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Finite and Infinite Games
Finite and Infinite Games
Finite and Infinite Games
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Finite and Infinite Games

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“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.”

Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end.

What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives?

Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander.

Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.
LanguageEnglish
PublisherFree Press
Release dateOct 11, 2011
ISBN9781451657296
Author

James Carse

James P. Carse is Professor Emeritus of history and literature of religion at New York University. A winner of the University’s Great Teacher Award, he is author of The Religious Case Against Belief (2008) and Breakfast at the Victory: The Mysticism of Ordinary Experience (1994). Carse lives in New York City and Massachusetts.

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Rating: 3.8005318425531915 out of 5 stars
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  • Rating: 3 out of 5 stars
    3/5


    Frankly, I'm not sure what to think of this. There are some fascinating ideas, but there's also some less than solid chains of logic. Then again, maybe I just didn't understand it.
  • Rating: 4 out of 5 stars
    4/5
    This book is interesting in that is forces the reader to think differently. It frames trivial things we take for granted in unexpected and refreshing ways. It's very dense, there's a lot to digest but the unique perspectives make it worthwhile. Definitely one to revisit again and again.
  • Rating: 2 out of 5 stars
    2/5
    Less waffle and tangent making
    Sounds a lot like rubbish for paragraphs and paragraphs.
  • Rating: 5 out of 5 stars
    5/5
    Will definitely need to read again, but it changed my outlook on life, so I'd recommend it to anyone looking to whet their appetite in light philosophy reading.
  • Rating: 5 out of 5 stars
    5/5
    Continually pushing my personal horizons, Carse reminds me of what I often choose to forget: that everything of importance is rooted in personal choice, and that choice and joy are inseparably connected.It is daunting to write a review of a book that almost causally overturns much of the conventional view of society and its attendant honors. Yet that very self-consciousness is a reminder that genuine communication is only achieved through vulnerability. A kind of of wild freedom, impossible to capture in simple text, nevertheless hovers just outside the edges of this book. It incites without compulsion and cuts without malice. It sings, stings, worrys, gnaws, and finally sleeps. It doesn't care what you do, but only the withered in spirit can be left unchanged.The writing is straight-forward and unadorned (though it may rely a bit too much on chiasmus at times). The thoughts are succinct, but require consideration before they come easily. Of the four books I read in one three-week period, this was the shortest and took the longest to finish.
  • Rating: 5 out of 5 stars
    5/5
    This book didn't affect my perception on reality like I hoped it might, but Carse executed nicely on what I think is a brilliant concept.
  • Rating: 2 out of 5 stars
    2/5
    Good idea and concept. Simpistic analysis. Four word left .
  • Rating: 4 out of 5 stars
    4/5
    This was definitely a worthwhile read. In fact, I should read a second time before reviewing.

    That said, I found the opening premise quite interesting, and some of the expansion on it quite worthwhile. But... frankly, I did not follow everything here. I think part of it is that I'm not sure I agree with all of it.

    I don't know that infinite players are actually 'better', and that is clearly the judgement expressed. A sincere religious fundamentalist seems an infinite player; so does a sincere terrorist. Though Carse clearly would not agree, I think a 'true believe' in almost any thing would fit... even though embracers of ideology are called out here.

    Yeah... disagree on points AND need to reread.
  • Rating: 1 out of 5 stars
    1/5
    The author has a lot to say. None of it worthwhile. "Gardening is a horizonal activity". Get your kids interested in science and maybe they won't end up like this guy, spouting vapid profundity.

    1 person found this helpful

  • Rating: 5 out of 5 stars
    5/5
    This is a wonderful - must read - book, beautifully writen in a simple and clear style and yet its simplicity provides a profound insight into life as seen through a perspective of an infinite game or a finite game.For instance in finite games players play in the boundaries, but to play an infinite game we must play with the boundaris.I heard of the book from reading Kevin Kelly's list of the 10 books that most changed his thinking and this was one of the book that I had not read. I loved this book so much I bought 10 copies and gave them away to people I thought would truly appreciate this simple and yet profound perspective.

    1 person found this helpful

  • Rating: 1 out of 5 stars
    1/5
    This book was like being cornered by that annoying, extremely arrogant philosophy major slash persistent pothead we all knew in college that would corner people at parties and drone on and on about how there's all sorts of levels to, like, humanity and stuff, and how, like, we just, like, don't even, like, realize, man; and, that he has it figured out and he is better than the lot of us for it.

    Carse builds his life philosophy on a foundation of redefined, loaded words that describe a black and white world masquerading as a world in shades of grey; and, he uses his loaded words to clearly describe himself as infinite (superior) and others as finite (inferior). He speaks of the overlap (a finite game can be played within an infinite one); but, he describes the two in opposite terms (according to what he has decided these words mean). The words that he chooses to redefine are words that already have definition and connotation in our world. Instead of finding a word that better describes his philosophy in a neutral manner or, better yet, coining a phrase with no connotation based on his concepts and a logical etymology, he chooses words that do not entirely describe what he is describing so that he can imply a value to it.

