Google SketchUp for Game Design: Beginner's Guide
4.5/5
()
About this ebook
Robin de Jongh
Robin de Jongh has worked as a computer-aided design professional on large and tiny construction projects for many years. He occasionally works as a freelance consulting engineer and has previously run a CAD and visualization company using SketchUp as the main design tool. Robin recently set up a SketchUp training firm through which he promotes SketchUp as the future of CAD in the Architecture, Engineering, and Construction (AEC) sector by providing training seminars and e-learning products. He blogs at http://www.provelo.co.uk.
Related to Google SketchUp for Game Design
Related ebooks
Unreal Development Kit Game Design Cookbook Rating: 0 out of 5 stars0 ratings3D Game Design with Unreal Engine 4 and Blender Rating: 0 out of 5 stars0 ratingsBlender Game Engine: Beginner’s Guide Rating: 3 out of 5 stars3/53ds Max Speed Modeling for 3D Artists Rating: 5 out of 5 stars5/5Mastering Unity 2D Game Development Rating: 5 out of 5 stars5/5Blender 3D: Characters, Machines, and Scenes for Artists Rating: 0 out of 5 stars0 ratingsUnreal Engine 4 Game Development Essentials Rating: 4 out of 5 stars4/5Extending Unity with Editor Scripting Rating: 0 out of 5 stars0 ratingsBlueprints Visual Scripting for Unreal Engine Rating: 0 out of 5 stars0 ratingsMastering Unity 2D Game Development - Second Edition Rating: 0 out of 5 stars0 ratingsUnity from Proficiency to Mastery (Artificial Intelligence): Unity from Proficiency to Mastery, #1 Rating: 0 out of 5 stars0 ratingsBlender 3D Incredible Machines Rating: 0 out of 5 stars0 ratingsBuilding Levels in Unity Rating: 0 out of 5 stars0 ratingsUnreal Engine Game Development Cookbook Rating: 0 out of 5 stars0 ratingsUnity Animation Essentials Rating: 0 out of 5 stars0 ratingsMastering Unity 5.x Rating: 0 out of 5 stars0 ratingsLearning Unreal Engine Game Development Rating: 5 out of 5 stars5/5Unreal Development Kit Beginner’s Guide Rating: 1 out of 5 stars1/5Unreal Engine Physics Essentials Rating: 1 out of 5 stars1/5Getting Started with Unity 5 Rating: 5 out of 5 stars5/5Blender 3D Basics Beginner's Guide Second Edition Rating: 5 out of 5 stars5/5Unreal Development Kit Game Programming with UnrealScript Beginner's Guide Rating: 3 out of 5 stars3/5Mastering Unreal Engine 4.X Rating: 0 out of 5 stars0 ratingsUnity Game Development Essentials Rating: 5 out of 5 stars5/5Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4 Rating: 0 out of 5 stars0 ratings3D Printing Blueprints Rating: 1 out of 5 stars1/5Blueprints Visual Scripting for Unreal Engine - Second Edition: The faster way to build games using UE4 Blueprints, 2nd Edition Rating: 0 out of 5 stars0 ratingsUnity 5.x Cookbook Rating: 0 out of 5 stars0 ratingsGetting Started with Unity 5.x 2D Game Development Rating: 0 out of 5 stars0 ratingsMobile Game Design Essentials Rating: 0 out of 5 stars0 ratings
Information Technology For You
Summary of Super-Intelligence From Nick Bostrom Rating: 5 out of 5 stars5/5How to Write Effective Emails at Work Rating: 4 out of 5 stars4/5Creating Online Courses with ChatGPT | A Step-by-Step Guide with Prompt Templates Rating: 4 out of 5 stars4/5How To Use Chatgpt: Using Chatgpt To Make Money Online Has Never Been This Simple Rating: 0 out of 5 stars0 ratingsChatGPT: The Future of Intelligent Conversation Rating: 4 out of 5 stars4/5CompTIA A+ CertMike: Prepare. Practice. Pass the Test! Get Certified!: Core 1 Exam 220-1101 Rating: 0 out of 5 stars0 ratingsCyber Security Consultants Playbook Rating: 0 out of 5 stars0 ratingsData Analytics for Beginners: Introduction to Data Analytics Rating: 4 out of 5 stars4/5AWS Certified Cloud Practitioner: Study Guide with Practice Questions and Labs Rating: 5 out of 5 stars5/5Linux Command Line and Shell Scripting Bible Rating: 3 out of 5 stars3/5Practical Ethical Hacking from Scratch Rating: 5 out of 5 stars5/5Computer Science: A Concise Introduction Rating: 4 out of 5 stars4/5CompTIA Network+ CertMike: Prepare. Practice. Pass the Test! Get Certified!: Exam N10-008 Rating: 0 out of 5 stars0 ratingsComputer Organization and Design: The Hardware / Software Interface Rating: 4 out of 5 stars4/5The Basics of Hacking and Penetration Testing: Ethical Hacking and Penetration Testing Made Easy Rating: 4 out of 5 stars4/5An Ultimate Guide to Kali Linux for Beginners Rating: 3 out