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How do the worlds of film and animation construct beliefs around the role of the female in society?

Emma Foster

Other possible questions


In what ways do film and game animation conform or oppose the way the female has already been represented?

Historical & Cultural Context


The Suffragettes Votes-for-Women Movement World War Two Propaganda-Womanpower Classic Hollywood 1950s/60s Housewife Current day girl gamer percentage

Possible theories of discussion


Postmodern Nostalgia Laura Mulvey Visual Pleasure and Narrative Cinema -The Male Gaze -Voyeurism, The Invisible Guest -Sexual Objectification Binary Oppositions Judith Butler-gender and sexuality links to power in society Cinematic Techniques Role Reversal

Potential texts/case studies


Films & TV Shows/Adverts Alfred Hitchcock films (Rear Window, Vertigo) -Male gaze, voyeurism, subjective camera Classic Hollywood films (film noir, femme fatale-King Kong) -Sexual Objectification, gender as power The Stepford Wives -Gender stereotypes, perfect Housewife ideology Mad Men -Postmodern Nostalgia, perfect world want to comply to Bridget Jones Diary Male gaze, gender as power, lover of the powerful (patriarchal society) WWII Propaganda posters -Loss of stereotypes, Women with power, binary oppositions.

Potential texts/case studies


Animations (Film & Game) Eidos Tomb Raider -Male gaze, voyeurism, audience stereotypes, sexual objectification Naughty Dogs Uncharted -Still male gaze but less stereotypical, power is more equal between genders EAs Mass Effect - Character can be male or female so genders= equal Studio Ghiblis Ponyo - Lover of the powerful, needs permission to change. Gender is power Disneys Mulan - Gender and sexuality leads to power, female is weak Pixars Wall.E - Binary oppositions, role reversal, female is power

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