    Infinite vs. finite is a clear example of his use of loaded words. Who among us would choose finite over infinite? None. Of course, that example might just be too obvious. I can hear people thinking, "that’s the point." There are other examples, such as machine vs. garden, resonance vs. amplification, etc. These are loaded phrases that he uses to show the superiority of his world view. They are phrases that he, then, ties himself to specifically, and then fills in behind with his beliefs. It leads us to, not only, see his argument as obviously superior (of course infinite is better than finite...), then, also, leads us to see him as superior (someone who has chosen infinite over finite is better than those that choose otherwise...); but, it also leads us to either ignore or elevate dubious arguments that fall in behind it. For those that would say that Carse doesn't apply the infinite to himself specifically, re-read it and note that he will refer to "finite players" and "finite games"; but, then, he often says "when I am playing in an infinite game..." or "as an infinite player I do this...", not to mention the whole "I am a genius" section.

    Once we have accepted his superiority, we are not skeptical of what he says behind it. His view has a fundamental lack of practicality to it, a distinct naïveté and, in at least one case, makes excuse for malice. Finite games, in his implication, could and should be entirely eliminated. With finite games eliminated, we would live in peace, fostering culture and creation, expecting the unexpected and fostering the perpetuation of surprise, and everyone would help all in a world of total harmony with each other and nature. This world view ignores fundamentals of human nature, and of the human psyche. It is a view that assumes that all are capable of this transcendence and that transcendence will always take this form.

    There was, a point at which I found him throwing a malicious act into a list of "infinite" acts of play: adultery. One might call me a fuddy-duddy; but, while I understand that we are better off than the days when adultery was criminal and stoneable sin, I also understand that adultery is a negligent (at its very best) or malicious (often and at its worst) act that should not be added to a list of benign sexual terms such as celibacy and homosexuality. He says you cannot call an infinite player adulterous because it is a concept that requires boundaries; but, infinite players are not concerned with boundaries. If his world view allows for, what I would consider, a malicious act, then what other ideals does this world view hide that is unspoken? Is there no value to maintaining, at least, some order over anarchy?

    In that lies a great deal of his naïveté. Again, like the jerk we all knew in college, he banters about all the "freedoms" that we would have with transcendence, but ignores the effect on others. Others, thus, are either obliged to come to the same transcendence, or, they must (therefore: deserve to) suffer the acts of the enlightened. In a sense, this is the urban-spiritualist version of Stalin's Soviet Union: "Be enlightened, or get out of the way." Of course, this book is packaged nicer than a Siberian gulag, so we don't fear it.

    I made a promise to myself a few years ago that I would finish the books that I started to read. I used to read a few chapters and then drop them. I wanted to see things through. Within those few years, I have read some really, really horrible stuff: stuff that no one should ever read. I persevered, though, and had no regrets. I was following through.

    After reading this book, I have concluded that my promise was the promise of a fool. I would not wish this book on my worst enemy. It is some of the worst hippie, urban-spiritualist, arrogant, catch-phrasey, pop philosophy bull$#!+ that I have ever read in my life. I should have known that it was going to be a horrible book when I saw that an “in praise of” quote on the back was written by Robert Pirsig. If a book ever corners me and talks my ear off like this again, I will have the infinite wisdom to put it the hell down.

    3 people found this helpful

  • Rating: 5 out of 5 stars
    5/5
    "There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play."~~back coverI read a trade paperback, with this ISBN & cover.I've had this book for 20 years or more, and every time I read it, I get more out of it. It's not an easy book to read -- it takes a lot of thought to begin to understand the author's meaning. But it's well worth the effort! I first read this book when my metaphor for living was 'to be in the world as a warrior', and this book drove me to understand that metaphor is an infinite game.

    2 people found this helpful

  • Rating: 1 out of 5 stars
    1/5
    Many people talk about how this book helped them learn about themselves. I have to agree; this book taught me something about myself. But what it taught me is apparently quite different than the lessons others have learned.What I learned about myself is that I have little tolerance for the minutia and excruciating details of this kind of meaningless philosophical discussion.It is not that I do not understand the value of philosophies, or how they shape our thinking. But, from my perspective, the detailed drivellings contained in this book served no purpose other than to help me see that a deep-dive into senseless word explorations and mindless details provided nothing but a cure for insomnia, except for those times my blood pressure rose when I realized how much time I was wasting on this book.At the end of it all, I left with this one thought. Why? Why did I care about any of this? What did it have to do with my life? Where is the (look out for this word) practical application?Again, I understand that philosophy is not always about the practical. But, at the very least, there should be a practicality in challenging or changing the way we think about things. I did not see anything profound, I did not find anything that altered my perceptions, and it did not change me.if this works for you – good on you; but, for me, the only change was realizing the waste of time inherent in philosophical extrapolations gone wild.

