The Noble Approach: Maurice Noble and the Zen of Animation Design
By Tod Polson, Chuck Jones and Maurice Noble
4.5/5
()
About this ebook
Tod Polson
Tod Polson first studied design at Otis/Parsons, and animation at CalArts before apprenticing under pioneering animation designer Maurice Noble. Since then, he has worked extensively as a filmmaker, designer, and teacher. He lives in Wyoming.
Related to The Noble Approach
Related ebooks
The Art of The Boxtrolls Rating: 0 out of 5 stars0 ratingsChuck Amuck: The Life and Times of an Animated Cartoonist Rating: 4 out of 5 stars4/5The Animated Marx Brothers Rating: 0 out of 5 stars0 ratingsThe Moose That Roared: The Story of Jay Ward, Bill Scott, a Flying Squirrel, and a Talking Moose Rating: 5 out of 5 stars5/5Wes Anderson: The Iconic Filmmaker and His Work Rating: 5 out of 5 stars5/5Animation: The Whole Story Rating: 4 out of 5 stars4/5Your Career in Animation (2nd Edition): How to Survive and Thrive Rating: 3 out of 5 stars3/5The Art and Making of ParaNorman Rating: 4 out of 5 stars4/5Your Career in Animation: How to Survive and Thrive Rating: 4 out of 5 stars4/5The Art of Kubo and the Two Strings Rating: 5 out of 5 stars5/5Directing Animation Rating: 0 out of 5 stars0 ratingsAnimation: Art and Industry Rating: 3 out of 5 stars3/5The Education of a Comics Artist: Visual Narrative in Cartoons, Graphic Novels, and Beyond Rating: 3 out of 5 stars3/5A Reader In Animation Studies Rating: 4 out of 5 stars4/5Pixar and the Aesthetic Imagination: Animation, Storytelling, and Digital Culture Rating: 0 out of 5 stars0 ratingsThe Art and Making of Peanuts Animation: Celebrating Fifty Years of Television Specials Rating: 5 out of 5 stars5/5Cartooning, Caricature and Animation Made Easy Rating: 4 out of 5 stars4/5Art in Motion, Revised Edition: Animation Aesthetics Rating: 5 out of 5 stars5/5Animation Development: From Pitch to Production Rating: 0 out of 5 stars0 ratingsThe Know-How of Cartooning Rating: 5 out of 5 stars5/5How to Write Comic Strips: A Quick Guide on Writing Funny Gags and Comic Strip Panels Rating: 0 out of 5 stars0 ratingsOnly What's Necessary: Charles M. Schulz and the Art of Peanuts Rating: 5 out of 5 stars5/5Tex Avery: A Unique Legacy Rating: 4 out of 5 stars4/5Before Mickey: The Animated Film 1898-1928 Rating: 4 out of 5 stars4/540 Years of Animated Cartoons Rating: 0 out of 5 stars0 ratingsThe Art of Cartooning Rating: 3 out of 5 stars3/5Triple A Dude Cartoon Production Resource Guide: 200 + Top Resources For Artist's and Comic Creators Rating: 0 out of 5 stars0 ratingsAnimation for Beginners: Getting Started with Animation Filmmaking Rating: 3 out of 5 stars3/5The Life and Times of Ward Kimball: Maverick of Disney Animation Rating: 0 out of 5 stars0 ratingsThe Art of Aardman: The Makers of Wallace & Gromit, Chicken Run, and More Rating: 0 out of 5 stars0 ratings
Performing Arts For You