of 5 stars3/5Handbook of Digital Forensics and Investigation Rating: 4 out of 5 stars4/5Google Cloud Platform an Architect's Guide Rating: 5 out of 5 stars5/5Hacking Essentials - The Beginner's Guide To Ethical Hacking And Penetration Testing Rating: 3 out of 5 stars3/5Cybersecurity for Beginners : Learn the Fundamentals of Cybersecurity in an Easy, Step-by-Step Guide: 1 Rating: 0 out of 5 stars0 ratingsWindows Registry Forensics: Advanced Digital Forensic Analysis of the Windows Registry Rating: 4 out of 5 stars4/5Supercommunicator: Explaining the Complicated So Anyone Can Understand Rating: 3 out of 5 stars3/5The Programmer's Brain: What every programmer needs to know about cognition Rating: 5 out of 5 stars5/5Inkscape Beginner’s Guide Rating: 5 out of 5 stars5/5Health Informatics: Practical Guide Rating: 0 out of 5 stars0 ratings
Reviews for Google SketchUp for Game Design
3 ratings0 reviews
Book preview
Google SketchUp for Game Design - Robin de Jongh
Table of Contents
Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Time for action – heading
What just happened?
Pop quiz – heading
Have a go hero – heading
Reader feedback
Customer support
Errata
Piracy
Questions
1. Why Use SketchUp?
Commitment brings rewards
Is this book for me?
Can I really become a professional in the game and film industry?
What's SketchUp really good at?
How will this book help?
Some limitations
Making bags of cash selling assets
Pop quiz
The envy of the gaming community: creating custom levels
In-game level design tools
Modding assets
What have I learned?
2. Tools that Grow on Trees
3D Warehouse
Time for action – research what's hot and what's not
What just happened?
Have a go hero – research the game asset marketplace
Your best CG textures source
Signing up to CGTextures.com
Copyright issues with textures
Your library
Meshlab
Time for action – learning about 3D meshes in MeshLab
What just happened?
Moving around in 3D
File formats
Get your game engine here: Unity 3D
The pro games environment
Time for action – obtaining Unity 3D for free
What just happened?
Have a go hero – investigating the Unity sample assets
Google SketchUp
Enhanced texture packs
GIMP: The free professional graphics editor
Pop quiz – tools you'll need for asset creation
Summary
3. Wooden Pallet: Texture Creation
Finding textures to use in asset modeling
Time for action – selecting the photo texture
What just happened
Enhancing textures
Time for action – cropping and enhancing
What just happened?
What are pixels?
Texture sizes
Time for action – arranging multiple textures
Have a go hero
Saving textures
Naming conventions
Copyright text
Time for action – final touches
What just happened?
Summary
4. Wooden Pallet: Modeling
Your first model in SketchUp
Time for action – importing a texture to scale
What just happened?
Modeling from the texture
Time for action – basic 3D geometry
What just happened?
Time for action – Push/Pull, Move, and Copy
What just happened?
It's really that easy!
Time for action – multiple copies
What just happened?
The power of pre-prepared textures
Time for action – completing texturing
Have a go hero
Time for action – recycling textures for use on non-vital faces
What Just Happened?
Preparing for game use
Hidden geometry and layers
Removing unseen faces
Exploding geometry
Purging unused geometry and materials
Checking the face orientation
Compressing and resizing textures
Saving for game use
Summary
5. Game Levels in SketchUp
Sketching out the level
Do game artists need art degrees?
Have a go hero – simple concept sketching in SketchUp
Time for action – setting up the terrain grid and plan
What just happened?
Time for action – setting up the terrain texture image
What just happened?
Have a go hero – creating the 2D map
Time for action – creating a color selection layer
What just happened?
The master texture
Time for action – creating a large seamless texture
Time for action – creating a tiled texture
What just happened?
Time for action – filling selected areas with textures
What just happened?
Time for action – using tileable textures from the Internet
Have a go hero – selecting and texturing
Some nifty texture tweaks
Time for action – creating a roadside kerb
What just happened?
Time for action – removing white edges
What just happened?
Modeling terrain with Sandbox tools
Time for action – adding height to a flat terrain
What just happened?
