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Guild Wars Band 2: Die Herrschaft der Drachen
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Guild Wars Band 2: Die Herrschaft der Drachen
Unavailable
Guild Wars Band 2: Die Herrschaft der Drachen
Ebook555 pages7 hours

Guild Wars Band 2: Die Herrschaft der Drachen

Rating: 3.5 out of 5 stars

3.5/5

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Currently unavailable

About this ebook

DAS SCHICKSAL RUFT - SIE FOLGEN ...

In den dunklen Tiefen Tyrias sind die Alten Drachen aus ihrem jahrhundertealten Schlaf erwacht. Zunächst erhob sich Primordus und jagte die Asura aus ihrem unterirdischen Reich an die Oberfläche. Ein halbes Jahrhundert später erwachte Jormag und zwang die Norn zur Flucht aus den Südlichen Zittergipfeln. Eine Generation später kehrte Zhaitan in einer kontinenterschütternden Umwälzung zurück, wobei unter anderem die Hauptstadt der Menschennation Kryta überflutet wurde. Die Völker Tyrias stehen am Abgund. Helden warfen sich der Bedrohung mutig entgegen, nur um zu willfährigen Dienern zu werden; Armeen stellten sich den Drachen und wurden mühelos hinweggefegt; die Zwerge opferten ihr gesamtes Volk, um einen einzelnen Drachen-Champion zur Strecke zu bringen. Die Tage der Sterblichen scheinen gezählt ...

Aus den Reihen der Geschlagenen erheben sich 6 mutige Streiter, die für ihre Völker in die Schlacht ziehen wollen: Eir, die Norn- Jägerin; Snaff, der geniale Asura und seine Assistentin Zojja; Rytlock, der wilde Charr-Krieger; die Sylvari Caithe und Logan, der menschliche Hauptmann der Seraph-Wache. Zusammen bilden sie die legendäre Abenteurergruppe Klinge des Schicksals - und das Schicksal Tyrias liegt nun in ihren Händen ...
LanguageDeutsch
PublisherPanini
Release dateFeb 13, 2012
ISBN9783833223167
Unavailable
Guild Wars Band 2: Die Herrschaft der Drachen

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Reviews for Guild Wars Band 2

Rating: 3.255817209302325 out of 5 stars
3.5/5

43 ratings6 reviews

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  • Rating: 4 out of 5 stars
    4/5
    Great book that introduces us to Destiny's Edge and sets up the world of Guild Wars 2 for those us anticipating that release.

    We see how Destiny's Edge forms, how they become world-renowned heroes (not henchmen), and we see what breaks them up.

    The book is a series of missions, each leading to a boss fight, with a massive end-game battle on two fronts - and while I use game-play terms to describe it there, it's not at all "just a game book".

    The relationships that form are moving, and seeing them fall apart is truly heart-breaking.

    Fans of Guild Wars and Guild Wars 2 must read this. Fans of fantasy in-general should find this a welcome addition to their reading list.

  • Rating: 4 out of 5 stars
    4/5
    Edge of Destiny was a good book and a decent introduction to the lore and history of Guild Wars 2. It was standard in terms of writing style for the genre, which definitely isn’t a bad thing.

