1 1 2 1 1 2 1 2 1 1 1 1 1 1 1 1 1 1 2 1 1 1 or 2 2 1 2 1 1 1 1 1 2 1 1 2 1

CHARISMA WISDOM INTELLIGENCE WISDOM DEXTERITY WISDOM WISDOM DEXTERITY CHARISMA STRENGTH STRENGTH WISDOM INTELLIGENCE INTELLIGENCE DEXTERITY STRENGTH INTELLIGENCE WISDOM CHARISMA WISDOM INTELLIGENCE INTELLIGENCE INTELLIGENCE DEXTERITY INTELLIGENCE INTELLIGENCE DEXTERITY CHARISMA DEXTERITY WISDOM INTELLIGENCE WISDOM WISDOM WISDOM CONSTITUTION CONSTITUTION CHARISMA WISDOM WISDOM WISDOM WISDOM INTELLIGENCE CHARISMA INTELLIGENCE CHARISMA INTELLIGENCE WISDOM INTELLIGENCE INTELLIGENCE WISDOM INTELLIGENCE INTELLIGENCE DEXTERITY DEXTERITY WISDOM DEXTERITY INTELLIGENCE WISDOM DEXTERITY

-1 +1 0 -1 +2 0 0 -1 Sp. 0 0 +1 -1 0 -2 0 -2/0 var. +2 0 0 0 -1 0 -2 0 -2 0 0 +1 0 -2 +1 0 0 0 0 -1 -1 -1 0 -2 +2 +3 0 -1 0 0 -1 -1 0 0 0 0 0 0 0 -3 -1

CB Sh Bb AH CT SP Sh Dw OA SS SS CB PW CH Nj Bb SS CB CB CH SP CR CH CH CR OA Sh Dw Sh AQ CH OA

OA Sh AQ GR

Noh Observation Oratory Orienteering Origami Painting Persuasion Philosophy Planar Direction Sense Planar Sense Planar Survival Poetry Politics Portal Feel Pottery Prophecy Rhetoric Riding, Airborne Riding, Land-based Riding, Sea-based Rope Use Rowing Sculpting Seamanship Seamstress/Tailor Sign Language Signalling Silk Making Singing Slow Respiration Smelting Sound Analysis Sound Imitation Stonemasonry Swimming Tattooing Tea Ceremony Voice Mimicry Weapon Improvisation Weather Sense Weaving Whistling/Humming Winemaking PRIEST Administration Alms Ancient Geography Ancient History Anatomy Astrology Bookbinding Bureaucracy Ceremony Diagnostics Diplomacy Dream Interpretation Engineering Genie Lore

1 1 1 2 1 1 1 1 1 1 2 1 1 2 1 1 1 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 2 2 1 1 1 1 1

CHARISMA INTELLIGENCE CHARISMA INTELLIGENCE DEXTERITY DEXTERITY CHARISMA WISDOM WISDOM WISDOM INTELLIGENCE INTELLIGENCE CHARISMA INTELLIGENCE DEXTERITY WISDOM CHARISMA WISDOM WISDOM DEXTERITY DEXTERITY STRENGTH DEXTERITY DEXTERITY DEXTERITY INTELLIGENCE INTELLIGENCE DEXTERITY CHARISMA NA INTELLIGENCE WISDOM CHARISMA STRENGTH STRENGTH DEXTERITY WISDOM CHARISMA WISDOM WISDOM INTELLIGENCE DEXTERITY INTELLIGENCE

-1 0 -1 -2 0 -1 -2 -1 +1 -1 -2 -2 0 -3/-5 -2 -2 0 -2 +3 -2 0 -1 0 +1 -1 +2 -2 -2 0 NA -2 0 -2 -2 0 0 -2 Sp. -1 -1 -1 +2 0

OA CT AH SP SM AH PW PW PW GR PW SS GR CR AH SP

CR OA

OA

OA CT Bb CB CH

1 1 1 or 2 1 1 2 1 2 1 1 1 2 2 1

INTELLIGENCE CHARISMA INTELLIGENCE INTELLIGENCE INTELLIGENCE INTELLIGENCE INTELLIGENCE INTELLIGENCE WISDOM WISDOM CHARISMA WISDOM INTELLIGENCE INTELLIGENCE