    1 person found this helpful

  • Rating: 5 out of 5 stars
    5/5
    A profound book which has changed the way I look at everything. I suspect that some of the changes will be permanent. (I agree with dogrover that he overuses chiasmus though.)
  • Rating: 3 out of 5 stars
    3/5
    Carse has a bias, does use loaded words. Then, there is his concept of being able to walk off the playing field rather than engaging in a "game." Each person can get conscious of whether the relationship is finite or infinite, whether there are winners and losers, or only winners. Consciousness and choise make the difference.
  • Rating: 3 out of 5 stars
    3/5
    I actually think I bought this book when it first came out when I was around 14. When I first read it thru gulping it like water I thought to myself this is so obvious, this is how I think. Typical teenage know it all response. But after a couple of months I realized it had changed the way I thought and interacted with people. Truly life changing for me at 14.
  • Rating: 5 out of 5 stars
    5/5
    connects the dots in life to an extraordinary extent. gets a little weaker towards the end though. nevertheless, a work which repays quite a few careful re-reads.
  • Rating: 2 out of 5 stars
    2/5
    I dunno, man. Lots of "It is not the case that x is y; rather, y creates the preconditions for x." I keep thinking this kind of book will have game theory in it.
  • Rating: 5 out of 5 stars
    5/5
    A great little book on a way to look at life. Finite games have rules and you have to try to win the game. Infinite games are those which the goal is not to win, but to play. If you try to win, you lose because when you finally win, you're no longer playing. The goal in the greater game of life is to play. We have to spend much of our life in finite games, but why do so many give up any notion of the infinite game. Have fun, go out into the world and play.

Book preview

Finite and Infinite Games - James Carse

FINITE AND

INFINITE

GAMES

Copyright © 1986 by James P. Carse

All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without permission in writing from the Publisher.

The Free Press

A Division of Macmillan, Inc.

866 Third Avenue, New York, N.Y. 10022

www.SimonandSchuster.com

Collier Macmillan Canada, Inc.

Library of Congress Catalog Card Number: 86-14304

Printed in the United States of America printing number

1 2 3 4 5 6 7 8 9 10

Library of Congress Cataloging-in-Publication Data

Carse, James P.

Finite and infinite games.

Includes index.

1. Life. 2. Games-Symbolic aspects. 3. Religion.

4. Philosophy. I. Title.

BD431.C297   1986            110            86-14304

ISBN 0-02-905980-1

eISBN-13: 978-1-45165-729-6

This book is dedicated to

Alisa, Keene, and Jamie, of course.

CONTENTS

CHAPTER ONE: There Are at Least Two Kinds of Games

CHAPTER TWO: No One Can Play a Game Alone

CHAPTER THREE: I Am the Genius of Myself

CHAPTER FOUR: A Finite Game Occurs Within a World

CHAPTER FIVE: Nature Is the Realm of the Unspeakable

CHAPTER SIX: We Control Nature for Societal Reasons

CHAPTER SEVEN: Myth Provokes Explanation but Accepts None of It

                        Index

1

THERE ARE at least two kinds of games. One could be called finite, the other infinite.

A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.

2

If a finite game is to be won by someone it must come to a definitive end. It will come to an end when someone has won.

We know that someone has won the game when all the players have agreed who among them is the winner. No other condition than the agreement of the players is absolutely required in determining who has won the game.

It may appear that the approval of the spectators, or the referees, is also required in the determination of the winner. However, it is simply the case that if the players do not agree on a winner, the game has not come to a decisive conclusion—and the players have not satisfied the original purpose of playing. Even if they are carried from the field and forcibly blocked from further play, they will not consider the game ended.

Suppose the players all agree, but the spectators and the referees do not. Unless the players can be persuaded that their agreement was mistaken, they will not resume the play—indeed, they cannot resume the play. We cannot imagine players returning to the field and truly playing if they are convinced the game is over.

There is no finite game unless the players freely choose to play it. No one can play who is forced to play.

It is an invariable principle of all play, finite and infinite, that whoever plays, plays freely. Whoever must play, cannot play.

3

Just as it is essential for a finite game to have a definitive ending, it must also have a precise beginning. Therefore, we can speak of finite games as having temporal boundaries—to which, of course, all players must agree. But players must agree to the establishment of spatial and numerical boundaries as well. That is, the game must be played within a marked area, and with specified players.