Romeo and Juliet Rating: 4 out of 5 stars4/5Hollywood's Dark History: Silver Screen Scandals Rating: 4 out of 5 stars4/5The Art of Dramatic Writing: Its Basis in the Creative Interpretation of Human Motives Rating: 4 out of 5 stars4/5Lucky Dog Lessons: From Renowned Expert Dog Trainer and Host of Lucky Dog: Reunions Rating: 4 out of 5 stars4/5Angels in America: A Gay Fantasia on National Themes: Revised and Complete Edition Rating: 4 out of 5 stars4/5The Best Women's Monologues from New Plays, 2020 Rating: 5 out of 5 stars5/5The Quite Nice and Fairly Accurate Good Omens Script Book: The Script Book Rating: 5 out of 5 stars5/5Story: Style, Structure, Substance, and the Principles of Screenwriting Rating: 4 out of 5 stars4/5Storyworthy: Engage, Teach, Persuade, and Change Your Life through the Power of Storytelling Rating: 5 out of 5 stars5/5Coreyography: A Memoir Rating: 4 out of 5 stars4/5The Science of Storytelling: Why Stories Make Us Human and How to Tell Them Better Rating: 5 out of 5 stars5/5Rodney Saulsberry's Tongue Twisters and Vocal Warm-Ups: With Other Vocal Care Tips Rating: 4 out of 5 stars4/5The Diamond Eye: A Novel Rating: 4 out of 5 stars4/5The Trial Rating: 4 out of 5 stars4/5Our Town: A Play in Three Acts Rating: 4 out of 5 stars4/5Hamlet Rating: 4 out of 5 stars4/5How I Learned to Drive (Stand-Alone TCG Edition) Rating: 5 out of 5 stars5/5Wuthering Heights Rating: 5 out of 5 stars5/5Becoming Free Indeed: My Story of Disentangling Faith from Fear Rating: 5 out of 5 stars5/5Stories I Only Tell My Friends: An Autobiography Rating: 4 out of 5 stars4/5Yes Please Rating: 4 out of 5 stars4/5A Dolls House Rating: 4 out of 5 stars4/5Robin Rating: 4 out of 5 stars4/5I'm Your Huckleberry: A Memoir Rating: 4 out of 5 stars4/5The Whale / A Bright New Boise Rating: 4 out of 5 stars4/5For colored girls who have considered suicide/When the rainbow is enuf Rating: 4 out of 5 stars4/5Is This Anything? Rating: 4 out of 5 stars4/5Confessions of a Prairie Bitch: How I Survived Nellie Oleson and Learned to Love Being Hated Rating: 4 out of 5 stars4/5
Reviews for The Noble Approach
10 ratings2 reviews
- Rating: 5 out of 5 stars5/5What a delightful book. It turns out that I've loved Maurice Noble's work, though, I admit I only recognize his name from credits. That will change! A primer on animation design based on Noble's approach (hence the title), it contains excellent wisdom with respect to design beyond cartoons. Recommended for artists, animators, and creatives of all types.
- Rating: 5 out of 5 stars5/5muy bueno para saber de animacion y como fuente de introduccion a la industria
Book preview
The Noble Approach - Tod Polson
Foreword copyright © 1987, 2013 The Maurice Noble Estate.
Preface copyright © 1987 by The Chuck Jones Center for Creativity.
Text copyright © 2013 by Tod Polson.
Page 174 constitutes a continuation of the copyright page.
LOONEY TUNES
including BUGS BUNNY,
DAFFY DUCK,
ROAD RUNNER,
WILE E. COYOTE,
PEPE LE PEW,
ELMER FUDD,
SAM SHEEPDOG,
MARVIN THE MARTIAN,
and RALPH PHILLIPS
used courtesy of Warner Bros. Entertainment Inc.
All rights reserved. No part of this book may be reproduced in any form without written permission from the publisher.
ISBN 978-1-4521-2738-5
The Library of Congress has cataloged the print edition as follows:
Polson, Tod, 1971-
The Noble Approach: Maurice Noble and the Zen of animation design / by Tod Polson.
pages cm
Includes index.