+1 0 -2 -1 0 0 0 0 0 -1 -1 -1 -3 0

SM SM Sh CN SM SM SM Pn SM Sh AQ

Healing Herbalism Investigation Languages, Ancient Law Local History Navigation Necrology Netherworld Knowledge Omen Interpretation Omen Reading Papermaking Planology Reading/Writing Religion Sage Knowledge Scribe Shamanic Ritual Soothsaying Spellcraft Spell Recovery Spirit Lore Spirit Lore Trance Undead Knowledge Undead Lore Venom Handling Vetinary Healing PSIONICIST Gem Cutting Harness Subconscious Hypnosis Meditative Focus Reading/Writing Rejuvenation Religion ROGUE Ancient History Animal Noise Appraising Assimilation Awareness Bartering Begging Blind-Fighting Bureaucracy Camouflage Chicanery Close-quarters Fighting Detect Signing Disguise Enamour Endurance Escape Fast-Talking

2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 2 1 2 2 1 2 1 1 1 1

WISDOM INTELLIGENCE INTELLIGENCE INTELLIGENCE INTELLIGENCE CHARISMA INTELLIGENCE WISDOM WISDOM INTELLIGENCE WISDOM INTELLIGENCE INTELLIGENCE INTELLIGENCE WISDOM INTELLIGENCE DEXTERITY WISDOM INTELLIGENCE INTELLIGENCE INTELLIGENCE CHARISMA WISDOM CONSTITUTION WISDOM INTELLIGENCE WISDOM WISDOM

-2 -2 -2 0 0 0 -2 0 -3 -2 -2 0 0 +1 0 -2 +1 +1 0 -2 -5 -4 +2 -3 0 -1 -2 -3

SM SM CN CN Sh SM SM PW SM SM Sh Bb PW CN Sh Sh CS SM CN CR

2 2 1 1 1 1 1

DEXTERITY WISDOM CHARISMA WISDOM INTELLIGENCE WISDOM WISDOM

-2 -1 -2 +1 +1 -1 0

Ps Ps Ps Ps Ps Ps Ps

1 1 1 1 2 1 1 2 2 1 1 2 1 1 1 2 2 1

INTELLIGENCE WISDOM INTELLIGENCE INTELLIGENCE WISDOM INTELLIGENCE CHARISMA NA INTELLIGENCE WISDOM DEXTERITY DEXTERITY INTELLIGENCE CHARISMA CHARISMA CONSTITUTION DEXTERITY CHARISMA

-1 -1 0 0 0 -2 Sp. NA 0 0 -1 0 +1 -1 -2 0 0 Sp.

CT Nj AQ CT Pn CR AH CH Nj Nj Nj CT

Feign/Detect Sleep Forgery Gem Cutting Giant Kite Flying Grooming Herbalism Hold Breath Hunting Information Gathering Intimidation Juggling Jumping Local History Locksmithing Navigation Night Vision Pest Control Quick Study Reading Lips Reading/Writing Riding, Horse Spec. Riding, Camel Spec. Set Snares Survival Tightrope Walking Toxicology Tracking Trailing Trail Signs Tumbling Underclass Ventriloquism Water Walking WARRIOR Animal Lore Armourer Armourer, Crude Awareness Blind-Fighting Bowyer/Fletcher Bowyer/Fletcher, Crude Camouflage Charioteering Close-quarters Fighting Display Weapon Prowess Endurance Horde Summoning Hunting Iaijutsu Intimidation Jousting Law Leadership Light Sleeping Mountaineering Natural Fighting Navigation Riding, Horse Spec.

1 1 2 1 2 2 1 1 1 1 1 1 1 1 1 1 1 2 2 1 2 2 1 2 1 2 2 1 1 1 1 1 1

INTELLIGENCE DEXTERITY DEXTERITY DEXTERITY DEXTERITY INTELLIGENCE CONSTITUTION WISDOM INTELLIGENCE STR/CHA DEXTERITY STRENGTH CHARISMA DEXTERITY INTELLIGENCE WISDOM WISDOM Varies INTELLIGENCE INTELLIGENCE WISDOM WISDOM DEXTERITY INTELLIGENCE DEXTERITY INTELLIGENCE WISDOM DEXTERITY INTELLIGENCE DEXTERITY WISDOM INTELLIGENCE DEXTERITY

0 -1 -2 -3 0 -2 0 -1 Sp. Sp. -1 0 0 0 -2 -2 0 -3 -2 +1 +2 +2 -1 0 0 0 0 Sp. -1 0 0 -2 -1