Spatial boundaries are evident in every finite conflict, from the simplest board and court games to world wars. The opponents in World War II agreed not to bomb Heidelberg and Paris and declared Switzerland outside the boundaries of conflict. When unnecessary and excessive damage is inflicted by one of the sides in warfare, a question arises as to the legitimacy of the victory that side may claim, even whether it has been a war at all and not simply gratuitous unwarranted violence. When Sherman burned his way from Atlanta to the sea, he so ignored the sense of spatial limitation that for many persons the war was not legitimately won by the Union Army, and has in fact never been concluded.

Numerical boundaries take many forms but are always applied in finite games. Persons are selected for finite play. It is the case that we cannot play if we must play, but it is also the case that we cannot play alone. Thus, in every case, we must find an opponent, and in most cases teammates, who are willing to join in play with us. Not everyone who wishes to do so may play for, or against, the New York Yankees. Neither may they be electricians or agronomists by individual choice, without the approval of their potential colleagues and competitors.

Because finite players cannot select themselves for play, there is never a time when they cannot be removed from the game, or when the other contestants cannot refuse to play with them. The license never belongs to the licensed, nor the commission to the officer.

What is preserved by the constancy of numerical boundaries, of course, is the possibility that all contestants can agree on an eventual winner. Whenever persons may walk on or off the field of play as they wish, there is such a confusion of participants that none can emerge as a clear victor. Who, for example, won the French Revolution?

4

To have such boundaries means that the date, place, and membership of each finite game are externally defined. When we say of a particular contest that it began on September 1, 1939, we are speaking from the perspective of world time; that is, from the perspective of what happened before the beginning of the conflict and what would happen after its conclusion. So also with place and membership. A game is played in that place, with those persons.

The world is elaborately marked by boundaries of contest, its people finely classified as to their eligibilities.

5

Only one person or team can win a finite game, but the other contestants may well be ranked at the conclusion of play.

Not everyone can be a corporation president, although some who have competed for that prize may be vice presidents or district managers.

There are many games we enter not expecting to win, but in which we nonetheless compete for the highest possible ranking.

6

In one respect, but only one, an infinite game is identical to a finite game: Of infinite players we can also say that if they play they play freely; if they must play, they cannot play.

Otherwise, infinite and finite play stand in the sharpest possible contrast.

Infinite players cannot say when their game began, nor do they care. They do not care for the reason that their game is not bounded by time. Indeed, the only purpose of the game is to prevent it from coming to an end, to keep everyone in play.

There are no spatial or numerical boundaries to an infinite game. No world is marked with the barriers of infinite play, and there is no question of eligibility since anyone who wishes may play an infinite game.

While finite games are externally defined, infinite games are internally defined. The time of an infinite game is not world time, but time created within the play itself. Since each play of an infinite game eliminates boundaries, it opens to players a new horizon of time.

For this reason it is impossible to say how long an infinite game has been played, or even can be played, since duration can be measured only externally to that which endures. It is also impossible to say in which world an infinite game is played, though there can be any number of worlds within an infinite game.

7

Finite games can be played within an infinite game, but an infinite game cannot be played within a finite game.

Infinite players regard their wins and losses in whatever finite games they play as but moments in continuing play.

8

If finite games must be externally bounded by time, space, and number, they must also have internal limitations on what the players can do to and with each other. To agree on internal limitations is to establish rules of play.

The rules will be different for each finite game. It is, in fact, by knowing what the rules are that we know what the game is.

What the rules establish is a range of limitations on the players: each player must, for example, start behind the white line, or have all debts paid by the end of the month, charge patients no more than they can reasonably afford, or drive in the right lane.

In the narrowest sense rules are not laws; they do not mandate specific behavior, but only restrain the freedom of the players, allowing considerable room for choice within those restraints.

If these restraints are not observed, the outcome of the game is directly threatened. The rules of a finite game are the contractual terms by which the players can agree who has won.

9

The rules must be published prior to play, and the players must agree to them before play begins.

A point of great consequence to all finite play follows from this: The agreement of the players to the applicable rules constitutes the ultimate validation of those rules.

Rules are not valid because the Senate passed them, or because heroes once played by them, or because God pronounced them through Moses or Muhammad. They are valid only if and when players freely play by them.

There are no rules that require us to obey rules. If there were, there would have to be a rule for those rules, and so on.

10

If the rules of a finite game are unique to that game it is evident that the rules may not change in the course of play—else a different game is being played.

It is on this point that we find the most critical distinction between finite and infinite play: The rules of an infinite game must change in the course of play. The rules are changed when the players of an infinite game agree that the play is imperiled by a finite outcome—that is, by the victory of some players and the defeat of others.

The rules of an infinite game are changed to prevent anyone from winning the game and to bring as many persons as possible into the play.

If the rules of a finite game are the contractual terms by which the players can agree who has won, the rules of an infinite game are the contractual terms by which the players agree to continue playing.

For this reason the rules of an infinite game have a different status from those of a finite game. They are like the grammar of a living language, where those of a finite game

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