Virtual Egypt
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‘VIRTUAL EGYPT’ – A journey through ancient Egypt’s underworld - shocking reality, or deadly Virtual Reality?
Eight very different people are chosen to road test ‘VIRTUAL EGYPT’, an ancient Egyptian virtual reality simulator housed in a complex on the estate of tech billionaire Brandon Drake, a lifelong lover of Egypt’s past.
Then, shockingly, a journeyer dies... really dies...
They are in a race against time and a struggle against the guardians and monsters of the underworld as well as against each other.
Enthralling action adventure fiction that hits the ground running.
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Virtual Egypt - Roy Lester Pond
‘VIRTUAL EGYPT’ – A journey through ancient Egypt’s underworld - shocking reality, or deadly Virtual Reality?
Eight very different people are chosen to road test ‘VIRTUAL EGYPT’, an ancient Egyptian virtual reality simulator housed in a complex on the estate of tech billionaire Brandon Drake, a lifelong lover of Egypt’s past.
Then, shockingly, a journeyer dies... really dies...
They are in a race against time and a struggle against the guardians and monsters of the underworld as well as against each other.
Enthralling action adventure fiction that hits the ground running.
CHAPTER
ONE
––––––––
EIGHT PEOPLE were running through a dusty landscape.
They moved in twilight between cliffs in a rocky desert valley, in the first hour of the twelve hours of the ancient Egyptian underworld night.
But they weren’t in Egypt.
They were totally immersed inside a new virtual reality simulator called ‘Virtual Egypt’, built by mysterious tech organization, The Sirius Research Corporation.
Each person, invited under the strictest secrecy, bore a tag – Sage, Robber, Scribe, Prophetess, Gamer, Soldier, Priest, and Neophyte.
Sage ran at the head of the party. She’d been assigned the title ‘Sage’ or ‘wise one’ as an associate professor of Egyptology specializing in mythology and funerary beliefs, despite her youth.
One in the group ran past the others to catch up to her. It was Gamer, a compact young Korean-born game designer.
This place is unreal, huh?
he said.
It’s real enough for me.
That’s what I’m talking about. It’s so real... it is unreal. I always wanted to design an ancient Egyptian VR game, but this, hey, I can’t fathom it out. One hundred percent immersive. Three sixty-degree landscape. Perfect resolution. No lag. All sensory input and inner-ear thing of real movement. Forces on body, real muscle sense. Even sweat and fatigue.
He gave the Egyptologist a quizzical look. You have the inside story? What is this place all about? Is this a role-playing game, or just an ancient Egyptian environment? What are we supposed to do here?
Just experience it and survive,
Sage said. A tall woman, Sage wore a dark blue T-shirt and light khaki trousers and archaeology boots and she cut a lithe figure, running nimbly and easily. You heard the announcement like a god’s voice cracking over our heads at the start. We’ve got twelve hours to reach the end of the underworld before dawn, surviving the dangerous guardians, gateways and demons of the journey along the way, or we die. Virtually die, one hopes.
That is the beauty of game worlds,
Gamer said. Nobody dies. You just keep coming back for more. Over and over again. You learn from your experience.
That’s reassuring. But in this dead and dry landscape, dying seems as real as living.
She turned to glance over her shoulder to check on the others.
The dusk threw a mottled cast over their faces as if they had already turned into shades, the ancient Egyptians term for migrating souls.
First came Soldier, skin bruised with tattoos, running crisply and economically. Beside him, Neophyte, a gangly Egyptology student with a pony-tail flicking like a real pony swishing away flies, except there were no flies down here, no living things in this crunching, sandy-rock terrain, except them.
Next came Prophetess, a Gothic New Ager, running fluidly, then Robber, a fit but prematurely-greying investor and corporate raider, and at the back, Priest, a lumbering African-American pastor and beside him Scribe, a young but slightly out of condition author and blogger on ancient Egypt.
Sage knew why she was here, but why had the others been chosen?
Gamer, like the darkly good-looking Scribe, probably only ever exercised his imagination, wits, hand and eyes, she guessed. They should both try the rigours of archaeological work in the sand with spade and trowel in over forty degrees under an Egyptian sun.
Hey you guys, slow down,
Scribe said from the back, breathing hard. The only running I usually do is with my fingers on a track-pad.
And me, over the pages of a Bible,
Priest said, pounding the ground. My lungs are on fire.
Really?
young Neophyte said. I thought we were getting a great workout here.
You two guys are flapping your arms and heads around,
Soldier said to the stragglers over his shoulder. Run crisp.
And visualize your breathing,
Prophetess, the New Age girl in black, added.
Robber, the corporate raider, put on a spurt to catch up with the leaders. His greying hair, streaked at the sides, made Sage think of speed lines on a fast car.
Someone once said that virtual reality would be mankind’s last invention,
the businessman said. I’m beginning to see why. Incredible. I can’t wait to experience the whole journey. The potential of this thing is boundless.
For making a profit you mean?
Gamer said. I can’t see this game in every home.
Hm, I don’t know,
young Neophyte said. You could have a head mounted VR helmet, or something.
Not like this.
Neophyte was trying to impress, Sage thought. She’d met others like her in Egyptology courses at the University. A breed of young contrarians. They imagined it made them interesting to others by disagreeing and taking the opposite view on most issues. It only made them predictable.
But what is the genre of this game?
Gamer said. Adventure, I suppose. I see role-playing with running and maybe stealth challenges. But if there are dangerous guardians on the way, how can we defend ourselves? No armoury. And what kind of guardians do we meet?
Formidable ones, I’m guessing,
Sage said. The Christian ideas of hell probably originated in Egypt. Demons, the damned, monsters, serpents. The Egyptian underworld crawled with them. Right now we’re still at the entrance to the afterlife,
the Egyptologist said, breathing easily as she ran, "The Egyptians called this region the Western Horizon, where the sun god set and entered the underworld of night - a transition between day and night, dying and entering the afterlife. Dead pharaohs