Nj Nj AQ Nj CT CT

Nj Dw Nj AQ AQ

Nj CT CR Nj Nj

1 2 1 2 2 1 1 1 1 2 1 2 2 1 1 1 1 1 1 1 1 2 1 2

INTELLIGENCE INTELLIGENCE INTELLIGENCE WISDOM NA DEXTERITY DEXTERITY WISDOM DEXTERITY DEXTERITY DEXTERITY CONSTITUTION CHARISMA WISDOM NA STR/CHA DEXTERITY WISDOM CHARISMA CONSTITUTION NA STRENGTH INTELLIGENCE WISDOM

0 -2 -1 0 NA -1 0 0 +2 0 0 0 -2 -1 NA Sp. +2 0 0 -1 NA +1 -2 +2

Bb AQ Bb CR CH AQ Bb OA CT Pn Pn Bb Bb CH AQ

Riding, Camel Spec. Running Set Snares Spelunking Style Analysis Survival Tactics Tracking Trail Marking Trail Signs Weaponsmithing Weaponsmithing, Crude Wild Fighting WIZARD Alchemy Ancient History Anatomy Arcanology Astrology Bookbinding Clockwork Creation Concentration Dowsing Engineering Future History Gem Cutting Genie Lore Glassblowing Herbalism Hypnotism Languages, Ancient Languages, Future Mental Resistance Navigation Necrology Netherworld Knowledge Numeracy Numerology Omen Reading Papermaking Planology Prestidigitation Prophecy Reading/Writing Religion Research Sage Knowledge Scribe Sorcerous Duelling Spellcraft Spell Recovery Spirit Lore Tactics of Magic Thaumaturgy Time Sense Venom Handling Undead Knowledge

2 1 1 1 1 2 1 2 1 1 3 1 2

WISDOM CONSTITUTION DEXTERITY INTELLIGENCE INTELLIGENCE INTELLIGENCE INTELLIGENCE WISDOM WISDOM INTELLIGENCE INTELLIGENCE WISDOM CONSTITUTION

+2 -6 -1 -2 -1 0 -1 0 0 -1 -3 -3 0

AQ CR Nj AH CR CR CR CH

2 1 2 1 2 1 2 2 1 2 1 2 1 1 2 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 2 1 2 1 2 2 1 1 1 1 1

INTELLIGENCE INTELLIGENCE INTELLIGENCE INTELLIGENCE INTELLIGENCE INTELLIGENCE DEXTERITY WISDOM WISDOM INTELLIGENCE INTELLIGENCE DEXTERITY INTELLIGENCE DEXTERITY INTELLIGENCE CHARISMA INTELLIGENCE INTELLIGENCE WISDOM INTELLIGENCE WISDOM WISDOM INTELLIGENCE INTELLIGENCE WISDOM INTELLIGENCE INTELLIGENCE DEXTERITY WISDOM INTELLIGENCE WISDOM INTELLIGENCE INTELLIGENCE DEXTERITY INTELLIGENCE INTELLIGENCE INTELLIGENCE CHARISMA INTELLIGENCE INTELLIGENCE WISDOM WISDOM WISDOM

-3 -1 -2 -3 0 0 0 -2 -3 -3 -2 -2 0 0 -2 -2 0 0 -1 -2 0 -3 0 0 -2 0 0 -1 -1 +1 0 0 -2 +1 -1 -2 -5 -4 -1 -2 -2 -2 0