ISBN: 978-1-4521-0294-8
1. Noble, Maurice. 2. Animated films--United States.
3. Animation (Cinematography)--United States. I. Title.
NC1766.U52N637 2013
791.43’34092--dc23
2012031595
Designed by Cat Grishaver
Chronicle Books LLC
680 Second Street
San Francisco, California 94107
www.chroniclebooks.com
Contents
9
PREFACE
BY Chuck Jones
10
FOREWORD
BY Maurice Noble
13
PROLOGUE
14
INTRODUCTION
16
SCHOOL DAZE
18
SLUMMING IT AT DISNEY’S
21
THE DISNEY STRIKE
23
THE WAR YEARS
25
DEVELOPMENT OF THE WARNER BROS. STYLE
27
DEVELOPMENT OF THE NOBLE STYLE
27
COMPARISONS TO UPA
28
3-D AND JOHN SUTHERLAND PRODUCTIONS
30
THERE AND BACK AGAIN
33
THE END OF AN ERA
34
THE MGM YEARS
38
RETIREMENT
44
A NEW BEGINNING
46
LEGACY
48
STEP 01
Getting Started
48
WORKING WITHIN YOUR LIMITATIONS
50
WORKING AS A TEAM
54
STEP 02
Story
55
VISUAL STORYTELLING
60
STEP 03
Breaking Down the Elements
61
STORY BEATS
61
STORY ELEMENTS
66
STEP 04
Research and Inspiration
67
USING REFERENCE
80
STEP 05
Design
81
THUMBNAILS
83
WORKING IN THE CORRECT ASPECT RATIO
85
SUPPORTING THE CHARACTERS
85
SWEATY FUN
86
THUMBNAILS TO WORKING DRAWINGS
88
VALUE
91
TESTING VALUE
91
STACKING VALUE
93
FRAMING WITH LIGHT
94
CONTRAST
97
SIMPLIFYING ELEMENTS
98
STEP 06
Color
99
THE BASICS
102
COLOR PERSONALITY
103
THE PALETTE
103
SIMPLIFYING THE PALETTE
104
COLOR THEMES
104
COLOR FOR QUICK CUTS
105
COLOR CHORDS
114
COLOR CHORDS AS THEMES
115
CHARACTER COLOR
116
VISUAL HIERARCHY
118
COLOR REFLECTING PERSONALITY
119
ANALOGOUS AND SPLIT-COMPLEMENTARY CHARACTER COLORS
120
COMPLEMENTARY CHARACTER COLORS
124
DESIGNING CHARACTER COLOR IN MODERN TIMES
124
SATURATION
124
DULL COLORS AGAINST BRIGHT
125
PAINTING WITH SPIT
126
COLOR SKETCHES AND COLOR KEYS
146
LIGHTING TESTS
148
STEP 07
Layout
152
GRIDS AND COMPOSITION
153
GRID ELEMENTS
153
HORIZONTAL AND VERTICAL LINES
153
DIAGONALS
155
RHYTHM AND SPACING
155
COUNTER-RHYTHMS
155
COMPOSITIONAL THEORIES
155
THE RULE OF THIRDS AND RABATMENT
156
ABOUT THE RULE OF THIRDS
157
ABOUT RABATMENT
159
PANS
160
PARALLAX
161
FRAMING WITH ELEMENTS
163
DEPTH
163
PERSPECTIVE
163
MULTIPOINT PERSPECTIVE
165
DISTORTED PERSPECTIVE
166
STEP 08
Final Film
168
IN CONCLUSION
170
ACKNOWLEDGMENTS
171
INDEX
174
IMAGE & ART CREDITS
Maurice as the timid matador in Bully For Bugs (1953). Layout by Chuck Jones
Note from Chuck Jones to Maurice Noble, date unknown
To the grandson he hoped could come to know him a little better through these pages . . .
. . . and for all those still creating with passion, for no other reason than the joy of it.
PREFACE
I Have Sent for You, Dodgers!
Chuck Jones on Maurice Noble
If you describe Maurice as he would appear in the telephone book, you will have an exact idea of my respect and love for him.
But I tell you what he was not. He was not my good right arm.
My good right arm.
What a splendid term. How nice it must be to be called a good right arm
by your director if you are a writer or a layout man or a lead animator.
There’s only one drawback: a right arm, or a left arm for that matter, is stupid. It has no volition of its own. It only does what the prejudice and predilection of the director tells it to do.
As a right arm, Maurice Noble was an absolute failure. He had ideas, which is a pretty stupid thing for a right arm to have. His sense of color and design was, and is, vastly superior to mine, which, in a right arm, should be suicidal. He has a superb sense of humor, which is, in normal circumstances, almost profane for a right arm or a layout man.