The Stamp tool
Time for action – stamping detail onto the terrain
What just happened?
The Drape tool
Time for action – using the Drape tool
What just happened?
Uniting terrain geometry with texture
Summary
6. Importing to a Professional Game Application: Unity 3D
Exporting the level from SketchUp
Time for action – preparing a model for export
What just happened?
Time for action – SketchUp Pro export
Time for action – SketchUp free export
Time for action – using the free Autodesk FBX converter
What just happened?
Importing to Unity 3D
Time for action – importing your terrain in to Unity
What just happened?
Time for action – using a high-resolution terrain texture in Unity
What just happened?
Creating lights
Time for action – creating Sunlight in Unity
What just happened?
Setting up your character controller
Time for action – setting up a first-person shooter style controller
What just happened?
Time for action – playing the level
Time for action – creating a web playable walkthrough
What just happened?
Pop quiz
Have a go hero
Time for action – copying and pasting the pallet multiple times
What just happened?
Summary
7. Quick Standard Assets
Rough and ready fencing
Time for action – making fencing with SketchUp's materials
What just happened?
Time for action – making several unique variations
What just happened?
Have a go hero – deforming stuff for added realism
Inserting multiple copies to quickly fill out a level
Time for action – fencing large areas
What just happened?
Time for action – walking around in SketchUp to visualize your level
Have a go hero – swapping in your variations
Generating buildings quickly
Time for action – creating a building from two images
Have a go hero – modular generic building elements
When the going gets tough
Using someone else's assets
Time for action – cleaning up a Google Warehouse model
Fixing the origin and removing hidden geometry
Rectifying scale issues
Checking face alignment and textures
What just happened?
The ten-minute oil barrel
Creating tools or weapons
Time for action – modeling a low polygon wrench
What just happened?
Summary
8. Advanced Modeling: Create a Realistic Car in Easy Steps
Where to find car images and plans
Time for action – creating a car texture
What just happened?
Time for action – creating a 3D car outline
What just happened?
Refining the car's geometry
Time for action – sitting on the hood
What just happened?
Modeling by hand
Time for action – applying a car body filler with the pencil tool
What just happened?
Have a go hero – reinvent the wheel
Creating the car texture from photos
Finding car images
Some websites with car textures
Taking your own car images
Find a friend in the trade
Time for action
What just happened?
Painting in individual elements
Time for action – painting over the rear view
What just happened?
Have a go hero
Time for action – creating blend areas
What just happened?
Have a go hero
UV unwrap plugins
Have a go hero – UV tools
Time for action – how realistic wheels make all the difference
What just happened?
Summary
9. The Main Building - Inside and Out
Creating the main building
Time for action – clipping round textures
Modeling the interior
What just happened?
Have a go hero
Your final 3D game level in Unity 3D
Time for action – setting up a playable game level layout
What just happened?
Level-led design
Have a go hero – what would I do if I were an Architect?
Time for action – digging out a terrain
What just happened?
Have a go Hooligan
Time for action – exporting buildings to Unity 3D
What just happened?
Creating context with skyline and background terrain
Time for action – creating see-through textures
What just happened?
Time for action – creating a backdrop
Time for action – enabling see-through materials (Alpha Channel)
What just happened?
Time for action – enabling a skybox
Have a go hero - fog
Time for action – ambient light
What just happened?
Exporting your game for others to play
Time for action – who said you can't have your game and play it?
Summary
A. MakeHuman
Time for action – making a human
What just happened?
B. Pop Quiz Answers
Chapter 1: Why Use SketchUp
Chapter 2: Tools that Grow on Trees
Chapter 6: Importing to a Professional Game Application: Unity 3D
Index
Google SketchUp for Game Design
Beginner's Guide
Google SketchUp for Game Design
Beginner's Guide
Copyright © 2011 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: December 2011
Production Reference: 2071211
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-134-5
www.packtpub.com
Cover Image by Robin de Jongh (<robin@sketchupuser.com>)
Credits
Author
Robin de Jongh
Reviewers
Colin Holgate
Thomas Bleicher
Acquisition Editors
David Barnes
Wilson D'Souza
Development Editor
Hyacintha D'Souza
Technical Editor
Mohd. Sahil
Project Coordinator
Kushal Bhardwaj
Proofreader
Josh Toth
Indexer
Tejal Daruwale
Production Coordinator
Prachali Bhiwandkar
Cover Work
Prachali Bhiwandkar
About the Author
Robin de Jongh worked for many years as a Design Engineer and 3D modeler, where he became an early advocate of SketchUp. He has a degree in Computer-Aided Product Design from Nottingham Trent University, and is the author of SketchUp for Architectural Visualization: Beginner's Guide. He lives in England where works as an editor of computer software and video games' books.