SM SM SM SM CS SM SM Ch AQ SM SM Ch SM CN CN CS CS SM SM PW SM Ch SM SM SM PW SM SM Ch CN CS

NWPs in Alphabetical order Format: Name/# slots/Attribute/Modifier/Group/Source NON-WEAPON PROFICIENCIES Acting Administration Alchemy Alertness Alms Anatomy Arcanology Agriculture Ancient Geography Ancient History Animal Handling Animal Lore Animal Noise Animal Rending Animal Training Appraising Armourer Armourer, Crude Artistic Ability Assimilation Astrology Athletics Awareness Bartering Begging Blacksmithing Blind-Fighting Boating Boatwright Bookbinding Bowyer/Fletcher Bowyer/Fletcher, Crude Bureaucracy Brewing Calligraphy Camouflage Carpentry Cartography Caving Ceremony Chanting Chaos Shaping Charioteering Cheesemaking Chicanery City Familiarity Clockwork Creation Close-quarters Fighting Clothesmaking, Crude Cobbling Concentration Concocting Cooking 1 1 2 1 1 1 1 1 1 or 2 1 1 1 1 1 1 1 2 1 1 1 2 1 2 1 1 1 2 1 1 1 1 1 2 1 2 1 1 1 2 1 1 1 1 1 1 1 2 2 1 1 2 1 1 CHA INT INT WIS CHA INT INT INT INT INT WIS INT WIS DEX WIS INT INT INT WIS INT INT DEX WIS INT CHA STR NA WIS INT INT DEX DEX INT INT DEX WIS STR INT WIS WIS CHA WIS DEX INT DEX INT DEX DEX INT DEX WIS INT INT -1 +1 -3 +1 0 -2 -3 0 -2 -1 -1 0 -1 +2 0 0 -2 -1 0 0 0 -1 0 -2 Sp. 0 NA +1 -1 0 -1 0 0 0 -2 0 0 -2/0 var. 0 +2 0 +2 0 -1 0 0 0 -1 0 -2 -2 0 G P Wz G P P,Wz Wz G P P,R,Wz G W R G G R W W G R P,Wz G R,W R G G R,W G G P,Wz W W P,R G G R,W G G G P G G W G R G Wz R,W G G Wz G G CB SM SM CT SM SM SM Sh

CT Bb

Bb Nj AH AQ CT CT Dw SM Bb SM OA CR SS SS SM CB PW CH AH Nj CS CH Bb SM SS

Craft Instrument Crowd Working Dancing Danger Sense Debate Detect Signing Diagnostics Diplomacy Direction Sense Disguise Display Weapon Prowess Distance Sense Dowsing Dream Interpretation Drinking Eating Enamour Endurance Engineering Escape Etiquette Falconry Fast-Talking Feign/Detect Sleep Fire-Building Fishing Flower Arranging Foraging Forgery Fortune Telling Fungi Recognition Future History Gaming Gem Cutting Genie Lore Geography Giant Kit Flying Glassblowing Grooming Haggling Harness Subconscious Healing Heraldry Herbalism Hiding Hold Breath Horde Summoning Hunting Hypnosis Hypnotism Iaijutsu Information Gathering Intimidation Investigation Jousting Juggling Jumping Landscape Gardening Languages, Ancient Languages, Future

2 1 1 2 1 1 1 1 1 1 1 1 1 2 1 1 1 2 2 2 1 1 1 1 1 1 1 1 1 2 1 1 1 2 1 1 or 2 1 1 2 2 2 2 1 2 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1

DEX CHA DEX WIS INT INT WIS CHA WIS CHA DEX WIS WIS WIS CON CON CHA CON INT DEX CHA WIS CHA INT WIS WIS WIS INT DEX CHA INT INT CHA DEX INT INT DEX DEX DEX WIS WIS WIS INT INT INT CON CHA WIS CHA CHA NA INT STR/CHA INT DEX DEX STR WIS INT INT

-2 0 0 +1 0 +1 -1 -1 +1 -1 0 0 -3 -1 0 0 -2 0 -3 0 0 -1 Sp. 0 -1 -1 0 -2 -1 +2 +3 0 0 -2 0 -1 -3 0 0 0 -1 -2 0 -2 -1 0 -2 -1 -2 -2 NA Sp. Sp. -2 +2 -1 0 -1 0 0

G G G G G R P P G R W G Wz P G G R R,W P,Wz R G G R R G G G G R G G Wz G Ps,R,Wz P,Wz G R Wz R G Ps P G P,R,Wz G R W R,W Ps Wz W R R,W P W R R G P,Wz Wz

CB CB CH Nj Pn SM AQ CR SM Sh CH CH Nj Nj CR CT Nj OA Sh Dw Ch AQ Sh Nj SM AQ AQ Ps