But fortunately for Maurice and fortunately, to the point of survival for me, I had discovered years before he magically appeared in my unit that there are only two kinds of talent worthy of identification: one that you find, if you are very lucky, as a small, scrabbly little talent within yourself (this is the one you continually doubt and always, if you make any claim to artistry, of which you are constantly suspicious) and two, the talent to surround yourself with talent. Of the two, the only one I am confident that I possess in abundance is the second.
If a lawyer who defends himself in court has a fool for a client, then a director who tries to acts as his own background or layout man, lead animator, or sound editor is doomed to be spastically handicapped by his own limitations. It is not only necessary that he hire people in each department (except direction) of talent superior to his own, he must demand that each of them approach the same problem with a different background and viewpoint. For myself, I do not want a writer who thinks he is a director. I want him to have the confidence, and the knowledge, to know that I consider him far better at his job than I am. Mondrian said that the supreme joy of artistry is working within a discipline. Mike Maltese, Ken Harris, Ben Washam, and Maurice Noble, among all those many uniquely talented people I worked with, knew because I tried to exhibit it in the only form of respect and honor I understand how necessary to the final film was their confidence in the contributions they made through their individual disciplines and artistries.
Maurice seldom tried to provide animation gags per se, but he created a world where animation could flourish. If, for instance, in What’s Opera, Doc? he felt there was a lack of the flesh and frippery common to classical ballet, he designed the backgrounds in flesh tones and the trees as tutus. If, as in one of the Martian–outer space films, he got tired of all those film-studded mysterious planets, he simply designed a city of delicately hued transparent plates floating in space. In Duck Dodgers in the 24½ Century, whose production design was freely asserted by George Lucas as having been a great stimulus to his Star Wars films, Maurice designed a forty-story rocket ten years before John Glenn had graduated from high school and vastly superior in design to anything seen at Cape Canaveral, plus the only gantry crane worth viewing.
Maurice’s visual jokes never intruded on the orderly advance of the story—if any story I ever directed could be called orderly.
He enhanced every story. He stimulated all who worked with him. He always used the concerto form: once he was on board with the story intent, every inspirational sketch he contributed was a variation on a theme. He never showed off, but he showed up every layout man I have ever known by his honesty, his devotion to his craft, and his devotion to the film at hand. This is never more vividly demonstrated than in What’s Opera, Doc? Without Maurice Noble, who excited, moved, and stimulated us all, that film could not have been made.
As the scientist said to Daffy in Duck Dodgers, I have sent for you, Dodgers, because the world supply of great layout men is appallingly low.
CHUCK JONES
LOS ANGELES, CALIFORNIA
1987
(From the introduction to Maurice’s Winsor McCay Lifetime Achievement Award, presented by the International Animated Film Society for creative excellence in the field of animation.)
FOREWORD
Designing for Animation
While there has been much written about the art and techniques of animation, little has been said about the overall look and backdrop that animated characters play against. To be more specific: the art direction, staging, design, and layout of an animated film. Over the past few years I have had the pleasure of coming out of retirement and sharing my knowledge and experiences with a whole new generation of young people. Many have asked me to write down some notes on design, and the Noble approach.
I would also like to say that my success as a designer is in a large part due to the many talented people I have worked with over the years. Chuck Jones, a director who trusted my vision and gave me the freedom to explore it. Mike Maltese, a writer with a pixie
sense of humor. Ken Harris, Benny Washam, and Abe Levitow, talented animators all. And of course Phil DeGuard, the background painter who helped bring my vision to life.
For all these opportunities thank you, also, to: Walt Disney, Dr. Seuss, Friz Freleng, Frank Capra, John Sutherland, John Rose, Frank Tashlin, Norton Juster, Mrs. Chouinard, Henri Matisse, Braque, Michelangelo, Botticelli, Brueghel, Hieronymus Bosch, Arthur Rackham, and Adam and Eve.
The real art of animation is filled with ideas and beauty and is a never-ending joy.
MAURICE NOBLE
LA CRESCENTA, CALIFORNIA
Portrait by Yousuf Karsh
Maurice and Tod doing some serious research in Turkey.
Examples of Maurice’s notes on which the Noble Approach is based.
PROLOGUE
A Design and Life Philosophy
Originality is a quality over which an artist has as little influence as over the shape and distinction of his features. All he can do is be sincere and try and find out the things that really move him and that he really likes. If he has a strong and original character, he will have no difficulty in this, and his work will be original in the true sense.