I would like to thank my wonderful wife for all her support. Thanks to my technical reviewers and everyone at Packt who has worked hard to make this book a success.
About the Reviewers
Colin Holgate has been a programming for 30 years, using a variety of multimedia authoring tools, including HyperCard, LiveCode, Adobe Director, Adobe Flash, and Unity 3D. He has been a SketchUp Pro user since 2004, and has used SketchUp alongside Unity 3D to make a virtual walkthrough of the new World Trade Center site. The walkthrough is located at http://www.wtctwo.com/.
Colin was one of the two reviewers for the Packt book, SketchUp 7.1 for Architectural Visualization. Thomas Bleicher was the other reviewer.
Thomas Bleicher is a trained architect with a soft spot for daylight and computer simulation. He has worked as an architect and consultant in Germany and UK. In his spare time, he develops software for SketchUp and daylight analysis.
Currently, he lives in the Cayman Islands.
www.PacktPub.com
Support files, eBooks, discount offers, and more
You might want to visit www.PacktPub.com for support files and downloads related to your book.
Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.PacktPub.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at
At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.
http://PacktLib.PacktPub.com
Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can access, read and search across Packt's entire library of books.
Why Subscribe?
Fully-searchable across every book published by Packt
Copy and paste, print and bookmark content
On demand and accessible via web browser
Free Access for Packt account holders
If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view nine entirely free books. Simply use your login credentials for immediate access.
Preface
Creating video game environments similar to the best 3D games in the market is now within the reach of hobbyists for the first time, with free availability of game development software such as Unity 3D, added to the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means that there is a constant need for game art, physical 3D environments, and the objects that inhabit these game worlds. Thanks to Google there is an easy, fun way to create professional game art, levels, and props.
Google SketchUp is a natural choice for beginners for game designing. This book provides you with the workflow to build realistic 3D environments, levels, and props to fill your game world quickly. In simple steps, you will model terrains, buildings, vehicles, and much more.
Google SketchUp is an ideal entry-level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick and fun game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures, and props. You will learn how to create cars, buildings, terrain, tools, and standard level props, such as barrels, fencing, and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first-person walk-around level to e-mail your friends or future employers.
When you have completed the projects in this book, you will be comfortable creating 3D worlds, be it for games, visualization, or films.
What this book covers
Chapter 1, Why Use SketchUp?, is our introduction to Google SketchUp as an indispensable game development tool. Google SketchUp is the ideal entry-level game design tool for rapid generation of levels and props. This chapter gives an introduction to SketchUp and tells us why it's the easiest, most dependable software for rapidly creating levels and props for your 3D games.
Chapter 2, Tools that Grow on Trees, describes the tools that you need to create your own AAA game creation studio—and it's entirely free! We also do some research into what game assets sell the most, and where you can find online stores to make some money yourself.
Chapter 3, Wooden Pallet: Texture Creation, tells us how to create a realistic game texture from a photo, using GIMP, the free fully-featured image editing studio.
Chapter 4, Wooden Pallet: Simple Texturing Techniques, details about the most useful SketchUp toolset by creating a high-detail, low-polygon game prop.
Chapter 5, Game Levels in SketchUp, allows you to create a game level complete with terrain, realistic textures, and shadows using SketchUp's amazing Sandbox sculpting tools.
Chapter 6, Import to a Professional Game Application: Unity 3D, allows you to create a game level complete with terrain, realistic textures, and shadows using SketchUp's amazing Sandbox sculpting tools.
Chapter 7, Quick Standard Assets, helps you create a rusty fence, a barrel, a wrench, some quick buildings, and more, using SketchUp tools.
Chapter 8, Advanced Modeling: Create a Realistic Car in Easy Steps, describes the amazing modeling capabilities of SketchUp for game design. It also allows you to create a game level complete with terrain, realistic textures, and shadows using SketchUp's amazing Sandbox sculpting tools.
Chapter 9, The Main Building - Inside and Out, brings together all your skills into a single game, setting up the game environment including a backdrop, sky, and fog. You will create your detailed main building complete with maze-like interior and export an executable fully-playable game to send to your friends or to show off on the Web.
Appendix A, MakeHuman, makes use of the MakeHuman software to create a textured, high-polygon human model, and then shows you how to use MeshLab to reduce polygons.
What you need for this book
All you need is a PC or Mac with an Internet connection. A 3-button mouse with a scroll wheel is also beneficial.
Who this book is for
This book is designed for anyone who wants to create the entire 3D worlds into use in freely available game