    I really enjoyed most of the characters. I found the plot a bit choppy in terms of pacing, but it wasn’t overall distracting. I think the author handled the subject matter and the characters/lore in the best way he could.
  • Rating: 2 out of 5 stars
    2/5
    The book started out so strong with the characters and dialogue, that when it devolved into nothing but action after action scene, it was a big disappointment. I also thought the development for Logan at the end was, to say the least, disappointing. Still, I'm glad I read it prior to Guild Wars 2 coming out. It adds to the lore and game experience.
  • Rating: 5 out of 5 stars
    5/5
    This was....suprisingly fun!I must admit I didn't expect too much from this book. I own several tie-in books and all range between meh and boring. After the WoW books utterly failed to impress me, I gave up. Bought these just out of my love for the game and background reading.And I found myself curiously invested. The action grips you from the start and keeps you reading. The characters interact wonderfully. Especially Logan and Rytlock are very entertaining when together, so much better than even what is in the game up to now.For the background: it gives a lot of information, but it is noticable that this book was written at an early development stage and some designs have clearly changed since then. But for the time you will spend in the game with DE, you will understand them better after reading this book. It's a quick and fun read.
  • Rating: 5 out of 5 stars
    5/5
    While Edge of Destiny is by no means a serious book, it should not be immediately overlooked as an immature one and therefore not worth your time to read. Edge of Destiny's, or EoD, primary focus was to portray the drastic changes of the geographic and political structure in Tyria over the course of the two hundred years that past since the last installment. In addition to painting the vivid picture of this new and often changing realm, EoD aldo sets the stage for the events of the next big installment Guild Wars 2. This light and often funny book addresses the issues of many of the various cultural groups which have found their home in Tyria, providing the feeling of a diverse and living culture to this fictional realm. In that way, I believe few people would argue the efficiency of author J. Robert King. Often times the complaints about this book derive from the overly humorous and light tone the books take on. I would argue that this tone builds up to the tragic ending, allowing the reader to feel the pain of loss which is felt by the characters and the real emotion involved in it.As far as setting the stage for Guild Wars 2, Edge of Destiny does a fantastic job at this. This book captures the feeling that an age has ended and this is the beginning of a time of cultural prosperity, a time where century old racial confrontations may even be able to end and where people may be able to develop and grow, at the same time previously existing racism and hate is still clearly there. Even the light and free spirited attitudes of the occupants of EoD set the stage for the serious and mature characters that they will later become in Guild Wars 2.This is a very light and easy read and I would certainly recommend this book to anyone who enjoys the Guild wars series.
  • Rating: 2 out of 5 stars
    2/5
    Whenever I have an underwhelmed opinion of something, I like to take some time to mull it over to ensure I haven’t been too hasty in my judgment. After considering it fully, however, my thoughts on Edge of Destiny remain the same, especially when I compare it to other books in the gaming tie-in genre or to Ghosts of Ascalon, the Guild Wars book that came before it. I would gladly recommend the latter, even to people who are just readers of fantasy fiction in general, but I don’t think I can say the same for EoD. Unfortunately, unless you are a fan of the Guild Wars franchise or familiar with the game, there is just not enough to hold you.For one thing, author J. Robert King takes a different tack with EoD, focusing more on a plot driven story with little character development, with the goal of packing in a lot of action. Granted, that’s not always bad, and I’ll admit the first big fight scene had me turning the pages hungering for more. Well, as they say, be careful what you wish for, because fight and more fight was what I got. In fact, any development in the plot seemed designed to exist solely to throw the characters into battle, and when our heroes aren’t in a fight, they’re either winding down from one or getting ready for yet another. There is such a thing as too much of a good thing.In short, I found it difficult to to get into the book because I found it difficult to care about the members of Destiny’s Edge. Between all the fighting, I barely got the chance to know who they were. That is not to say the characters didn’t have potential, or that there weren’t some very interesting dynamics between them, because they did and there were. Rytlock and Logan, for example, two bitter enemies who are on their way to discovering that they have more things in common than they’d care to admit. Snaff and Rojja, for another, in which the apprentice must come to grips with her love for her master all the while yearning to come out from living in his shadow. And of course, what about the relationship (romance?) between Logan and Jennah? Throw a beautiful, royal woman into the mix and you know this can’t end well. Despite it all being somewhat predictable, all the ingredients are there for some great character development, but for some reason, King stops short of taking things all the way, leaving it up to the reader to reason out the characters’ motivations. This led me to question a lot of the characters’ decisions in the end, and led to a lot of confusion when they acted what I felt was out of character, taking some of my enjoyment away.However, I will concede that perhaps EoD was not written for someone like me. Despite having played Guild Wars and looking forward to Guild Wars 2, I know very little about the game lore and I was actually well past the halfway point before I realized Destiny’s Edge was a renowned group of adventurers already in the in-game mythos. The novel’s direction made a lot more sense to me after that. I still would have preferred more character development, but I can also understand how fans who are already familiar with Caithe, Eir, Logan, Rytlock, Snaff, Zojja and Garm, would probably be more interested in the details of their many great deeds instead.Nevertheless, I still believe the matter is one of balance. A lot of action in a book is fine, but EoD had it in excess. I felt that the novel would have been a lot stronger if the imbalance could have been addressed with a greater focus on developing the heroes, their internal thoughts, and the relationships between them. I don’t want to reveal too many spoilers, but let’s just say that would have made for a much more emotional and absorbing ending. Furthermore, I think the book would also have appealed to a wider audience, the way Ghost of Ascalon had by giving readers a good background on the game lore and its protagonists without sacrificing the action.