—From The Practice and Science of Drawing (1913) by the English artist Harold Speed (1872–1957)
If anything could be said about Maurice, it would be about the originality and sincerity of his art, and his sincerity as a person. Five minutes with the man would give you a strong sense of why his films looked the way they did. His jokes (if you could call them that) were so bad that you wanted to groan, but you had to laugh, which only encouraged him more. His cornball humor and pixie sense of fun would inform you of why the rocks in Road Runner country were balanced the way they were. And why his perspective was just a bit off-kilter. But as big of a ham as Maurice pretended to be, he was also a sensitive and thoughtful visual poet. He had a passion for making beautiful images that touched and moved people. More than anyone I’ve ever met, he loved beauty, and he loved life. He conveyed this on the screen, and to everyone whose life he touched. As great of an artist as Maurice was, he was an even greater human being.
The text for this book started years ago when Maurice began working with a group of us at Chuck Jones Film Productions. At eighty-three years old, when most men his age were, in Maurice’s words, dead, or enjoying their retirement,
Maurice was concerned with training a new generation of designers. He would look at our work and, instead of simply talking to us, would write long notes about what he felt were the strengths and weaknesses of our designs. He did this with great effort because his eyesight had gotten so poor, and because we all had so much to learn. The notes he gave us would turn into long discussions. And long discussions turned into ideas that we all still ponder. For the few of us lucky enough to be called his boys (which also included a few girls) he not only changed the way we viewed art, he changed the way we looked at life.
Maurice never claimed to have any design secrets, and some of the ideas about design that are offered in the following pages can be found in some of the most basic texts dedicated to the subject. What is unique about Maurice’s work is the way he put these ideas together. Studying under Maurice, we all soon learned that how Maurice designed films (i.e., his design technique), wasn’t nearly as important as why he designed films the way he did.
Noble dreamed of sharing his ideas on film design with a larger audience in book form. Though he completed many pages of notes, he unfortunately passed away before his dream could be realized. This book isn’t meant to be a complete retrospective of Maurice’s life or work. Rather, it is what he wanted, an outline of his design philosophies, illustrated with some of his designs.
Although Maurice had intended this book to be more of a working textbook, with each chapter outlining a step of his process, I thought it was important to also include some stories, and at least give a little background information (pun intended) about the man. I’ve also combined a few of the steps in his process for clarity, indicating the areas where Maurice’s original plan has been changed.
Maurice rarely gave what you would call traditional lessons in design; they were more like conversations. Many of his pearls of wisdom were hidden in the stories he would tell. As you read this book, imagine, if you will, hearing his stories the way we heard many of them: seated in Maurice’s studio, in the midst of art from his remarkable career, stacked, stashed, and hung around the room in an order that only he understood. At the center of this controlled chaos, propped next to the animation disc that had served him so well, was the man himself, once described by Stan Freberg as the world’s tallest elf,
gray hair mussed, a slight smirk on his face, and a devilish twinkle in his eye. Maurice often told many variations of the same stories throughout the years, depending on his mood and who was in the audience. We were relatively young, so we usually got the PG-rated versions of things, with a naughty word thrown in every once in a while to get a reaction from us.
The following pages are taken from notes he had started, as well as interviews and lectures he had given, and memories from the Noble Boys
and other young
people he trained and worked with. To Maurice when I knew him, a young person
was anyone under the age of seventy-five.
TOD POLSON, NOBLE BOY
CHIANG MAI, THAILAND
MARCH 2011
INTRODUCTION
Setting the Stage
Maurice Noble is best known for the fun, graphic layout design work he created for Warner Bros. and MGM Studios in the 1950s and 1960s. His animation design has been so influential that many refer to the highly stylized animation design from Warner Bros. simply as the Maurice Noble Style.
But how did Maurice’s stylized approach to design develop? Where did it come from?
Maurice’s art education began on May 1, 1910, when he was born in the small lumber town of Spooner, Minnesota. (Maurice’s birth records actually show that he was born on May 1, 1911. But since this is Maurice’s book, I’ll leave this and most other facts just where he left them.) As he was growing up, his mother, an