CH Nj Bb Ps SM OA CT CT SM Pn OA Ch

Languages, Modern Law Leadership Leather Working Light Sleeping Local History Locksmithing Looting Masseur Meditative Focus Medium Mental Resistance Metalworking Military Science Mining Mountaineering Musical Instrument Natural Fighting Navigation Necrology Netherworld Knowledge Night Vision Noh Numeracy Numerology Observation Omen Interpretation Omen Reading Oratory Origami Painting Papermaking Persuasion Pest Control Philosophy Planar Direction Sense Planar Sense Planar Survival Planology Poetry Politics Pottery Prestidigitation Prophecy Prophecy Quick Study Reading Lips Reading/Writing Rejuvenation Religion Research Rhetoric Riding, Airborne Riding, Camel Spec. Riding, Horse Spec. Riding, Land-based Riding, Sea-based Rope Use Rowing Running

1 1 1 1 1 1 1 1 1 1 2 1 1 1 2 1 1 2 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 2 2 2 1 1 1 1 1 2 2 2 1 2 1 1 1

INT INT CHA INT CON CHA DEX DEX DEX WIS WIS WIS DEX INT WIS NA DEX STR INT WIS WIS WIS CHA INT INT INT INT WIS CHA DEX DEX INT CHA WIS WIS WIS WIS INT INT INT CHA DEX DEX WIS WIS Var. INT INT WIS WIS INT CHA WIS WIS WIS WIS DEX DEX STR CON

0 0 0 0 -1 0 0 0 0 +1 0 -1 0 0 -3 NA -1 +1 -2 0 -3 -2 -1 0 0 0 -2 -2 -1 0 -1 0 -2 0 -1 +1 -1 -2 0 -2 0 -2 -1 -1 -2 -3 -2 +1 -1 0 0 0 -2 +2 +2 +3 -2 0 -1 -6

G P,W W G W P,R R G G Ps G Wz G G G W G W P,R,W,Wz P,Wz P,Wz R G Wz Wz G P P,Wz G G G P,Wz G R G G G G P,Wz G G G Wz Wz G R R P,Ps,R,Wz Ps P,Ps,Wz Wz G G R,W R,W G G G G W

SM Bb Bb

OA Ps Sh SM AQ GR

CH CN CN Nj OA CS CS CT Sh SM AH SP SM SM Dw AH PW PW PW PW GR SM Ch SS Nj Ps SM GR AQ AQ CR AH

Sage Knowledge Scribe Sculpting Seamanship Seamstress/Tailor Set Snares Shamanistic Ritual Sign Language Signalling Silk Making Singing Slow Respiration Smelting Soothsaying Sorcerous Duelling Sound Analysis Sound Imitation Spellcraft Spell Recovery Spelunking Spirit Lore Spirit Lore Stonemasonry Style Analysis Survival Swimming Tactics Tactics of Magic Tattooing Tea Ceremony Thaumaturgy Tightrope Walking Time Sense Toxicology Tracking Trailing Trail Marking Trail Signs Trance Tumbling Undead Knowledge Undead Lore Underclass Venom Handling Ventriloquism Vetinary Healing Voice Mimicry Water Walking Weapon Improvisation Weaponsmithing Weaponsmithing, Crude Weather Sense Weaving Whistling/Humming Wild Fighting Winemaking

2 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 2 1 2 1 2 1 1 1 2 1 1 1 1 2 1 1 1 2 2 1 1 1 2 1 1 1 1 1 1 1 2 1 1 3 1 1 1 1 2 1

INT DEX DEX DEX DEX DEX WIS INT INT DEX CHA NA INT INT INT WIS CHA INT INT INT CHA WIS STR INT INT STR INT INT DEX WIS INT DEX WIS INT WIS DEX WIS INT CON DEX WIS INT WIS WIS INT WIS CHA DEX WIS INT WIS WIS INT DEX CON INT

-2 +1 0 +1 -1 -1 +1 +2 -2 -2 0 NA -2 0 -1 0 -2 -2 -5 -2 -4 +2 -2 -1 0 0 -1 -1 0 -2 -2 0 -2 0 0 Sp. 0 -1 -3 0 0 -1 0 -2 -2 -3 Sp. -1 -1 -3 -3 -1 -1 +2 0 0

P,Wz P,Wz G G G R,W P G G G G G G P Wz G G P,Wz P,Wz W P,Wz P G W R,W G W Wz G G Wz R Wz R R,W R W R,W P R P,Wz P R P,Wz R P G R G W W G G G W G

SM SM SP

Sh CR OA

Bb OA PW CR CN Sh Nj AH SM OA SM Ch Nj CT CR CR Sh CS SM Nj CN CR CT Nj Bb CR CB CH CH

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